Kod:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#define PLUGIN "Paint"
#define VERSION "3.1"
#define AUTHOR "stupok69"
#define MAX_PLAYERS 32
new Float:origin[MAX_PLAYERS+1][3]
new prethink_counter[MAX_PLAYERS+1]
new bool:is_drawing[MAX_PLAYERS+1]
new bool:is_holding[MAX_PLAYERS+1]
new spriteid
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("+paint", "paint_devam")
register_clcmd("-paint", "paint_devam")
register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0)
}
public plugin_precache()
{
spriteid = precache_model("sprites/lgtning.spr")
}
public paint_devam(id){
if (get_user_team(id) == 2)
{
static cmd[2]
read_argv(0, cmd, 1)
switch(cmd[0])
{
case '+': is_drawing[id] = true
case '-': is_drawing[id] = false
}
}
return PLUGIN_HANDLED
}
public forward_FM_PlayerPreThink(id)
{
if(prethink_counter[id]++ > 5)
{
if(is_drawing[id] && !is_aiming_at_sky(id))
{
static Float:cur_origin[3], Float:distance
cur_origin = origin[id]
if(!is_holding[id])
{
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
is_holding[id] = true
return FMRES_IGNORED
}
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
distance = get_distance_f(origin[id], cur_origin)
if(distance > 2)
{
draw_line(origin[id], cur_origin)
}
}
else
{
is_holding[id] = false
}
prethink_counter[id] = 0
}
return FMRES_IGNORED
}
stock draw_line(Float:origin1[3], Float:origin2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, origin1[0])
engfunc(EngFunc_WriteCoord, origin1[1])
engfunc(EngFunc_WriteCoord, origin1[2])
engfunc(EngFunc_WriteCoord, origin2[0])
engfunc(EngFunc_WriteCoord, origin2[1])
engfunc(EngFunc_WriteCoord, origin2[2])
write_short(spriteid)
write_byte(0)
write_byte(10)
write_byte(255)
write_byte(50)
write_byte(0)
write_byte(random(255))
write_byte(random(255))
write_byte(random(255))
write_byte(255)
write_byte(0)
message_end()
}
stock fm_get_aim_origin(index, Float:origin[3])
{
static Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)
static Float:dest[3]
pev(index, pev_v_angle, dest)
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0, dest)
xs_vec_add(start, dest, dest)
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
get_tr2(0, TR_vecEndPos, origin)
return 1
}
stock move_toward_client(id, Float:origin[3])
{
static Float:player_origin[3]
pev(id, pev_origin, player_origin)
origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0
origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0
origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0
}
bool:is_aiming_at_sky(index)
{
new Float:origin[3];
fm_get_aim_origin(index, origin);
return engfunc(EngFunc_PointContents, origin) == CONTENTS_SKY;
}