Kod:+alt1 +attack // fir +attack2 // secondary fire - *see special +back // move backwards +break +camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated +camin // moves chase cam forward - *works only if thirdperson is activated +cammousemove // moves chase with mouse - *works only if thirdperson is activated +camout // moves chase cam backward - *works only if thirdperson is activated +campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated +campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated +camyawleft // tilts chase cam left - *works only if thirdperson is activated +camyawright // tilts chase cam right - *works only if thirdperson is activated +commandmenu +duck // crouches +forward // moves forward +graph +jlook // enables joystick to look around +jump // jumps +klook // enables the keyboard to look around +left // strafes left +lookdown // looks down +lookup // looks up +mlook // enables mouse to look around +movedown // moves player down - *climbing down a ladder, swimming down +moveleft // strafes left +moveright // strafes right +moveup // moves player up - *climbing up a ladder, swimming up +nvgadjust +reload // reloads current weapon +right // strafes right +score +showscores // shows player scores and pings +speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled +strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions +use // uses an item- such as a button, machine gun, etc. +voicerecord -alt1 -attack -attack2 -back -break -camdistance -camin -cammousemove -camout -campitchdown -campitchup -camyawleft -camyawright -commandmenu -duck -forward -graph -jlook -jump -klook -left -lookdown -lookup -mlook -movedown -moveleft -moveright -moveup -nvgadjust -reload -right -score -showscores -speed -strafe -use -voicerecord addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent adjust_crosshair alias // binds commands together in an alias to perform mutiple tasks at the hit of one button ambient_fade "100" // sets the distance at which ambient sounds fade away ambient_level "0.300" // sets the sound level for ambient sounds appenddemo // records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem ati_npatch "1" ati_subdiv "2" autobuy autosave // enables autosave feature banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only bannedcfgfile "0" bgmbuffer "4096" // sets the CD audio buffer size bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off' bind // combines a <key> with a command or alias bottomcolor "6" // sets the bottom color of the player model brightness "1" // enables glare reduction - *the higher the value, the brighter it gets buy cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated cancelselect // cancels selection career cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 changelevel // changes the map and maintains client connections changelevel2 // continues the current game on a new map chase_active "0" chase_back "100" // sets the preferred chase cam distance from the player when backing up chase_right "0" // sets the preferred offset to the side for the chase cam chase_up "16" // sets the preferred offset up for the chase cam clear // clears the console screen clearplayers clientport "27005" // sets the port that the client will use to connect to a server clockwindow "0.500" cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows cl_bob "0.010" // sets the amount that the view bobs while the player is running cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running cl_bobup "0.500" // sets the amount that the view of a player bobs while running cl_chasedist "112" cl_clockreset "0.100" cl_cmdbackup "2" cl_cmdrate "30" cl_corpsestay "600" cl_crosshair_color "50" cl_crosshair_size "0" cl_crosshair_translucent "1" cl_dlmax "128" cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' cl_dynamiccrosshair "1" cl_fixtimerate "7.500" cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows cl_gaitestimation "1" // enables estimated player stepping motion cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off' cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off' cl_idealpitchscale "0.800" cl_lc "1" cl_logocolor "0" cl_logofile "0" cl_lw "1" cl_messages // shows server messages cl_minmodels "0" cl_movespeedkey "0.520" // sets movement speed for keyboard use cl_needinstanced "0" cl_nosmooth "0" cl_observercrosshair "1" cl_pitchdown "89" // sets the maximum angle to look down - *default is 89 cl_pitchspeed "225" // sets the speed at which the pitch changes cl_pitchup "89" // sets the maximum angle to look up - *default is 89 cl_pmanstats "0" cl_radartype "0" cl_rate cl_resend "6" // sets the resend count cl_righthand "1" cl_shadows "1" cl_showerror "0" cl_showevents "0" cl_showfps "0" cl_showmessages "0" cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' cl_sidespeed "400" // sets the strafing speed of a player cl_slist "10" // sets the number of servers in the serverlist cl_smoothtime "0.100" cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off' cl_timeout "300" // sets the inactivity time brfore a client times out cl_updaterate "20" cl_upspeed "320" // sets the speed of a player when he climbs up cl_vsmoothing "0.050" cl_waterdist "4" // sets the underwater distance cl_weaponlistfix "0" cl_weather "1" cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows cmd // can use this in conjunction with a command cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile commentator com_filewarning "0" condebug condump connect // connects to a server with the used ip address console "1" contimes // shows n overlay lines - * n = 4 to 64 con_color "255" con_fastmode "1" con_notifytime "4" // sets client notification time coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off' crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off' cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename c_maxdistance "200" // sets the maximum distance of the chase cam c_maxpitch "90" // sets the maximum pitch of the chase cam c_maxyaw "135" // sets the maximum yaw of the chase cam c_mindistance "30" c_minpitch "0" // sets the minimum pitch of the chase cam c_minyaw "-135" // sets the minimum yaw of the chase cam deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off' default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view delta_clear delta_stats demos // runs a loop of demos set with startdemos dem_forcehltv dem_jump dem_pause dem_save dem_speed dem_start developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' dev_overview "0" direct "0.900" disconnect // disconnects a player from a server dlfile drawradar dropclient // disconnects a client from a server d_spriteskip "0" echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully edgefriction "2" // sets the amount of friction between players and objects endmovie // ends a currently ongoing movie entities // lists currently loaded entities envmap // creates the 6 .bmp images for sky boxes from the player's current position escape // acts as <ESCAPE> key by hiding the console and cancelling selections exec // executes a script of .cfg file exit // closes a game or dedicated server program to windows without confirmation ex_interp "0.100" fakelag "0" // simulates lag - * the higher the number, the more simulated lag fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss fastsprites "0" firstperson // enables first person viewing of the game flush // flushes the memory and reloads the map fly fps_max "72" fps_modem "0" // sets the maximum framerate in an internet game fs_lazy_precache "0" fs_perf_warnings "0" fs_precache_timings "0" fs_startup_timings "0" fullinfo // displays user information fullserverinfo // displays server information fullupdate gamedir gamma "2.500" // sets the gamma level gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1 gl_affinemodels "0" gl_alphamin "0.250" // sets the minimum alpha blending level gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1 gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps gl_d3dflip "1" // toggles reversed rendering order for D3D gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off' gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' gl_fog "1" gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off' gl_max_size "512" // sets the maximum texture size gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' gl_nocolors "0" gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off' gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off' gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality gl_polyoffset "0.100" // sets the polygon offset - try out different values for texture flickering problems gl_reporttjunctions "0" // toggles writing T-junction reporting to the console gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off' gl_texels // reports the number of texels uploaded to the video card gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) gl_wateramp "0.300" gl_wireframe "0" gl_zmax "4096" // sets the maximum size for the Z-Buffer gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' god // god mode makes player invincible - * 'sv_cheats' must be set to 1 graphheight "64" // sets the height of the r_netgraph display gunsmoke heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available hideconsole // hides the console hideradar hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz HostMap "0" hostname "0" // sets the server hostname hostport "0" // sets connection port for the server host_framerate "0" // sets the speed that the host/server interacts with the game host_killtime "0" // sets a time delay before killing the server host_limitlocal "0" host_profile "0" host_speeds "0" hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index] hpklist // lists the files in <hpkfilename> hpkremove // removes files from <hpkfilename> hpkval // displays the checksum value for <hpkfilename> hpk_maxsize "4" httpstop hud_capturemouse "1" hud_centerid "0" // toggles player ID display - * 1 is 'on', 0 is 'off' hud_deathnotice_time "6" // sets how long death messages remain onscreen hud_draw "1" hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off' hud_saytext hud_saytext_internal "1" hud_saytext_time "5" // sets how long chat messages remain onscreen hud_takesshots "0" iga_areacheck "0" iga_reload iga_shoot impulse // sprays logo decal interp // enables frame interpolation invnext // selects next item in inventory invprev // selects previous item in inventory ip "0" // sets ip address ipx_clientport "0" // sets the client port for an IPX game ipx_hostport "0" ip_clientport "0" // sets the client port for a TCP/IP game ip_hostport "0" // sets the server port for a TCP/IP game joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!? joyadvancedupdat joyadvaxisr "0" joyadvaxisu "0" joyadvaxisv "0" joyadvaxisx "0" joyadvaxisy "0" joyadvaxisz "0" joyforwardsensitivity "-1" joyforwardthreshold "0.150" joyname "0" joypitchsensitivity "1" joypitchthreshold "0.150" joysidesensitivity "-1" joysidethreshold "0.150" joystick "0" joywwhack1 "0" joywwhack2 "0" joyyawsensitivity "-1" joyyawthreshold "0.150" kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only kill // player suicides to respawn again lambert "1.500" lightgamma "2.500" // sets the lighting gamma value list // lists local servers found after using the 'slist' commands listdemo // lists information about <demoname> listen listid // lists the uniqueid's in the banlist listip // lists the ip addresses in the filterban list load // loads a saved game loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' localinfo // shows local settings log // toggles logging logaddress // sets the address for logfile when logging to a remote machine logaddress_add logaddress_del logsdir "0" lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg map // changes the map running on server and disconnects currently connected players mapchangecfgfile "0" mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' maps // lists maps containing <substring> maxplayers // sets maximum number of clients allowed on a server max_queries_sec "3" max_queries_sec_global "30" max_queries_window "60" max_shells "120" max_smokepuffs "120" mcache // lists modem cache contents messagemode // displays <text> to all other players on a server messagemode2 // displays <text> to only other players on same team model "0" // changes current player model to <modelname> motd // displays the Message Of The Day from the server's motd.txt file motdfile "0" motd_write mp3 MP3FadeTime "2" MP3Volume "0.800" mp_consistency "1" mp_decals "300" // sets the maximum number of decals to be displayed at a time mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off' mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off' mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' multicastport "27025" m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' m_forward "1" // sets the mouse forward speed sensitivity multiplier m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side "0.800" // sets the mouse strafing speed sensitivity multiplier m_yaw "0.022" // sets the yaw speed sensitivity multiplier name "0" // used to change a player's name net_address "0" net_chokeloop "0" net_drawslider "0" net_graph "0" net_graphpos "1" net_graphwidth "150" net_log "0" net_scale "5" net_showdrop "0" net_showpackets "0" new // begins a new singleplayer game noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 nosound "0" // toggles sound - * 1 is 'on', 0 is 'off' notarget // makes players ignore you - * 'sv_cheats' must be set to 1 password "0" // sets private server password pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' pause // pauses a game ping // displays pings of all clients pingservers // displays pings of servers in the serverlist play // plays a .wav designated by <filename> playdemo // plays <filename>.dem at normal speed playvol // sets demo playback volume pointfile // loads maps<filename>.pts port "27015" // sets the defualt server connection port quit // exits to windows without confirmation rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server rcon_address "0" // sets the rcon ip address rcon_password "0" // sets the rcon password rcon_port "0" // sets the rcon console port rebuy reconnect // reconnects to the current server record // begins to record a demo and saves it to Half-LifeValve<filename>.dem reload // reloads current map removedemo // removes a segment <sgmt> from <demo> removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only removeip // removes ip address from the filterban list resetrcon restart // restarts the current map and cleans the slate retry // tries four more times to connect to a server that has already failed four connect attempts room_delay "0" // 3D sound setting room_dlylp "2" // 3D sound setting room_feedback "0" // 3D sound setting room_left "0" // 3D sound setting room_lp "0" // 3D sound setting room_mod "0" // 3D sound setting room_off "0" // 3D sound setting room_refl "0" // 3D sound setting room_rvblp "1" // 3D sound setting room_size "0" // 3D sound setting room_type "0" // 3D sound setting r_bmodelhighfrac "5" r_bmodelinterp "1" r_cachestudio "1" r_cullsequencebox "1" r_decals "4096" // sets the maximum number of decals r_detailtextures "0" r_detailtexturessupported "1" r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off' r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off' r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' r_glowshellfreq "2.200" r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off' r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' r_wadtextures "0" r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 save // save current game in single player only say // chat with all other players on a server say_team // relay a message to only your teammates screenshot // captures the screen and saves it in the Half-Life/Valve directory scr_centertime "2" // sets how long server messages remain on the screen scr_connectmsg "0" // displays "msg" in screen's lower left scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left scr_conspeed "600" // sets the console scroll speed scr_ofsx "0" // sets the screen message offset scr_ofsy "0" // sets the screen message offset scr_ofsz "0" // sets the screen message offset scr_printspeed "8" // sets the screen message print speed sendents sendres sensitivity "3" // sets the sensitivity of the mouse servercfgfile "0" // sets the sercer config file - * default is server.cfg serverinfo // displays the server infromation setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow> setinfo // sets the tfc clan battle id setmaster // sets the master server - * use either an ip addy or a hostname setpause showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off' showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off' shutdownserver sizedown // decreases screen size and increases fps sizeup // increases screen size and decreases fps skill "1" // sets the skill level in singleplayer and coop mode skin "0" // sets the model skin slist // searches for local servers - * use 'list' to display this list slot1 // select weapon group 1 (or menu item 1) see 'use' slot10 // select weapon group 10 (or menu item 10) see 'use' slot2 // select weapon group 2 (or menu item 2) see 'use' slot3 // select weapon group 3 (or menu item 3) see 'use' slot4 // select weapon group 4 (or menu item 4) see 'use' slot5 // select weapon group 5 (or menu item 5) see 'use' slot6 // select weapon group 6 (or menu item 6) see 'use' slot7 // select weapon group 7 (or menu item 7) see 'use' slot8 // select weapon group 8 (or menu item 8) see 'use' slot9 // select weapon group 9 (or menu item 9) see 'use' snapshot // takes a screenshot snapto snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>] soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels soundlist // displays a list of all loaded sounds spawn // spawns a player back into the game speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert spec_autodirecto spec_autodirector_internal "1" spec_decal spec_drawcone spec_drawcone_internal "1" spec_drawnames spec_drawnames_internal "1" spec_drawstatus spec_drawstatus_internal "1" spec_help spec_menu spec_mode spec_mode_internal "1" spec_pip "0" spec_pos spec_scoreboard "0" spec_toggleinset spk startdemos // begins playing demos in a loop startmovie // plays a movie stat stats status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % stop // stops the recording of a demo stopdemo // stop the playing of a demo stopsound // stops playing the current sound stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display suitvolume "0.250" // sets the volume of the HEV suit sv_accelerate "10" // sets the player acceleration for a server sv_aim "1" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off' sv_airaccelerate "10" // sets the movement speed while player is in the air sv_airmove "1" // toggles clients ability to move in the air sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off' sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off' sv_clienttrace "1" // sets the client bounding box for collisions sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off' sv_contact "0" sv_downloadurl "0" sv_enableoldqueries "0" sv_failuretime "0.500" sv_filetransfercompression "1" sv_filterban "1" sv_friction "4" // sets friction sv_gravity "800" // sets level of in-game gravity sv_instancedbaseline "1" sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off' sv_lan_rate "20000" sv_logbans "0" sv_logblocks "0" sv_logrelay "0" sv_log_onefile "0" sv_log_singleplayer "0" sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only sv_maxspeed "320" // sets the maximum player speed for all clients sv_maxunlag "0.500" sv_maxupdaterate "30" sv_maxvelocity "2000" // sets the maximum velocity sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only sv_minupdaterate "10" sv_newunit "0" sv_outofdatetime "1800" sv_password "0" // sets a password for clients to enter a server sv_proxies "1" sv_rcon_banpenalty "0" sv_rcon_maxfailures "10" sv_rcon_minfailures "5" sv_rcon_minfailuretime "30" sv_region "-1" sv_send_logos "1" sv_send_resources "1" sv_skycolor_b "0" sv_skycolor_g "0" sv_skycolor_r "0" sv_skyname "0" // sets the sky texture sv_skyvec_x "0" sv_skyvec_y "0" sv_skyvec_z "0" sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work sv_stats "1" sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right sv_timeout "60" // sets the timeout inactivity limit sv_unlag "1" sv_unlagpush "0" sv_unlagsamples "1" sv_uploadmax "0.500" sv_version "112.600" sv_visiblemaxplayers "-1" sv_voicecodec "0" sv_voiceenable "1" sv_voicequality "3" sv_wateraccelerate "10" // sets the in-water acceleration of clients sv_wateramp "0" sv_waterfriction "1" // sets friction underwater sv_zmax "4096" // sets the maximum zbuffer size swapdemo // swaps two segments' positions inside a demo sys_ticrate "100" s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0 s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off' s_automax_distance "30" // sets the distance for maximum sound volume s_automin_distance "2" // sets the distance for minimum sound volume s_blipdir "0" s_bloat "2" // bloat factor for polygons in A3D 2.0 only s_buffersize "65536" // sets the buffer size s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off' s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off' s_enable_a3d // enables A3D support s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_leafnum "0" s_materials "0" s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_occ_epsilon "1" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 s_reflect "1" s_reverb "1" s_rolloff "1" s_show "0" s_showtossed "0" s_usepvs "1" s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 team "0" // toggles team mode - * 1 is 'on', 0 is 'off' tell // speks a message texgamma "2" // possibly sets the gamma of the text? thirdperson // enables third-person view timedemo // plays <demoname>.dem at max fps and reports average fps timerefresh // player spins in plave and reports average fps for the spinning view toggleconsole // toggles the console screen - * usually bound to '~' togglescores topcolor "30" // sets the model top color traceralpha "0.500" // sets tracer bullet alpha component tracerblue "0.400" // sets tracer bullet blue component tracergreen "0.800" // sets tracer bullet green component tracerlength "0.800" // sets the tracer bullet length traceroffset "30" // sets the tracer bullet offset tracerred "0.800" // sets the tracer bullet red component tracerspeed "6000" // sets the tracer bullet speed trackplayer unbind // removes binding to key <key> unbindall // removes all key bindings unpause upload // uploads files to a server user // lists model color, name, rate, and model for specified user users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only version // gives build version and date it was installed vgui_emulatemouse "0" vgui_runscript vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off' viewdemo viewframe // enables wire-frame display - * OpenGL only viewmodel // enables model display viewnext // selects next model viewprev // selects previous model viewsize "120" // sets view size violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off' violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off' violence_hblood "0" violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off' voice_avggain "0.500" voice_clientdebug "0" voice_dsound "1" voice_eax "0" voice_enable "1" voice_fadeouttime "0.100" voice_forcemicrecord "1" voice_inputfromfile "0" voice_loopback "0" voice_maxgain "5" voice_modenable "1" voice_overdrive "2" voice_overdrivefadetime "0.400" voice_profile "0" voice_recordtofile "0" voice_scale "0.750" voice_showbanned voice_showchannels "0" voice_showincoming "0" volume "0.800" // sets game volume v_centermove "0.150" v_centerspeed "500" v_dark "0" wait // pauses for 1 tick during running an alias or script waterroom_type "14" waveplaylen writecfg writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only writeip // writes ip addresses to listip.cfg zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom _careeraudio _cl_autowepswitch "1" _restart _setgamedir _setrenderer _setvideomode _snd_mixahead "0.100"