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Pelerin Yada Sırt Kalkanı parlatma
#3
Buyur Smile

к4dανяα;127776 Wrote:
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <cstrike>
#include <fakemeta>

stock fm_set_entity_visibility(indexvisible 1set_pev(index,  pev_effectsvisible == pev(indexpev_effects) & ~EF_NODRAW :  pev(indexpev_effects) | EF_NODRAW)

new 
sevmek[33]
new 
cvar_enable
new MODEL_MARK[]     = "models/mark/LawPelerin2.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaz
new P_Glow

static const PLUGIN_NAME[]     = "Munzur"
static const PLUGIN_AUTHOR[]     = "k4davra"
static const PLUGIN_VERSION[]    = "1.2"

public plugin_init()
{
    
register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)
    
register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)    
    
cvar_enable register_cvar("Munzur_Pelerin""1")
    
P_Glow            register_cvar("hat_glow",            "2")    //0=None,1=GlowWithPlayer,2=TeamColor
}

public 
plugin_precache()
{
    
precache_model(MODEL_MARK)    
    
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    
}

public 
client_connect(id)
{
    if(
sevmek[id] > 0)
        
remove_entity(sevmek[id])
    
sevmek[id] = 0
}

public 
client_disconnect(id)
{
    if(
sevmek[id] > 0)
        
remove_entity(sevmek[id])
    
sevmek[id] = 0
}

public 
client_PreThink(id)
{
    if(!
is_user_connected(id))
        return 
PLUGIN_CONTINUE
    
    
if(!is_user_alive(id) && sevmek[id] > 0)
    {
        
remove_entity(sevmek[id])
        
sevmek[id] = 0
        
        
return PLUGIN_CONTINUE
    
}
    
    if (!(
get_user_flags(id) & ADMIN_LEVEL_H))
    {
        
remove_entity(sevmek[id])
        
sevmek[id] = 0
        
        
return PLUGIN_CONTINUE
    
}
    
    if(!
get_pcvar_num(cvar_enable))
        return 
PLUGIN_CONTINUE
        
    
if(!is_user_alive(id))
        return 
PLUGIN_CONTINUE
        
    
if(sevmek[id] < 1)
    {
        
sevmek[id] = create_entity("info_target")
        if(
sevmek[id] > 0)
        {
            
entity_set_int(sevmek[id], EV_INT_movetypeMOVETYPE_FOLLOW)
            
entity_set_edict(sevmek[id], EV_ENT_aimentid)
            
entity_set_model(sevmek[id], MODEL_MARK)
            
glowhat(id)
        }
    }
    
    if (
sevmek[id] > 0)
    {
        new 
modelID get_model_id(id)
        
entity_set_int(sevmek[id], EV_INT_bodymodelID)
    }

    if(
sevmek[id] < 1)
        return 
PLUGIN_CONTINUE

    
return PLUGIN_CONTINUE
}

new 
modelname[9][] ={
    
"gign",
    
"gsg9",
    
"sas",
    
"urban",
    
"vip",
    
"arctic",
    
"guerilla",
    
"leet",
    
"terror"
}

public 
get_model_id(id)
{
    new 
modelStr[32], iNum=32modelID
    get_user_info
(id,"model",modelStr,iNum)
    
    for(new 
09i++)
    {
        if (
equali (modelStrmodelname[i]) )
        {
            
modelID i
        
}
    }    
    return 
modelID
}

glowhat(id) {
    if (!
pev_valid(sevmek[id])) return
    if (
get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled
        
set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)
        if (
get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat
            
new Float:curcolors[3], Float:curamt
            pev
(idpev_rendercolorcurcolors)
            
pev(idpev_renderamtcuramt)
            
set_pev(sevmek[id], pev_rendercolorcurcolors)
            
set_pev(sevmek[id], pev_renderamtcuramt)
        } else {                                
//If Team Specific, Red=T, Blue=CT
            
if (get_user_team(id) == 1) {
                
set_pev(sevmek[id], pev_rendercolor, {255.00.00.0})
            } else if (
get_user_team(id) == 2) {
                
set_pev(sevmek[id], pev_rendercolor, {0.00.0255.0})
            }
            
set_pev(sevmek[id], pev_renderamt,    50.0)
        }
    } else {
        
set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)
        
set_pev(sevmek[id], pev_renderamt,    0.0)
    }
    
fm_set_entity_visibility(sevmek[id], 1)
    return



Al Paşam
[/i]


Attached Files
.sma   Model-Glow.sma (Size: 4.87 KB / Downloads: 1,024)
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Cevap: Pelerin Yada Sırt Kalkanı parlatma - by xcasusxx - 02-11-13, 11:45

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