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  1. #1
    cavus er
    Üyelik tarihi
    Nov 2012
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    12

    Standart Baya bi sorum var

    PHP- Kodu:
    /*
    *         Copyright © 2013 by Optimist
    *            Tüm Yasal Hakları Saklıdır.
    *
    *                                                                               www.csplugin.com -> Optimist
    *
    *    Plugin Tanıtım: Bu Plugin Sayesinde Jailbreak mod'ta "ADMIN_KICK" yetkisi olan bir Admin'in Oyunu Zombi Mod'ta oynanmasını sağlıyor.
    *
    *    v1.1 = Gereksiz kodlar silindi böylece pluginde muhtemel kasmalar engellendi.
    *    v1.2 = Zombi Sınıfları eklendi böylece ct'ler zombi türü seçebilecekler. // Bu özelliği yapmamda yardımcı olan CSmiLeFaCe 'e teşekkürler...
    *
    */

    #include <amxmodx>
    #include <amxmisc>
    #include <hamsandwich>
    #include <fun>
    #include <cstrike>
    #include <fakemeta>
    #include <engine>
    #include <colorchat>

    #define PLUGIN "[JB]: Admin Zombi Mod"
    #define VERSION "1.2"
    #define AUTHOR "Optimist"

    #define task_bilgi 672

    #define OFFSET_PRIMARYWEAPON 116 

    new bool:Zm_SilahDokunamama

    new VIEW_ZOMBI[]        = "models/admin_zombi/v_zombi_el.mdl";
    new 
    PLAYER_ZOMBI[]        = "models/admin_zombi/p_zombi_el.mdl";
    new 
    zombihp[33];
    new 
    insanhp[33];
    new 
    SyncHudObj;
    new 
    yeni_nightvision;
    new 
    zombimod// herkes
    new hudmesaji;
    new 
    zombisinifi;

    // Hayalet zombi
    new pSilentpAlphapRedpBluepGreen;

    // Yarasa Fırlatan Zombi
    const zclass_health 1800
    const zclass_speed 190
    const Float:zclass_gravity 1.0
    const Float:zclass_knockback 1.0

    new const SOUND_FIRE[] = "zombie_plague/zombi_banshee_pulling_fire.wav"
    new const SOUND_BAT_HIT[] = "zombie_plague/zombi_banshee_laugh.wav"
    new const SOUND_BAT_MISS[] = "zombie_plague/zombi_banshee_pulling_fail.wav"
    new const MODEL_BAT[] = "models/zombie_plague/bat_witch.mdl"
    new const BAT_CLASSNAME[] = "banchee_bat"
    new spr_skull

    const Float:banchee_skull_bat_speed 600.0
    const Float:banchee_skull_bat_flytime 3.0
    const Float:banchee_skull_bat_catch_time 3.0
    const Float:banchee_skull_bat_catch_speed 100.0
    const Float:bat_timewait 14.0

    new g_stop[33]
    new 
    g_bat_time[33]
    new 
    g_bat_stat[33]
    new 
    g_bat_enemy[33]
    new 
    Float:g_temp_speed[33]

    new 
    g_maxplayers
    new g_roundend

    enum 
    (+= 100)
    {
        
    TASK_BOT_USE_SKILL 2367,
        
    TASK_REMOVE_STAT
    }

    #define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)
    #define ID_TASK_REMOVE_STAT (taskid - TASK_REMOVE_STAT)

    public plugin_precache() {
        
    SyncHudObj CreateHudSyncObj();
        
    precache_model("models/player/zombi/zombi.mdl")
        
    precache_sound("zombimod/zombi_siren.wav")
        
    precache_sound("zombimod/zombi_mod_baslangic.wav");
        
    precache_sound(SOUND_FIRE)
        
    precache_sound(SOUND_BAT_HIT)
        
    precache_sound(SOUND_BAT_MISS)
        
        
    precache_model(MODEL_BAT)
        
        
    spr_skull precache_model("sprites/ef_bat.spr")
        
        
    precache_model(VIEW_ZOMBI);   
        
    precache_model(PLAYER_ZOMBI);
    }

    public 
    plugin_init() {
        
    register_plugin(PLUGINVERSIONAUTHOR)
        
        
    register_clcmd("say /zombi","kont")    // Zombi Mod Başlatma Komutu
        
    register_clcmd("say_team /zombi","kont")    // Zombi Mod Başlatma Komutu
        
    register_clcmd("say /zm","kont")    // Zombi Mod Başlatma Komutu
        
    register_clcmd("say_team /zm","kont")    // Zombi Mod Başlatma Komutu
        
    register_clcmd("drop""cmd_bat")
        
        
    register_logevent("YeniTur",2,"0=World triggered","1=Round_Start")
        
    register_logevent("TurSonu"2"1=Round_End")
        
        
    register_event("HLTV""YeniTurcuk""a""1=0""2=0")
        
    register_event("DeathMsg""EventDeath""a")
        
    register_logevent("logevent_round_end"2"1=Round_End")
        
        
    register_forward(FM_AddToFullPack"fw_addtofullpack"1);
        
    register_forward(FM_PlayerPreThink,"fw_PlayerPreThink")
        
        
    RegisterHam(Ham_Spawn"player""OyuncuDogunca"1)
        
    RegisterHam(Ham_Touch"weaponbox""SilahDokunulmaz")
        
    RegisterHam(Ham_Touch"armoury_entity""SilahDokunulmaz")
        
    RegisterHam(Ham_Touch"weapon_shield""SilahDokunulmaz")
        
    RegisterHam(Ham_Touch,"info_target","EntityTouchPost",1)
        
    RegisterHam(Ham_Think,"info_target","EntityThink")
        
    RegisterHam(Ham_TakeDamage"player""fw_takedamage");
        
        
    pSilent get_cvar_pointer("zp_zombie_silent")
        
    pAlpha register_cvar("zp_ghost_invisibility""1")
        
    pRed register_cvar("zp_ghost_glow_red""0")
        
    pGreen register_cvar("zp_ghost_glow_green""0")
        
    pBlue  register_cvar("zp_ghost_glow_blue",  "10")
        
    zombisinifi 1
        hudmesaji 
    CreateHudSyncObj()
        
    yeni_nightvision get_user_msgid"NVGToggle" );
        
    g_maxplayers get_maxplayers()
    }

    public 
    YeniTur(id) {
        
    kontrol(id);
        
    kontrol2(id);
    }

    public 
    kontrol(id) {
        if(
    zombimod == 1) {
            for(new 
    133i++) { 
                if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 2) {
                    
    set_user_health(i,100);
                    
    strip_user_weapons(i)
                    
    give_item(i,"weapon_knife")
                    
    give_item(i,"weapon_ak47")
                    
    give_item(i,"weapon_m4a1")
                    
    give_item(i,"weapon_deagle")
                    
    give_item(i,"weapon_awp")
                    
    give_item(i,"weapon_hegrenade")
                    
    give_item(i,"weapon_m249")
                    
    cs_set_user_bpammo(i,CSW_AK47,90)
                    
    cs_set_user_bpammo(i,CSW_AWP,90)
                    
    cs_set_user_bpammo(i,CSW_M4A1,90)
                    
    cs_set_user_bpammo(i,CSW_DEAGLE,37)    
                    
    cs_set_user_bpammo(i,CSW_M249,200)
                    
                    
    cs_reset_user_model(i)
                }
                if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 1) {
                    
    set_user_health(i,100);
                    
    strip_user_weapons(i)
                    
    give_item(i,"weapon_knife")
                }
                
    zombimod 0
            }
            
    set_lights("#OFF")
        }
    }

    public 
    kontrol2(id) {
        if(
    zombimod == 1) {
            for(new 
    133i++) { 
                if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 1) {
                    
    set_user_health(i,100);
                    
    strip_user_weapons(i)
                    
    give_item(i,"weapon_knife")
                    
    give_item(i,"weapon_ak47")
                    
    give_item(i,"weapon_m4a1")
                    
    give_item(i,"weapon_deagle")
                    
    give_item(i,"weapon_awp")
                    
    give_item(i,"weapon_hegrenade")
                    
    give_item(i,"weapon_m249")
                    
    cs_set_user_bpammo(i,CSW_AK47,90)
                    
    cs_set_user_bpammo(i,CSW_AWP,90)
                    
    cs_set_user_bpammo(i,CSW_M4A1,90)
                    
    cs_set_user_bpammo(i,CSW_DEAGLE,37)    
                    
    cs_set_user_bpammo(i,CSW_M249,200)
                    
                    
    cs_reset_user_model(i)
                }
                if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 2) {
                    
    set_user_health(i,100);
                    
    strip_user_weapons(i)
                    
    give_item(i,"weapon_knife")
                }
                
    zombimod 0
            }
            
    set_lights("#OFF")
        }
    }

    public 
    kont(id) {
        if(
    get_user_team(id) == 2) {
            if(
    get_user_flags(id) & ADMIN_KICK) {
                
    zombihp[id] = 5000;
                
    insanhp[id] = 150;
                
    zm_menu(id)
            }
            else  
            {  
                
    ColorChat(id,NORMAL,"^4[Zombi Mod]:^1 Sadece ^4Admin^1'ler Bu Komutu Kullanabilir!") ; 
            }
        }
    }

    public 
    zm_menu(id) {
        
        new 
    hostname[64]
        
    get_cvar_string("hostname",hostname,63)
        
        new 
    menuMenuz[512
        
    formatex(Menuzcharsmax(Menuz), "\y%s^n\w[JB]: Admin Zombi Mod",hostname
        
    menu menu_create(Menuz"zm_menu_devam")
        
        
    formatex(Menuzcharsmax(Menuz), "\wZombi HP Arttir \y[ + ]"
        
    menu_additem(menuMenuz"1"
        
    formatex(Menuzcharsmax(Menuz), "\wZombi HP Azalt \b[ - ]"
        
    menu_additem(menuMenuz"2")
        
    formatex(Menuzcharsmax(Menuz), "\wInsan HP Arttir \y[ + ]"
        
    menu_additem(menuMenuz"3"
        
    formatex(Menuzcharsmax(Menuz), "\wInsan HP Azalt \b[ - ]"
        
    menu_additem(menuMenuz"4")
        
    formatex(Menuzcharsmax(Menuz), "\wZombi Oyunu \rBaslat")
        
    menu_additem(menuMenuz"5")
        if(
    zombisinifi == 1) {
            
    formatex(Menuzcharsmax(Menuz), "\wZombi Sinifi \r[Normal Zombi]"
            
    menu_additem(menuMenuz"7")
        }
        else if(
    zombisinifi == 2) {
            
    formatex(Menuzcharsmax(Menuz), "\wZombi Sinifi \r[Hayalet Zombi]"
            
    menu_additem(menuMenuz"7")
        }
        else if(
    zombisinifi == 3) {
            
    formatex(Menuzcharsmax(Menuz), "\wZombi Sinifi \r[Yarasa Firlatan Zombi]"
            
    menu_additem(menuMenuz"7")
        }
        
    formatex(Menuzcharsmax(Menuz), "\wZombi Oyunu \yDurdur^n^n\yZombi HP \b[ %i ] \w- \yInsan HP \b[ %i ]",zombihp[id],insanhp[id])
        
    menu_additem(menuMenuz"6")
        
        
    formatex(Menuzcharsmax(Menuz), "\yCikis"
        
    menu_setprop(menu,MPROP_EXITNAME,Menuz
        
        
    menu_display(idmenu0
        
        return 
    PLUGIN_HANDLED;
    }

    public 
    zm_menu_devam(idmenuitem) { 
        
        if (
    item == MENU_EXIT
        { 
            
    menu_destroy(menu
            
            return 
    PLUGIN_CONTINUE 
        

        
        new 
    data[6], iName[64
        new 
    accesscallback 
        menu_item_getinfo
    (menuitemaccessdata,5iName63callback
        
        new 
    key str_to_num(data
        
        switch(
    key)
        {
            case 
    1: {
                if(
    zombihp[id] > 4999) {
                    
    zombihp[id] += 1000;
                } 
                
    zm_menu(id);
            }
            case 
    2: {
                if(
    zombihp[id] > 5999) {
                    
    zombihp[id] -= 1000;
                }
                
    zm_menu(id);
            }
            case 
    3: {
                if(
    insanhp[id] > 49) {
                    
    insanhp[id] += 50;
                } 
                
    zm_menu(id);
            }
            case 
    4: {
                if(
    insanhp[id] > 99) {
                    
    insanhp[id] -= 50;
                }
                
    zm_menu(id);
            }
            case 
    5
            {
                for(new 
    133i++) 
                { 
                    if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 2
                    {
                        
    strip_user_weapons(i)
                        
    give_item(i,"weapon_knife")
                        
    cs_set_user_model(i,"zombi")
                        
    client_cmd(i,"spk zombimod/zombi_mod_baslangic");
                        
    Zm_SilahDokunamama true
                        set_pev
    (ipev_viewmodel2VIEW_ZOMBI);
                        
    set_pev(ipev_weaponmodel2PLAYER_ZOMBI);
                        if (
    zombisinifi == 1) {
                            
    set_user_health(i,zombihp[id]);
                            
    set_user_gnvision(i1)
                        }
                        else if(
    zombisinifi == 2) {
                            
    set_user_health(i,zombihp[id] - 1009);
                            
    set_user_gnvision(i0)
                        }
                        else if(
    zombisinifi == 3) {
                            
    set_user_health(i,zombihp[id] + 2000);
                            
    set_user_gnvision(i0)
                        }
                    }
                    if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 1
                    {
                        
    set_user_health(i,insanhp[id]);
                        
    give_item(i,"weapon_ak47")
                        
    give_item(i,"weapon_m4a1")
                        
    give_item(i,"weapon_deagle")
                        
    give_item(i,"weapon_awp")
                        
    give_item(i,"weapon_hegrenade")
                        
    give_item(i,"weapon_m249")
                        
    cs_set_user_bpammo(i,CSW_AK47,1000)
                        
    cs_set_user_bpammo(i,CSW_AWP,1000)
                        
    cs_set_user_bpammo(i,CSW_M4A1,1000)
                        
    cs_set_user_bpammo(i,CSW_DEAGLE,1000)    
                        
    cs_set_user_bpammo(i,CSW_M249,1000)
                        
                        
    set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.00.320.55.0)
                        
    ShowSyncHudMsg(0hudmesaji"= Zombi Istilasi Basladi. = ")
                        
                        for (new 
    1<= 32i++)
                            if(
    is_user_connected(i) && get_user_team(i) == 1)
                                
    client_cmd(i,"spk zombimod/zombi_siren");
                        }
                    
    zombimod 1;
                }
                
    set_lights("b")
                
            }
            case 
    6: {
                for(new 
    133i++) 
                { 
                    if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 2
                    {
                        
    set_user_health(i,100);
                        
    strip_user_weapons(i)
                        
    give_item(i,"weapon_knife")
                        
    give_item(i,"weapon_deagle")
                        
    give_item(i,"weapon_m4a1")
                        
    give_item(i,"weapon_ak47")
                        
    cs_set_user_bpammo(i,CSW_DEAGLE,90)
                        
    cs_set_user_bpammo(i,CSW_M4A1,90)
                        
    cs_set_user_bpammo(i,CSW_AK47,90)
                        
    cs_reset_user_model(i)
                        
    set_user_gnvision(i0)
                    }
                    if(
    is_user_connected(i) && is_user_alive(i) && get_user_team(i) == 1
                    {
                        
    set_user_health(i,100);
                        
    strip_user_weapons(i)
                        
    give_item(i,"weapon_knife")
                    }
                    
    zombimod 0
                }
                
    set_lights("#OFF")
                
    set_task(1.0,"hud",id+task_bilgi)
            }
            case 
    7: {
                if(
    zombisinifi == 1){
                    
    zombisinifi 2
                    zm_menu
    (id)
                }
                else if(
    zombisinifi == 2){
                    
    zombisinifi 3
                    zm_menu
    (id)
                }
                else if(
    zombisinifi == 3){
                    
    zombisinifi 1
                    zm_menu
    (id)
                }
            }
        }
        
    menu_destroy(menu);
        return 
    PLUGIN_HANDLED;
    }

    public 
    hud(id) {
        if(
    zombimod == 1) {
            
    id-= task_bilgi
            set_task
    (1.5"hud"id+task_bilgi);
            
            
    set_hudmessage(025500.010.2106.012.0)
            
    ShowSyncHudMsg(idSyncHudObj,"Zombi Oyunu Kapatildi^n^nZombi HP [ %i ]^nInsan HP [ %i ]",zombihp[id],insanhp[id])
        }
    }

    public 
    OyuncuDogunca(id) { 
        if (
    is_user_alive(id)) 
        {
            if(
    get_user_team(id) == 1)  
            {
                
    strip_user_weapons(id)
                
    give_item(id"weapon_knife")
            }
            if(
    get_user_team(id) == 2)
            {
                
    Zm_SilahDokunamama false
                strip_user_weapons
    (id)
                
    cs_reset_user_model(id)
                
    give_item(id"weapon_knife")
                
    give_item(id"weapon_usp")
                
    cs_set_user_bpammo(idCSW_USP,90)
            }
        }
        
    set_lights("#OFF")
    }

    public 
    TurSonu(id) {
        
    set_lights("#OFF")
        
        
    cs_reset_user_model(id)
        
    strip_user_weapons(id)
        
    give_item(id"weapon_knife")
        
    set_user_gnvision(id0)
    }

    public 
    SilahDokunulmaz(weaponid)
    {
        if (
    is_user_alive(id) && Zm_SilahDokunamama)
        {
            return 
    HAM_SUPERCEDE       
        
    }     
        return 
    HAM_IGNORED     
    }

    /*########################################################### Hayalet zombi ###########################################################*/
    public fw_addtofullpack(es_handle,e,ent,host,hostflags,player,pSet)
    {
        if( !
    is_user_alive(ent) || !is_user_alive(host) || get_user_team(ent) == )
            return 
    FMRES_IGNORED;
        
        if( 
    zombimod == &&  zombisinifi == && get_user_team(ent) == 2)
        {
            static 
    color[3];
            
    color[0] = get_pcvar_num(pRed);
            
    color[1] = get_pcvar_num(pGreen);
            
    color[2] = get_pcvar_num(pBlue);
            
    set_es(es_handle,ES_RenderMode,kRenderTransAlpha);
            
    set_es(es_handle,ES_RenderAmt,get_pcvar_num(pAlpha));
            
    set_es(es_handle,ES_RenderFx,kRenderFxGlowShell);
            
    set_es(es_handle,ES_RenderColor,color);
        }
        
        return 
    FMRES_IGNORED;
    }

    public 
    fw_takedamage(victiminflictorattackerFloat:damagedamage_type)
    {
        if ( (
    damage_type DMG_FALL) && zombimod == && get_user_team(victim) == && zombisinifi == 2)
            
    SetHamParamFloat(40.0);  
    }

    /*########################################################### Yarasa Fırlatan Zombi ###########################################################*/
    public client_putinserver(id)
    {
        
    reset_value_player(id)
    }

    public 
    client_disconnect(id)
    {
        
    reset_value_player(id)
    }

    public 
    YeniTurcuk()
    {
        
    g_roundend 0
        
        
    for(new id 1id <= g_maxplayersid++)
        {
            if (!
    is_user_connected(id)) continue;
            
            
    reset_value_player(id)
        }
    }

    public 
    logevent_round_end()
    {
        
    g_roundend 1
    }

    public 
    EventDeath()
    {
        new 
    id read_data(2)
        
        
    reset_value_player(id)
    }

    public 
    zp_user_infected_post(id)
    {
        
    reset_value_player(id)
        
        if(
    get_user_team(id) == 2) return;
        
        if(
    zombisinifi == 3)
        {
            if(
    is_user_bot(id))
            {
                
    set_task(random_float(5.0,15.0), "bot_use_skill"id+TASK_BOT_USE_SKILL)
                return
            }
            
            
    ColorChat(id,NORMAL,"^x04[Yarasa Firlatan Zombi]:^x01 Yarasa Firlatan Zombi Oldun.^x04 Artik Yarasa Firlatma^x01 Özelligin Var.^x04 %.1f ^x01saniyede bir ^x04G ^x01tusuna basarak firlatabilirsin."bat_timewait)
        }
    }

    public 
    cmd_bat(id)
    {    
        if(!
    is_user_alive(id) || !get_user_team(id) == || g_roundend) return PLUGIN_CONTINUE
        
        
    if(zombisinifi == && !g_bat_time[id])
        {
            
    g_bat_time[id] = 1
            
            set_task
    (bat_timewait,"clear_stat",id+TASK_REMOVE_STAT)
            
            new 
    ent engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))
            
            if(!
    pev_valid(ent)) return PLUGIN_HANDLED
            
            
    new Float:vecAngle[3],Float:vecOrigin[3],Float:vecVelocity[3],Float:vecForward[3]
            
    fm_get_user_startpos(id,5.0,2.0,-1.0,vecOrigin)
            
    pev(id,pev_angles,vecAngle)
            
            
    engfunc(EngFunc_MakeVectors,vecAngle)
            
    global_get(glb_v_forward,vecForward)
            
            
    velocity_by_aim(id,floatround(banchee_skull_bat_speed),vecVelocity)
            
            
    set_pev(ent,pev_origin,vecOrigin)
            
    set_pev(ent,pev_angles,vecAngle)
            
    set_pev(ent,pev_classname,BAT_CLASSNAME)
            
    set_pev(ent,pev_movetype,MOVETYPE_FLY)
            
    set_pev(ent,pev_solid,SOLID_BBOX)
            
    engfunc(EngFunc_SetSize,ent,{-20.0,-15.0,-8.0},{20.0,15.0,8.0})
            
            
    engfunc(EngFunc_SetModel,ent,MODEL_BAT)
            
    set_pev(ent,pev_animtime,get_gametime())
            
    set_pev(ent,pev_framerate,1.0)
            
    set_pev(ent,pev_owner,id)
            
    set_pev(ent,pev_velocity,vecVelocity)
            
    set_pev(ent,pev_nextthink,get_gametime()+banchee_skull_bat_flytime)
            
    emit_sound(entCHAN_WEAPONSOUND_FIRE1.0ATTN_NORM0PITCH_NORM)
            
            
    g_stop[id] = ent
            
            PlayWeaponAnimation
    (id2)
            
    pev(idpev_maxspeedg_temp_speed[id])
            
    set_pev(id,pev_maxspeed,0.1)
            
            return 
    PLUGIN_HANDLED
        
    }
        
        return 
    PLUGIN_CONTINUE
    }

    public 
    fw_PlayerPreThink(id)
    {    
        if(!
    is_user_alive(id)) return FMRES_IGNORED
        
    if ( zombimod == ) {
            if(
    g_bat_stat[id])
            {
                new 
    owner g_bat_enemy[id], Float:ownerorigin[3]
                
    pev(owner,pev_origin,ownerorigin)
                static 
    Float:vec[3]
                
    aim_at_origin(id,ownerorigin,vec)
                
    engfunc(EngFunc_MakeVectorsvec)
                
    global_get(glb_v_forwardvec)
                
    vec[0] *= banchee_skull_bat_catch_speed
                vec
    [1] *= banchee_skull_bat_catch_speed
                vec
    [2] = 0.0
                set_pev
    (id,pev_velocity,vec)
            }
            return 
    FMRES_IGNORED
        
    }
        if ( 
    zombimod == && zombisinifi == ){
            
    set_pev(idpev_flTimeStepSound999)
        }
        return 
    PLUGIN_CONTINUE
    }

    public 
    EntityThink(ent)
    {
        if(!
    pev_valid(ent)) return HAM_IGNORED
        
        
    new classname[32]
        
    pev(ent,pev_classname,classname,31)
        
        if(
    equal(classname,BAT_CLASSNAME))
        {
            static 
    Float:origin[3];
            
    pev(ent,pev_origin,origin);
            
            
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
            
    write_byte(TE_EXPLOSION); // TE_EXPLOSION
            
    write_coord(floatround(origin[0])); // origin x
            
    write_coord(floatround(origin[1])); // origin y
            
    write_coord(floatround(origin[2])); // origin z
            
    write_short(spr_skull); // sprites
            
    write_byte(40); // scale in 0.1's
            
    write_byte(30); // framerate
            
    write_byte(14); // flags 
            
    message_end(); // message end
            
            
    emit_sound(entCHAN_WEAPONSOUND_BAT_MISS1.0ATTN_NORM0PITCH_NORM)
            
            new 
    owner pev(entpev_owner)
            
    g_stop[owner] = 0
            set_pev
    (owner,pev_maxspeed,g_temp_speed[owner])
            
            
    engfunc(EngFunc_RemoveEntity,ent)
        }
        
        return 
    HAM_IGNORED
    }

    public 
    EntityTouchPost(ent,ptd)
    {
        if(!
    pev_valid(ent)) return HAM_IGNORED
        
        
    new classname[32]
        
    pev(ent,pev_classname,classname,31)
        
        if(
    equal(classname,BAT_CLASSNAME))
        {
            if(!
    pev_valid(ptd))
            {
                static 
    Float:origin[3];
                
    pev(ent,pev_origin,origin);
                
                
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
                
    write_byte(TE_EXPLOSION); // TE_EXPLOSION
                
    write_coord(floatround(origin[0])); // origin x
                
    write_coord(floatround(origin[1])); // origin y
                
    write_coord(floatround(origin[2])); // origin z
                
    write_short(spr_skull); // sprites
                
    write_byte(40); // scale in 0.1's
                
    write_byte(30); // framerate
                
    write_byte(14); // flags 
                
    message_end(); // message end
                
                
    emit_sound(entCHAN_WEAPONSOUND_BAT_MISS1.0ATTN_NORM0PITCH_NORM)
                
                new 
    owner pev(entpev_owner)
                
    g_stop[owner] = 0
                set_pev
    (owner,pev_maxspeed,g_temp_speed[owner])
                
                
    engfunc(EngFunc_RemoveEntity,ent)
                
                return 
    HAM_IGNORED
            
    }
            
            new 
    owner pev(ent,pev_owner)
            
            if(
    ptd && ptd <= g_maxplayers && is_user_alive(ptd) && ptd != owner)
            {
                
    g_bat_enemy[ptd] = owner
                
                set_pev
    (ent,pev_nextthink,get_gametime()+banchee_skull_bat_catch_time)
                
    set_task(banchee_skull_bat_catch_time,"clear_stat2",ptd+TASK_REMOVE_STAT)
                
    set_pev(ent,pev_movetype,MOVETYPE_FOLLOW)
                
    set_pev(ent,pev_aiment,ptd)
                
                
    emit_sound(ownerCHAN_VOICESOUND_BAT_HIT1.0ATTN_NORM0PITCH_NORM)
                
                
    g_bat_stat[ptd] = 1
            
    }
        }
        
        return 
    HAM_IGNORED
    }

    public 
    clear_stat(taskid)
    {
        new 
    id ID_TASK_REMOVE_STAT
        
        g_bat_stat
    [id] = 0
        g_bat_time
    [id] = 0
        
        ColorChat
    (id,NORMAL,"^x04[Yarasa Firlatan Zombi]:^x01 Ozelligin Geri Geldi.^x01Tekrardan^x04 Yarasa^x01 Firlatabilirsin.")
    }

    public 
    clear_stat2(idx)
    {
        new 
    id idx-TASK_REMOVE_STAT
        
        g_bat_enemy
    [id] = 0
        g_bat_stat
    [id] = 0
    }

    public 
    bot_use_skill(taskid)
    {
        new 
    id ID_BOT_USE_SKILL
        
        
    if (!is_user_alive(id)) return;
        
        
    cmd_bat(id)
        
        
    set_task(random_float(5.0,15.0), "bot_use_skill"id+TASK_BOT_USE_SKILL)
    }

    fm_get_user_startpos(id,Float:forw,Float:right,Float:up,Float:vStart[])
    {
        new 
    Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
        
        
    pev(idpev_originvOrigin)
        
    pev(idpev_v_anglevAngle)
        
        
    engfunc(EngFunc_MakeVectorsvAngle)
        
        
    global_get(glb_v_forwardvForward)
        
    global_get(glb_v_rightvRight)
        
    global_get(glb_v_upvUp)
        
        
    vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
        vStart
    [1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
        vStart
    [2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
    }

    aim_at_origin(idFloat:target[3], Float:angles[3])
    {
        static 
    Float:vec[3]
        
    pev(id,pev_origin,vec)
        
    vec[0] = target[0] - vec[0]
        
    vec[1] = target[1] - vec[1]
        
    vec[2] = target[2] - vec[2]
        
    engfunc(EngFunc_VecToAngles,vec,angles)
        
    angles[0] *= -1.0
        angles
    [2] = 0.0
    }

    PlayWeaponAnimation(idanimation)
    {
        
    set_pev(idpev_weaponanimanimation)
        
    message_begin(MSG_ONESVC_WEAPONANIM, {000}, id)
        
    write_byte(animation)
        
    write_byte(pev(idpev_body))
        
    message_end()
    }

    reset_value_player(id)
    {
        
    g_stop[id] = 0
        g_bat_time
    [id] = 0
        g_bat_stat
    [id] = 0
        g_bat_enemy
    [id] = 0
        
        remove_task
    (id+TASK_BOT_USE_SKILL)
        
    remove_task(id+TASK_REMOVE_STAT)
    }

    /*########################################################### Yarasa Fırlatan Zombi Son ###########################################################*/

    /*
    public fog(bool:on)    
    {
    if (on)
    {
    message_begin(MSG_ALL,get_user_msgid("Fog"),{0,0,0},0)
    write_byte(random_num(180,244))  // Kırmızı
    write_byte(1)  // Yeşil
    write_byte(5)  // Mavi
    write_byte(7) // SD
    write_byte(40)  // ED
    write_byte(10)   // D1
    write_byte(0)  // D2
    message_end()
    }
    else
    {
    message_begin(MSG_ALL,get_user_msgid("Fog"),{0,0,0},0)
    write_byte(0)  // Kırmızı
    write_byte(0)  // Yeşil
    write_byte(0)  // Mavi
    write_byte(0) // SD
    write_byte(0)  // ED
    write_byte(0)   // D1
    write_byte(0)  // D2
    message_end()
    }
    }
    */

    // Yeni Nightvision
    set_user_gnvision(idtoggle)
    {
        
    message_begin(MSG_ONEyeni_nightvision_id)
        
    write_byte(toggle)
        
    message_end()

    Bu pluginde CT zombi oyununu başlatınca ve yarasa atan zombi sınıfı seçiliyse T de yarasa atan zombi özellikleri alıyor ( G ile yarasa atma ) ayrıca oyunu kapatınca bile CT ve T yarasa atabiliyor bunları önlemek mümkünmü ?
    2. sorumsa menü kullanırken başına /w /r gibi renk ibaresi koyuyoruz bunlar nelerle sınırlıdır /w /r /y /g gibi daha varsa nelerdir ?

  2. #2
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Standart Cevap: Baya bi sorum var

    1. mümkün.
    2. sadece
    \r = kırmızı
    \y = sarı
    \w = beyaz
    \d = gri

    ve 2 gün dolmadan güncelleme yapmayın

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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  3. #3
    cavus er
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    Standart Cevap: Baya bi sorum var

    Nasıl yapıcam peki ? cmd_bat a if filan eklemeye çalıştım bu sefer hiç yarasa atmaz oldu

  4. #4
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Baya bi sorum var

    Roundstart da herkes için

    reset_value_player(index) uygula ?

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  5. #5
    cavus er
    Üyelik tarihi
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    Standart Cevap: Baya bi sorum var

    hayır sorun o değil oyun başlatıldığında yarasa atan zombi seçiliyse zombi Ct olduğu halde T de yarasa atıyor Ct de atıyor Sadece T nin atmasını istiyorum ? Oyun başlayınca T ye reset_value_player(id) uygulasam düzelirmi ? Yeni öğrendim bunu

  6. #6
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Baya bi sorum var

    PHP- Kodu:
    !get_user_team(id) == 
    burada tag mismatch hatası alman gerekirdi ?

    PHP- Kodu:
    get_user_team(id) != 
    olarak değiştir.

    cmd_bat publicinde

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  7. #7
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Baya bi sorum var

    Çözülmüş İsteklere taşındı.

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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  8. #8
    JDM
    JDM çevrimdışı
    teğmen mod JDM - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Baya bi sorum var

    PHP- Kodu:
    if(!is_user_alive(id) || !get_user_team(id) == || g_roundend) return PLUGIN_CONTINUE 
    ->

    PHP- Kodu:
    if(!(is_user_alive(id) || zombisinifi == 3) && get_user_team(id) == 1) return PLUGIN_CONTINUE 
    Böylece sadece CT'ler yarasa atabilir. Ayrıca tag mismatch warning'i vermez.
    Steam ID: STEAM_1:0:70428872
    Steam Name: Seps!s
    Skype: jdm.csplague

    Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
    Albert Einstein

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  1. İki tane sorum var
    By hurracuran in forum Çözülmüş İstekler
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