Selamun aleykum. Beyler ben map yapıyorum fakat bsp çıkardıktan sonra panele yükleyince server açılmıyor. Wad'ı gömdüm ve res dosyasını attım. Oyun dolarken oyundan atıyor.

Log :
Kod:
** Executing...** Command: Change Directory
** Parameters: "D:\Valve"




** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -wadinclude Days.wad


hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe d:\valve\cstrike\maps\jail_bm_sekenzi -wadinclude Days.wad 
Entering d:\valve\cstrike\maps\jail_bm_sekenzi.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       8 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Days.wad]


23 brushes (totalling 170 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)


Using Wadfile: \valve\valve\halflife.wad
 - Contains 47 used textures, 46.08 percent of map (3116 textures in wad)
Including Wadfile: \valve\cstrike\days.wad
 - Warning: Larger than expected texture (348972 bytes): '!ALEW'
 - Warning: Larger than expected texture (348972 bytes): '!LAVA01'
 - Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '10492203_729839'
 - Warning: Larger than expected texture (3400812 bytes): 'GRASS1'
 - Warning: Larger than expected texture (3400812 bytes): 'GRASS15'
 - Warning: Larger than expected texture (361212 bytes): 'BLOODYMARY'
 - Warning: Larger than expected texture (519312 bytes): 'BANNER'
 - Warning: Larger than expected texture (329932 bytes): 'REKLAM'
 - Warning: Larger than expected texture (476812 bytes): 'WINTERISCOMING1'
 - Warning: Larger than expected texture (1904812 bytes): 'WINTER2'
 - Contains 55 used textures, 53.92 percent of map (1733 textures in wad)


added 12 additional animating textures.
Texture usage is at 3.23 mb (of 4.00 mb MAX)
1.14 seconds elapsed


-----   END   hlcsg -----








** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi"


hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe d:\valve\cstrike\maps\jail_bm_sekenzi 


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3560 (0.14 seconds)
BSP generation successful, writing portal file 'd:\valve\cstrike\maps\jail_bm_sekenzi.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2738 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2347 (0.07 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3143 (0.11 seconds)
1.78 seconds elapsed


-----   END   hlbsp -----








** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlvis.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -full


hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlvis.exe d:\valve\cstrike\maps\jail_bm_sekenzi -full 
2162 portalleafs
7695 numportals


-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]


fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]




BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (965.84 seconds)
average leafs visible: 743
g_visdatasize:365390  compressed from 585902
966.95 seconds elapsed [16m 6s]


-----   END   hlvis -----








** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlrad.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -sparse


hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlrad.exe d:\valve\cstrike\maps\jail_bm_sekenzi -sparse 


-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 8 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]


vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]


smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]


texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]


global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]


opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]




[Reading texlights from 'C:\Users\Asus\Desktop\hlcsg\lights.rad']
[59 texlights parsed from 'C:\Users\Asus\Desktop\hlcsg\lights.rad']


11872 faces
Create Patches : 70368 base patches
0 opaque faces
613131 square feet [88290992.00 square inches]
3 direct lights


BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.22 seconds)
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (210.42 seconds)
visibility matrix   :  78.1 megs
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (147.37 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.42 seconds)
Transfer Lists :   228680430 :  228.68M transfers
       Indices :   104974564 :  100.11M bytes
          Data :   914721720 :  872.35M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.01 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.51 seconds)
398.47 seconds elapsed [6m 38s]


-----   END   hlrad -----








** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi.bsp" "D:\Valve\cstrike\maps\jail_bm_sekenzi.bsp"




** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi.pts" "D:\Valve\cstrike\maps\jail_bm_sekenzi.pts"




** Executing...
** Command: Copy File
** Parameters: +map "jail_bm_sekenzi" -game cstrike -dev -console +deathmatch 1