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[Basebuilder] Drop Weapon Zombie
#1
Bu eklentiyi Basebuilder'e çevirir misiniz? 1 dakika arayla sağ tık vurunca adamın silahını düşürüyor.

Code:
/* ====================================================
Name: Deimos Zombie
Type: Zombie Class
Desc: Press +Attack2 to Drop Human Weapon
Edit: Dias Leon
This zombie class made by Petr & 5c0r.
==================================================== */
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <zombieplague>
#include <fun>
#include <hamsandwich>
#include <fakemeta_util>


#define PLUGIN " ZClass: Deimos Zombie"
#define VERSION "1.1"
#define AUTHOR "Petr+5cor"


new const zclass_name[] = { "Deimos Zombie" }
new const zclass_info[] = { "Press +Attack2 to Drop Human Weapon" }
new const zclass_model[] = { "csplague_zm" }
new const zclass_clawmodel[] = { "v_knife_deimos1.mdl" }
const zclass_health = 3000
const zclass_speed = 240
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 0.25


new beamSpr, deimos_spr
new const deimos_sound[] = "zombie_plague/deimos_skill_hit.wav"


//Cvars
new pcvar_distance
new cvar_cooldown // Cooldown when dropped the weapon of human


new g_deimos


new g_maxplayers
new is_cooldown[33] = 0
new bool:g_cd[33]
new cvar_nemesis


#define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) // You can allways add more


public plugin_precache()
{
    g_deimos = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
    beamSpr = precache_model("sprites/lgtning.spr")
    deimos_spr = precache_model("sprites/deimosexp.spr")
    precache_sound(deimos_sound)
}


public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    pcvar_distance = register_cvar ( "zp_deimos_distance", "1000" )
    cvar_cooldown = register_cvar("zp_deimos_shot_cooldown","45")
    cvar_nemesis = register_cvar("zp_deimos_nemesis", "1")
    g_maxplayers = get_maxplayers()
    register_logevent("roundStart", 2, "1=Round_Start")
    register_forward(FM_CmdStart, "fwd_cmd_start")
    RegisterHam(Ham_Spawn,"player","fw_PlayerSpawn_Post",1)
}
public fw_PlayerSpawn_Post(id)
{
    // Not alive...
    if(!is_user_alive(id))
        return HAM_IGNORED
    if(cvar_nemesis == 1)
    {
        if(zp_get_user_zombie_class(id) == g_deimos && zp_get_user_zombie(id))
        {
            g_cd = true
        }
        } else {
        if(zp_get_user_zombie_class(id) == g_deimos && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
        {
            g_cd = true
        }    
    }
    
    return HAM_IGNORED
}  


public fwd_cmd_start(id, uc_handle, seed)
{
    if(cvar_nemesis == 1)
    {
        if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_cd )
            return FMRES_IGNORED
        } else {
        if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_cd || zp_get_user_nemesis(id) )
            return FMRES_IGNORED
    }
    
    if (zp_get_user_zombie_class(id) != g_deimos)
        return FMRES_IGNORED
    
    static buttons
    buttons = get_uc(uc_handle, UC_Buttons)
    
    if(buttons & IN_ATTACK2) {
        drop_weapon(id)
        g_cd = true
    }
    
    buttons &= ~IN_ATTACK2
    set_uc(uc_handle, UC_Buttons, buttons)
    
    return FMRES_HANDLED
}


drop_weapon(id)
{
    new target, body
    static Float:start[3]
    static Float:aim[3]
    
    pev(id, pev_origin, start)
    fm_get_aim_origin(id, aim)
    
    start[2] += 16.0; // raise
    aim[2] += 16.0; // raise
    get_user_aiming ( id, target, body, pcvar_distance )
    
    if( is_user_alive( target ) && !zp_get_user_zombie( target ) && !zp_get_user_survivor( target ) )
    {    
        message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
        write_byte(TE_EXPLOSION)
        engfunc(EngFunc_WriteCoord, aim[0])
        engfunc(EngFunc_WriteCoord, aim[1])
        engfunc(EngFunc_WriteCoord, aim[2])
        write_short(deimos_spr)
        write_byte(10)
        write_byte(30)
        write_byte(4)
        message_end()
        
        emit_sound(id, CHAN_WEAPON, deimos_sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        
        drop(target)
    }    
    
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(0)
    engfunc(EngFunc_WriteCoord,start[0]);
    engfunc(EngFunc_WriteCoord,start[1]);
    engfunc(EngFunc_WriteCoord,start[2]);
    engfunc(EngFunc_WriteCoord,aim[0]);
    engfunc(EngFunc_WriteCoord,aim[1]);
    engfunc(EngFunc_WriteCoord,aim[2]);
    write_short(beamSpr); // sprite index
    write_byte(0); // start frame
    write_byte(30); // frame rate in 0.1's
    write_byte(10); // life in 0.1's
    write_byte(100); // line width in 0.1's
    write_byte(10); // noise amplititude in 0.01's
    write_byte(200); // red
    write_byte(200); // green
    write_byte(0); // blue
    write_byte(100); // brightness
    write_byte(50); // scroll speed in 0.1's
    message_end();
    set_task( get_pcvar_float(cvar_cooldown), "reset_cooldown2", id );
}


public zp_user_infected_post(id, infector)
{
    if ((zp_get_user_zombie_class(id) == g_deimos) && !zp_get_user_nemesis(id))
    {
        is_cooldown = 0
        g_cd = false
    }
}
public reset_cooldown2(id)
{
    g_cd = false
    client_print( id, print_chat, "[Deimos Zombie] Now. You can use your Ability. Press +Attack2" )
}


public zp_user_humanized_post(id)
{
    remove_task(id)
    is_cooldown = 0
}


public roundStart()
{
    for (new i = 1; i <= g_maxplayers; i++)
    {
        is_cooldown = 0
        remove_task(i)
    }
}
stock drop(id)
{
    new weapons[32], num
    get_user_weapons(id, weapons, num)
    for (new i = 0; i < num; i++) {
        if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons))
        {
            static wname[32]
            get_weaponname(weapons, wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
}
Reply


Messages In This Thread
[Basebuilder] Drop Weapon Zombie - by Dexterz - 22-02-14, 01:16

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