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Bsp acil yardım
#1
JailBreaK Server Kurduk Ve Ona Özel Bir Map Yaptık Ama Bsp Çevirirken Hata Alıyorum Hata Kodu Aşağıda Ver ecem Acil Yardım Edin

Hata :


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\valve




** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Saltık\Desktop\Yeni Klasör\jail_realteam.map" "C:\Program Files\valve\cstrike\maps\jail_realteam.map"




** Executing...
** Command: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlcsg.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\jail_realteam"


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlcsg.exe "C:\Program Files\valve\cstrike\maps\jail_realteam"
Entering C:\Program Files\valve\cstrike\maps\jail_realteam.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


7 brushes (totalling 42 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)


Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 9 used textures, 19.57 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\sinoplu.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (235412 bytes): 'GENERALL'
- Warning: Larger than expected texture (200732 bytes): 'ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'SNOW32'
- Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
- Contains 36 used textures, 78.26 percent of map (2391 textures in wad)
Using Wadfile: \documents and settings\saltık\desktop\scarty.wad
- Warning: Larger than expected texture (348972 bytes): 'SNOW'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Contains 1 used texture, 2.17 percent of map (439 textures in wad)
Using Wadfile: \program files\valve\cstrike\realarmy.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)


added 6 additional animating textures.
Texture usage is at 2.28 mb (of 4.00 mb MAX)
0.36 seconds elapsed


----- END hlcsg -----








** Executing...
** Command: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlbsp.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\jail_realteam"


hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlbsp.exe "C:\Program Files\valve\cstrike\maps\jail_realteam"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...713 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity func_rotating @ (-1882, 714, 24)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Leak pointfile generated


SolidBSP [hull 1] 500...697 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_target @ (-2794, 720, 400)
SolidBSP [hull 2] 500...652 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_target @ (-2794, 720, 400)
SolidBSP [hull 3] 500...681 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity info_target @ (-2794, 720, 400)
0.50 seconds elapsed


----- END hlbsp -----








** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "jail_realteam"
Reply
#2
++Konu Güncel
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#3
Yardım Edecek Yokmu Abeler
Reply
#4
Yardım
Reply
#5
İlk Önce Mapını Rmf Olarak Değilde Map Olarak Kaydet Sonra Map Dosyasını Aç Birdaha Aynı İşlemi Yap Sorunun Ortadan Kalkacaktır.. Banada Aynısı Oldu Yaptım Düzeldi.
Reply


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