Baska bir forumda istegimi belirttim ve saolsun plugini verdiler. Ihtiyaci olan varsa kodlar asagida. Yardimin icin tesekkürler
Kod:#include <amxmodx> #include <hamsandwich> #include <zp50_core> #include <zp50_gamemodes> #define _PLUGIN "[ZP50] Respawn System" #define _AUTHOR "H.RED.ZONE" #define _VERSION "1.0" #define TASK_AUTORESPAWN 100 #define ID_AUTORESPAWN (taskid - TASK_AUTORESPAWN) const Float:AUTORESPAWN_DELAY = 5.0 new _gGameModeNemesisID, _gGameModeSurvivorID, _gGameModeMultiID, _gGameModeInfectionID, _gGameModeSwarmID new _pCvarDeathMatch new _gMaxPlayers public plugin_init() { register_plugin(_PLUGIN, _VERSION, _AUTHOR) register_clcmd("joinclass","cmd_joinclass") register_menucmd(register_menuid("Terrorist_Select",1),511,"cmd_joinclass") register_menucmd(register_menuid("CT_Select",1),511,"cmd_joinclass") _gMaxPlayers = get_maxplayers() } public plugin_cfg() { _gGameModeNemesisID = zp_gamemodes_get_id("Nemesis Mode") _gGameModeSurvivorID = zp_gamemodes_get_id("Survivor Mode") _gGameModeMultiID = zp_gamemodes_get_id("Multiple Infection Mode") _gGameModeInfectionID = zp_gamemodes_get_id("Infection Mode") _pCvarDeathMatch = get_cvar_pointer("zp_deathmatch") _gGameModeSwarmID = zp_gamemodes_get_id("Swarm Mode") } public cmd_joinclass(id) { if (!get_pcvar_num(_pCvarDeathMatch)) return; if(zp_gamemodes_get_current() == _gGameModeInfectionID || zp_gamemodes_get_current() == _gGameModeMultiID || zp_gamemodes_get_current() == _gGameModeSwarmID) { set_task(AUTORESPAWN_DELAY, "auto_respawn_player", id+TASK_AUTORESPAWN) } } public auto_respawn_player(taskid) { if (is_user_alive(ID_AUTORESPAWN)) return; if( zp_gamemodes_get_current() == _gGameModeSurvivorID ) { zp_core_respawn_as_zombie(ID_AUTORESPAWN, true) } else if( zp_gamemodes_get_current() == _gGameModeNemesisID ) { zp_core_respawn_as_zombie(ID_AUTORESPAWN, false) } else if (!is_user_alive(ID_AUTORESPAWN) || get_pcvar_num(_pCvarDeathMatch) == 2 || (get_pcvar_num(_pCvarDeathMatch) == 3 && random_num(0, 1)) || (get_pcvar_num(_pCvarDeathMatch) == 4 && zp_core_get_zombie_count() < fnGetAlive()/2)) { zp_core_respawn_as_zombie(ID_AUTORESPAWN, true) } else { zp_core_respawn_as_zombie(ID_AUTORESPAWN, false) } ExecuteHamB(Ham_CS_RoundRespawn, ID_AUTORESPAWN) } fnGetAlive() { new iAlive, id for (id = 1; id <= _gMaxPlayers; id++) { if (is_user_alive(id)) iAlive++ } return iAlive; }


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