Kullanıcı Tag Listesi

8 sonuçtan 1 ile 8 arası
  1. #1
    onbasi er
    Üyelik tarihi
    Sep 2012
    Yer
    Istanbul
    Mesajlar
    77
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    12

    Standart [İSTEK] Gelişmiş LR

    Arkadaşlar elimde last request v1.6 plugini var. Bunu biraz daha geliştirmek istiyorum.

    1. Knife Duel
    2. Deagle Duel
    3. Grenades Duel
    4. Scout Duel
    5. Ak47 Duel
    6. Awp Duel
    7. Usp Duel

    yani 3 tane fazladan ekleyebilirseniz sevinirim.

    .txt dosyası bende var diğerleri gibi yapın ben .txt editlerim.

    yani

    DUEL_1 = Knife Duel
    DUEL_2 = Deagle Duel
    DUEL_3 = Grenades Duel
    DUEL_4 = Scout Duel
    DUEL_5 = Ak47 Duel
    DUEL_6 = Awp Duel
    DUEL_7 = Usp Duel

    YAPANA ÇOK TEŞEKKÜR EDERİM



    v1.6 plugini

    Kod:
    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <fakemeta>
    #include <hamsandwich>
    #include <fun>
    
    #define PLUGIN "Jailbreak Last Request"
    #define VERSION "1.6"
    #define AUTHOR "rube"
    
    /*================================================================================
       Variables | bools | Cvars      
    =================================================================================*/
    
    new g_maxPlayers, g_msgSayText, beacon_sprite
    
    new cvar_granadas_bpammo, cvar_scout_bpammo, cvar_effect
    
    new bool:touch_weapons[33], bool:once[33], bool:player_challenged[33], bool:duel_active,
    bool:knife_duel[33] ,bool:deagle_duel[33], bool:grenade_duel[33], bool:scout_duel[33]
    
    new tag[] = "[JailBreak]"
    
    /*================================================================================
       Init n' precache      
    =================================================================================*/
    
    public plugin_precache() 
    {   
       beacon_sprite = precache_model("sprites/shockwave.spr")
    }
    
    public plugin_init()
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
       
       register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
       
       RegisterHam(Ham_Touch, "weaponbox", "fw_touch_weapon")
       RegisterHam(Ham_Touch, "armoury_entity", "fw_touch_weapon")
       RegisterHam(Ham_Touch, "weapon_shield", "fw_touch_weapon")
       RegisterHam(Ham_Spawn, "player", "fw_player_respawn", 1)
       RegisterHam(Ham_Killed, "player", "fw_player_killed")   
          
       register_forward(FM_CmdStart,"fw_cmdstart",1)
       
       // Comando de jugador - Client commands
       register_clcmd("say /lr", "duel_menu")
       register_clcmd("say !lr", "duel_menu")
       register_clcmd("say_team /lr", "duel_menu")
       register_clcmd("say_team !lr", "duel_menu")
       
       // Cvars
       cvar_granadas_bpammo = register_cvar("jb_grenade_bpammo","10") // amount bpammo grenade | cantidad de granadas
       cvar_scout_bpammo = register_cvar("jb_scout_bpammo", "10") // amount bpammo scout | cantidad de balas pa' la scout
       cvar_effect = register_cvar("jb_effect", "2") // 0 = glow , 1 = beacon, 2 = glow n' beacon
       
       g_maxPlayers = get_maxplayers()
       
       g_msgSayText = get_user_msgid("SayText")
       
       register_dictionary("jailbreak_last_request.txt")
    }
    
    /*================================================================================
       Round Start            
    =================================================================================*/
    
    public event_round_start()
    {
       duel_active = false
    }
          
    /*================================================================================
       forwards            
    =================================================================================*/
    
    public fw_player_respawn(id)
    {
       if(!is_user_alive(id) || !cs_get_user_team(id))
          return
         
       set_user_rendering(id)
       remove_task(id)
       touch_weapons[id] = false 
       once[id] = false 
       knife_duel[id] = false
       deagle_duel[id] = false
       grenade_duel[id] = false
       scout_duel[id] = false   
       player_challenged[id] = false
    }
    
    public fw_touch_weapon(weapon, id)
    {
       if (!is_user_connected(id))
          return HAM_IGNORED;
       
       new players[32], pnum, tempid;
       get_players(players, pnum, "a");
       for( new i; i<pnum; i++ )
       {        
          tempid = players[i];
       }
       
       if (touch_weapons[id] || touch_weapons[tempid])
          return HAM_SUPERCEDE;
       
       return HAM_IGNORED;
    }
    
    
    public fw_cmdstart(player,uc_handle,random_seed)
    {
       if(deagle_duel[player])
       {
          cs_set_user_bpammo(player, CSW_DEAGLE, 1)
       }
    }
    
    public fw_player_killed(victim, attacker, shouldgib)
    {
       new name[32]
       get_user_name(attacker, name, 31)
             
       if(duel_active)
       {
          if(cs_get_user_team(victim) == CS_TEAM_CT && player_challenged[victim])
          {
             knife_duel[attacker] = false
             deagle_duel[attacker] = false
             grenade_duel[attacker] = false
             scout_duel[attacker] = false
             once[attacker] = false
             strip_user_weapons(attacker)
             give_item(attacker, "weapon_knife")
             set_user_rendering(attacker)
             duel_menu(attacker)
          }
          else if(cs_get_user_team(victim) == CS_TEAM_CT && !player_challenged[victim])
          {
             set_task(0.4, "kill_player", attacker)
             set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
             show_hudmessage(0, "%L", LANG_PLAYER,"DUEL_DOWN", name)
                
          }
       }
       remove_task(attacker)
       remove_task(victim)
    }
    
    public kill_player(id)
    {
       user_kill(id)
    }
    
    /*================================================================================
       Main Menu            
    =================================================================================*/
    
    public duel_menu(id)
    {   
       if(!is_user_alive(id))
          return PLUGIN_HANDLED
       
       if (!once[id])
       {
          if(cs_get_user_team(id) == CS_TEAM_T)
          {
             new cts[32], ts[32], ctsnum, tsnum 
       
             for (new id=1; id <= g_maxPlayers; id++)
             {
                if (!is_user_connected(id) || !is_user_alive(id)) 
                { 
                   continue 
                } 
       
                if (cs_get_user_team(id) == CS_TEAM_T) 
                { 
                   ts[tsnum++] = id
                } 
                else if (cs_get_user_team(id) == CS_TEAM_CT) 
                { 
                   cts[ctsnum++] = id
                } 
             } 
             if (tsnum == 1 && ctsnum >= 1) 
             {  
             
                static opcion[64]
       
                formatex(opcion, charsmax(opcion),"\y%L:", id, "CHOOSE_DUEL")
                new iMenu = menu_create(opcion, "sub_duel_menu")
       
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_1")
                menu_additem(iMenu, opcion, "1")   
       
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_2")
                menu_additem(iMenu, opcion, "2")
             
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_3")
                menu_additem(iMenu, opcion, "3")   
       
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_4")
                menu_additem(iMenu, opcion, "4")
             
    
                menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
                menu_display(id, iMenu, 0)
                      
             }
             else if   (tsnum == 1 && ctsnum < 1)
             {
                ChatColor(id, "%L", LANG_PLAYER,"NOT_CTS", tag) 
             }
             else if   (tsnum > 1)
             {
                ChatColor(id, "%L", LANG_PLAYER,"ONLY_LAST", tag)
             }
          }
          else
          {
             ChatColor(id, "%L", LANG_PLAYER,"ONLY_TTS", tag) 
          }
       }
       else
       {
          ChatColor(id, "%L", LANG_PLAYER,"KILL_CHALLENGED", tag) 
       }
       return PLUGIN_HANDLED
    }
    
    public sub_duel_menu(id, menu, item)
    {
       
       if (item == MENU_EXIT)
       {
          menu_destroy(menu)
          return PLUGIN_HANDLED
       }
       
       new Data[6], Name[64]
       new Access, Callback
       
       menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
       
       new Key = str_to_num(Data)
       
       switch (Key)
       {
          case 1:
          {   
             knife_duel[id] = true
             choose_enemy(id)
          }
          case 2: 
          {
             deagle_duel[id] = true
             choose_enemy(id)
          }
          case 3: 
          {
             grenade_duel[id] = true
             choose_enemy(id)
          }
          case 4: 
          {
             scout_duel[id] = true
             choose_enemy(id)
          }
       }
       
       menu_destroy(menu)   
       return PLUGIN_HANDLED
    }
    
    /*================================================================================
       Menu of challenges            
    =================================================================================*/
    
    public choose_enemy(id)
    {
       static opcion[64]
       
       formatex(opcion, charsmax(opcion),"\y%L:", id, "CHOOSE_ENEMY")
       new iMenu = menu_create(opcion, "sub_choose_enemy")
       
       new players[32], pnum, tempid
       new szName[32], szTempid[10]
       
       get_players(players, pnum, "a")
       
       for( new i; i<pnum; i++ )
       {
          tempid = players[i]
          
          if (cs_get_user_team(tempid) != CS_TEAM_CT)
          {
             continue
          }
          
          get_user_name(tempid, szName, 31)
          num_to_str(tempid, szTempid, 9)
          menu_additem(iMenu, szName, szTempid, 0)
       }
       
       menu_display(id, iMenu)
       return PLUGIN_HANDLED
    }
    
    public sub_choose_enemy(id, menu, item)
    {
       if( item == MENU_EXIT )
       {
          menu_destroy(menu)
          return PLUGIN_HANDLED
       }
       
       new Data[6], Name[64]
       new Access, Callback
       menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
       
       new tempid = str_to_num(Data)
       
       new mapname[32], challenger[32], challenged[32], ct_origin[3], te_origin[3]
    
       get_mapname(mapname,31)
       get_user_name(id, challenger, 31)
       get_user_name(tempid, challenged, 31)
       
       // strip weapons
       strip_user_weapons(id)
       strip_user_weapons(tempid)
       
       // health
       set_user_health(id, 100)
       set_user_health(tempid, 100)
       
       // effects
       switch (get_pcvar_num(cvar_effect))
       {
          case 0: // glow
          {
             set_user_rendering(id, kRenderFxGlowShell, 250, 0, 0, kRenderNormal, 20)   
             set_user_rendering(tempid, kRenderFxGlowShell, 0, 0, 250, kRenderNormal, 20)
          }
          case 1: // beacon
          {
             set_task(1.0, "beacon", id)
             set_task(1.0, "beacon", tempid)
          }
          case 2: // glow n' beacon
          {
             set_user_rendering(id, kRenderFxGlowShell, 250, 0, 0, kRenderNormal, 20)   
             set_task(1.0, "beacon", id)
             set_user_rendering(tempid, kRenderFxGlowShell, 0, 0, 250, kRenderNormal, 20)
             set_task(1.0, "beacon", tempid)
          }
       }
       
       // player challenged
       player_challenged[tempid] = true
       
       // lr menu once until he kills the player challenged
       once[id] = true 
       
       // unable pick up weapon (only the 2 players on duel)
       touch_weapons[id] = true
       touch_weapons[tempid] = true
             
       if(knife_duel[id])
       {
          give_item(id, "weapon_knife")
          give_item(tempid, "weapon_knife")
                
          if(equali(mapname,"some1s_jailbreak"))
          {
             ct_origin[0] = -759, ct_origin[1] = 1047, ct_origin[2] = 100
             te_origin[0] = -585, te_origin[1] = 867, te_origin[2] = 100
             set_user_origin(id,te_origin)
             set_user_origin(tempid,ct_origin)
          }
          
          set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
          show_hudmessage(0, "%L",LANG_PLAYER,"KNIFE_DUEL", challenger, challenged)
          
       }
       else if(deagle_duel[id])
       {
          deagle_duel[tempid] = true
          
          cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1)
          cs_set_weapon_ammo(give_item(tempid, "weapon_deagle"), 1)
          
          if(equali(mapname,"some1s_jailbreak"))
          {
             ct_origin[0] = -1352, ct_origin[1] = 271, ct_origin[2] = 38
             te_origin[0] = -1338, te_origin[1] = -782, te_origin[2] = 38
             set_user_origin(id,te_origin)
             set_user_origin(tempid,ct_origin)
          }
          
          set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
          show_hudmessage(0, "%L", LANG_PLAYER,"DEAGLE_DUEL", challenger, challenged)
       }
       else if(grenade_duel[id])
       {
          give_item(id, "weapon_hegrenade")
          give_item(tempid, "weapon_hegrenade")
          cs_set_user_bpammo(id, CSW_HEGRENADE,get_pcvar_num(cvar_granadas_bpammo))      
          cs_set_user_bpammo(tempid, CSW_HEGRENADE,get_pcvar_num(cvar_granadas_bpammo))
          
          if(equali(mapname,"some1s_jailbreak"))
          {
             ct_origin[0] = -1756, ct_origin[1] = -2526, ct_origin[2] = 36
             te_origin[0] = -3020, te_origin[1] = -2529, te_origin[2] = 36
             set_user_origin(id,te_origin)
             set_user_origin(tempid,ct_origin)
          }
          
          set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
          show_hudmessage(0, "%L", LANG_PLAYER,"GRENADE_DUEL", challenger, challenged)
       }
       else if(scout_duel[id])
       {
          give_item(id, "weapon_scout")
          give_item(tempid, "weapon_scout")
          cs_set_user_bpammo(id, CSW_SCOUT, get_pcvar_num(cvar_scout_bpammo))
          cs_set_user_bpammo(tempid, CSW_SCOUT, get_pcvar_num(cvar_scout_bpammo))
          
          if(equali(mapname,"some1s_jailbreak"))
          {
             ct_origin[0] = -2898, ct_origin[1] = -2040, ct_origin[2] = 37
             te_origin[0] = -2908, te_origin[1] = 905, te_origin[2] = 37
             set_user_origin(id,te_origin)
             set_user_origin(tempid,ct_origin)
          }
          
          set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
          show_hudmessage(0, "%L", LANG_PLAYER,"SCOUT_DUEL", challenger, challenged)
       }
       
       duel_active = true
       
       menu_destroy(menu)
       return PLUGIN_HANDLED
    }
    
    public beacon(id)
    {
       if(cs_get_user_team(id) == CS_TEAM_CT)
       {
          static origin[3]
          get_user_origin(id, origin)
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_BEAMCYLINDER)   // TE id
          write_coord(origin[0])       // x
          write_coord(origin[1])      // y
          write_coord(origin[2]-20)   // z
          write_coord(origin[0])       // x axis
          write_coord(origin[1])       // y axis
          write_coord(origin[2]+200)   // z axis
          write_short(beacon_sprite)   // sprite
          write_byte(0)         // startframe   
          write_byte(1)         // framerate   
          write_byte(6)         // life
          write_byte(2)           // width
          write_byte(1)            // noise    
          write_byte(0)           // red  
          write_byte(0)            // green 
          write_byte(250)       // blue
          write_byte(200)         // brightness
          write_byte(0)         // speed
          message_end()
       }
       else
       {
          static origin[3]
          get_user_origin(id, origin)
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_BEAMCYLINDER)   // TE id
          write_coord(origin[0])       // x
          write_coord(origin[1])      // y
          write_coord(origin[2]-20)   // z
          write_coord(origin[0])       // x axis
          write_coord(origin[1])       // y axis
          write_coord(origin[2]+200)   // z axis
          write_short(beacon_sprite)   // sprite
          write_byte(0)         // startframe   
          write_byte(1)         // framerate   
          write_byte(6)         // life
          write_byte(2)           // width
          write_byte(1)            // noise    
          write_byte(250)         // red  
          write_byte(0)            // green 
          write_byte(0)          // blue
          write_byte(200)         // brightness
          write_byte(0)         // speed
          message_end()
       }
       set_task(1.0, "beacon", id)
          
    }
    
    /*================================================================================
       Stocks               
    =================================================================================*/
    
    stock ChatColor(const id, const input[], any:...)
    {
       new count = 1, players[32]
       static msg[191]
       vformat(msg, 190, input, 3)
       
       replace_all(msg, 190, "!g", "^4") // Green Color
       replace_all(msg, 190, "!y", "^1") // Default Color
       replace_all(msg, 190, "!team", "^3") // Team Color
       
       if (id) players[0] = id
       else get_players(players, count, "ch")
       for (new i = 0; i < count; i++)
       {
          if (is_user_connected(players[i]))
          {
             message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, players[i])
             write_byte(players[i])
             write_string(msg)
             message_end()
          }
       }
    }

  2. #2
    er er
    Üyelik tarihi
    Nov 2014
    Mesajlar
    13
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    10

    Standart Cevap: [İSTEK] Gelişmiş LR

    mükemmlll

    - - - - - - - - - -

    mükemmlll

    - - - - - - - - - -

    mükemmlll

    - - - - - - - - - -

    mükemmlll

    - - - - - - - - - -

    güncel

    - - - - - - - - - -

    güncel

    - - - - - - - - - -

    güncel

    - - - - - - - - - -

    süper site hepinize teşekür ederim

    - - - - - - - - - -

    süper site hepinize teşekür ederim

    - - - - - - - - - -

    süper site hepinize teşekür ederim

    - - - - - - - - - -

    süper site hepinize teşekür ederim

    - - - - - - - - - -

    pandora çok sağol

    - - - - - - - - - -

    pandora çok sağol

    - - - - - - - - - -

    pandora çok sağol

    - - - - - - - - - -

    pandora çok sağol

    - - - - - - - - - -

    +rep

    - - - - - - - - - -

    +rep

    - - - - - - - - - -

    +rep

    - - - - - - - - - -

    +rep

  3. #3
    onbasi er
    Üyelik tarihi
    Sep 2012
    Yer
    Istanbul
    Mesajlar
    77
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    12

    Standart Cevap: [İSTEK] Gelişmiş LR

    @@ güncel

  4. #4
    onbasi er
    Üyelik tarihi
    Sep 2012
    Yer
    Istanbul
    Mesajlar
    77
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    12

    Standart Cevap: [İSTEK] Gelişmiş LR

    // güncel

    // acil

  5. #5
    onbasi er
    Üyelik tarihi
    Sep 2012
    Yer
    Istanbul
    Mesajlar
    77
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    12

    Standart Cevap: [İSTEK] Gelişmiş LR

    || güncel ||
    @akcaliberkk

    @JDM

    - - - - - - - - - -

    || güncel ||
    @akcaliberkk

    @JDM

  6. #6
    onbasi er
    Üyelik tarihi
    Apr 2015
    Mesajlar
    147
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    9

    Standart Cevap: [İSTEK] Gelişmiş LR

    güncel++

  7. #7
    onbasi er
    Üyelik tarihi
    Feb 2014
    Mesajlar
    77
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart Cevap: [İSTEK] Gelişmiş LR

    xcvxcv

  8. #8
    onbasi er
    Üyelik tarihi
    Jul 2015
    Mesajlar
    52
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    9

    Standart Cevap: [İSTEK] Gelişmiş LR

    @ guncel

    - - - - - - - - - -

    @ guncel

    - - - - - - - - - -

    @ guncel

    - - - - - - - - - -

    @ qweqwe

Benzer Konular

  1. Gelişmiş /Clangir Plugin [İSTEK]
    By leaffan1994 in forum [İSTEK] Cs 1.6 Plugin İstek Bölümü
    Cevaplar: 4
    Son Mesaj: 10-04-15, 12:43
  2. Gelişmiş Silah Menu (İSTEK)
    By batjeffmatt in forum Çözülmüş İstekler
    Cevaplar: 5
    Son Mesaj: 14-08-13, 18:45

Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

Bu Konudaki Etiketler

Yetkileriniz

  • Konu Acma Yetkiniz Yok
  • Cevap Yazma Yetkiniz Yok
  • Eklenti Yükleme Yetkiniz Yok
  • Mesajınızı Değiştirme Yetkiniz Yok
  •  

SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121