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  1. #1
    binbaşı banned
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    Aug 2012
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    Arrow Basit Bir CFG Örneği

    Kod:
    +alt1
        +attack // fir
        +attack2 // secondary fire - *see special
        +back // move backwards
        +break
        +camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated
        +camin // moves chase cam forward - *works only if thirdperson is activated
        +cammousemove // moves chase with mouse - *works only if thirdperson is activated
        +camout // moves chase cam backward - *works only if thirdperson is activated
        +campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated
        +campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated
        +camyawleft // tilts chase cam left - *works only if thirdperson is activated
        +camyawright // tilts chase cam right - *works only if thirdperson is activated
        +commandmenu
        +duck // crouches
        +forward // moves forward
        +graph
        +jlook // enables joystick to look around
        +jump // jumps
        +klook // enables the keyboard to look around
        +left // strafes left
        +lookdown // looks down
        +lookup // looks up
        +mlook // enables mouse to look around
        +movedown // moves player down - *climbing down a ladder, swimming down
        +moveleft // strafes left
        +moveright // strafes right
        +moveup // moves player up - *climbing up a ladder, swimming up
        +nvgadjust
        +reload // reloads current weapon
        +right // strafes right
        +score
        +showscores // shows player scores and pings
        +speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
        +strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions
        +use // uses an item- such as a button, machine gun, etc.
        +voicerecord
        -alt1
        -attack
        -attack2
        -back
        -break
        -camdistance
        -camin
        -cammousemove
        -camout
        -campitchdown
        -campitchup
        -camyawleft
        -camyawright
        -commandmenu
        -duck
        -forward
        -graph
        -jlook
        -jump
        -klook
        -left
        -lookdown
        -lookup
        -mlook
        -movedown
        -moveleft
        -moveright
        -moveup
        -nvgadjust
        -reload
        -right
        -score
        -showscores
        -speed
        -strafe
        -use
        -voicerecord
        addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
        adjust_crosshair
        alias // binds commands together in an alias to perform mutiple tasks at the hit of one button
        ambient_fade "100" // sets the distance at which ambient sounds fade away
        ambient_level "0.300" // sets the sound level for ambient sounds
        appenddemo // records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
        ati_npatch "1"
        ati_subdiv "2"
        autobuy
        autosave // enables autosave feature
        banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
        bannedcfgfile "0"
        bgmbuffer "4096" // sets the CD audio buffer size
        bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
        bind // combines a <key> with a command or alias
        bottomcolor "6" // sets the bottom color of the player model
        brightness "1" // enables glare reduction - *the higher the value, the brighter it gets
        buy
        cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
        cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
        cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
        cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated
        cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated
        cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
        cancelselect // cancels selection
        career
        cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
        changelevel // changes the map and maintains client connections
        changelevel2 // continues the current game on a new map
        chase_active "0"
        chase_back "100" // sets the preferred chase cam distance from the player when backing up
        chase_right "0" // sets the preferred offset to the side for the chase cam
        chase_up "16" // sets the preferred offset up for the chase cam
        clear // clears the console screen
        clearplayers
        clientport "27005" // sets the port that the client will use to connect to a server
        clockwindow "0.500"
        cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
        cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
        cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle
        cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows
        cl_bob "0.010" // sets the amount that the view bobs while the player is running
        cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running
        cl_bobup "0.500" // sets the amount that the view of a player bobs while running
        cl_chasedist "112"
        cl_clockreset "0.100"
        cl_cmdbackup "2"
        cl_cmdrate "30"
        cl_corpsestay "600"
        cl_crosshair_color "50"
        cl_crosshair_size "0"
        cl_crosshair_translucent "1"
        cl_dlmax "128"
        cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
        cl_dynamiccrosshair "1"
        cl_fixtimerate "7.500"
        cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows
        cl_gaitestimation "1" // enables estimated player stepping motion
        cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off'
        cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off'
        cl_idealpitchscale "0.800"
        cl_lc "1"
        cl_logocolor "0"
        cl_logofile "0"
        cl_lw "1"
        cl_messages // shows server messages
        cl_minmodels "0"
        cl_movespeedkey "0.520" // sets movement speed for keyboard use
        cl_needinstanced "0"
        cl_nosmooth "0"
        cl_observercrosshair "1"
        cl_pitchdown "89" // sets the maximum angle to look down - *default is 89
        cl_pitchspeed "225" // sets the speed at which the pitch changes
        cl_pitchup "89" // sets the maximum angle to look up - *default is 89
        cl_pmanstats "0"
        cl_radartype "0"
        cl_rate
        cl_resend "6" // sets the resend count
        cl_righthand "1"
        cl_shadows "1"
        cl_showerror "0"
        cl_showevents "0"
        cl_showfps "0"
        cl_showmessages "0"
        cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
        cl_sidespeed "400" // sets the strafing speed of a player
        cl_slist "10" // sets the number of servers in the serverlist
        cl_smoothtime "0.100"
        cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off'
        cl_timeout "300" // sets the inactivity time brfore a client times out
        cl_updaterate "20"
        cl_upspeed "320" // sets the speed of a player when he climbs up
        cl_vsmoothing "0.050"
        cl_waterdist "4" // sets the underwater distance
        cl_weaponlistfix "0"
        cl_weather "1"
        cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows
        cmd // can use this in conjunction with a command
        cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
        commentator
        com_filewarning "0"
        condebug
        condump
        connect // connects to a server with the used ip address
        console "1"
        contimes // shows n overlay lines - * n = 4 to 64
        con_color "255"
        con_fastmode "1"
        con_notifytime "4" // sets client notification time
        coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
        crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
        cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
        c_maxdistance "200" // sets the maximum distance of the chase cam
        c_maxpitch "90" // sets the maximum pitch of the chase cam
        c_maxyaw "135" // sets the maximum yaw of the chase cam
        c_mindistance "30"
        c_minpitch "0" // sets the minimum pitch of the chase cam
        c_minyaw "-135" // sets the minimum yaw of the chase cam
        deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
        default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
        delta_clear
        delta_stats
        demos // runs a loop of demos set with startdemos
        dem_forcehltv
        dem_jump
        dem_pause
        dem_save
        dem_speed
        dem_start
        developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
        dev_overview "0"
        direct "0.900"
        disconnect // disconnects a player from a server
        dlfile
        drawradar
        dropclient // disconnects a client from a server
        d_spriteskip "0"
        echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
        edgefriction "2" // sets the amount of friction between players and objects
        endmovie // ends a currently ongoing movie
        entities // lists currently loaded entities
        envmap // creates the 6 .bmp images for sky boxes from the player's current position
        escape // acts as <ESCAPE> key by hiding the console and cancelling selections
        exec // executes a script of .cfg file
        exit // closes a game or dedicated server program to windows without confirmation
        ex_interp "0.100"
        fakelag "0" // simulates lag - * the higher the number, the more simulated lag
        fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss
        fastsprites "0"
        firstperson // enables first person viewing of the game
        flush // flushes the memory and reloads the map
        fly
        fps_max "72"
        fps_modem "0" // sets the maximum framerate in an internet game
        fs_lazy_precache "0"
        fs_perf_warnings "0"
        fs_precache_timings "0"
        fs_startup_timings "0"
        fullinfo // displays user information
        fullserverinfo // displays server information
        fullupdate
        gamedir
        gamma "2.500" // sets the gamma level
        gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
        gl_affinemodels "0"
        gl_alphamin "0.250" // sets the minimum alpha blending level
        gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1
        gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
        gl_d3dflip "1" // toggles reversed rendering order for D3D
        gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off'
        gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used
        gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
        gl_fog "1"
        gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
        gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off'
        gl_max_size "512" // sets the maximum texture size
        gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
        gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
        gl_nocolors "0"
        gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
        gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off'
        gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality
        gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality
        gl_polyoffset "0.100" // sets the polygon offset - try out different values for texture flickering problems
        gl_reporttjunctions "0" // toggles writing T-junction reporting to the console
        gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality
        gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
        gl_texels // reports the number of texels uploaded to the video card
        gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
        gl_wateramp "0.300"
        gl_wireframe "0"
        gl_zmax "4096" // sets the maximum size for the Z-Buffer
        gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
        god // god mode makes player invincible - * 'sv_cheats' must be set to 1
        graphheight "64" // sets the height of the r_netgraph display
        gunsmoke
        heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
        hideconsole // hides the console
        hideradar
        hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz
        HostMap "0"
        hostname "0" // sets the server hostname
        hostport "0" // sets connection port for the server
        host_framerate "0" // sets the speed that the host/server interacts with the game
        host_killtime "0" // sets a time delay before killing the server
        host_limitlocal "0"
        host_profile "0"
        host_speeds "0"
        hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index]
        hpklist // lists the files in <hpkfilename>
        hpkremove // removes files from <hpkfilename>
        hpkval // displays the checksum value for <hpkfilename>
        hpk_maxsize "4"
        httpstop
        hud_capturemouse "1"
        hud_centerid "0" // toggles player ID display - * 1 is 'on', 0 is 'off'
        hud_deathnotice_time "6" // sets how long death messages remain onscreen
        hud_draw "1"
        hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
        hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
        hud_saytext
        hud_saytext_internal "1"
        hud_saytext_time "5" // sets how long chat messages remain onscreen
        hud_takesshots "0"
        iga_areacheck "0"
        iga_reload
        iga_shoot
        impulse // sprays logo decal
        interp // enables frame interpolation
        invnext // selects next item in inventory
        invprev // selects previous item in inventory
        ip "0" // sets ip address
        ipx_clientport "0" // sets the client port for an IPX game
        ipx_hostport "0"
        ip_clientport "0" // sets the client port for a TCP/IP game
        ip_hostport "0" // sets the server port for a TCP/IP game
        joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!? 
        joyadvancedupdat
        joyadvaxisr "0"
        joyadvaxisu "0"
        joyadvaxisv "0"
        joyadvaxisx "0"
        joyadvaxisy "0"
        joyadvaxisz "0"
        joyforwardsensitivity "-1"
        joyforwardthreshold "0.150"
        joyname "0"
        joypitchsensitivity "1"
        joypitchthreshold "0.150"
        joysidesensitivity "-1"
        joysidethreshold "0.150"
        joystick "0"
        joywwhack1 "0"
        joywwhack2 "0"
        joyyawsensitivity "-1"
        joyyawthreshold "0.150"
        kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
        kill // player suicides to respawn again
        lambert "1.500"
        lightgamma "2.500" // sets the lighting gamma value
        list // lists local servers found after using the 'slist' commands
        listdemo // lists information about <demoname>
        listen
        listid // lists the uniqueid's in the banlist
        listip // lists the ip addresses in the filterban list
        load // loads a saved game
        loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
        localinfo // shows local settings
        log // toggles logging
        logaddress // sets the address for logfile when logging to a remote machine
        logaddress_add
        logaddress_del
        logsdir "0"
        lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
        lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
        lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg
        map // changes the map running on server and disconnects currently connected players
        mapchangecfgfile "0"
        mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
        maps // lists maps containing <substring>
        maxplayers // sets maximum number of clients allowed on a server
        max_queries_sec "3"
        max_queries_sec_global "30"
        max_queries_window "60"
        max_shells "120"
        max_smokepuffs "120"
        mcache // lists modem cache contents
        messagemode // displays <text> to all other players on a server
        messagemode2 // displays <text> to only other players on same team
        model "0" // changes current player model to <modelname>
        motd // displays the Message Of The Day from the server's motd.txt file
        motdfile "0"
        motd_write
        mp3
        MP3FadeTime "2"
        MP3Volume "0.800"
        mp_consistency "1"
        mp_decals "300" // sets the maximum number of decals to be displayed at a time
        mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off'
        mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
        mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
        multicastport "27025"
        m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
        m_forward "1" // sets the mouse forward speed sensitivity multiplier
        m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
        m_side "0.800" // sets the mouse strafing speed sensitivity multiplier
        m_yaw "0.022" // sets the yaw speed sensitivity multiplier
        name "0" // used to change a player's name
        net_address "0"
        net_chokeloop "0"
        net_drawslider "0"
        net_graph "0"
        net_graphpos "1"
        net_graphwidth "150"
        net_log "0"
        net_scale "5"
        net_showdrop "0"
        net_showpackets "0"
        new // begins a new singleplayer game
        noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
        nosound "0" // toggles sound - * 1 is 'on', 0 is 'off'
        notarget // makes players ignore you - * 'sv_cheats' must be set to 1
        password "0" // sets private server password
        pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
        pause // pauses a game
        ping // displays pings of all clients
        pingservers // displays pings of servers in the serverlist
        play // plays a .wav designated by <filename>
        playdemo // plays <filename>.dem at normal speed
        playvol // sets demo playback volume
        pointfile // loads maps<filename>.pts
        port "27015" // sets the defualt server connection port
        quit // exits to windows without confirmation
        rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
        rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
        rcon_address "0" // sets the rcon ip address
        rcon_password "0" // sets the rcon password
        rcon_port "0" // sets the rcon console port
        rebuy
        reconnect // reconnects to the current server
        record // begins to record a demo and saves it to Half-LifeValve<filename>.dem
        reload // reloads current map
        removedemo // removes a segment <sgmt> from <demo>
        removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
        removeip // removes ip address from the filterban list
        resetrcon
        restart // restarts the current map and cleans the slate
        retry // tries four more times to connect to a server that has already failed four connect attempts
        room_delay "0" // 3D sound setting
        room_dlylp "2" // 3D sound setting
        room_feedback "0" // 3D sound setting
        room_left "0" // 3D sound setting
        room_lp "0" // 3D sound setting
        room_mod "0" // 3D sound setting
        room_off "0" // 3D sound setting
        room_refl "0" // 3D sound setting
        room_rvblp "1" // 3D sound setting
        room_size "0" // 3D sound setting
        room_type "0" // 3D sound setting
        r_bmodelhighfrac "5"
        r_bmodelinterp "1"
        r_cachestudio "1"
        r_cullsequencebox "1"
        r_decals "4096" // sets the maximum number of decals
        r_detailtextures "0"
        r_detailtexturessupported "1"
        r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
        r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
        r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
        r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
        r_glowshellfreq "2.200"
        r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
        r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off'
        r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
        r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
        r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
        r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
        r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
        r_wadtextures "0"
        r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
        save // save current game in single player only
        say // chat with all other players on a server
        say_team // relay a message to only your teammates
        screenshot // captures the screen and saves it in the Half-Life/Valve directory
        scr_centertime "2" // sets how long server messages remain on the screen
        scr_connectmsg "0" // displays "msg" in screen's lower left
        scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left
        scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left
        scr_conspeed "600" // sets the console scroll speed
        scr_ofsx "0" // sets the screen message offset
        scr_ofsy "0" // sets the screen message offset
        scr_ofsz "0" // sets the screen message offset
        scr_printspeed "8" // sets the screen message print speed
        sendents
        sendres
        sensitivity "3" // sets the sensitivity of the mouse
        servercfgfile "0" // sets the sercer config file - * default is server.cfg
        serverinfo // displays the server infromation
        setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
        setinfo // sets the tfc clan battle id
        setmaster // sets the master server - * use either an ip addy or a hostname
        setpause
        showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off'
        showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
        shutdownserver
        sizedown // decreases screen size and increases fps
        sizeup // increases screen size and decreases fps
        skill "1" // sets the skill level in singleplayer and coop mode
        skin "0" // sets the model skin
        slist // searches for local servers - * use 'list' to display this list
        slot1 // select weapon group 1 (or menu item 1) see 'use'
        slot10 // select weapon group 10 (or menu item 10) see 'use'
        slot2 // select weapon group 2 (or menu item 2) see 'use'
        slot3 // select weapon group 3 (or menu item 3) see 'use'
        slot4 // select weapon group 4 (or menu item 4) see 'use'
        slot5 // select weapon group 5 (or menu item 5) see 'use'
        slot6 // select weapon group 6 (or menu item 6) see 'use'
        slot7 // select weapon group 7 (or menu item 7) see 'use'
        slot8 // select weapon group 8 (or menu item 8) see 'use'
        slot9 // select weapon group 9 (or menu item 9) see 'use'
        snapshot // takes a screenshot
        snapto
        snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
        snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
        soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
        soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
        soundlist // displays a list of all loaded sounds
        spawn // spawns a player back into the game
        speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert
        spec_autodirecto
        spec_autodirector_internal "1"
        spec_decal
        spec_drawcone
        spec_drawcone_internal "1"
        spec_drawnames
        spec_drawnames_internal "1"
        spec_drawstatus
        spec_drawstatus_internal "1"
        spec_help
        spec_menu
        spec_mode
        spec_mode_internal "1"
        spec_pip "0"
        spec_pos
        spec_scoreboard "0"
        spec_toggleinset
        spk
        startdemos // begins playing demos in a loop
        startmovie // plays a movie
        stat
        stats
        status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
        stop // stops the recording of a demo
        stopdemo // stop the playing of a demo
        stopsound // stops playing the current sound
        stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display
        suitvolume "0.250" // sets the volume of the HEV suit
        sv_accelerate "10" // sets the player acceleration for a server
        sv_aim "1" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
        sv_airaccelerate "10" // sets the movement speed while player is in the air
        sv_airmove "1" // toggles clients ability to move in the air
        sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
        sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
        sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off'
        sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off'
        sv_clienttrace "1" // sets the client bounding box for collisions
        sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off'
        sv_contact "0"
        sv_downloadurl "0"
        sv_enableoldqueries "0"
        sv_failuretime "0.500"
        sv_filetransfercompression "1"
        sv_filterban "1"
        sv_friction "4" // sets friction
        sv_gravity "800" // sets level of in-game gravity
        sv_instancedbaseline "1"
        sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off'
        sv_lan_rate "20000"
        sv_logbans "0"
        sv_logblocks "0"
        sv_logrelay "0"
        sv_log_onefile "0"
        sv_log_singleplayer "0"
        sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
        sv_maxspeed "320" // sets the maximum player speed for all clients
        sv_maxunlag "0.500"
        sv_maxupdaterate "30"
        sv_maxvelocity "2000" // sets the maximum velocity
        sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
        sv_minupdaterate "10"
        sv_newunit "0"
        sv_outofdatetime "1800"
        sv_password "0" // sets a password for clients to enter a server
        sv_proxies "1"
        sv_rcon_banpenalty "0"
        sv_rcon_maxfailures "10"
        sv_rcon_minfailures "5"
        sv_rcon_minfailuretime "30"
        sv_region "-1"
        sv_send_logos "1"
        sv_send_resources "1"
        sv_skycolor_b "0"
        sv_skycolor_g "0"
        sv_skycolor_r "0"
        sv_skyname "0" // sets the sky texture
        sv_skyvec_x "0"
        sv_skyvec_y "0"
        sv_skyvec_z "0"
        sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work
        sv_stats "1"
        sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
        sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right
        sv_timeout "60" // sets the timeout inactivity limit
        sv_unlag "1"
        sv_unlagpush "0"
        sv_unlagsamples "1"
        sv_uploadmax "0.500"
        sv_version "112.600"
        sv_visiblemaxplayers "-1"
        sv_voicecodec "0"
        sv_voiceenable "1"
        sv_voicequality "3"
        sv_wateraccelerate "10" // sets the in-water acceleration of clients
        sv_wateramp "0"
        sv_waterfriction "1" // sets friction underwater
        sv_zmax "4096" // sets the maximum zbuffer size
        swapdemo // swaps two segments' positions inside a demo
        sys_ticrate "100"
        s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0
        s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off'
        s_automax_distance "30" // sets the distance for maximum sound volume
        s_automin_distance "2" // sets the distance for minimum sound volume
        s_blipdir "0"
        s_bloat "2" // bloat factor for polygons in A3D 2.0 only
        s_buffersize "65536" // sets the buffer size
        s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off'
        s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
        s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
        s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off'
        s_enable_a3d // enables A3D support
        s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
        s_leafnum "0"
        s_materials "0"
        s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
        s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
        s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
        s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
        s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
        s_occ_epsilon "1"
        s_polykeep "1000000000"
        s_polysize "10000000"
        s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
        s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
        s_reflect "1"
        s_reverb "1"
        s_rolloff "1"
        s_show "0"
        s_showtossed "0"
        s_usepvs "1"
        s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
        team "0" // toggles team mode - * 1 is 'on', 0 is 'off'
        tell // speks a message
        texgamma "2" // possibly sets the gamma of the text?
        thirdperson // enables third-person view
        timedemo // plays <demoname>.dem at max fps and reports average fps
        timerefresh // player spins in plave and reports average fps for the spinning view
        toggleconsole // toggles the console screen - * usually bound to '~'
        togglescores
        topcolor "30" // sets the model top color
        traceralpha "0.500" // sets tracer bullet alpha component
        tracerblue "0.400" // sets tracer bullet blue component
        tracergreen "0.800" // sets tracer bullet green component
        tracerlength "0.800" // sets the tracer bullet length
        traceroffset "30" // sets the tracer bullet offset
        tracerred "0.800" // sets the tracer bullet red component
        tracerspeed "6000" // sets the tracer bullet speed
        trackplayer
        unbind // removes binding to key <key>
        unbindall // removes all key bindings
        unpause
        upload // uploads files to a server
        user // lists model color, name, rate, and model for specified user
        users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
        version // gives build version and date it was installed
        vgui_emulatemouse "0"
        vgui_runscript
        vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off'
        viewdemo
        viewframe // enables wire-frame display - * OpenGL only
        viewmodel // enables model display
        viewnext // selects next model
        viewprev // selects previous model
        viewsize "120" // sets view size
        violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off'
        violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
        violence_hblood "0"
        violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
        voice_avggain "0.500"
        voice_clientdebug "0"
        voice_dsound "1"
        voice_eax "0"
        voice_enable "1"
        voice_fadeouttime "0.100"
        voice_forcemicrecord "1"
        voice_inputfromfile "0"
        voice_loopback "0"
        voice_maxgain "5"
        voice_modenable "1"
        voice_overdrive "2"
        voice_overdrivefadetime "0.400"
        voice_profile "0"
        voice_recordtofile "0"
        voice_scale "0.750"
        voice_showbanned
        voice_showchannels "0"
        voice_showincoming "0"
        volume "0.800" // sets game volume
        v_centermove "0.150"
        v_centerspeed "500"
        v_dark "0"
        wait // pauses for 1 tick during running an alias or script
        waterroom_type "14"
        waveplaylen
        writecfg
        writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
        writeip // writes ip addresses to listip.cfg
        zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom
        _careeraudio
        _cl_autowepswitch "1"
        _restart
        _setgamedir
        _setrenderer
        _setvideomode
        _snd_mixahead "0.100"

  2. #2
    binbaşı emektar JacKSparrowS - ait Kullanıcı Resmi (Avatar)
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