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  1. #1
    cavus er
    Üyelik tarihi
    Feb 2012
    Mesajlar
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    Standart Admin - Slot Şapka

    PHP- Kodu:
    /* AMX Mod X
    *   Admin Mark
    *
    * (c) Copyright 2007 by KaLoSZyFeR
    *
    * This file is provided as is (no warranties)
    *
    *     DESCRIPTION
    *       Plugin marks admin by adding on his head special helmet or beret. Size of model
    *    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)
    *    like in other plugins such as KaOs' "Admin Models".
    *
    *     FEATURES
    *       - if admin is CT, he wears special helmet
    *    - if admin is T, he wears special beret
    *
    *
    *     CVARS
    *       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin
    *
    *     VERSIONS
    *       1.0   first release
    *    1.1   added forcing standard models, optimized some code
    *    1.2   changed really smart part of code (1 word...)
    *
    */

    #include <amxmodx>
    #include <cstrike>
    #include <engine>

    new g_adminmarkEnt[33]
    new 
    cvar_enable
    new MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"

    static const PLUGIN_NAME[]     = "Admin Mark"
    static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"
    static const PLUGIN_VERSION[]    = "1.2"

    public plugin_init()
    {
        
    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)
        
    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)    
        
    cvar_enable register_cvar("amx_admin_mark""1")
    }

    public 
    plugin_precache()
    {
        
    precache_model(MODEL_MARK)    
        
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    
    }

    public 
    client_connect(id)
    {
        if(
    g_adminmarkEnt[id] > 0)
            
    remove_entity(g_adminmarkEnt[id])
        
    g_adminmarkEnt[id] = 0
    }

    public 
    client_disconnect(id)
    {
        if(
    g_adminmarkEnt[id] > 0)
            
    remove_entity(g_adminmarkEnt[id])
        
    g_adminmarkEnt[id] = 0
    }

    public 
    client_PreThink(id)
    {
        if(!
    is_user_connected(id))
            return 
    PLUGIN_CONTINUE
        
        
    if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)
        {
            
    remove_entity(g_adminmarkEnt[id])
            
    g_adminmarkEnt[id] = 0
            
            
    return PLUGIN_CONTINUE
        
    }
        
        if (!(
    get_user_flags(id) & ADMIN_KICK))
        {
            
    remove_entity(g_adminmarkEnt[id])
            
    g_adminmarkEnt[id] = 0
            
            
    return PLUGIN_CONTINUE
        
    }
        
        if(!
    get_pcvar_num(cvar_enable))
            return 
    PLUGIN_CONTINUE
            
        
    if(!is_user_alive(id))
            return 
    PLUGIN_CONTINUE
            
        
    if(g_adminmarkEnt[id] < 1)
        {
            
    g_adminmarkEnt[id] = create_entity("info_target")
            if(
    g_adminmarkEnt[id] > 0)
            {
                
    entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)
                
    entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)
                
    entity_set_model(g_adminmarkEnt[id], MODEL_MARK)            
            }
        }
        
        if (
    g_adminmarkEnt[id] > 0)
        {
            new 
    modelID get_model_id(id)
            
    entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)
        }

        if(
    g_adminmarkEnt[id] < 1)
            return 
    PLUGIN_CONTINUE

        
    return PLUGIN_CONTINUE
    }

    new 
    modelname[9][] ={
        
    "gign",
        
    "gsg9",
        
    "sas",
        
    "urban",
        
    "vip",
        
    "arctic",
        
    "guerilla",
        
    "leet",
        
    "terror"
    }

    public 
    get_model_id(id)
    {
        new 
    modelStr[32], iNum=32modelID
        get_user_info
    (id,"model",modelStr,iNum)
        
        for(new 
    09i++)
        {
            if (
    equali (modelStrmodelname[i]) )
            {
                
    modelID i
            
    }
        }    
        return 
    modelID

    Bu admin şapkası için fakat slotlara da ayrı bir şapka modeli vermek istiyoruz ama yetki sistemini bilmiyorum yardım edicek varmı

  2. #2
    onbasi er mlhcnshn - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Jan 2012
    Yer
    İstanbul
    Mesajlar
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    13

    Standart Cevap: Admin - Slot Şapka

    PHP- Kodu:
    /* AMX Mod X 
    *   Admin Mark 

    * (c) Copyright 2007 by KaLoSZyFeR 

    * This file is provided as is (no warranties) 

    *     DESCRIPTION 
    *       Plugin marks admin by adding on his head special helmet or beret. Size of model 
    *    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb) 
    *    like in other plugins such as KaOs' "Admin Models". 

    *     FEATURES 
    *       - if admin is CT, he wears special helmet 
    *    - if admin is T, he wears special beret 


    *     CVARS 
    *       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin 

    *     VERSIONS 
    *       1.0   first release 
    *    1.1   added forcing standard models, optimized some code 
    *    1.2   changed really smart part of code (1 word...) 

    */ 

    #include <amxmodx> 
    #include <cstrike> 
    #include <engine> 

    #define YETKI ADMIN_RESERVATION // Burdaki Yetki Sapka Icin Slotlara Verecegin Yetki

    new g_adminmarkEnt[33
    new 
    cvar_enable 
    new MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"  // Slot Sapka Modeli Uzantisi ile Degistireceksin

    static const PLUGIN_NAME[]     = "Admin Mark" 
    static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR"
    static const PLUGIN_VERSION[]    = "1.2" 

    public plugin_init() 

        
    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR
        
    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)     
        
    cvar_enable register_cvar("amx_admin_mark""1"


    public 
    plugin_precache() 

        
    precache_model(MODEL_MARK)     
         
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl"

        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl"
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")     


    public 
    client_connect(id

        if(
    g_adminmarkEnt[id] > 0
            
    remove_entity(g_adminmarkEnt[id]) 
        
    g_adminmarkEnt[id] = 


    public 
    client_disconnect(id

        if(
    g_adminmarkEnt[id] > 0
            
    remove_entity(g_adminmarkEnt[id]) 
        
    g_adminmarkEnt[id] = 


    public 
    client_PreThink(id

        if(!
    is_user_connected(id)) 
            return 
    PLUGIN_CONTINUE 
         
        
    if(!is_user_alive(id) && g_adminmarkEnt[id] > 0
        { 
            
    remove_entity(g_adminmarkEnt[id]) 
            
    g_adminmarkEnt[id] = 
             
            
    return PLUGIN_CONTINUE 
        

         
        if (!(
    get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme
        

            
    remove_entity(g_adminmarkEnt[id]) 
            
    g_adminmarkEnt[id] = 
             
            
    return PLUGIN_CONTINUE 
        

         
        if(!
    get_pcvar_num(cvar_enable)) 
            return 
    PLUGIN_CONTINUE 
             
        
    if(!is_user_alive(id)) 
            return 
    PLUGIN_CONTINUE 
             
        
    if(g_adminmarkEnt[id] < 1
        { 
            
    g_adminmarkEnt[id] = create_entity("info_target"
            if(
    g_adminmarkEnt[id] > 0
            { 
                
    entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW
                
    entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid
                
    entity_set_model(g_adminmarkEnt[id], MODEL_MARK)             
            } 
        } 
         
        if (
    g_adminmarkEnt[id] > 0
        { 
            new 
    modelID get_model_id(id
            
    entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID
        } 

        if(
    g_adminmarkEnt[id] < 1
            return 
    PLUGIN_CONTINUE 

        
    return PLUGIN_CONTINUE 


    new 
    modelname[9][] ={ 
        
    "gign"
        
    "gsg9"
        
    "sas"
        
    "urban"
        
    "vip"
        
    "arctic"
        
    "guerilla"
        
    "leet"
        
    "terror" 


    public 
    get_model_id(id

        new 
    modelStr[32], iNum=32modelID 
        get_user_info
    (id,"model",modelStr,iNum
         
        for(new 
    09i++) 
        { 
            if (
    equali (modelStrmodelname[i]) ) 
            { 
                
    modelID 
            

        }     
        return 
    modelID 


  3. #3
    cavus er
    Üyelik tarihi
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    Standart Cevap: Admin - Slot Şapka

    #define YETKI ADMIN_RESERVATION
    h yetkisi ile olsun istiyorum

  4. #4
    cavus er
    Üyelik tarihi
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    Standart Cevap: Admin - Slot Şapka

    PHP- Kodu:
    if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "H" 
    böylemi olmalı

  5. #5
    cavus er
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    Standart Cevap: Admin - Slot Şapka

    ADMIN_KICK Yerine ADMIN_CFG Yaz.
    CILGIN TURKLER | ~ZombieWorld~

    Sayfamiz:
    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
    Facem:
    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



    95.173.173.174

  6. #6
    cavus er
    Üyelik tarihi
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    Standart Cevap: Admin - Slot Şapka

    Admin Şapka

    PHP- Kodu:

    /* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
    #include <amxmodx>#include <cstrike>#include <engine>
    new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
    static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("amx_admin_mark""1")}
    public 
    plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
    public 
    client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)    }
        if(
    g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
        
    return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID
    Slot
    PHP- Kodu:
    #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
    stock fm_set_entity_visibility(indexvisible 1set_pev(index,  pev_effectsvisible == pev(indexpev_effects) & ~EF_NODRAW :  pev(indexpev_effects) | EF_NODRAW)
    new 
    sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
    static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("Kesh_Kalkan""1")    P_Glow            register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
    public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
    public 
    client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
    public 
    client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aimentid)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(sevmek[id], EV_INT_bodymodelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID}
    glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
    adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti

  7. #7
    cavus er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    178
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    9 Mesaj
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    11

    Standart Cevap: Admin - Slot Şapka

    Alıntı kanun67 Nickli Üyeden Alıntı Mesajı göster
    Admin Şapka

    PHP- Kodu:

    /* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
    #include <amxmodx>#include <cstrike>#include <engine>
    new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
    static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("amx_admin_mark""1")}
    public 
    plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
    public 
    client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)    }
        if(
    g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
        
    return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID
    Slot
    PHP- Kodu:
    #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
    stock fm_set_entity_visibility(indexvisible 1set_pev(index,  pev_effectsvisible == pev(indexpev_effects) & ~EF_NODRAW :  pev(indexpev_effects) | EF_NODRAW)
    new 
    sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
    static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("Kesh_Kalkan""1")    P_Glow            register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
    public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
    public 
    client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
    public 
    client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aimentid)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(sevmek[id], EV_INT_bodymodelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID}
    glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
    adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
    onun icin adminden h yetkisini alıcan tek slotlara vericen.

    - - - - - - - - - -

    Alıntı kanun67 Nickli Üyeden Alıntı Mesajı göster
    Admin Şapka

    PHP- Kodu:

    /* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
    #include <amxmodx>#include <cstrike>#include <engine>
    new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
    static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("amx_admin_mark""1")}
    public 
    plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
    public 
    client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)    }
        if(
    g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
        
    return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID
    Slot
    PHP- Kodu:
    #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
    stock fm_set_entity_visibility(indexvisible 1set_pev(index,  pev_effectsvisible == pev(indexpev_effects) & ~EF_NODRAW :  pev(indexpev_effects) | EF_NODRAW)
    new 
    sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
    static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("Kesh_Kalkan""1")    P_Glow            register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
    public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
    public 
    client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
    public 
    client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aimentid)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(sevmek[id], EV_INT_bodymodelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID}
    glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
    adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
    onun icin adminden h yetkisini alıcan tek slotlara vericen.
    CILGIN TURKLER | ~ZombieWorld~

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    95.173.173.174

  8. #8
    onbasi er mlhcnshn - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Jan 2012
    Yer
    İstanbul
    Mesajlar
    97
    Bahsedildi
    3 Mesaj
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    2 Konu
    Tecrübe Puanı
    13

    Standart Cevap: Admin - Slot Şapka

    // 'dan sonrası plugin'e dahil olmaz. Açıklama için yazdım o kısımı.

    ADMIN_KICK yerini değiştirme sakın.

    #define YETKI ADMIN_RESERVATION

    Bu kısımı ADMIN_CFG olarak değiştireceksin.


    - - - - - - - - - -

    PHP- Kodu:
    #include <amxmodx>  
    #include <cstrike>  
    #include <engine>  

    #define YETKI ADMIN_CFG // SLOT SAPKASI "H" YETKISINDE

    new g_adminmarkEnt[33]  
    new 
    cvar_enable  
    new MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"  // Slot Sapka Modeli Uzantisi ile Degistireceksin 

    static const PLUGIN_NAME[]     = "Admin Mark"  
    static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR" 
    static const PLUGIN_VERSION[]    = "1.2"  

    public plugin_init()  
    {  
        
    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)  
        
    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)      
        
    cvar_enable register_cvar("amx_admin_mark""1")  
    }  

    public 
    plugin_precache()  
    {  
        
    precache_model(MODEL_MARK)      
          
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")  

        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")      
    }  

    public 
    client_connect(id)  
    {  
        if(
    g_adminmarkEnt[id] > 0)  
            
    remove_entity(g_adminmarkEnt[id])  
        
    g_adminmarkEnt[id] = 0  
    }  

    public 
    client_disconnect(id)  
    {  
        if(
    g_adminmarkEnt[id] > 0)  
            
    remove_entity(g_adminmarkEnt[id])  
        
    g_adminmarkEnt[id] = 0  
    }  

    public 
    client_PreThink(id)  
    {  
        if(!
    is_user_connected(id))  
            return 
    PLUGIN_CONTINUE  
          
        
    if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)  
        {  
            
    remove_entity(g_adminmarkEnt[id])  
            
    g_adminmarkEnt[id] = 0  
              
            
    return PLUGIN_CONTINUE  
        
    }  
          
        if (!(
    get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme 
        
    {  
            
    remove_entity(g_adminmarkEnt[id])  
            
    g_adminmarkEnt[id] = 0  
              
            
    return PLUGIN_CONTINUE  
        
    }  
          
        if(!
    get_pcvar_num(cvar_enable))  
            return 
    PLUGIN_CONTINUE  
              
        
    if(!is_user_alive(id))  
            return 
    PLUGIN_CONTINUE  
              
        
    if(g_adminmarkEnt[id] < 1)  
        {  
            
    g_adminmarkEnt[id] = create_entity("info_target")  
            if(
    g_adminmarkEnt[id] > 0)  
            {  
                
    entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)  
                
    entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)  
                
    entity_set_model(g_adminmarkEnt[id], MODEL_MARK)              
            }  
        }  
          
        if (
    g_adminmarkEnt[id] > 0)  
        {  
            new 
    modelID get_model_id(id)  
            
    entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)  
        }  

        if(
    g_adminmarkEnt[id] < 1)  
            return 
    PLUGIN_CONTINUE  

        
    return PLUGIN_CONTINUE  
    }  

    new 
    modelname[9][] ={  
        
    "gign",  
        
    "gsg9",  
        
    "sas",  
        
    "urban",  
        
    "vip",  
        
    "arctic",  
        
    "guerilla",  
        
    "leet",  
        
    "terror"  
    }  

    public 
    get_model_id(id)  
    {  
        new 
    modelStr[32], iNum=32modelID  
        get_user_info
    (id,"model",modelStr,iNum)  
          
        for(new 
    09i++)  
        {  
            if (
    equali (modelStrmodelname[i]) )  
            {  
                
    modelID i  
            
    }  
        }      
        return 
    modelID  


  9. #9
    cavus er
    Üyelik tarihi
    Feb 2012
    Mesajlar
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    4 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    13

    Standart Cevap: Admin - Slot Şapka

    senin verdiklerini yaptım adminlerden h yi sildim genede adminlerde hem slot hem admin şapkası birbirine girmiş durumda şuan ki panelde ki pluginler

    Slot Şapka

    PHP- Kodu:
    /* AMX Mod X  *   Admin Mark  *  * (c) Copyright 2007 by KaLoSZyFeR  *  * This file is provided as is (no warranties)  *  *     DESCRIPTION  *       Plugin marks admin by adding on his head special helmet or beret. Size of model  *    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)  *    like in other plugins such as KaOs' "Admin Models".  *  *     FEATURES  *       - if admin is CT, he wears special helmet  *    - if admin is T, he wears special beret  *  *  *     CVARS  *       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin  *  *     VERSIONS  *       1.0   first release  *    1.1   added forcing standard models, optimized some code  *    1.2   changed really smart part of code (1 word...)  *  */  
    #include <amxmodx>  #include <cstrike>  #include <engine>  
    #define YETKI ADMIN_CFG // Burdaki Yetki Sapka Icin Slotlara Verecegin Yetki 
    new g_adminmarkEnt[33]  new cvar_enable  new MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl"  // Slot Sapka Modeli Uzantisi ile Degistireceksin 
    static const PLUGIN_NAME[]     = "Admin Mark"  static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR" static const PLUGIN_VERSION[]    = "1.2"  
    public plugin_init()  {      register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)      register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)          cvar_enable register_cvar("amx_admin_mark""1")  }  
    public 
    plugin_precache()  {      precache_model(MODEL_MARK)                force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")  
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")      }  
    public 
    client_connect(id)  {      if(g_adminmarkEnt[id] > 0)          remove_entity(g_adminmarkEnt[id])      g_adminmarkEnt[id] = 0  }  
    public 
    client_disconnect(id)  {      if(g_adminmarkEnt[id] > 0)          remove_entity(g_adminmarkEnt[id])      g_adminmarkEnt[id] = 0  }  
    public 
    client_PreThink(id)  {      if(!is_user_connected(id))          return PLUGIN_CONTINUE            if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)      {          remove_entity(g_adminmarkEnt[id])          g_adminmarkEnt[id] = 0                    return PLUGIN_CONTINUE      }            if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme     {          remove_entity(g_adminmarkEnt[id])          g_adminmarkEnt[id] = 0                    return PLUGIN_CONTINUE      }            if(!get_pcvar_num(cvar_enable))          return PLUGIN_CONTINUE                if(!is_user_alive(id))          return PLUGIN_CONTINUE                if(g_adminmarkEnt[id] < 1)      {          g_adminmarkEnt[id] = create_entity("info_target")          if(g_adminmarkEnt[id] > 0)          {              entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)             entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)              entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                      }      }            if (g_adminmarkEnt[id] > 0)      {          new modelID = get_model_id(id)          entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)      }  
        
    if(g_adminmarkEnt[id] < 1)          return PLUGIN_CONTINUE  
        
    return PLUGIN_CONTINUE  }  
    new 
    modelname[9][] ={      "gign",      "gsg9",      "sas",      "urban",      "vip",      "arctic",      "guerilla",      "leet",      "terror"  }  
    public 
    get_model_id(id)  {      new modelStr[32], iNum=32modelID      get_user_info(id,"model",modelStr,iNum)            for(new 09i++)      {          if (equali (modelStrmodelname[i]) )          {              modelID i          }      }          return modelID  
    h yetkili ve adminlerde h yok.

    Admin-Şapka

    PHP- Kodu:

    /* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
    #include <amxmodx>#include <cstrike>#include <engine>
    new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
    static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
    public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("amx_admin_mark""1")}
    public 
    plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
        
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
    public 
    client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
    public 
    client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)    }
        if(
    g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
        
    return PLUGIN_CONTINUE}
    new 
    modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
    public 
    get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID

  10. #10
    cavus er
    Üyelik tarihi
    Feb 2012
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    13

    Standart Cevap: Admin - Slot Şapka

    +++ güncel yardım edicek ?

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