PHP- Kodu:
  #include <amxmodx>#include <engine>#include <fakemeta>#include <fun>#include <hamsandwich>#include <xs>#include <cstrike>#include <zombieplague>#include <dhudmessage>
#define ENG_NULLENT            -1#define EV_INT_WEAPONKEY    EV_INT_impulse#define m134_WEAPONKEY     8567#define MAX_PLAYERS          32#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0const OFFSET_ACTIVE_ITEM = 373const OFFSET_WEAPONOWNER = 41const OFFSET_LINUX = 5const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF        4#define m_fKnown                    44#define m_flNextPrimaryAttack         46#define m_flTimeWeaponIdle            48#define m_iClip                    51#define m_fInReload                54#define PLAYER_LINUX_XTRA_OFF    5#define m_flNextAttack                83
#define m134_RELOAD_TIME    5.0#define m134_DRAW_TIME     1.1#define m134_SHOOT1        1#define m134_SHOOT2        2#define m134_RELOAD        3#define m134_DRAW            4#define m134_FIRE_READY    5#define m134_FIRE_AFTER    6
#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/m134-1.wav" }new const g_shellent [] = "m134_shell"
new m134_s_V_MODEL[64] = "models/bc/v_m134_surv.mdl"new m134_V_MODEL[64] = "models/bc/v_m134_hum.mdl"new m134_P_MODEL[64] = "models/bc/p_m134.mdl"new m134_W_MODEL[64] = "models/bc/w_m134.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_m134, cvar_dmg_m134_survivor, cvar_recoil_m134, g_itemid_m134, cvar_clip_m134, cvar_spd_m134, cvar_m134_ammo, cvar_surv_m134, cvar_speedrun_m134, cvar_speedrunfire_m134 new g_MaxPlayers, g_orig_event_m134, g_IsInPrimaryAttacknew Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]new g_has_m134[33], g_clip_ammo[33], g_m134_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]new cvar_shells_m134, cvar_shellshealth_m134new gmsgWeaponList, shell_mode, shell_mode2
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",            "weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init(){    register_plugin("[ZP] Extra: M134", "1.0", "LARS-DAY[BR]EAKER")    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")    register_event("CurWeapon","CurrentWeapon","be","1=1")    RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_m134_AddToPlayer")    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack")    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack_Post", 1)    RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134_ItemPostFrame")    RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload")    RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload_Post", 1)    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")    register_forward(FM_SetModel, "fw_SetModel")    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")    register_forward(FM_CmdStart, "fw_CmdStart")    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")    register_think(g_shellent,"think_shell")        RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)        gmsgWeaponList = get_user_msgid("WeaponList")
    cvar_dmg_m134 = register_cvar("zp_m134_dmg", "1.56")    cvar_dmg_m134_survivor = register_cvar("zp_m134_dmg_survivor", "3.25")    cvar_recoil_m134 = register_cvar("zp_m134_recoil", "2.5")    cvar_clip_m134 = register_cvar("zp_m134_clip", "200")    cvar_spd_m134 = register_cvar("zp_m134_spd", "0.75")    cvar_m134_ammo = register_cvar("zp_m134_ammo", "200")    cvar_surv_m134 = register_cvar("zp_m134_givesurvivor", "1")    cvar_speedrunfire_m134 = register_cvar("zp_m134_speedrunfire", "150.0")    cvar_speedrun_m134 = register_cvar("zp_m134_speedrun", "200.0")    cvar_shells_m134 = register_cvar("zp_m134_shells", "1")    cvar_shellshealth_m134 = register_cvar("zp_m134_shellslife", "5000.0")        g_itemid_m134 = zp_register_extra_item("[Minigun] \rM134", 61, ZP_TEAM_HUMAN)    g_MaxPlayers = get_maxplayers()}
public plugin_precache(){    precache_model(m134_s_V_MODEL)    precache_model(m134_V_MODEL)    precache_model(m134_P_MODEL)    precache_model(m134_W_MODEL)    for(new i = 0; i < sizeof Fire_Sounds; i++)    precache_sound(Fire_Sounds[i])        precache_sound("weapons/m134_clipoff.wav")    precache_sound("weapons/m134_clipon.wav")    precache_sound("weapons/m134_pinpull.wav")      precache_sound("weapons/m134_spindown.wav")       precache_sound("weapons/m134_spinup.wav")     shell_mode = precache_model("models/bc/shell.mdl")    shell_mode2 = precache_model("models/bc/shell2.mdl")    precache_generic("sprites/weapon_m134_bc.txt")    precache_generic("sprites/blackcat_cso/640hud7.spr")    precache_generic("sprites/blackcat_cso/640hud34.spr")    precache_generic("sprites/blackcat_cso/640hud35.spr")    m_iBlood[0] = precache_model("sprites/blood.spr")    m_iBlood[1] = precache_model("sprites/bloodspray.spr")    register_clcmd("weapon_m134_bc", "weapon_hook")    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)}
public weapon_hook(id) engclient_cmd(id, "weapon_m249")
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType){    if(!is_user_alive(iAttacker))        return
    new g_currentweapon = get_user_weapon(iAttacker)
    if(g_currentweapon != CSW_M249) return        if(!g_has_m134[iAttacker]) return
    static Float:flEnd[3]    get_tr2(ptr, TR_vecEndPos, flEnd)        if(iEnt)    {        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)        write_byte(TE_DECAL)        write_coord_f(flEnd[0])        write_coord_f(flEnd[1])        write_coord_f(flEnd[2])        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])        write_short(iEnt)        message_end()    }    else    {        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)        write_byte(TE_WORLDDECAL)        write_coord_f(flEnd[0])        write_coord_f(flEnd[1])        write_coord_f(flEnd[2])        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])        message_end()    }    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)    write_byte(TE_GUNSHOTDECAL)    write_coord_f(flEnd[0])    write_coord_f(flEnd[1])    write_coord_f(flEnd[2])    write_short(iAttacker)    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])    message_end()}
public zp_user_humanized_post(id, surv){    g_has_m134[id] = false    if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id)}
public plugin_natives (){    register_native("give_weapon_m134", "native_give_weapon_add", 1)}public native_give_weapon_add(id){    give_m134(id)}
public fwPrecacheEvent_Post(type, const name[]){    if (equal("events/m249.sc", name))    {        g_orig_event_m134 = get_orig_retval()        return FMRES_HANDLED    }    return FMRES_IGNORED}
public client_connect(id){    g_has_m134[id] = false}
public client_disconnect(id){    g_has_m134[id] = false}
public zp_user_infected_post(id){    if (zp_get_user_zombie(id))    {        g_has_m134[id] = false    }}
public user_can(id) {    g_can[id] = 2}
public user_can2(id) {    g_can[id] = 0}
public fw_SetModel(entity, model[]){    if(!is_valid_ent(entity))        return FMRES_IGNORED        static szClassName[33]    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))            if(!equal(szClassName, "weaponbox"))        return FMRES_IGNORED        static iOwner        iOwner = entity_get_edict(entity, EV_ENT_owner)        if(equal(model, "models/w_m249.mdl"))    {        static iStoredAugID                iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)            if(!is_valid_ent(iStoredAugID))            return FMRES_IGNORED            if(g_has_m134[iOwner])        {            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134_WEAPONKEY)                        g_has_m134[iOwner] = false                        entity_set_model(entity, m134_W_MODEL)                        return FMRES_SUPERCEDE        }    }    return FMRES_IGNORED}
public give_m134(id){    drop_weapons(id, 1)    new iWep2 = give_item(id,"weapon_m249")    if( iWep2 > 0 )    {        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134))        cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo))            UTIL_PlayWeaponAnimation(id, m134_DRAW)        set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)    }    g_has_m134[id] = true    message_begin(MSG_ONE, gmsgWeaponList, _, id)    {        write_string("weapon_m134_bc")        write_byte(3)        write_byte(200)        write_byte(-1)        write_byte(-1)        write_byte(0)        write_byte(4)        write_byte(CSW_M249)    }    message_end()}
public zp_extra_item_selected(id, itemid){    if(itemid != g_itemid_m134)        return
    give_m134(id)}
public fw_m134_AddToPlayer(m134, id){    if(!is_valid_ent(m134) || !is_user_connected(id))        return HAM_IGNORED        if(entity_get_int(m134, EV_INT_WEAPONKEY) == m134_WEAPONKEY)    {        g_has_m134[id] = true                entity_set_int(m134, EV_INT_WEAPONKEY, 0)                return HAM_HANDLED    }    return HAM_IGNORED}
public fw_UseStationary_Post(entity, caller, activator, use_type){    if (use_type == USE_STOPPED && is_user_connected(caller))        replace_weapon_models(caller, get_user_weapon(caller))}
public fw_Item_Deploy_Post(weapon_ent){    static owner    owner = fm_cs_get_weapon_ent_owner(weapon_ent)        static weaponid    weaponid = cs_get_weapon_id(weapon_ent)        replace_weapon_models(owner, weaponid)}
public CurrentWeapon(id){     replace_weapon_models(id, read_data(2))
     if(read_data(2) != CSW_M249 || !g_has_m134[id])          return          static Float:iSpeed     if(g_has_m134[id])          iSpeed = get_pcvar_float(cvar_spd_m134)          static weapon[32],Ent     get_weaponname(read_data(2),weapon,31)     Ent = find_ent_by_owner(-1,weapon,id)     if(Ent)     {          static Float:Delay          Delay = get_pdata_float( Ent, 46, 4) * iSpeed          if (Delay > 0.0)          {               set_pdata_float(Ent, 46, Delay, 4)          }     }}
replace_weapon_models(id, weaponid){    switch (weaponid)    {        case CSW_M249:        {            if (zp_get_user_zombie(id))                return                        if(g_has_m134[id])            {                if(zp_get_user_survivor(id))                     set_pev(id, pev_viewmodel2, m134_s_V_MODEL)                else                    set_pev(id, pev_viewmodel2, m134_V_MODEL)
                set_pev(id, pev_weaponmodel2, m134_P_MODEL)                    message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)                 write_byte(1)                 write_byte(CSW_KNIFE)                 write_byte(0)                 message_end()
                if(oldweap[id] != CSW_M249)                 {                    UTIL_PlayWeaponAnimation(id, m134_DRAW)                    set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)                    message_begin(MSG_ONE, gmsgWeaponList, _, id)                    {                        write_string("weapon_m134_bc")                        write_byte(3)                        write_byte(200)                        write_byte(-1)                        write_byte(-1)                        write_byte(0)                        write_byte(4)                        write_byte(CSW_M249)                    }                    message_end()                                }            }        }    }    if(weaponid != CSW_M249)    {        remove_task(id)        g_can[id] = 0        g_afterreload[id] = 0        if(oldweap[id] == CSW_M249 && g_has_m134[id])         {            message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)             write_byte(1)             write_byte(CSW_KNIFE)             write_byte(0)             message_end()        }    }    oldweap[id] = weaponid}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle){    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134[Player]))        return FMRES_IGNORED        set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)    return FMRES_HANDLED}
public fw_CmdStart(id, uc_handle, seed){    if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id])         return PLUGIN_HANDLED
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
    if(flNextAttack > 0.0)        return PLUGIN_HANDLED
    new szClip, szAmmo    get_user_weapon(id, szClip, szAmmo)
    if(szClip <= 0)        return PLUGIN_HANDLED
    if(!(pev(id, pev_oldbuttons) & IN_ATTACK))    {        remove_task(id)        set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)        g_can[id] = 0    }    if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))    {        remove_task(id)        set_task(1.0,"user_can2",id)        g_can[id] = 3        set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)        UTIL_PlayWeaponAnimation(id,m134_FIRE_AFTER)        g_can[id] = 0    }    return PLUGIN_HANDLED}
public fw_m134_PrimaryAttack(Weapon){    new Player = get_pdata_cbase(Weapon, 41, 4)        if (!g_has_m134[Player])        return HAM_IGNORED
    g_IsInPrimaryAttack = 1
    if(g_afterreload[Player])    {        g_afterreload[Player] = 0        return HAM_SUPERCEDE    }    new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
    if(flNextAttack > 0.0)        return HAM_IGNORED
    new szClip, szAmmo    get_user_weapon(Player, szClip, szAmmo)
    if(!g_can[Player] || g_can[Player] == 3)    {        if(szClip <= 0)        {            UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)            set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)            return HAM_SUPERCEDE        }        set_task(1.0,"user_can",Player)        g_can[Player] = 1        set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)        UTIL_PlayWeaponAnimation(Player,m134_FIRE_READY)        return HAM_SUPERCEDE    }    pev(Player,pev_punchangle,cl_pushangle[Player])        g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
    return HAM_IGNORED}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2){    if ((eventid != g_orig_event_m134) || !g_IsInPrimaryAttack)        return FMRES_IGNORED    if (!(1 <= invoker <= g_MaxPlayers))    return FMRES_IGNORED
    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)    return FMRES_SUPERCEDE}
public fw_m134_PrimaryAttack_Post(Weapon){    g_IsInPrimaryAttack = 0    new Player = get_pdata_cbase(Weapon, 41, 4)        if(!is_user_alive(Player))        return
    new szClip, szAmmo    get_user_weapon(Player, szClip, szAmmo)
    if(g_has_m134[Player])    {        if(g_can[Player] != 2)            return
        if(szClip <= 0)        {            UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)            set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)        }
        if (!g_clip_ammo[Player])            return                static Float:g_punchangle[3]        g_punchangle[0] = -1 * get_pcvar_float(cvar_recoil_m134)        set_pev(Player, pev_punchangle, g_punchangle);                 emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)        UTIL_PlayWeaponAnimation(Player, random_num(m134_SHOOT1,m134_SHOOT2))        if(get_pcvar_num(cvar_shells_m134)) make_shell(Player)    }}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage){    if (victim != attacker && is_user_connected(attacker))    {        if(get_user_weapon(attacker) == CSW_M249)        {            if(g_has_m134[attacker])            {                if(zp_get_user_survivor(attacker))                {                    SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134_survivor))                }else {                    SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134))                }            }        }    }}
public message_DeathMsg(msg_id, msg_dest, id){    static szTruncatedWeapon[33], iAttacker, iVictim        get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))        iAttacker = get_msg_arg_int(1)    iVictim = get_msg_arg_int(2)        if(!is_user_connected(iAttacker) || iAttacker == iVictim)        return PLUGIN_CONTINUE        if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)    {        if(g_has_m134[iAttacker])            set_msg_arg_string(4, "m249")    }    return PLUGIN_CONTINUE}
stock fm_cs_get_current_weapon_ent(id){    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)}
stock fm_cs_get_weapon_ent_owner(ent){    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence){    set_pev(Player, pev_weaponanim, Sequence)        message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)    write_byte(Sequence)    write_byte(pev(Player, pev_body))    message_end()}
public m134_ItemPostFrame(weapon_entity) {     new id = pev(weapon_entity, pev_owner)     if (!is_user_connected(id))          return HAM_IGNORED
     if (!g_has_m134[id])          return HAM_IGNORED
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
     new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 
     if( fInReload && flNextAttack <= 0.0 )     {         new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo)             set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)         cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)                 set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)         fInReload = 0         g_can[id] = 0     }     return HAM_IGNORED}
public m134_Reload(weapon_entity) {     new id = pev(weapon_entity, pev_owner)     if (!is_user_connected(id))          return HAM_IGNORED
     if (!g_has_m134[id])          return HAM_IGNORED
     g_m134_TmpClip[id] = -1
     new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
     if (iBpAmmo <= 0)          return HAM_SUPERCEDE
     if (iClip >= get_pcvar_num(cvar_clip_m134))          return HAM_SUPERCEDE
     g_m134_TmpClip[id] = iClip
     return HAM_IGNORED}
public m134_Reload_Post(weapon_entity) {    new id = pev(weapon_entity, pev_owner)    if (!is_user_connected(id))        return HAM_IGNORED
    if (!g_has_m134[id])        return HAM_IGNORED
    if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134))        return HAM_SUPERCEDE
    new szClip, szAmmo    get_user_weapon(id, szClip, szAmmo)
    if (szClip == get_pcvar_num(cvar_clip_m134))        return HAM_IGNORED
    if (szAmmo <= 0)        return HAM_IGNORED
    if (g_m134_TmpClip[id] == -1)        return HAM_IGNORED
    set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF)
    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
    set_pdata_float(id, m_flNextAttack, m134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
    UTIL_PlayWeaponAnimation(id, m134_RELOAD)
    remove_task(id)    g_can[id] = 0    g_afterreload[id] = 1
    return HAM_IGNORED}
public make_shell(id){    static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]    static Float:OriginX[3]    pev(id, pev_v_angle, angles)    pev(id, pev_origin, OriginX)    engfunc(EngFunc_MakeVectors, angles)
    static Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]
    global_get(glb_v_forward, v_forward)    global_get(glb_v_right, v_right)    global_get(glb_v_up, v_up)
    global_get(glb_v_forward, v_forward2)    global_get(glb_v_right, v_right2)    global_get(glb_v_up, v_up2)
    //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs    pev(id, pev_origin, player_origin)    pev(id, pev_view_ofs, player_view_offset)    xs_vec_add(player_origin, player_view_offset, gun_position)
    xs_vec_mul_scalar(v_forward, 10.0, v_forward)    xs_vec_mul_scalar(v_right, 3.0, v_right)    xs_vec_mul_scalar(v_up, -8.0, v_up)
    xs_vec_mul_scalar(v_forward2, random_float(0.01, 10.0), v_forward2)    xs_vec_mul_scalar(v_right2, random_float(0.0, -2.5), v_right2)    xs_vec_mul_scalar(v_up2,-30.0, v_up2)
    xs_vec_add(gun_position, v_forward, origin)    xs_vec_add(origin, v_right, origin)    xs_vec_add(origin, v_up, origin)
    xs_vec_add(gun_position, v_forward2, origin2)    xs_vec_add(origin2, v_right2, origin2)    xs_vec_add(origin2, v_up2, origin2)
    vSrc[0] = origin[0]    vSrc[1] = origin[1]    vSrc[2] = origin[2]
    vSrc2[0] = origin2[0]    vSrc2[1] = origin2[1]    vSrc2[2] = origin2[2]
    new ent = create_entity("info_target")    set_pev(ent, pev_classname, g_shellent)
    engfunc(EngFunc_SetModel,ent, "models/bc/shell.mdl")
    set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})    set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})    set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})    engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
    //set_pev(ent,pev_solid,SOLID_BBOX)    //set_pev(ent,pev_movetype,MOVETYPE_TOSS)
    set_pev(ent, pev_origin, vSrc)
    static Float:newangles[3]    pev(id,pev_angles,newangles)    set_pev(ent,pev_angles, newangles)
    static Float:flVelocity [ 3 ]    get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )    set_pev(ent,pev_velocity,flVelocity)
    entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))
    entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)         new angle = random_num(0,360)        message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)    write_byte(TE_MODEL)    write_coord_f(OriginX[0])    write_coord_f(OriginX[1])    write_coord_f(OriginX[2])    write_coord_f(flVelocity[0])    write_coord_f(flVelocity[1])    write_coord_f(flVelocity[2])    write_angle(angle)    write_short(shell_mode)    write_byte(1)    write_byte(get_pcvar_num(cvar_shellshealth_m134) * 10)    message_end()
    make_shell2(id)}
public make_shell2(id){    static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]    static Float:OriginX[3]    pev(id, pev_v_angle, angles)    pev(id, pev_origin, OriginX)    engfunc(EngFunc_MakeVectors, angles)
    static Float:v_forward2[3] , Float:v_right2[3],  Float:v_up2[3] , Float:vSrc2[3]
    global_get(glb_v_forward, v_forward)    global_get(glb_v_right, v_right)    global_get(glb_v_up, v_up)
    global_get(glb_v_forward, v_forward2)    global_get(glb_v_right, v_right2)    global_get(glb_v_up, v_up2)
    //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs    pev(id, pev_origin, player_origin)    pev(id, pev_view_ofs, player_view_offset)    xs_vec_add(player_origin, player_view_offset, gun_position)
    xs_vec_mul_scalar(v_forward, 13.0, v_forward);    xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);    xs_vec_mul_scalar(v_up, -5.0, v_up); // -3.0
    xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);    xs_vec_mul_scalar(v_right2, 0.0, v_right2);    xs_vec_mul_scalar(v_up2, 0.0, v_up2);
    xs_vec_add(gun_position, v_forward, origin)    xs_vec_add(origin, v_right, origin)    xs_vec_add(origin, v_up, origin)
    xs_vec_add(gun_position, v_forward2, origin2)    xs_vec_add(origin2, v_right2, origin2)    xs_vec_add(origin2, v_up2, origin2)
    vSrc[0] = origin[0]    vSrc[1] = origin[1]    vSrc[2] = origin[2]
    vSrc2[0] = origin2[0]    vSrc2[1] = origin2[1]    vSrc2[2] = origin2[2]
    new ent = create_entity("info_target")    set_pev(ent, pev_classname, g_shellent)
    engfunc(EngFunc_SetModel,ent, "models/bc/shell2.mdl")
    set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})    set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})    set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})    engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
    //set_pev(ent,pev_solid, SOLID_TRIGGER)    //set_pev(ent,pev_movetype, MOVETYPE_TOSS)        new angle = random_num(0,360)
    set_pev(ent, pev_origin, vSrc)
    static Float:newangles[3]    pev(id,pev_angles,newangles)    set_pev(ent,pev_angles, newangles)
    static Float:flVelocity [ 3 ]    get_speed_vector ( vSrc2, vSrc, random_float(100.0, 200.0), flVelocity )    set_pev(ent,pev_velocity,flVelocity)        message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)    write_byte(TE_MODEL)    write_coord_f(OriginX[0])    write_coord_f(OriginX[1])    write_coord_f(OriginX[2])    write_coord_f(flVelocity[0])    write_coord_f(flVelocity[1])    write_coord_f(flVelocity[2])    write_angle(angle)    write_short(shell_mode2)    write_byte(1)    write_byte(get_pcvar_num(cvar_shellshealth_m134) * 10)    message_end()
    entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))
    entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) }
public think_shell(ent) {    if(!pev_valid(ent))        return            if(!(pev(ent,pev_flags) & FL_ONGROUND))    {        new Float:oldangles[3],Float:angles[3]        pev(ent,pev_angles,oldangles)        angles[0] = oldangles[0] + random_float(10.0,20.0)        angles[1] = oldangles[1] + random_float(10.0,20.0)        angles[2] = oldangles[2] + random_float(10.0,20.0)        set_pev(ent,pev_angles,angles)    }    entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0)     entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)     if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){    new_velocity[0] = origin2[0] - origin1[0]    new_velocity[1] = origin2[1] - origin1[1]    new_velocity[2] = origin2[2] - origin1[2]    new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))    new_velocity[0] *= num    new_velocity[1] *= num    new_velocity[2] *= num           return 1} 
public client_PreThink(id){    if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)        return
    new szClip, szAmmo    get_user_weapon(id, szClip, szAmmo)
    if(szClip <= 0 && szAmmo <= 0)        g_can[id] = 0
    set_dhudmessage(200, 80, 0, 0.9, 1.0, 0, 0.002, 0.1, 0.0, 0.0)    show_dhudmessage(id, "%d | %d [7.62mm]", szClip, szAmmo) }
public fw_PlayerPreThink(id){    if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)        return
    new szClip    get_user_weapon(id, szClip)
    if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134))    if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134))}
stock drop_weapons(id, dropwhat){     static weapons[32], num, i, weaponid     num = 0     get_user_weapons(id, weapons, num)          for (i = 0; i < num; i++)     {          weaponid = weapons[i]                    if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))          {               static wname[32]               get_weaponname(weaponid, wname, sizeof wname - 1)               engclient_cmd(id, "drop", wname)          }     }}