Bu eklentiyi Basebuilder'e çevirir misiniz? 1 dakika arayla sağ tık vurunca adamın silahını düşürüyor.

Kod:
/* ====================================================
Name: Deimos Zombie
Type: Zombie Class
Desc: Press +Attack2 to Drop Human Weapon
Edit: Dias Leon
This zombie class made by Petr & 5c0r.
==================================================== */
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <zombieplague>
#include <fun>
#include <hamsandwich>
#include <fakemeta_util>


#define PLUGIN "[ZP] ZClass: Deimos Zombie"
#define VERSION "1.1"
#define AUTHOR "Petr+5cor"


new const zclass_name[] = { "Deimos Zombie" }
new const zclass_info[] = { "Press +Attack2 to Drop Human Weapon" }
new const zclass_model[] = { "csplague_zm" }
new const zclass_clawmodel[] = { "v_knife_deimos1.mdl" }
const zclass_health = 3000
const zclass_speed = 240
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 0.25


new beamSpr, deimos_spr
new const deimos_sound[] = "zombie_plague/deimos_skill_hit.wav"


//Cvars
new pcvar_distance
new cvar_cooldown // Cooldown when dropped the weapon of human


new g_deimos


new g_maxplayers
new is_cooldown[33] = 0
new bool:g_cd[33]
new cvar_nemesis


#define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) // You can allways add more 


public plugin_precache()
{
	g_deimos = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
	beamSpr = precache_model("sprites/lgtning.spr")
	deimos_spr = precache_model("sprites/deimosexp.spr")
	precache_sound(deimos_sound)
}


public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	pcvar_distance = register_cvar ( "zp_deimos_distance", "1000" )
	cvar_cooldown = register_cvar("zp_deimos_shot_cooldown","45")
	cvar_nemesis = register_cvar("zp_deimos_nemesis", "1")
	g_maxplayers = get_maxplayers()
	register_logevent("roundStart", 2, "1=Round_Start")
	register_forward(FM_CmdStart, "fwd_cmd_start")
	RegisterHam(Ham_Spawn,"player","fw_PlayerSpawn_Post",1)
}
public fw_PlayerSpawn_Post(id)
{
	// Not alive...
	if(!is_user_alive(id))
		return HAM_IGNORED
	if(cvar_nemesis == 1)
	{
		if(zp_get_user_zombie_class(id) == g_deimos && zp_get_user_zombie(id))
		{
			g_cd[id] = true
		}
		} else {
		if(zp_get_user_zombie_class(id) == g_deimos && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
		{
			g_cd[id] = true
		}	
	}
	
	return HAM_IGNORED
}  


public fwd_cmd_start(id, uc_handle, seed) 
{
	if(cvar_nemesis == 1)
	{
		if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_cd[id] )
			return FMRES_IGNORED
		} else {
		if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_cd[id] || zp_get_user_nemesis(id) )
			return FMRES_IGNORED
	}
	
	if (zp_get_user_zombie_class(id) != g_deimos)
		return FMRES_IGNORED
	
	static buttons
	buttons = get_uc(uc_handle, UC_Buttons)
	
	if(buttons & IN_ATTACK2) {
		drop_weapon(id)
		g_cd[id] = true
	}
	
	buttons &= ~IN_ATTACK2
	set_uc(uc_handle, UC_Buttons, buttons)
	
	return FMRES_HANDLED
}


drop_weapon(id)
{
	new target, body
	static Float:start[3]
	static Float:aim[3]
	
	pev(id, pev_origin, start)
	fm_get_aim_origin(id, aim)
	
	start[2] += 16.0; // raise
	aim[2] += 16.0; // raise
	get_user_aiming ( id, target, body, pcvar_distance )
	
	if( is_user_alive( target ) && !zp_get_user_zombie( target ) && !zp_get_user_survivor( target ) )
	{	
		message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
		write_byte(TE_EXPLOSION)
		engfunc(EngFunc_WriteCoord, aim[0])
		engfunc(EngFunc_WriteCoord, aim[1])
		engfunc(EngFunc_WriteCoord, aim[2])
		write_short(deimos_spr)
		write_byte(10)
		write_byte(30)
		write_byte(4)
		message_end()
		
		emit_sound(id, CHAN_WEAPON, deimos_sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		
		drop(target)
	}	
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(0)
	engfunc(EngFunc_WriteCoord,start[0]);
	engfunc(EngFunc_WriteCoord,start[1]);
	engfunc(EngFunc_WriteCoord,start[2]);
	engfunc(EngFunc_WriteCoord,aim[0]);
	engfunc(EngFunc_WriteCoord,aim[1]);
	engfunc(EngFunc_WriteCoord,aim[2]);
	write_short(beamSpr); // sprite index
	write_byte(0); // start frame
	write_byte(30); // frame rate in 0.1's
	write_byte(10); // life in 0.1's
	write_byte(100); // line width in 0.1's
	write_byte(10); // noise amplititude in 0.01's
	write_byte(200); // red
	write_byte(200); // green
	write_byte(0); // blue
	write_byte(100); // brightness
	write_byte(50); // scroll speed in 0.1's
	message_end();
	set_task( get_pcvar_float(cvar_cooldown), "reset_cooldown2", id );
}


public zp_user_infected_post(id, infector)
{
	if ((zp_get_user_zombie_class(id) == g_deimos) && !zp_get_user_nemesis(id))
	{
		is_cooldown[id] = 0
		g_cd[id] = false
	}
}
public reset_cooldown2(id)
{
	g_cd[id] = false
	client_print( id, print_chat, "[Deimos Zombie] Now. You can use your Ability. Press +Attack2" )
}


public zp_user_humanized_post(id)
{
	remove_task(id)
	is_cooldown[id] = 0
}


public roundStart()
{
	for (new i = 1; i <= g_maxplayers; i++)
	{
		is_cooldown[i] = 0
		remove_task(i)
	}
}
stock drop(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])) 
		{
			static wname[32]
			get_weaponname(weapons[i], wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}