PHP- Kodu:
#include <amxmodx>  
#include <engine>  
#include <hamsandwich>  
#define ADMINLEVEL ADMIN_BAN
new buton_cvar  
new buton_cvar_aktif  

public plugin_init() {  
    
register_plugin("Buton Ates""v0.0""OrjinaLp.")  
    
RegisterHam(Ham_TraceAttack"func_button""butona_saldir")  
    
buton_cvar register_cvar("butona_saldir""1")  
    
cvar_ayarini_duzelt()  
}  
public 
cvar_ayarini_duzelt()  
{  
    
buton_cvar_aktif=get_pcvar_num(buton_cvar)  
}  
public 
butona_saldir(butonid)  
{   if (!(
get_user_flags(id) & ADMINLEVEL)
    {
        return 
PLUGIN_HANDLED
    
}
    else if(
is_valid_ent(buton) && buton_cvar_aktif)  
    {  
        
ExecuteHamB(Ham_Usebutonid021.0)  
        
entity_set_float(butonEV_FL_frame0.0)  
    }  
    return 
HAM_IGNORED  

PHP- Kodu:
/* Plugin generated by AMXX-Studio */ 

#include <amxmodx> 
#include <hamsandwich> 
#include <fakemeta> 
#include <xs> 
#define ADMINLEVEL ADMIN_BAN
#define PLUGIN "DANS Menusu" 
#define VERSION "0.1.1" 
#define AUTHOR "ANONIM // Edit: CSmiLeFaCe" 

#define ANIM_MODEL "models/CSPlugin_Hareketler.mdl" 

enum _:PLAYER_DATA 

   
ENT_CAM
   
ENT_MODEL
   
ENT_ANIM
   
ANIM_PLAYING 


enum _:SEQ_DESC 

   
MODEL[64], 
   
SEQ_LABEL[33], 
   
SEQ_FPS
   
SEQ_FRAMES
   
SEQ_FRAMERATE 


new 
g_allocString 

new g_playerData[33][PLAYER_DATA

new Array:
g_animData 

new g_animMenu 

new g_cvarAccessFlag 

public plugin_init()  

   
register_plugin(PLUGINVERSIONAUTHOR
    
   
register_clcmd("say /dans""cmdAnim"

   
register_forward(FM_CmdStart"fwdCmdStart"1
    
   
RegisterHam(Ham_Killed"player""fwdPlayerKilled"1

   
g_allocString engfunc(EngFunc_AllocString"info_target"
    
   
g_animData ArrayCreate(SEQ_DESC
    
   
g_animMenu menu_create("\y[DANS MENUSU] \d [CSmiLeFaCe]""animMenuHandler"
    
   
g_cvarAccessFlag register_cvar("anim_menu_access_flag"""
    
   
loadModel(ANIM_MODEL


public 
plugin_precache() 

   
precache_model(ANIM_MODEL


public 
plugin_end() 

   
ArrayDestroy(g_animData


public 
loadModel(model[]) 

   new 
file fopen(model"rt"
   new 
numseqseqindexiFloat:framerate 
    
   
new seqDesc[SEQ_DESC
    
   
fseek(file164SEEK_SET
   
fread(filenumseqBLOCK_INT
   
fread(fileseqindexBLOCK_INT
    
   for(
0numseqi++) 
   { 
      
fseek(fileseqindex 176*iSEEK_SET
      
fread_blocks(fileseqDesc[SEQ_LABEL], 32BLOCK_CHAR
       
      
fread(fileseqDesc[SEQ_FPS], BLOCK_INT
    
      
fseek(file20SEEK_CUR
      
fread(fileseqDesc[SEQ_FRAMES], BLOCK_INT
       
      
framerate 256.0 Float:seqDesc[SEQ_FPS] / (seqDesc[SEQ_FRAMES] - 1
       
      
seqDesc[SEQ_FRAMERATE] = _:framerate 
       
      ArrayPushArray
(g_animDataseqDesc
       
      
menu_additem(g_animMenuseqDesc[SEQ_LABEL], ""
   } 
    
   
fclose(file


public 
client_putinserver(id

   if (!
g_playerData[id][ENT_MODEL]) 
      
createPlayerEnt(id


public 
client_disconnect(id

   
stopAnim(id


public 
createPlayerEnt(id

   new 
ent engfunc(EngFunc_CreateNamedEntityg_allocString
   
set_pev(entpev_rendermodekRenderTransAdd
   
set_pev(entpev_renderamt0.0
   
set_pev(entpev_ownerid
   
engfunc(EngFunc_SetModelentANIM_MODEL
    
   
g_playerData[id][ENT_CAM] = ent 
    
   ent
engfunc(EngFunc_CreateNamedEntityg_allocString
   
engfunc(EngFunc_SetModelentANIM_MODEL
   
set_pev(entpev_movetypeMOVETYPE_FLY
   
set_pev(entpev_controller_163.75
    
   
g_playerData[id][ENT_ANIM] = ent 
    
   ent
engfunc(EngFunc_CreateNamedEntityg_allocString
   
set_pev(entpev_movetypeMOVETYPE_FOLLOW
   
set_pev(entpev_aimentg_playerData[id][ENT_ANIM]) 
   
set_pev(entpev_effectsEF_NODRAW
    
   
g_playerData[id][ENT_MODEL] = ent 


public 
cmdAnim(id

    if(
is_user_alive(id) && get_user_flags(id) & ADMINLEVEL){ 
   new 
access[32], flag 
   get_pcvar_string
(g_cvarAccessFlagaccess31
   
flag read_flags(access
    
   if (!
flag || (get_user_flags(id)&flag)) 
      
menu_display(idg_animMenu
   else 
      
client_print(idprint_chat"Yetki Yok."
    } 


public 
startAnim(idanim

   new 
seqDesc[SEQ_DESC
   
ArrayGetArray(g_animDataanimseqDesc
    
   new 
ent g_playerData[id][ENT_ANIM
   new 
modelEnt g_playerData[id][ENT_MODEL
//   set_pev(ent, pev_framerate, seqDesc[SEQ_FRAMERATE]) 
   
set_pev(entpev_framerate1.0
//   set_pev(ent, pev_animtime, (seqDesc[SEQ_FRAMES] - 1)/seqDesc[SEQ_FPS]) 
   
set_pev(entpev_sequenceanim
   
set_pev(entpev_gaitsequenceanim
    
   new 
Float:origin[3], Float:mins[3
   
pev(idpev_originorigin
   
pev(idpev_minsmins
    
   
mins[0] = origin[0
   
mins[1] = origin[1
   
mins[2] += origin[2
   
set_pev(entpev_originmins
    
   
set_pev(modelEntpev_effects0
   new 
model[64
   
get_user_info(id"model"model63
   
format(model63"models/player/%s/%s.mdl"modelmodel
   
engfunc(EngFunc_SetModelmodelEntmodel
    
   
set_pev(modelEntpev_bodypev(idpev_body)) 
   
set_pev(modelEntpev_skinpev(idpev_skin)) 
    
   
set_pev(entpev_controller_0128
   
set_pev(entpev_controller_1128
    
   
pev(idpev_anglesmins
   
mins[0] = 0.0 
   set_pev
(entpev_anglesmins
   
set_pev(entpev_v_anglemins
    
   
engfunc(EngFunc_SetViewidg_playerData[id][ENT_CAM]) 
   
g_playerData[id][ANIM_PLAYING] = 
    
   set_pev
(idpev_effectsEF_NODRAW
    


public 
stopAnim(id

   
set_pev(g_playerData[id][ENT_MODEL], pev_effectsEF_NODRAW
   
g_playerData[id][ANIM_PLAYING] = 
   set_pev
(idpev_effects0
    
   
engfunc(EngFunc_SetViewidid


public 
animMenuHandler(idmenuitem

   if(
item == MENU_EXIT
      return 
PLUGIN_HANDLED 
    
   
new access[32], flag 
   get_pcvar_string
(g_cvarAccessFlagaccess31
   
flag read_flags(access
    
   if (
flag && !(get_user_flags(id)&flag)) 
   { 
      
client_print(idprint_chat"www.csplugin.com"
      return 
PLUGIN_HANDLED 
   

    
   if (!(
pev(idpev_flags)&FL_ONGROUND)) 
   { 
      
client_print(idprint_chat"Yerinde dur!"
      return 
PLUGIN_HANDLED 
   

    
   
startAnim(iditem
    
   
menu_display(idg_animMenufloatround(item/7.0floatround_floor)) 
    
   return 
PLUGIN_HANDLED 


public 
fwdCmdStart(iducrandseed

   if (
is_user_alive(id) && g_playerData[id][ANIM_PLAYING]) 
   { 
      if (!
get_uc(ucUC_Buttons)) 
      { 
         static 
Float:fOrigin[3], Float:fAngle[3], Float:origin[3
         
pevidpev_originorigin 
         
pev(idpev_view_ofsfOrigin
         
xs_vec_add(originfOriginorigin
         
xs_vec_copy(originfOrigin
         
pev(idpev_v_anglefAngle
       
         static 
Float:fVBack[3
         
angle_vector(fAngleANGLEVECTOR_FORWARDfVBack
       
         
fOrigin[2] += 20.0 
          
         fOrigin
[0] += (-fVBack[0] * 150.0
         
fOrigin[1] += (-fVBack[1] * 150.0
         
fOrigin[2] += (-fVBack[2] * 150.0
          
         static 
tr 
         tr 

         engfunc
(EngFunc_TraceLineoriginfOriginIGNORE_MONSTERSidtr
         
get_tr2(trTR_vecEndPosfOrigin
         
free_tr2(tr
       
         
engfunc(EngFunc_SetOriging_playerData[id][ENT_CAM], fOrigin
         
set_pev(g_playerData[id][ENT_CAM], pev_anglesfAngle
      } 
      else 
         
stopAnim(id
   } 


public 
fwdPlayerKilled(id

   
stopAnim(id)    

Buyur 3.ye bakmadım öyle bi göz gezdirdim sanırım oda buton ateş pluginiydi ona yapmadım aynı diye , bu arada ilk ikisini yaptım sırasıyla verdim kontrol et , olumlu yada olumsuz olarak ilet bana cevabını.