03-02-13, 23:42
Arkadaşlar, oyunda adminler building time dışında bile eşyaları hareket ettirebiliyorlar bunu nasıl engelleyebilirim?
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[YARDIM]Arkadaşlar BB modunda Adminler istediği zaman duvar hareket ettiriyorlar
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03-02-13, 23:42
Arkadaşlar, oyunda adminler building time dışında bile eşyaları hareket ettirebiliyorlar bunu nasıl engelleyebilirim?
04-02-13, 01:50
B Yetkisini Sil Kardeşim... Ozaman Yetkileri Gider Ve Yapamazlar...
![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com En İyi Konularım: Leqend Shop | Furkan Dize Shop |
04-02-13, 02:32
04-02-13, 13:43
Hayır.Ama Tam Bilmiyorum Bunu akcaliberkk E Sor O Daha İyi Bilir Ama Çeviremezsin.Diye Düşünüyorum...
![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com En İyi Konularım: Leqend Shop | Furkan Dize Shop |
04-02-13, 13:52
Basebuilder sması bulabilirsen editlenebilir.
04-02-13, 14:31
hurracuran dateline='' Wrote: Basebuilder sması bulabilirsen editlenebilir.Kardeş Sen Konuyu Anlamadın Galiba ? Adam B Yetkisini Çevirmek İstiyor.Sen Sma Sı Diyorsun? ---------- Alttaki Mesaj Zamani 12:31 ---------- Önceki Mesaj Zamani 12:28 ---------- 7gulgun7 dateline='' Wrote: B yetkisi Yerine başka yetkiye çevirebilirmiyim?Kardeş Kodları Kopyala B Yetkisinin Bi Not Defterine Yapıştır.Ondan Sonra B Yetkisini Hangisine Çeviriceksen O Çevireceğin Kodu Kopyala B Dekine Yapıştır Not Defterine Yapıştırdığınıda Hangisine Çevireceksen O Yetkiye Yapıştır.Flood Yaptığım İçin Özür Diliyorum.NOT : Önceki Kodları Sil ! B Yi Çeviriceksen İçindekilerini Sil Yoksa Dosya Bozulur !... ![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com En İyi Konularım: Leqend Shop | Furkan Dize Shop |
04-02-13, 14:52
[HTML]/*
Base Builder Zombie Mod Tirant Version 6.5 Pub */ #include <amxmodx> #include <amxmisc> #include <credits> #include <cstrike> #include <fun> #include <hamsandwich> #include <fakemeta> #include <engine> #include <csx> //Enable this only if you have bought the credits plugin //#define BB_CREDITS #define FLAGS_BUILD ADMIN_KICK #define FLAGS_LOCK ADMIN_LEVEL_A #define FLAGS_BUILDBAN ADMIN_KICK #define FLAGS_SWAP ADMIN_KICK #define FLAGS_REVIVE ADMIN_KICK #define FLAGS_GUNS ADMIN_LEVEL_A #define FLAGS_RELEASE ADMIN_BAN #define FLAGS_OVERRIDE ADMIN_BAN #define VERSION "6.5" #define MODNAME "^x01 [^x04 Base Builder^x01 ]" #define LockBlock(%1,%2) ( entity_set_int( %1, EV_INT_iuser1, %2 ) ) #define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) ) #define BlockLocker(%1) ( entity_get_int( %1, EV_INT_iuser1 ) ) #define MovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 1 ) ) #define UnmovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 0 ) ) #define IsMovingEnt(%1) ( entity_get_int( %1, EV_INT_iuser2 ) == 1 ) #define SetEntMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser3, %2 ) ) #define UnsetEntMover(%1) ( entity_set_int( %1, EV_INT_iuser3, 0 ) ) #define GetEntMover(%1) ( entity_get_int( %1, EV_INT_iuser3 ) ) #define SetLastMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser4, %2 ) ) #define UnsetLastMover(%1) ( entity_set_int( %1, EV_INT_iuser4, 0 ) ) #define GetLastMover(%1) ( entity_get_int( %1, EV_INT_iuser4 ) ) #define MAXPLAYERS 32 #define MAXENTS 1024 #define AMMO_SLOT 376 #define MODELCHANGE_DELAY 0.5 #define AUTO_TEAM_JOIN_DELAY 0.1 #define TEAM_SELECT_VGUI_MENU_ID 2 #define OBJECT_PUSHPULLRATE 4.0 #define HUD_FRIEND_HEIGHT 0.30 #define BARRIER_COLOR 0.0, 0.0, 0.0 #define BARRIER_RENDERAMT 150.0 #define BLOCK_RENDERAMT 150.0 #define LOCKED_COLOR 125.0, 0.0, 0.0 #define LOCKED_RENDERAMT 225.0 const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE) #define OFFSET_WPN_WIN 41 #define OFFSET_WPN_LINUX 4 #define OFFSET_ACTIVE_ITEM 373 #define OFFSET_LINUX 5 #if cellbits == 32 #define OFFSET_BUYZONE 235 #else #define OFFSET_BUYZONE 268 #endif new g_iMaxPlayers new g_msgSayText, g_msgStatusText new g_HudSync new g_isConnected[MAXPLAYERS+1] new g_isAlive[MAXPLAYERS+1] new g_isZombie[MAXPLAYERS+1] new g_isBuildBan[MAXPLAYERS+1] new g_isCustomModel[MAXPLAYERS+1] enum (+= 5000) { TASK_BUILD = 10000, TASK_PREPTIME, TASK_MODELSET, TASK_RESPAWN, TASK_HEALTH, TASK_IDLESOUND } //Custom Sounds new g_szRoundStart[][] = { "basebuilder/round_start.wav", "basebuilder/round_start2.wav" } #define WIN_ZOMBIES "basebuilder/win_zombies2.wav" #define WIN_BUILDERS "basebuilder/win_builders2.wav" #define PHASE_PREP "basebuilder/phase_prep3.wav" #define PHASE_BUILD "basebuilder/phase_build3.wav" #define LOCK_OBJECT "buttons/lightswitch2.wav" #define LOCK_FAIL "buttons/button10.wav" #define GRAB_START "basebuilder/block_grab.wav" #define GRAB_STOP "basebuilder/block_drop.wav" #define INFECTION "basebuilder/zombie_kill1.wav" new const g_szZombiePain[][] = { "basebuilder/zombie/pain/pain1.wav", "basebuilder/zombie/pain/pain2.wav", "basebuilder/zombie/pain/pain3.wav" } new const g_szZombieDie[][] = { "basebuilder/zombie/death/death1.wav", "basebuilder/zombie/death/death2.wav", "basebuilder/zombie/death/death3.wav" } new const g_szZombieIdle[][] = { "basebuilder/zombie/idle/idle1.wav", "basebuilder/zombie/idle/idle2.wav", "basebuilder/zombie/idle/idle3.wav" } new const g_szZombieHit[][] = { "basebuilder/zombie/hit/hit1.wav", "basebuilder/zombie/hit/hit1.wav", "basebuilder/zombie/hit/hit1.wav" } new const g_szZombieMiss[][] = { "basebuilder/zombie/miss/miss1.wav", "basebuilder/zombie/miss/miss2.wav", "basebuilder/zombie/miss/miss3.wav" } //Custom Player Models new Float:g_fModelsTargetTime, Float:g_fRoundStartTime new g_szPlayerModel[MAXPLAYERS+1][32] //Game Name new g_szModName[32] new g_iCountDown, g_iEntBarrier new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded new g_iFriend[MAXPLAYERS+1] new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1] new bool:g_boolFirstTeam[MAXPLAYERS+1] //Building Stores new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1] new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1] new Float:g_fEntDist[MAXPLAYERS+1] static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } //Weapon Names (For Guns Menu) static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper", "IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine", "Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact", "Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" } #define MAX_COLORS 24 new const Float:g_fColor[MAX_COLORS][3] = { {200.0, 000.0, 000.0}, {255.0, 083.0, 073.0}, {255.0, 117.0, 056.0}, {255.0, 174.0, 066.0}, {255.0, 207.0, 171.0}, {252.0, 232.0, 131.0}, {254.0, 254.0, 034.0}, {059.0, 176.0, 143.0}, {197.0, 227.0, 132.0}, {000.0, 150.0, 000.0}, {120.0, 219.0, 226.0}, {135.0, 206.0, 235.0}, {128.0, 218.0, 235.0}, {000.0, 000.0, 255.0}, {146.0, 110.0, 174.0}, {255.0, 105.0, 180.0}, {246.0, 100.0, 175.0}, {205.0, 074.0, 076.0}, {250.0, 167.0, 108.0}, {234.0, 126.0, 093.0}, {180.0, 103.0, 077.0}, {149.0, 145.0, 140.0}, {000.0, 000.0, 000.0}, {255.0, 255.0, 255.0} } new const Float:g_fRenderAmt[MAX_COLORS] = { 100.0, //Red 135.0, //Red Orange 140.0, //Orange 120.0, //Yellow Orange 140.0, //Peach 125.0, //Yellow 100.0, //Lemon Yellow 125.0, //Jungle Green 135.0, //Yellow Green 100.0, //Green 125.0, //Aquamarine 150.0, //Baby Blue 090.0, //Sky Blue 075.0, //Blue 175.0, //Violet 150.0, //Hot Pink 175.0, //Magenta 140.0, //Mahogany 140.0, //Tan 140.0, //Light Brown 165.0, //Brown 175.0, //Gray 125.0, //Black 125.0 //White } new const g_szColorName[MAX_COLORS][] = { "Red", "Red Orange", "Orange", "Yellow Orange", "Peach", "Yellow", "Lemon Yellow", "Jungle Green", "Yellow Green", "Green", "Aquamarine", "Baby Blue", "Sky Blue", "Blue", "Violet", "Hot Pink", "Magenta", "Mahogany", "Tan", "Light Brown", "Brown", "Gray", "Black", "White" } enum { COLOR_RED = 0, //200, 000, 000 COLOR_REDORANGE, //255, 083, 073 COLOR_ORANGE, //255, 117, 056 COLOR_YELLOWORANGE, //255, 174, 066 COLOR_PEACH, //255, 207, 171 COLOR_YELLOW, //252, 232, 131 COLOR_LEMONYELLOW, //254, 254, 034 COLOR_JUNGLEGREEN, //059, 176, 143 COLOR_YELLOWGREEN, //197, 227, 132 COLOR_GREEN, //000, 200, 000 COLOR_AQUAMARINE, //120, 219, 226 COLOR_BABYBLUE, //135, 206, 235 COLOR_SKYBLUE, //128, 218, 235 COLOR_BLUE, //000, 000, 200 COLOR_VIOLET, //146, 110, 174 COLOR_PINK, //255, 105, 180 COLOR_MAGENTA, //246, 100, 175 COLOR_MAHOGANY, //205, 074, 076 COLOR_TAN, //250, 167, 108 COLOR_LIGHTBROWN, //234, 126, 093 COLOR_BROWN, //180, 103, 077 COLOR_GRAY, //149, 145, 140 COLOR_BLACK, //000, 000, 000 COLOR_WHITE //255, 255, 255 } new g_iColor[MAXPLAYERS+1] new g_iColorOwner[MAX_COLORS] //Color Menu new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1], g_iPrimaryWeapon[MAXPLAYERS+1] new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1] new Float:g_fBuildDelay[MAXPLAYERS+1] #define BUILD_DELAY 0.75 #define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) enum { ATT_HEALTH = 0, ATT_SPEED, ATT_GRAVITY } //Zombie Classes new g_iZClasses new g_iZombieClass[MAXPLAYERS+1] new bool:g_boolFirstSpawn[MAXPLAYERS+1] new g_szPlayerClass[MAXPLAYERS+1][32] new g_iNextClass[MAXPLAYERS+1] new Float:g_fPlayerSpeed[MAXPLAYERS+1] new bool:g_boolArraysCreated new Array:g_zclass_name new Array:g_zclass_info new Array:g_zclass_modelsstart // start position in models array new Array:g_zclass_modelsend // end position in models array new Array:g_zclass_playermodel // player models array new Array:g_zclass_modelindex // model indices array new Array:g_zclass_clawmodel new Array:g_zclass_hp new Array:g_zclass_spd new Array:g_zclass_grav new Array:g_zclass_admin new Array:g_zclass_credits //new Float:g_fClassMultiplier[MAXPLAYERS+1][3] new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info, Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel, Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd, Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new //Forwards new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet, g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre, g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult //Cvars new g_pcvar_buildtime, g_iBuildTime, g_pcvar_preptime, g_iPrepTime, g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE, g_pcvar_entmindist, Float: g_fEntMinDist, g_pcvar_entsetdist, Float: g_fEntSetDist, g_pcvar_entmaxdist, Float: g_fEntMaxDist, g_pcvar_resetent, g_iResetEnt, g_pcvar_showmovers, g_iShowMovers, g_pcvar_lockblocks, g_iLockBlocks, g_pcvar_lockmax, g_iLockMax, g_pcvar_colormode, g_iColorMode, g_pcvar_zombietime, g_iZombieTime, g_pcvar_infecttime, g_iInfectTime, g_pcvar_supercut, g_iSupercut, g_pcvar_gunsmenu, g_iGunsMenu, g_pcvar_enabled, g_pcvar_allowedweps public plugin_precache() { server_cmd("bb_credits_active 0") register_plugin("Base Builder", VERSION, "Tirant") register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER) set_cvar_string("base_builder", VERSION) g_pcvar_enabled = register_cvar("bb_enabled", "1") if (!get_pcvar_num(g_pcvar_enabled)) return; new szCache[64], i; g_pcvar_buildtime = register_cvar("bb_buildtime", "150") //Build Time g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300) g_pcvar_preptime = register_cvar("bb_preptime", "30") //Prep Time g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60) g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30) g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30) g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1) g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1) g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50) g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2) g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist) g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist) g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist) g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1) g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1) g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1) g_pcvar_givenades = register_cvar("bb_roundnades","h") //Grenades g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx") get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1) for (i=0; i<strlen(szCache);i++) { switch(szCache) { case 'h': g_iGrenadeHE++ case 'f': g_iGrenadeFLASH++ case 's': g_iGrenadeSMOKE++ } } for (i=0; i<sizeof g_szRoundStart; i++) precache_sound(g_szRoundStart) for (i=0; i<sizeof g_szZombiePain;i++) precache_sound(g_szZombiePain) for (i=0; i<sizeof g_szZombieDie;i++) precache_sound(g_szZombieDie) for (i=0; i<sizeof g_szZombieIdle;i++) precache_sound(g_szZombieIdle) for (i=0; i<sizeof g_szZombieHit;i++) precache_sound(g_szZombieHit) for (i=0; i<sizeof g_szZombieMiss;i++) precache_sound(g_szZombieMiss) precache_sound(WIN_ZOMBIES) precache_sound(WIN_BUILDERS) precache_sound(PHASE_BUILD) precache_sound(PHASE_PREP) precache_sound(LOCK_OBJECT) precache_sound(LOCK_FAIL) precache_sound(GRAB_START) precache_sound(GRAB_STOP) if (g_iInfectTime) precache_sound(INFECTION) i = create_entity("info_bomb_target"); entity_set_origin(i, Float:{8192.0,8192.0,8192.0}) i = create_entity("info_map_parameters"); DispatchKeyValue(i, "buying", "3"); DispatchKeyValue(i, "bombradius", "1"); DispatchSpawn(i); g_zclass_name = ArrayCreate(32, 1) g_zclass_info = ArrayCreate(32, 1) g_zclass_modelsstart = ArrayCreate(1, 1) g_zclass_modelsend = ArrayCreate(1, 1) g_zclass_playermodel = ArrayCreate(32, 1) g_zclass_modelindex = ArrayCreate(1, 1) g_zclass_clawmodel = ArrayCreate(32, 1) g_zclass_hp = ArrayCreate(1, 1) g_zclass_spd = ArrayCreate(1, 1) g_zclass_grav = ArrayCreate(1, 1) g_zclass_admin = ArrayCreate(1, 1) g_zclass_credits = ArrayCreate(1, 1) g_zclass2_realname = ArrayCreate(32, 1) g_zclass2_name = ArrayCreate(32, 1) g_zclass2_info = ArrayCreate(32, 1) g_zclass2_modelsstart = ArrayCreate(1, 1) g_zclass2_modelsend = ArrayCreate(1, 1) g_zclass2_playermodel = ArrayCreate(32, 1) g_zclass2_clawmodel = ArrayCreate(32, 1) g_zclass2_hp = ArrayCreate(1, 1) g_zclass2_spd = ArrayCreate(1, 1) g_zclass2_grav = ArrayCreate(1, 1) g_zclass2_admin = ArrayCreate(1, 1) g_zclass2_credits = ArrayCreate(1, 1) g_zclass_new = ArrayCreate(1, 1) g_boolArraysCreated = true return; } public plugin_cfg() { g_boolArraysCreated = false } public plugin_init() { if (!get_pcvar_num(g_pcvar_enabled)) return; formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION) register_clcmd("say", "cmdSay"); register_clcmd("say_team", "cmdSay"); //Added for old users register_clcmd("+grab", "cmdGrabEnt"); register_clcmd("-grab", "cmdStopEnt"); register_clcmd("bb_lock", "cmdLockBlock",0, " - Aim at a block to lock it"); register_clcmd("bb_claim", "cmdLockBlock",0, " - Aim at a block to lock it"); register_clcmd("bb_buildban", "cmdBuildBan",0, " <player>"); register_clcmd("bb_unbuildban", "cmdBuildBan",0, " <player>"); register_clcmd("bb_bban", "cmdBuildBan",0, " <player>"); register_clcmd("bb_swap", "cmdSwap",0, " <player>"); register_clcmd("bb_revive", "cmdRevive",0, " <player>"); if (g_iGunsMenu) register_clcmd("bb_guns", "cmdGuns",0, " <player>"); register_clcmd("bb_startround", "cmdStartRound",0, " - Starts the round"); register_logevent("logevent_round_start",2, "1=Round_Start") register_logevent("logevent_round_end", 2, "1=Round_End") register_message(get_user_msgid("TextMsg"), "msgRoundEnd") register_message(get_user_msgid("TextMsg"), "msgSendAudio") register_message(get_user_msgid("StatusIcon"), "msgStatusIcon"); register_message(get_user_msgid("Health"), "msgHealth"); register_message(get_user_msgid("StatusValue"), "msgStatusValue") register_message(get_user_msgid("TeamInfo"), "msgTeamInfo"); register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed") register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed") if (g_iGunsMenu) { register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed") register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed") register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed") } register_event("HLTV", "ev_RoundStart", "a", "1=0", "2=0") register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10") register_event("Health", "ev_Health", "be", "1>0"); register_event("StatusValue", "ev_SetTeam", "be", "1=1"); register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0"); RegisterHam(Ham_Touch, "weapon_shield","ham_WeaponCleaner_Post", 1) RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1) RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage") for (new i = 1; i < sizeof g_szWpnEntNames; i++) if (g_szWpnEntNames[0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames, "ham_ItemDeploy_Post", 1) register_forward(FM_GetGameDescription, "fw_GetGameDescription") register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue") register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged") register_forward(FM_CmdStart, "fw_CmdStart"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") register_forward(FM_EmitSound, "fw_EmitSound") register_forward(FM_ClientKill, "fw_Suicide") if (g_iShowMovers) register_forward(FM_TraceLine, "fw_Traceline") register_clcmd("drop", "clcmd_drop") register_clcmd("buy", "clcmd_buy") //Team Handlers register_clcmd("chooseteam", "clcmd_changeteam") register_clcmd("jointeam", "clcmd_changeteam") register_message(get_user_msgid("ShowMenu"), "message_show_menu") register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu") set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET) g_iMaxPlayers = get_maxplayers() g_HudSync = CreateHudSyncObj(); g_msgSayText = get_user_msgid("SayText") g_msgStatusText = get_user_msgid("StatusText"); g_iEntBarrier = find_ent_by_tname( -1, "barrier" ); //Custom Forwards g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE) g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE) g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE) g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL) g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL) g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL) g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL) g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL) g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL) g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL) g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL) g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL) g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL) register_dictionary("basebuilder.txt"); } public plugin_natives() { register_native("bb_register_zombie_class","native_register_zombie_class", 1) register_native("bb_get_class_cost","native_get_class_cost", 1) register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1) register_native("bb_get_user_next_class","native_get_user_next_class", 1) register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1) register_native("bb_is_user_zombie","native_is_user_zombie", 1) register_native("bb_is_user_banned","native_is_user_banned", 1) register_native("bb_is_build_phase","native_bool_buildphase", 1) register_native("bb_is_prep_phase","native_bool_prepphase", 1) register_native("bb_get_build_time","native_get_build_time", 1) register_native("bb_set_build_time","native_set_build_time", 1) register_native("bb_get_user_color","native_get_user_color", 1) register_native("bb_set_user_color","native_set_user_color", 1) register_native("bb_drop_user_block","native_drop_user_block", 1) register_native("bb_get_user_block","native_get_user_block", 1) register_native("bb_set_user_block","native_set_user_block", 1) register_native("bb_is_locked_block","native_is_locked_block", 1) register_native("bb_lock_block","native_lock_block", 1) register_native("bb_unlock_block","native_unlock_block", 1) register_native("bb_release_zombies","native_release_zombies", 1) register_native("bb_set_user_primary","native_set_user_primary", 1) register_native("bb_get_user_primary","native_get_user_primary", 1) register_native("bb_get_flags_build","native_get_flags_build", 1) register_native("bb_get_flags_lock","native_get_flags_lock", 1) register_native("bb_get_flags_buildban","native_get_flags_buildban", 1) register_native("bb_get_flags_swap","native_get_flags_swap", 1) register_native("bb_get_flags_revive","native_get_flags_revive", 1) register_native("bb_get_flags_guns","native_get_flags_guns", 1) register_native("bb_get_flags_release","native_get_flags_release", 1) register_native("bb_get_flags_override","native_get_flags_override", 1) //register_native("bb_set_user_mult","native_set_user_mult", 1) //ZP Natives Converted register_native("zp_register_zombie_class","native_register_zombie_class", 1) register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1) register_native("zp_get_user_next_class","native_get_user_next_class", 1) register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1) register_native("zp_get_user_zombie","native_is_user_zombie", 1) } public fw_GetGameDescription() { forward_return(FMV_STRING, g_szModName) return FMRES_SUPERCEDE; } public client_putinserver(id) { if (!is_user_connected(id)) return PLUGIN_HANDLED; g_isConnected[id] = true g_isAlive[id] = false g_isZombie[id] = false g_isBuildBan[id] = false g_isCustomModel[id] = false g_boolFirstSpawn[id] = true g_boolFirstTeam[id] = false g_boolFirstTime[id] = true g_boolRepick[id] = true g_iZombieClass[id] = 0 g_iNextClass[id] = g_iZombieClass[id] //for (new i = 0; i < 3; i++) g_fClassMultiplier[id] = 1.0 set_task(7.0,"Respawn_Player",id+TASK_RESPAWN); return PLUGIN_CONTINUE; } public client_disconnect(id) { if (g_iOwnedEnt[id]) cmdStopEnt(id) g_isConnected[id] = false g_isAlive[id] = false g_isZombie[id] = false g_isBuildBan[id] = false g_isCustomModel[id] = false g_boolFirstSpawn[id] = false g_boolFirstTeam[id] = false g_boolFirstTime[id] = false g_boolRepick[id] = false g_iZombieClass[id] = 0 g_iNextClass[id] = 0 //for (new i = 0; i < 3; i++) g_fClassMultiplier[id] = 1.0 g_iOwnedEntities[id] = 0 remove_task(id+TASK_RESPAWN) remove_task(id+TASK_HEALTH) remove_task(id+TASK_IDLESOUND) for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) { if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id) { UnlockBlock(iEnt) set_pev(iEnt,pev_rendermode,kRenderNormal) UnsetLastMover(iEnt); UnsetEntMover(iEnt); } } } public ev_RoundStart() { remove_task(TASK_BUILD) remove_task(TASK_PREPTIME) arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1) arrayset(g_iColor, 0, MAXPLAYERS+1) arrayset(g_iColorOwner, 0, MAX_COLORS) arrayset(g_boolRepick, true, MAXPLAYERS+1) g_boolRoundEnded = false g_boolCanBuild = true g_fRoundStartTime = get_gametime() if (g_iResetEnt) { new szClass[10], szTarget[7]; for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) { if (is_valid_ent(iEnt)) { entity_get_string(iEnt, EV_SZ_classname, szClass, 9); entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6); if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore")) { set_pev(iEnt,pev_rendermode,kRenderNormal) engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } ); UnsetLastMover(iEnt); UnsetEntMover(iEnt); } else if (g_iLockBlocks && BlockLocker(iEnt)) { UnlockBlock(iEnt) set_pev(iEnt,pev_rendermode,kRenderNormal) engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } ); UnsetLastMover(iEnt); UnsetEntMover(iEnt); } } } } } public ev_AmmoX(id) set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5) public ev_Health(taskid) { if (taskid>g_iMaxPlayers) taskid-=TASK_HEALTH if (is_user_alive(taskid)) { new szGoal[32] //if (is_credits_active()) #if defined BB_CREDITS format(szGoal, 31, "^n%L: %d", LANG_SERVER, "HUD_GOAL", credits_get_user_goal(taskid)) #endif set_hudmessage(255, 255, 255, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4); if (g_isZombie[taskid]) { static szCache1[32] ArrayGetString(g_zclass_name, g_iZombieClass[taskid], szCache1, charsmax(szCache1)) show_hudmessage(taskid, "%L: %d^n%L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), LANG_SERVER, "HUD_CLASS", szCache1, szGoal); } else { show_hudmessage(taskid, "%L: %d%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), szGoal); } set_task(11.9, "ev_Health", taskid+TASK_HEALTH); } } public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer) { if(g_isAlive[iPlayer] && g_isConnected[iPlayer]) { static szMsg[8] get_msg_arg_string(2, szMsg, 7) if(equal(szMsg, "buyzone")) { set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0)) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } public msgHealth(msgid, dest, id) { if(!g_isAlive[id]) return PLUGIN_CONTINUE; static hp; hp = get_msg_arg_int(1); if(hp > 255 && (hp % 256) == 0) set_msg_arg_int(1, ARG_BYTE, ++hp); return PLUGIN_CONTINUE; } public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity) { static Message[192] get_msg_arg_string(2, Message, 191) if (equal(Message, "#Terrorists_Win")) { g_boolRoundEnded = true set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE") set_msg_arg_string(2, "") client_cmd(0, "spk %s", WIN_ZOMBIES) return PLUGIN_HANDLED } else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win")) { g_boolRoundEnded = true set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER") set_msg_arg_string(2, "") client_cmd(0, "spk %s", WIN_BUILDERS) return PLUGIN_HANDLED } return PLUGIN_HANDLED } public msgSendAudio(const MsgId, const MsgDest, const MsgEntity) { static szSound[17] get_msg_arg_string(2,szSound,16) if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public ham_WeaponCleaner_Post(iEnt) { call_think(iEnt) } public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits) { if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker)) return HAM_IGNORED if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime) return HAM_SUPERCEDE; if (victim == attacker) return HAM_SUPERCEDE; if (g_iSupercut) { damage*=99.0 } SetHamParamFloat(4, damage) return HAM_HANDLED } public ham_ItemDeploy_Post(weapon_ent) { static owner owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX); static weaponid weaponid = cs_get_weapon_id(weapon_ent) if (g_isZombie[owner] && weaponid == CSW_KNIFE) { static szClawModel[100] ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel)) format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel) entity_set_string( owner , EV_SZ_viewmodel , szClawModel ) entity_set_string( owner , EV_SZ_weaponmodel , "" ) } if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM)) { engclient_cmd(owner, "weapon_knife") } else if (g_boolCanBuild) { engclient_cmd(owner, "weapon_knife") client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE"); } } public logevent_round_start() { set_pev(g_iEntBarrier,pev_solid,SOLID_BSP) set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor) set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR }) set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT }) print_color(0, "^x04 ---[ Base Builder %s ]---", VERSION); print_color(0, "^x03 %L", LANG_SERVER, "ROUND_MESSAGE"); client_cmd(0, "spk %s", PHASE_BUILD) remove_task(TASK_BUILD) set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime); g_iCountDown = (g_iBuildTime-1); ExecuteForward(g_fwBuildStarted, g_fwDummyResult); } public task_CountDown() { g_iCountDown-- new mins = g_iCountDown/60, secs = g_iCountDown%60 if (g_iCountDown>=0) client_print(0, print_center, "%L - %d:%s%d", LANG_SERVER, "BUILD_TIMER", mins, (secs < 10 ? "0" : ""), secs) else { if (g_iPrepTime) { g_boolCanBuild = false g_boolPrepTime = true g_iCountDown = g_iPrepTime+1 set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown); set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE"); new players[32], num get_players(players, num) for (new i = 0; i < num; i++) { if (g_isAlive[players] && !g_isZombie[players]) { ExecuteHamB(Ham_CS_RoundRespawn, players) if (g_iOwnedEnt[players]) cmdStopEnt(players) } } print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "PREP_ANNOUNCE") client_cmd(0, "spk %s", PHASE_PREP) ExecuteForward(g_fwPrepStarted, g_fwDummyResult); } else Release_Zombies() remove_task(TASK_BUILD); return PLUGIN_HANDLED; } new szTimer[32] if (g_iCountDown>10) { if (mins && !secs) num_to_word(mins, szTimer, 31) else if (!mins && secs == 30) num_to_word(secs, szTimer, 31) else return PLUGIN_HANDLED; client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds")) } else { num_to_word(g_iCountDown, szTimer, 31) client_cmd(0, "spk ^"fvox/%s^"", szTimer) } return PLUGIN_CONTINUE; } public task_PrepTime() { g_iCountDown-- if (g_iCountDown>=0) client_print(0, print_center, "%L - 0:%s%d", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown) if (0<g_iCountDown<11) { new szTimer[32] num_to_word(g_iCountDown, szTimer, 31) client_cmd(0, "spk ^"fvox/%s^"", szTimer) } else if (g_iCountDown == 0) { Release_Zombies() remove_task(TASK_PREPTIME); return PLUGIN_HANDLED } return PLUGIN_CONTINUE; } public logevent_round_end() { if (g_boolRoundEnded) { new players[32], num, player get_players(players, num) for (new i = 0; i < num; i++) { player = players if (g_iCurTeam[player] == g_iTeam[player] ) cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))) else g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T } print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE") } remove_task(TASK_BUILD) return PLUGIN_HANDLED } public client_death(g_attacker, g_victim, wpnindex, hitplace, TK) { if (is_user_alive(g_victim)) return PLUGIN_HANDLED; remove_task(g_victim+TASK_IDLESOUND) g_isAlive[g_victim] = false; if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker]) { client_cmd(0, "spk %s", INFECTION) new szPlayerName[32] get_user_name(g_victim, szPlayerName, 31) set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName); } set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) if (g_isZombie[g_victim]) { show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime); set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN) } else if (g_iInfectTime) { show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime); cs_set_user_team(g_victim, CS_TEAM_T) g_isZombie[g_victim] = true set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN) } return PLUGIN_CONTINUE; } public Respawn_Player(id) { id-=TASK_RESPAWN if (!is_user_connected(id)) return PLUGIN_HANDLED if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T) { ExecuteHamB(Ham_CS_RoundRespawn, id) //Loop the task until they have successfully spawned if (!g_isAlive[id]) set_task(3.0,"Respawn_Human",id+TASK_RESPAWN) } return PLUGIN_HANDLED } public ham_PlayerSpawn_Post(id) { if (is_user_alive(id)) { g_isAlive[id] = true; g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false) remove_task(id + TASK_RESPAWN) remove_task(id + TASK_MODELSET) remove_task(id + TASK_IDLESOUND) if (g_isZombie[id]) { if (g_boolFirstSpawn[id]) { print_color(id, "This server is running Base Builder v%s by Tirant", VERSION); show_zclass_menu(id, 0) g_boolFirstSpawn[id] = false } if (g_iNextClass[id] != g_iZombieClass[id]) g_iZombieClass[id] = g_iNextClass[id] set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/) set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/) g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/ //Handles the knife and claw model strip_user_weapons(id) give_item(id, "weapon_knife") static szClawModel[100] ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel)) format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel) entity_set_string( id , EV_SZ_viewmodel , szClawModel ) entity_set_string( id , EV_SZ_weaponmodel , "" ) ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[])) set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b") ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[])) new szCurrentModel[32] fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel)) if (!equal(szCurrentModel, g_szPlayerModel[id])) { if (get_gametime() - g_fRoundStartTime < 5.0) set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET) else fm_user_model_update(id + TASK_MODELSET) } ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]); } else if (g_isCustomModel[id]) { fm_reset_user_model(id) } if (!g_isZombie[id]) { entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" ) if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu) { //if (is_credits_active()) #if defined BB_CREDITS credits_show_gunsmenu(id) #else show_method_menu(id) #endif } if (!g_iColor[id]) { new i = random(MAX_COLORS) if (g_iColorMode) { while (g_iColorOwner) { i = random(MAX_COLORS) } } print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName); g_iColor[id] = i g_iColorOwner = id if (g_iOwnedEnt[id]) { set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] ) set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] ) } } } ev_Health(id) } } public task_ZombieIdle(taskid) { taskid-=TASK_IDLESOUND if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid]) emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } public fw_SetClientKeyValue(id, const infobuffer[], const key[]) { if (g_isCustomModel[id] && equal(key, "model")) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_ClientUserInfoChanged(id) { if (!g_isCustomModel[id]) return FMRES_IGNORED static szCurrentModel[32] fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel)) if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET)) fm_set_user_model(id + TASK_MODELSET) return FMRES_IGNORED } public fm_user_model_update(taskid) { static Float:fCurTime fCurTime = get_gametime() if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY) { fm_set_user_model(taskid) g_fModelsTargetTime = fCurTime } else { set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid) g_fModelsTargetTime += MODELCHANGE_DELAY } } public fm_set_user_model(player) { player -= TASK_MODELSET engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player]) g_isCustomModel[player] = true } stock fm_get_user_model(player, model[], len) { engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len) } stock fm_reset_user_model(player) { g_isCustomModel[player] = false dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player)) } public message_show_menu(msgid, dest, id) { if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY))) return PLUGIN_CONTINUE static team_select[] = "#Team_Select" static menu_text_code[sizeof team_select] get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) if (!equal(menu_text_code, team_select)) return PLUGIN_CONTINUE static param_menu_msgid[2] param_menu_msgid[0] = msgid set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid) return PLUGIN_HANDLED } public message_vgui_menu(msgid, dest, id) { if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))// return PLUGIN_CONTINUE static param_menu_msgid[2] param_menu_msgid[0] = msgid set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid) return PLUGIN_HANDLED } public task_force_team_join(menu_msgid[], id) { if (get_user_team(id)) return static msg_block msg_block = get_msg_block(menu_msgid[0]) set_msg_block(menu_msgid[0], BLOCK_SET) engclient_cmd(id, "jointeam", "5") engclient_cmd(id, "joinclass", "5") set_msg_block(menu_msgid[0], msg_block) } public msgTeamInfo(msgid, dest) { if (dest != MSG_ALL && dest != MSG_BROADCAST) return; static id, team[2] id = get_msg_arg_int(1) get_msg_arg_string(2, team, charsmax(team)) switch (team[0]) { case 'T' : // TERRORIST { g_iCurTeam[id] = CS_TEAM_T; } case 'C' : // CT { g_iCurTeam[id] = CS_TEAM_CT; } case 'S' : // SPECTATOR { g_iCurTeam[id] = CS_TEAM_SPECTATOR; } default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED; } if (!g_boolFirstTeam[id]) { g_boolFirstTeam[id] = true g_iTeam[id] = g_iCurTeam[id] } } public clcmd_changeteam(id) { static CsTeams:team team = cs_get_user_team(id) if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED) return PLUGIN_CONTINUE; show_zclass_menu(id, 0) return PLUGIN_HANDLED; } public clcmd_drop(id) { client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP") return PLUGIN_HANDLED } public clcmd_buy(id) { client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY") return PLUGIN_HANDLED } public msgStatusValue() set_msg_block(g_msgStatusText, BLOCK_SET); public ev_SetTeam(id) g_iFriend[id] = read_data(2) public ev_ShowStatus(id) //called when id looks at someone { new szName[32], pid = read_data(2); get_user_name(pid, szName, 31); if (g_iFriend[id] == 1) // friend { new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32]; if (wpnid) xmod_get_wpnname(wpnid, szWpnName, 31); set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01); new nLen, szStatus[512] if (!g_isZombie[pid]) nLen += format( szStatus[nLen], 511-nLen, "%s^nHealth: %d | Weapon: %s^nColor: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]); else { nLen += format( szStatus[nLen], 511-nLen, "%s^nClass: %s^nHealth: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health)); /*if (is_credits_active()) { nLen += format( szStatus[nLen], 511-nLen, "^n^nClass Multipliers:", szName, g_szPlayerClass[pid], pev(pid, pev_health)); nLen += format( szStatus[nLen], 511-nLen, "^nHealth: %f", g_fClassMultiplier[pid][ATT_HEALTH]); nLen += format( szStatus[nLen], 511-nLen, "^nSpeed: %f", g_fClassMultiplier[pid][ATT_SPEED]); nLen += format( szStatus[nLen], 511-nLen, "^nGravity: %f", g_fClassMultiplier[pid][ATT_GRAVITY]); }*/ } ShowSyncHudMsg(id, g_HudSync, szStatus); } if (g_iFriend[id] != 1) //enemy { set_hudmessage(225, 0, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01); if (g_isZombie[pid]) ShowSyncHudMsg(id, g_HudSync, "%s", szName); else ShowSyncHudMsg(id, g_HudSync, "%s^nColor: %s", szName, g_szColorName[g_iColor[pid]]); } } public ev_HideStatus(id) ClearSyncHud(id, g_HudSync); public cmdSay(id) { if (!g_isConnected[id]) return PLUGIN_HANDLED; new szMessage[32] read_args(szMessage, charsmax(szMessage)); remove_quotes(szMessage); if(szMessage[0] == '/') { if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd") == 1 ) { print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"") ); } else if (equali(szMessage, "/class") == 1) { show_zclass_menu(id, 0) } else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive") == 1 || equali(szMessage, "/fixspawn") == 1) { if (g_boolCanBuild && !g_isZombie[id]) ExecuteHamB(Ham_CS_RoundRespawn, id) else if (g_isZombie[id]) { if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id)) ExecuteHamB(Ham_CS_RoundRespawn, id) else client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN"); } } else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id]) { if (access(id, FLAGS_LOCK)) cmdLockBlock(id) else client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS"); return PLUGIN_HANDLED; } else if (equal(szMessage, "/whois",6) && g_iColorMode) { for ( new i=0; i<MAX_COLORS; i++) { if (equali(szMessage[7], g_szColorName) == 1) { if (g_iColorOwner) { new szPlayerName[32] get_user_name(g_iColorOwner, szPlayerName, 31) print_color(id, "%s^x04 %s^x01's color is^x04 %s", MODNAME, szPlayerName, g_szColorName); } else print_color(id, "%s %L^x04 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName); break; } } } else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2) { show_colors_menu(id, 0) } else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id]) { print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]); return PLUGIN_HANDLED } else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild) { new i = random(MAX_COLORS) if (g_iColorMode) { while (g_iColorOwner) { i = random(MAX_COLORS) } } print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName); g_iColorOwner[g_iColor[id]] = 0 g_iColor[id] = i g_iColorOwner = id for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) { if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id) set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]]) } ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]); } else if (equali(szMessage, "/guns", 5) && g_iGunsMenu) { if(!g_isAlive[id] || g_isZombie[id]) return PLUGIN_HANDLED if (access(id, FLAGS_GUNS)) { new player = cmd_target(id, szMessage[6], 0) if (!player) { //if (is_credits_active()) #if defined BB_CREDITS credits_show_gunsmenu(id) #else show_method_menu(id) #endif return PLUGIN_CONTINUE } cmdGuns(id, player) return PLUGIN_HANDLED; } else { if(!g_boolCanBuild || !g_boolRepick[id]) return PLUGIN_HANDLED //if (is_credits_active()) #if defined BB_CREDITS credits_show_gunsmenu(id) #else show_method_menu(id) #endif return PLUGIN_HANDLED } } else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP)) { new player = cmd_target(id, szMessage[6], 0) if (!player) { print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6]) return PLUGIN_CONTINUE } cmdSwap(id, player) } else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE)) { new player = cmd_target(id, szMessage[8], 0) if (!player) { print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6]) return PLUGIN_CONTINUE } cmdRevive(id, player) } else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN)) { new player = cmd_target(id, szMessage[5], 0) if (!player) { print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6]) return PLUGIN_CONTINUE } cmdBuildBan(id, player) } else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE)) { cmdStartRound(id) } } return PLUGIN_CONTINUE } public cmdSwap(id, target) { if (access(id, FLAGS_SWAP)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) } if (!player || !is_user_connected(player)) return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)) if (is_user_alive(player)) ExecuteHamB(Ham_CS_RoundRespawn, player) new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie") Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP"); print_color(0, "%s Player^x04 %s^x01 has been^x04 swapped^x01 to the^x04 %s^x01 team", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie") } return PLUGIN_HANDLED } public cmdRevive(id, target) { if (access(id, FLAGS_REVIVE)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) } if (!player || !is_user_connected(player)) return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); ExecuteHamB(Ham_CS_RoundRespawn, player) new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName) Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE"); print_color(0, "%s Player^x04 %s^x01 has been^x04 revived^x01 by an admin", MODNAME, szPlayerName) } return PLUGIN_HANDLED } public cmdGuns(id, target) { if (access(id, FLAGS_GUNS)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) } if (!player || !is_user_connected(player)) { client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); return PLUGIN_HANDLED; } if (g_isZombie[player]) { return PLUGIN_HANDLED; } if (!g_isAlive[player]) { client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD"); return PLUGIN_HANDLED; } //if (is_credits_active()) #if defined BB_CREDITS credits_show_gunsmenu(player) #else show_method_menu(player) #endif new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName); Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID); set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS"); print_color(0, "%s Player^x04 %s^x01 has had their^x04 guns^x01 menu^x04 re-opened", MODNAME, szPlayerName) } return PLUGIN_HANDLED } public cmdStartRound(id) { if (access(id, FLAGS_RELEASE)) { native_release_zombies() } } public Release_Zombies() { g_boolCanBuild = false remove_task(TASK_BUILD); g_boolPrepTime = false remove_task(TASK_PREPTIME); new players[32], num, player, szWeapon[32] get_players(players, num, "a") for(new i = 0; i < num; i++) { player = players if (!g_isZombie[player]) { if (g_iOwnedEnt[player]) cmdStopEnt(player) if(g_iGrenadeHE ) give_item(player,"weapon_hegrenade" ), cs_set_user_bpammo(player,CSW_HEGRENADE, g_iGrenadeHE) if(g_iGrenadeFLASH ) give_item(player,"weapon_flashbang" ), cs_set_user_bpammo(player,CSW_FLASHBANG, g_iGrenadeFLASH) if(g_iGrenadeSMOKE ) give_item(player,"weapon_smokegrenade" ), cs_set_user_bpammo(player,CSW_SMOKEGRENADE, g_iGrenadeSMOKE) if (g_iPrimaryWeapon[player]) { get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1) engclient_cmd(player, szWeapon); } } } set_pev(g_iEntBarrier,pev_solid,SOLID_NOT) set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 }) set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE"); client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] ) ExecuteForward(g_fwRoundStart, g_fwDummyResult); } public fw_CmdStart( id, uc_handle, randseed ) { if (!g_isConnected[id] || !g_isAlive[id]) return FMRES_IGNORED //new button = pev(id, pev_button) new button = get_uc( uc_handle , UC_Buttons ); new oldbutton = pev(id, pev_oldbuttons) if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id]) cmdGrabEnt(id) else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id]) cmdStopEnt(id) return FMRES_IGNORED; } public cmdGrabEnt(id) { if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime()) { g_fBuildDelay[id] = get_gametime() client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM") return PLUGIN_HANDLED } else g_fBuildDelay[id] = get_gametime() if (g_isBuildBan[id]) { client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED") client_cmd(id, "spk %s", LOCK_FAIL); return PLUGIN_HANDLED; } if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)) return PLUGIN_HANDLED if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE)) { client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME") return PLUGIN_HANDLED } if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id])) cmdStopEnt(id) new ent, bodypart get_user_aiming (id,ent,bodypart) if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent)) return PLUGIN_HANDLED; if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE))) return PLUGIN_HANDLED; new szClass[10], szTarget[7]; entity_get_string(ent, EV_SZ_classname, szClass, 9); entity_get_string(ent, EV_SZ_targetname, szTarget, 6); if (!equal(szClass, "func_wall") || equal(szTarget, "ignore")) return PLUGIN_HANDLED; ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent); new Float:fOrigin[3], iAiming[3], Float:fAiming[3] get_user_origin(id, iAiming, 3); IVecFVec(iAiming, fAiming); entity_get_vector(ent, EV_VEC_origin, fOrigin); g_fOffset1[id] = fOrigin[0] - fAiming[0]; g_fOffset2[id] = fOrigin[1] - fAiming[1]; g_fOffset3[id] = fOrigin[2] - fAiming[2]; g_fEntDist[id] = get_user_aiming(id, ent, bodypart); if (g_fEntMinDist) { if (g_fEntDist[id] < g_fEntMinDist) g_fEntDist[id] = g_fEntSetDist; } else if (g_fEntMaxDist) { if (g_fEntDist[id] > g_fEntMaxDist) return PLUGIN_HANDLED } set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] ) set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] ) MovingEnt(ent); SetEntMover(ent, id); g_iOwnedEnt[id] = ent //Checked after object is successfully grabbed if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE))) { new adminauthid[32],adminname[32] get_user_authid (id,adminauthid,31) get_user_name(id,adminname,31) Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid) } client_cmd(id, "spk %s", GRAB_START); ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent); return PLUGIN_HANDLED } public cmdStopEnt(id) { if (!g_iOwnedEnt[id]) return PLUGIN_HANDLED; new ent = g_iOwnedEnt[id] ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent); if (BlockLocker(ent)) { switch(g_iLockBlocks) { case 0: { set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR }) set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT }) } case 1: { set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]]) set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT }) } } } else set_pev(ent,pev_rendermode,kRenderNormal) UnsetEntMover(ent); SetLastMover(ent,id); g_iOwnedEnt[id] = 0; UnmovingEnt(ent); client_cmd(id, "spk %s", GRAB_STOP); ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent); return PLUGIN_HANDLED; } public cmdLockBlock(id) { if (!g_boolCanBuild && g_iLockBlocks) { client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK"); return PLUGIN_HANDLED; } if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))) return PLUGIN_HANDLED; new ent, bodypart get_user_aiming (id,ent,bodypart) new szTarget[7], szClass[10]; entity_get_string(ent, EV_SZ_targetname, szTarget, 6); entity_get_string(ent, EV_SZ_classname, szClass, 9); if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore")) return PLUGIN_HANDLED; ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent); switch (g_iLockBlocks) { case 0: { if (!BlockLocker(ent) && !IsMovingEnt(ent)) { LockBlock(ent, id); set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR}) set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT}) client_cmd(id, "spk %s", LOCK_OBJECT); } else if (BlockLocker(ent)) { UnlockBlock(ent) set_pev(ent,pev_rendermode,kRenderNormal) client_cmd(id, "spk %s", LOCK_OBJECT); } } case 1: { if (!BlockLocker(ent) && !IsMovingEnt(ent)) { if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax) { LockBlock(ent, id) g_iOwnedEntities[id]++ set_pev(ent,pev_rendermode,kRenderTransColor) set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]]) set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT}) client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax) client_cmd(id, "spk %s", LOCK_OBJECT); } else if (g_iOwnedEntities[id]>=g_iLockMax) { client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax) client_cmd(id, "spk %s", LOCK_FAIL); } } else if (BlockLocker(ent)) { if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE)) { g_iOwnedEntities[BlockLocker(ent)]-- set_pev(ent,pev_rendermode,kRenderNormal) client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax) UnlockBlock(ent) client_cmd(id, "spk %s", LOCK_OBJECT); } else { client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL") client_cmd(id, "spk %s", LOCK_FAIL); } } } } ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent); return PLUGIN_HANDLED } public cmdBuildBan(id, target) { if (access(id, FLAGS_BUILDBAN)) { new player if (target) player = target else { new arg[32] read_argv(1, arg, 31) player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY) } if (!player) return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] get_user_name(id,szAdminName,31) get_user_authid (id,szAdminAuthid,31) get_user_name(player, szPlayerName, 31) get_user_authid (player,szPlayerID,31) g_isBuildBan[player] = g_isBuildBan[player] ? false : true if (g_isBuildBan[player] && g_iOwnedEnt[player]) cmdStopEnt(player) client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned") Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled"); print_color(0, "%s Player^x04 %s^x01 has been^x04 %s^x01 from building", MODNAME, szPlayerName, g_isBuildBan[player] ? "banned":"unbanned") } return PLUGIN_HANDLED; } public fw_PlayerPreThink(id) { if (!is_user_connected(id)) { cmdStopEnt(id) return PLUGIN_HANDLED } if (g_isZombie[id]) set_pev(id, pev_maxspeed, g_fPlayerSpeed[id]) if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id])) return FMRES_HANDLED new buttons = pev(id, pev_button) if (buttons & IN_ATTACK) { g_fEntDist[id] += OBJECT_PUSHPULLRATE; if (g_fEntDist[id] > g_fEntMaxDist) { g_fEntDist[id] = g_fEntMaxDist client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX") } else client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH") ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1); } else if (buttons & IN_ATTACK2) { g_fEntDist[id] -= OBJECT_PUSHPULLRATE; if (g_fEntDist[id] < g_fEntSetDist) { g_fEntDist[id] = g_fEntSetDist client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN") } else client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL") ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2); } new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength get_user_origin(id, iOrigin, 1); IVecFVec(iOrigin, fOrigin); get_user_origin(id, iLook, 3); IVecFVec(iLook, fLook); fLength = get_distance_f(fLook, fOrigin); if (fLength == 0.0) fLength = 1.0; vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id]; vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id]; vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id]; vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor)); entity_set_origin(g_iOwnedEnt[id], vMoveTo); return FMRES_HANDLED } public fw_Traceline(Float tart[3], Float:end[3], conditions, id, trace){ if (!is_user_alive(id)) return PLUGIN_HANDLED new ent = get_tr2(trace, TR_pHit) if (is_valid_ent(ent)) { new ent,body get_user_aiming(id,ent,body) new szClass[10], szTarget[7]; entity_get_string(ent, EV_SZ_classname, szClass, 9); entity_get_string(ent, EV_SZ_targetname, szTarget, 6); if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1) { if (g_boolCanBuild || access(id, ADMIN_SLAY)) { set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01); if (!BlockLocker(ent)) { new szCurMover[32], szLastMover[32] if (GetEntMover(ent)) { get_user_name(GetEntMover(ent),szCurMover,31) if (!GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: NONE", szCurMover); } if (GetLastMover(ent)) { get_user_name(GetLastMover(ent),szLastMover,31) if (!GetEntMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Current Mover: NONE^nLast Mover: %s", szLastMover); } if (GetEntMover(ent) && GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover); else if (!GetEntMover(ent) && !GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "This object hasn't been moved"); } else { new szEntOwner[32] get_user_name(BlockLocker(ent),szEntOwner,31) ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner); } } } } else ClearSyncHud(id, g_HudSync); return PLUGIN_HANDLED } public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch) { if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded) return FMRES_IGNORED; if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3)) { emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } if(equal(sample[7], "bhit", 4)) { emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } // Zombie attacks with knife if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) // slash { emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) // hit { if (sample[17] == 'w') // wall { emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } else { emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) // stab { emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } } return FMRES_IGNORED } public fw_Suicide(id) return FMRES_SUPERCEDE public show_colors_menu(id,offset) { if(offset<0) offset = 0 new keys, curnum, menu[2048] for(new i=offset;i<MAX_COLORS;i++) { if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner)) { g_iMenuOptions[id][curnum] = i keys += (1<<curnum) curnum++ format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName) if(curnum==8) break; } } format(menu,2047,"\ySelect Your Color:^nCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu) if(curnum==8 && offset<12) { keys += (1<<8) format(menu,2047,"%s^n9. Next",menu) } if(offset) { keys += (1<<9) format(menu,2047,"%s^n0. Back",menu) } show_menu(id,keys,menu,-1,"ColorsSelect") } public colors_pu[/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/
04-02-13, 14:55
Sorunun Çözüldümü Acaba?
![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com En İyi Konularım: Leqend Shop | Furkan Dize Shop |
04-02-13, 15:02
Engellenemez Diye Biliyorum Fakat Ek Pluginle Desteklenebilir Akcali gelince sorun çözülür
.
Nefesim Fark Yaratırmı ?
04-02-13, 15:08
Nefesim dateline='' Wrote: Engellenemez Diye Biliyorum Fakat Ek Pluginle Desteklenebilir Akcali gelince sorun çözülürKesinlikle Öyle Sana Katılıyorum Arkadaşım. ![]() ![]()
![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com ![]() PHP Code: İletişim => cebinihat@hotmail.com En İyi Konularım: Leqend Shop | Furkan Dize Shop | |
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