Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Leak Var ? Peki Nerede ?
#1
Arkadaşlar Mapa Normal Isık Ekliyorum Kapalı Yerlere Ve Leak Oluyor Nasıl Engelliyebilirim ? Yardım Ederseniz Sevinirim Smile

PHP Code:
** Executing...** CommandChange Directory** ParametersC:\Program Files\valve

** Executing...** CommandCopy File** Parameters"D:\RMF\çalısmam\Map1.map" "C:\Program Files\valve\cstrike\maps\Map1.map"

** Executing...** CommandC:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe** Parameters"C:\Program Files\valve\cstrike\maps\Map1"
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlcsg -----Command lineC:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "C:\Program Files\valve\cstrike\maps\Map1"Entering C:\Program Files\valve\cstrike\maps\Map1.map
Current hlcsg SettingsName                 
|  Setting  |  Default---------------------|-----------|-------------------------threads               [       ] [  Varies ]verbose               [     off ] [     off ]log                   [      on ] [      on ]developer             [       ] [       ]chart                 [     off ] [     off ]estimate              [     off ] [     off ]max texture memory    4194304 ] [ 4194304 ]max lighting memory   6291456 ] [ 6291456 ]priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]null texture stripping[      on ] [      on ]clipnode economy mode [      on ] [      on ]clip hull type        [  legacy ] [  legacy ]onlyents              [     off ] [     off ]wadtextures           [      on ] [      on ]skyclip               [      on ] [      on ]hullfile              [    None ] [    None ]nullfile              [    None ] [    None ]min surface area      [   0.500 ] [   0.500 ]brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configurationWadinclude list :[zhlt.wad]
0 brushes (totalling 0 sidesdiscarded from clipping hullsCreateBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)SetModelCenters:10%...50%...60%... (0.00 seconds)CSGBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.49 seconds)
Using Wadfile: \program files\valve\cstrike\cstrike.wad Contains 0 used textures0.00 percent of map (123 textures in wad)Using Wadfile: \program files\valve\valve\halflife.wad Contains 40 used textures71.43 percent of map (3116 textures in wad)Using Wadfile: \program files\valve hammer editor\scarty.wad WarningLarger than expected texture (348972 bytes): 'SNOW' WarningLarger than expected texture (348972 bytes): 'SNOWWALL' Contains 16 used textures28.57 percent of map (439 textures in wad)Using Wadfile: \program files\valve hammer editor\texture.wad WarningLarger than expected texture (348972 bytes): 'OASIS_CREDITS_1' WarningLarger than expected texture (348972 bytes): 'OASIS_CREDITS_2' Contains 0 used textures0.00 percent of map (105 textures in wad)
added 9 additional animating textures.Texture usage is at 1.54 mb (of 4.00 mb MAX)0.69 seconds elapsed
-----   END   hlcsg -----



** 
Executing...** CommandC:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe** Parameters"C:\Program Files\valve\cstrike\maps\Map1"
hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlbsp -----Command lineC:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "C:\Program Files\valve\cstrike\maps\Map1"
Current hlbsp SettingsName               |  Setting  |  Default-------------------|-----------|-------------------------threads             [       ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       ] [       ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  4194304 ] [ 4194304 ]priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]nofill              [     off ] [     off ]noopt               [     off ] [     off ]null texstripping [      on ] [      on ]notjunc             [     off ] [     off ]subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0500...1000...1500...1584 (0.10 seconds)Warning: === LEAK in hull 0 ===Entity light @ ( 588,-546104)Error:   A LEAK is a hole in the mapwhere the inside of it is exposed to the(unwantedoutside region.  The entity listed in the error is just a helpfulindication of where the beginning of the leak pointfile startsso thebeginning of the line can be quickly found and traced to until reaching theoutsideUnless this entity is accidentally on the outside of the mapitprobably should not be deleted.  Some complex rotating objects entities needtheir origins outside the map.  To deal with thesejust enclose the originbrush with a solid world brush
Leak pointfile generated
SolidBSP 
[hull 1500...923 (0.05 seconds)WarningNo entities exist in hull 1no filling performed for this hull
SolidBSP 
[hull 2500...856 (0.04 seconds)WarningNo entities exist in hull 2no filling performed for this hull
SolidBSP 
[hull 3500...964 (0.05 seconds)Warning: === LEAK in hull 3 ===Entity light @ ( 282,-696108)0.91 seconds elapsed
-----   END   hlbsp ----- 
PHP Code:
Bazen Sadece Durup Düşünürsün 



Code:
\\Twitter : @BrkkrcaBurak //




Reply
#2
Log dosyana tam olarak bakamadım ama " LeakMarker " adlı programla bakabilirsin.
Reply
#3
588,-546, 104 Bu kordinata bak bulursun
Reply
#4
Skyı Sil tekrar çiz X/Y Ekranından Mapın tam görüntüsüne bak dışarda bir nesne kalmasın yada böyle kapalı bir map yapıyorsan duvarlardan birinde açık vardır o yüzden leak olur kapalı map çizerken özen göstermek gerekiyor.
Nefesim Fark Yaratırmı ?
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Map yaptim sikinti nerede beyler Burak60 1 3,036 27-03-16, 01:56
Last Post: scarty
  Vhe leak ve ışık sorunu .log firstkiss34 0 3,321 13-07-15, 16:38
Last Post: firstkiss34
  Mapte Leak Var Bulamıyorum Yardım! ArdaReis 5 3,702 02-11-14, 11:09
Last Post: Nefesim
  Vhe leak hata kanun67 1 3,060 22-07-14, 18:54
Last Post: ReaLTek
  Leak Kordinatını Bulma kemaleditor 6 2,773 23-03-14, 02:53
Last Post: ahmetberkay
  Işık Sorunu Not Leak Yok! kemaleditor 2 6,020 14-03-14, 03:33
Last Post: lonely16

Foruma Atla:


Users browsing this thread: