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PHP Code: /* AMX Mod X * Admin Mark * * (c) Copyright 2007 by KaLoSZyFeR * * This file is provided as is (no warranties) * * DESCRIPTION * Plugin marks admin by adding on his head special helmet or beret. Size of model * is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb) * like in other plugins such as KaOs' "Admin Models". * * FEATURES * - if admin is CT, he wears special helmet * - if admin is T, he wears special beret * * * CVARS * amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin * * VERSIONS * 1.0 first release * 1.1 added forcing standard models, optimized some code * 1.2 changed really smart part of code (1 word...) * */
#include <amxmodx> #include <cstrike> #include <engine>
new g_adminmarkEnt[33] new cvar_enable new MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl"
static const PLUGIN_NAME[] = "Admin Mark" static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming" static const PLUGIN_VERSION[] = "1.2"
public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1") }
public plugin_precache() { precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") }
public client_connect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 }
public client_disconnect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 }
public client_PreThink(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_KICK)) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) }
if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE
return PLUGIN_CONTINUE }
new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror" }
public get_model_id(id) { new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID }
Bu admin şapkası için fakat slotlara da ayrı bir şapka modeli vermek istiyoruz ama yetki sistemini bilmiyorum yardım edicek varmı[/i]
Posts: 97
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Joined: Jan 2012
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PHP Code: /* AMX Mod X * Admin Mark * * (c) Copyright 2007 by KaLoSZyFeR * * This file is provided as is (no warranties) * * DESCRIPTION * Plugin marks admin by adding on his head special helmet or beret. Size of model * is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb) * like in other plugins such as KaOs' "Admin Models". * * FEATURES * - if admin is CT, he wears special helmet * - if admin is T, he wears special beret * * * CVARS * amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin * * VERSIONS * 1.0 first release * 1.1 added forcing standard models, optimized some code * 1.2 changed really smart part of code (1 word...) * */
#include <amxmodx> #include <cstrike> #include <engine>
#define YETKI ADMIN_RESERVATION // Burdaki Yetki Sapka Icin Slotlara Verecegin Yetki
new g_adminmarkEnt[33] new cvar_enable new MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl" // Slot Sapka Modeli Uzantisi ile Degistireceksin
static const PLUGIN_NAME[] = "Admin Mark" static const PLUGIN_AUTHOR[] = "KaLoSZyFeR" static const PLUGIN_VERSION[] = "1.2"
public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1") }
public plugin_precache() { precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") }
public client_connect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 }
public client_disconnect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 }
public client_PreThink(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK) // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) }
if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE
return PLUGIN_CONTINUE }
new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror" }
public get_model_id(id) { new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID }
[/i]
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Quote:#define YETKI ADMIN_RESERVATION
h yetkisi ile olsun istiyorum
Posts: 162
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Joined: Feb 2012
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PHP Code: if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK) // "H"
böylemi olmalı
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ADMIN_KICK Yerine ADMIN_CFG Yaz.
Posts: 162
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Joined: Feb 2012
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0
Admin Şapka
PHP Code: /* AMX Mod X* Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)** DESCRIPTION* Plugin marks admin by adding on his head special helmet or beret. Size of model* is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)* like in other plugins such as KaOs' "Admin Models".** FEATURES* - if admin is CT, he wears special helmet* - if admin is T, he wears special beret*** CVARS* amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin** VERSIONS* 1.0 first release* 1.1 added forcing standard models, optimized some code* 1.2 changed really smart part of code (1 word...)**/ #include <amxmodx>#include <cstrike>#include <engine> new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl" static const PLUGIN_NAME[] = "Admin Mark"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1")} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_disconnect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_KICK)) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) } if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID}
Slot
PHP Code: #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta> stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW) new sevmek[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow static const PLUGIN_NAME[] = "Ke$`h"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("Kesh_Kalkan", "1") P_Glow = register_cvar("hat_glow", "1") //0=None,1=GlowWithPlayer,2=TeamColor} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(sevmek[id] > 0) remove_entity(sevmek[id]) sevmek[id] = 0} public client_disconnect(id){ if(sevmek[id] > 0) remove_entity(sevmek[id]) sevmek[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && sevmek[id] > 0) { remove_entity(sevmek[id]) sevmek[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_LEVEL_H)) { remove_entity(sevmek[id]) sevmek[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(sevmek[id] < 1) { sevmek[id] = create_entity("info_target") if(sevmek[id] > 0) { entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(sevmek[id], EV_ENT_aiment, id) entity_set_model(sevmek[id], MODEL_MARK) glowhat(id) } } if (sevmek[id] > 0) { new modelID = get_model_id(id) entity_set_int(sevmek[id], EV_INT_body, modelID) } if(sevmek[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname) ) { modelID = i } } return modelID} glowhat(id) { if (!pev_valid(sevmek[id])) return if (get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell) if (get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat new Float:curcolors[3], Float:curamt pev(id, pev_rendercolor, curcolors) pev(id, pev_renderamt, curamt) set_pev(sevmek[id], pev_rendercolor, curcolors) set_pev(sevmek[id], pev_renderamt, curamt) } else { //If Team Specific, Red=T, Blue=CT if (get_user_team(id) == 1) { set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0}) } else if (get_user_team(id) == 2) { set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0}) } set_pev(sevmek[id], pev_renderamt, 50.0) } } else { set_pev(sevmek[id], pev_renderfx, kRenderFxNone) set_pev(sevmek[id], pev_renderamt, 0.0) } fm_set_entity_visibility(sevmek[id], 1) return}
adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti[/i][/i]
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kanun67 dateline='' Wrote: Admin Şapka
PHP Code: /* AMX Mod X* Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)** DESCRIPTION* Plugin marks admin by adding on his head special helmet or beret. Size of model* is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)* like in other plugins such as KaOs' "Admin Models".** FEATURES* - if admin is CT, he wears special helmet* - if admin is T, he wears special beret*** CVARS* amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin** VERSIONS* 1.0 first release* 1.1 added forcing standard models, optimized some code* 1.2 changed really smart part of code (1 word...)**/ #include <amxmodx>#include <cstrike>#include <engine> new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl" static const PLUGIN_NAME[] = "Admin Mark"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1")} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_disconnect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_KICK)) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) } if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID}
Slot
PHP Code: #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta> stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW) new sevmek[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow static const PLUGIN_NAME[] = "Ke$`h"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("Kesh_Kalkan", "1") P_Glow = register_cvar("hat_glow", "1") //0=None,1=GlowWithPlayer,2=TeamColor} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(sevmek[id] > 0) remove_entity(sevmek[id]) sevmek[id] = 0} public client_disconnect(id){ if(sevmek[id] > 0) remove_entity(sevmek[id]) sevmek[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && sevmek[id] > 0) { remove_entity(sevmek[id]) sevmek[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_LEVEL_H)) { remove_entity(sevmek[id]) sevmek[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(sevmek[id] < 1) { sevmek[id] = create_entity("info_target") if(sevmek[id] > 0) { entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(sevmek[id], EV_ENT_aiment, id) entity_set_model(sevmek[id], MODEL_MARK) glowhat(id) } } if (sevmek[id] > 0) { new modelID = get_model_id(id) entity_set_int(sevmek[id], EV_INT_body, modelID) } if(sevmek[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname) ) { modelID = i } } return modelID} glowhat(id) { if (!pev_valid(sevmek[id])) return if (get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell) if (get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat new Float:curcolors[3], Float:curamt pev(id, pev_rendercolor, curcolors) pev(id, pev_renderamt, curamt) set_pev(sevmek[id], pev_rendercolor, curcolors) set_pev(sevmek[id], pev_renderamt, curamt) } else { //If Team Specific, Red=T, Blue=CT if (get_user_team(id) == 1) { set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0}) } else if (get_user_team(id) == 2) { set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0}) } set_pev(sevmek[id], pev_renderamt, 50.0) } } else { set_pev(sevmek[id], pev_renderfx, kRenderFxNone) set_pev(sevmek[id], pev_renderamt, 0.0) } fm_set_entity_visibility(sevmek[id], 1) return}
adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
onun icin adminden h yetkisini alıcan tek slotlara vericen.
- - - - - - - - - -
kanun67 dateline='' Wrote: Admin Şapka
PHP Code: /* AMX Mod X* Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)** DESCRIPTION* Plugin marks admin by adding on his head special helmet or beret. Size of model* is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)* like in other plugins such as KaOs' "Admin Models".** FEATURES* - if admin is CT, he wears special helmet* - if admin is T, he wears special beret*** CVARS* amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin** VERSIONS* 1.0 first release* 1.1 added forcing standard models, optimized some code* 1.2 changed really smart part of code (1 word...)**/ #include <amxmodx>#include <cstrike>#include <engine> new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl" static const PLUGIN_NAME[] = "Admin Mark"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1")} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_disconnect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_KICK)) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) } if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname) ) { modelID = i } } return modelID}
Slot
PHP Code: #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta> stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW) new sevmek[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow static const PLUGIN_NAME[] = "Ke$`h"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("Kesh_Kalkan", "1") P_Glow = register_cvar("hat_glow", "1") //0=None,1=GlowWithPlayer,2=TeamColor} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(sevmek[id] > 0) remove_entity(sevmek[id]) sevmek[id] = 0} public client_disconnect(id){ if(sevmek[id] > 0) remove_entity(sevmek[id]) sevmek[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && sevmek[id] > 0) { remove_entity(sevmek[id]) sevmek[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_LEVEL_H)) { remove_entity(sevmek[id]) sevmek[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(sevmek[id] < 1) { sevmek[id] = create_entity("info_target") if(sevmek[id] > 0) { entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(sevmek[id], EV_ENT_aiment, id) entity_set_model(sevmek[id], MODEL_MARK) glowhat(id) } } if (sevmek[id] > 0) { new modelID = get_model_id(id) entity_set_int(sevmek[id], EV_INT_body, modelID) } if(sevmek[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname) ) { modelID = i } } return modelID} glowhat(id) { if (!pev_valid(sevmek[id])) return if (get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell) if (get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat new Float:curcolors[3], Float:curamt pev(id, pev_rendercolor, curcolors) pev(id, pev_renderamt, curamt) set_pev(sevmek[id], pev_rendercolor, curcolors) set_pev(sevmek[id], pev_renderamt, curamt) } else { //If Team Specific, Red=T, Blue=CT if (get_user_team(id) == 1) { set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0}) } else if (get_user_team(id) == 2) { set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0}) } set_pev(sevmek[id], pev_renderamt, 50.0) } } else { set_pev(sevmek[id], pev_renderfx, kRenderFxNone) set_pev(sevmek[id], pev_renderamt, 0.0) } fm_set_entity_visibility(sevmek[id], 1) return}
adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
onun icin adminden h yetkisini alıcan tek slotlara vericen.[/i][/i][/i][/i]
Posts: 97
Threads: 4
Joined: Jan 2012
Reputation:
0
// 'dan sonrası plugin'e dahil olmaz. Açıklama için yazdım o kısımı.
ADMIN_KICK yerini değiştirme sakın.
#define YETKI ADMIN_RESERVATION
Bu kısımı ADMIN_CFG olarak değiştireceksin.
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PHP Code: #include <amxmodx> #include <cstrike> #include <engine>
#define YETKI ADMIN_CFG // SLOT SAPKASI "H" YETKISINDE
new g_adminmarkEnt[33] new cvar_enable new MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl" // Slot Sapka Modeli Uzantisi ile Degistireceksin
static const PLUGIN_NAME[] = "Admin Mark" static const PLUGIN_AUTHOR[] = "KaLoSZyFeR" static const PLUGIN_VERSION[] = "1.2"
public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1") }
public plugin_precache() { precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") }
public client_connect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 }
public client_disconnect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 }
public client_PreThink(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK) // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) }
if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE
return PLUGIN_CONTINUE }
new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror" }
public get_model_id(id) { new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID }
[/i]
Posts: 162
Threads: 41
Joined: Feb 2012
Reputation:
0
senin verdiklerini yaptım adminlerden h yi sildim genede adminlerde hem slot hem admin şapkası birbirine girmiş durumda şuan ki panelde ki pluginler
Slot Şapka
PHP Code: /* AMX Mod X * Admin Mark * * (c) Copyright 2007 by KaLoSZyFeR * * This file is provided as is (no warranties) * * DESCRIPTION * Plugin marks admin by adding on his head special helmet or beret. Size of model * is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb) * like in other plugins such as KaOs' "Admin Models". * * FEATURES * - if admin is CT, he wears special helmet * - if admin is T, he wears special beret * * * CVARS * amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin * * VERSIONS * 1.0 first release * 1.1 added forcing standard models, optimized some code * 1.2 changed really smart part of code (1 word...) * */ #include <amxmodx> #include <cstrike> #include <engine> #define YETKI ADMIN_CFG // Burdaki Yetki Sapka Icin Slotlara Verecegin Yetki new g_adminmarkEnt[33] new cvar_enable new MODEL_MARK[] = "models/keshgaming/keshslotsapka.mdl" // Slot Sapka Modeli Uzantisi ile Degistireceksin static const PLUGIN_NAME[] = "Admin Mark" static const PLUGIN_AUTHOR[] = "KaLoSZyFeR" static const PLUGIN_VERSION[] = "1.2" public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1") } public plugin_precache() { precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 } public client_disconnect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 } public client_PreThink(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK) // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) } if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE } new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror" } public get_model_id(id) { new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID }
h yetkili ve adminlerde h yok.
Admin-Şapka
PHP Code: /* AMX Mod X* Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)** DESCRIPTION* Plugin marks admin by adding on his head special helmet or beret. Size of model* is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)* like in other plugins such as KaOs' "Admin Models".** FEATURES* - if admin is CT, he wears special helmet* - if admin is T, he wears special beret*** CVARS* amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin** VERSIONS* 1.0 first release* 1.1 added forcing standard models, optimized some code* 1.2 changed really smart part of code (1 word...)**/ #include <amxmodx>#include <cstrike>#include <engine> new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[] = "models/keshgaming/keshadminsapka.mdl" static const PLUGIN_NAME[] = "Admin Mark"static const PLUGIN_AUTHOR[] = "Ke$`h | Gaming"static const PLUGIN_VERSION[] = "1.2" public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1")} public plugin_precache(){ precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_disconnect(id){ if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0} public client_PreThink(id){ if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_KICK)) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) } if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE} new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror"} public get_model_id(id){ new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname) ) { modelID = i } } return modelID}
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+++ güncel yardım edicek ?
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