PHP- Kodu:
  /* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties). 
*
* Changelog
* 1.1:
*   Added /respawn command to spawn a player if they're dead
*   Added a public cvar
* 1.0: 
*    Pistols are now given to players when they respawn
*    sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
*    respawn_enable cvar added, set this to 0 to disable the plugin
*/
new const VERSION[] =    "1.1"
#include <amxmodx>
#include <fun>
#include <cstrike>
#define DISABLE_CS 0
// team ids 
#define UNASSIGNED 0 
#define TS 1 
#define CTS 2 
#define AUTO_TEAM 5 
new bool:g_PistolsDisabled = false
public plugin_init(){
    register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")
    register_event("DeathMsg","on_Death","a")
    
    register_cvar("sv_checkpistols", "1")
    register_cvar("respawn_enable", "1")
    register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)
    register_clcmd("say","on_Chat")
    register_clcmd("say_team","on_Chat")
}
public on_Chat(id)
{
    if ( !get_cvar_num("respawn_enable") )
    {
        client_print(id, print_chat, "* Respawn plugin disabled")
        return PLUGIN_CONTINUE
    }
    new szSaid[32]
    read_args(szSaid, 31) 
    if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
    {
        spawn_func(id)
    }
}
public check_pistols()
{
    /* Determine if we should give players a pistol or not */
    if ( get_cvar_num("sv_checkpistols") )
    {
        set_task(1.0, "check_pistols")
        new mapname[32]
        get_mapname(mapname,31) 
        if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
                g_PistolsDisabled = true
    }
}
public spawn_func(id)
{
    new parm[1]
    parm[0]=id
    
    /* Spawn the player twice to avoid the HL engine bug */
    set_task(0.5,"player_spawn",72,parm,1)
    set_task(0.7,"player_spawn",72,parm,1)
    /* Then give them a suit and a knife */
    set_task(0.9,"player_giveitems",72,parm,1)
}
public on_Death()
{
    if ( !get_cvar_num("respawn_enable") )
        return PLUGIN_CONTINUE
    
    new victim_id = read_data(2)
    
    spawn_func( victim_id )
    return PLUGIN_CONTINUE
}
public player_giveitems(parm[1])
{
    new id = parm[0]
    give_item(id, "item_suit")
    give_item(id, "weapon_knife")
    /* Determines if a players should be given a pistol */
    if ( !g_PistolsDisabled )
    {
        new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false 
        get_user_weapons(id,wpnList,number)
        
        /* Determine if the player already has a pistol */
        for (new i = 0;i < number;i++)
        { 
            if (wpnList[i] == CSW_GLOCK18) 
                foundGlock = true 
            if (wpnList[i] == CSW_USP) 
                foundUSP = true 
        }
        
        /* Give a T his/her pistol */
        if ( get_user_team(id)==TS && !foundGlock )
        {
                give_item(id,"weapon_glock18")
                give_item(id,"ammo_9mm")
                give_item(id,"ammo_9mm")
        }
        /* Give a CT his/her pistol */
        else if ( get_user_team(id)==CTS && !foundUSP )
        {
                give_item(id,"weapon_usp")
                give_item(id,"ammo_45acp")
                give_item(id,"ammo_45acp")
        }
    }
    return PLUGIN_CONTINUE
}
public player_spawn(parm[1])
{
    spawn(parm[0])
} 
  
  Bu verdiğim .sma benim bütün istediklerimii karşılıyor aslında. Sadece yeniden doğduğunda glock veya usp veriyor. Buradan editleyebilirmisiniz