PHP- Kodu:
  // Ğ‘оÑÑ Ñкачан Ñ Ñайта Zombie-Mod.ru
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
#include <zombieplague>
 
#define PLUGIN "[ZS] Alien Boss"
#define VERSION "3.0"
#define AUTHOR "Remake muxaz"
 
#define ANIM_DUMMY 0
#define ANIM_DEATH 1
#define ANIM_IDLE 2
#define ANIM_WALK 3
#define ANIM_RUN 4
#define ANIM_SHOCKWAVE 5
#define ANIM_JUSTICESWING 6
#define ANIM_MAHADASH 7
 
#define ALIEN_HEALTH 100000.0 // Ğ–изнь Ğ‘оÑÑа
//#define ALIEN_BONUS_KILL 5000 // Ğ‘онуѠдлѠубийÑтва Ğ‘оÑÑа
#define ALIEN_ATTACK_DELAY 1.0 // ĞŸÑ€Ğ¾Ğ¼ĞµĞ¶ÑƒÑ‚ок Ğ¼ĞµĞ¶Ğ´Ñƒ Ğ°Ñ‚аками Ğ‘оÑÑа
#define ALIEN_ATTACK_DISTANCE 160.0 // Ğ”иÑтанциѠдлѠатаки Ğ‘оÑÑа
#define ALIEN_DASH_DISTANCE 200.0 // Ğ”иÑтанциѠна ĞºĞ°Ñ‚оруѠБоÑѠпрыгает
 
#define ALIEN_JUMP_AFTER_SWING_COUNT 4 // ĞÑ‚Ñчет Ğ¼ĞµĞ¶Ğ´Ñƒ Ñкиллами
 
#define ALIEN_TASK 231211
#define ALIEN_TASK1 113713
#define ALIEN_TASK2 123714
#define ALIEN_TASK3 133715
#define ALIEN_TASK4 143716
 
// Agression one - 1-ый ÑƒÑ€Ğ¾Ğ²ĞµĞ½Ğ¸Ñ‚ÑŒ Ğ°Ğ³Ñ€ĞµÑÑи
#define ALIEN_SPEED_AG1 220 // Ğ¡ĞºĞ¾Ñ€Ğ¾Ñть Ğ‘оÑÑа Ğ¿Ñ€Ğ¸ 1 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_DAMAGE_ATTACK_AG1 100.0 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑа Ğ¿Ñ€Ğ¸ 1 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_DASH_DAMAGE_AG1 100 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑа Ğ¿Ñ€Ğ¸ Ğ¸Ñпользование Ñкилла Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_SHOCK_SCREEN_RADIUS_AGRES1 800 // Ğ*адиуѠтрÑÑки Ğ¸ ÑƒÑ€Ğ¾Ğ½Ğ° Ğ¿Ñ€Ğ¸ Ğ²Ğ¾Ğ»Ğ½Ğµ Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_SHOCK_SCREEN_DAMAGE_AGRES1 50 // Ğ£Ñ€Ğ¾Ğ½ Ğ¾Ñ‚ Ğ²Ğ¾Ğ»Ğ½Ñ‹ Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
 
// Agression two - 2-ой ÑƒÑ€Ğ¾Ğ²ĞµĞ½ÑŒ Ğ°Ğ³Ñ€ĞµÑÑи ĞºĞ¾Ğ³Ğ´Ğ° Ğ¼ĞµĞ½ÑŒ 50 % Ğ¶Ğ¸Ğ·Ğ½Ğ¸ Ñƒ Ğ°Ğ»Ğ¸ĞµĞ½Ğ°
#define ALIEN_SPEED_AG2    260 // Ğ¡ĞºĞ¾Ñ€Ğ¾Ñть Ğ‘оÑÑа Ğ¿Ñ€Ğ¸ 2 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_DAMAGE_ATTACK_AG2 100.0 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑа Ğ¿Ñ€Ğ¸ 2 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_DASH_DAMAGE_AG2 150 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑа Ğ¿Ñ€Ğ¸ Ğ¸Ñпользование Ñкилла Ğ² 2 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_SHOCK_SCREEN_RADIUS_AGRES2 500 // Ğ*адиуѠтрÑÑки Ğ¸ ÑƒÑ€Ğ¾Ğ½Ğ° Ğ¿Ñ€Ğ¸ Ğ²Ğ¾Ğ»Ğ½Ğµ Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
#define ALIEN_SHOCK_SCREEN_DAMAGE_AGRES2 200 // Ğ£Ñ€Ğ¾Ğ½ Ğ¾Ñ‚ Ğ²Ğ¾Ğ»Ğ½Ñ‹ Ğ² 2 Ğ°Ğ³Ñ€ĞµÑÑии
 
#define npc_classname     "zs_alien"
#define npc_model         "models/zombie_plague/boss_alien.mdl" // ĞœĞ¾Ğ´ĞµĞ»ÑŒ Ğ‘оÑÑа
#define npc_sprite        "sprites/zombie_plague/boss_health.spr" // Ğ¡Ğ¿Ñ€Ğ°Ğ¹Ñ‚ Ğ¶Ğ¸Ğ·Ğ½Ğ¸ Ğ‘оÑÑа
#define SPRITE_Z         250 // Ğ’Ñ‹Ñота Ñпрайта Ğ¶Ğ¸Ğ·Ğ½Ğ¸
 
new const g_AlienSound[][] = 
{ 
    "zombie_plague/boss_death.wav",
    "zombie_plague/boss_dash.wav",
    "zombie_plague/boss_swing.wav",
    "zombie_plague/boss_shokwave.wav"
}
 
new const g_CountSound[][] = 
{ 
    "zombie_plague/vox/1.wav",
    "zombie_plague/vox/2.wav",
    "zombie_plague/vox/3.wav",
    "zombie_plague/vox/4.wav",
    "zombie_plague/vox/5.wav",
    "zombie_plague/vox/6.wav",
    "zombie_plague/vox/7.wav",
    "zombie_plague/vox/8.wav",
    "zombie_plague/vox/9.wav",
    "zombie_plague/vox/10.wav"
}
 
enum
{
    FM_CS_TEAM_UNASSIGNED = 0,
    FM_CS_TEAM_T,
    FM_CS_TEAM_CT,
    FM_CS_TEAM_SPECTATOR
}
 
new Float:g_dmg[512]
new Float:g_distance[512]
new Float:g_lastat[512]
new Float:g_atdelay[512]
new g_speed[512]
new g_moves[512]
new g_alive[512]
new g_target[512]
//new g_reward[512]
new g_animrun[512]
new g_exprew[512]
new g_animattack[512]
new g_ability
new g_timer
new g_game_start
new g_can_jump
new g_maxplayers
new g_pBeam
new g_pSprite
new g_jump_count[512]
new bool:start_swing[512]
new bool:start_knock[512]
new bool:g_bAlienLevel
new spr_blood_drop, spr_blood_spray
new g_screenshake
new const UNIT_SECOND = (1<<12)
 
// HoLLyWooD
#define TASK_CREATE_NPC     123124
#define ALIEN_CREATE_TASK     21341
new Float:g_fUserDamage[33]
new g_iRandomSkills = ALIEN_JUMP_AFTER_SWING_COUNT;
new bool:g_bChangeLevel = false;
 
// Command for changelevel
new const g_sVoteCommand[] = "amx_map de_cityrush";
 
new msgID_deathMsg, msgID_sayText;
new g_szName[33][32]
 
public plugin_init() 
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
 
    RegisterHam(Ham_Killed, "info_target", "npc_killed");
    RegisterHam(Ham_Killed, "player", "player_killed");
    RegisterHam(Ham_Think, "info_target", "npc_think");
    RegisterHam(Ham_TraceAttack, "info_target", "npc_traceattack");
    RegisterHam(Ham_TakeDamage, "info_target", "npc_takedamage")
 
    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
    register_forward(FM_UpdateClientData, "fwd_UpdateClientData", 1);
 
    register_logevent("round_end", 2, "1=Round_End")
    register_event("DeathMsg", "event_death", "ae")
 
    register_clcmd("+attack", "block", g_timer)
 
    g_screenshake = get_user_msgid("ScreenShake")
    
    g_maxplayers = get_maxplayers()
    
    g_pSprite = create_entity("info_target");
    
    entity_set_model(g_pSprite, npc_sprite);
    
    entity_set_int(g_pSprite, EV_INT_rendermode, kRenderTransTexture);
    entity_set_float(g_pSprite, EV_FL_renderamt, 0.0);
    
    msgID_deathMsg = get_user_msgid("DeathMsg");
    msgID_sayText = get_user_msgid("SayText");
    
    register_message(msgID_deathMsg, "msg_deathMsg")
}
 
public plugin_precache()
{
    new mapname[32]
    get_mapname(mapname, charsmax(mapname))
    
    if(equali(mapname, "zp_boss_city"))
    {
        set_task(15.0, "begin_create_npc", TASK_CREATE_NPC);
    }else{
        pause("ad");
    }
    
    precache_model(npc_model)
    precache_model(npc_sprite)
 
    new i; 
    for(i = 0 ; i < sizeof g_CountSound ; i++) 
    precache_sound(g_CountSound[i]); 
 
    for(i = 0 ; i < sizeof g_AlienSound ; i++) 
    precache_sound(g_AlienSound[i]); 
    
    spr_blood_drop = precache_model("sprites/blood.spr") 
    spr_blood_spray = precache_model("sprites/bloodspray.spr") 
    g_pBeam = precache_model( "sprites/shockwave.spr" )
}
 
public block(id) 
    return PLUGIN_HANDLED;
 
public begin_create_npc(){
    spawn_alien();
}
 
public client_connect(id){
    g_fUserDamage[id] = 0.0
}
 
public spawn_alien()
{    
    set_task(1.0, "count_start", ALIEN_TASK)
    g_timer = 15 //26
    
    set_task(16.0, "create_alien", ALIEN_CREATE_TASK);
}
 
public create_alien()
{
    new Float:origin[3];
    
    // Origins for center map
    origin[0] = -27.0
    origin[0] = 24.0
    origin[2] = 460.0
 
    origin[1] += 50.0
    
    new ent = npc_alien_spawn(1, 1);
     
    set_pev(ent, pev_origin, origin);
    
    start_swing[ent] = false
    start_knock[ent] = false
    g_ability = false
    g_game_start = false
    g_jump_count[ent] = 0
    
    origin[2] += SPRITE_Z;
    
    entity_set_origin(g_pSprite, origin);
    
    entity_set_int(g_pSprite, EV_INT_rendermode, kRenderNormal);
    entity_set_float(g_pSprite, EV_FL_renderamt, 16.0);
    
    entity_set_float(g_pSprite, EV_FL_frame, 100.0);
    
    g_game_start = true;
}
 
public npc_alien_spawn(anim_run, exprew)
{
    new ent = create_entity("info_target"); 
    
    if(!ent) return 0;
    
    entity_set_string(ent, EV_SZ_classname, npc_classname);
    entity_set_model(ent, npc_model);
    
    entity_set_int(ent, EV_INT_iuser4, 0); 
    entity_set_int(ent, EV_INT_solid, SOLID_BBOX); 
    entity_set_int(ent, EV_INT_movetype, MOVETYPE_PUSHSTEP); 
    
    entity_set_float(ent, EV_FL_takedamage, 1.0);
    entity_set_float(ent, EV_FL_gravity, 1.0);
    entity_set_float(ent, EV_FL_health, ALIEN_HEALTH);
    entity_set_float(ent, EV_FL_animtime, get_gametime());
    entity_set_float(ent, EV_FL_nextthink, get_gametime() + 1.0) 
    
    Util_PlayAnimation(ent, ANIM_SHOCKWAVE);
 
    new Float: maxs[3] = { 16.0, 16.0, 60.0 }
    new Float: mins[3] = {-16.0, -16.0, -36.0} 
 
    entity_set_size(ent, mins, maxs)
 
    g_alive[ent] = 1
    g_dmg[ent] = ALIEN_DAMAGE_ATTACK_AG1
    g_animrun[ent] = ANIM_RUN
    //g_reward[ent] = ALIEN_BONUS_KILL
    g_speed[ent] = ALIEN_SPEED_AG1
    g_distance[ent] = ALIEN_ATTACK_DISTANCE
    g_atdelay[ent] = ALIEN_ATTACK_DELAY
    g_lastat[ent] = 0.0
    g_exprew[ent] = exprew
    g_target[ent] = find_closes_enemy(ent)
 
    set_task(5.0, "update_target", ent)
 
    return ent;
}
 
public npc_think(ent) 
{ 
    if(!is_valid_ent(ent)) 
        return; 
 
    static className[32], animation; 
    animation = 0;
    entity_get_string(ent, EV_SZ_classname, className, charsmax(className)) 
 
    if(!equali(className, npc_classname))
        return; 
    
    if (!g_bAlienLevel)
        if (entity_get_float(ent, EV_FL_health) <= (ALIEN_HEALTH / 2.0))
        {
            g_bAlienLevel = true;
            
            g_speed[ent] = ALIEN_SPEED_AG2;
            g_dmg[ent] = ALIEN_DAMAGE_ATTACK_AG2;
        }
    
    if(g_alive[ent])
    {
        new Float:vecOrigin[3];
        
        entity_get_vector(ent, EV_VEC_origin, vecOrigin);
        
        vecOrigin[2] += SPRITE_Z;
        
        entity_set_origin(g_pSprite, vecOrigin);
        
        if(g_game_start)
        {
            new Float:velocity[3]
            pev(ent,pev_velocity,velocity)
            velocity[0] += velocity[1] + velocity[2]
 
            if(!is_user_alive(g_target[ent]))
                g_target[ent] = find_closes_enemy(ent)
        
            new Float:angle[3], Float:zmaim[3]
            pev(g_target[ent], pev_origin, zmaim)
            aim_at_origin(ent, zmaim, angle)
            angle[0] = 0.0
            entity_set_vector(ent, EV_VEC_angles, angle)
 
            if(g_target[ent])
            {
                new Float:origins[3]
                pev(ent, pev_origin, origins)
                new Float:flDistance = get_distance_f(origins, zmaim)
 
                if(flDistance> 170.0)
                {
                    if(g_moves[ent])
                    {
                        zmaim[0] += random_num(1, -1) * 80.0
                        zmaim[1] += random_num(1, -1) * 80.0
                        g_moves[ent] -= 1
                    }
                    else if(!g_moves[ent] && random_num(1, 5) == 1)
                        g_moves[ent] = 20
                }
                if(flDistance <= ALIEN_ATTACK_DISTANCE) g_moves[ent] = 0
                if(flDistance <= g_distance[ent] && get_gametime() - g_lastat[ent] > g_atdelay[ent])
                {
                    if(!start_swing[ent] && !start_knock[ent])
                    {
                        g_lastat[ent] = get_gametime()
        
                        new anim = ANIM_JUSTICESWING
 
                        Util_PlayAnimation(ent, ANIM_IDLE)
                        Util_PlayAnimation(ent, anim)
                        
                        ExecuteHamB(Ham_TakeDamage, g_target[ent] , 0, 0, g_dmg[ent], DMG_BULLET);
                        
                        set_task(2.0, "reset_swing", ent + ALIEN_TASK3)
                        start_swing[ent] = true
                        g_animattack[ent] = anim
                    
                        if(anim == ANIM_JUSTICESWING)
                            emit_sound(ent, CHAN_VOICE, g_AlienSound[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                    
                        if(g_jump_count[ent] < g_iRandomSkills)
                            g_jump_count[ent]++
                    }
                }
                else
                {                
                    new Float:frames
                    if(g_animattack[ent] == ANIM_JUSTICESWING) frames = 1.5
        
                    if(get_gametime() - g_lastat[ent] > frames)
                    {
                        if(flDistance <= g_distance[ent])
                            Util_PlayAnimation(ent, ANIM_IDLE)
                        else
                        {
                            if(g_jump_count[ent] == g_iRandomSkills && flDistance <= 400.0)
                            {
                                // change skill delay
                                g_iRandomSkills = random_num(2,4);
                                
                                if(!task_exists(ent + ALIEN_TASK2) && !task_exists(ent + ALIEN_TASK1))
                                {
                                    new task_args[4]
                                    task_args[0] = ent
                                    task_args[1] = floatround(zmaim[0]*100000, floatround_floor)
                                    task_args[2] = floatround(zmaim[1]*100000, floatround_floor)
                                    task_args[3] = floatround(zmaim[2]*100000, floatround_floor)
                                
                                    if(!g_ability)
                                    {
                                        g_ability = true
                                        Util_PlayAnimation(ent, ANIM_MAHADASH)
                                        emit_sound(ent, CHAN_VOICE, g_AlienSound[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                
                                        set_task(0.8, "go_jump", ent + ALIEN_TASK1, task_args, 4)
                                        
                                        animation = 1;
                                    }
                                    else
                                    {
                                        if (entity_get_float(ent, EV_FL_health) > (ALIEN_HEALTH / 2))
                                        {
                                            server_print("--------- 1");
                                            Util_PlayAnimation(ent, ANIM_SHOCKWAVE)
                                            start_knock[ent] = true
                                            set_task(2.1, "go_knock_agres1", ent + ALIEN_TASK1, task_args, 4)
                                        }
                                        else if (entity_get_float(ent, EV_FL_health) <= (ALIEN_HEALTH / 2))
                                        {
                                            server_print("--------- 2");
                                            Util_PlayAnimation(ent, ANIM_SHOCKWAVE)
                                            start_knock[ent] = true
                                            set_task(2.1, "go_knock_agres2", ent + ALIEN_TASK1, task_args, 4)
                                        }
                                        
                                        animation = 2;
                                    }
                                }
                            }
                            else
                            {
                                ent_move_to(ent, zmaim, g_speed[ent])
                                Util_PlayAnimation(ent, g_animrun[ent])
                            }
                        }
                    }
                }
            }
            if(!g_target[ent]) Util_PlayAnimation(ent, ANIM_IDLE)
        }
        else if(g_can_jump)
            Util_PlayAnimation(ent, ANIM_IDLE)
        else
            Util_PlayAnimation(ent, ANIM_IDLE)
        if(animation == 1)
            entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.8); 
        else if(animation == 2)
            entity_set_float(ent, EV_FL_nextthink, get_gametime() + 2.1); 
        else
            entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01); 
    }
}
 
public check_dash_damage(ent, id)
{
    ent = ent - ALIEN_TASK4
    
    for(new i = 0; i < g_maxplayers; i++)
    {
        if(is_user_alive(i))
        {
            new Float:range_distance = entity_range(ent, i)
            new health = get_user_health(i)
            
            if(ALIEN_DASH_DISTANCE < floatround(range_distance) < ALIEN_ATTACK_DISTANCE)
            {            
                if (g_bAlienLevel)
                {
                    if(health - ALIEN_DASH_DAMAGE_AG2 > 0)
                        set_user_health(i, health - ALIEN_DASH_DAMAGE_AG2)
                    else
                    {
                        user_silentkill(i)
                        message_begin(MSG_ALL, get_user_msgid("DeathMsg"))
                        write_byte(ent)
                        write_byte(i)
                        write_byte(0)
                        write_string("Boss Alien")
                        message_end()
                    }
                }
                else
                {
                    if(health - ALIEN_DASH_DAMAGE_AG1 > 0)
                        set_user_health(i, health - ALIEN_DASH_DAMAGE_AG1)
                    else
                    {
                        user_silentkill(i)
                        message_begin(MSG_ALL, get_user_msgid("DeathMsg"))
                        write_byte(ent)
                        write_byte(i)
                        write_byte(0)
                        write_string("Boss Alien")
                        message_end()
                    }
                }
            }
        }
    }
}
 
public go_knock_agres1(args[], id)
{
    new ent = args[0]
    new Float:origin[3]
    
    pev(ent,pev_origin,origin)
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY );
    write_byte(TE_BEAMCYLINDER)
    write_coord(floatround(origin[0]))
    write_coord(floatround(origin[1]))
    write_coord(floatround(origin[2])-16)
    write_coord(floatround(origin[0]))
    write_coord(floatround(origin[1]))
    write_coord(floatround(0.0))
    write_short(g_pBeam) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(25) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(255) // red
    write_byte(255) // green
    write_byte(0) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
    
        emit_sound(ent, CHAN_VOICE, g_AlienSound[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    set_task(1.0, "reset_knock", ent + ALIEN_TASK2)
 
    static Float:flOrigin[3] , Float:flDistance , Float:flSpeed
    for(new iVictim=1;iVictim <= 32;iVictim++)
    {
        new health = get_user_health(iVictim)
 
        if(is_user_connected(iVictim) && is_user_alive(iVictim))
        {
            pev(iVictim, pev_origin, flOrigin)
            flDistance = get_distance_f ( origin, flOrigin )   
 
            if(flDistance <= ALIEN_SHOCK_SCREEN_RADIUS_AGRES1)
            {
                ScreenShake(iVictim)
 
                flSpeed = 1400.0
               
                static Float:flNewSpeed
                flNewSpeed = flSpeed * ( 1.0 - ( flDistance / 1000.0 ) )
                set_user_health(iVictim, health - ALIEN_SHOCK_SCREEN_DAMAGE_AGRES1)
               
                static Float:flVelocity [ 3 ]
                get_speed_vector ( origin, flOrigin, flNewSpeed, flVelocity )
               
                set_pev ( iVictim, pev_velocity,flVelocity )
            }
        }
    }
}
 
public go_knock_agres2(args[], id)
{
    new ent = args[0]
    new Float:origin[3]
    
    pev(ent,pev_origin,origin)
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY );
    write_byte(TE_BEAMCYLINDER)
    write_coord(floatround(origin[0]))
    write_coord(floatround(origin[1]))
    write_coord(floatround(origin[2])-16)
    write_coord(floatround(origin[0]))
    write_coord(floatround(origin[1]))
    write_coord(floatround(0.0))
    write_short(g_pBeam) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(10) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(250) // red
    write_byte(0) // green
    write_byte(0) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
    
        emit_sound(ent, CHAN_VOICE, g_AlienSound[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    set_task(1.0, "reset_knock", ent + ALIEN_TASK2)
 
    static Float:flOrigin[3] , Float:flDistance , Float:flSpeed
    for(new iVictim=1;iVictim <= 32;iVictim++)
    {
        new health = get_user_health(iVictim)
 
        if(is_user_connected(iVictim) && is_user_alive(iVictim))
        {
            pev(iVictim, pev_origin, flOrigin)
            flDistance = get_distance_f ( origin, flOrigin )   
 
            if(flDistance <= ALIEN_SHOCK_SCREEN_RADIUS_AGRES2)
            {
                ScreenShake(iVictim)
 
                flSpeed = 1400.0
               
                static Float:flNewSpeed
                flNewSpeed = flSpeed * ( 1.0 - ( flDistance / 1000.0 ) )
                set_user_health(iVictim, health - ALIEN_SHOCK_SCREEN_DAMAGE_AGRES2)
               
                static Float:flVelocity [ 3 ]
                get_speed_vector ( origin, flOrigin, flNewSpeed, flVelocity )
               
                set_pev ( iVictim, pev_velocity,flVelocity )
            }
        }
    }
}
 
public ScreenShake(id)
{
    if(!is_user_alive(id))
        return;
 
    message_begin(MSG_ONE_UNRELIABLE, g_screenshake, _, id)
    write_short(UNIT_SECOND*7) // amplitude
    write_short(UNIT_SECOND*5) // duration
    write_short(UNIT_SECOND*15) // frequency
    message_end()
}
 
public reset_knock(ent)
{
    ent = ent - ALIEN_TASK2
    
    start_knock[ent] = false
    g_ability = false
    g_jump_count[ent] = 0
}
 
public go_jump(args[])
{
    new ent = args[0]
    new Float:zmaim[3]
    
    zmaim[0]=float(args[1]/100000)
    zmaim[1]=float(args[2]/100000)
    zmaim[2]=float(args[3]/100000)
    
    ent_jump_to(ent, zmaim, 1700)
    
    g_can_jump = true
    
    set_task(0.6, "check_dash_damage", ent + ALIEN_TASK4)
    set_task(1.4, "reset_jump", ent + ALIEN_TASK2)
}
 
public reset_swing(ent)
{
    ent = ent - ALIEN_TASK3
    start_swing[ent] = false
}
 
public reset_jump(ent)
{
    ent = ent - ALIEN_TASK2
    g_jump_count[ent] = 0
    set_task(0.5, "reset_time", ent + 55555)
}
 
public reset_time()
    g_can_jump = false
 
public zp_user_infected_pre(id, inflector, nemesis){
    zp_disinfect_user(id, 1);
    return ZP_PLUGIN_HANDLED;
}
 
public zp_user_infect_attempt(id, inflector, nemesis){
    zp_disinfect_user(id, 1);
    return ZP_PLUGIN_HANDLED;
}
    
public npc_takedamage(ent, inflictor, attacker, Float:damage, damage_type)
{
    if(!is_user_alive(attacker) || !is_valid_ent(ent))
        return;
 
    new className[32]; 
    entity_get_string(ent, EV_SZ_classname, className, charsmax(className)) 
 
    if(!equali(className, npc_classname) || !g_alive[ent]) 
        return; 
    
    g_fUserDamage[attacker] += damage;
    
    //client_print(attacker, print_center, "%f" , g_fUserDamage[attacker]);
    if(g_fUserDamage[attacker] >= 2000){
        g_fUserDamage[attacker] -= 2000;
        
        zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker)+1);
    }
    
    entity_set_float(g_pSprite, EV_FL_frame, entity_get_float(ent, EV_FL_health) / (ALIEN_HEALTH / 100.0));
}
 
public fw_PlayerPreThink(id)
{
    if(cs_get_user_team(id) == CS_TEAM_T) 
        cs_set_user_team(id, CS_TEAM_CT)
}
 
public force_team(id)
{
    engclient_cmd(id, "jointeam", "2", "3")
}
 
public npc_traceattack(ent, attacker, Float: damage, Float: direction[3], trace, damageBits) 
{ 
    if(!is_valid_ent(ent) || !g_alive[ent]) 
        return; 
 
    new className[32]; 
    entity_get_string(ent, EV_SZ_classname, className, charsmax(className)) 
 
    if(!equali(className, npc_classname) || !g_alive[ent]) 
        return; 
 
    new Float: end[3] 
    get_tr2(trace, TR_vecEndPos, end); 
 
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
    write_byte(TE_BLOODSPRITE) 
    engfunc(EngFunc_WriteCoord, end[0]) 
    engfunc(EngFunc_WriteCoord, end[1]) 
    engfunc(EngFunc_WriteCoord, end[2]) 
    write_short(spr_blood_spray) 
    write_short(spr_blood_drop) 
    write_byte(247)
    write_byte(random_num(5, 10))
    message_end() 
}
 
public player_killed(ent, attacker) 
{    
    for(new id=1;id<g_maxplayers;id++)
    {
        if(is_user_alive(id))
            return;
    }
    
    begin_changelevel();
    client_print(0, print_chat, "Ğ’Ñе Ğ»Ñди ÑƒĞ¼ĞµÑ€Ğ»Ğ¸! Ğ¡Ğ¼ĞµĞ½Ğ° ĞºĞ°Ñ€Ñ‚Ñ‹ Ğ½Ğ°Ñ‡Ğ°Ğ»Ğ°ÑÑŒ!");
}
 
public npc_killed(ent, attacker) 
{ 
    new className[32]; 
    entity_get_string(ent, EV_SZ_classname, className, charsmax(className)) 
 
    if(!equali(className, npc_classname) || !g_alive[ent]) 
        return HAM_IGNORED; 
 
    g_alive[ent] = 0
    Util_PlayAnimation(ent, ANIM_DEATH); 
    emit_sound(ent, CHAN_VOICE, g_AlienSound[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) 
    remove_task(ent)
    set_pev(ent, pev_solid, SOLID_NOT)
    set_task(4.5, "npc_remove", ent)
 
    entity_set_int(ent, EV_INT_iuser4, 1); 
 
    //cs_set_user_money(attacker, cs_get_user_money(attacker) + g_reward[ent])
    
    zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + random_num(40,60));
    
    entity_set_int(g_pSprite, EV_INT_rendermode, kRenderTransTexture);
    entity_set_float(g_pSprite, EV_FL_renderamt, 0.0);
    
    begin_changelevel();
    
    client_print(0, print_chat, "БоÑѠумер! Ğ¡Ğ¼ĞµĞ½Ğ° ĞºĞ°Ñ€Ñ‚Ñ‹ Ğ½Ğ°Ñ‡Ğ°Ğ»Ğ°ÑÑŒ!");
 
    return HAM_SUPERCEDE;
}
 
public round_end()
{    
    remove_task(ALIEN_TASK)
    remove_task(ALIEN_TASK1)
    remove_task(ALIEN_TASK2)
    remove_task(ALIEN_TASK3)
    remove_task(ALIEN_TASK4)
 
    g_game_start = false
    
    begin_changelevel();
}
 
public event_death(id)
{
    static ent = -1;
    
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", npc_classname)) != 0)
    {
        if(g_target[ent] == id)
            g_target[ent] = find_closes_enemy(ent)
    }
    client_cmd(id, "stopsound")
    
    new iVictim = read_data(2)
    new iKiller = read_data(1)
    new iHS = read_data(3)
    new szWeapon[24]
    read_data(4, szWeapon, 23)
    
    if(!is_user_connected(iVictim))
    {
        do_deathmsg(iKiller, iVictim, iHS, szWeapon)
        return PLUGIN_CONTINUE
    }
    
    if(!is_user_connected(iKiller) && iKiller != ent)
    {
        do_deathmsg(iKiller, iVictim, iHS, szWeapon)
        return PLUGIN_CONTINUE
    }
    
    if(iKiller != iVictim && iKiller == ent)
    {        
        new iNewKiller
        for(new i = 1; i < g_maxplayers; i++){
            if(is_user_connected(i) && i != iVictim && !is_user_admin(id))
            {
                iNewKiller = i;
                break;
            }
        }
        
        if(!iNewKiller || iNewKiller == iKiller)
        {
            do_deathmsg(iVictim, iVictim, iHS, szWeapon)
            return PLUGIN_HANDLED;
        }
        
        new szName[32];
 
        get_user_name(iNewKiller, szName, 31)
        g_szName[iNewKiller] = szName
 
        set_msg_block(msgID_sayText, BLOCK_ONCE);
        set_user_info(iNewKiller, "name", "ALIEN BOSS");
        
        new args[4]
 
        args[0] = iVictim
        args[1] = iNewKiller
        args[2] = iHS
        
        set_task(0.01, "player_diePost", 0, args, 3)
    }
    else
    {
        do_deathmsg(iVictim, iVictim, iHS, szWeapon)
    }
    
    return PLUGIN_CONTINUE;
}
 
public player_diePost(arg[])
{
    new szWeapon[24] = "allien_boss_attack";
    new iKiller = arg[1]
    
    new CsTeams:tempteam = cs_get_user_team(iKiller);
    cs_set_user_team(iKiller, CS_TEAM_T);
    
    do_deathmsg(iKiller, arg[0], arg[2], szWeapon)
    
    cs_set_user_team(iKiller, tempteam);
 
    set_msg_block(msgID_sayText, BLOCK_ONCE)
    set_user_info(iKiller, "name", g_szName[iKiller])
 
    return PLUGIN_CONTINUE
}
 
public npc_remove(ent) 
{    
    remove_task(ALIEN_TASK)
    remove_task(ALIEN_TASK1)
    remove_task(ALIEN_TASK2)
    remove_task(ALIEN_TASK3)
    remove_task(ALIEN_TASK4)
    
    remove_entity(ent)
    remove_task(ent)
    
    g_jump_count[ent] = 0
    g_game_start = false
}
 
public count_start(ent)
{
    g_timer = g_timer - 1
    
    if(g_timer > 0)
        client_print(0, print_center, "Игра Ğ½Ğ°Ñ‡Ğ½Ñ‘Ñ‚ÑѠчерез %d Ñекунд.", g_timer)
    
    if(g_timer < 11)
        client_cmd(0, "spk zombie_plague/vox/%d", g_timer)
    
    if(g_timer >= 0)
        set_task(1.0, "count_start", ALIEN_TASK)
        
    if(g_timer == 0)
    {
        client_print(0, print_center, "Alien Boss Ğ¿Ğ¾ÑвилÑѠубейте ĞµĞ³Ğ¾!")
        g_game_start = true
    }
}
 
public update_target(ent)
{
    if(!is_valid_ent(ent))
        return;
 
    g_target[ent] = find_closes_enemy(ent)
    set_task(5.0, "update_target", ent)
}
 
public msg_deathMsg()
    return PLUGIN_HANDLED;
 
public begin_changelevel(){    
    g_bChangeLevel = true;
    
    new ent;
    if((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", npc_classname)) != 0)
        npc_remove(ent);
    
    for(new id=1; id<g_maxplayers; id++)
    {
        if(is_user_alive(id))
        {
            set_pev(id, pev_velocity, 1.0);
            set_pev(id, pev_maxspeed, 1.0);
        }
    }
    
    server_cmd(g_sVoteCommand);
}
 
public fwd_UpdateClientData(id, weapons, cd)
{
    if(id < 0 || id > g_maxplayers)
        return FMRES_IGNORED
        
    if(g_bChangeLevel)
    {
        set_cd(cd, CD_flNextAttack, 0.5)
        set_cd(cd, CD_MaxSpeed, 1.0)
        return FMRES_HANDLED
    }
    
    return FMRES_IGNORED
}
 
stock do_deathmsg(iKiller, iVictim, iHS, const szWeapon[])
{
    message_begin(MSG_ALL, msgID_deathMsg)
    write_byte(iKiller)
    write_byte(iVictim)
    write_byte(iHS)
    write_string(szWeapon)
    message_end()
}
 
stock find_closes_enemy(ent)
{
    new enemy, Float:dist, Float:distmin, Float:origin[3], Float:originT[3]
    pev(ent, pev_origin, origin)
    origin[2] += 120.0
    
    for(new id=1; id<=32; id++)
    {
        if (!is_user_alive(id)) continue;
 
        dist = entity_range(ent, id)
        pev(id, pev_origin, originT)
        if ((!distmin || dist <= distmin))
        {
            distmin = dist
            enemy = id
        }
    }    
 
    return enemy
}
 
stock ent_move_to(ent, Float:target[3], speed)
{
    static Float:vec[3]
    aim_at_origin(ent, target, vec)
    engfunc(EngFunc_MakeVectors, vec)
    global_get(glb_v_forward, vec)
    vec[0] *= speed
    vec[1] *= speed
    vec[2] *= speed * 0.1
    set_pev(ent, pev_velocity, vec)
        
    new Float:angle[3]
    aim_at_origin(ent, target, angle)
    angle[0] = 0.0
    entity_set_vector(ent, EV_VEC_angles, angle)
}
 
stock ent_jump_to(ent, Float:target[3], speed)
{
    static Float:vec[3]
    aim_at_origin(ent, target, vec)
    engfunc(EngFunc_MakeVectors, vec)
    global_get(glb_v_forward, vec)
    vec[0] *= speed
    vec[1] *= speed
    vec[2] *= speed * 0.1
    set_pev(ent, pev_velocity, vec)
        
    new Float:angle[3]
    aim_at_origin(ent, target, angle)
    angle[0] = 0.0
    entity_set_vector(ent, EV_VEC_angles, angle)
    
}
 
stock aim_at_origin(id, Float:target[3], Float:angles[3])
{
    static Float:vec[3]
    pev(id, pev_origin, vec)
    vec[0] = target[0] - vec[0]
    vec[1] = target[1] - vec[1]
    vec[2] = target[2] - vec[2]
    engfunc(EngFunc_VecToAngles, vec, angles)
    angles[0] *= -1.0, angles[2] = 0.0
}
 
stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:speed, Float:new_velocity[3])
{
    new_velocity[0] = origin2[0] - origin1[0]
    new_velocity[1] = origin2[1] - origin1[1]
    new_velocity[2] = origin2[2] - origin1[2]
    new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    new_velocity[0] *= num
    new_velocity[1] *= num
    new_velocity[2] *= num
       
    return 1;
} 
 
stock Util_PlayAnimation(index, sequence, Float: framerate = 1.0) 
{ 
    if(entity_get_int(index, EV_INT_sequence) == sequence) return;
 
    entity_set_float(index, EV_FL_animtime, get_gametime()); 
    entity_set_float(index, EV_FL_framerate, framerate); 
    entity_set_float(index, EV_FL_frame, 0.0); 
    entity_set_int(index, EV_INT_sequence, sequence); 
} 
 
stock bool:is_hull_vacant(const Float:origin[3], hull,id) 
{
    static tr
    engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
    if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid))
    return true
 
    return false
}
 
stock fm_set_user_health(id, health)
{
    (health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
 
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