#include <amxmodx>
#include <cstrike>
#include <engine>
#include <cstrike>
#include <fakemeta>

stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

new
sevmek[33]
new
cvar_enable
new MODEL_MARK[] = "models/mark/LawPelerin2.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaz
new P_Glow

static const PLUGIN_NAME[] = "Munzur"
static const PLUGIN_AUTHOR[] = "k4davra"
static const PLUGIN_VERSION[] = "1.2"

public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
cvar_enable = register_cvar("Munzur_Pelerin", "1")
P_Glow = register_cvar("hat_glow", "2") //0=None,1=GlowWithPlayer,2=TeamColor
}

public
plugin_precache()
{
precache_model(MODEL_MARK)

force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")
}

public
client_connect(id)
{
if(
sevmek[id] > 0)
remove_entity(sevmek[id])
sevmek[id] = 0
}

public
client_disconnect(id)
{
if(
sevmek[id] > 0)
remove_entity(sevmek[id])
sevmek[id] = 0
}

public
client_PreThink(id)
{
if(!
is_user_connected(id))
return
PLUGIN_CONTINUE

if(!is_user_alive(id) && sevmek[id] > 0)
{
remove_entity(sevmek[id])
sevmek[id] = 0

return PLUGIN_CONTINUE
}

if (!(
get_user_flags(id) & ADMIN_LEVEL_H))
{
remove_entity(sevmek[id])
sevmek[id] = 0

return PLUGIN_CONTINUE
}

if(!
get_pcvar_num(cvar_enable))
return
PLUGIN_CONTINUE

if(!is_user_alive(id))
return
PLUGIN_CONTINUE

if(sevmek[id] < 1)
{
sevmek[id] = create_entity("info_target")
if(
sevmek[id] > 0)
{
entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_edict(sevmek[id], EV_ENT_aiment, id)
entity_set_model(sevmek[id], MODEL_MARK)
glowhat(id)
}
}

if (
sevmek[id] > 0)
{
new
modelID = get_model_id(id)
entity_set_int(sevmek[id], EV_INT_body, modelID)
}

if(
sevmek[id] < 1)
return
PLUGIN_CONTINUE

return PLUGIN_CONTINUE
}

new
modelname[9][] ={
"gign",
"gsg9",
"sas",
"urban",
"vip",
"arctic",
"guerilla",
"leet",
"terror"
}

public
get_model_id(id)
{
new
modelStr[32], iNum=32, modelID
get_user_info
(id,"model",modelStr,iNum)

for(new
i = 0; i < 9; i++)
{
if (
equali (modelStr, modelname[i]) )
{
modelID = i
}
}
return
modelID
}

glowhat(id) {
if (!
pev_valid(sevmek[id])) return
if (
get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled
set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell)
if (
get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat
new Float:curcolors[3], Float:curamt
pev
(id, pev_rendercolor, curcolors)
pev(id, pev_renderamt, curamt)
set_pev(sevmek[id], pev_rendercolor, curcolors)
set_pev(sevmek[id], pev_renderamt, curamt)
} else {
//If Team Specific, Red=T, Blue=CT
if (get_user_team(id) == 1) {
set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})
} else if (
get_user_team(id) == 2) {
set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})
}
set_pev(sevmek[id], pev_renderamt, 50.0)
}
} else {
set_pev(sevmek[id], pev_renderfx, kRenderFxNone)
set_pev(sevmek[id], pev_renderamt, 0.0)
}
fm_set_entity_visibility(sevmek[id], 1)
return
}


- - - - - - - - - -

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <cstrike>
#include <fakemeta>

stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

new
sevmek[33]
new
cvar_enable
new MODEL_MARK[] = "models/mark/LawPelerin2.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaz
new P_Glow

static const PLUGIN_NAME[] = "Munzur"
static const PLUGIN_AUTHOR[] = "k4davra"
static const PLUGIN_VERSION[] = "1.2"

public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
cvar_enable = register_cvar("Munzur_Pelerin", "1")
P_Glow = register_cvar("hat_glow", "2") //0=None,1=GlowWithPlayer,2=TeamColor
}

public
plugin_precache()
{
precache_model(MODEL_MARK)

force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")
}

public
client_connect(id)
{
if(
sevmek[id] > 0)
remove_entity(sevmek[id])
sevmek[id] = 0
}

public
client_disconnect(id)
{
if(
sevmek[id] > 0)
remove_entity(sevmek[id])
sevmek[id] = 0
}

public
client_PreThink(id)
{
if(!
is_user_connected(id))
return
PLUGIN_CONTINUE

if(!is_user_alive(id) && sevmek[id] > 0)
{
remove_entity(sevmek[id])
sevmek[id] = 0

return PLUGIN_CONTINUE
}

if (!(
get_user_flags(id) & ADMIN_LEVEL_H))
{
remove_entity(sevmek[id])
sevmek[id] = 0

return PLUGIN_CONTINUE
}

if(!
get_pcvar_num(cvar_enable))
return
PLUGIN_CONTINUE

if(!is_user_alive(id))
return
PLUGIN_CONTINUE

if(sevmek[id] < 1)
{
sevmek[id] = create_entity("info_target")
if(
sevmek[id] > 0)
{
entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_edict(sevmek[id], EV_ENT_aiment, id)
entity_set_model(sevmek[id], MODEL_MARK)
glowhat(id)
}
}

if (
sevmek[id] > 0)
{
new
modelID = get_model_id(id)
entity_set_int(sevmek[id], EV_INT_body, modelID)
}

if(
sevmek[id] < 1)
return
PLUGIN_CONTINUE

return PLUGIN_CONTINUE
}

new
modelname[9][] ={
"gign",
"gsg9",
"sas",
"urban",
"vip",
"arctic",
"guerilla",
"leet",
"terror"
}

public
get_model_id(id)
{
new
modelStr[32], iNum=32, modelID
get_user_info
(id,"model",modelStr,iNum)

for(new
i = 0; i < 9; i++)
{
if (
equali (modelStr, modelname[i]) )
{
modelID = i
}
}
return
modelID
}

glowhat(id) {
if (!
pev_valid(sevmek[id])) return
if (
get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled
set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell)
if (
get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat
new Float:curcolors[3], Float:curamt
pev
(id, pev_rendercolor, curcolors)
pev(id, pev_renderamt, curamt)
set_pev(sevmek[id], pev_rendercolor, curcolors)
set_pev(sevmek[id], pev_renderamt, curamt)
} else {
//If Team Specific, Red=T, Blue=CT
if (get_user_team(id) == 1) {
set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})
} else if (
get_user_team(id) == 2) {
set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})
}
set_pev(sevmek[id], pev_renderamt, 50.0)
}
} else {
set_pev(sevmek[id], pev_renderfx, kRenderFxNone)
set_pev(sevmek[id], pev_renderamt, 0.0)
}
fm_set_entity_visibility(sevmek[id], 1)
return
}