@34oguzhan55 kardeşim leak oluştuğunu gördüğün zaman yanındaki kordinatlardaki nesneleri silerek leakı gideremezsin leakı gidermek için ışık sızması engellemen gerekir verilen kordinattaki nesneleri silerek leaktan kurtulamazsın
Merhaba arkadaşlar haritada leak var fakat leak'ın gösterdiği kordinattaki nesneleri sildikçe birşey değişmiyor genede leak oluyor ne yapmam gerekiyor buyrun compileside burda ;
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\valve"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"
Entering c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.13 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
40%...50%...90%... (0.11 seconds)
Using Wadfile: \program files\valve\cstrike\scarty.wad
- Warning: Larger than expected texture (348972 bytes): 'SNOW'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Contains 3 used textures, 17.65 percent of map (441 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 14 used textures, 82.35 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Texture usage is at 0.10 mb (of 4.00 mb MAX)
0.52 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 370 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity info_target @ ( -89,-640,-127)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 296 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-384, 832, 384)
SolidBSP [hull 2] 301 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_target @ ( -89,-640,-127)
SolidBSP [hull 3] 297 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-384, 832, 384)
0.77 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz" -sparse
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz"-sparse
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz.bsp" "C:\Program Files\valve\cstrike\maps\jail_oguz.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer \maplar\jail_oguz.pts" "C:\Program Files\valve\cstrike\maps\jail_oguz.pts"
** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "jail_oguz" -game cstrike -dev -console +deathmatch 1
@34oguzhan55 kardeşim leak oluştuğunu gördüğün zaman yanındaki kordinatlardaki nesneleri silerek leakı gideremezsin leakı gidermek için ışık sızması engellemen gerekir verilen kordinattaki nesneleri silerek leaktan kurtulamazsın
Konu ReaLTek tarafından (19-08-13 Saat 23:51 ) değiştirilmiştir.
VALVE HAMMER EDİTOR HAKKINDA HERŞEY İÇİN MESAJ ATABİLİRSİN
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ReaLTek
Ses Yaratır.
2 Şekildede Bulabilirsin
1. Yöntem-) Buradan Leakmarker i indirip haritandaki leaklara bakabilirsin
2. Yöntem-) Haritanın tamamını kaplayan bi sky kutusu içine alabilirsin fakat bunu haritan birleşikse yani çok dağınık ve büyük değilse kullan yoksa haritanda fps düşüşü olur başka sorunlar yaratır.
Konu ReaLTek tarafından (20-08-13 Saat 13:22 ) değiştirilmiştir.
VALVE HAMMER EDİTOR HAKKINDA HERŞEY İÇİN MESAJ ATABİLİRSİN
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ReaLTek
Ses Yaratır.
Sorunum Çözüldü Teşekkür ederim
VALVE HAMMER EDİTOR HAKKINDA HERŞEY İÇİN MESAJ ATABİLİRSİN
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ReaLTek
Ses Yaratır.
Hollowla sky çizen biri daha
Şu Skyı elle çizin hollow fps düşürüyor defalarca kanıtlandı millet hollowu hücrede vs vs kullanıyordu şimdi sky'a kullanıyorsunuz sonra bu mapta buraya gidince niye fps düşüyor diye hata arıyorsunuz vericeksin 5dk nı çiziceksin!
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VALVE HAMMER EDİTOR HAKKINDA HERŞEY İÇİN MESAJ ATABİLİRSİN
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ReaLTek
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2 yıldır skybox kullanıyorum her haritamda kullanırım ve hep hallow -4 veririm ve fps 100 den 99 bile düşmez ? hallow fps düşürmez bunu hangi aptal söyledi aceba biraz ögreninde gelin konuşun normal kutu kutu sky box cizseniz gene aynı hesaba gelio hallowlu ne farkı varki? sadece hallow otomatik kuruo kutuları yani zamandan kazanıyorsun gene aynı hesap normal cizsende aynı hallowlu cizsende aynı skybox tek zararı mb arttırır ve compile süresini uzatır 5dk da yapıyorsan skybox koyarsın 15dkda yapar zararı yok
- - - - - - - - - -
2 yıldır skybox kullanıyorum her haritamda kullanırım ve hep hallow -4 veririm ve fps 100 den 99 bile düşmez ? hallow fps düşürmez bunu hangi aptal söyledi aceba biraz ögreninde gelin konuşun normal kutu kutu sky box cizseniz gene aynı hesaba gelio hallowlu ne farkı varki? sadece hallow otomatik kuruo kutuları yani zamandan kazanıyorsun gene aynı hesap normal cizsende aynı hallowlu cizsende aynı skybox tek zararı mb arttırır ve compile süresini uzatır 5dk da yapıyorsan skybox koyarsın 15dkda yapar zararı yok
Hollow fps düşürür çoğu mapımda gördüm multi üyelik açıpta durma küfür ediyorsun banlıyoruz gene geliyorsun nasıl bir terbiyesiz sin sen insanda azcık yüz olur !
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