Kod:
#include <amxmodx>#include <amxmisc>
#include <fun>




public plugin_init()
{
    register_plugin("Disco Mode","1.1","GHW_Chronic")
    register_concmd("amx_disco","disco",ADMIN_LEVEL_A," Disco Mode <1/ON 0/OFF> ")
}




public check()
{
    new players[32], num
    get_players(players,num,"ah")
    for(new i=0;i<num;i++)
    {
        new num1 = random_num(0,255)
        new num2 = random_num(0,255)
        new num3 = random_num(0,255)
        new alpha = random_num(70,200)
        message_begin(MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},players[i])
        write_short(~0)
        write_short(~0)
        write_short(1<<12)
        write_byte(num1)
        write_byte(num2)
        write_byte(num3)
        write_byte(alpha)
        message_end()
        set_user_rendering(players[i],kRenderFxGlowShell,num1,num2,num3,kRenderTransAlpha,255)
    }
}




public disco(id,level,cid)
{
	new isim[33]
	get_user_name(id,isim,32)
	client_print(0,print_chat,"%s isimli admin disco eklentisini acti.")
	client_print(0,print_chat,"%s isimli admin disco eklentisini acti.")
    if(!cmd_access(id,level,cid,2))
    {
        return PLUGIN_HANDLED
    }




    new arg1[32]
    read_argv(1,arg1,31)




    if(equali(arg1,"1") || equali(arg1,"on"))
    {
        console_print(id,"[AMXX] Disco Mode Activated")
        client_print(0,print_chat,"[AMXX] W00t W00t. Disco Mode On!")
        set_task(0.5,"check",1337,"",0,"b")
    }
    else
    {
        remove_task(1337)




        console_print(id,"[AMXX] Disco Mode Off")
        client_print(0,print_chat,"[AMXX] Disco Mode Disabled :'(")




        set_task(0.2,"unglow")
    }
    return PLUGIN_HANDLED
}




public unglow()
{
    new players[32], num
    get_players(players,num,"h")
    for(new i=0;i<num;i++)
    {
        message_begin(MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},players[i])
        write_short(~0)
        write_short(~0)
        write_short(1<<12)
        write_byte(0)
        write_byte(0)
        write_byte(0)
        write_byte(0)
        message_end()




        set_user_rendering(players[i])
    }
}
Çalışır diye düşünüyorum. 'Server'e yüklemedim umarım sorun çözülür.