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Threads: 5
Joined: Mar 2013
S.a Beyler Başlangıçta Mermi,bomba(sadece hegranade),çelik yelek vermesini istiyorum ama yapamadım sadece bomba veriyor daha acemiyim bi yardım etseniz kolay bişey zaten
PHP Code: #include <amxmodx> #include <fun> #include <hamsandwich> #include <cstrike>
public plugin_init() { register_plugin( "otomermi", "-1.0", "MusLu" ); RegisterHam( Ham_Spawn, "player", "fwdHamSpawnPlayer", 1 ); }
public fwdHamSpawnPlayer( id ) { give_item( id, "weapon_hegrenade" ); give_item( id, "primammo" ); give_item( id, "secammo" ); give_item( id, "vesthelm" ); }
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Emin değilim ama birde bunu dene bakalım
PHP Code: #include <amxmodx> #include <fun> #include <hamsandwich> #include <fun> #include <cstrike>
new sarjor[31] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
public plugin_init() { register_plugin( "otomermi", "-1.0", "MusLu" ); RegisterHam( Ham_Spawn, "player", "fwdHamSpawnPlayer", 1 ); } public fwdHamSpawnPlayer(id) { give_item(id, "weapon_hegrenade"); set_user_armor(id, 100);
new silahiniz = get_user_weapon(id)
if(sarjor[silahiniz] > -1){ new miktar = cs_get_user_bpammo(id, silahiniz)
if(miktar < sarjor[silahiniz]){ miktar = sarjor[silahiniz] } } }
Steam ID: STEAM_1:0:70428872
Steam Name: Seps!s
Skype: jdm.csplague
Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
Albert Einstein
Posts: 72
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Joined: Mar 2013
Sadece mermi fullemiyor bombayı ve çelik yeleki veriyor
---------- Alttaki Mesaj Zamani 10:54 ---------- Önceki Mesaj Zamani 09:57 ----------
Yardım Edebilcek olan yokmu
---------- Alttaki Mesaj Zamani 12:05 ---------- Önceki Mesaj Zamani 10:54 ----------
Akcalı Hadi Be bi Yardım et sadece Şarjör fullemiyor
---------- Alttaki Mesaj Zamani 13:50 ---------- Önceki Mesaj Zamani 12:05 ----------
Yha Kimse Yardım Etmicekmi
---------- Alttaki Mesaj Zamani 15:44 ---------- Önceki Mesaj Zamani 13:50 ----------
akcalı bi yardım et yha jdm nin verdiği sma dosyasınında sadece mermi vermiyor ayarlıyıversen onu
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Her saat başı yazarak bir yere varamazsınız. Kuralları gözden geçirin.
PHP Code: #include <amxmodx> #include <cstrike> #include <fun> #include <engine> #include <fakemeta>
new g_MaxBPAmmo[31] = { 0, 52, //CSW_P228 0, 90, //CSW_SCOUT 1, //CSW_HEGRENADE 32, //CSW_XM1014 1, //CSW_C4 100, //CSW_MAC10 90, //CSW_AUG 1, //CSW_SMOKEGRENADE 120, //CSW_ELITE 100, //CSW_FIVESEVEN 100, //CSW_UMP45 90, //CSW_SG550 90, //CSW_GALIL 90, //CSW_FAMAS 100, //CSW_USP 120, //CSW_GLOCK18 30, //CSW_AWP 120, //CSW_MP5NAVY 200, //CSW_M249 21, //CSW_M3 90, //CSW_M4A1 120, //CSW_TMP 90, //CSW_G3SG1 2, //CSW_FLASHBANG 35, //CSW_DEAGLE 90, //CSW_SG552 90, //CSW_AK47 0, //CSW_KNIFE 100 //CSW_P90 }
new g_MaxClips[31] = { 0, 4, //CSW_P228 0, 3, //CSW_SCOUT 0, //CSW_HEGRENADE 4, //CSW_XM1014 0, //CSW_C4 9, //CSW_MAC10 3, //CSW_AUG 0, //CSW_SMOKEGRENADE 4, //CSW_ELITE 2, //CSW_FIVESEVEN 9, //CSW_UMP45 3, //CSW_SG550 3, //CSW_GALIL 3, //CSW_FAMAS 9, //CSW_USP 4, //CSW_GLOCK18 3, //CSW_AWP 4, //CSW_MP5NAVY 7, //CSW_M249 4, //CSW_M3 3, //CSW_M4A1 4, //CSW_TMP 3, //CSW_G3SG1 0, //CSW_FLASHBANG 5, //CSW_DEAGLE 3, //CSW_SG552 3, //CSW_AK47 0, //CSW_KNIFE 2 //CSW_P90 }
new g_ClipSize[31] = { 0, 13, //CSW_P228 0, 10, //CSW_SCOUT 0, //CSW_HEGRENADE 7, //CSW_XM1014 0, //CSW_C4 30, //CSW_MAC10 30, //CSW_AUG 0, //CSW_SMOKEGRENADE 30, //CSW_ELITE 20, //CSW_FIVESEVEN 25, //CSW_UMP45 30, //CSW_SG550 35, //CSW_GALIL 25, //CSW_FAMAS 12, //CSW_USP 20, //CSW_GLOCK18 10, //CSW_AWP 30, //CSW_MP5NAVY 100, //CSW_M249 8, //CSW_M3 30, //CSW_M4A1 30, //CSW_TMP 20, //CSW_G3SG1 0, //CSW_FLASHBANG 7, //CSW_DEAGLE 30, //CSW_SG552 30, //CSW_AK47 0, //CSW_KNIFE 50 //CSW_P90 }
new g_AmmoType[31] = { 0, 9, //CSW_P228 0, 2, //CSW_SCOUT 12, //CSW_HEGRENADE 5, //CSW_XM1014 14, //CSW_C4 6, //CSW_MAC10 4, //CSW_AUG 13, //CSW_SMOKEGRENADE 10, //CSW_ELITE 7, //CSW_FIVESEVEN 6, //CSW_UMP45 4, //CSW_SG550 4, //CSW_GALIL 4, //CSW_FAMAS 6, //CSW_USP 10, //CSW_GLOCK18 1, //CSW_AWP 10, //CSW_MP5NAVY 3, //CSW_M249 5, //CSW_M3 4, //CSW_M4A1 10, //CSW_TMP 2, //CSW_G3SG1 11, //CSW_FLASHBANG 8, //CSW_DEAGLE 4, //CSW_SG552 2, //CSW_AK47 0, //CSW_KNIFE 7 //CSW_P90 }
new g_AmmoName[15][] = { "", "ammo_338magnum", "ammo_762nato", "ammo_556natobox", "ammo_556nato", "ammo_buckshot", "ammo_45acp", "ammo_57mm", "ammo_50ae", "ammo_357sig", "ammo_9mm", "", "", "", "" }
new bool:g_restart_attempt[33] new bool:g_HideGiveClips[33] new bool:g_FirstSpawn[33] new g_LastMessageID new g_LastMessageType new g_LastMessage[33] new g_LastWeapPickup[33] new bool:g_Spawned[33] new g_BoughtWeapon[33]
new g_WeapPickupMsg new g_MoneyMsg
new pv_fa_enable new pv_fa_altclips
public plugin_init() { register_plugin("Free ammo", "1.4", "asstolavista") register_event("ResetHUD", "event_hud_reset", "be") register_clcmd("fullupdate", "clcmd_fullupdate") register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_message(get_user_msgid("AmmoPickup"), "message_ammo_pickup") g_WeapPickupMsg = get_user_msgid("WeapPickup") g_MoneyMsg = get_user_msgid("Money") register_forward(FM_MessageBegin, "forward_message_begin", 1) register_forward(FM_WriteByte, "forward_write_byte", 1) pv_fa_enable = register_cvar("fa_enable", "1") pv_fa_altclips = register_cvar("fa_altclips", "0") }
public client_connect(id) { g_restart_attempt[id] = false g_HideGiveClips[id] = false g_FirstSpawn[id] = true g_LastMessage[id] = 0 g_LastWeapPickup[id] = 0 g_Spawned[id] = false g_BoughtWeapon[id] = 0 }
public client_disconnect(id) { g_restart_attempt[id] = false g_HideGiveClips[id] = false g_FirstSpawn[id] = true g_LastMessage[id] = 0 g_LastWeapPickup[id] = 0 g_Spawned[id] = false g_BoughtWeapon[id] = 0 }
public clcmd_fullupdate() { return PLUGIN_HANDLED }
public event_restart_attempt() { new players[32], num_players get_players(players, num_players, "a") for (new i; i < num_players; ++i) g_restart_attempt[players[i]] = true }
public event_hud_reset(id) { if (g_restart_attempt[id]) { g_restart_attempt[id] = false return } event_player_spawn(id) }
public event_player_spawn(id) { if (get_pcvar_num(pv_fa_enable) == 1) { g_HideGiveClips[id] = true g_Spawned[id] = true } }
public do_player_spawn(id) { new weap_ids[32], num_weaps get_user_weapons(id, weap_ids, num_weaps) for (new i = 0; i < num_weaps; i++) { new weap_id = weap_ids if (fill_weapon(id, weap_id)) { if (g_FirstSpawn[id]) { if (get_pcvar_num(pv_fa_altclips) != 1) cs_set_user_bpammo(id, weap_id, 0) fill_bpammo_show(id, weap_id) } else fill_bpammo(id, weap_id) } } give_item(id,"weapon_hegrenade") set_user_armor(id,100) g_FirstSpawn[id] = false }
public event_new_round() { if (get_pcvar_num(pv_fa_enable) == 1) { new players[32], num_players get_players(players, num_players, "a") for (new j = 0; j < num_players; j++) { new id = players[j] new weap_ids[32], num_weaps get_user_weapons(id, weap_ids, num_weaps) for (new i = 0; i < num_weaps; i++) if (fill_weapon(id, weap_ids)) fill_bpammo(id, weap_ids) } } }
public message_ammo_pickup(msg_id, id, ent) { if (get_pcvar_num(pv_fa_enable) == 1) { if (g_HideGiveClips[id]) { g_HideGiveClips[id] = false return PLUGIN_HANDLED } } return PLUGIN_CONTINUE }
public forward_message_begin(msg_dest, msg_type, const Float:ORIGIN[3], const ED) { if (ED < 1 || ED > 32) return new id = ED if (msg_type == g_MoneyMsg && g_LastMessage[id] == g_WeapPickupMsg) event_weapon_buy(id, g_LastWeapPickup[id]) g_LastMessageID = id g_LastMessageType = msg_type g_LastMessage[id] = msg_type }
public forward_write_byte(value) { if (g_LastMessageType == g_WeapPickupMsg) g_LastWeapPickup[g_LastMessageID] = value }
public event_weapon_buy(id, weap_id) { g_BoughtWeapon[id] = weap_id }
public do_weapon_buy(id, weap_id) { if (fill_weapon(id, weap_id)) fill_bpammo_show(id, weap_id) }
public client_PreThink(id) { if (get_pcvar_num(pv_fa_enable) == 1) { if (g_Spawned[id]) { g_Spawned[id] = false do_player_spawn(id) } if (g_BoughtWeapon[id] != 0) { new weap_id = g_BoughtWeapon[id] g_BoughtWeapon[id] = 0 do_weapon_buy(id, weap_id) } } return PLUGIN_CONTINUE }
public bool:weapon_has_ammo(weap_id) { return g_AmmoName[g_AmmoType[weap_id]][0] != 0 }
public bool:fill_bpammo(id, weap_id) { if (get_pcvar_num(pv_fa_altclips) == 1) { new ammo_clips = g_MaxClips[weap_id] if (weapon_has_ammo(weap_id)) { for (new i = 1; i <= ammo_clips; i++) { g_HideGiveClips[id] = true give_item(id, g_AmmoName[g_AmmoType[weap_id]]) } g_HideGiveClips[id] = false return true } } else { new ammo = g_MaxBPAmmo[weap_id] if (weapon_has_ammo(weap_id)) { cs_set_user_bpammo(id, weap_id, ammo) g_HideGiveClips[id] = false return true } } return false }
public bool:fill_weapon(id, weap_id) { new clip_size = g_ClipSize[weap_id] if (clip_size != 0) { new weap_name[41] get_weaponname(weap_id, weap_name, 40) new wpn = find_ent_by_owner(-1, weap_name, id) if (wpn != 0) { cs_set_weapon_ammo(wpn, clip_size) return true } } return false }
public show_given_bpammo(id, weap_id, ammount) { g_HideGiveClips[id] = false if (ammount <= 0) return message_begin(MSG_ONE, get_user_msgid("AmmoPickup"), {0,0,0}, id) write_byte(g_AmmoType[weap_id]) write_byte(ammount) message_end() }
public bool:fill_bpammo_show(id, weap_id) { new given_ammo = g_MaxBPAmmo[weap_id] if (get_pcvar_num(pv_fa_altclips) != 1 && weapon_has_ammo(weap_id)) given_ammo -= cs_get_user_bpammo(id, weap_id) if (fill_bpammo(id, weap_id)) { show_given_bpammo(id, weap_id, given_ammo) return true } return false }
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Çok Saol Uyardığın ve Plugini Paylaştığın İçin Bundan Sonra Daha Dikkatli Olurum.
Posts: 72
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Joined: Mar 2013
Çözülmüş İsteklere Taşınabilir.
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Çözülmüş İsteklere taşınmıştır.
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