PHP- Kodu:
  #include <amxmodx>
#include <cstrike>
#include <engine>
#include <cstrike>
#include <fakemeta>
stock fm_set_entity_visibility(index, visible = 1) set_pev(index,  pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW :  pev(index, pev_effects) | EF_NODRAW)
new sevmek[33]
new cvar_enable
new MODEL_MARK[]     = "models/mark/LawPelerin2.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaz
new P_Glow
static const PLUGIN_NAME[]     = "Munzur"
static const PLUGIN_AUTHOR[]     = "k4davra"
static const PLUGIN_VERSION[]    = "1.2"
public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)    
    cvar_enable = register_cvar("Munzur_Pelerin", "1")
    P_Glow            = register_cvar("hat_glow",            "2")    //0=None,1=GlowWithPlayer,2=TeamColor
}
public plugin_precache()
{
    precache_model(MODEL_MARK)    
    
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    
}
public client_connect(id)
{
    if(sevmek[id] > 0)
        remove_entity(sevmek[id])
    sevmek[id] = 0
}
public client_disconnect(id)
{
    if(sevmek[id] > 0)
        remove_entity(sevmek[id])
    sevmek[id] = 0
}
public client_PreThink(id)
{
    if(!is_user_connected(id))
        return PLUGIN_CONTINUE
    
    if(!is_user_alive(id) && sevmek[id] > 0)
    {
        remove_entity(sevmek[id])
        sevmek[id] = 0
        
        return PLUGIN_CONTINUE
    }
    
    if (!(get_user_flags(id) & ADMIN_LEVEL_H))
    {
        remove_entity(sevmek[id])
        sevmek[id] = 0
        
        return PLUGIN_CONTINUE
    }
    
    if(!get_pcvar_num(cvar_enable))
        return PLUGIN_CONTINUE
        
    if(!is_user_alive(id))
        return PLUGIN_CONTINUE
        
    if(sevmek[id] < 1)
    {
        sevmek[id] = create_entity("info_target")
        if(sevmek[id] > 0)
        {
            entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)
            entity_set_edict(sevmek[id], EV_ENT_aiment, id)
            entity_set_model(sevmek[id], MODEL_MARK)
            glowhat(id)
        }
    }
    
    if (sevmek[id] > 0)
    {
        new modelID = get_model_id(id)
        entity_set_int(sevmek[id], EV_INT_body, modelID)
    }
    if(sevmek[id] < 1)
        return PLUGIN_CONTINUE
    return PLUGIN_CONTINUE
}
new modelname[9][] ={
    "gign",
    "gsg9",
    "sas",
    "urban",
    "vip",
    "arctic",
    "guerilla",
    "leet",
    "terror"
}
public get_model_id(id)
{
    new modelStr[32], iNum=32, modelID
    get_user_info(id,"model",modelStr,iNum)
    
    for(new i = 0; i < 9; i++)
    {
        if (equali (modelStr, modelname[i]) )
        {
            modelID = i
        }
    }    
    return modelID
}
glowhat(id) {
    if (!pev_valid(sevmek[id])) return
    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled
        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)
        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat
            new Float:curcolors[3], Float:curamt
            pev(id, pev_rendercolor, curcolors)
            pev(id, pev_renderamt, curamt)
            set_pev(sevmek[id], pev_rendercolor, curcolors)
            set_pev(sevmek[id], pev_renderamt, curamt)
        } else {                                //If Team Specific, Red=T, Blue=CT
            if (get_user_team(id) == 1) {
                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})
            } else if (get_user_team(id) == 2) {
                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})
            }
            set_pev(sevmek[id], pev_renderamt,    50.0)
        }
    } else {
        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)
        set_pev(sevmek[id], pev_renderamt,    0.0)
    }
    fm_set_entity_visibility(sevmek[id], 1)
    return
}