PHP- Kodu:
  /*
*   _______     _      _  __          __
*  | _____/   | |    | | \ \   __   / /
*  | |         | |    | |  | | /  \ | |
*  | |         | |____| |  | |/ __ \| |
*  | |   ___   | ______ |  |   /  \   |
*  | |  |_  |  | |    | |  |  /    \  |
*  | |    | |  | |    | |  | |      | |
*  | |____| |  | |    | |  | |      | |
*  |_______/   |_|    |_|  \_/      \_/
*
*
*
*  Last Edited: 01-05-08
*
*  ============
*   Changelog:
*  ============
*
*  v1.0
*    -Initial Release
*
*/
 
 
#define VERSION    "2.0"
 
 
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
 
 
new blah[33]
new blah2[33]
 
 
new const menu1_weapon_names_T[10][32] =
{
    "weapon_glock18", "400",
    "weapon_usp", "500",
    "weapon_p228", "600",
    "weapon_deagle", "650",
    "weapon_elite", "800"
}
 
 
new const menu1_weapon_names_CT[10][32] =
{
    "weapon_glock18", "400",
    "weapon_usp", "500",
    "weapon_p228", "600",
    "weapon_deagle", "650",
    "weapon_fiveseven", "750"
}
 
 
new const menu2_weapon_names_T[4][32] =
{
    "weapon_m3", "1700",
    "weapon_xm1014", "3000"
}
 
 
new const menu2_weapon_names_CT[4][32] =
{
    "weapon_m3", "1700",
    "weapon_xm1014", "3000"
}
 
 
new const menu3_weapon_names_T[8][32] =
{
    "weapon_mac10", "1400",
    "weapon_mp5navy", "1500",
    "weapon_ump45", "1700",
    "weapon_p90", "2350"
}
 
 
new const menu3_weapon_names_CT[8][32] =
{
    "weapon_tmp", "1250",
    "weapon_mp5navy", "1500",
    "weapon_ump45", "1700",
    "weapon_p90", "2350"
}
 
 
new const menu4_weapon_names_T[12][32] =
{
    "weapon_galil", "2000",
    "weapon_ak47", "2500",
    "weapon_scout", "2750",
    "weapon_sg552", "3500",
    "weapon_awp", "4750",
    "weapon_g3sg1", "5000"
}
 
 
new const menu4_weapon_names_CT[12][32] =
{
    "weapon_famas", "2250",
    "weapon_scout", "2750",
    "weapon_m4a1", "3100",
    "weapon_aug", "3500",
    "weapon_sg550", "4200",
    "weapon_awp", "4750"
}
 
 
new const menu5_weapon_names_T[2][32] =
{
    "weapon_m249", "5750"
}
 
 
new const menu5_weapon_names_CT[2][32] =
{
    "weapon_m249", "5750"
}
 
 
new const keys = 511
 
 
new maxplayers
new bool:justdropped[33]
 
 
new primcvar, seccvar
 
 
public plugin_init()
{
    register_plugin("CS Pickup Multiple Weapons",VERSION,"GHW_Chronic")
 
 
    //Old Style Menus
    register_menucmd(register_menuid("BuyPistol",1),keys,"hook_menu1")
    register_menucmd(register_menuid("BuyShotgun",1),keys,"hook_menu2")
    register_menucmd(register_menuid("BuySub",1),keys,"hook_menu3")
    register_menucmd(register_menuid("BuyRifle",1),keys,"hook_menu4")
    register_menucmd(register_menuid("BuyMachine",1),keys,"hook_menu5")
 
 
    //VGUI Menus
    register_menucmd(-29,keys,"hook_menu1")
    register_menucmd(-30,keys,"hook_menu2")
    register_menucmd(-32,keys,"hook_menu3")
    register_menucmd(-31,keys,"hook_menu4")
    register_menucmd(-33,keys,"hook_menu5")
 
 
    register_forward(FM_Touch,"FM_Touch_hook")
 
 
    register_clcmd("drop","dropped")
 
 
    maxplayers = get_maxplayers()
 
 
    primcvar = register_cvar("max_primary","3")
    seccvar = register_cvar("max_secnodary","3")
}
 
 
public dropped(id)
{
    justdropped[id]=true
    set_task(0.5,"notdropped",id)
}
 
 
public notdropped(id) justdropped[id]=false
 
 
public hook_menu1(id,key) return hook_menus(1,id,key)
public hook_menu2(id,key) return hook_menus(2,id,key)
public hook_menu3(id,key) return hook_menus(3,id,key)
public hook_menu4(id,key) return hook_menus(4,id,key)
public hook_menu5(id,key) return hook_menus(5,id,key)
 
 
public hook_menus(menu,id,key)
{
    //Send Info to the weapon handler function.
    static weapon[32]
    new CsTeams:team = cs_get_user_team(id)
    switch(menu)
    {
        case 1:
        {
            switch(team)
            {
                case CS_TEAM_T: format(weapon,31,menu1_weapon_names_T[key*2])
                case CS_TEAM_CT: format(weapon,31,menu1_weapon_names_CT[key*2])
            }
        }
        case 2:
        {
            switch(team)
            {
                case CS_TEAM_T: format(weapon,31,menu2_weapon_names_T[key*2])
                case CS_TEAM_CT: format(weapon,31,menu2_weapon_names_CT[key*2])
            }
        }
        case 3:
        {
            switch(team)
            {
                case CS_TEAM_T: format(weapon,31,menu3_weapon_names_T[key*2])
                case CS_TEAM_CT: format(weapon,31,menu3_weapon_names_CT[key*2])
            }
        }
        case 4:
        {
            switch(team)
            {
                case CS_TEAM_T: format(weapon,31,menu4_weapon_names_T[key*2])
                case CS_TEAM_CT: format(weapon,31,menu4_weapon_names_CT[key*2])
            }
        }
        case 5:
        {
            switch(team)
            {
                case CS_TEAM_T: format(weapon,31,menu5_weapon_names_T[key*2])
                case CS_TEAM_CT: format(weapon,31,menu5_weapon_names_CT[key*2])
            }
        }
    }
 
 
    new price
    switch(menu)
    {
        case 1:
        {
            switch(team)
            {
                case CS_TEAM_T: price = str_to_num(menu1_weapon_names_T[key*2 + 1])
                case CS_TEAM_CT: price = str_to_num(menu1_weapon_names_CT[key*2 + 1])
            }
        }
        case 2:
        {
            switch(team)
            {
                case CS_TEAM_T: price = str_to_num(menu2_weapon_names_T[key*2 + 1])
                case CS_TEAM_CT: price = str_to_num(menu2_weapon_names_CT[key*2 + 1])
            }
        }
        case 3:
        {
            switch(team)
            {
                case CS_TEAM_T: price = str_to_num(menu3_weapon_names_T[key*2 + 1])
                case CS_TEAM_CT: price = str_to_num(menu3_weapon_names_CT[key*2 + 1])
            }
        }
        case 4:
        {
            switch(team)
            {
                case CS_TEAM_T: price = str_to_num(menu4_weapon_names_T[key*2 + 1])
                case CS_TEAM_CT: price = str_to_num(menu4_weapon_names_CT[key*2 + 1])
            }
        }
        case 5:
        {
            switch(team)
            {
                case CS_TEAM_T: price = str_to_num(menu5_weapon_names_T[key*2 + 1])
                case CS_TEAM_CT: price = str_to_num(menu5_weapon_names_CT[key*2 + 1])
            }
        }
    }
    return handle_weapon(id,weapon,price)
}
 
 
public handle_weapon(id,weapon[32],price)
{
    //Check for if they already have it & if they have the cash.
    if(cs_user_has_weapon(id,get_weaponid(weapon)))
    {
        client_print(id,print_center,"You already own that weapon.")
        engclient_cmd(id,"menuselect","10")
        return PLUGIN_HANDLED
    }
 
 
    if(cs_get_user_money(id)<price)
    {
        client_print(id,print_center,"You have insufficient funds!")
        engclient_cmd(id,"menuselect","10")
        return PLUGIN_HANDLED
    }
 
 
    new weaptype = weapon_type(get_weaponid(weapon))
    if(weaptype==1 && count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==2 && count_weaps(id,2)>=get_pcvar_num(seccvar))
    {
        client_print(id,print_center,"You cannot carry anymore of that type!")
        engclient_cmd(id,"menuselect","10")
        return PLUGIN_HANDLED
    }
 
 
    //Give them their weapon and take their money.
    give_item(id,weapon)
    cs_set_user_money(id,cs_get_user_money(id) - price)
 
 
    //Close Menu so CS doesn't handle weapon buy.
    engclient_cmd(id,"menuselect","10")
    return PLUGIN_HANDLED
}
 
 
public FM_Touch_hook(weaponbox,id)
{
    if(id && id<=maxplayers && !justdropped[id] && is_user_alive(id) && !is_user_bot(id) && weaponbox>maxplayers && pev_valid(weaponbox))
    {
        static classname[64], trash[4]
        pev(weaponbox,pev_classname,classname,63)
        if(equali(classname,"weaponbox"))
        {
            //Support for most custom models.
            pev(weaponbox,pev_model,classname,63)
            replace(classname,63,"w_"," ")
            replace(classname,63,".mdl","")
            strbreak(classname,trash,3,classname,63)
            format(classname,63,"weapon_%s",classname)
 
 
            new ent = engfunc(EngFunc_FindEntityByString,maxplayers,"classname",classname)
            while(ent && pev_valid(ent))
            {
                if(pev(ent,pev_owner)==weaponbox)
                {
                    static weaponid
                    weaponid = get_weaponid(classname)
                    if(!cs_user_has_weapon(id,weaponid))
                    {
                        new weaptype = weapon_type(weaponid)
                        if(weaptype==1 && count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==2 && count_weaps(id,2)>=get_pcvar_num(seccvar))
                        {
                            break;
                        }
                        justdropped[id]=true
                        set_task(0.5,"notdropped",id)
                        give_item(id,classname)
                    }
 
 
                    static classname2[32]
                    pev(ent,pev_classname,classname2,31)
                    blah2[id]=cs_get_weapon_ammo(ent)
 
 
                    if(pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
                    if(pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent)
 
 
                    set_task(0.1,"give_ammo",id,classname2,31)
                    break;
                }
                ent = engfunc(EngFunc_FindEntityByString,ent,"classname",classname)
            }
        }
    }
}
 
 
public give_ammo(classname2[32],id)
{
    if(is_user_alive(id))
    {
        static Floatrigin[3]
        pev(id,pev_origin,origin)
        new ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,origin,20.0)
        while(ent && pev_valid(ent))
        {
            static classname[32]
            pev(ent,pev_classname,classname,31)
            if(equali(classname,classname2) && pev(ent,pev_owner)==id)
            {
                cs_set_weapon_ammo(ent,blah2[id])
                break;
            }
            ent = engfunc(EngFunc_FindEntityInSphere,ent,origin,20.0)
        }
    }
    blah[id]=0
}
 
 
/*
* Types:
* 1 = primary weps
* 2 = secondary weps
*/
public count_weaps(id,type)
{
    if(!is_user_alive(id))
    {
        return PLUGIN_HANDLED
    }
    new num, num2, weapons[32]
    cs_get_user_weapons(id,weapons,num2)
    switch(type)
    {
        case 2:
        {
            for(new i=0;i<num2;i++)
            {
                if(weapons[i]==1 || weapons[i]==10 || weapons[i]==11 || weapons[i]==16 || weapons[i]==26 || weapons[i]==17) num++
            }
        }
        default:
        {
            for(new i=0;i<num2;i++)
            {
                if(weapons[i]==30 || weapons[i]==8 || weapons[i]==12 || weapons[i]==13 || weapons[i]==14 || weapons[i]==15 || weapons[i]==18 || weapons[i]==19 || weapons[i]==20 || weapons[i]==21 || weapons[i]==22 || weapons[i]==23 || weapons[i]==24 || weapons[i]==27 || weapons[i]==28 || weapons[i]==3 || weapons[i]==5 || weapons[i]==7) num++
            }
        }
    }
    return num;
}
 
 
public cs_get_user_weapons(id,weapons[32],& num)
{
    num=0
    new ent, origin[3], classname[32], owner
    pev(id,pev_origin,origin)
    ent = engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
    while(ent)
    {
        owner = pev(ent,pev_owner)
        if(owner==id)
        {
            pev(ent,pev_classname,classname,31)
            if(containi(classname,"weapon_")==0)
            {
                weapons[num] = get_weaponid(classname)
                num++
            }
        }
        ent = engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
    }
    return 1;        
}
 
 
/*
* Returns 1 for primary weapon
* and 2 for secondary weapon
*/
public weapon_type(weapid)
{
    if(weapid==1 || weapid==10 || weapid==11 || weapid==16 || weapid==26 || weapid==17) return 2;
    return 1;
}
 
 
/*
* 
*/
public cs_user_has_weapon(id,weapid)
{
    new ent, origin[3], classname[32], owner, weapname[32]
    get_weaponname(weapid,weapname,31)
    pev(id,pev_origin,origin)
    ent = engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
    while(ent)
    {
        owner = pev(ent,pev_owner)
        if(owner==id)
        {
            pev(ent,pev_classname,classname,31)
            if(equali(classname,weapname))
            {
                return 1;
            }
        }
        ent = engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
    }
    return 0;
}
 
 
/*
*Code for giving BPAmmo
public give_ammo2(params[2],id)
{
    if(pev_valid(params[1]))
    {
        new bpammo
        switch(params[0])
        {
            //case 16: bpammo = get_pdata_int(params[1],43591)
            //case 17: bpammo = get_pdata_int(params[1],5189)
            default: bpammo = 0
        }
        engfunc(EngFunc_RemoveEntity,params[1])
        cs_set_user_bpammo(id,params[0],cs_get_user_bpammo(id,params[0]) + bpammo)
    }
    blah[id]=0
}
 
 
*Code for finding offsets. Will need for later.
    for(new i=0;i<=50000;i++) if(get_pdata_int(param[0],i)==24) client_print(0,print_chat,"%d",i)
    client_print(0,print_chat,"%d. %d",5189,get_pdata_int(param[0],5189))
*/ 
  
  Dene kardeşim.