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  1. #1
    onbasi er
    Üyelik tarihi
    Aug 2012
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    Tecrübe Puanı
    12

    Exclamation Öok Acil Server çöküp duruyor

    Arkadaşlar bende bir minigun plugini var bu plugini yüklüyorum oyun aciliyor oynuyoruz biraz süre geçtikten sonra server çöküyor smasını veriyorum bi bakarmısınız sorunu nedir birde tek roundluk sanırım onun round'unu uzatırsanız sevinirim

    PHP- Kodu:
    #include <amxmodx>#include <engine>#include <fakemeta>#include <fun>#include <hamsandwich>#include <xs>#include <cstrike>#include <zombieplague>#include <dhudmessage>
    #define ENG_NULLENT            -1#define EV_INT_WEAPONKEY    EV_INT_impulse#define m134_WEAPONKEY     8567#define MAX_PLAYERS          32#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
    const USE_STOPPED 0const OFFSET_ACTIVE_ITEM 373const OFFSET_WEAPONOWNER 41const OFFSET_LINUX 5const OFFSET_LINUX_WEAPONS 4
    #define WEAP_LINUX_XTRA_OFF        4#define m_fKnown                    44#define m_flNextPrimaryAttack         46#define m_flTimeWeaponIdle            48#define m_iClip                    51#define m_fInReload                54#define PLAYER_LINUX_XTRA_OFF    5#define m_flNextAttack                83
    #define m134_RELOAD_TIME    5.0#define m134_DRAW_TIME     1.1#define m134_SHOOT1        1#define m134_SHOOT2        2#define m134_RELOAD        3#define m134_DRAW            4#define m134_FIRE_READY    5#define m134_FIRE_AFTER    6
    #define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)
    new const Fire_Sounds[][] = { "weapons/m134-1.wav" }new const g_shellent [] = "m134_shell"
    new m134_s_V_MODEL[64] = "models/bc/v_m134_surv.mdl"new m134_V_MODEL[64] = "models/bc/v_m134_hum.mdl"new m134_P_MODEL[64] = "models/bc/p_m134.mdl"new m134_W_MODEL[64] = "models/bc/w_m134.mdl"
    new const GUNSHOT_DECALS[] = { 4142434445 }
    new 
    cvar_dmg_m134cvar_dmg_m134_survivorcvar_recoil_m134g_itemid_m134cvar_clip_m134cvar_spd_m134cvar_m134_ammocvar_surv_m134cvar_speedrun_m134cvar_speedrunfire_m134 new g_MaxPlayersg_orig_event_m134g_IsInPrimaryAttacknew Float:cl_pushangle[MAX_PLAYERS 1][3], m_iBlood[2]new g_has_m134[33], g_clip_ammo[33], g_m134_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]new cvar_shells_m134cvar_shellshealth_m134new gmsgWeaponListshell_modeshell_mode2
    const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)new const WEAPONENTNAMES[][] = { """weapon_p228""""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_c4""weapon_mac10",            "weapon_aug""weapon_smokegrenade""weapon_elite""weapon_fiveseven""weapon_ump45""weapon_sg550",            "weapon_galil""weapon_famas""weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy""weapon_m249",            "weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1""weapon_flashbang""weapon_deagle""weapon_sg552",            "weapon_ak47""weapon_knife""weapon_p90" }
    public 
    plugin_init(){    register_plugin("[ZP] Extra: M134""1.0""LARS-DAY[BR]EAKER")    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")    register_event("CurWeapon","CurrentWeapon","be","1=1")    RegisterHam(Ham_Item_AddToPlayer"weapon_m249""fw_m134_AddToPlayer")    RegisterHam(Ham_Use"func_tank""fw_UseStationary_Post"1)    RegisterHam(Ham_Use"func_tankmortar""fw_UseStationary_Post"1)    RegisterHam(Ham_Use"func_tankrocket""fw_UseStationary_Post"1)    RegisterHam(Ham_Use"func_tanklaser""fw_UseStationary_Post"1)    for (new 1sizeof WEAPONENTNAMESi++)    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_DeployWEAPONENTNAMES[i], "fw_Item_Deploy_Post"1)    RegisterHam(Ham_Weapon_PrimaryAttack"weapon_m249""fw_m134_PrimaryAttack")    RegisterHam(Ham_Weapon_PrimaryAttack"weapon_m249""fw_m134_PrimaryAttack_Post"1)    RegisterHam(Ham_Item_PostFrame"weapon_m249""m134_ItemPostFrame")    RegisterHam(Ham_Weapon_Reload"weapon_m249""m134_Reload")    RegisterHam(Ham_Weapon_Reload"weapon_m249""m134_Reload_Post"1)    RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")    register_forward(FM_SetModel"fw_SetModel")    register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)    register_forward(FM_PlaybackEvent"fwPlaybackEvent")    register_forward(FM_CmdStart"fw_CmdStart")    register_forward(FM_PlayerPreThink"fw_PlayerPreThink")    register_think(g_shellent,"think_shell")        RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)    RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)    RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1)    RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1)    RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1)    RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1)    RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)        gmsgWeaponList get_user_msgid("WeaponList")
        
    cvar_dmg_m134 register_cvar("zp_m134_dmg""1.56")    cvar_dmg_m134_survivor register_cvar("zp_m134_dmg_survivor""3.25")    cvar_recoil_m134 register_cvar("zp_m134_recoil""2.5")    cvar_clip_m134 register_cvar("zp_m134_clip""200")    cvar_spd_m134 register_cvar("zp_m134_spd""0.75")    cvar_m134_ammo register_cvar("zp_m134_ammo""200")    cvar_surv_m134 register_cvar("zp_m134_givesurvivor""1")    cvar_speedrunfire_m134 register_cvar("zp_m134_speedrunfire""150.0")    cvar_speedrun_m134 register_cvar("zp_m134_speedrun""200.0")    cvar_shells_m134 register_cvar("zp_m134_shells""1")    cvar_shellshealth_m134 register_cvar("zp_m134_shellslife""5000.0")        g_itemid_m134 zp_register_extra_item("[Minigun] \rM134"61ZP_TEAM_HUMAN)    g_MaxPlayers get_maxplayers()}
    public 
    plugin_precache(){    precache_model(m134_s_V_MODEL)    precache_model(m134_V_MODEL)    precache_model(m134_P_MODEL)    precache_model(m134_W_MODEL)    for(new 0sizeof Fire_Soundsi++)    precache_sound(Fire_Sounds[i])        precache_sound("weapons/m134_clipoff.wav")    precache_sound("weapons/m134_clipon.wav")    precache_sound("weapons/m134_pinpull.wav")      precache_sound("weapons/m134_spindown.wav")       precache_sound("weapons/m134_spinup.wav")     shell_mode precache_model("models/bc/shell.mdl")    shell_mode2 precache_model("models/bc/shell2.mdl")    precache_generic("sprites/weapon_m134_bc.txt")    precache_generic("sprites/blackcat_cso/640hud7.spr")    precache_generic("sprites/blackcat_cso/640hud34.spr")    precache_generic("sprites/blackcat_cso/640hud35.spr")    m_iBlood[0] = precache_model("sprites/blood.spr")    m_iBlood[1] = precache_model("sprites/bloodspray.spr")    register_clcmd("weapon_m134_bc""weapon_hook")    register_forward(FM_PrecacheEvent"fwPrecacheEvent_Post"1)}
    public 
    weapon_hook(idengclient_cmd(id"weapon_m249")
    public 
    fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType){    if(!is_user_alive(iAttacker))        return
        new 
    g_currentweapon get_user_weapon(iAttacker)
        if(
    g_currentweapon != CSW_M249) return        if(!g_has_m134[iAttacker]) return
        static 
    Float:flEnd[3]    get_tr2(ptrTR_vecEndPosflEnd)        if(iEnt)    {        message_begin(MSG_BROADCASTSVC_TEMPENTITY)        write_byte(TE_DECAL)        write_coord_f(flEnd[0])        write_coord_f(flEnd[1])        write_coord_f(flEnd[2])        write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])        write_short(iEnt)        message_end()    }    else    {        message_begin(MSG_BROADCASTSVC_TEMPENTITY)        write_byte(TE_WORLDDECAL)        write_coord_f(flEnd[0])        write_coord_f(flEnd[1])        write_coord_f(flEnd[2])        write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])        message_end()    }    message_begin(MSG_BROADCASTSVC_TEMPENTITY)    write_byte(TE_GUNSHOTDECAL)    write_coord_f(flEnd[0])    write_coord_f(flEnd[1])    write_coord_f(flEnd[2])    write_short(iAttacker)    write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])    message_end()}
    public 
    zp_user_humanized_post(idsurv){    g_has_m134[id] = false    if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id)}
    public 
    plugin_natives (){    register_native("give_weapon_m134""native_give_weapon_add"1)}public native_give_weapon_add(id){    give_m134(id)}
    public 
    fwPrecacheEvent_Post(type, const name[]){    if (equal("events/m249.sc"name))    {        g_orig_event_m134 get_orig_retval()        return FMRES_HANDLED    }    return FMRES_IGNORED}
    public 
    client_connect(id){    g_has_m134[id] = false}
    public 
    client_disconnect(id){    g_has_m134[id] = false}
    public 
    zp_user_infected_post(id){    if (zp_get_user_zombie(id))    {        g_has_m134[id] = false    }}
    public 
    user_can(id) {    g_can[id] = 2}
    public 
    user_can2(id) {    g_can[id] = 0}
    public 
    fw_SetModel(entitymodel[]){    if(!is_valid_ent(entity))        return FMRES_IGNORED        static szClassName[33]    entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))            if(!equal(szClassName"weaponbox"))        return FMRES_IGNORED        static iOwner        iOwner entity_get_edict(entityEV_ENT_owner)        if(equal(model"models/w_m249.mdl"))    {        static iStoredAugID                iStoredAugID find_ent_by_owner(ENG_NULLENT"weapon_m249"entity)            if(!is_valid_ent(iStoredAugID))            return FMRES_IGNORED            if(g_has_m134[iOwner])        {            entity_set_int(iStoredAugIDEV_INT_WEAPONKEYm134_WEAPONKEY)                        g_has_m134[iOwner] = false                        entity_set_model(entitym134_W_MODEL)                        return FMRES_SUPERCEDE        }    }    return FMRES_IGNORED}
    public 
    give_m134(id){    drop_weapons(id1)    new iWep2 give_item(id,"weapon_m249")    if( iWep2 )    {        cs_set_weapon_ammo(iWep2get_pcvar_num(cvar_clip_m134))        cs_set_user_bpammo (idCSW_M249get_pcvar_num(cvar_m134_ammo))            UTIL_PlayWeaponAnimation(idm134_DRAW)        set_pdata_float(idm_flNextAttackm134_DRAW_TIMEPLAYER_LINUX_XTRA_OFF)    }    g_has_m134[id] = true    message_begin(MSG_ONEgmsgWeaponList_id)    {        write_string("weapon_m134_bc")        write_byte(3)        write_byte(200)        write_byte(-1)        write_byte(-1)        write_byte(0)        write_byte(4)        write_byte(CSW_M249)    }    message_end()}
    public 
    zp_extra_item_selected(iditemid){    if(itemid != g_itemid_m134)        return
        
    give_m134(id)}
    public 
    fw_m134_AddToPlayer(m134id){    if(!is_valid_ent(m134) || !is_user_connected(id))        return HAM_IGNORED        if(entity_get_int(m134EV_INT_WEAPONKEY) == m134_WEAPONKEY)    {        g_has_m134[id] = true                entity_set_int(m134EV_INT_WEAPONKEY0)                return HAM_HANDLED    }    return HAM_IGNORED}
    public 
    fw_UseStationary_Post(entitycalleractivatoruse_type){    if (use_type == USE_STOPPED && is_user_connected(caller))        replace_weapon_models(callerget_user_weapon(caller))}
    public 
    fw_Item_Deploy_Post(weapon_ent){    static owner    owner fm_cs_get_weapon_ent_owner(weapon_ent)        static weaponid    weaponid cs_get_weapon_id(weapon_ent)        replace_weapon_models(ownerweaponid)}
    public 
    CurrentWeapon(id){     replace_weapon_models(idread_data(2))
         if(
    read_data(2) != CSW_M249 || !g_has_m134[id])          return          static Float:iSpeed     if(g_has_m134[id])          iSpeed get_pcvar_float(cvar_spd_m134)          static weapon[32],Ent     get_weaponname(read_data(2),weapon,31)     Ent find_ent_by_owner(-1,weapon,id)     if(Ent)     {          static Float:Delay          Delay get_pdata_floatEnt464) * iSpeed          if (Delay 0.0)          {               set_pdata_float(Ent46Delay4)          }     }}
    replace_weapon_models(idweaponid){    switch (weaponid)    {        case CSW_M249:        {            if (zp_get_user_zombie(id))                return                        if(g_has_m134[id])            {                if(zp_get_user_survivor(id))                     set_pev(idpev_viewmodel2m134_s_V_MODEL)                else                    set_pev(idpev_viewmodel2m134_V_MODEL)
                    
    set_pev(idpev_weaponmodel2m134_P_MODEL)                    message_begin(MSG_ONEget_user_msgid("CurWeapon"), {0,0,0}, id)                 write_byte(1)                 write_byte(CSW_KNIFE)                 write_byte(0)                 message_end()
                    if(
    oldweap[id] != CSW_M249)                 {                    UTIL_PlayWeaponAnimation(idm134_DRAW)                    set_pdata_float(idm_flNextAttackm134_DRAW_TIMEPLAYER_LINUX_XTRA_OFF)                    message_begin(MSG_ONEgmsgWeaponList_id)                    {                        write_string("weapon_m134_bc")                        write_byte(3)                        write_byte(200)                        write_byte(-1)                        write_byte(-1)                        write_byte(0)                        write_byte(4)                        write_byte(CSW_M249)                    }                    message_end()                                }            }        }    }    if(weaponid != CSW_M249)    {        remove_task(id)        g_can[id] = 0        g_afterreload[id] = 0        if(oldweap[id] == CSW_M249 && g_has_m134[id])         {            message_begin(MSG_ONEget_user_msgid("CurWeapon"), {0,0,0}, id)             write_byte(1)             write_byte(CSW_KNIFE)             write_byte(0)             message_end()        }    }    oldweap[id] = weaponid}
    public 
    fw_UpdateClientData_Post(PlayerSendWeaponsCD_Handle){    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134[Player]))        return FMRES_IGNORED        set_cd(CD_HandleCD_flNextAttackhalflife_time () + 0.001)    return FMRES_HANDLED}
    public 
    fw_CmdStart(iduc_handleseed){    if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id])         return PLUGIN_HANDLED
        
    new Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)
        if(
    flNextAttack 0.0)        return PLUGIN_HANDLED
        
    new szClipszAmmo    get_user_weapon(idszClipszAmmo)
        if(
    szClip <= 0)        return PLUGIN_HANDLED
        
    if(!(pev(idpev_oldbuttons) & IN_ATTACK))    {        remove_task(id)        set_pdata_float(idm_flNextAttack0.0PLAYER_LINUX_XTRA_OFF)        g_can[id] = 0    }    if((pev(idpev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handleUC_Buttons) & IN_ATTACK))    {        remove_task(id)        set_task(1.0,"user_can2",id)        g_can[id] = 3        set_pdata_float(idm_flNextAttackm134_DRAW_TIMEPLAYER_LINUX_XTRA_OFF)        UTIL_PlayWeaponAnimation(id,m134_FIRE_AFTER)        g_can[id] = 0    }    return PLUGIN_HANDLED}
    public 
    fw_m134_PrimaryAttack(Weapon){    new Player get_pdata_cbase(Weapon414)        if (!g_has_m134[Player])        return HAM_IGNORED
        g_IsInPrimaryAttack 
    1
        
    if(g_afterreload[Player])    {        g_afterreload[Player] = 0        return HAM_SUPERCEDE    }    new Float:flNextAttack get_pdata_float(Playerm_flNextAttackPLAYER_LINUX_XTRA_OFF)
        if(
    flNextAttack 0.0)        return HAM_IGNORED
        
    new szClipszAmmo    get_user_weapon(PlayerszClipszAmmo)
        if(!
    g_can[Player] || g_can[Player] == 3)    {        if(szClip <= 0)        {            UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)            set_pdata_float(Playerm_flNextAttackm134_DRAW_TIMEPLAYER_LINUX_XTRA_OFF)            return HAM_SUPERCEDE        }        set_task(1.0,"user_can",Player)        g_can[Player] = 1        set_pdata_float(Playerm_flNextAttack1.1PLAYER_LINUX_XTRA_OFF)        UTIL_PlayWeaponAnimation(Player,m134_FIRE_READY)        return HAM_SUPERCEDE    }    pev(Player,pev_punchangle,cl_pushangle[Player])        g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
        return 
    HAM_IGNORED}
    public 
    fwPlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2){    if ((eventid != g_orig_event_m134) || !g_IsInPrimaryAttack)        return FMRES_IGNORED    if (!(<= invoker <= g_MaxPlayers))    return FMRES_IGNORED
        playback_event
    (flags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)    return FMRES_SUPERCEDE}
    public 
    fw_m134_PrimaryAttack_Post(Weapon){    g_IsInPrimaryAttack 0    new Player get_pdata_cbase(Weapon414)        if(!is_user_alive(Player))        return
        new 
    szClipszAmmo    get_user_weapon(PlayerszClipszAmmo)
        if(
    g_has_m134[Player])    {        if(g_can[Player] != 2)            return
            if(
    szClip <= 0)        {            UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)            set_pdata_float(Playerm_flNextAttackm134_DRAW_TIMEPLAYER_LINUX_XTRA_OFF)        }
            if (!
    g_clip_ammo[Player])            return                static Float:g_punchangle[3]        g_punchangle[0] = -get_pcvar_float(cvar_recoil_m134)        set_pev(Playerpev_punchangleg_punchangle);                 emit_sound(PlayerCHAN_WEAPONFire_Sounds[0], VOL_NORMATTN_NORM0PITCH_NORM)        UTIL_PlayWeaponAnimation(Playerrandom_num(m134_SHOOT1,m134_SHOOT2))        if(get_pcvar_num(cvar_shells_m134)) make_shell(Player)    }}
    public 
    fw_TakeDamage(victiminflictorattackerFloat:damage){    if (victim != attacker && is_user_connected(attacker))    {        if(get_user_weapon(attacker) == CSW_M249)        {            if(g_has_m134[attacker])            {                if(zp_get_user_survivor(attacker))                {                    SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_m134_survivor))                }else {                    SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_m134))                }            }        }    }}
    public 
    message_DeathMsg(msg_idmsg_destid){    static szTruncatedWeapon[33], iAttackeriVictim        get_msg_arg_string(4szTruncatedWeaponcharsmax(szTruncatedWeapon))        iAttacker get_msg_arg_int(1)    iVictim get_msg_arg_int(2)        if(!is_user_connected(iAttacker) || iAttacker == iVictim)        return PLUGIN_CONTINUE        if(equal(szTruncatedWeapon"m249") && get_user_weapon(iAttacker) == CSW_M249)    {        if(g_has_m134[iAttacker])            set_msg_arg_string(4"m249")    }    return PLUGIN_CONTINUE}
    stock fm_cs_get_current_weapon_ent(id){    return get_pdata_cbase(idOFFSET_ACTIVE_ITEMOFFSET_LINUX)}
    stock fm_cs_get_weapon_ent_owner(ent){    return get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS)}
    stock UTIL_PlayWeaponAnimation(const Player, const Sequence){    set_pev(Playerpev_weaponanimSequence)        message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player Player)    write_byte(Sequence)    write_byte(pev(Playerpev_body))    message_end()}
    public 
    m134_ItemPostFrame(weapon_entity) {     new id pev(weapon_entitypev_owner)     if (!is_user_connected(id))          return HAM_IGNORED
         
    if (!g_has_m134[id])          return HAM_IGNORED
         
    new Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)
         new 
    iBpAmmo cs_get_user_bpammo(idCSW_M249)     new iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)
         new 
    fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF
         if( 
    fInReload && flNextAttack <= 0.0 )     {         new min(get_pcvar_num(cvar_clip_m134) - iClipiBpAmmo)             set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)         cs_set_user_bpammo(idCSW_M249iBpAmmo-j)                 set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)         fInReload 0         g_can[id] = 0     }     return HAM_IGNORED}
    public 
    m134_Reload(weapon_entity) {     new id pev(weapon_entitypev_owner)     if (!is_user_connected(id))          return HAM_IGNORED
         
    if (!g_has_m134[id])          return HAM_IGNORED
         g_m134_TmpClip
    [id] = -1
         
    new iBpAmmo cs_get_user_bpammo(idCSW_M249)     new iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)
         if (
    iBpAmmo <= 0)          return HAM_SUPERCEDE
         
    if (iClip >= get_pcvar_num(cvar_clip_m134))          return HAM_SUPERCEDE
         g_m134_TmpClip
    [id] = iClip
         
    return HAM_IGNORED}
    public 
    m134_Reload_Post(weapon_entity) {    new id pev(weapon_entitypev_owner)    if (!is_user_connected(id))        return HAM_IGNORED
        
    if (!g_has_m134[id])        return HAM_IGNORED
        
    if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134))        return HAM_SUPERCEDE
        
    new szClipszAmmo    get_user_weapon(idszClipszAmmo)
        if (
    szClip == get_pcvar_num(cvar_clip_m134))        return HAM_IGNORED
        
    if (szAmmo <= 0)        return HAM_IGNORED
        
    if (g_m134_TmpClip[id] == -1)        return HAM_IGNORED
        set_pdata_int
    (weapon_entitym_iClipg_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF)
        
    set_pdata_float(weapon_entitym_flTimeWeaponIdlem134_RELOAD_TIMEWEAP_LINUX_XTRA_OFF)
        
    set_pdata_float(idm_flNextAttackm134_RELOAD_TIMEPLAYER_LINUX_XTRA_OFF)
        
    set_pdata_int(weapon_entitym_fInReload1WEAP_LINUX_XTRA_OFF)
        
    UTIL_PlayWeaponAnimation(idm134_RELOAD)
        
    remove_task(id)    g_can[id] = 0    g_afterreload[id] = 1
        
    return HAM_IGNORED}
    public 
    make_shell(id){    static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]    static Float:OriginX[3]    pev(idpev_v_angleangles)    pev(idpev_originOriginX)    engfunc(EngFunc_MakeVectorsangles)
        static 
    Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]
        
    global_get(glb_v_forwardv_forward)    global_get(glb_v_rightv_right)    global_get(glb_v_upv_up)
        
    global_get(glb_v_forwardv_forward2)    global_get(glb_v_rightv_right2)    global_get(glb_v_upv_up2)
        
    //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs    pev(id, pev_origin, player_origin)    pev(id, pev_view_ofs, player_view_offset)    xs_vec_add(player_origin, player_view_offset, gun_position)
        
    xs_vec_mul_scalar(v_forward10.0v_forward)    xs_vec_mul_scalar(v_right3.0v_right)    xs_vec_mul_scalar(v_up, -8.0v_up)
        
    xs_vec_mul_scalar(v_forward2random_float(0.0110.0), v_forward2)    xs_vec_mul_scalar(v_right2random_float(0.0, -2.5), v_right2)    xs_vec_mul_scalar(v_up2,-30.0v_up2)
        
    xs_vec_add(gun_positionv_forwardorigin)    xs_vec_add(originv_rightorigin)    xs_vec_add(originv_uporigin)
        
    xs_vec_add(gun_positionv_forward2origin2)    xs_vec_add(origin2v_right2origin2)    xs_vec_add(origin2v_up2origin2)
        
    vSrc[0] = origin[0]    vSrc[1] = origin[1]    vSrc[2] = origin[2]
        
    vSrc2[0] = origin2[0]    vSrc2[1] = origin2[1]    vSrc2[2] = origin2[2]
        new 
    ent create_entity("info_target")    set_pev(entpev_classnameg_shellent)
        
    engfunc(EngFunc_SetModel,ent"models/bc/shell.mdl")
        
    set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})    set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})    set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})    engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
        
    //set_pev(ent,pev_solid,SOLID_BBOX)    //set_pev(ent,pev_movetype,MOVETYPE_TOSS)
        
    set_pev(entpev_originvSrc)
        static 
    Float:newangles[3]    pev(id,pev_angles,newangles)    set_pev(ent,pev_anglesnewangles)
        static 
    Float:flVelocity ]    get_speed_vector vSrc2vSrcrandom_float(100.0,150.0), flVelocity )    set_pev(ent,pev_velocity,flVelocity)
        
    entity_set_float(entEV_FL_healthget_pcvar_float(cvar_shellshealth_m134))
        
    entity_set_float(entEV_FL_nextthinkget_gametime() + 0.01)         new angle random_num(0,360)        message_begin(MSG_ONE_UNRELIABLESVC_TEMPENTITY,_,id)    write_byte(TE_MODEL)    write_coord_f(OriginX[0])    write_coord_f(OriginX[1])    write_coord_f(OriginX[2])    write_coord_f(flVelocity[0])    write_coord_f(flVelocity[1])    write_coord_f(flVelocity[2])    write_angle(angle)    write_short(shell_mode)    write_byte(1)    write_byte(get_pcvar_num(cvar_shellshealth_m134) * 10)    message_end()
        
    make_shell2(id)}
    public 
    make_shell2(id){    static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]    static Float:OriginX[3]    pev(idpev_v_angleangles)    pev(idpev_originOriginX)    engfunc(EngFunc_MakeVectorsangles)
        static 
    Float:v_forward2[3] , Float:v_right2[3],  Float:v_up2[3] , Float:vSrc2[3]
        
    global_get(glb_v_forwardv_forward)    global_get(glb_v_rightv_right)    global_get(glb_v_upv_up)
        
    global_get(glb_v_forwardv_forward2)    global_get(glb_v_rightv_right2)    global_get(glb_v_upv_up2)
        
    //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs    pev(id, pev_origin, player_origin)    pev(id, pev_view_ofs, player_view_offset)    xs_vec_add(player_origin, player_view_offset, gun_position)
        
    xs_vec_mul_scalar(v_forward13.0v_forward);    xs_vec_mul_scalar(v_rightrandom_float(-4.5,-6.0), v_right);    xs_vec_mul_scalar(v_up, -5.0v_up); // -3.0
        
    xs_vec_mul_scalar(v_forward20.0v_forward2);    xs_vec_mul_scalar(v_right20.0v_right2);    xs_vec_mul_scalar(v_up20.0v_up2);
        
    xs_vec_add(gun_positionv_forwardorigin)    xs_vec_add(originv_rightorigin)    xs_vec_add(originv_uporigin)
        
    xs_vec_add(gun_positionv_forward2origin2)    xs_vec_add(origin2v_right2origin2)    xs_vec_add(origin2v_up2origin2)
        
    vSrc[0] = origin[0]    vSrc[1] = origin[1]    vSrc[2] = origin[2]
        
    vSrc2[0] = origin2[0]    vSrc2[1] = origin2[1]    vSrc2[2] = origin2[2]
        new 
    ent create_entity("info_target")    set_pev(entpev_classnameg_shellent)
        
    engfunc(EngFunc_SetModel,ent"models/bc/shell2.mdl")
        
    set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})    set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})    set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})    engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
        
    //set_pev(ent,pev_solid, SOLID_TRIGGER)    //set_pev(ent,pev_movetype, MOVETYPE_TOSS)        new angle = random_num(0,360)
        
    set_pev(entpev_originvSrc)
        static 
    Float:newangles[3]    pev(id,pev_angles,newangles)    set_pev(ent,pev_anglesnewangles)
        static 
    Float:flVelocity ]    get_speed_vector vSrc2vSrcrandom_float(100.0200.0), flVelocity )    set_pev(ent,pev_velocity,flVelocity)        message_begin(MSG_ONE_UNRELIABLESVC_TEMPENTITY,_,id)    write_byte(TE_MODEL)    write_coord_f(OriginX[0])    write_coord_f(OriginX[1])    write_coord_f(OriginX[2])    write_coord_f(flVelocity[0])    write_coord_f(flVelocity[1])    write_coord_f(flVelocity[2])    write_angle(angle)    write_short(shell_mode2)    write_byte(1)    write_byte(get_pcvar_num(cvar_shellshealth_m134) * 10)    message_end()
        
    entity_set_float(entEV_FL_healthget_pcvar_float(cvar_shellshealth_m134))
        
    entity_set_float(entEV_FL_nextthinkget_gametime() + 0.01) }
    public 
    think_shell(ent) {    if(!pev_valid(ent))        return            if(!(pev(ent,pev_flags) & FL_ONGROUND))    {        new Float:oldangles[3],Float:angles[3]        pev(ent,pev_angles,oldangles)        angles[0] = oldangles[0] + random_float(10.0,20.0)        angles[1] = oldangles[1] + random_float(10.0,20.0)        angles[2] = oldangles[2] + random_float(10.0,20.0)        set_pev(ent,pev_angles,angles)    }    entity_set_float(entEV_FL_healthentity_get_float(ent,EV_FL_health) - 10.0)     entity_set_float(entEV_FL_nextthinkget_gametime() + 0.01)     if(entity_get_float(ent,EV_FL_health) <= 0remove_entity(ent)}
    stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3]){    new_velocity[0] = origin2[0] - origin1[0]    new_velocity[1] = origin2[1] - origin1[1]    new_velocity[2] = origin2[2] - origin1[2]    new Float:num floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))    new_velocity[0] *= num    new_velocity[1] *= num    new_velocity[2] *= num           return 1
    public 
    client_PreThink(id){    if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)        return
        new 
    szClipszAmmo    get_user_weapon(idszClipszAmmo)
        if(
    szClip <= && szAmmo <= 0)        g_can[id] = 0
        set_dhudmessage
    (2008000.91.000.0020.10.00.0)    show_dhudmessage(id"%d | %d [7.62mm]"szClipszAmmo) }
    public 
    fw_PlayerPreThink(id){    if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)        return
        new 
    szClip    get_user_weapon(idszClip)
        if(
    g_can[id]) set_pev(idpev_maxspeedget_pcvar_float(cvar_speedrunfire_m134))    if(!g_can[id] || szClip <= 0set_pev(idpev_maxspeedget_pcvar_float(cvar_speedrun_m134))}
    stock drop_weapons(iddropwhat){     static weapons[32], numiweaponid     num 0     get_user_weapons(idweaponsnum)          for (0numi++)     {          weaponid weapons[i]                    if (dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))          {               static wname[32]               get_weaponname(weaponidwnamesizeof wname 1)               engclient_cmd(id"drop"wname)          }     }} 
    Ek olarak .sma

    azp_weapon_m134.sma

  2. #2
    cavus emektar bihterr - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Öok Acil Server çöküp duruyor

    kardeşim konuyu 2 kere açmana gerek yok böyle yapınca modlar daha hızlı bakmıyo yani sabret bekle
    ~> 95.173.173.112 JBT GAMİNG
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  3. #3
    onbasi er
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    alt konudaki yorumu oku kardeşim yanlışlıkla oldu bilerek olsa bi tanesinde öok yerine çok yazardı

  4. #4
    onbasi er
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    Standart Cevap: Öok Acil Server çöküp duruyor

    ​Birisi Bakabilirmi Önemlii

  5. #5
    onbasi er
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    Standart Cevap: Öok Acil Server çöküp duruyor

    Arkadaşlar acil olmasa fazla zorlamam lütfen birisi baksın ..

  6. #6
    onbasi banned
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    Standart Cevap: Öok Acil Server çöküp duruyor

    Farklı Bir Minigun Plugini Yuklemeyi Dene ?

  7. #7
    onbasi er
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    Kardes bu plugin daha iyi yani şöyle düşün hadiseyi almak varken neden Bülent ersoy'u alayım ? Ayrıca sıkıntıyı biraz çözdüm silahı 1 kişi kullanirken sıkıntı yok fakat 2 ve daha fazla adam ayni round da alınca server cokuyor

  8. #8
    cavus er AnqRfLow - ait Kullanıcı Resmi (Avatar)
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    Sesi kısık Hadise yerine sağlam Bülent Ersoy daha iyi olmaz mı ? @satknun1997
    Silahların kullanımından dolayı lag oluyordur belki ondan çöküyor olabilir yani efekt filan geliştirilmişse onlar lag yaptırıyor olabilir.

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    Fen
    erbahçe


    Her şey boş. Takılmayın bu kadar..



  9. #9
    onbasi er dogukan12358 - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Öok Acil Server çöküp duruyor

    serverin windowsa sorun olur eğer Linux'sa sorun olmaz kardeşim
    Windows için tek çare başka bir minigun plugini yükleyeceksin

  10. #10
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    eyv

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