29-12-13, 01:24
PHP Code:
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(takim[attacker] == takim[victim] && takim[attacker] != 0 && get_cvar_num("mp_friendlyfire")) {
ColorChat(attacker,RED,"%s Ayni Takimdasiniz Siddete Gerek Yok.")
ColorChat(attacker,RED,"%s Ayni Takimdasiniz Siddete Gerek Yok.")
return HAM_SUPERCEDE
}
if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)
{
switch(get_user_team(attacker))
{
case 1:
{
if(TCuchillo[attacker])
{
SetHamParamFloat(4, get_pcvar_float(TDefaultDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hTDefaultDano))
}
}
if(Destapador[attacker])
{
SetHamParamFloat(4, get_pcvar_float(PaloDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hPaloDano))
}
}
if(Hacha[attacker])
{
SetHamParamFloat(4, get_pcvar_float(HachaDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hHachaDano))
}
}
if(Machete[attacker])
{
SetHamParamFloat(4, get_pcvar_float(MacheteDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hMacheteDano))
}
}
if(Motocierra[attacker])
{
SetHamParamFloat(4, get_pcvar_float(MotocierraDano))
if(get_pdata_int(victim, 200) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hMotocierraDano))
}
}
}
case 2:
{
SetHamParamFloat(4, get_pcvar_float(CTDefaultDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hCTDefaultDano))
}
}
}
}
if(is_user_connected(attacker) && initaliazed[attacker] && get_user_weapon(attacker) != CSW_KNIFE)
{
SetHamParamFloat(4, damage * random_float(1.6,1.8));
}
return HAM_HANDLED
}
->
PHP Code:
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(!is_valid_player(attacker) || !is_valid_player(victim)) return HAM_IGNORED
if(takim[attacker] == takim[victim] && takim[attacker] != 0 && get_cvar_num("mp_friendlyfire")) {
ColorChat(attacker,RED,"%s Ayni Takimdasiniz Siddete Gerek Yok.")
ColorChat(attacker,RED,"%s Ayni Takimdasiniz Siddete Gerek Yok.")
return HAM_SUPERCEDE
}
if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)
{
switch(get_user_team(attacker))
{
case 1:
{
if(TCuchillo[attacker])
{
SetHamParamFloat(4, get_pcvar_float(TDefaultDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hTDefaultDano))
}
}
if(Destapador[attacker])
{
SetHamParamFloat(4, get_pcvar_float(PaloDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hPaloDano))
}
}
if(Hacha[attacker])
{
SetHamParamFloat(4, get_pcvar_float(HachaDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hHachaDano))
}
}
if(Machete[attacker])
{
SetHamParamFloat(4, get_pcvar_float(MacheteDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hMacheteDano))
}
}
if(Motocierra[attacker])
{
SetHamParamFloat(4, get_pcvar_float(MotocierraDano))
if(get_pdata_int(victim, 200) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hMotocierraDano))
}
}
}
case 2:
{
SetHamParamFloat(4, get_pcvar_float(CTDefaultDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hCTDefaultDano))
}
}
}
}
if(is_user_connected(attacker) && initaliazed[attacker] && get_user_weapon(attacker) != CSW_KNIFE)
{
SetHamParamFloat(4, damage * random_float(1.6,1.8));
}
return HAM_HANDLED
}
CS:GO ve CS 1.6 için ücretli eklenti yapılır.
Plugin yazmak isteyenlere yardımcı olabilirim.
Skype adresimden ulaşabilirsiniz: destek_596
Steam: http://steamcommunity.com/id/ca-nemesis/


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