Arkadaşlar Mapa Normal Isık Ekliyorum Kapalı Yerlere Ve Leak Oluyor Nasıl Engelliyebilirim ? Yardım Ederseniz Sevinirim 
PHP- Kodu:
** Executing...** Command: Change Directory** Parameters: C:\Program Files\valve
** Executing...** Command: Copy File** Parameters: "D:\RMF\çalısmam\Map1.map" "C:\Program Files\valve\cstrike\maps\Map1.map"
** Executing...** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe** Parameters: "C:\Program Files\valve\cstrike\maps\Map1"
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (amckern@yahoo.com)----- BEGIN hlcsg -----Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "C:\Program Files\valve\cstrike\maps\Map1"Entering C:\Program Files\valve\cstrike\maps\Map1.map
Current hlcsg SettingsName | Setting | Default---------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max lighting memory [ 6291456 ] [ 6291456 ]priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]null texture stripping[ on ] [ on ]clipnode economy mode [ on ] [ on ]clip hull type [ legacy ] [ legacy ]onlyents [ off ] [ off ]wadtextures [ on ] [ on ]skyclip [ on ] [ on ]hullfile [ None ] [ None ]nullfile [ None ] [ None ]min surface area [ 0.500 ] [ 0.500 ]brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configurationWadinclude list :[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hullsCreateBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)SetModelCenters:10%...50%...60%... (0.00 seconds)CSGBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.49 seconds)
Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad)Using Wadfile: \program files\valve\valve\halflife.wad - Contains 40 used textures, 71.43 percent of map (3116 textures in wad)Using Wadfile: \program files\valve hammer editor\scarty.wad - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL' - Contains 16 used textures, 28.57 percent of map (439 textures in wad)Using Wadfile: \program files\valve hammer editor\texture.wad - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1' - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2' - Contains 0 used textures, 0.00 percent of map (105 textures in wad)
added 9 additional animating textures.Texture usage is at 1.54 mb (of 4.00 mb MAX)0.69 seconds elapsed
----- END hlcsg -----
** Executing...** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe** Parameters: "C:\Program Files\valve\cstrike\maps\Map1"
hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (amckern@yahoo.com)----- BEGIN hlbsp -----Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "C:\Program Files\valve\cstrike\maps\Map1"
Current hlbsp SettingsName | Setting | Default-------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]nofill [ off ] [ off ]noopt [ off ] [ off ]null tex. stripping [ on ] [ on ]notjunc [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1584 (0.10 seconds)Warning: === LEAK in hull 0 ===Entity light @ ( 588,-546, 104)Error: A LEAK is a hole in the map, where the inside of it is exposed to the(unwanted) outside region. The entity listed in the error is just a helpfulindication of where the beginning of the leak pointfile starts, so thebeginning of the line can be quickly found and traced to until reaching theoutside. Unless this entity is accidentally on the outside of the map, itprobably should not be deleted. Some complex rotating objects entities needtheir origins outside the map. To deal with these, just enclose the originbrush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...923 (0.05 seconds)Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 500...856 (0.04 seconds)Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 500...964 (0.05 seconds)Warning: === LEAK in hull 3 ===Entity light @ ( 282,-696, 108)0.91 seconds elapsed
----- END hlbsp -----