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  1. #111
    er er
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    12

    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    süper çalışıyo

  2. #112
    er banned
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    0

    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    mütişe benziyo denicem

  3. #113
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    12

    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    saol

  4. #114
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    13

    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    Çok sie go

  5. #115
    cavus er
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    12

    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    Smasını buldum fakat içinde 120 saniye namına birşey bulamadım birde siz bakın
    PHP- Kodu:
    // Ğ‘оÑÑ Ñкачан Ñ Ñайта Zombie-Mod.ru
    #include <amxmodx>
    #include <amxmisc>
    #include <engine>
    #include <cstrike>
    #include <hamsandwich>
    #include <fakemeta>
    #include <fun>
    #include <zombieplague>

    #define PLUGIN "[ZS] Alien Boss"
    #define VERSION "3.0"
    #define AUTHOR "Remake muxaz"

    #define ANIM_DUMMY 0
    #define ANIM_DEATH 1
    #define ANIM_IDLE 2
    #define ANIM_WALK 3
    #define ANIM_RUN 4
    #define ANIM_SHOCKWAVE 5
    #define ANIM_JUSTICESWING 6
    #define ANIM_MAHADASH 7

    #define ALIEN_HEALTH 100000.0 // Ğ–изнь Ğ‘оÑÑĞ°
    //#define ALIEN_BONUS_KILL 5000 // Ğ‘онуѠдлѠубийÑтва Ğ‘оÑÑĞ°
    #define ALIEN_ATTACK_DELAY 1.0 // ĞŸÑ€Ğ¾Ğ¼ĞµĞ¶ÑƒÑ‚ок Ğ¼ĞµĞ¶Ğ´Ñƒ Ğ°Ñ‚аками Ğ‘оÑÑĞ°
    #define ALIEN_ATTACK_DISTANCE 160.0 // Ğ”иÑтанциѠдлѠатаки Ğ‘оÑÑĞ°
    #define ALIEN_DASH_DISTANCE 200.0 // Ğ”иÑтанциѠна ĞºĞ°Ñ‚оруѠБоÑѠпрыгает

    #define ALIEN_JUMP_AFTER_SWING_COUNT 4 // ĞÑ‚Ñчет Ğ¼ĞµĞ¶Ğ´Ñƒ Ñкиллами

    #define ALIEN_TASK 231211
    #define ALIEN_TASK1 113713
    #define ALIEN_TASK2 123714
    #define ALIEN_TASK3 133715
    #define ALIEN_TASK4 143716

    // Agression one - 1-ый ÑƒÑ€Ğ¾Ğ²ĞµĞ½Ğ¸Ñ‚ÑŒ Ğ°Ğ³Ñ€ĞµÑÑи
    #define ALIEN_SPEED_AG1 220 // Ğ¡ĞºĞ¾Ñ€Ğ¾ÑÑ‚ÑŒ Ğ‘оÑÑĞ° Ğ¿Ñ€Ğ¸ 1 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_DAMAGE_ATTACK_AG1 100.0 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑĞ° Ğ¿Ñ€Ğ¸ 1 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_DASH_DAMAGE_AG1 100 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑĞ° Ğ¿Ñ€Ğ¸ Ğ¸Ñпользование Ñкилла Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_SHOCK_SCREEN_RADIUS_AGRES1 800 // Ğ*адиуѠтрÑÑки Ğ¸ ÑƒÑ€Ğ¾Ğ½Ğ° Ğ¿Ñ€Ğ¸ Ğ²Ğ¾Ğ»Ğ½Ğµ Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_SHOCK_SCREEN_DAMAGE_AGRES1 50 // Ğ£Ñ€Ğ¾Ğ½ Ğ¾Ñ‚ Ğ²Ğ¾Ğ»Ğ½Ñ‹ Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии

    // Agression two - 2-ой ÑƒÑ€Ğ¾Ğ²ĞµĞ½ÑŒ Ğ°Ğ³Ñ€ĞµÑÑи ĞºĞ¾Ğ³Ğ´Ğ° Ğ¼ĞµĞ½ÑŒ 50 % Ğ¶Ğ¸Ğ·Ğ½Ğ¸ Ñƒ Ğ°Ğ»Ğ¸ĞµĞ½Ğ°
    #define ALIEN_SPEED_AG2    260 // Ğ¡ĞºĞ¾Ñ€Ğ¾ÑÑ‚ÑŒ Ğ‘оÑÑĞ° Ğ¿Ñ€Ğ¸ 2 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_DAMAGE_ATTACK_AG2 100.0 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑĞ° Ğ¿Ñ€Ğ¸ 2 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_DASH_DAMAGE_AG2 150 // Ğ£Ñ€Ğ¾Ğ½ Ğ‘оÑÑĞ° Ğ¿Ñ€Ğ¸ Ğ¸Ñпользование Ñкилла Ğ² 2 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_SHOCK_SCREEN_RADIUS_AGRES2 500 // Ğ*адиуѠтрÑÑки Ğ¸ ÑƒÑ€Ğ¾Ğ½Ğ° Ğ¿Ñ€Ğ¸ Ğ²Ğ¾Ğ»Ğ½Ğµ Ğ² 1 Ğ°Ğ³Ñ€ĞµÑÑии
    #define ALIEN_SHOCK_SCREEN_DAMAGE_AGRES2 200 // Ğ£Ñ€Ğ¾Ğ½ Ğ¾Ñ‚ Ğ²Ğ¾Ğ»Ğ½Ñ‹ Ğ² 2 Ğ°Ğ³Ñ€ĞµÑÑии

    #define npc_classname     "zs_alien"
    #define npc_model         "models/zombie_plague/boss_alien.mdl" // ĞœĞ¾Ğ´ĞµĞ»ÑŒ Ğ‘оÑÑĞ°
    #define npc_sprite        "sprites/zombie_plague/boss_health.spr" // Ğ¡Ğ¿Ñ€Ğ°Ğ¹Ñ‚ Ğ¶Ğ¸Ğ·Ğ½Ğ¸ Ğ‘оÑÑĞ°
    #define SPRITE_Z         250 // Ğ’Ñ‹Ñота Ñпрайта Ğ¶Ğ¸Ğ·Ğ½Ğ¸

    new const g_AlienSound[][] = 

        
    "zombie_plague/boss_death.wav",
        
    "zombie_plague/boss_dash.wav",
        
    "zombie_plague/boss_swing.wav",
        
    "zombie_plague/boss_shokwave.wav"
    }

    new const 
    g_CountSound[][] = 

        
    "zombie_plague/vox/1.wav",
        
    "zombie_plague/vox/2.wav",
        
    "zombie_plague/vox/3.wav",
        
    "zombie_plague/vox/4.wav",
        
    "zombie_plague/vox/5.wav",
        
    "zombie_plague/vox/6.wav",
        
    "zombie_plague/vox/7.wav",
        
    "zombie_plague/vox/8.wav",
        
    "zombie_plague/vox/9.wav",
        
    "zombie_plague/vox/10.wav"
    }

    enum
    {
        
    FM_CS_TEAM_UNASSIGNED 0,
        
    FM_CS_TEAM_T,
        
    FM_CS_TEAM_CT,
        
    FM_CS_TEAM_SPECTATOR
    }

    new 
    Float:g_dmg[512]
    new 
    Float:g_distance[512]
    new 
    Float:g_lastat[512]
    new 
    Float:g_atdelay[512]
    new 
    g_speed[512]
    new 
    g_moves[512]
    new 
    g_alive[512]
    new 
    g_target[512]
    //new g_reward[512]
    new g_animrun[512]
    new 
    g_exprew[512]
    new 
    g_animattack[512]
    new 
    g_ability
    new g_timer
    new g_game_start
    new g_can_jump
    new g_maxplayers
    new g_pBeam
    new g_pSprite
    new g_jump_count[512]
    new 
    bool:start_swing[512]
    new 
    bool:start_knock[512]
    new 
    bool:g_bAlienLevel
    new spr_blood_dropspr_blood_spray
    new g_screenshake
    new const UNIT_SECOND = (1<<12)

    // HoLLyWooD
    #define TASK_CREATE_NPC     123124
    #define ALIEN_CREATE_TASK     21341
    new Float:g_fUserDamage[33]
    new 
    g_iRandomSkills ALIEN_JUMP_AFTER_SWING_COUNT;
    new 
    bool:g_bChangeLevel false;

    // Command for changelevel
    new const g_sVoteCommand[] = "amx_map de_cityrush";

    new 
    msgID_deathMsgmsgID_sayText;
    new 
    g_szName[33][32]

    public 
    plugin_init() 
    {
        
    register_plugin(PLUGINVERSIONAUTHOR)

        
    RegisterHam(Ham_Killed"info_target""npc_killed");
        
    RegisterHam(Ham_Killed"player""player_killed");
        
    RegisterHam(Ham_Think"info_target""npc_think");
        
    RegisterHam(Ham_TraceAttack"info_target""npc_traceattack");
        
    RegisterHam(Ham_TakeDamage"info_target""npc_takedamage")

        
    register_forward(FM_PlayerPreThink"fw_PlayerPreThink");
        
    register_forward(FM_UpdateClientData"fwd_UpdateClientData"1);

        
    register_logevent("round_end"2"1=Round_End")
        
    register_event("DeathMsg""event_death""ae")

        
    register_clcmd("+attack""block"g_timer)

        
    g_screenshake get_user_msgid("ScreenShake")
        
        
    g_maxplayers get_maxplayers()
        
        
    g_pSprite create_entity("info_target");
        
        
    entity_set_model(g_pSpritenpc_sprite);
        
        
    entity_set_int(g_pSpriteEV_INT_rendermodekRenderTransTexture);
        
    entity_set_float(g_pSpriteEV_FL_renderamt0.0);
        
        
    msgID_deathMsg get_user_msgid("DeathMsg");
        
    msgID_sayText get_user_msgid("SayText");
        
        
    register_message(msgID_deathMsg"msg_deathMsg")
    }

    public 
    plugin_precache()
    {
        new 
    mapname[32]
        
    get_mapname(mapnamecharsmax(mapname))
        
        if(
    equali(mapname"zp_boss_city"))
        {
            
    set_task(15.0"begin_create_npc"TASK_CREATE_NPC);
        }else{
            
    pause("ad");
        }
        
        
    precache_model(npc_model)
        
    precache_model(npc_sprite)

        new 
    i
        for(
    sizeof g_CountSound i++) 
        
    precache_sound(g_CountSound[i]); 

        for(
    sizeof g_AlienSound i++) 
        
    precache_sound(g_AlienSound[i]); 
        
        
    spr_blood_drop precache_model("sprites/blood.spr"
        
    spr_blood_spray precache_model("sprites/bloodspray.spr"
        
    g_pBeam precache_model"sprites/shockwave.spr" )
    }

    public 
    block(id
        return 
    PLUGIN_HANDLED;

    public 
    begin_create_npc(){
        
    spawn_alien();
    }

    public 
    client_connect(id){
        
    g_fUserDamage[id] = 0.0
    }

    public 
    spawn_alien()
    {    
        
    set_task(1.0"count_start"ALIEN_TASK)
        
    g_timer 15 //26
        
        
    set_task(16.0"create_alien"ALIEN_CREATE_TASK);
    }

    public 
    create_alien()
    {
        new 
    Float:origin[3];
        
        
    // Origins for center map
        
    origin[0] = -27.0
        origin
    [0] = 24.0
        origin
    [2] = 460.0

        origin
    [1] += 50.0
        
        
    new ent npc_alien_spawn(11);
         
        
    set_pev(entpev_originorigin);
        
        
    start_swing[ent] = false
        start_knock
    [ent] = false
        g_ability 
    false
        g_game_start 
    false
        g_jump_count
    [ent] = 0
        
        origin
    [2] += SPRITE_Z;
        
        
    entity_set_origin(g_pSpriteorigin);
        
        
    entity_set_int(g_pSpriteEV_INT_rendermodekRenderNormal);
        
    entity_set_float(g_pSpriteEV_FL_renderamt16.0);
        
        
    entity_set_float(g_pSpriteEV_FL_frame100.0);
        
        
    g_game_start true;
    }

    public 
    npc_alien_spawn(anim_runexprew)
    {
        new 
    ent create_entity("info_target"); 
        
        if(!
    ent) return 0;
        
        
    entity_set_string(entEV_SZ_classnamenpc_classname);
        
    entity_set_model(entnpc_model);
        
        
    entity_set_int(entEV_INT_iuser40); 
        
    entity_set_int(entEV_INT_solidSOLID_BBOX); 
        
    entity_set_int(entEV_INT_movetypeMOVETYPE_PUSHSTEP); 
        
        
    entity_set_float(entEV_FL_takedamage1.0);
        
    entity_set_float(entEV_FL_gravity1.0);
        
    entity_set_float(entEV_FL_healthALIEN_HEALTH);
        
    entity_set_float(entEV_FL_animtimeget_gametime());
        
    entity_set_float(entEV_FL_nextthinkget_gametime() + 1.0
        
        
    Util_PlayAnimation(entANIM_SHOCKWAVE);

        new 
    Floatmaxs[3] = { 16.016.060.0 }
        new 
    Floatmins[3] = {-16.0, -16.0, -36.0

        
    entity_set_size(entminsmaxs)

        
    g_alive[ent] = 1
        g_dmg
    [ent] = ALIEN_DAMAGE_ATTACK_AG1
        g_animrun
    [ent] = ANIM_RUN
        
    //g_reward[ent] = ALIEN_BONUS_KILL
        
    g_speed[ent] = ALIEN_SPEED_AG1
        g_distance
    [ent] = ALIEN_ATTACK_DISTANCE
        g_atdelay
    [ent] = ALIEN_ATTACK_DELAY
        g_lastat
    [ent] = 0.0
        g_exprew
    [ent] = exprew
        g_target
    [ent] = find_closes_enemy(ent)

        
    set_task(5.0"update_target"ent)

        return 
    ent;
    }

    public 
    npc_think(ent

        if(!
    is_valid_ent(ent)) 
            return; 

        static 
    className[32], animation
        
    animation 0;
        
    entity_get_string(entEV_SZ_classnameclassNamecharsmax(className)) 

        if(!
    equali(classNamenpc_classname))
            return; 
        
        if (!
    g_bAlienLevel)
            if (
    entity_get_float(entEV_FL_health) <= (ALIEN_HEALTH 2.0))
            {
                
    g_bAlienLevel true;
                
                
    g_speed[ent] = ALIEN_SPEED_AG2;
                
    g_dmg[ent] = ALIEN_DAMAGE_ATTACK_AG2;
            }
        
        if(
    g_alive[ent])
        {
            new 
    Float:vecOrigin[3];
            
            
    entity_get_vector(entEV_VEC_originvecOrigin);
            
            
    vecOrigin[2] += SPRITE_Z;
            
            
    entity_set_origin(g_pSpritevecOrigin);
            
            if(
    g_game_start)
            {
                new 
    Float:velocity[3]
                
    pev(ent,pev_velocity,velocity)
                
    velocity[0] += velocity[1] + velocity[2]

                if(!
    is_user_alive(g_target[ent]))
                    
    g_target[ent] = find_closes_enemy(ent)
            
                new 
    Float:angle[3], Float:zmaim[3]
                
    pev(g_target[ent], pev_originzmaim)
                
    aim_at_origin(entzmaimangle)
                
    angle[0] = 0.0
                entity_set_vector
    (entEV_VEC_anglesangle)

                if(
    g_target[ent])
                {
                    new 
    Float:origins[3]
                    
    pev(entpev_originorigins)
                    new 
    Float:flDistance get_distance_f(originszmaim)
     
                    if(
    flDistance170.0)
                    {
                        if(
    g_moves[ent])
                        {
                            
    zmaim[0] += random_num(1, -1) * 80.0
                            zmaim
    [1] += random_num(1, -1) * 80.0
                            g_moves
    [ent] -= 1
                        
    }
                        else if(!
    g_moves[ent] && random_num(15) == 1)
                            
    g_moves[ent] = 20
                    
    }
                    if(
    flDistance <= ALIEN_ATTACK_DISTANCEg_moves[ent] = 0
                    
    if(flDistance <= g_distance[ent] && get_gametime() - g_lastat[ent] > g_atdelay[ent])
                    {
                        if(!
    start_swing[ent] && !start_knock[ent])
                        {
                            
    g_lastat[ent] = get_gametime()
            
                            new 
    anim ANIM_JUSTICESWING

                            Util_PlayAnimation
    (entANIM_IDLE)
                            
    Util_PlayAnimation(entanim)
                            
                            
    ExecuteHamB(Ham_TakeDamageg_target[ent] , 00g_dmg[ent], DMG_BULLET);
                            
                            
    set_task(2.0"reset_swing"ent ALIEN_TASK3)
                            
    start_swing[ent] = true
                            g_animattack
    [ent] = anim
                        
                            
    if(anim == ANIM_JUSTICESWING)
                                
    emit_sound(entCHAN_VOICEg_AlienSound[2], VOL_NORMATTN_NORM0PITCH_NORM)
                        
                            if(
    g_jump_count[ent] < g_iRandomSkills)
                                
    g_jump_count[ent]++
                        }
                    }
                    else
                    {                
                        new 
    Float:frames
                        
    if(g_animattack[ent] == ANIM_JUSTICESWINGframes 1.5
            
                        
    if(get_gametime() - g_lastat[ent] > frames)
                        {
                            if(
    flDistance <= g_distance[ent])
                                
    Util_PlayAnimation(entANIM_IDLE)
                            else
                            {
                                if(
    g_jump_count[ent] == g_iRandomSkills && flDistance <= 400.0)
                                {
                                    
    // change skill delay
                                    
    g_iRandomSkills random_num(2,4);
                                    
                                    if(!
    task_exists(ent ALIEN_TASK2) && !task_exists(ent ALIEN_TASK1))
                                    {
                                        new 
    task_args[4]
                                        
    task_args[0] = ent
                                        task_args
    [1] = floatround(zmaim[0]*100000floatround_floor)
                                        
    task_args[2] = floatround(zmaim[1]*100000floatround_floor)
                                        
    task_args[3] = floatround(zmaim[2]*100000floatround_floor)
                                    
                                        if(!
    g_ability)
                                        {
                                            
    g_ability true
                                            Util_PlayAnimation
    (entANIM_MAHADASH)
                                            
    emit_sound(entCHAN_VOICEg_AlienSound[1], VOL_NORMATTN_NORM0PITCH_NORM)
                                    
                                            
    set_task(0.8"go_jump"ent ALIEN_TASK1task_args4)
                                            
                                            
    animation 1;
                                        }
                                        else
                                        {
                                            if (
    entity_get_float(entEV_FL_health) > (ALIEN_HEALTH 2))
                                            {
                                                
    server_print("--------- 1");
                                                
    Util_PlayAnimation(entANIM_SHOCKWAVE)
                                                
    start_knock[ent] = true
                                                set_task
    (2.1"go_knock_agres1"ent ALIEN_TASK1task_args4)
                                            }
                                            else if (
    entity_get_float(entEV_FL_health) <= (ALIEN_HEALTH 2))
                                            {
                                                
    server_print("--------- 2");
                                                
    Util_PlayAnimation(entANIM_SHOCKWAVE)
                                                
    start_knock[ent] = true
                                                set_task
    (2.1"go_knock_agres2"ent ALIEN_TASK1task_args4)
                                            }
                                            
                                            
    animation 2;
                                        }
                                    }
                                }
                                else
                                {
                                    
    ent_move_to(entzmaimg_speed[ent])
                                    
    Util_PlayAnimation(entg_animrun[ent])
                                }
                            }
                        }
                    }
                }
                if(!
    g_target[ent]) Util_PlayAnimation(entANIM_IDLE)
            }
            else if(
    g_can_jump)
                
    Util_PlayAnimation(entANIM_IDLE)
            else
                
    Util_PlayAnimation(entANIM_IDLE)
            if(
    animation == 1)
                
    entity_set_float(entEV_FL_nextthinkget_gametime() + 0.8); 
            else if(
    animation == 2)
                
    entity_set_float(entEV_FL_nextthinkget_gametime() + 2.1); 
            else
                
    entity_set_float(entEV_FL_nextthinkget_gametime() + 0.01); 
        }
    }

    public 
    check_dash_damage(entid)
    {
        
    ent ent ALIEN_TASK4
        
        
    for(new 0g_maxplayersi++)
        {
            if(
    is_user_alive(i))
            {
                new 
    Float:range_distance entity_range(enti)
                new 
    health get_user_health(i)
                
                if(
    ALIEN_DASH_DISTANCE floatround(range_distance) < ALIEN_ATTACK_DISTANCE)
                {            
                    if (
    g_bAlienLevel)
                    {
                        if(
    health ALIEN_DASH_DAMAGE_AG2 0)
                            
    set_user_health(ihealth ALIEN_DASH_DAMAGE_AG2)
                        else
                        {
                            
    user_silentkill(i)
                            
    message_begin(MSG_ALLget_user_msgid("DeathMsg"))
                            
    write_byte(ent)
                            
    write_byte(i)
                            
    write_byte(0)
                            
    write_string("Boss Alien")
                            
    message_end()
                        }
                    }
                    else
                    {
                        if(
    health ALIEN_DASH_DAMAGE_AG1 0)
                            
    set_user_health(ihealth ALIEN_DASH_DAMAGE_AG1)
                        else
                        {
                            
    user_silentkill(i)
                            
    message_begin(MSG_ALLget_user_msgid("DeathMsg"))
                            
    write_byte(ent)
                            
    write_byte(i)
                            
    write_byte(0)
                            
    write_string("Boss Alien")
                            
    message_end()
                        }
                    }
                }
            }
        }
    }

    public 
    go_knock_agres1(args[], id)
    {
        new 
    ent args[0]
        new 
    Float:origin[3]
        
        
    pev(ent,pev_origin,origin)
        
    message_begin(MSG_BROADCASTSVC_TEMPENTITY );
        
    write_byte(TE_BEAMCYLINDER)
        
    write_coord(floatround(origin[0]))
        
    write_coord(floatround(origin[1]))
        
    write_coord(floatround(origin[2])-16)
        
    write_coord(floatround(origin[0]))
        
    write_coord(floatround(origin[1]))
        
    write_coord(floatround(0.0))
        
    write_short(g_pBeam// sprite
        
    write_byte(0// startframe
        
    write_byte(0// framerate
        
    write_byte(25// life
        
    write_byte(60// width
        
    write_byte(0// noise
        
    write_byte(255// red
        
    write_byte(255// green
        
    write_byte(0// blue
        
    write_byte(200// brightness
        
    write_byte(0// speed
        
    message_end()
        
            
    emit_sound(entCHAN_VOICEg_AlienSound[3], VOL_NORMATTN_NORM0PITCH_NORM)
        
        
    set_task(1.0"reset_knock"ent ALIEN_TASK2)

        static 
    Float:flOrigin[3] , Float:flDistance Float:flSpeed
        
    for(new iVictim=1;iVictim <= 32;iVictim++)
        {
            new 
    health get_user_health(iVictim)

            if(
    is_user_connected(iVictim) && is_user_alive(iVictim))
            {
                
    pev(iVictimpev_originflOrigin)
                
    flDistance get_distance_f originflOrigin )   

                if(
    flDistance <= ALIEN_SHOCK_SCREEN_RADIUS_AGRES1)
                {
                    
    ScreenShake(iVictim)

                    
    flSpeed 1400.0
                   
                    
    static Float:flNewSpeed
                    flNewSpeed 
    flSpeed * ( 1.0 - ( flDistance 1000.0 ) )
                    
    set_user_health(iVictimhealth ALIEN_SHOCK_SCREEN_DAMAGE_AGRES1)
                   
                    static 
    Float:flVelocity ]
                    
    get_speed_vector originflOriginflNewSpeedflVelocity )
                   
                    
    set_pev iVictimpev_velocity,flVelocity )
                }
            }
        }
    }

    public 
    go_knock_agres2(args[], id)
    {
        new 
    ent args[0]
        new 
    Float:origin[3]
        
        
    pev(ent,pev_origin,origin)
        
    message_begin(MSG_BROADCASTSVC_TEMPENTITY );
        
    write_byte(TE_BEAMCYLINDER)
        
    write_coord(floatround(origin[0]))
        
    write_coord(floatround(origin[1]))
        
    write_coord(floatround(origin[2])-16)
        
    write_coord(floatround(origin[0]))
        
    write_coord(floatround(origin[1]))
        
    write_coord(floatround(0.0))
        
    write_short(g_pBeam// sprite
        
    write_byte(0// startframe
        
    write_byte(0// framerate
        
    write_byte(10// life
        
    write_byte(60// width
        
    write_byte(0// noise
        
    write_byte(250// red
        
    write_byte(0// green
        
    write_byte(0// blue
        
    write_byte(200// brightness
        
    write_byte(0// speed
        
    message_end()
        
            
    emit_sound(entCHAN_VOICEg_AlienSound[3], VOL_NORMATTN_NORM0PITCH_NORM)
        
        
    set_task(1.0"reset_knock"ent ALIEN_TASK2)

        static 
    Float:flOrigin[3] , Float:flDistance Float:flSpeed
        
    for(new iVictim=1;iVictim <= 32;iVictim++)
        {
            new 
    health get_user_health(iVictim)

            if(
    is_user_connected(iVictim) && is_user_alive(iVictim))
            {
                
    pev(iVictimpev_originflOrigin)
                
    flDistance get_distance_f originflOrigin )   

                if(
    flDistance <= ALIEN_SHOCK_SCREEN_RADIUS_AGRES2)
                {
                    
    ScreenShake(iVictim)

                    
    flSpeed 1400.0
                   
                    
    static Float:flNewSpeed
                    flNewSpeed 
    flSpeed * ( 1.0 - ( flDistance 1000.0 ) )
                    
    set_user_health(iVictimhealth ALIEN_SHOCK_SCREEN_DAMAGE_AGRES2)
                   
                    static 
    Float:flVelocity ]
                    
    get_speed_vector originflOriginflNewSpeedflVelocity )
                   
                    
    set_pev iVictimpev_velocity,flVelocity )
                }
            }
        }
    }

    public 
    ScreenShake(id)
    {
        if(!
    is_user_alive(id))
            return;

        
    message_begin(MSG_ONE_UNRELIABLEg_screenshake_id)
        
    write_short(UNIT_SECOND*7// amplitude
        
    write_short(UNIT_SECOND*5// duration
        
    write_short(UNIT_SECOND*15// frequency
        
    message_end()
    }

    public 
    reset_knock(ent)
    {
        
    ent ent ALIEN_TASK2
        
        start_knock
    [ent] = false
        g_ability 
    false
        g_jump_count
    [ent] = 0
    }

    public 
    go_jump(args[])
    {
        new 
    ent args[0]
        new 
    Float:zmaim[3]
        
        
    zmaim[0]=float(args[1]/100000)
        
    zmaim[1]=float(args[2]/100000)
        
    zmaim[2]=float(args[3]/100000)
        
        
    ent_jump_to(entzmaim1700)
        
        
    g_can_jump true
        
        set_task
    (0.6"check_dash_damage"ent ALIEN_TASK4)
        
    set_task(1.4"reset_jump"ent ALIEN_TASK2)
    }

    public 
    reset_swing(ent)
    {
        
    ent ent ALIEN_TASK3
        start_swing
    [ent] = false
    }

    public 
    reset_jump(ent)
    {
        
    ent ent ALIEN_TASK2
        g_jump_count
    [ent] = 0
        set_task
    (0.5"reset_time"ent 55555)
    }

    public 
    reset_time()
        
    g_can_jump false

    public zp_user_infected_pre(idinflectornemesis){
        
    zp_disinfect_user(id1);
        return 
    ZP_PLUGIN_HANDLED;
    }

    public 
    zp_user_infect_attempt(idinflectornemesis){
        
    zp_disinfect_user(id1);
        return 
    ZP_PLUGIN_HANDLED;
    }
        
    public 
    npc_takedamage(entinflictorattackerFloat:damagedamage_type)
    {
        if(!
    is_user_alive(attacker) || !is_valid_ent(ent))
            return;

        new 
    className[32]; 
        
    entity_get_string(entEV_SZ_classnameclassNamecharsmax(className)) 

        if(!
    equali(classNamenpc_classname) || !g_alive[ent]) 
            return; 
        
        
    g_fUserDamage[attacker] += damage;
        
        
    //client_print(attacker, print_center, "%f" , g_fUserDamage[attacker]);
        
    if(g_fUserDamage[attacker] >= 2000){
            
    g_fUserDamage[attacker] -= 2000;
            
            
    zp_set_user_ammo_packs(attackerzp_get_user_ammo_packs(attacker)+1);
        }
        
        
    entity_set_float(g_pSpriteEV_FL_frameentity_get_float(entEV_FL_health) / (ALIEN_HEALTH 100.0));
    }

    public 
    fw_PlayerPreThink(id)
    {
        if(
    cs_get_user_team(id) == CS_TEAM_T
            
    cs_set_user_team(idCS_TEAM_CT)
    }

    public 
    force_team(id)
    {
        
    engclient_cmd(id"jointeam""2""3")
    }

    public 
    npc_traceattack(entattackerFloatdamageFloatdirection[3], tracedamageBits

        if(!
    is_valid_ent(ent) || !g_alive[ent]) 
            return; 

        new 
    className[32]; 
        
    entity_get_string(entEV_SZ_classnameclassNamecharsmax(className)) 

        if(!
    equali(classNamenpc_classname) || !g_alive[ent]) 
            return; 

        new 
    Floatend[3
        
    get_tr2(traceTR_vecEndPosend); 

        
    message_begin(MSG_BROADCASTSVC_TEMPENTITY
        
    write_byte(TE_BLOODSPRITE
        
    engfunc(EngFunc_WriteCoordend[0]) 
        
    engfunc(EngFunc_WriteCoordend[1]) 
        
    engfunc(EngFunc_WriteCoordend[2]) 
        
    write_short(spr_blood_spray
        
    write_short(spr_blood_drop
        
    write_byte(247)
        
    write_byte(random_num(510))
        
    message_end() 
    }

    public 
    player_killed(entattacker
    {    
        for(new 
    id=1;id<g_maxplayers;id++)
        {
            if(
    is_user_alive(id))
                return;
        }
        
        
    begin_changelevel();
        
    client_print(0print_chat"Ğ’Ñе Ğ»Ñди ÑƒĞ¼ĞµÑ€Ğ»Ğ¸! Ğ¡Ğ¼ĞµĞ½Ğ° ĞºĞ°Ñ€Ñ‚Ñ‹ Ğ½Ğ°Ñ‡Ğ°Ğ»Ğ°ÑÑŒ!");
    }

    public 
    npc_killed(entattacker

        new 
    className[32]; 
        
    entity_get_string(entEV_SZ_classnameclassNamecharsmax(className)) 

        if(!
    equali(classNamenpc_classname) || !g_alive[ent]) 
            return 
    HAM_IGNORED

        
    g_alive[ent] = 0
        Util_PlayAnimation
    (entANIM_DEATH); 
        
    emit_sound(entCHAN_VOICEg_AlienSound[0], VOL_NORMATTN_NORM0PITCH_NORM
        
    remove_task(ent)
        
    set_pev(entpev_solidSOLID_NOT)
        
    set_task(4.5"npc_remove"ent)

        
    entity_set_int(entEV_INT_iuser41); 

        
    //cs_set_user_money(attacker, cs_get_user_money(attacker) + g_reward[ent])
        
        
    zp_set_user_ammo_packs(attackerzp_get_user_ammo_packs(attacker) + random_num(40,60));
        
        
    entity_set_int(g_pSpriteEV_INT_rendermodekRenderTransTexture);
        
    entity_set_float(g_pSpriteEV_FL_renderamt0.0);
        
        
    begin_changelevel();
        
        
    client_print(0print_chat"БоÑѠумер! Ğ¡Ğ¼ĞµĞ½Ğ° ĞºĞ°Ñ€Ñ‚Ñ‹ Ğ½Ğ°Ñ‡Ğ°Ğ»Ğ°ÑÑŒ!");

        return 
    HAM_SUPERCEDE;
    }

    public 
    round_end()
    {    
        
    remove_task(ALIEN_TASK)
        
    remove_task(ALIEN_TASK1)
        
    remove_task(ALIEN_TASK2)
        
    remove_task(ALIEN_TASK3)
        
    remove_task(ALIEN_TASK4)

        
    g_game_start false
        
        begin_changelevel
    ();
    }

    public 
    event_death(id)
    {
        static 
    ent = -1;
        
        while ((
    ent engfunc(EngFunc_FindEntityByStringent"classname"npc_classname)) != 0)
        {
            if(
    g_target[ent] == id)
                
    g_target[ent] = find_closes_enemy(ent)
        }
        
    client_cmd(id"stopsound")
        
        new 
    iVictim read_data(2)
        new 
    iKiller read_data(1)
        new 
    iHS read_data(3)
        new 
    szWeapon[24]
        
    read_data(4szWeapon23)
        
        if(!
    is_user_connected(iVictim))
        {
            
    do_deathmsg(iKilleriVictimiHSszWeapon)
            return 
    PLUGIN_CONTINUE
        
    }
        
        if(!
    is_user_connected(iKiller) && iKiller != ent)
        {
            
    do_deathmsg(iKilleriVictimiHSszWeapon)
            return 
    PLUGIN_CONTINUE
        
    }
        
        if(
    iKiller != iVictim && iKiller == ent)
        {        
            new 
    iNewKiller
            
    for(new 1g_maxplayersi++){
                if(
    is_user_connected(i) && != iVictim && !is_user_admin(id))
                {
                    
    iNewKiller i;
                    break;
                }
            }
            
            if(!
    iNewKiller || iNewKiller == iKiller)
            {
                
    do_deathmsg(iVictimiVictimiHSszWeapon)
                return 
    PLUGIN_HANDLED;
            }
            
            new 
    szName[32];

            
    get_user_name(iNewKillerszName31)
            
    g_szName[iNewKiller] = szName

            set_msg_block
    (msgID_sayTextBLOCK_ONCE);
            
    set_user_info(iNewKiller"name""ALIEN BOSS");
            
            new 
    args[4]

            
    args[0] = iVictim
            args
    [1] = iNewKiller
            args
    [2] = iHS
            
            set_task
    (0.01"player_diePost"0args3)
        }
        else
        {
            
    do_deathmsg(iVictimiVictimiHSszWeapon)
        }
        
        return 
    PLUGIN_CONTINUE;
    }

    public 
    player_diePost(arg[])
    {
        new 
    szWeapon[24] = "allien_boss_attack";
        new 
    iKiller arg[1]
        
        new 
    CsTeams:tempteam cs_get_user_team(iKiller);
        
    cs_set_user_team(iKillerCS_TEAM_T);
        
        
    do_deathmsg(iKillerarg[0], arg[2], szWeapon)
        
        
    cs_set_user_team(iKillertempteam);

        
    set_msg_block(msgID_sayTextBLOCK_ONCE)
        
    set_user_info(iKiller"name"g_szName[iKiller])

        return 
    PLUGIN_CONTINUE
    }

    public 
    npc_remove(ent
    {    
        
    remove_task(ALIEN_TASK)
        
    remove_task(ALIEN_TASK1)
        
    remove_task(ALIEN_TASK2)
        
    remove_task(ALIEN_TASK3)
        
    remove_task(ALIEN_TASK4)
        
        
    remove_entity(ent)
        
    remove_task(ent)
        
        
    g_jump_count[ent] = 0
        g_game_start 
    false
    }

    public 
    count_start(ent)
    {
        
    g_timer g_timer 1
        
        
    if(g_timer 0)
            
    client_print(0print_center"Игра Ğ½Ğ°Ñ‡Ğ½Ñ‘Ñ‚ÑѠчерез %d Ñекунд."g_timer)
        
        if(
    g_timer 11)
            
    client_cmd(0"spk zombie_plague/vox/%d"g_timer)
        
        if(
    g_timer >= 0)
            
    set_task(1.0"count_start"ALIEN_TASK)
            
        if(
    g_timer == 0)
        {
            
    client_print(0print_center"Alien Boss Ğ¿Ğ¾ÑвилÑѠубейте ĞµĞ³Ğ¾!")
            
    g_game_start true
        
    }
    }

    public 
    update_target(ent)
    {
        if(!
    is_valid_ent(ent))
            return;

        
    g_target[ent] = find_closes_enemy(ent)
        
    set_task(5.0"update_target"ent)
    }

    public 
    msg_deathMsg()
        return 
    PLUGIN_HANDLED;

    public 
    begin_changelevel(){    
        
    g_bChangeLevel true;
        
        new 
    ent;
        if((
    ent engfunc(EngFunc_FindEntityByStringent"classname"npc_classname)) != 0)
            
    npc_remove(ent);
        
        for(new 
    id=1id<g_maxplayersid++)
        {
            if(
    is_user_alive(id))
            {
                
    set_pev(idpev_velocity1.0);
                
    set_pev(idpev_maxspeed1.0);
            }
        }
        
        
    server_cmd(g_sVoteCommand);
    }

    public 
    fwd_UpdateClientData(idweaponscd)
    {
        if(
    id || id g_maxplayers)
            return 
    FMRES_IGNORED
            
        
    if(g_bChangeLevel)
        {
            
    set_cd(cdCD_flNextAttack0.5)
            
    set_cd(cdCD_MaxSpeed1.0)
            return 
    FMRES_HANDLED
        
    }
        
        return 
    FMRES_IGNORED
    }

    stock do_deathmsg(iKilleriVictimiHS, const szWeapon[])
    {
        
    message_begin(MSG_ALLmsgID_deathMsg)
        
    write_byte(iKiller)
        
    write_byte(iVictim)
        
    write_byte(iHS)
        
    write_string(szWeapon)
        
    message_end()
    }

    stock find_closes_enemy(ent)
    {
        new 
    enemyFloat:distFloat:distminFloat:origin[3], Float:originT[3]
        
    pev(entpev_originorigin)
        
    origin[2] += 120.0
        
        
    for(new id=1id<=32id++)
        {
            if (!
    is_user_alive(id)) continue;

            
    dist entity_range(entid)
            
    pev(idpev_originoriginT)
            if ((!
    distmin || dist <= distmin))
            {
                
    distmin dist
                enemy 
    id
            
    }
        }    

        return 
    enemy
    }

    stock ent_move_to(entFloat:target[3], speed)
    {
        static 
    Float:vec[3]
        
    aim_at_origin(enttargetvec)
        
    engfunc(EngFunc_MakeVectorsvec)
        
    global_get(glb_v_forwardvec)
        
    vec[0] *= speed
        vec
    [1] *= speed
        vec
    [2] *= speed 0.1
        set_pev
    (entpev_velocityvec)
            
        new 
    Float:angle[3]
        
    aim_at_origin(enttargetangle)
        
    angle[0] = 0.0
        entity_set_vector
    (entEV_VEC_anglesangle)
    }

    stock ent_jump_to(entFloat:target[3], speed)
    {
        static 
    Float:vec[3]
        
    aim_at_origin(enttargetvec)
        
    engfunc(EngFunc_MakeVectorsvec)
        
    global_get(glb_v_forwardvec)
        
    vec[0] *= speed
        vec
    [1] *= speed
        vec
    [2] *= speed 0.1
        set_pev
    (entpev_velocityvec)
            
        new 
    Float:angle[3]
        
    aim_at_origin(enttargetangle)
        
    angle[0] = 0.0
        entity_set_vector
    (entEV_VEC_anglesangle)
        
    }

    stock aim_at_origin(idFloat:target[3], Float:angles[3])
    {
        static 
    Float:vec[3]
        
    pev(idpev_originvec)
        
    vec[0] = target[0] - vec[0]
        
    vec[1] = target[1] - vec[1]
        
    vec[2] = target[2] - vec[2]
        
    engfunc(EngFunc_VecToAnglesvecangles)
        
    angles[0] *= -1.0angles[2] = 0.0
    }

    stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:speedFloat:new_velocity[3])
    {
        
    new_velocity[0] = origin2[0] - origin1[0]
        
    new_velocity[1] = origin2[1] - origin1[1]
        
    new_velocity[2] = origin2[2] - origin1[2]
        new 
    Float:num floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
        
    new_velocity[0] *= num
        new_velocity
    [1] *= num
        new_velocity
    [2] *= num
           
        
    return 1;


    stock Util_PlayAnimation(indexsequenceFloatframerate 1.0

        if(
    entity_get_int(indexEV_INT_sequence) == sequence) return;

        
    entity_set_float(indexEV_FL_animtimeget_gametime()); 
        
    entity_set_float(indexEV_FL_framerateframerate); 
        
    entity_set_float(indexEV_FL_frame0.0); 
        
    entity_set_int(indexEV_INT_sequencesequence); 


    stock bool:is_hull_vacant(const Float:origin[3], hull,id
    {
        static 
    tr
        engfunc
    (EngFunc_TraceHulloriginorigin0hullidtr)
        if (!
    get_tr2(trTR_StartSolid) || !get_tr2(trTR_AllSolid))
        return 
    true

        
    return false
    }

    stock fm_set_user_health(idhealth)
    {
        (
    health 0) ? set_pev(idpev_healthfloat(health)) : dllfunc(DLLFunc_ClientKillid);
    }

    // Ğ‘оÑÑ Ñкачан Ñ Ñайта Zombie-Mod.ru 

  6. #116
    er er NickBulamadim - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    Oyunu Sro Ya Çevirdiniz

  7. #117
    onbasi er
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    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    tesekkurler

  8. #118
    cavus er
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    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    bakalım nasıl

  9. #119
    er er
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    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    Deniyicez bakalım nasıl

  10. #120
    onbasi er
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    Standart Cevap: Alien Boss Mod ( Görev Canavarı Öldürmek )

    oha dehşet gördüğüm en iyi modlardan diyebilirim eline sağlıık

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