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25-08-12, 03:38
(This post was last modified: 02-09-12, 20:49 by buyukkaptan90.)
https://www.csplague.com/plugin-cs-1-6-e...oruma.html
Arkadaşlar yukarıda verdiğim pluginde örneğin Buy bölgesinde koruma var ama dışarıdan buydaki adamı buydanda dışarıdaki adamı vuramıyorsunuz. Bu korumanın sadece o bölgenin içerisinde olmasını istiyorum. Yani o bölgedeki oyuncu dışarıdakini ve dışarıdaki oyuncu içeridekini vurabilecek ama o bölge sınırları içerisinde koruma olacak
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Arkadaşlar yardım edebilecek yokmu
Yukarıda linkini verdiğim pluginde korumalı bölgeden dışarıyı ya da dışardan korumalı bölgeyi vuramıyorz. Ben bunun kaldırılmasını istiyorum. Yani sadece o bölgede koruma olacak. korumalı bölgeden dışarı ya da dışardan korumalı bölge vurulsun
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Güzel
---------- Alttaki Mesaj Zamani 18:50 ---------- Önceki Mesaj Zamani 18:50 ----------
Nasıl olacak
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05-09-12, 20:11
(This post was last modified: 05-09-12, 20:41 by buyukkaptan90.)
Yok mu yardımcı olacak?
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Posts: 163
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Arkadaşlar yok mu bu plugini istediğim gibi yapacak. Yetkililer yapamasanız bile en azından bir cevap verin olur veya olmaz.
Code: #include <amxmodx>
#include <hamsandwich>
#include <engine>
#define VERSION "1.0"
new Float:MinsMaxs[2][3][3]
new iTotalZones
public plugin_init() {
register_plugin("NoKillZones",VERSION,"Firippu")
new file[40],configsdir[24]
get_localinfo("amxx_configsdir",configsdir,23)
format(file,39,"%s/NoKillZones.ini",configsdir)
new fh = fopen(file,"rt")
if(!fh) {
return PLUGIN_CONTINUE
}
new szMap[32]
get_mapname(szMap,31)
new i,szMapName[32],szTotalZones[3]
while(!feof(fh)) {
static szBuffer[49]
fgets(fh,szBuffer,charsmax(szBuffer))
if(!equali(szMap,szMapName)) {
parse(szBuffer,szMapName,charsmax(szMap))
if(equali(szMap,szMapName)) {
szMap = szMapName
}
} else if(str_to_num(szTotalZones) == 0) {
parse(szBuffer,szTotalZones,charsmax(szTotalZones))
iTotalZones = str_to_num(szTotalZones)
} else if(iTotalZones>i) {
static szMins0[8],szMins1[8],szMins2[8],szMaxs0[8],szMaxs1[8],szMaxs2[8]
parse(szBuffer,szMins0,charsmax(szMins0),szMins1,charsmax(szMins1),szMins2,charsmax(szMins2),szMaxs0,charsmax(szMaxs0),szMaxs1,charsmax(szMaxs1),szMaxs2,charsmax(szMaxs2))
MinsMaxs[0][0] = str_to_float(szMins0); MinsMaxs[0][1] = str_to_float(szMins1); MinsMaxs[0][2] = str_to_float(szMins2)
MinsMaxs[1][0] = str_to_float(szMaxs0); MinsMaxs[1][1] = str_to_float(szMaxs1); MinsMaxs[1][2] = str_to_float(szMaxs2)
i++
}
}
fclose(fh)
if(iTotalZones != 0) {
RegisterHam(Ham_TakeDamage,"player","fwdTakeDmg")
}
return PLUGIN_CONTINUE
}
public fwdTakeDmg(iVictim,iInflictor,iAttacker) {
static Float:vVictimOrigin[3],Float:vAttackerOrigin[3]
entity_get_vector(iVictim,EV_VEC_origin,vVictimOrigin)
entity_get_vector(iAttacker,EV_VEC_origin,vAttackerOrigin)
for(new i=0; i<iTotalZones; i++) {
if(CheckZone(i,iVictim,iAttacker,vVictimOrigin,vAttackerOrigin) != 0) {
entity_set_vector(iVictim,EV_VEC_punchangle,Float:{0.0,0.0,0.0})
return HAM_SUPERCEDE
}
}
return HAM_IGNORED
}
public CheckZone(iZone,iVictim,iAttacker,Float:vVictimOrigin[3],Float:vAttackerOrigin[3]) {
if(vVictimOrigin[0]>MinsMaxs[0][0] && vVictimOrigin[0]<MinsMaxs[1][0]
&& vVictimOrigin[1]>MinsMaxs[0][1] && vVictimOrigin[1]<MinsMaxs[1][1]
&& vVictimOrigin[2]>MinsMaxs[0][2] && vVictimOrigin[2]<MinsMaxs[1][2]
|| vAttackerOrigin[0]>MinsMaxs[0][0] && vAttackerOrigin[0]<MinsMaxs[1][0]
&& vAttackerOrigin[1]>MinsMaxs[0][1] && vAttackerOrigin[1]<MinsMaxs[1][1]
&& vAttackerOrigin[2]>MinsMaxs[0][2] && vAttackerOrigin[2]<MinsMaxs[1][2]) {
engclient_print(iAttacker,engprint_center,"[pG`Surf Koruma!]Burada zarar veremezsin")
engclient_print(iVictim,engprint_center,"[pG ` Surf Koruma!]Bu Bolge Korumalidir!")
return 1
}
return 0
}
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böyle bir plugin zaten mevcut bulamadıysan en kısa zamanda dönerler
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PHP Code: #include <amxmodx> #include <hamsandwich> #include <engine>
#define VERSION "1.0"
new Float:MinsMaxs[2][3][3]
new iTotalZones
public plugin_init() { register_plugin("NoKillZones",VERSION,"Firippu") new file[40],configsdir[24] get_localinfo("amxx_configsdir",configsdir,23) format(file,39,"%s/NoKillZones.ini",configsdir) new fh = fopen(file,"rt") if(!fh) { return PLUGIN_CONTINUE } new szMap[32] get_mapname(szMap,31) new i,szMapName[32],szTotalZones[3] while(!feof(fh)) { static szBuffer[49] fgets(fh,szBuffer,charsmax(szBuffer)) if(!equali(szMap,szMapName)) { parse(szBuffer,szMapName,charsmax(szMap)) if(equali(szMap,szMapName)) { szMap = szMapName } } else if(str_to_num(szTotalZones) == 0) { parse(szBuffer,szTotalZones,charsmax(szTotalZones)) iTotalZones = str_to_num(szTotalZones) } else if(iTotalZones>i) { static szMins0[8],szMins1[8],szMins2[8],szMaxs0[8],szMaxs1[8],szMaxs2[8] parse(szBuffer,szMins0,charsmax(szMins0),szMins1,charsmax(szMins1),szMins2,charsmax(szMins2),szMaxs0,charsmax(szMaxs0),szMaxs1,charsmax(szMaxs1),szMaxs2,charsmax(szMaxs2)) MinsMaxs[0][i][0] = str_to_float(szMins0); MinsMaxs[0][1] = str_to_float(szMins1); MinsMaxs[0][2] = str_to_float(szMins2) MinsMaxs[1][0] = str_to_float(szMaxs0); MinsMaxs[1][1] = str_to_float(szMaxs1); MinsMaxs[1][2] = str_to_float(szMaxs2) i++ } } fclose(fh) if(iTotalZones != 0) { RegisterHam(Ham_TakeDamage,"player","fwdTakeDmg") } return PLUGIN_CONTINUE }
public fwdTakeDmg(iVictim,iInflictor,iAttacker) { static Float:vVictimOrigin[3],Float:vAttackerOrigin[3] entity_get_vector(iVictim,EV_VEC_origin,vVictimOrigin) entity_get_vector(iAttacker,EV_VEC_origin,vAttackerOrigin) for(new i=0; i<iTotalZones; i++) { if(CheckZone(i,iVictim,iAttacker,vVictimOrigin,vAttackerOrigin) != 0) { entity_set_vector(iVictim,EV_VEC_punchangle,Float:{0.0,0.0,0.0}) return HAM_SUPERCEDE } } return HAM_IGNORED }
public CheckZone(iZone,iVictim,iAttacker,Float:vVictimOrigin[3],Float:vAttackerOrigin[3]) { if(vVictimOrigin[0]>MinsMaxs[0][iZone][0] && vVictimOrigin[0]<MinsMaxs[1][iZone][0] && vVictimOrigin[1]>MinsMaxs[0][iZone][1] && vVictimOrigin[1]<MinsMaxs[1][iZone][1] && vVictimOrigin[2]>MinsMaxs[0][iZone][2] && vVictimOrigin[2]<MinsMaxs[1][iZone][2] && vAttackerOrigin[0]>MinsMaxs[0][iZone][0] && vAttackerOrigin[0]<MinsMaxs[1][iZone][0] && vAttackerOrigin[1]>MinsMaxs[0][iZone][1] && vAttackerOrigin[1]<MinsMaxs[1][iZone][1] && vAttackerOrigin[2]>MinsMaxs[0][iZone][2] && vAttackerOrigin[2]<MinsMaxs[1][iZone][2]) { engclient_print(iAttacker,engprint_center,"[pG`Surf Koruma!]Burada zarar veremezsin") engclient_print(iVictim,engprint_center,"[pG ` Surf Koruma!]Bu Bolge Korumalidir!") return 1 } return 0 }
bi deneyin bakalım[/i][/i][/i][/i][/i][/i]
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Işte bu  çalıştı çok sağol kardeşim
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