ADİM 1 GRAFİK AYARLARI
Kod:
lambert "-1.5"
gamma "4"brightness "7777"lightgamma "0"texgamma "0"gl_monolights "1" lambert "-1.5"
ADİM 2 DSP AYARLARI
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "1.0"

ADİM 3 MAT AYARLARI
mat_compressedtextures "1"
mat_bumpmap "0"
mat_vsync "0"
mat_clipz "0"
mat_fastnobump "1"
mat_forcedynamic "0"
mat_mipmaptextures "0"
mat_picmip "2"
mat_specular "0"
mat_trilinear "1"
mat_bloom "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
fps_max "160"
violence
violence_ablood "999"
violence_agibs "999"
violence_hblood "999"
violence_hgibs "999"

ADİM 4 SCR AYARLARI
scr_conspeed "999999999"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"

ADİM 5 CLİENT AYARLARI
cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_gg 0
cl_dlmax "256"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "128"
cl_minmodels "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_pitchspeed "0"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_yawspeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_resend "2"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
_cl_autowepswitch "1"
mp_freezetime "0"

ADİM 6 SW AYARLARI
sv_aim "1"
sv_allowdownload "1"
sv_allowupload "0"
sv_cheats "1"
sv_clienttrace "1"
sv_clipmode "0"
sv_friction "4"
sv_maxrate "25000"
sv_maxspeed "320"
sv_maxunlag "0.5"
sv_maxupdaterate "101"
sv_minrate "25000"
sv_minupdaterate "101"
sv_proxies "1"
sv_send_logos "1"
sv_send_resources "1"
sv_stopspeed "75"
sv_timeout "999"
sv_unlag "1"
sv_voiceenable "1"
sv_unlagsamples "1"
sv_unlagpush "0''

ADİM 7 MOUSE AYARLARI
sensitivity "2.3"
zoom_sensitivity_ratio "1.6"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"

ADİM 8 HUD AYARLARI
hud_fastswitch "1"

joy_yawthreshold "0.15"



ADİM 9 NATİVE AYARLARI

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );

ADİM 10 RESİMLİ RESİMSİZ SİLAH VB ALMA KODLARI
Resimli : setinfo "_vgui_menus" "1"

Resimsiz : setinfo "_vgui_menus" "0"

ADİM 11
Duvar Arkasındaki Kan,Mermi İzlerini Gösterme Kodları
gl_polyoffset "9999999999"
r_decals "4096"
mp_decals "500"

ADİM 12 ATİ AYARLARI
ati_subdiv "2"
ati_npatch "1"

ADİM 13 HIZ AYARLARI
cl_forwardspeed "999" - İleri Hız
cl_backspeed "999" - Geri Hız
cl_pitchspeed "999" - Zemin Hızı
cl_sidespeed "999" - Yan Hız
cl_upspeed "999" - Zıplama Hızı
cl_yawspeed "999" - Kendi etrafınızda dönme Hızıdır.

ADIM 14 RATE AYARLARI
cl_cmdrate "101"
cl_updaterate "101"

ex_interp "0.05"
ex_extrapmax "1.33"
gl_picmip "0.75"
gl_max_size "256"
rate "25000"
cl_rate "9999"
fps_max "101.0"
cl_dlmax "128"
cl_latency "-20"
fps_modem "0.000000"
cl_download_ingame "0"
cl_cmdbackup "2"
ati_npatch "0"
ati_subdiv "0"
cl_resend "2"

ADİM 15 PİNG AZALMASİ KODLARI
r_dynamic "0"
r_wateralpha "0"
r_shadows "0"
gl_texsort "0"
r_mirroralpha "0"
r_wateralpha "0"
gl_round_down "6"
gl_playermip "4.0"
gl_cull "1"
gl_affinemodels "0"
gl_clear "0"
gl_keeptjunctions "0"
cl_minmodels "1"
cl_shadows "0"
cl_weather "0"
cl_himodels "0"
gl_dither "1"
gl_wateramp "0"
r_drawentities "1"

ADİM 16 Mermi Delikleri Olsun / Olmasın ;
Mermi Delikleri Olsun ;

Kod:
r_decals "300" (Sprey)
mp_decals "300" (Kurşun İzleri)
max_shells "20" (Kovan)


Mermi Delikleri Olmasın ; (FPS Artar)

Kod:
gunsmoke "0" (Mermi delikleri kapalı)
r_decals "0"
mp_decals "0"
max_shells "0"

ADİM 17 MİKROFON AYARLARI
voice_maxgain "5"
voice_avggain "0.500"
voice_scale "1"
voice_fadeouttime "0.1"
voice_showchannels "0"
voice_showincoming "0"
voice_enable "1"
voice_overdrive "2"
voice_overdrivefadetime "0.400"
voice_recordtofile "0"
voice_modenable "1"

ADİM 18 SES PAKETİ
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0"
suitvolume "0.250000"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
MP3Volume "0.8"
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
voice_modenable "1"
voice_scale "1"
voice_enable "1"
voice_loopback "1"
ambient_level "0"
voice_forcemicrecord "1"
s_distance "60"
s_doppler "0"
sv_voiceenable "1"

ADİM 19 FPS, Chooke, Loss Görüntüsünü Sağ Alt bölüme Hizalamak

net_graph "3"
graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"
developer "0"
+graph

ADİM 20 Sessiz Defuse
bind "e" "+use; impulse 101; mlook"

Verilen Kodları CFG Sonuna ekliyoruz ve oyuna girerek CFG ' mizi tekrar aktif ediyoruz.

Ve bi bakıyoruz Duvarlar bembeyaz olmuş buna halk dilinde "White Walls" diyolar belki duymuşsunuzdur.

Kodları tamamen Ben uyarladım Alias' lardan Direk Almadım.

Alias degildir, direk düz kod ve %100 Denenmiştir.
WAMPİR...
ADİM 21 (Direk Düz Kodları)
Şu şekilde istiyorsanız bu kodu yazın. Buna ise Smooth Walls deniyor ;
gl_max_size "-1"
gl_dither "1"
gl_lightholes "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "5000"
gl_smoothmodels "1"
gl_cull "1"
gl_palette_tex "0"
gl_keeptjunctions "0"
gl_wireframe "1"
gl_picmip "1"
gl_playermip "1000"
gl_round_down "6"
gl_wateramp "0"
r_dynamic "0"
vid_wait "0"
gl_max_size "3600"


Şu şekilde istiyorsanız bu kodu yazın. Buna ise Smooth Walls deniyor ;
gl_max_size "1"


ADİM 22
Afk İken, Serverden Kicklenme - ANTİ AFK [sXe - SocL ] ;

Bu kod sayesinde, afk olduğunuzda bile oyunda hareketsiz kalmamış olucaksınız.
Bu sayede afk kick pluginleri tarafından kicklenmezsiniz.
(Tabi adminler farkedip kicklemediyse)

Yukarı Ok tuşu ile, scripti aktif edebilirsiniz.
Aşşağı Ok tuşuna basarakta scripti iptal edebilirsiniz.


bind uparrow "cl_yawspeed 99999;+left;+attack2;+forward"
bind downarrow "cl_yawspeed 255;-left;-attack2;-forward"

echo ''wamprksuyar''

BU KODLAR ÖNEMLİ SİTELERDEN BULUNUP BURYA YAZILMIŞTIR YAPILMASI 1 SAATTİR...
WAMPİR...

TEŞEKKÜR İSTEMEDEN CFG SİNE KOYANLARA HAKKIMI HELAL ETMİYOM 1 SAATTİR URAŞIYORUM