merhaba arkadaşlar haritamı yapıyorum ama haritama ışık düşmüyor leak yok haritamda onada baktım zhlt yi güncelledim pek bir fark olmadı. log dosyamda gözüme çarpan bir yer acaba hata o mu ? yada neyi belirtmeye çalışıyorKod:[Reading texlights from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad'][59 texlights parsed from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad'] 14322 faces Create Patches : 75883 base patches 0 opaque faces 669579 square feet [96419440.00 square inches] 1768 direct lights BuildFacelights: Error: for Face 11318 (texture {zm3_ladder51) at (1166.000 1665.000 -104.000) (1166.000 1727.000 -104.000) (1167.000 1727.000 -104.000) (1167.000 1665.000 -104.000) Error: Bad surface extents (5 x 3088) Check the file ZHLTProblems.html for a detailed explanation of this problemKod:hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlcsg.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"-nowadtextures Entering c:\documents and settings\xxx\desktop\valve hammer 3.5\jail.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 26 brushes (totalling 160 sides) discarded from clipping hulls CreateBrush: (1.88 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.44 seconds) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 1.08 percent of map (123 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 56 used textures, 60.22 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\portakal.wad - Contains 36 used textures, 38.71 percent of map (2310 textures in wad) added 11 additional animating textures. Texture usage is at 1.90 mb (of 4.00 mb MAX) 4.11 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlbsp.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4042 (0.34 seconds) BSP generation successful, writing portal file 'c:\documents and settings\xxx\desktop\valve hammer 3.5\jail.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2956 (0.16 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2614 (0.13 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3341 (0.19 seconds) 4.84 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlvis.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail" 2416 portalleafs 8512 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (13.77 seconds) LeafThread: (387.53 seconds) average leafs visible: 393 g_visdatasize:317116 compressed from 729632 401.48 seconds elapsed [6m 41s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlrad.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"-sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad'] 14322 faces Create Patches : 75883 base patches 0 opaque faces 669579 square feet [96419440.00 square inches] 1768 direct lights BuildFacelights: Error: for Face 11318 (texture {zm3_ladder51) at (1166.000 1665.000 -104.000) (1166.000 1727.000 -104.000) (1167.000 1727.000 -104.000) (1167.000 1665.000 -104.000) Error: Bad surface extents (5 x 3088) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad -----


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