Beyler map yaptım kasıyor leak felan diyolardı var nasıl düzelticem loga bir bakın



** Executing...
** Command: Change Directory
** Parameters: "D:\Program Files\valve"




** Executing...
** Command: C:\zhlt\hlcsg.exe
** Parameters: "d:\program files\valve\cstrike\maps\jail_bloody_fix" -nowadtextures


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix"-nowadtextures
Entering d:\program files\valve\cstrike\maps\jail_bloody_fix.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.31 seconds)


Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 70 used textures, 75.27 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\excelds.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 23 used textures, 24.73 percent of map (1687 textures in wad)


added 19 additional animating textures.
Texture usage is at 1.55 mb (of 4.00 mb MAX)
0.63 seconds elapsed


----- END hlcsg -----








** Executing...
** Command: C:\zhlt\hlbsp.exe
** Parameters: "d:\program files\valve\cstrike\maps\jail_bloody_fix"


hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1489 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-1206,-2373, -44)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Leak pointfile generated


SolidBSP [hull 1] 500...1000...1431 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-1206,-2373, -44)
SolidBSP [hull 2] 500...1000...1313 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-1206,-2373, -44)
SolidBSP [hull 3] 500...1000...1489 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-1206,-2373, -44)
0.83 seconds elapsed


----- END hlbsp -----








** Executing...
** Command: C:\zhlt\hlvis.exe
** Parameters: "d:\program files\valve\cstrike\maps\jail_bloody_fix" -full


hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix"-full
>> There was a problem compiling the map.
>> Check the file d:\program files\valve\cstrike\maps\jail_bloody_fix.log for the cause.


----- END hlvis -----








** Executing...
** Command: C:\zhlt\hlrad.exe
** Parameters: "d:\program files\valve\cstrike\maps\jail_bloody_fix" -sparse


hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix"-sparse
>> There was a problem compiling the map.
>> Check the file d:\program files\valve\cstrike\maps\jail_bloody_fix.log for the cause.


----- END hlrad -----








** Executing...
** Command: Copy File
** Parameters: "d:\program files\valve\cstrike\maps\jail_bloody_fix.bsp" "D:\Program Files\valve\cstrike\maps\jail_bloody_fix.bsp"




** Executing...
** Command: Copy File
** Parameters: "d:\program files\valve\cstrike\maps\jail_bloody_fix.pts" "D:\Program Files\valve\cstrike\maps\jail_bloody_fix.pts"




** Executing...
** Command: D:\PROGRA~1\valve\hl.exe
** Parameters: +map "jail_bloody_fix" -game cstrike -dev -console +deathmatch 1