Selamun aleykum. Beyler ben map yapıyorum fakat bsp çıkardıktan sonra panele yükleyince server açılmıyor. Wad'ı gömdüm ve res dosyasını attım. Oyun dolarken oyundan atıyor.
Log : Kod:
** Executing...** Command: Change Directory
** Parameters: "D:\Valve"
** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -wadinclude Days.wad
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe d:\valve\cstrike\maps\jail_bm_sekenzi -wadinclude Days.wad
Entering d:\valve\cstrike\maps\jail_bm_sekenzi.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Days.wad]
23 brushes (totalling 170 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
Using Wadfile: \valve\valve\halflife.wad
- Contains 47 used textures, 46.08 percent of map (3116 textures in wad)
Including Wadfile: \valve\cstrike\days.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '10492203_729839'
- Warning: Larger than expected texture (3400812 bytes): 'GRASS1'
- Warning: Larger than expected texture (3400812 bytes): 'GRASS15'
- Warning: Larger than expected texture (361212 bytes): 'BLOODYMARY'
- Warning: Larger than expected texture (519312 bytes): 'BANNER'
- Warning: Larger than expected texture (329932 bytes): 'REKLAM'
- Warning: Larger than expected texture (476812 bytes): 'WINTERISCOMING1'
- Warning: Larger than expected texture (1904812 bytes): 'WINTER2'
- Contains 55 used textures, 53.92 percent of map (1733 textures in wad)
added 12 additional animating textures.
Texture usage is at 3.23 mb (of 4.00 mb MAX)
1.14 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe d:\valve\cstrike\maps\jail_bm_sekenzi
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3560 (0.14 seconds)
BSP generation successful, writing portal file 'd:\valve\cstrike\maps\jail_bm_sekenzi.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2738 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2347 (0.07 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3143 (0.11 seconds)
1.78 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlvis.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -full
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlvis.exe d:\valve\cstrike\maps\jail_bm_sekenzi -full
2162 portalleafs
7695 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (965.84 seconds)
average leafs visible: 743
g_visdatasize:365390 compressed from 585902
966.95 seconds elapsed [16m 6s]
----- END hlvis -----
** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlrad.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -sparse
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlrad.exe d:\valve\cstrike\maps\jail_bm_sekenzi -sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\Asus\Desktop\hlcsg\lights.rad']
[59 texlights parsed from 'C:\Users\Asus\Desktop\hlcsg\lights.rad']
11872 faces
Create Patches : 70368 base patches
0 opaque faces
613131 square feet [88290992.00 square inches]
3 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.22 seconds)
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (210.42 seconds)
visibility matrix : 78.1 megs
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (147.37 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.42 seconds)
Transfer Lists : 228680430 : 228.68M transfers
Indices : 104974564 : 100.11M bytes
Data : 914721720 : 872.35M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.01 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.51 seconds)
398.47 seconds elapsed [6m 38s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi.bsp" "D:\Valve\cstrike\maps\jail_bm_sekenzi.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi.pts" "D:\Valve\cstrike\maps\jail_bm_sekenzi.pts"
** Executing...
** Command: Copy File
** Parameters: +map "jail_bm_sekenzi" -game cstrike -dev -console +deathmatch 1