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		<title><![CDATA[CSPLague - CFG Kodları]]></title>
		<link>https://www.csplague.com/</link>
		<description><![CDATA[CSPLague - https://www.csplague.com]]></description>
		<pubDate>Thu, 24 Sep 2026 14:18:26 +0000</pubDate>
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			<title><![CDATA[Max Scherzer presently less than even much more tension]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13706</link>
			<pubDate>Thu, 24 Sep 2026 08:50:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=90866">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13706</guid>
			<description><![CDATA[in direction of help you save Blue Jays playoff hopes<br />
Although Max Scherzer signed with the Toronto Blue Jays, the thing to consider was he may be the dropped piece towards aid Canada 39;s MLB staff just take more than the supreme and compete for a International Sequence. Even with producing an preposterous volume of cash, he consists of offered the Blue Jays a amount of 6 innings within just the initial 2.5 weeks of the period. Scherzer includes been upon the hurt checklist with straight thumb swelling given that though Max Scherzer signed with the Toronto Blue Jays, the idea was he could possibly be the dropped piece toward support Canada 39;s MLB staff members attain above the final and compete for a Planet Collection. Irrespective of developing an ridiculous variety of monetary, he consists of provided the Blue Jays a sum of 6 innings inside the very first 2.5 weeks of the year. Scherzer contains been upon the wounded listing with directly thumb swelling simply because Scherzer slated towards return toward the Blue Jays inside with regards to a 7 days or thus, Toronto specifications him already a lot more than at any time. This is for the reason that righthander Bowden Francis is currently being positioned upon the 15working day hurt listing with a 34;instantly shoulder impingement 34;. Toronto reveals by itself in just 3rd issue within just the deep AL East at 3833 upon the year. They are 4 game titles again of the divisionleading Refreshing York Yankees within the centre of Scherzer slated toward return in the direction of the Blue Jays within just regarding a 7 days or therefore, Toronto demands him presently even further than at any time. This is since righthander Bowden Francis is remaining put upon the 15working day wounded listing with a 34;immediately shoulder impingement 34;. Toronto unearths by itself inside of 3rd position in just the deep AL East at 3833 upon the period. They are 4 video games back again of the divisionleading Contemporary York Yankees within the heart of area, the season consists of came for Scherzer towards be the differencemaker Toronto thing to consider he would be this time. This employees might incorporate extensive Vladimir Guerrero Jr. a handful of weeks in the past, nonetheless as a result a great deal of the Blue Jays 39; main continues to be inside flux. With Dad Period coming for Scherzer, does he contain a couple weeks remaining in direction of transfer out and be the long term halloffame pitcher he experienced been for as a result prolonged within his illustrious occupation?Easily location, the season incorporates came for Scherzer in the direction of be the differencemaker Toronto notion he would be this time. This personnel could incorporate longer Vladimir Guerrero Jr. a pair weeks in the past, however therefore substantially of the Blue Jays 39; main stays within just flux. With Dad Period coming for Scherzer <a href="https://www.nymetsthreads.com/collections/tug-mcgraw-jersey" target="_blank" rel="noopener" class="mycode_url">Tug McGraw Jersey</a>, does he include a couple weeks remaining toward move out and be the upcoming halloffame pitcher he experienced been for therefore very long within his illustrious vocation?Toronto 39;s sequence of roster moves usually means that Scherzer may possibly be coming up versus the minors 39;s sequence of roster moves usually means that Scherzer may well be coming up versus the minors before MOVES: Ã°Å¸'Â¹ RHP Paxton Schultz recalled against TripleA and will be fast paced tonight Ã°Å¸'Â¹ LHP Justin Bruihl chosen in the direction of the Primary League roster and will be chaotic tonight Ã°Å¸'Â¹ RHP Erik Swanson DFAÃ¢â'¬â"¢d Ã°Å¸'Â¹ RHP Bowden Francis positioned upon 15working day IL straight shoulder impingement JGRwDOR38QÃ¢â'? Toronto Blue Jays June 17, 2025Will Scherzer 39;s imminent return be plenty of toward support the Blue Jays remain alive inside the AL postseason race?Will Scherzer 39;s imminent return be plenty of in the direction of aid the Blue Jays live alive inside the AL postseason race?For extra information and rumors, test out MLB Insider Robert MurrayÃ¢â'¬â"¢s operate onÃ'The Baseball Insiders podcast, subscribe toÃ'The Moonshot, Ã'our weekly MLB e-newsletter <a href="https://www.nymetsthreads.com/collections/reed-garrett-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.nymetsthreads.com/collection...ett-jersey</a>, and be part of the discord in direction of get hold of the inside of scoop for the duration of the MLB excess information and rumors, observe out MLB Insider Robert MurrayÃ¢â'¬â"¢s perform onÃ'The Baseball Insiders podcast, subscribe toÃ'The Moonshot, Ã'our weekly MLB publication, and sign up for the discord towards choose the within scoop all through the MLB Scherzer incorporates a prospect in direction of support continue to keep the Toronto Blue Jays afloatI comprise discovered the Blue Jays toward be rather persuasive this year. It appeared as although this staff members strike the finish of the line previous 12 months with its main. As it turns out, they include been participating in rather Terrific baseball for optimum of the 12 months up in the direction of this reality. They could possibly be invigorated by way of the Guerrero deal, or not, it fairly does not subject. The actuality is they are at this fact in the direction of press for a playoff vacation spot even devoid of Scherzer.I contain discovered the Blue Jays in the direction of be Really persuasive this year. It looked as despite the fact that this workers strike the finish of the line final 12 months with its main. As it turns out, they consist of been enjoying considerably very good baseball for utmost of the calendar year up towards this fact. They could be invigorated by means of the Guerrero agreement, or not, it exceptionally does not make a difference. The actuality is they are at this stage in the direction of drive for a playoff destination even with no this point of his job, Scherzer contains been instead meticulous in just deciding on in which he requires towards engage in baseball just about every period. Occasionally, it does not operate out with groups together with the Contemporary York Mets. Other moments, oneself close up latching on to the Texas Rangers midseason, and by yourself stop up encouraging them acquire their to start with World-wide Collection inside of franchise background! Baseball can be a amusing sport this position of his occupation, Scherzer consists of been very meticulous within just deciding on in which he needs in direction of engage in baseball every year. Occasionally, it does not effort out with groups such as the Refreshing York Mets. Other periods, your self finish up latching on to the Texas Rangers midseason, and by yourself close up assisting them acquire their very first Worldwide Sequence in just franchise background! Baseball can be a amusing video game no person is added critical than Insane Max! Potentially the Blue Jays had been the simply staff keen towards Deliver him massive cash such as that at this reality inside of his job? No matter, Toronto is counting upon him towards be the pitcher he when was inside his top. He may possibly not be as very good as he as soon as was, however he may perhaps be as soon as favourable as he at any time was. Toronto 39;s flame is made up of not been extinguished accurately however. It is why I which includes his likelihood in the direction of no person is added severe than Crazy Max! Possibly the Blue Jays ended up the simply personnel ready towards supply him huge economical which includes that at this level inside of his occupation? No matter, Toronto is counting upon him towards be the pitcher he as soon as was in just his top rated. He may perhaps not be as superior as he the moment was, still he could be the moment Great as he at any time was. Toronto 39;s flame includes not been extinguished exactly nonetheless. It is why I such as his likelihood towards ignite.I would a lot really view Scherzer 39;s occupation shift out with a roar, as opposed in the direction of a whimper including numerous do.I would considerably in its place check out Scherzer 39;s occupation move out with a roar <a href="https://www.nymetsthreads.com/collections/marcus-semien-jersey" target="_blank" rel="noopener" class="mycode_url">Marcus Semien Jersey</a>, as opposed towards a whimper which includes a great number of do.]]></description>
			<content:encoded><![CDATA[in direction of help you save Blue Jays playoff hopes<br />
Although Max Scherzer signed with the Toronto Blue Jays, the thing to consider was he may be the dropped piece towards aid Canada 39;s MLB staff just take more than the supreme and compete for a International Sequence. Even with producing an preposterous volume of cash, he consists of offered the Blue Jays a amount of 6 innings within just the initial 2.5 weeks of the period. Scherzer includes been upon the hurt checklist with straight thumb swelling given that though Max Scherzer signed with the Toronto Blue Jays, the idea was he could possibly be the dropped piece toward support Canada 39;s MLB staff members attain above the final and compete for a Planet Collection. Irrespective of developing an ridiculous variety of monetary, he consists of provided the Blue Jays a sum of 6 innings inside the very first 2.5 weeks of the year. Scherzer contains been upon the wounded listing with directly thumb swelling simply because Scherzer slated towards return toward the Blue Jays inside with regards to a 7 days or thus, Toronto specifications him already a lot more than at any time. This is for the reason that righthander Bowden Francis is currently being positioned upon the 15working day hurt listing with a 34;instantly shoulder impingement 34;. Toronto reveals by itself in just 3rd issue within just the deep AL East at 3833 upon the year. They are 4 game titles again of the divisionleading Refreshing York Yankees within the centre of Scherzer slated toward return in the direction of the Blue Jays within just regarding a 7 days or therefore, Toronto demands him presently even further than at any time. This is since righthander Bowden Francis is remaining put upon the 15working day wounded listing with a 34;immediately shoulder impingement 34;. Toronto unearths by itself inside of 3rd position in just the deep AL East at 3833 upon the period. They are 4 video games back again of the divisionleading Contemporary York Yankees within the heart of area, the season consists of came for Scherzer towards be the differencemaker Toronto thing to consider he would be this time. This employees might incorporate extensive Vladimir Guerrero Jr. a handful of weeks in the past, nonetheless as a result a great deal of the Blue Jays 39; main continues to be inside flux. With Dad Period coming for Scherzer, does he contain a couple weeks remaining in direction of transfer out and be the long term halloffame pitcher he experienced been for as a result prolonged within his illustrious occupation?Easily location, the season incorporates came for Scherzer in the direction of be the differencemaker Toronto notion he would be this time. This personnel could incorporate longer Vladimir Guerrero Jr. a pair weeks in the past, however therefore substantially of the Blue Jays 39; main stays within just flux. With Dad Period coming for Scherzer <a href="https://www.nymetsthreads.com/collections/tug-mcgraw-jersey" target="_blank" rel="noopener" class="mycode_url">Tug McGraw Jersey</a>, does he include a couple weeks remaining toward move out and be the upcoming halloffame pitcher he experienced been for therefore very long within his illustrious vocation?Toronto 39;s sequence of roster moves usually means that Scherzer may possibly be coming up versus the minors 39;s sequence of roster moves usually means that Scherzer may well be coming up versus the minors before MOVES: Ã°Å¸'Â¹ RHP Paxton Schultz recalled against TripleA and will be fast paced tonight Ã°Å¸'Â¹ LHP Justin Bruihl chosen in the direction of the Primary League roster and will be chaotic tonight Ã°Å¸'Â¹ RHP Erik Swanson DFAÃ¢â'¬â"¢d Ã°Å¸'Â¹ RHP Bowden Francis positioned upon 15working day IL straight shoulder impingement JGRwDOR38QÃ¢â'? Toronto Blue Jays June 17, 2025Will Scherzer 39;s imminent return be plenty of toward support the Blue Jays remain alive inside the AL postseason race?Will Scherzer 39;s imminent return be plenty of in the direction of aid the Blue Jays live alive inside the AL postseason race?For extra information and rumors, test out MLB Insider Robert MurrayÃ¢â'¬â"¢s operate onÃ'The Baseball Insiders podcast, subscribe toÃ'The Moonshot, Ã'our weekly MLB e-newsletter <a href="https://www.nymetsthreads.com/collections/reed-garrett-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.nymetsthreads.com/collection...ett-jersey</a>, and be part of the discord in direction of get hold of the inside of scoop for the duration of the MLB excess information and rumors, observe out MLB Insider Robert MurrayÃ¢â'¬â"¢s perform onÃ'The Baseball Insiders podcast, subscribe toÃ'The Moonshot, Ã'our weekly MLB publication, and sign up for the discord towards choose the within scoop all through the MLB Scherzer incorporates a prospect in direction of support continue to keep the Toronto Blue Jays afloatI comprise discovered the Blue Jays toward be rather persuasive this year. It appeared as although this staff members strike the finish of the line previous 12 months with its main. As it turns out, they include been participating in rather Terrific baseball for optimum of the 12 months up in the direction of this reality. They could possibly be invigorated by way of the Guerrero deal, or not, it fairly does not subject. The actuality is they are at this fact in the direction of press for a playoff vacation spot even devoid of Scherzer.I contain discovered the Blue Jays in the direction of be Really persuasive this year. It looked as despite the fact that this workers strike the finish of the line final 12 months with its main. As it turns out, they consist of been enjoying considerably very good baseball for utmost of the calendar year up towards this fact. They could be invigorated by means of the Guerrero agreement, or not, it exceptionally does not make a difference. The actuality is they are at this stage in the direction of drive for a playoff destination even with no this point of his job, Scherzer contains been instead meticulous in just deciding on in which he requires towards engage in baseball just about every period. Occasionally, it does not operate out with groups together with the Contemporary York Mets. Other moments, oneself close up latching on to the Texas Rangers midseason, and by yourself stop up encouraging them acquire their to start with World-wide Collection inside of franchise background! Baseball can be a amusing sport this position of his occupation, Scherzer consists of been very meticulous within just deciding on in which he needs in direction of engage in baseball every year. Occasionally, it does not effort out with groups such as the Refreshing York Mets. Other periods, your self finish up latching on to the Texas Rangers midseason, and by yourself close up assisting them acquire their very first Worldwide Sequence in just franchise background! Baseball can be a amusing video game no person is added critical than Insane Max! Potentially the Blue Jays had been the simply staff keen towards Deliver him massive cash such as that at this reality inside of his job? No matter, Toronto is counting upon him towards be the pitcher he when was inside his top. He may possibly not be as very good as he as soon as was, however he may perhaps be as soon as favourable as he at any time was. Toronto 39;s flame is made up of not been extinguished accurately however. It is why I which includes his likelihood in the direction of no person is added severe than Crazy Max! Possibly the Blue Jays ended up the simply personnel ready towards supply him huge economical which includes that at this level inside of his occupation? No matter, Toronto is counting upon him towards be the pitcher he as soon as was in just his top rated. He may perhaps not be as superior as he the moment was, still he could be the moment Great as he at any time was. Toronto 39;s flame includes not been extinguished exactly nonetheless. It is why I such as his likelihood towards ignite.I would a lot really view Scherzer 39;s occupation shift out with a roar, as opposed in the direction of a whimper including numerous do.I would considerably in its place check out Scherzer 39;s occupation move out with a roar <a href="https://www.nymetsthreads.com/collections/marcus-semien-jersey" target="_blank" rel="noopener" class="mycode_url">Marcus Semien Jersey</a>, as opposed towards a whimper which includes a great number of do.]]></content:encoded>
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			<title><![CDATA[Dodgers Earth Collection acquire celebrated at Corridor of Fame]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13705</link>
			<pubDate>Thu, 24 Sep 2026 08:42:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=90866">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13705</guid>
			<description><![CDATA[Each and every calendar year at the Countrywide Baseball Corridor of Fame inside of Cooperstown, Contemporary York, the reigning winner consists of a exhibit at the museum with diverse artifacts and highlights against the Earth Sequence and the minute specifically 12 months, the 'Autumn Glory' exhibit will rejoice the the Dodgers gained the World wide Collection in just Toronto upon November 1, in the direction of turn out to be the very first MLB staff in the direction of repeat as champions within just a quarter century, a couple poses towards the clubhouse hinted at merchandise headed toward the Corridor of Fame, such as fourinning Recreation 3 hero Will Klein's glove or the sneakers Will Smith wore whilst hitting the championshipwinning household operate inside the th inning of Video game 2024 Planet Collection upon exhibit at Corridor of FameFrom the Corridor of Fame upon Tuesday <a href="https://www.dodgersfanoutletstore.com/collections/yoshinobu-yamamoto-jersey" target="_blank" rel="noopener" class="mycode_url">Yoshinobu Yamamoto Jersey</a>, listed here are some even further of the products and solutions upon show, together with some against the Blue Jays as properly:Bat utilized by way of Miguel Rojas toward strike his ninthinning, gametying dwelling work in just Sport 7Jersey worn as a result of Shohei Ohtani in the course of Activity 5Spikes worn by way of Will Smith Even though he strike his goahead dwelling function inside Activity 7Glove made use of via Mookie Betts all through the Environment Sequence, together with in just his seriesending double playBat utilized through Freddie Freeman toward strike his walkoff household function within the 18th inning of Match 3Glove worn via Will Klein, who pitched 4 shutout innings toward receive the get within just the 18inning Activity 3Jersey worn by means of supervisor Dave Roberts inside of Sport 7Glove worn by way of Blue Jays pitcher Trey Yesavage for the duration of the Worldwide SeriesCleats worn via the Blue Jays' Addison Barger inside of Recreation 1 While he strike the initial pinchhit grand slam inside World wide Sequence historyA ball thrown by means of Toronto's Max Scherzer inside of Video game 3 once he grew to become the 1st pitcher towards appear to be for 4 groups within just the Entire world SeriesAlan Porter's dwelling plate umpire indication towards Sport 5, which he in addition employed within the 15inning finale of the Mariners ALDS contestThis 'Autumn Glory' demonstrate <a href="https://www.dodgersfanoutletstore.com/collections/tommy-edman-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.dodgersfanoutletstore.com/co...man-jersey</a>, which replaces closing 12 months's Dodgers display, will be upon present at the Corridor of Fame all through the stop of the 202postseason.]]></description>
			<content:encoded><![CDATA[Each and every calendar year at the Countrywide Baseball Corridor of Fame inside of Cooperstown, Contemporary York, the reigning winner consists of a exhibit at the museum with diverse artifacts and highlights against the Earth Sequence and the minute specifically 12 months, the 'Autumn Glory' exhibit will rejoice the the Dodgers gained the World wide Collection in just Toronto upon November 1, in the direction of turn out to be the very first MLB staff in the direction of repeat as champions within just a quarter century, a couple poses towards the clubhouse hinted at merchandise headed toward the Corridor of Fame, such as fourinning Recreation 3 hero Will Klein's glove or the sneakers Will Smith wore whilst hitting the championshipwinning household operate inside the th inning of Video game 2024 Planet Collection upon exhibit at Corridor of FameFrom the Corridor of Fame upon Tuesday <a href="https://www.dodgersfanoutletstore.com/collections/yoshinobu-yamamoto-jersey" target="_blank" rel="noopener" class="mycode_url">Yoshinobu Yamamoto Jersey</a>, listed here are some even further of the products and solutions upon show, together with some against the Blue Jays as properly:Bat utilized by way of Miguel Rojas toward strike his ninthinning, gametying dwelling work in just Sport 7Jersey worn as a result of Shohei Ohtani in the course of Activity 5Spikes worn by way of Will Smith Even though he strike his goahead dwelling function inside Activity 7Glove made use of via Mookie Betts all through the Environment Sequence, together with in just his seriesending double playBat utilized through Freddie Freeman toward strike his walkoff household function within the 18th inning of Match 3Glove worn via Will Klein, who pitched 4 shutout innings toward receive the get within just the 18inning Activity 3Jersey worn by means of supervisor Dave Roberts inside of Sport 7Glove worn by way of Blue Jays pitcher Trey Yesavage for the duration of the Worldwide SeriesCleats worn via the Blue Jays' Addison Barger inside of Recreation 1 While he strike the initial pinchhit grand slam inside World wide Sequence historyA ball thrown by means of Toronto's Max Scherzer inside of Video game 3 once he grew to become the 1st pitcher towards appear to be for 4 groups within just the Entire world SeriesAlan Porter's dwelling plate umpire indication towards Sport 5, which he in addition employed within the 15inning finale of the Mariners ALDS contestThis 'Autumn Glory' demonstrate <a href="https://www.dodgersfanoutletstore.com/collections/tommy-edman-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.dodgersfanoutletstore.com/co...man-jersey</a>, which replaces closing 12 months's Dodgers display, will be upon present at the Corridor of Fame all through the stop of the 202postseason.]]></content:encoded>
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			<title><![CDATA[bind mouse1 kodu yardım lütfen]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13525</link>
			<pubDate>Mon, 01 Jul 2019 16:35:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=28028">policel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13525</guid>
			<description><![CDATA[bind mouse1 +attack wait lookdown lu bir kod vardı cross yalnız ateş edince aşağı doğru hareket ediyordu bu kodu bana yazar mısınız lütfen :confused:]]></description>
			<content:encoded><![CDATA[bind mouse1 +attack wait lookdown lu bir kod vardı cross yalnız ateş edince aşağı doğru hareket ediyordu bu kodu bana yazar mısınız lütfen :confused:]]></content:encoded>
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			<title><![CDATA[Asr gaming pro public]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13105</link>
			<pubDate>Fri, 30 Sep 2016 18:08:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=85663">oldiegoldie</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13105</guid>
			<description><![CDATA[AsR ~ Gaming Online Oyuncu Topluluğu .-----------------------------------------------------------------------Resmi Sitemiz : <a href="https://www.AsRGamingCS.TK" target="_blank" rel="noopener" class="mycode_url">Visitor anti-robot validation</a> Resmi Sayfamız : <a href="http://www.Fb.Com//asrgamingResmi" target="_blank" rel="noopener" class="mycode_url">http://www.Fb.Com//asrgamingResmi</a> Grubumuz : <a href="http://www.Fb.Com/groups/asrgaming-----------------------------------------------------------------------IP" target="_blank" rel="noopener" class="mycode_url">http://www.Fb.Com/groups/asrgaming------...--------IP</a> : 213.238.173.23Dns : Pro.AsrGamingcs.Tk -----------------------------------------------------------------------Bütün Cs1.6 Severlerimizi Ailemiz'e Bekliyorum.]]></description>
			<content:encoded><![CDATA[AsR ~ Gaming Online Oyuncu Topluluğu .-----------------------------------------------------------------------Resmi Sitemiz : <a href="https://www.AsRGamingCS.TK" target="_blank" rel="noopener" class="mycode_url">Visitor anti-robot validation</a> Resmi Sayfamız : <a href="http://www.Fb.Com//asrgamingResmi" target="_blank" rel="noopener" class="mycode_url">http://www.Fb.Com//asrgamingResmi</a> Grubumuz : <a href="http://www.Fb.Com/groups/asrgaming-----------------------------------------------------------------------IP" target="_blank" rel="noopener" class="mycode_url">http://www.Fb.Com/groups/asrgaming------...--------IP</a> : 213.238.173.23Dns : Pro.AsrGamingcs.Tk -----------------------------------------------------------------------Bütün Cs1.6 Severlerimizi Ailemiz'e Bekliyorum.]]></content:encoded>
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			<title><![CDATA[Cs 1.6 cfg]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13002</link>
			<pubDate>Mon, 11 Jul 2016 19:28:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=83257">TRABZON1212</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13002</guid>
			<description><![CDATA[Arkadaşlar 1.5 de kullandıgım cfg mı 1.6 da yazıoyorum oyuna gırıom sonra sılah fln almıyor klavye ıslemıyor  .. Ne yapmalıyım .. Yardım lutfen]]></description>
			<content:encoded><![CDATA[Arkadaşlar 1.5 de kullandıgım cfg mı 1.6 da yazıoyorum oyuna gırıom sonra sılah fln almıyor klavye ıslemıyor  .. Ne yapmalıyım .. Yardım lutfen]]></content:encoded>
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			<title><![CDATA[Cfgde kodlar [ALLZNN'NİN KODLARI]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12973</link>
			<pubDate>Fri, 17 Jun 2016 13:50:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12973</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color"><div style="text-align: center;" class="mycode_align">[glow=red,2,300]Cfglerin olmazsa olmaz kodları size sıraladım,buyrun:ilk olarak siz cfg yapmak istemiyorsanız bu cfg yapma programlarını kullanın:https://www.csplague.com/cfg-kodlari/43793-dx-cfg-yapma-programi-versiyon-iv-v-4-fx-ss-yeah.htmlhttps://www.csplague.com/cfg-kodlari/43794-cfg-yapma-programi-turkce-ss-virustotal.htmlPeki[/url] siz mi yapacaksınız? burda ki kodları deneyin dostlarım: hepsini cfgnize ekleyin![url]https://www.csplague.com/cfg-kodlari/47329-en-iyi-high-kodlari.htmlhttps://www.csplague.com/cfg-kodlari/43759-ates-vurusu.htmlhttps://www.csplague.com/cfg-kodlari/43828-cfgde-100-olmasi-gereken-kodlar.htmlhttps://www.csplague.com/cfg-kodlari/43756-aimbot-sadece-pistol.htmlhttps://www.csplague.com/cfg-kodlari/43760-ozel-bicak-ayarlari.htmlhttps://www.csplague.com/cfg-kodlari/43758-sxe-kiran-ak47-aim.htmlhttps://www.csplague.com/cfg-kodlari/43757-sxe-kiran-m4a1-aim.htmlhttps://www.csplague.com/cfg-kodlari/43756-aimbot-sadece-pistol.htmlhttps://www.csplague.com/cfg-kodlari/43755-en-iyi-grafik-kodlari-en-iyi.htmlhttps://www.csplague.com/cfg-kodlari/43754-bunny-kodu-calisiyor.htmlhttps://www.csplague.com/cfg-kodlari/43753-sessiz-kit-cozucu.htmlhttps://www.csplague.com/cfg-kodlari/43752-fps-goruntuleyici.htmlhttps://www.csplague.com/cfg-kodlari/43751-bunny-e-ozel-alias.htmlhttps://www.csplague.com/cfg-kodlari/43750-deagle-no-recoil-alias-muhtesem.htmlhttps://www.csplague.com/cfg-kodlari/43749-m4a1-no-recoil-alias-muhtesem.htmlhttps://www.csplague.com/cfg-kodlari/43748-ak47-no-recoil-alias.htmlhttps://www.csplague.com/cfg-kodlari/43746-awp-0-sekme-ve-attack.htmlhttps://www.csplague.com/cfg-kodlari/43745-alias-power-attack.htmlhttps://www.csplague.com/cfg-kodlari/43741-super-manyak-kod.htmlhttps://www.csplague.com/cfg-kodlari/43733-m4a1-ve-ak47-ozel-kodlar.htmlhttps://www.csplague.com/cfg-kodlari/43710-super-aim-kodlari-1500-a.htm[/glow]</div></span></span>lKANDIRDIM ŞAKA ŞAKA <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> site kodlaması bozuk olduğu için bu verdiğim linkleri buradan <a href="https://www.csplague.com/cfg-kodlari/" target="_blank" rel="noopener" class="mycode_url">https://www.csplague.com/cfg-kodlari/</a>  <a href="https://www.csplague.com/cfg-kodlari/index2.html" target="_blank" rel="noopener" class="mycode_url">CFG Kodları - Sayfa 2</a>HOŞCAKALIN KARDEŞLERİM!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color"><div style="text-align: center;" class="mycode_align">[glow=red,2,300]Cfglerin olmazsa olmaz kodları size sıraladım,buyrun:ilk olarak siz cfg yapmak istemiyorsanız bu cfg yapma programlarını kullanın:https://www.csplague.com/cfg-kodlari/43793-dx-cfg-yapma-programi-versiyon-iv-v-4-fx-ss-yeah.htmlhttps://www.csplague.com/cfg-kodlari/43794-cfg-yapma-programi-turkce-ss-virustotal.htmlPeki[/url] siz mi yapacaksınız? burda ki kodları deneyin dostlarım: hepsini cfgnize ekleyin![url]https://www.csplague.com/cfg-kodlari/47329-en-iyi-high-kodlari.htmlhttps://www.csplague.com/cfg-kodlari/43759-ates-vurusu.htmlhttps://www.csplague.com/cfg-kodlari/43828-cfgde-100-olmasi-gereken-kodlar.htmlhttps://www.csplague.com/cfg-kodlari/43756-aimbot-sadece-pistol.htmlhttps://www.csplague.com/cfg-kodlari/43760-ozel-bicak-ayarlari.htmlhttps://www.csplague.com/cfg-kodlari/43758-sxe-kiran-ak47-aim.htmlhttps://www.csplague.com/cfg-kodlari/43757-sxe-kiran-m4a1-aim.htmlhttps://www.csplague.com/cfg-kodlari/43756-aimbot-sadece-pistol.htmlhttps://www.csplague.com/cfg-kodlari/43755-en-iyi-grafik-kodlari-en-iyi.htmlhttps://www.csplague.com/cfg-kodlari/43754-bunny-kodu-calisiyor.htmlhttps://www.csplague.com/cfg-kodlari/43753-sessiz-kit-cozucu.htmlhttps://www.csplague.com/cfg-kodlari/43752-fps-goruntuleyici.htmlhttps://www.csplague.com/cfg-kodlari/43751-bunny-e-ozel-alias.htmlhttps://www.csplague.com/cfg-kodlari/43750-deagle-no-recoil-alias-muhtesem.htmlhttps://www.csplague.com/cfg-kodlari/43749-m4a1-no-recoil-alias-muhtesem.htmlhttps://www.csplague.com/cfg-kodlari/43748-ak47-no-recoil-alias.htmlhttps://www.csplague.com/cfg-kodlari/43746-awp-0-sekme-ve-attack.htmlhttps://www.csplague.com/cfg-kodlari/43745-alias-power-attack.htmlhttps://www.csplague.com/cfg-kodlari/43741-super-manyak-kod.htmlhttps://www.csplague.com/cfg-kodlari/43733-m4a1-ve-ak47-ozel-kodlar.htmlhttps://www.csplague.com/cfg-kodlari/43710-super-aim-kodlari-1500-a.htm[/glow]</div></span></span>lKANDIRDIM ŞAKA ŞAKA <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> site kodlaması bozuk olduğu için bu verdiğim linkleri buradan <a href="https://www.csplague.com/cfg-kodlari/" target="_blank" rel="noopener" class="mycode_url">https://www.csplague.com/cfg-kodlari/</a>  <a href="https://www.csplague.com/cfg-kodlari/index2.html" target="_blank" rel="noopener" class="mycode_url">CFG Kodları - Sayfa 2</a>HOŞCAKALIN KARDEŞLERİM!]]></content:encoded>
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			<title><![CDATA[En İyi High Kodları]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12917</link>
			<pubDate>Wed, 27 Apr 2016 08:29:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12917</guid>
			<description><![CDATA[1.En iyi High graphic cfg! Kesinlikle en iyileridir ve wampirus farkıyladır.İyi eğlenceler dilerim!İndirmek İçin Aşağıdaki linke tıkla ve indir sonrasında rar dan çıkart ve metin belgesinin içindekileri cfgdir ismini değiştirebilirsiniz ALINTI YASAK!<a href="https://s4.dosya.tc/server/hd4qpc/High_cfg___Wampirus_farkiyla_.rar.html" target="_blank" rel="noopener" class="mycode_url">Dosya.tc - cretsiz, Hzl ve Kolay Dosya Paylam</a>]]></description>
			<content:encoded><![CDATA[1.En iyi High graphic cfg! Kesinlikle en iyileridir ve wampirus farkıyladır.İyi eğlenceler dilerim!İndirmek İçin Aşağıdaki linke tıkla ve indir sonrasında rar dan çıkart ve metin belgesinin içindekileri cfgdir ismini değiştirebilirsiniz ALINTI YASAK!<a href="https://s4.dosya.tc/server/hd4qpc/High_cfg___Wampirus_farkiyla_.rar.html" target="_blank" rel="noopener" class="mycode_url">Dosya.tc - cretsiz, Hzl ve Kolay Dosya Paylam</a>]]></content:encoded>
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			<title><![CDATA[6 Aylık Kodlar Özel]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12796</link>
			<pubDate>Sat, 23 Jan 2016 12:31:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12796</guid>
			<description><![CDATA[Yeni Codder İsmim Arthurdur.6 Aylık Uğraş!Özel Yapım Codder Bat-Gog Yapım Mc Arthur @By Wampir! V3 versiyon'Eski Versiyonları Burdan Bulabilirsiniz:<a href="http://www.cshile.gen.tr\\====================//" target="_blank" rel="noopener" class="mycode_url">http://www.cshile.gen.tr\\====================//</a>   BİND AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// unbindallbind "BACKSPACE" "impulse 102"bind "TAB" "+showscores"bind "ENTER" "+attack"bind "ESCAPE" "cancelselect"bind "space" "+jump"bind "'" "+moveup"bind "+" "sizeup"bind "," "buyammo1"bind "s" "+back"bind "-" "sizedown"bind "." "buyammo2"bind "/" "+movedown"bind "0" "slot10"bind "1" "slot1"bind "2" "slot2"bind "3" "slot3"bind "4" "slot4"bind "5" "slot5"bind "6" "slot6"bind "7" "slot7"bind "8" "slot8"bind "9" "slot9"bind ";" "+mlook"bind "=" "podbotmenu"bind "a" "+moveleft"bind "b" "buy"bind "c" "radio3"bind "d" "+moveright"bind "e" "+use"bind "f" "impulse 100"bind "g" "drop"bind "h" "+commandmenu"bind "i" "showbriefing"bind "k" "+voicerecord"bind "m" "chooseteam"bind "n" "nightvision"bind "o" "buyequip"bind "q" "lastinv"bind "r" "+reload"bind "s" "+back"bind "t" "impulse 201"bind "u" "messagemode2"bind "w" "+forward"bind "x" "radio2"bind "y" "messagemode"bind "z" "radio1"bind "[" "invprev"bind "]" "invnext"bind "`" "toggleconsole"bind "~" "toggleconsole"bind "f1" "autobuy"bind "f2" "rebuy"bind "UPARROW" "+forward"bind "DOWNARROW" "+back"bind "LEFTARROW" "+left"bind "RIGHTARROW" "+right"bind "ALT" "+strafe"bind "CTRL" "+duck"bind "SHIFT" "+speed"bind "F5" "snapshot"bind "F6" "save quick"bind "F7" "load quick"bind "F10" "quit prompt"bind "INS" "+klook"bind "PGDN" "+lookdown"bind "PGUP" "+lookup"bind "KP_PLUS" "cl_cmdrate 101; cl_updaterate 101;cl_bob 0;cl_bobup 0; +mlook"bind "KP_MINUS" "cl_cmdrate 101; cl_updaterate 101;cl_bobup 0.5; cl_bob 0.01; +mlook"bind "END" "centerview"bind "MWHEELDOWN" "+jump"bind "MWHEELUP" "+duck" bind "MOUSE1" "+attack"bind "MOUSE2" "+attack2"bind "mouse3" "+attack; wait; wait; lastinv; wait; wait; lastinv" bind "PAUSE" "pause"===========================================\\====================//   CL_ AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// cl_dynamiccrosshair "0"cl_crosshair_translucent "1"cl_movespeedkey "0.52"cl_minmodels "1"cl_nopred "0"cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" cl_timeout "999"cl_idealpitchscale "0.8"cl_corpsestay "60"cl_righthand "1" cl_gaitestimation "1" _cl_autowepswitch "0" cl_vsmoothing "0.05"cl_showevents "0"cl_radartype "1"cl_himodels "0"cl_shadows "0"cl_resend "2"cl_dlmax "128"cl_weather "0"cl_bob "0"cl_bobcycle "0.8"cl_bobup "0"cl_gg "0"cl_lc "1"cl_lw "1"cl_pitchdown "89"cl_pitchup "89"cl_forwardspeed "999"cl_backspeed "999"cl_upspeed "999"cl_sidespeed "9999"cl_pitchspeed "999"cl_sidespeed "999"cl_yawspeed "999"model "gordon"d_spriteskip "0"contimes "2"drawradarcrosshair "1"===========================================\\====================//   GL_ AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// gl_affinemodels "0"gl_dither "1"gl_d3dflip "0"gl_dynamic "0"gl_polyoffset "9999999999"gl_overbright "1"gl_flipmatrix "0"gl_keeptjunctions "0"gl_lightholes "0"gl_monolights "0"gl_palette_tex "0"   gl_alphamin "0.25"gl_cull "1"gl_picmip "0.75"gl_playermip "10"gl_round_down "9"gl_spriteblend  "0"gl_smoothmodels  "0"gl_texsort  "0"gl_ztrick  0"        gl_wateramp  "0"gl_clear  "0"gl_monolights "0"gl_lightholes "0"gl_overbright "1"gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"lambert "-1.5"gamma "7777"brightness "7777"lightgamma "0"textgamma "0"gl_lightholes "0"r_fullbright "1"r_lightmap "1"gl_overbright "1"===========================================\\====================//   HUD AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// hud_drawhistory_time  "0.3"hud_saytext_time      "10"hud_deathnotice_time  "5"hud_capturemouse      "1" hud_fastswitch        "1"hud_centerid          "1"hud_classautokill     "1"hud_capturemouse      "1"hud_capturemouse      "1"hud_classautokill     "1"hud_centerid          "1"hud_draw              "1"hud_takesshots        "0===========================================\\====================//   EKRAN AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// lightgamma "2.5"gamma "31337"brightness "31337"lambert "-1.5"texgamma "0"rate "25000"cl_rate "9999"cl_cmdrate "101"cl_updaterate "101"cl_cmdbackup "2"cl_dlmax "128"fps_max "99"fps_modem "0"developer "1"===========================================\\====================//   GENEL AYARLAR  MoRDoV3 &amp; Mc` ARThur\\===================// skin ""team ""console "1"crosshair "1"scr_conspeed "999999"scr_connectmsg "0"sv_aim "0"sv_voiceenable "1"sv_clienttrace "999999"cl_latency "-21"lookspring "0"lookstrafe "0"mp_startmoney "16000"mp_freezetime "0"vid_d3d "0"con_notifytime "0"con_notifytime "4"scr_conspeed "31623162"scr_centertime "1.5"viewsize "110"hpk_maxsize "0"ex_maxaccel "2000"ex_maxspeed "750"ex_minvelocity "0"ex_correct "0"ex_maxerrordistance "0"ex_extrapmax "1.33"ex_interp "0.05"violence_ablood "1"violence_agibs "1"violence_hblood "1"violence_hgibs "1"mp_decals "500"impulse 102sensitivity "2.5"zoom_sensitivity_ratio "1.0"precache "0"joystick "0"lookstrafe "0.000000"lookspring "0.000000"m_filter "0"m_side "0.8"m_yaw "0.022"m_pitch "0.022"spec_autodirector_internal "1"spec_drawcone_internal "1"spec_drawnames_internal "1"spec_drawstatus_internal "1"spec_mode_internal "1"gunsmoke "0"net_graphwidth "105"graphheight "30"net_scale "5"net_graph "3"net_graphpos "1"===========================================\\====================//   CROSS AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// cl_crosshair_color "250 250 250"con_color "250 255 255"cl_crosshair_size "SMALL"cl_crosshair_translucent "0"===========================================\\====================//   NO_RECOİL EX - C AYARLARI MoRDoV3 &amp; Mc` ARThur\\===================// AK47 "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"M4A1 "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"FAMAS "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"DEAGLE "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"USP "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"GLOCK "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"c_maxdistance "200.0"c_maxpitch "90.0"c_maxyaw "135.0"c_mindistance "30.0"c_minpitch "0.0"c_minyaw "-135.0"hs_mode 1hs_body 1 2 3 4 5 6 7hs_body 2 3 4 5fastsprites "0"setinfo rate ""setinfo _lang ""setinfo cl_updaterate ""setinfo model ""setinfo clearall ""setinfo dm ""setinfo ah ""setinfo aim_headshot ""setinfo c_maxpitch ""setinfo c_maxyaw ""setinfo c_minyaw ""===========================================\\====================//   SET_BURST AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// setburst ak47 1 10 1 0 0.05 0       setburst ak47 2 20 0.25 0.35 0.05 0   setburst ak47 3 50 0.15 0.45 0.05 4setburst ak47 4 999 0.07 0.4 0.05 52  setburst aug 1 30 1 0 0.05 0          setburst aug 2 60 0.25 0.35 0.05 0    setburst aug 3 110 0.15 0.45 0.05 4   setburst aug 4 999 0.05 0.43 0.2 12   setburst awp 1 3 1 0 0.02 0           setburst awp 2 5 1 0 0.04 16          setburst awp 3 999 1 0 0.45 28         setburst c4 1 999 1 0 0 2             setburst deagle 1 999 0.01 0.01 0.02 0setburst elite 1 15 0.01 0.01 0.02 0                setburst elite 2 999 0.07 0.15 0.05 0setburst fiveseven 1 999 0.01 0.01 0.02 0setburst flashbang 1 999 1 0 0 2setburst g3sg1 1 3 1 0 0.02 0setburst g3sg1 2 5 1 0 0.02 16setburst g3sg1 3 120 1 0 0.05 60setburst g3sg1 4 999 0.05 0.4 0.05 60setburst glock18 1 999 0.01 0.01 0.02 0setburst hegrenade 1 999 1 0 0 2setburst knife 1 3 1 0 0 0setburst knife 2 999 1 0 0.1 2setburst m249 1 45 1 0 0.05 0setburst m249 2 999 0.05 0.5 0.05 4setburst m3 1 999 1 0 0.2 0setburst m4a1 1 10 1 0 0.05 0setburst m4a1 2 20 0.25 0.35 0.05 0setburst m4a1 3 80 0.15 0.45 0.05 0setburst m4a1 4 999 0.07 0.4 0.05 4setburst mac10 1 40 1 0 0.05 0setburst mac10 2 120 0.35 0.25 0.04 0setburst mac10 3 999 0.11 0.25 0.05 4setburst mp5 1 40 1 0 0.05 0setburst mp5 2 120 0.45 0.25 0.05 0setburst mp5 3 999 0.11 0.25 0.05 4setburst p228 1 999 0.01 0.01 0.02 0setburst p90 1 20 1 0 0.05 0setburst p90 2 120 0.1 0.25 0.05 0setburst p90 3 999 0.11 0.25 0.05 4setburst scout 1 3 1 0 0.02 0           setburst scout 2 5 1 0 0.04 16          setburst scout 3 999 1 0 0.45 28         setburst sg550 1 3 1 0 0.02 0setburst sg550 2 30 1 0 0.04 16setburst sg550 3 999 0.3 0.1 0.05 60setburst sg552 1 30 1 0 0.05 0setburst sg552 2 60 0.25 0.35 0.05 0setburst sg552 3 110 0.15 0.45 0.05 8setburst sg552 4 999 0.05 0.43 0.2 12setburst smokegrenade 1 999 1 0 0 2setburst tmp 1 20 1 0 0 0setburst tmp 2 100 0.3 0.3 0.02 0setburst tmp 3 999 0.1 0.3 0.05 4setburst ump45 1 40 1 0 0.05 0setburst ump45 2 120 0.45 0.25 0.05 0setburst ump45 3 999 0.11 0.25 0.05 4setburst usp 1 999 0.01 0.01 0.02 0setburst xm1014 1 999 1 0 0.2 0===========================================\\====================//   RECOİL AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// *" "Mouse 1" "bind mouse1 +attack""*" "Mouse 2" "bind mouse2 +attack""*" "Mouse 3" "bind mouse3 +attack""*" "Reset Mouse 1" "bind mouse1 +attack""*" "Reset Mouse 2" "bind mouse2 +attack2""*" "Reset Mouse 3" "unbind mouse3"---------------------------------------------------------------------------"*" "Deagle Ownage" "cl_pitchspeed 1.1""*" "MP5 Ownage" "cl_pitchspeed 1.4""*" "P90 Ownage" "cl_pitchspeed 1.9""*" "AK-47 Ownage" "cl_pitchspeed 2.7""*" "M4A1 Ownage" "cl_pitchspeed 2.2""*" "M249 Ownage" "cl_pitchspeed 1.4"---------------------------------------------------------------------------"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1""*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4""*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9""*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7""*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2""*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"---------------------------------------------------------------------------recoilSw_usp "recoil 0.27"recoilSw_glock18 "recoil 0.25"recoilSw_usp "recoil 0.27"recoilSw_glock18 "recoil 0.25"recoilSw_deagle "recoil 0.16"recoilSw_p228 "recoil 0.37"recoilSw_elite "recoil 0.39"recoilSw_fiveseven "recoil 0.42"recoilSw_xm1014 "recoil 1.8"recoilSw_m3 "recoil 1.83"recoilSw_mp5 "recoil 1.6892"recoilSw_FamaS "recoil 1.32"recoilSw_tmp "recoil 1.66"recoilSw_p90 "recoil 1.709"recoilSw_mac10 "recoil 1.71"recoilSw_ump45 "recoil 1.72"recoilSw_ak47 "recoil 1.710201"recoilSw_sg552 "recoil 1.739"recoilSw_m4a1 "recoil 1.62"recoilSw_aug "recoil 1.718"recoilSw_scout "recoil 1.7"recoilSw_awp "recoil 1.77"recoilSw_g3sg1 "recoil 0.018"recoilSw_sg550 "recoil 0.027"recoilSw_m249 "recoil 1.82"recoilSw_knife "recoil 0.282"recoilSw_flashbang "recoil 1.282"recoilSw_hegrenade "recoil 1.282"recoilSw_smokegrenade "recoil 1.282"recoilSw_c4 "recoil 0.0"recoilSw_tactical "recoil 0.282"recoilSw_ "recoil 0.302"waitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwait===========================================\\====================//   GS_AİM AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// DEAG1 "avadd 0 20 10.1 0;" DEAG2 "avadd 1 26.5 3 -1;" DEAG3 "avadd 2 20 10.5 4;" DEAG4 "avadd 3 20.25 9.5 -1.5;" DEAG5 "avadd 4 30.25 3.75 -2;" DEAG6 "avadd 5 10.75 10.75 0.5;" gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"----------------------------------------------------------------------------M4A11 "avadd 0 21 10.1 0;" M4A12 "avadd 1 23 4 4.5;" M4A13 "avadd 2 20 7 6;" M4A14 "avadd 3 20.75 6.5 2.1;" M4A15 "avadd 4 27 4.25 3.5;" M4A16 "avadd 5 11.5 8 2.5;" gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"// GSAIM FOR AK47 "  AK471 "avadd 0 20 10.1 0;" AK472 "avadd 1 25.25 1.5 3;" AK473 "avadd 2 22.5 7.25 4.25;" AK474 "avadd 3 22.5 3 2.25;" AK475 "avadd 4 29 1.5 2.25;" AK476 "avadd 5 14 4 3;" gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"===========================================\\====================//   AİM AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// -aim_recoil 1 -aim_spread 1 -aim_predmode 0 -aim_fov 360 -aim_shoot 1 -aim_pwall 0 -aim_hitbox 1 -aim_smooth 0 -aim_key 1 -aim_randomize 0 -aim_team 1 -aim_draw 0 -aim_drawhb 0chlenix_on 1aim_on 1 aim_autoaim 1 aim_autoshoot 1 aim_triggerbot 1aim_alternate 1 aim_shoot 1 aim_headradius 1 aim_bodyradius 1 aim_bodyshape 01aim_bodyheight 1 aim_visrecoil 01aim_nospread 1 aim_smooth 1 aim_random 1 aim_lock 0 aim_fov 360 aim_team 1 aim_method 1aim_mode 1 aim_bonespot 0 aim_drawspot 0 aim_hitbox 0aim_hbdraw 0 aim_heightadjust 0aim_recoil 1aim_thru 1 aim_autowall 0 aim_autowall_sens 0 aim_prediction 0 aim_predahead 1 aim_predback 0]]></description>
			<content:encoded><![CDATA[Yeni Codder İsmim Arthurdur.6 Aylık Uğraş!Özel Yapım Codder Bat-Gog Yapım Mc Arthur @By Wampir! V3 versiyon'Eski Versiyonları Burdan Bulabilirsiniz:<a href="http://www.cshile.gen.tr\\====================//" target="_blank" rel="noopener" class="mycode_url">http://www.cshile.gen.tr\\====================//</a>   BİND AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// unbindallbind "BACKSPACE" "impulse 102"bind "TAB" "+showscores"bind "ENTER" "+attack"bind "ESCAPE" "cancelselect"bind "space" "+jump"bind "'" "+moveup"bind "+" "sizeup"bind "," "buyammo1"bind "s" "+back"bind "-" "sizedown"bind "." "buyammo2"bind "/" "+movedown"bind "0" "slot10"bind "1" "slot1"bind "2" "slot2"bind "3" "slot3"bind "4" "slot4"bind "5" "slot5"bind "6" "slot6"bind "7" "slot7"bind "8" "slot8"bind "9" "slot9"bind ";" "+mlook"bind "=" "podbotmenu"bind "a" "+moveleft"bind "b" "buy"bind "c" "radio3"bind "d" "+moveright"bind "e" "+use"bind "f" "impulse 100"bind "g" "drop"bind "h" "+commandmenu"bind "i" "showbriefing"bind "k" "+voicerecord"bind "m" "chooseteam"bind "n" "nightvision"bind "o" "buyequip"bind "q" "lastinv"bind "r" "+reload"bind "s" "+back"bind "t" "impulse 201"bind "u" "messagemode2"bind "w" "+forward"bind "x" "radio2"bind "y" "messagemode"bind "z" "radio1"bind "[" "invprev"bind "]" "invnext"bind "`" "toggleconsole"bind "~" "toggleconsole"bind "f1" "autobuy"bind "f2" "rebuy"bind "UPARROW" "+forward"bind "DOWNARROW" "+back"bind "LEFTARROW" "+left"bind "RIGHTARROW" "+right"bind "ALT" "+strafe"bind "CTRL" "+duck"bind "SHIFT" "+speed"bind "F5" "snapshot"bind "F6" "save quick"bind "F7" "load quick"bind "F10" "quit prompt"bind "INS" "+klook"bind "PGDN" "+lookdown"bind "PGUP" "+lookup"bind "KP_PLUS" "cl_cmdrate 101; cl_updaterate 101;cl_bob 0;cl_bobup 0; +mlook"bind "KP_MINUS" "cl_cmdrate 101; cl_updaterate 101;cl_bobup 0.5; cl_bob 0.01; +mlook"bind "END" "centerview"bind "MWHEELDOWN" "+jump"bind "MWHEELUP" "+duck" bind "MOUSE1" "+attack"bind "MOUSE2" "+attack2"bind "mouse3" "+attack; wait; wait; lastinv; wait; wait; lastinv" bind "PAUSE" "pause"===========================================\\====================//   CL_ AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// cl_dynamiccrosshair "0"cl_crosshair_translucent "1"cl_movespeedkey "0.52"cl_minmodels "1"cl_nopred "0"cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" cl_timeout "999"cl_idealpitchscale "0.8"cl_corpsestay "60"cl_righthand "1" cl_gaitestimation "1" _cl_autowepswitch "0" cl_vsmoothing "0.05"cl_showevents "0"cl_radartype "1"cl_himodels "0"cl_shadows "0"cl_resend "2"cl_dlmax "128"cl_weather "0"cl_bob "0"cl_bobcycle "0.8"cl_bobup "0"cl_gg "0"cl_lc "1"cl_lw "1"cl_pitchdown "89"cl_pitchup "89"cl_forwardspeed "999"cl_backspeed "999"cl_upspeed "999"cl_sidespeed "9999"cl_pitchspeed "999"cl_sidespeed "999"cl_yawspeed "999"model "gordon"d_spriteskip "0"contimes "2"drawradarcrosshair "1"===========================================\\====================//   GL_ AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// gl_affinemodels "0"gl_dither "1"gl_d3dflip "0"gl_dynamic "0"gl_polyoffset "9999999999"gl_overbright "1"gl_flipmatrix "0"gl_keeptjunctions "0"gl_lightholes "0"gl_monolights "0"gl_palette_tex "0"   gl_alphamin "0.25"gl_cull "1"gl_picmip "0.75"gl_playermip "10"gl_round_down "9"gl_spriteblend  "0"gl_smoothmodels  "0"gl_texsort  "0"gl_ztrick  0"        gl_wateramp  "0"gl_clear  "0"gl_monolights "0"gl_lightholes "0"gl_overbright "1"gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"lambert "-1.5"gamma "7777"brightness "7777"lightgamma "0"textgamma "0"gl_lightholes "0"r_fullbright "1"r_lightmap "1"gl_overbright "1"===========================================\\====================//   HUD AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// hud_drawhistory_time  "0.3"hud_saytext_time      "10"hud_deathnotice_time  "5"hud_capturemouse      "1" hud_fastswitch        "1"hud_centerid          "1"hud_classautokill     "1"hud_capturemouse      "1"hud_capturemouse      "1"hud_classautokill     "1"hud_centerid          "1"hud_draw              "1"hud_takesshots        "0===========================================\\====================//   EKRAN AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// lightgamma "2.5"gamma "31337"brightness "31337"lambert "-1.5"texgamma "0"rate "25000"cl_rate "9999"cl_cmdrate "101"cl_updaterate "101"cl_cmdbackup "2"cl_dlmax "128"fps_max "99"fps_modem "0"developer "1"===========================================\\====================//   GENEL AYARLAR  MoRDoV3 &amp; Mc` ARThur\\===================// skin ""team ""console "1"crosshair "1"scr_conspeed "999999"scr_connectmsg "0"sv_aim "0"sv_voiceenable "1"sv_clienttrace "999999"cl_latency "-21"lookspring "0"lookstrafe "0"mp_startmoney "16000"mp_freezetime "0"vid_d3d "0"con_notifytime "0"con_notifytime "4"scr_conspeed "31623162"scr_centertime "1.5"viewsize "110"hpk_maxsize "0"ex_maxaccel "2000"ex_maxspeed "750"ex_minvelocity "0"ex_correct "0"ex_maxerrordistance "0"ex_extrapmax "1.33"ex_interp "0.05"violence_ablood "1"violence_agibs "1"violence_hblood "1"violence_hgibs "1"mp_decals "500"impulse 102sensitivity "2.5"zoom_sensitivity_ratio "1.0"precache "0"joystick "0"lookstrafe "0.000000"lookspring "0.000000"m_filter "0"m_side "0.8"m_yaw "0.022"m_pitch "0.022"spec_autodirector_internal "1"spec_drawcone_internal "1"spec_drawnames_internal "1"spec_drawstatus_internal "1"spec_mode_internal "1"gunsmoke "0"net_graphwidth "105"graphheight "30"net_scale "5"net_graph "3"net_graphpos "1"===========================================\\====================//   CROSS AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// cl_crosshair_color "250 250 250"con_color "250 255 255"cl_crosshair_size "SMALL"cl_crosshair_translucent "0"===========================================\\====================//   NO_RECOİL EX - C AYARLARI MoRDoV3 &amp; Mc` ARThur\\===================// AK47 "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"M4A1 "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"FAMAS "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"DEAGLE "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"USP "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"GLOCK "avadd cl_bob 0 ; cl_bobup 0 ; +mlook"c_maxdistance "200.0"c_maxpitch "90.0"c_maxyaw "135.0"c_mindistance "30.0"c_minpitch "0.0"c_minyaw "-135.0"hs_mode 1hs_body 1 2 3 4 5 6 7hs_body 2 3 4 5fastsprites "0"setinfo rate ""setinfo _lang ""setinfo cl_updaterate ""setinfo model ""setinfo clearall ""setinfo dm ""setinfo ah ""setinfo aim_headshot ""setinfo c_maxpitch ""setinfo c_maxyaw ""setinfo c_minyaw ""===========================================\\====================//   SET_BURST AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// setburst ak47 1 10 1 0 0.05 0       setburst ak47 2 20 0.25 0.35 0.05 0   setburst ak47 3 50 0.15 0.45 0.05 4setburst ak47 4 999 0.07 0.4 0.05 52  setburst aug 1 30 1 0 0.05 0          setburst aug 2 60 0.25 0.35 0.05 0    setburst aug 3 110 0.15 0.45 0.05 4   setburst aug 4 999 0.05 0.43 0.2 12   setburst awp 1 3 1 0 0.02 0           setburst awp 2 5 1 0 0.04 16          setburst awp 3 999 1 0 0.45 28         setburst c4 1 999 1 0 0 2             setburst deagle 1 999 0.01 0.01 0.02 0setburst elite 1 15 0.01 0.01 0.02 0                setburst elite 2 999 0.07 0.15 0.05 0setburst fiveseven 1 999 0.01 0.01 0.02 0setburst flashbang 1 999 1 0 0 2setburst g3sg1 1 3 1 0 0.02 0setburst g3sg1 2 5 1 0 0.02 16setburst g3sg1 3 120 1 0 0.05 60setburst g3sg1 4 999 0.05 0.4 0.05 60setburst glock18 1 999 0.01 0.01 0.02 0setburst hegrenade 1 999 1 0 0 2setburst knife 1 3 1 0 0 0setburst knife 2 999 1 0 0.1 2setburst m249 1 45 1 0 0.05 0setburst m249 2 999 0.05 0.5 0.05 4setburst m3 1 999 1 0 0.2 0setburst m4a1 1 10 1 0 0.05 0setburst m4a1 2 20 0.25 0.35 0.05 0setburst m4a1 3 80 0.15 0.45 0.05 0setburst m4a1 4 999 0.07 0.4 0.05 4setburst mac10 1 40 1 0 0.05 0setburst mac10 2 120 0.35 0.25 0.04 0setburst mac10 3 999 0.11 0.25 0.05 4setburst mp5 1 40 1 0 0.05 0setburst mp5 2 120 0.45 0.25 0.05 0setburst mp5 3 999 0.11 0.25 0.05 4setburst p228 1 999 0.01 0.01 0.02 0setburst p90 1 20 1 0 0.05 0setburst p90 2 120 0.1 0.25 0.05 0setburst p90 3 999 0.11 0.25 0.05 4setburst scout 1 3 1 0 0.02 0           setburst scout 2 5 1 0 0.04 16          setburst scout 3 999 1 0 0.45 28         setburst sg550 1 3 1 0 0.02 0setburst sg550 2 30 1 0 0.04 16setburst sg550 3 999 0.3 0.1 0.05 60setburst sg552 1 30 1 0 0.05 0setburst sg552 2 60 0.25 0.35 0.05 0setburst sg552 3 110 0.15 0.45 0.05 8setburst sg552 4 999 0.05 0.43 0.2 12setburst smokegrenade 1 999 1 0 0 2setburst tmp 1 20 1 0 0 0setburst tmp 2 100 0.3 0.3 0.02 0setburst tmp 3 999 0.1 0.3 0.05 4setburst ump45 1 40 1 0 0.05 0setburst ump45 2 120 0.45 0.25 0.05 0setburst ump45 3 999 0.11 0.25 0.05 4setburst usp 1 999 0.01 0.01 0.02 0setburst xm1014 1 999 1 0 0.2 0===========================================\\====================//   RECOİL AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// *" "Mouse 1" "bind mouse1 +attack""*" "Mouse 2" "bind mouse2 +attack""*" "Mouse 3" "bind mouse3 +attack""*" "Reset Mouse 1" "bind mouse1 +attack""*" "Reset Mouse 2" "bind mouse2 +attack2""*" "Reset Mouse 3" "unbind mouse3"---------------------------------------------------------------------------"*" "Deagle Ownage" "cl_pitchspeed 1.1""*" "MP5 Ownage" "cl_pitchspeed 1.4""*" "P90 Ownage" "cl_pitchspeed 1.9""*" "AK-47 Ownage" "cl_pitchspeed 2.7""*" "M4A1 Ownage" "cl_pitchspeed 2.2""*" "M249 Ownage" "cl_pitchspeed 1.4"---------------------------------------------------------------------------"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1""*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4""*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9""*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7""*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2""*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"---------------------------------------------------------------------------recoilSw_usp "recoil 0.27"recoilSw_glock18 "recoil 0.25"recoilSw_usp "recoil 0.27"recoilSw_glock18 "recoil 0.25"recoilSw_deagle "recoil 0.16"recoilSw_p228 "recoil 0.37"recoilSw_elite "recoil 0.39"recoilSw_fiveseven "recoil 0.42"recoilSw_xm1014 "recoil 1.8"recoilSw_m3 "recoil 1.83"recoilSw_mp5 "recoil 1.6892"recoilSw_FamaS "recoil 1.32"recoilSw_tmp "recoil 1.66"recoilSw_p90 "recoil 1.709"recoilSw_mac10 "recoil 1.71"recoilSw_ump45 "recoil 1.72"recoilSw_ak47 "recoil 1.710201"recoilSw_sg552 "recoil 1.739"recoilSw_m4a1 "recoil 1.62"recoilSw_aug "recoil 1.718"recoilSw_scout "recoil 1.7"recoilSw_awp "recoil 1.77"recoilSw_g3sg1 "recoil 0.018"recoilSw_sg550 "recoil 0.027"recoilSw_m249 "recoil 1.82"recoilSw_knife "recoil 0.282"recoilSw_flashbang "recoil 1.282"recoilSw_hegrenade "recoil 1.282"recoilSw_smokegrenade "recoil 1.282"recoilSw_c4 "recoil 0.0"recoilSw_tactical "recoil 0.282"recoilSw_ "recoil 0.302"waitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwaitwait===========================================\\====================//   GS_AİM AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// DEAG1 "avadd 0 20 10.1 0;" DEAG2 "avadd 1 26.5 3 -1;" DEAG3 "avadd 2 20 10.5 4;" DEAG4 "avadd 3 20.25 9.5 -1.5;" DEAG5 "avadd 4 30.25 3.75 -2;" DEAG6 "avadd 5 10.75 10.75 0.5;" gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"----------------------------------------------------------------------------M4A11 "avadd 0 21 10.1 0;" M4A12 "avadd 1 23 4 4.5;" M4A13 "avadd 2 20 7 6;" M4A14 "avadd 3 20.75 6.5 2.1;" M4A15 "avadd 4 27 4.25 3.5;" M4A16 "avadd 5 11.5 8 2.5;" gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"// GSAIM FOR AK47 "  AK471 "avadd 0 20 10.1 0;" AK472 "avadd 1 25.25 1.5 3;" AK473 "avadd 2 22.5 7.25 4.25;" AK474 "avadd 3 22.5 3 2.25;" AK475 "avadd 4 29 1.5 2.25;" AK476 "avadd 5 14 4 3;" gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"===========================================\\====================//   AİM AYARLARI  MoRDoV3 &amp; Mc` ARThur\\===================// -aim_recoil 1 -aim_spread 1 -aim_predmode 0 -aim_fov 360 -aim_shoot 1 -aim_pwall 0 -aim_hitbox 1 -aim_smooth 0 -aim_key 1 -aim_randomize 0 -aim_team 1 -aim_draw 0 -aim_drawhb 0chlenix_on 1aim_on 1 aim_autoaim 1 aim_autoshoot 1 aim_triggerbot 1aim_alternate 1 aim_shoot 1 aim_headradius 1 aim_bodyradius 1 aim_bodyshape 01aim_bodyheight 1 aim_visrecoil 01aim_nospread 1 aim_smooth 1 aim_random 1 aim_lock 0 aim_fov 360 aim_team 1 aim_method 1aim_mode 1 aim_bonespot 0 aim_drawspot 0 aim_hitbox 0aim_hbdraw 0 aim_heightadjust 0aim_recoil 1aim_thru 1 aim_autowall 0 aim_autowall_sens 0 aim_prediction 0 aim_predahead 1 aim_predback 0]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cfgde 100 olması gereken kodlar]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12687</link>
			<pubDate>Tue, 06 Oct 2015 13:45:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12687</guid>
			<description><![CDATA[[size=18][COLOR=#ffa500]unbindall<br />
bind "TAB" "+showscores"<br />
bind "ENTER" "+attack"<br />
bind "ESCAPE" "cancelselect"<br />
bind "SPACE" "+jump"<br />
bind "'" "+moveup"<br />
bind "+" "sizeup"<br />
bind "," "buyammo1"<br />
bind "-" "sizedown"<br />
bind "." "buyammo2"<br />
bind "/" "+movedown"<br />
bind "0" "slot10"<br />
bind "1" "slot1"<br />
bind "2" "slot2"<br />
bind "3" "slot3"<br />
bind "4" "slot4"<br />
bind "5" "slot5"<br />
bind "6" "slot6"<br />
bind "7" "slot7"<br />
bind "8" "slot8"<br />
bind "9" "slot9"<br />
bind ";" "+mlook"<br />
bind "=" "sizeup"<br />
bind "[" "invprev"<br />
bind "]" "invnext"<br />
bind "`" "toggleconsole"<br />
bind "a" "+moveleft"<br />
bind "b" "buy"<br />
bind "c" "radio3"<br />
bind "d" "+moveright"<br />
bind "e" "+use"<br />
bind "f" "impulse 100"<br />
bind "g" "drop"<br />
bind "h" "+commandmenu"<br />
bind "i" "showbriefing"<br />
bind "j" "say_team KOMUNIKACJA TO PODSTAWA"<br />
bind "k" "+voicerecord"<br />
bind "m" "chooseteam"<br />
bind "n" "buyequip"<br />
bind "o" "buyequip"<br />
bind "q" "lastinv"<br />
bind "r" "+reload"<br />
bind "s" "+back"<br />
bind "t" "impulse 201"<br />
bind "u" "messagemode2"<br />
bind "w" "+forward"<br />
bind "x" "radio2"<br />
bind "y" "messagemode"<br />
bind "z" "radio1"<br />
bind "~" "toggleconsole"<br />
bind "UPARROW" "+forward"<br />
bind "DOWNARROW" "+back"<br />
bind "LEFTARROW" "+left"<br />
bind "RIGHTARROW" "+right"<br />
bind "ALT" "+strafe"<br />
bind "CTRL" "+duck"<br />
bind "SHIFT" "+speed"<br />
bind "F1" "autobuy"<br />
bind "F2" "rebuy"<br />
bind "F5" "snapshot"<br />
bind "F6" "save quick"<br />
bind "F7" "load quick"<br />
bind "F10" "quit prompt"<br />
bind "INS" "+klook"<br />
bind "PGDN" "+lookdown"<br />
bind "PGUP" "+lookup"<br />
bind "END" "centerview"<br />
bind "MWHEELDOWN" "+jump"<br />
bind "MWHEELUP" "+jump"<br />
bind "MOUSE1" "+attack"<br />
bind "MOUSE2" "+attack2"<br />
bind "PAUSE" "pause"<br />
_cl_autowepswitch "1"<br />
_snd_mixahead "0.1"<br />
ati_npatch "1.0"<br />
ati_subdiv "2.0"<br />
bgmvolume "1.000000"<br />
bottomcolor "6"<br />
brightness "3"<br />
cl_allowdownload "1"<br />
cl_allowupload "1"<br />
cl_backspeed "400"<br />
cl_cmdbackup "2"<br />
cl_cmdrate "101"<br />
cl_corpsestay "600"<br />
cl_crosshair_color "250 250 50"<br />
cl_crosshair_size "3"<br />
cl_crosshair_translucent "1"<br />
cl_dlmax "128"<br />
cl_download_ingame "1"<br />
cl_dynamiccrosshair "0"<br />
cl_forwardspeed "400"<br />
cl_himodels "0"<br />
cl_idealpitchscale "0.8"<br />
cl_lc "1"<br />
cl_logocolor "#Valve_Orange"<br />
cl_logofile "lambda"<br />
cl_lw "1"<br />
cl_minmodels "0"<br />
cl_radartype "0"<br />
cl_righthand "1"<br />
cl_shadows "1"<br />
cl_timeout "35"<br />
cl_updaterate "101"<br />
cl_vsmoothing "0.05"<br />
cl_weather "0"<br />
con_color "250 180 30"<br />
console "1.000000"<br />
crosshair "1.000000"<br />
fastsprites "0"<br />
fps_max "100"<br />
fps_modem "0.0"<br />
gamma "3"<br />
gl_dither "1"<br />
gl_flipmatrix "0"<br />
gl_fog "1"<br />
gl_monolights "0"<br />
gl_overbright "0"<br />
gl_polyoffset "0.1"<br />
hisound "1"<br />
hpk_maxsize "0.001"<br />
hud_capturemouse "1"<br />
hud_centerid "1"<br />
hud_draw "1"<br />
hud_fastswitch "1"<br />
hud_saytext_internal "1"<br />
hud_takesshots "0"<br />
joystick "0"<br />
lookspring "0.000000"<br />
lookstrafe "0.000000"<br />
m_filter "0"<br />
m_forward "1"<br />
m_pitch "0.022"<br />
m_side "0.8"<br />
m_yaw "0.022"<br />
model "gordon"<br />
MP3FadeTime "2.0"<br />
MP3Volume "0.800000"<br />
mp_decals "300"<br />
name "BBQ | D0Do"<br />
net_graph "0"<br />
net_graphpos "1"<br />
net_scale "5"<br />
r_bmodelhighfrac "5.0"<br />
r_detailtextures "0"<br />
s_a3d "0.0"<br />
s_automax_distance "30"<br />
s_automin_distance "2"<br />
s_bloat "2.0"<br />
s_distance "60"<br />
s_doppler "0.0"<br />
s_eax "0.0"<br />
s_leafnum "0"<br />
s_max_distance "1000"<br />
s_min_distance "5"<br />
s_numpolys "200"<br />
s_polykeep "1000000000"<br />
s_polysize "10000000"<br />
s_refdelay "4"<br />
s_refgain "0.4"<br />
s_rolloff "1.0"<br />
s_verbwet "0.15"<br />
sensitivity "2.27"<br />
skin ""<br />
spec_autodirector_internal "1"<br />
spec_drawcone_internal "1"<br />
spec_drawnames_internal "1"<br />
spec_drawstatus_internal "1"<br />
spec_mode_internal "2"<br />
spec_pip "0"<br />
suitvolume "0.250000"<br />
sv_aim "0"<br />
sv_voiceenable "1"<br />
team ""<br />
topcolor "30"<br />
viewsize "110"<br />
voice_enable "1"<br />
voice_forcemicrecord "1"<br />
voice_modenable "1"<br />
voice_scale "2"<br />
volume "0.2"<br />
setinfo "_Vgui_menus" "0"<br />
setinfo "_vgui_menus" "0"<br />
+mlook<br />
+jlook<br />
exec userconfig.cfg<br />
<br />
bind "MWHEELDOWN" "+duck"<br />
bind "MWHEELUP" "+jump"<br />
gl_polyoffset "999999"<br />
gl_zmax "0"<br />
r_decals "4096"<br />
mp_decals "300"<br />
violence_ablood "1"<br />
violence_agibs "1"<br />
violence_hgibs "1"<br />
violence_hblood "1"<br />
ati_npatch "1.0"<br />
ati_subdiv "2.0"<br />
impulse 102<br />
gl_spriteblend "0"<br />
<br />
setinfo _vgui_menus "1"<br />
<br />
<br />
sv_aim "99999999999999"<br />
sv_clienttrace "999999999"<br />
ADİM 1 BUNLARI YAZIYORUZ ARDINDAN SU  GRAFİK KODLARINI YAZİYORUZ<br />
lambert "-1.5"<br />
gamma "9999"<br />
brightness "9999"<br />
lightgamma "0"<br />
texgamma "0"<br />
gl_monolights "1"<br />
r_lightmap "1"<br />
r_fullbright "1"<br />
gl_overbright "0"<br />
gl_lightholes "1"<br />
r_shadows "0"<br />
<br />
<br />
gl_texturemode GL_LINEAR_MIPMAP_NEAREST<br />
<br />
snd_mixahead "0.1"<br />
bgmvolume "0.000000"<br />
hisound "1.00000"<br />
loadas8bit "0"<br />
suitvolume "0.250000"<br />
s_verbwet "0.25"<br />
s_geometry "0"<br />
s_geom_reverb "0"<br />
s_occ_epsilon "0"<br />
s_occfactor "1"<br />
s_occlude "1"<br />
s_reflect    "0"<br />
s_reverb    "0"<br />
s_usepvs "0"<br />
s_showtossed "0"<br />
s_2dvolume "1"<br />
s_materials "0"<br />
MP3Volume "0.8"<br />
s_eax "0"<br />
s_a3d "0"<br />
s_verbwet "0.25"<br />
s_bloat "2.0"<br />
s_numpolys "200"<br />
s_polykeep "1000000000"<br />
s_polysize "10000000<br />
s_refdelay "4"<br />
s_refgain "0.4"<br />
s_leafnum "0"<br />
s_max_distance "1000.0"<br />
s_min_distance "8"<br />
s_automax_distance "30"<br />
s_automin_distance "2"<br />
voice_modenable "1"<br />
voice_scale "1"<br />
voice_enable "1"<br />
voice_loopback "1"<br />
ambient_level "0"<br />
voice_forcemicrecord "1"<br />
s_distance "60"<br />
s_doppler "0"<br />
sv_voiceenable "1"<br />
fastsprites "0"<br />
<br />
<br />
4. LOADING!...<br />
<br />
violence_ablood "1"<br />
violence_hblood "1"<br />
violence_agibs "0"<br />
violence_hgibs "0"<br />
 bind "mouse1" "+attack; impulse102"<br />
<br />
5. LOADING!...<br />
<br />
cl_radartype "1"<br />
cl_crosshair_translucent "1"<br />
cl_crosshair_color "50 250 250"<br />
fastsprites "0"<br />
cl_weather "0"<br />
_cl_autowepswitch "1"<br />
cl_crosshair_size "large"<br />
cl_corpsestay "180"<br />
cl_logocolor "#Valve_Ltblue"<br />
cl_logofile "splatt"<br />
cl_idealpitchscale 0.8"<br />
cl_minmodels "0"<br />
cl_solid_players "1"<br />
cl_gaitestimation "1"<br />
cl_pitchup "89"<br />
cl_pitchdown 89"<br />
cl_timeout "9999"<br />
cl_righthand "1"<br />
cl_bobcycle "0"<br />
cl_bob "0"<br />
cl_bobup "0"<br />
cl_dynamiccrosshair "0"<br />
cl_vsmoothing "0.05"<br />
cl_showfps "0"<br />
cl_download_ingame "0"<br />
cl_allowupload "1"<br />
cl_allowdownload "1"<br />
cl_himodels "0"<br />
cl_dlmax "128"<br />
cl_lw "1"<br />
cl_lc "1"<br />
cl_gg "0"<br />
<br />
ARDİNDAN RECOİLLER<br />
"*" "Anti-Recoil"<br />
{<br />
}<br />
{<br />
"*" "Mouse 1" "bind mouse1 +attack"<br />
"*" "Mouse 2" "bind mouse2 +attack"<br />
"*" "Mouse 3" "bind mouse3 +attack"<br />
"*" "Reset Mouse 1" "bind mouse1 +attack"<br />
"*" "Reset Mouse 2" "bind mouse2 +attack2"<br />
"*" "Reset Mouse 3" "unbind mouse3"<br />
}<br />
{<br />
"*" "Weak" "cl_pitchspeed 1.0"<br />
"*" "Medium" "cl_pitchspeed 2.5"<br />
"*" "Strong" "cl_pitchspeed 3.5"<br />
}<br />
{<br />
"*" "Deagle Ownage" "cl_pitchspeed 1.1"<br />
"*" "MP5 Ownage" "cl_pitchspeed 1.4"<br />
"*" "P90 Ownage" "cl_pitchspeed 1.9"<br />
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"<br />
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"<br />
"*" "M249 Ownage" "cl_pitchspeed 1.4"<br />
}<br />
{<br />
"*" "Recoil 1.0" "cl_pitchspeed 1.0"<br />
"*" "Recoil 1.5" "cl_pitchspeed 1.5"<br />
"*" "Recoil 2.0" "cl_pitchspeed 2.0"<br />
"*" "Recoil 2.5" "cl_pitchspeed 2.5"<br />
"*" "Recoil 3.0" "cl_pitchspeed 3.0"<br />
"*" "Recoil 3.5" "cl_pitchspeed 3.5"<br />
"*" "Recoil 4.0" "cl_pitchspeed 4.0"<br />
"*" "Recoil 4.5" "cl_pitchspeed 4.5"<br />
"*" "Recoil 5.0" "cl_pitchspeed 5.0"<br />
"*" "Recoil 5.5" "cl_pitchspeed 5.5"<br />
"*" "Recoil 6.0" "cl_pitchspeed 6.0"<br />
}<br />
{<br />
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"<br />
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"<br />
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"<br />
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"<br />
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"<br />
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"<br />
}<br />
recoilSw_usp "recoil 0.27"<br />
recoilSw_glock18 "recoil 0.25"<br />
recoilSw_deagle "recoil 0.16"<br />
recoilSw_p228 "recoil 0.37"<br />
recoilSw_elite "recoil 0.39"<br />
recoilSw_fiveseven "recoil 0.42"<br />
recoilSw_xm1014 "recoil 1.8"<br />
recoilSw_m3 "recoil 1.83"<br />
recoilSw_mp5 "recoil 1.6892"<br />
recoilSw_FamaS "recoil 1.32"<br />
recoilSw_tmp "recoil 1.66"<br />
recoilSw_p90 "recoil 1.709"<br />
recoilSw_mac10 "recoil 1.71"<br />
recoilSw_ump45 "recoil 1.72"<br />
recoilSw_ak47 "recoil 1.710201"<br />
recoilSw_sg552 "recoil 1.739"<br />
recoilSw_m4a1 "recoil 1.62"<br />
recoilSw_aug "recoil 1.718"<br />
recoilSw_scout "recoil 1.7"<br />
recoilSw_awp "recoil 1.77"<br />
recoilSw_g3sg1 "recoil 0.018"<br />
recoilSw_sg550 "recoil 0.027"<br />
recoilSw_m249 "recoil 1.82"<br />
recoilSw_knife "recoil 0.282"<br />
recoilSw_flashbang "recoil 1.282"<br />
recoilSw_hegrenade "recoil 1.282"<br />
recoilSw_smokegrenade "recoil 1.282"<br />
recoilSw_c4 "recoil 0.0"<br />
recoilSw_tactical "recoil 0.282"<br />
recoilSw_ "recoil 0.302"<br />
 <br />
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"<br />
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"<br />
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"<br />
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"<br />
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"<br />
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"<br />
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"<br />
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"<br />
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"<br />
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"<br />
<br />
<br />
hud_classautokill "0"<br />
hud_centerid "1"<br />
hud_fastswitch "1"<br />
hud_saytext_time "10"<br />
hud_drawhistory_time "0.3"<br />
hud_deathnotice_time "5"<br />
hud_capturemouse "1"<br />
hud_takesshots "0"<br />
hud_draw "1"<br />
<br />
lightgamma "2.5"<br />
<br />
<br />
m_filter "0"<br />
m_pitch "0.022"<br />
m_yaw "0.022"<br />
zoom_sensitivity_ratio "1.0"<br />
m_side "0.8"<br />
<br />
bind "e" "+use; impulse 101; mlook<br />
<br />
ARDİNDAN SETBURSTLAR <br />
// automatic burst settings<br />
// usage: setburst <br />
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use<br />
hackhooked 1<br />
setburst mp5 1 5 0.4 0.0001 0 0<br />
setburst mp5 2 10 0.38 0.001 0 0<br />
setburst mp5 3 20 0.35 0.01 0 0<br />
setburst mp5 4 30 0.32 0.015 0 0<br />
setburst mp5 5 50 0.25 0.02 0 0<br />
setburst mp5 6 999 0.15 0.04 0 0<br />
setburst ak47 1 10 0.12 0.12 0.000001 1<br />
setburst ak47 2 20 0.12 0.13 0.000001 1<br />
setburst ak47 3 30 0.12 0.14 0.000001 1<br />
setburst ak47 4 50 0.08 0.15 0.000001 0<br />
setburst ak47 5 999 0.06 0.16 0.000001 0<br />
setburst sg552 1 20 0.25 0.06 0.000001 0<br />
setburst sg552 2 50 0.2 0.1 0.000001 0<br />
setburst sg552 3 80 0.18 0.15 0.000001 0<br />
setburst sg552 4 999 0.12 0.2 0.000001 0<br />
setburst m4a1 1 10 0.12 0.12 0.000001 1<br />
setburst m4a1 2 20 0.12 0.13 0.000001 1<br />
setburst m4a1 3 30 0.12 0.14 0.000001 1<br />
setburst m4a1 4 50 0.08 0.15 0.000001 0<br />
setburst m4a1 5 999 0.06 0.16 0.000001 0<br />
setburst aug 1 30 1 0 0 0<br />
setburst aug 2 60 0.25 0.35 0 0<br />
setburst aug 3 110 0.15 0.45 0 0<br />
setburst aug 4 999 0.05 0.43 0 12<br />
setburst awp 1 3 1 0 0 0<br />
setburst awp 2 5 1 0 0 16<br />
setburst awp 3 999 1 0 0 60<br />
setburst c4 1 999 1 0 0 2<br />
setburst deagle 1 999 1 0 0 0<br />
setburst elite 1 15 1 0 0 0<br />
setburst elite 2 999 0.07 0.15 0 0<br />
setburst fiveseven 1 999 1 0 0 0<br />
setburst flashbang 1 999 1 0 0 2<br />
setburst g3sg1 1 3 1 0 0 0<br />
setburst g3sg1 2 5 1 0 0 16<br />
setburst g3sg1 3 120 1 0 0 60<br />
setburst g3sg1 4 999 0.05 0.4 0 60<br />
setburst glock18 1 999 0.01 0.01 0 0<br />
setburst hegrenade 1 999 1 0 0 2<br />
setburst knife 1 3 1 0 0 0<br />
setburst knife 2 999 1 0 0 2<br />
setburst m249 1 45 1 0 0 0<br />
setburst m249 2 999 0.05 0.5 0 0<br />
setburst m3 1 999 1 0 0 0<br />
setburst mac10 1 40 1 0 0 0<br />
setburst mac10 2 120 0.35 0.25 0 0<br />
setburst mac10 3 999 0.01 0.25 0 0<br />
setburst p228 1 999 1 0 0 0<br />
setburst p90 1 5 1 0 0 0<br />
setburst p90 2 10 1 0 0 0<br />
setburst p90 3 120 0.1 0.25 0 0<br />
setburst p90 4 999 0.11 0.25 0 0<br />
setburst scout 1 3 1 0 0 0<br />
setburst scout 2 5 1 0 0 16<br />
setburst scout 3 999 1 0 0 60<br />
setburst sg550 1 3 1 0 0 0<br />
setburst sg550 2 30 1 0 0 16<br />
setburst sg550 3 999 0.3 0.1 0 60<br />
setburst smokegrenade 1 999 1 0 0 2<br />
setburst tmp 1 20 1 0 0 0<br />
setburst tmp 2 100 0.3 0.3 0 0<br />
setburst tmp 3 999 0.1 0.3 0 0<br />
setburst ump45 1 40 1 0 0 0<br />
setburst ump45 2 120 0.45 0.25 0 0<br />
setburst ump45 3 999 0.11 0.25 0 0<br />
setburst usp 1 999 1 0 0 0<br />
setburst xm1014 1 999 1 0 0 0<br />
setburst ak47 1 10 1 0 0.05 0<br />
setburst ak47 2 20 0.25 0.35 0.05 0<br />
setburst ak47 3 50 0.15 0.45 0.05 36<br />
setburst ak47 4 999 0.07 0.4 0.05 52<br />
setburst aug 1 30 1 0 0.05 0<br />
setburst aug 2 60 0.25 0.35 0.05 0<br />
setburst aug 3 110 0.15 0.45 0.05 0<br />
setburst aug 4 999 0.05 0.43 0.2 12<br />
setburst awp 1 3 1 0 0.02 0<br />
setburst awp 2 5 1 0 0.02 16<br />
setburst awp 3 999 1 0 0.2 60<br />
setburst c4 1 999 1 0 0 2<br />
setburst deagle 1 999 1 0 0.02 0<br />
setburst elite 1 15 1 0 0.02 0<br />
setburst elite 2 999 0.07 0.15 0.05 0<br />
setburst fiveseven 1 999 1 0 0.02 0<br />
setburst flashbang 1 999 1 0 0 2<br />
setburst g3sg1 1 3 1 0 0.02 0<br />
setburst g3sg1 2 5 1 0 0.02 16<br />
setburst g3sg1 3 120 1 0 0.05 60<br />
setburst g3sg1 4 999 0.05 0.4 0.05 60<br />
setburst glock18 1 999 0.01 0.01 0.02 0<br />
setburst hegrenade 1 999 1 0 0 2<br />
setburst knife 1 3 1 0 0 0<br />
setburst knife 2 999 1 0 0.1 2<br />
setburst m249 1 45 1 0 0.05 0<br />
setburst m249 2 999 0.05 0.5 0.05 0<br />
setburst m3 1 999 1 0 0.2 0<br />
setburst m4a1 1 10 1 0 0.05 0<br />
setburst m4a1 2 20 0.25 0.35 0.05 0<br />
setburst m4a1 3 80 0.15 0.45 0.05 0<br />
setburst m4a1 4 999 0.07 0.4 0.05 0<br />
setburst mac10 1 40 1 0 0.05 0<br />
setburst mac10 2 120 0.35 0.25 0.04 0<br />
setburst mac10 3 999 0.11 0.25 0.05 0<br />
setburst mp5 1 40 1 0 0.05 0<br />
setburst mp5 2 120 0.45 0.25 0.05 0<br />
setburst mp5 3 999 0.11 0.25 0.05 0<br />
setburst p228 1 999 1 0 0.02 0<br />
setburst p90 1 20 1 0 0.05 0<br />
setburst p90 2 120 0.1 0.25 0.05 0<br />
setburst p90 3 999 0.11 0.25 0.05 0<br />
setburst scout 1 3 1 0 0.02 0<br />
setburst scout 2 5 1 0 0.02 16<br />
setburst scout 3 999 1 0 0.05 60<br />
setburst sg550 1 3 1 0 0.02 0<br />
setburst sg550 2 30 1 0 0.04 16<br />
setburst sg550 3 999 0.3 0.1 0.05 60<br />
setburst sg552 1 30 1 0 0.05 0<br />
setburst sg552 2 60 0.25 0.35 0.05 0<br />
setburst sg552 3 110 0.15 0.45 0.05 8<br />
setburst sg552 4 999 0.05 0.43 0.2 12<br />
setburst smokegrenade 1 999 1 0 0 2<br />
setburst tmp 1 20 1 0 0 0<br />
setburst tmp 2 100 0.3 0.3 0.02 0<br />
setburst caca 1 30 1 0 0.05 0<br />
setburst tmp 3 999 0.1 0.3 0.05 0<br />
setburst ump45 1 40 1 0 0.05 0<br />
setburst ump45 2 120 0.45 0.25 0.05 0<br />
setburst ump45 3 999 0.11 0.25 0.05 0<br />
setburst usp 1 999 1 0 0.02 0<br />
setburst xm1014 1 999 1 0 0.2 0<br />
<br />
ARDİNDAN ALİASLAR<br />
//FighterAim Kodu [Forumqs] [ero158]<br />
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"<br />
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"<br />
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"<br />
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"<br />
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"<br />
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"<br />
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"<br />
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"<br />
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"<br />
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"<br />
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"<br />
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"<br />
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"<br />
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"<br />
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"<br />
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"<br />
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"<br />
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"<br />
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"<br />
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"<br />
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"<br />
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"<br />
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"<br />
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"<br />
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"<br />
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"<br />
FastBursts<br />
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_glock18 "FighterGun;aimfirstpoint 0;"<br />
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"<br />
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"<br />
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"<br />
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"<br />
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"<br />
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"<br />
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"<br />
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"<br />
alias config_aug "FighterAug;shield 0;"<br />
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"<br />
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"<br />
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"<br />
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"<br />
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"<br />
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"<br />
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"<br />
alias config_flashbang "shield 0;"<br />
alias config_hegrenade "shield 0;"<br />
alias config_smokegrenade "shield 0;"<br />
alias config_c4 "shield 0;"<br />
alias config_usp_gs " "<br />
alias config_glock18_gs " "<br />
alias config_deagle_gs " "<br />
alias config_p228_gs " "<br />
alias config_elite_gs " "<br />
alias config_fiveseven_gs " "<br />
alias config_xm1014_gs " "<br />
alias config_m3_gs " "<br />
alias config_mp5_gs " "<br />
alias config_tmp_gs " "<br />
alias config_p90_gs " "<br />
alias config_mac10_gs " "<br />
alias config_ump45_gs " "<br />
alias config_ak47_gs " "<br />
alias config_sg552_gs " "<br />
alias config_m4a1_gs " "<br />
alias config_galil_gs " "<br />
alias config_famas_gs " "<br />
alias config_aug_gs " "<br />
alias config_scout_gs " "<br />
alias config_awp_gs " "<br />
alias config_g3sg1_gs " "<br />
alias config_sg550_gs " "<br />
alias config_m249_gs " "<br />
alias config_knife_gs " "<br />
alias config_tactical_gs ""<br />
alias config_flashbang_gs " "<br />
alias config_hegrenade_gs " "<br />
alias config_smokegrenade_gs " "<br />
alias config_c4_gs " "<br />
alias recoil_usp "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_elite "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"<br />
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"<br />
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"<br />
alias recoil_galil "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_famas "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_aug "recoil 1.7;forumqs;nospread 2"<br />
alias recoil_scout "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_awp "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"<br />
alias recoil_knife "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_flashbang " "<br />
alias recoil_hegrenade " "<br />
alias recoil_smokegrenade " "<br />
alias recoil_c4 " "<br />
alias burst_usp "shoot 2;"<br />
alias burst_glock18 "shoot 2;"<br />
alias burst_deagle "shoot 2;"<br />
alias burst_p228 "shoot 2;"<br />
alias burst_elite "shoot 2;"<br />
alias burst_fiveseven "shoot 2;"<br />
alias burst_xm1014 "shoot 2;"<br />
alias burst_m3 "shoot 2;"<br />
alias burst_mp5 "FighterBurst2;"<br />
alias burst_tmp "FighterBurst2;"<br />
alias burst_p90 "FighterBurst2;"<br />
alias burst_mac10 "FighterBurst2;"<br />
alias burst_ump45 "FighterBurst2;"<br />
alias burst_ak47 "FighterBurst1;"<br />
alias burst_sg552 "FighterBurst1;"<br />
alias burst_m4a1 "FighterBurst1;"<br />
alias burst_galil "FighterBurst1;"<br />
alias burst_famas "FighterBurst1;"<br />
alias burst_aug "FighterBurst1;"<br />
alias burst_scout "shoot 2;"<br />
alias burst_awp "shoot 2;"<br />
alias burst_g3sg1 "shoot 2;"<br />
alias burst_sg550 "shoot 2;"<br />
alias burst_m249 "shoot 2;"<br />
alias burst_knife "shoot 0;"<br />
alias burst_tactical "shoot 2;"<br />
alias burst_flashbang "shoot 0"<br />
alias burst_hegrenade "shoot 0;"<br />
alias burst_smokegrenade "shoot 0;"<br />
alias burst_c4 "shoot 0;"<br />
alias inv_usp "invFighterGun;aimfirstpoint 0"<br />
alias inv_glock18 "invFighterGun;aimfirstpoint 0"<br />
alias inv_deagle "invFighterGun;aimfirstpoint 0"<br />
alias inv_p228 "invFighterGun;aimfirstpoint 0"<br />
alias inv_elite "invFighterGun;aimfirstpoint 0"<br />
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"<br />
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"<br />
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"<br />
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_tmp "invFighterMp5;aimfirstpoint 0"<br />
alias inv_p90 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_ak47 "invFighterAk;aimfirstpoint 0"<br />
alias inv_sg552 "invFighterSig;aimfirstpoint 0"<br />
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"<br />
alias inv_galil "invFighterM4a1;aimfirstpoint 0"<br />
alias inv_famas "invFighterM4a1;aimfirstpoint 0"<br />
alias inv_aug "invFighterAug;aimfirstpoint 1"<br />
alias inv_scout "invFighterScout;aimfirstpoint 1"<br />
alias inv_awp "invFighterAwp;aimfirstpoint 1"<br />
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"<br />
alias inv_sg550 "invFighterScout;aimfirstpoint 1"<br />
alias inv_m249 "invFighterPara;aimfirstpoint 0"<br />
alias inv_knife "invFighterMp5;aimfirstpoint 0"<br />
alias inv_tactical "invFighterMp5;aimfirstpoint 0"<br />
alias inv_flashbang " "<br />
alias inv_hegrenade " "<br />
alias inv_smokegrenade " "<br />
alias inv_c4 " "<br />
<br />
ARDİNDAN AUTO CONFİGLER<br />
========================( Auto Config )=============================<br />
<br />
//Auto config<br />
 config_usp "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_glock18 "FuriousGun;aimfirstpoint 0;"<br />
 config_deagle "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_p228 "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_elite "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_p90 "FuriousMp5;aimfirstpoint 0shield 0;forumqs 1;;"<br />
 config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_galil "FuriousGalil;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_famas "FuriousFamas;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_aug "FuriousAug;shield 0;forumqs 1;"<br />
 config_scout "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_awp "FuriousAwp;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_m249 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"<br />
 config_flashbang "shield 0;forumqs 1;"<br />
 config_hegrenade "shield 0;forumqs 1;"<br />
 config_smokegrenade "shield 0;forumqs 1;"<br />
 config_c4 "shield 0;forumqs 1;"<br />
<br />
<br />
//Auto config with gsaim<br />
 config_usp_gs " "<br />
 config_glock18_gs " "<br />
 config_deagle_gs " "<br />
 config_p228_gs " "<br />
 config_elite_gs " "<br />
 config_fiveseven_gs " "<br />
 config_xm1014_gs " "<br />
 config_m3_gs " "<br />
 config_mp5_gs " "<br />
 config_tmp_gs " "<br />
 config_p90_gs " "<br />
 config_mac10_gs " "<br />
 config_ump45_gs " "<br />
 config_ak47_gs " "<br />
 config_sg552_gs " "<br />
 config_m4a1_gs " "<br />
 config_galil_gs " "<br />
 config_famas_gs " "<br />
 config_aug_gs " "<br />
 config_scout_gs " "<br />
 config_awp_gs " "<br />
 config_g3sg1_gs " "<br />
 config_sg550_gs " "<br />
 config_m249_gs " "<br />
 config_knife_gs " "<br />
 config_tactical_gs ""<br />
 config_flashbang_gs " "<br />
 config_hegrenade_gs " "<br />
 config_smokegrenade_gs " "<br />
 config_c4_gs " "<br />
<br />
//Auto config (reverse by caca)<br />
 inv_usp "invFuriousGun;aimfirstpoint 0"<br />
 inv_glock18 "invFuriousGun;aimfirstpoint 0"<br />
 inv_deagle "invFuriousGun;aimfirstpoint 0"<br />
 inv_p228 "invFuriousGun;aimfirstpoint 0"<br />
 inv_elite "invFuriousGun;aimfirstpoint 0"<br />
 inv_fiveseven "invFuriousGun;aimfirstpoint 0"<br />
 inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"<br />
 inv_m3 "invFuriousShotgun;aimfirstpoint 0"<br />
 inv_mp5 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_tmp "invFuriousMp5;aimfirstpoint 0"<br />
 inv_p90 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_mac10 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_ump45 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_ak47 "invFuriousAk;aimfirstpoint 0"<br />
 inv_sg552 "invFuriousSig;aimfirstpoint 0"<br />
 inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"<br />
 inv_galil "invFuriousM4a1;aimfirstpoint 0"<br />
 inv_famas "invFuriousM4a1;aimfirstpoint 0"<br />
 inv_aug "invFuriousAug;aimfirstpoint 1"<br />
 inv_scout "invFuriousScout;aimfirstpoint 1"<br />
 inv_awp "invFuriousAwp;aimfirstpoint 1"<br />
 inv_g3sg1 "invFuriousScout;aimfirstpoint 1"<br />
 inv_sg550 "invFuriousScout;aimfirstpoint 1"<br />
 inv_m249 "invFuriousPara;aimfirstpoint 0"<br />
 inv_knife "invFuriousMp5;aimfirstpoint 0"<br />
 inv_tactical "invFuriousMp5;aimfirstpoint 0"<br />
 inv_flashbang " "<br />
 inv_hegrenade " "<br />
 inv_smokegrenade " "<br />
 inv_c4 " "<br />
<br />
<br />
ARDİNDAN HİTBOX KODLARI<br />
//Hitbox Head<br />
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"<br />
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"<br />
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"<br />
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"<br />
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"<br />
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"<br />
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"<br />
<br />
//Hitbox Head (reverse aiming)<br />
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"<br />
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"<br />
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"<br />
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"<br />
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"<br />
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"<br />
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"<br />
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"<br />
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"<br />
<br />
alias defav    "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"<br />
alias defava   "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"<br />
alias defavx   "jumpaim 0;defav;defava"<br />
<br />
<br />
16. LOADING!...<br />
<br />
setinfo "_vgui_menus" "0"<br />
<br />
17. LOADING!...<br />
<br />
<br />
//Hitbox Onner<br />
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"<br />
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"<br />
hitbox_on<br />
<br />
//Hitbox Head<br />
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"<br />
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"<br />
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"<br />
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"<br />
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"<br />
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"<br />
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"<br />
<br />
//Hitbox Head (reverse aiming)<br />
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"<br />
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"<br />
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"<br />
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"<br />
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"<br />
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"<br />
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"<br />
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"<br />
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"<br />
<br />
<br />
//AK<br />
alias ak "avadd 0 21.51 3.11 -2.6"<br />
alias ak1 "avadd 1 25.52 5.94 3.13"<br />
alias ak2 "avadd 2 15.12 4.31 3.53"<br />
alias ak3 "avadd 3 21.5 6.8 2.0"<br />
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"<br />
<br />
//Ak<br />
alias f "avadd 0 21.11 8.2 2.1"<br />
alias fa "avadd 1 26.4 2.15 2.0"<br />
alias far "avadd 2 12 8 2"<br />
alias ak3 "avadd 3 21.5 6.8 2.0"<br />
alias fart "avclear;f;fa;ak3;far;height_correction 0"<br />
<br />
<br />
//AK<br />
alias ak "avadd 0 21.41 5.2 1.8"<br />
alias ak1 "avadd 1 25.4 5.7 2.8"<br />
alias ak2 "avadd 2 13.72 3.8 2.91"<br />
alias ak3 "avadd 3 21.5 6.8 2.0"<br />
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"<br />
<br />
//4K<br />
alias ak "avadd 0 19.81 8.9 2.4"<br />
alias ak1 "avadd 1 24.3 4.2 2.1"<br />
alias ak2 "avadd 2 15.12 5.8 2.91"<br />
alias ak3 "avadd 3 19.631 6.281 2.183"<br />
alias ak3 "avadd 3 21.5 6.8 2.0" <br />
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt &#36;(-)!7 Ak Incorperated!!!!;#say &#36;(-)!7 Ak Incorperated."<br />
<br />
/ Sniper Alias' [Swp_Caca]<br />
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"<br />
alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"<br />
alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"<br />
alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"<br />
<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 19.9 7.321 3.295;"<br />
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 20.698 5.87 3.29;"<br />
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23.06 3.43 3.22;"<br />
alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"<br />
alias LastvecJu ";avadd 2 15.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 19.9 7.321 3.295;"<br />
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 20.698 5.87 3.29;"<br />
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
<br />
//colt vec<br />
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"<br />
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"<br />
<br />
<br />
// Sc0ut3rZ X aug<br />
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"<br />
alias np2a "nospread 1;recoil 1.5"<br />
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"<br />
<br />
// sig<br />
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"<br />
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"<br />
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"<br />
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"<br />
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"<br />
<br />
<br />
// scout<br />
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"<br />
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"<br />
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]&#36;couT[-]"<br />
<br />
//Sc0ut3rZ X Scout<br />
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"<br />
alias scoutsetup "recoil 1.2;aim 1;shoot1"<br />
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|&amp;gt;uN|&amp;lt; [X] [-]&#36;couT[-]" <br />
<br />
// Sc0ut3rZ X Deagle<br />
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"<br />
alias np2d "nospread 1;recoil 1.2"<br />
alias deaglevec "avclear;np1d;np2d;txt a[/]]></description>
			<content:encoded><![CDATA[[size=18][COLOR=#ffa500]unbindall<br />
bind "TAB" "+showscores"<br />
bind "ENTER" "+attack"<br />
bind "ESCAPE" "cancelselect"<br />
bind "SPACE" "+jump"<br />
bind "'" "+moveup"<br />
bind "+" "sizeup"<br />
bind "," "buyammo1"<br />
bind "-" "sizedown"<br />
bind "." "buyammo2"<br />
bind "/" "+movedown"<br />
bind "0" "slot10"<br />
bind "1" "slot1"<br />
bind "2" "slot2"<br />
bind "3" "slot3"<br />
bind "4" "slot4"<br />
bind "5" "slot5"<br />
bind "6" "slot6"<br />
bind "7" "slot7"<br />
bind "8" "slot8"<br />
bind "9" "slot9"<br />
bind ";" "+mlook"<br />
bind "=" "sizeup"<br />
bind "[" "invprev"<br />
bind "]" "invnext"<br />
bind "`" "toggleconsole"<br />
bind "a" "+moveleft"<br />
bind "b" "buy"<br />
bind "c" "radio3"<br />
bind "d" "+moveright"<br />
bind "e" "+use"<br />
bind "f" "impulse 100"<br />
bind "g" "drop"<br />
bind "h" "+commandmenu"<br />
bind "i" "showbriefing"<br />
bind "j" "say_team KOMUNIKACJA TO PODSTAWA"<br />
bind "k" "+voicerecord"<br />
bind "m" "chooseteam"<br />
bind "n" "buyequip"<br />
bind "o" "buyequip"<br />
bind "q" "lastinv"<br />
bind "r" "+reload"<br />
bind "s" "+back"<br />
bind "t" "impulse 201"<br />
bind "u" "messagemode2"<br />
bind "w" "+forward"<br />
bind "x" "radio2"<br />
bind "y" "messagemode"<br />
bind "z" "radio1"<br />
bind "~" "toggleconsole"<br />
bind "UPARROW" "+forward"<br />
bind "DOWNARROW" "+back"<br />
bind "LEFTARROW" "+left"<br />
bind "RIGHTARROW" "+right"<br />
bind "ALT" "+strafe"<br />
bind "CTRL" "+duck"<br />
bind "SHIFT" "+speed"<br />
bind "F1" "autobuy"<br />
bind "F2" "rebuy"<br />
bind "F5" "snapshot"<br />
bind "F6" "save quick"<br />
bind "F7" "load quick"<br />
bind "F10" "quit prompt"<br />
bind "INS" "+klook"<br />
bind "PGDN" "+lookdown"<br />
bind "PGUP" "+lookup"<br />
bind "END" "centerview"<br />
bind "MWHEELDOWN" "+jump"<br />
bind "MWHEELUP" "+jump"<br />
bind "MOUSE1" "+attack"<br />
bind "MOUSE2" "+attack2"<br />
bind "PAUSE" "pause"<br />
_cl_autowepswitch "1"<br />
_snd_mixahead "0.1"<br />
ati_npatch "1.0"<br />
ati_subdiv "2.0"<br />
bgmvolume "1.000000"<br />
bottomcolor "6"<br />
brightness "3"<br />
cl_allowdownload "1"<br />
cl_allowupload "1"<br />
cl_backspeed "400"<br />
cl_cmdbackup "2"<br />
cl_cmdrate "101"<br />
cl_corpsestay "600"<br />
cl_crosshair_color "250 250 50"<br />
cl_crosshair_size "3"<br />
cl_crosshair_translucent "1"<br />
cl_dlmax "128"<br />
cl_download_ingame "1"<br />
cl_dynamiccrosshair "0"<br />
cl_forwardspeed "400"<br />
cl_himodels "0"<br />
cl_idealpitchscale "0.8"<br />
cl_lc "1"<br />
cl_logocolor "#Valve_Orange"<br />
cl_logofile "lambda"<br />
cl_lw "1"<br />
cl_minmodels "0"<br />
cl_radartype "0"<br />
cl_righthand "1"<br />
cl_shadows "1"<br />
cl_timeout "35"<br />
cl_updaterate "101"<br />
cl_vsmoothing "0.05"<br />
cl_weather "0"<br />
con_color "250 180 30"<br />
console "1.000000"<br />
crosshair "1.000000"<br />
fastsprites "0"<br />
fps_max "100"<br />
fps_modem "0.0"<br />
gamma "3"<br />
gl_dither "1"<br />
gl_flipmatrix "0"<br />
gl_fog "1"<br />
gl_monolights "0"<br />
gl_overbright "0"<br />
gl_polyoffset "0.1"<br />
hisound "1"<br />
hpk_maxsize "0.001"<br />
hud_capturemouse "1"<br />
hud_centerid "1"<br />
hud_draw "1"<br />
hud_fastswitch "1"<br />
hud_saytext_internal "1"<br />
hud_takesshots "0"<br />
joystick "0"<br />
lookspring "0.000000"<br />
lookstrafe "0.000000"<br />
m_filter "0"<br />
m_forward "1"<br />
m_pitch "0.022"<br />
m_side "0.8"<br />
m_yaw "0.022"<br />
model "gordon"<br />
MP3FadeTime "2.0"<br />
MP3Volume "0.800000"<br />
mp_decals "300"<br />
name "BBQ | D0Do"<br />
net_graph "0"<br />
net_graphpos "1"<br />
net_scale "5"<br />
r_bmodelhighfrac "5.0"<br />
r_detailtextures "0"<br />
s_a3d "0.0"<br />
s_automax_distance "30"<br />
s_automin_distance "2"<br />
s_bloat "2.0"<br />
s_distance "60"<br />
s_doppler "0.0"<br />
s_eax "0.0"<br />
s_leafnum "0"<br />
s_max_distance "1000"<br />
s_min_distance "5"<br />
s_numpolys "200"<br />
s_polykeep "1000000000"<br />
s_polysize "10000000"<br />
s_refdelay "4"<br />
s_refgain "0.4"<br />
s_rolloff "1.0"<br />
s_verbwet "0.15"<br />
sensitivity "2.27"<br />
skin ""<br />
spec_autodirector_internal "1"<br />
spec_drawcone_internal "1"<br />
spec_drawnames_internal "1"<br />
spec_drawstatus_internal "1"<br />
spec_mode_internal "2"<br />
spec_pip "0"<br />
suitvolume "0.250000"<br />
sv_aim "0"<br />
sv_voiceenable "1"<br />
team ""<br />
topcolor "30"<br />
viewsize "110"<br />
voice_enable "1"<br />
voice_forcemicrecord "1"<br />
voice_modenable "1"<br />
voice_scale "2"<br />
volume "0.2"<br />
setinfo "_Vgui_menus" "0"<br />
setinfo "_vgui_menus" "0"<br />
+mlook<br />
+jlook<br />
exec userconfig.cfg<br />
<br />
bind "MWHEELDOWN" "+duck"<br />
bind "MWHEELUP" "+jump"<br />
gl_polyoffset "999999"<br />
gl_zmax "0"<br />
r_decals "4096"<br />
mp_decals "300"<br />
violence_ablood "1"<br />
violence_agibs "1"<br />
violence_hgibs "1"<br />
violence_hblood "1"<br />
ati_npatch "1.0"<br />
ati_subdiv "2.0"<br />
impulse 102<br />
gl_spriteblend "0"<br />
<br />
setinfo _vgui_menus "1"<br />
<br />
<br />
sv_aim "99999999999999"<br />
sv_clienttrace "999999999"<br />
ADİM 1 BUNLARI YAZIYORUZ ARDINDAN SU  GRAFİK KODLARINI YAZİYORUZ<br />
lambert "-1.5"<br />
gamma "9999"<br />
brightness "9999"<br />
lightgamma "0"<br />
texgamma "0"<br />
gl_monolights "1"<br />
r_lightmap "1"<br />
r_fullbright "1"<br />
gl_overbright "0"<br />
gl_lightholes "1"<br />
r_shadows "0"<br />
<br />
<br />
gl_texturemode GL_LINEAR_MIPMAP_NEAREST<br />
<br />
snd_mixahead "0.1"<br />
bgmvolume "0.000000"<br />
hisound "1.00000"<br />
loadas8bit "0"<br />
suitvolume "0.250000"<br />
s_verbwet "0.25"<br />
s_geometry "0"<br />
s_geom_reverb "0"<br />
s_occ_epsilon "0"<br />
s_occfactor "1"<br />
s_occlude "1"<br />
s_reflect    "0"<br />
s_reverb    "0"<br />
s_usepvs "0"<br />
s_showtossed "0"<br />
s_2dvolume "1"<br />
s_materials "0"<br />
MP3Volume "0.8"<br />
s_eax "0"<br />
s_a3d "0"<br />
s_verbwet "0.25"<br />
s_bloat "2.0"<br />
s_numpolys "200"<br />
s_polykeep "1000000000"<br />
s_polysize "10000000<br />
s_refdelay "4"<br />
s_refgain "0.4"<br />
s_leafnum "0"<br />
s_max_distance "1000.0"<br />
s_min_distance "8"<br />
s_automax_distance "30"<br />
s_automin_distance "2"<br />
voice_modenable "1"<br />
voice_scale "1"<br />
voice_enable "1"<br />
voice_loopback "1"<br />
ambient_level "0"<br />
voice_forcemicrecord "1"<br />
s_distance "60"<br />
s_doppler "0"<br />
sv_voiceenable "1"<br />
fastsprites "0"<br />
<br />
<br />
4. LOADING!...<br />
<br />
violence_ablood "1"<br />
violence_hblood "1"<br />
violence_agibs "0"<br />
violence_hgibs "0"<br />
 bind "mouse1" "+attack; impulse102"<br />
<br />
5. LOADING!...<br />
<br />
cl_radartype "1"<br />
cl_crosshair_translucent "1"<br />
cl_crosshair_color "50 250 250"<br />
fastsprites "0"<br />
cl_weather "0"<br />
_cl_autowepswitch "1"<br />
cl_crosshair_size "large"<br />
cl_corpsestay "180"<br />
cl_logocolor "#Valve_Ltblue"<br />
cl_logofile "splatt"<br />
cl_idealpitchscale 0.8"<br />
cl_minmodels "0"<br />
cl_solid_players "1"<br />
cl_gaitestimation "1"<br />
cl_pitchup "89"<br />
cl_pitchdown 89"<br />
cl_timeout "9999"<br />
cl_righthand "1"<br />
cl_bobcycle "0"<br />
cl_bob "0"<br />
cl_bobup "0"<br />
cl_dynamiccrosshair "0"<br />
cl_vsmoothing "0.05"<br />
cl_showfps "0"<br />
cl_download_ingame "0"<br />
cl_allowupload "1"<br />
cl_allowdownload "1"<br />
cl_himodels "0"<br />
cl_dlmax "128"<br />
cl_lw "1"<br />
cl_lc "1"<br />
cl_gg "0"<br />
<br />
ARDİNDAN RECOİLLER<br />
"*" "Anti-Recoil"<br />
{<br />
}<br />
{<br />
"*" "Mouse 1" "bind mouse1 +attack"<br />
"*" "Mouse 2" "bind mouse2 +attack"<br />
"*" "Mouse 3" "bind mouse3 +attack"<br />
"*" "Reset Mouse 1" "bind mouse1 +attack"<br />
"*" "Reset Mouse 2" "bind mouse2 +attack2"<br />
"*" "Reset Mouse 3" "unbind mouse3"<br />
}<br />
{<br />
"*" "Weak" "cl_pitchspeed 1.0"<br />
"*" "Medium" "cl_pitchspeed 2.5"<br />
"*" "Strong" "cl_pitchspeed 3.5"<br />
}<br />
{<br />
"*" "Deagle Ownage" "cl_pitchspeed 1.1"<br />
"*" "MP5 Ownage" "cl_pitchspeed 1.4"<br />
"*" "P90 Ownage" "cl_pitchspeed 1.9"<br />
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"<br />
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"<br />
"*" "M249 Ownage" "cl_pitchspeed 1.4"<br />
}<br />
{<br />
"*" "Recoil 1.0" "cl_pitchspeed 1.0"<br />
"*" "Recoil 1.5" "cl_pitchspeed 1.5"<br />
"*" "Recoil 2.0" "cl_pitchspeed 2.0"<br />
"*" "Recoil 2.5" "cl_pitchspeed 2.5"<br />
"*" "Recoil 3.0" "cl_pitchspeed 3.0"<br />
"*" "Recoil 3.5" "cl_pitchspeed 3.5"<br />
"*" "Recoil 4.0" "cl_pitchspeed 4.0"<br />
"*" "Recoil 4.5" "cl_pitchspeed 4.5"<br />
"*" "Recoil 5.0" "cl_pitchspeed 5.0"<br />
"*" "Recoil 5.5" "cl_pitchspeed 5.5"<br />
"*" "Recoil 6.0" "cl_pitchspeed 6.0"<br />
}<br />
{<br />
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"<br />
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"<br />
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"<br />
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"<br />
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"<br />
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"<br />
}<br />
recoilSw_usp "recoil 0.27"<br />
recoilSw_glock18 "recoil 0.25"<br />
recoilSw_deagle "recoil 0.16"<br />
recoilSw_p228 "recoil 0.37"<br />
recoilSw_elite "recoil 0.39"<br />
recoilSw_fiveseven "recoil 0.42"<br />
recoilSw_xm1014 "recoil 1.8"<br />
recoilSw_m3 "recoil 1.83"<br />
recoilSw_mp5 "recoil 1.6892"<br />
recoilSw_FamaS "recoil 1.32"<br />
recoilSw_tmp "recoil 1.66"<br />
recoilSw_p90 "recoil 1.709"<br />
recoilSw_mac10 "recoil 1.71"<br />
recoilSw_ump45 "recoil 1.72"<br />
recoilSw_ak47 "recoil 1.710201"<br />
recoilSw_sg552 "recoil 1.739"<br />
recoilSw_m4a1 "recoil 1.62"<br />
recoilSw_aug "recoil 1.718"<br />
recoilSw_scout "recoil 1.7"<br />
recoilSw_awp "recoil 1.77"<br />
recoilSw_g3sg1 "recoil 0.018"<br />
recoilSw_sg550 "recoil 0.027"<br />
recoilSw_m249 "recoil 1.82"<br />
recoilSw_knife "recoil 0.282"<br />
recoilSw_flashbang "recoil 1.282"<br />
recoilSw_hegrenade "recoil 1.282"<br />
recoilSw_smokegrenade "recoil 1.282"<br />
recoilSw_c4 "recoil 0.0"<br />
recoilSw_tactical "recoil 0.282"<br />
recoilSw_ "recoil 0.302"<br />
 <br />
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"<br />
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"<br />
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"<br />
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"<br />
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"<br />
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"<br />
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"<br />
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"<br />
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"<br />
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"<br />
<br />
<br />
hud_classautokill "0"<br />
hud_centerid "1"<br />
hud_fastswitch "1"<br />
hud_saytext_time "10"<br />
hud_drawhistory_time "0.3"<br />
hud_deathnotice_time "5"<br />
hud_capturemouse "1"<br />
hud_takesshots "0"<br />
hud_draw "1"<br />
<br />
lightgamma "2.5"<br />
<br />
<br />
m_filter "0"<br />
m_pitch "0.022"<br />
m_yaw "0.022"<br />
zoom_sensitivity_ratio "1.0"<br />
m_side "0.8"<br />
<br />
bind "e" "+use; impulse 101; mlook<br />
<br />
ARDİNDAN SETBURSTLAR <br />
// automatic burst settings<br />
// usage: setburst <br />
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use<br />
hackhooked 1<br />
setburst mp5 1 5 0.4 0.0001 0 0<br />
setburst mp5 2 10 0.38 0.001 0 0<br />
setburst mp5 3 20 0.35 0.01 0 0<br />
setburst mp5 4 30 0.32 0.015 0 0<br />
setburst mp5 5 50 0.25 0.02 0 0<br />
setburst mp5 6 999 0.15 0.04 0 0<br />
setburst ak47 1 10 0.12 0.12 0.000001 1<br />
setburst ak47 2 20 0.12 0.13 0.000001 1<br />
setburst ak47 3 30 0.12 0.14 0.000001 1<br />
setburst ak47 4 50 0.08 0.15 0.000001 0<br />
setburst ak47 5 999 0.06 0.16 0.000001 0<br />
setburst sg552 1 20 0.25 0.06 0.000001 0<br />
setburst sg552 2 50 0.2 0.1 0.000001 0<br />
setburst sg552 3 80 0.18 0.15 0.000001 0<br />
setburst sg552 4 999 0.12 0.2 0.000001 0<br />
setburst m4a1 1 10 0.12 0.12 0.000001 1<br />
setburst m4a1 2 20 0.12 0.13 0.000001 1<br />
setburst m4a1 3 30 0.12 0.14 0.000001 1<br />
setburst m4a1 4 50 0.08 0.15 0.000001 0<br />
setburst m4a1 5 999 0.06 0.16 0.000001 0<br />
setburst aug 1 30 1 0 0 0<br />
setburst aug 2 60 0.25 0.35 0 0<br />
setburst aug 3 110 0.15 0.45 0 0<br />
setburst aug 4 999 0.05 0.43 0 12<br />
setburst awp 1 3 1 0 0 0<br />
setburst awp 2 5 1 0 0 16<br />
setburst awp 3 999 1 0 0 60<br />
setburst c4 1 999 1 0 0 2<br />
setburst deagle 1 999 1 0 0 0<br />
setburst elite 1 15 1 0 0 0<br />
setburst elite 2 999 0.07 0.15 0 0<br />
setburst fiveseven 1 999 1 0 0 0<br />
setburst flashbang 1 999 1 0 0 2<br />
setburst g3sg1 1 3 1 0 0 0<br />
setburst g3sg1 2 5 1 0 0 16<br />
setburst g3sg1 3 120 1 0 0 60<br />
setburst g3sg1 4 999 0.05 0.4 0 60<br />
setburst glock18 1 999 0.01 0.01 0 0<br />
setburst hegrenade 1 999 1 0 0 2<br />
setburst knife 1 3 1 0 0 0<br />
setburst knife 2 999 1 0 0 2<br />
setburst m249 1 45 1 0 0 0<br />
setburst m249 2 999 0.05 0.5 0 0<br />
setburst m3 1 999 1 0 0 0<br />
setburst mac10 1 40 1 0 0 0<br />
setburst mac10 2 120 0.35 0.25 0 0<br />
setburst mac10 3 999 0.01 0.25 0 0<br />
setburst p228 1 999 1 0 0 0<br />
setburst p90 1 5 1 0 0 0<br />
setburst p90 2 10 1 0 0 0<br />
setburst p90 3 120 0.1 0.25 0 0<br />
setburst p90 4 999 0.11 0.25 0 0<br />
setburst scout 1 3 1 0 0 0<br />
setburst scout 2 5 1 0 0 16<br />
setburst scout 3 999 1 0 0 60<br />
setburst sg550 1 3 1 0 0 0<br />
setburst sg550 2 30 1 0 0 16<br />
setburst sg550 3 999 0.3 0.1 0 60<br />
setburst smokegrenade 1 999 1 0 0 2<br />
setburst tmp 1 20 1 0 0 0<br />
setburst tmp 2 100 0.3 0.3 0 0<br />
setburst tmp 3 999 0.1 0.3 0 0<br />
setburst ump45 1 40 1 0 0 0<br />
setburst ump45 2 120 0.45 0.25 0 0<br />
setburst ump45 3 999 0.11 0.25 0 0<br />
setburst usp 1 999 1 0 0 0<br />
setburst xm1014 1 999 1 0 0 0<br />
setburst ak47 1 10 1 0 0.05 0<br />
setburst ak47 2 20 0.25 0.35 0.05 0<br />
setburst ak47 3 50 0.15 0.45 0.05 36<br />
setburst ak47 4 999 0.07 0.4 0.05 52<br />
setburst aug 1 30 1 0 0.05 0<br />
setburst aug 2 60 0.25 0.35 0.05 0<br />
setburst aug 3 110 0.15 0.45 0.05 0<br />
setburst aug 4 999 0.05 0.43 0.2 12<br />
setburst awp 1 3 1 0 0.02 0<br />
setburst awp 2 5 1 0 0.02 16<br />
setburst awp 3 999 1 0 0.2 60<br />
setburst c4 1 999 1 0 0 2<br />
setburst deagle 1 999 1 0 0.02 0<br />
setburst elite 1 15 1 0 0.02 0<br />
setburst elite 2 999 0.07 0.15 0.05 0<br />
setburst fiveseven 1 999 1 0 0.02 0<br />
setburst flashbang 1 999 1 0 0 2<br />
setburst g3sg1 1 3 1 0 0.02 0<br />
setburst g3sg1 2 5 1 0 0.02 16<br />
setburst g3sg1 3 120 1 0 0.05 60<br />
setburst g3sg1 4 999 0.05 0.4 0.05 60<br />
setburst glock18 1 999 0.01 0.01 0.02 0<br />
setburst hegrenade 1 999 1 0 0 2<br />
setburst knife 1 3 1 0 0 0<br />
setburst knife 2 999 1 0 0.1 2<br />
setburst m249 1 45 1 0 0.05 0<br />
setburst m249 2 999 0.05 0.5 0.05 0<br />
setburst m3 1 999 1 0 0.2 0<br />
setburst m4a1 1 10 1 0 0.05 0<br />
setburst m4a1 2 20 0.25 0.35 0.05 0<br />
setburst m4a1 3 80 0.15 0.45 0.05 0<br />
setburst m4a1 4 999 0.07 0.4 0.05 0<br />
setburst mac10 1 40 1 0 0.05 0<br />
setburst mac10 2 120 0.35 0.25 0.04 0<br />
setburst mac10 3 999 0.11 0.25 0.05 0<br />
setburst mp5 1 40 1 0 0.05 0<br />
setburst mp5 2 120 0.45 0.25 0.05 0<br />
setburst mp5 3 999 0.11 0.25 0.05 0<br />
setburst p228 1 999 1 0 0.02 0<br />
setburst p90 1 20 1 0 0.05 0<br />
setburst p90 2 120 0.1 0.25 0.05 0<br />
setburst p90 3 999 0.11 0.25 0.05 0<br />
setburst scout 1 3 1 0 0.02 0<br />
setburst scout 2 5 1 0 0.02 16<br />
setburst scout 3 999 1 0 0.05 60<br />
setburst sg550 1 3 1 0 0.02 0<br />
setburst sg550 2 30 1 0 0.04 16<br />
setburst sg550 3 999 0.3 0.1 0.05 60<br />
setburst sg552 1 30 1 0 0.05 0<br />
setburst sg552 2 60 0.25 0.35 0.05 0<br />
setburst sg552 3 110 0.15 0.45 0.05 8<br />
setburst sg552 4 999 0.05 0.43 0.2 12<br />
setburst smokegrenade 1 999 1 0 0 2<br />
setburst tmp 1 20 1 0 0 0<br />
setburst tmp 2 100 0.3 0.3 0.02 0<br />
setburst caca 1 30 1 0 0.05 0<br />
setburst tmp 3 999 0.1 0.3 0.05 0<br />
setburst ump45 1 40 1 0 0.05 0<br />
setburst ump45 2 120 0.45 0.25 0.05 0<br />
setburst ump45 3 999 0.11 0.25 0.05 0<br />
setburst usp 1 999 1 0 0.02 0<br />
setburst xm1014 1 999 1 0 0.2 0<br />
<br />
ARDİNDAN ALİASLAR<br />
//FighterAim Kodu [Forumqs] [ero158]<br />
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"<br />
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"<br />
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"<br />
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"<br />
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"<br />
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"<br />
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"<br />
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"<br />
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"<br />
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"<br />
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"<br />
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"<br />
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"<br />
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"<br />
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"<br />
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"<br />
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"<br />
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"<br />
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"<br />
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"<br />
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"<br />
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"<br />
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"<br />
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"<br />
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"<br />
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"<br />
FastBursts<br />
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_glock18 "FighterGun;aimfirstpoint 0;"<br />
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"<br />
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"<br />
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"<br />
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"<br />
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"<br />
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"<br />
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"<br />
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"<br />
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"<br />
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"<br />
alias config_aug "FighterAug;shield 0;"<br />
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"<br />
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"<br />
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"<br />
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"<br />
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"<br />
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"<br />
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"<br />
alias config_flashbang "shield 0;"<br />
alias config_hegrenade "shield 0;"<br />
alias config_smokegrenade "shield 0;"<br />
alias config_c4 "shield 0;"<br />
alias config_usp_gs " "<br />
alias config_glock18_gs " "<br />
alias config_deagle_gs " "<br />
alias config_p228_gs " "<br />
alias config_elite_gs " "<br />
alias config_fiveseven_gs " "<br />
alias config_xm1014_gs " "<br />
alias config_m3_gs " "<br />
alias config_mp5_gs " "<br />
alias config_tmp_gs " "<br />
alias config_p90_gs " "<br />
alias config_mac10_gs " "<br />
alias config_ump45_gs " "<br />
alias config_ak47_gs " "<br />
alias config_sg552_gs " "<br />
alias config_m4a1_gs " "<br />
alias config_galil_gs " "<br />
alias config_famas_gs " "<br />
alias config_aug_gs " "<br />
alias config_scout_gs " "<br />
alias config_awp_gs " "<br />
alias config_g3sg1_gs " "<br />
alias config_sg550_gs " "<br />
alias config_m249_gs " "<br />
alias config_knife_gs " "<br />
alias config_tactical_gs ""<br />
alias config_flashbang_gs " "<br />
alias config_hegrenade_gs " "<br />
alias config_smokegrenade_gs " "<br />
alias config_c4_gs " "<br />
alias recoil_usp "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_elite "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"<br />
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"<br />
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"<br />
alias recoil_galil "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_famas "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_aug "recoil 1.7;forumqs;nospread 2"<br />
alias recoil_scout "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_awp "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"<br />
alias recoil_knife "recoil 1.2;forumqs;nospread 2"<br />
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"<br />
alias recoil_flashbang " "<br />
alias recoil_hegrenade " "<br />
alias recoil_smokegrenade " "<br />
alias recoil_c4 " "<br />
alias burst_usp "shoot 2;"<br />
alias burst_glock18 "shoot 2;"<br />
alias burst_deagle "shoot 2;"<br />
alias burst_p228 "shoot 2;"<br />
alias burst_elite "shoot 2;"<br />
alias burst_fiveseven "shoot 2;"<br />
alias burst_xm1014 "shoot 2;"<br />
alias burst_m3 "shoot 2;"<br />
alias burst_mp5 "FighterBurst2;"<br />
alias burst_tmp "FighterBurst2;"<br />
alias burst_p90 "FighterBurst2;"<br />
alias burst_mac10 "FighterBurst2;"<br />
alias burst_ump45 "FighterBurst2;"<br />
alias burst_ak47 "FighterBurst1;"<br />
alias burst_sg552 "FighterBurst1;"<br />
alias burst_m4a1 "FighterBurst1;"<br />
alias burst_galil "FighterBurst1;"<br />
alias burst_famas "FighterBurst1;"<br />
alias burst_aug "FighterBurst1;"<br />
alias burst_scout "shoot 2;"<br />
alias burst_awp "shoot 2;"<br />
alias burst_g3sg1 "shoot 2;"<br />
alias burst_sg550 "shoot 2;"<br />
alias burst_m249 "shoot 2;"<br />
alias burst_knife "shoot 0;"<br />
alias burst_tactical "shoot 2;"<br />
alias burst_flashbang "shoot 0"<br />
alias burst_hegrenade "shoot 0;"<br />
alias burst_smokegrenade "shoot 0;"<br />
alias burst_c4 "shoot 0;"<br />
alias inv_usp "invFighterGun;aimfirstpoint 0"<br />
alias inv_glock18 "invFighterGun;aimfirstpoint 0"<br />
alias inv_deagle "invFighterGun;aimfirstpoint 0"<br />
alias inv_p228 "invFighterGun;aimfirstpoint 0"<br />
alias inv_elite "invFighterGun;aimfirstpoint 0"<br />
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"<br />
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"<br />
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"<br />
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_tmp "invFighterMp5;aimfirstpoint 0"<br />
alias inv_p90 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"<br />
alias inv_ak47 "invFighterAk;aimfirstpoint 0"<br />
alias inv_sg552 "invFighterSig;aimfirstpoint 0"<br />
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"<br />
alias inv_galil "invFighterM4a1;aimfirstpoint 0"<br />
alias inv_famas "invFighterM4a1;aimfirstpoint 0"<br />
alias inv_aug "invFighterAug;aimfirstpoint 1"<br />
alias inv_scout "invFighterScout;aimfirstpoint 1"<br />
alias inv_awp "invFighterAwp;aimfirstpoint 1"<br />
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"<br />
alias inv_sg550 "invFighterScout;aimfirstpoint 1"<br />
alias inv_m249 "invFighterPara;aimfirstpoint 0"<br />
alias inv_knife "invFighterMp5;aimfirstpoint 0"<br />
alias inv_tactical "invFighterMp5;aimfirstpoint 0"<br />
alias inv_flashbang " "<br />
alias inv_hegrenade " "<br />
alias inv_smokegrenade " "<br />
alias inv_c4 " "<br />
<br />
ARDİNDAN AUTO CONFİGLER<br />
========================( Auto Config )=============================<br />
<br />
//Auto config<br />
 config_usp "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_glock18 "FuriousGun;aimfirstpoint 0;"<br />
 config_deagle "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_p228 "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_elite "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_p90 "FuriousMp5;aimfirstpoint 0shield 0;forumqs 1;;"<br />
 config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_galil "FuriousGalil;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_famas "FuriousFamas;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_aug "FuriousAug;shield 0;forumqs 1;"<br />
 config_scout "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_awp "FuriousAwp;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"<br />
 config_m249 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"<br />
 config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"<br />
 config_flashbang "shield 0;forumqs 1;"<br />
 config_hegrenade "shield 0;forumqs 1;"<br />
 config_smokegrenade "shield 0;forumqs 1;"<br />
 config_c4 "shield 0;forumqs 1;"<br />
<br />
<br />
//Auto config with gsaim<br />
 config_usp_gs " "<br />
 config_glock18_gs " "<br />
 config_deagle_gs " "<br />
 config_p228_gs " "<br />
 config_elite_gs " "<br />
 config_fiveseven_gs " "<br />
 config_xm1014_gs " "<br />
 config_m3_gs " "<br />
 config_mp5_gs " "<br />
 config_tmp_gs " "<br />
 config_p90_gs " "<br />
 config_mac10_gs " "<br />
 config_ump45_gs " "<br />
 config_ak47_gs " "<br />
 config_sg552_gs " "<br />
 config_m4a1_gs " "<br />
 config_galil_gs " "<br />
 config_famas_gs " "<br />
 config_aug_gs " "<br />
 config_scout_gs " "<br />
 config_awp_gs " "<br />
 config_g3sg1_gs " "<br />
 config_sg550_gs " "<br />
 config_m249_gs " "<br />
 config_knife_gs " "<br />
 config_tactical_gs ""<br />
 config_flashbang_gs " "<br />
 config_hegrenade_gs " "<br />
 config_smokegrenade_gs " "<br />
 config_c4_gs " "<br />
<br />
//Auto config (reverse by caca)<br />
 inv_usp "invFuriousGun;aimfirstpoint 0"<br />
 inv_glock18 "invFuriousGun;aimfirstpoint 0"<br />
 inv_deagle "invFuriousGun;aimfirstpoint 0"<br />
 inv_p228 "invFuriousGun;aimfirstpoint 0"<br />
 inv_elite "invFuriousGun;aimfirstpoint 0"<br />
 inv_fiveseven "invFuriousGun;aimfirstpoint 0"<br />
 inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"<br />
 inv_m3 "invFuriousShotgun;aimfirstpoint 0"<br />
 inv_mp5 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_tmp "invFuriousMp5;aimfirstpoint 0"<br />
 inv_p90 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_mac10 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_ump45 "invFuriousMp5;aimfirstpoint 0"<br />
 inv_ak47 "invFuriousAk;aimfirstpoint 0"<br />
 inv_sg552 "invFuriousSig;aimfirstpoint 0"<br />
 inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"<br />
 inv_galil "invFuriousM4a1;aimfirstpoint 0"<br />
 inv_famas "invFuriousM4a1;aimfirstpoint 0"<br />
 inv_aug "invFuriousAug;aimfirstpoint 1"<br />
 inv_scout "invFuriousScout;aimfirstpoint 1"<br />
 inv_awp "invFuriousAwp;aimfirstpoint 1"<br />
 inv_g3sg1 "invFuriousScout;aimfirstpoint 1"<br />
 inv_sg550 "invFuriousScout;aimfirstpoint 1"<br />
 inv_m249 "invFuriousPara;aimfirstpoint 0"<br />
 inv_knife "invFuriousMp5;aimfirstpoint 0"<br />
 inv_tactical "invFuriousMp5;aimfirstpoint 0"<br />
 inv_flashbang " "<br />
 inv_hegrenade " "<br />
 inv_smokegrenade " "<br />
 inv_c4 " "<br />
<br />
<br />
ARDİNDAN HİTBOX KODLARI<br />
//Hitbox Head<br />
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"<br />
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"<br />
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"<br />
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"<br />
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"<br />
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"<br />
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"<br />
<br />
//Hitbox Head (reverse aiming)<br />
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"<br />
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"<br />
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"<br />
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"<br />
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"<br />
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"<br />
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"<br />
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"<br />
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"<br />
<br />
alias defav    "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"<br />
alias defava   "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"<br />
alias defavx   "jumpaim 0;defav;defava"<br />
<br />
<br />
16. LOADING!...<br />
<br />
setinfo "_vgui_menus" "0"<br />
<br />
17. LOADING!...<br />
<br />
<br />
//Hitbox Onner<br />
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"<br />
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"<br />
hitbox_on<br />
<br />
//Hitbox Head<br />
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"<br />
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"<br />
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"<br />
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"<br />
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"<br />
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"<br />
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"<br />
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"<br />
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"<br />
<br />
//Hitbox Head (reverse aiming)<br />
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"<br />
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"<br />
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"<br />
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"<br />
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"<br />
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"<br />
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"<br />
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"<br />
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"<br />
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"<br />
<br />
<br />
//AK<br />
alias ak "avadd 0 21.51 3.11 -2.6"<br />
alias ak1 "avadd 1 25.52 5.94 3.13"<br />
alias ak2 "avadd 2 15.12 4.31 3.53"<br />
alias ak3 "avadd 3 21.5 6.8 2.0"<br />
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"<br />
<br />
//Ak<br />
alias f "avadd 0 21.11 8.2 2.1"<br />
alias fa "avadd 1 26.4 2.15 2.0"<br />
alias far "avadd 2 12 8 2"<br />
alias ak3 "avadd 3 21.5 6.8 2.0"<br />
alias fart "avclear;f;fa;ak3;far;height_correction 0"<br />
<br />
<br />
//AK<br />
alias ak "avadd 0 21.41 5.2 1.8"<br />
alias ak1 "avadd 1 25.4 5.7 2.8"<br />
alias ak2 "avadd 2 13.72 3.8 2.91"<br />
alias ak3 "avadd 3 21.5 6.8 2.0"<br />
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"<br />
<br />
//4K<br />
alias ak "avadd 0 19.81 8.9 2.4"<br />
alias ak1 "avadd 1 24.3 4.2 2.1"<br />
alias ak2 "avadd 2 15.12 5.8 2.91"<br />
alias ak3 "avadd 3 19.631 6.281 2.183"<br />
alias ak3 "avadd 3 21.5 6.8 2.0" <br />
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt &#36;(-)!7 Ak Incorperated!!!!;#say &#36;(-)!7 Ak Incorperated."<br />
<br />
/ Sniper Alias' [Swp_Caca]<br />
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"<br />
alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"<br />
alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"<br />
alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"<br />
<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 19.9 7.321 3.295;"<br />
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 20.698 5.87 3.29;"<br />
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23.06 3.43 3.22;"<br />
alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"<br />
alias LastvecJu ";avadd 2 15.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 19.9 7.321 3.295;"<br />
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.85 6.23 2.82;"<br />
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"<br />
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 20.698 5.87 3.29;"<br />
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 23 6 4;"<br />
alias LastvecDu ";avadd 1 26 6 4;"<br />
alias LastvecJu ";"<br />
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 21.17 7.43 3.52;"<br />
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"<br />
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.47 6.73 2.16;"<br />
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"<br />
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"<br />
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"<br />
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"<br />
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"<br />
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"<br />
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."<br />
<br />
<br />
//colt vec<br />
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"<br />
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"<br />
<br />
<br />
// Sc0ut3rZ X aug<br />
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"<br />
alias np2a "nospread 1;recoil 1.5"<br />
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"<br />
<br />
// sig<br />
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"<br />
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"<br />
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"<br />
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"<br />
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"<br />
<br />
<br />
// scout<br />
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"<br />
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"<br />
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]&#36;couT[-]"<br />
<br />
//Sc0ut3rZ X Scout<br />
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"<br />
alias scoutsetup "recoil 1.2;aim 1;shoot1"<br />
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|&amp;gt;uN|&amp;lt; [X] [-]&#36;couT[-]" <br />
<br />
// Sc0ut3rZ X Deagle<br />
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"<br />
alias np2d "nospread 1;recoil 1.2"<br />
alias deaglevec "avclear;np1d;np2d;txt a[/]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CFG Yapma programi Turkce +SS+virustotal]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12664</link>
			<pubDate>Mon, 05 Oct 2015 12:32:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12664</guid>
			<description><![CDATA[<span style="color: #313131;" class="mycode_color">Artık kendi cfg'lerinizi hazırlayabileceksiniz </span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #313131;" class="mycode_color"><a href="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s1600/cfg+yapma+program%C4%B1.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s400/cfg+yapma+program%C4%B1.jpg" loading="lazy"  alt="[Image: cfg+yapma+program%C4%B1.jpg]" class="mycode_img" /></a></span><br />
<span style="color: #313131;" class="mycode_color"><a href="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s1600/cfg.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s400/cfg.jpg" loading="lazy"  alt="[Image: cfg.jpg]" class="mycode_img" /></a></span></div>
<br />
<span style="color: #313131;" class="mycode_color">Gerçekten güzel programdır..</span><br />
<span style="color: #313131;" class="mycode_color">CS için cfg hazırlama programıdır.<br />
indir:</span><span style="color: #313131;" class="mycode_color">Artık kendi cfg'lerinizi hazırlayabileceksiniz </span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #313131;" class="mycode_color"><a href="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s1600/cfg+yapma+program%C4%B1.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s400/cfg+yapma+program%C4%B1.jpg" loading="lazy"  alt="[Image: cfg+yapma+program%C4%B1.jpg]" class="mycode_img" /></a></span><br />
<span style="color: #313131;" class="mycode_color"><a href="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s1600/cfg.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s400/cfg.jpg" loading="lazy"  alt="[Image: cfg.jpg]" class="mycode_img" /></a></span></div>
<br />
<span style="color: #313131;" class="mycode_color">Gerçekten güzel programdır..</span><br />
<span style="color: #313131;" class="mycode_color">CS için cfg hazırlama programıdır.<br />
<br />
<br />
VİRUSTOTAL:<a href="https://www.virustotal.com/tr/url/666c37bf8932fb2f50a7f556cc4d42f8a45e84906a5c60688faa018efb7833f0/analysis/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/tr/url/666c37.../analysis/</a><br />
İNDİR:<a href="https://yadi.sk/d/63MeWK8v28OVe" target="_blank" rel="noopener" class="mycode_url">https://yadi.sk/d/63MeWK8v28OVe</a><br />
RAR ŞİFRE:<a href="http://WWW.CSHİLE.ORG" target="_blank" rel="noopener" class="mycode_url">http://WWW.CSHİLE.ORG</a> (küçük harfle)<br />
ARKADAŞLAR HERHANGİ İSTEDİGİNİZ KOD.HACK.AİMBOT.VB YAPABİLİRİM İSTEYİN SİZ YETER....</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #313131;" class="mycode_color">Artık kendi cfg'lerinizi hazırlayabileceksiniz </span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #313131;" class="mycode_color"><a href="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s1600/cfg+yapma+program%C4%B1.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s400/cfg+yapma+program%C4%B1.jpg" loading="lazy"  alt="[Image: cfg+yapma+program%C4%B1.jpg]" class="mycode_img" /></a></span><br />
<span style="color: #313131;" class="mycode_color"><a href="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s1600/cfg.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s400/cfg.jpg" loading="lazy"  alt="[Image: cfg.jpg]" class="mycode_img" /></a></span></div>
<br />
<span style="color: #313131;" class="mycode_color">Gerçekten güzel programdır..</span><br />
<span style="color: #313131;" class="mycode_color">CS için cfg hazırlama programıdır.<br />
indir:</span><span style="color: #313131;" class="mycode_color">Artık kendi cfg'lerinizi hazırlayabileceksiniz </span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #313131;" class="mycode_color"><a href="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s1600/cfg+yapma+program%C4%B1.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://3.bp.blogspot.com/-JAZnmpOmzIE/T6BDuZQxStI/AAAAAAAAAFI/YIo377ruUIc/s400/cfg+yapma+program%C4%B1.jpg" loading="lazy"  alt="[Image: cfg+yapma+program%C4%B1.jpg]" class="mycode_img" /></a></span><br />
<span style="color: #313131;" class="mycode_color"><a href="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s1600/cfg.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://2.bp.blogspot.com/-lJVkfMDlR98/UQPkkZNNAaI/AAAAAAAABW0/LabW9FdIPZI/s400/cfg.jpg" loading="lazy"  alt="[Image: cfg.jpg]" class="mycode_img" /></a></span></div>
<br />
<span style="color: #313131;" class="mycode_color">Gerçekten güzel programdır..</span><br />
<span style="color: #313131;" class="mycode_color">CS için cfg hazırlama programıdır.<br />
<br />
<br />
VİRUSTOTAL:<a href="https://www.virustotal.com/tr/url/666c37bf8932fb2f50a7f556cc4d42f8a45e84906a5c60688faa018efb7833f0/analysis/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/tr/url/666c37.../analysis/</a><br />
İNDİR:<a href="https://yadi.sk/d/63MeWK8v28OVe" target="_blank" rel="noopener" class="mycode_url">https://yadi.sk/d/63MeWK8v28OVe</a><br />
RAR ŞİFRE:<a href="http://WWW.CSHİLE.ORG" target="_blank" rel="noopener" class="mycode_url">http://WWW.CSHİLE.ORG</a> (küçük harfle)<br />
ARKADAŞLAR HERHANGİ İSTEDİGİNİZ KOD.HACK.AİMBOT.VB YAPABİLİRİM İSTEYİN SİZ YETER....</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DX-CFG Yapma Programı Versiyon [IV] - V[4] - FX [SS+] Yeah]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12663</link>
			<pubDate>Mon, 05 Oct 2015 12:25:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12663</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color">Merhaba arkadaşlar ben Ahmet "</span><span style="font-weight: bold;" class="mycode_b">VicareN" Doğu. Size kendim C# dili ile yaptığım config yapma programını'nın Versiyon IV (4)Versiyonunu sunacağım.<br />
<br />
Programın ; <br />
Adı : DX-CFG Creator<br />
Yapılma Süresi : 4 Saat<br />
Yapımcısı : Ahmet "VicareN" Doğu<br />
Sürümü : V4.0<br />
İletişim : Linkleri görebilmek için Kayıt olun veya Giriş yapın<br />
İletişim : Skype : TheVicareN<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Programın Amacı ?</span><br />
<br />
Öncelikle programı cfg(config) yapmayı bilmeyen arkadaşlarım için hazırladım. Programın kullanışı gayet kolay ve açıktır.<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Program Nasıl Çalışır ?</span><br />
<br />
Arkadaşlar programımız sizin programı açıp, üzerinde ayar yapıp "OLUŞTUR" butonuna basınca masaüstümüze "dx.cfg" adlı<br />
bir cfg dosyası oluşacak ve içinde sizin oluşturduğunuz ayarlar bulunacaktır.<br />
<br />
<span style="color: RoyalBlue;" class="mycode_color">Programın Özellikleri </span><br />
Arkadaşlar V[IV] (4) Sürümünde;<br />
<br />
<span style="color: Lime;" class="mycode_color">+</span> Bıçak Sol, Silah Sağ Bugu Fixlendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Sprey Tipleri Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Sprey Renkleri Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Sprey Resimleri Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Ekstra Sesler Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Hızlı Awp Script eklendi.<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Program Screenshot (SS)</span><br />
<img src="https://p1307.hizliresim.com/1c/4/pwqc5.png" loading="lazy"  alt="[Image: pwqc5.png]" class="mycode_img" /><br />
<img src="https://p1307.hizliresim.com/1c/4/pwq5k.png" loading="lazy"  alt="[Image: pwq5k.png]" class="mycode_img" /><br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Program İndirme Link</span><br />
</span><a href="https://www.mediafire.com/download/j95bj1j2cghjfil/DX-CFG+CREATOR+V%5BIV%5D.rar" target="_blank" rel="noopener" class="mycode_url">DX-CFG CREATOR V[IV]</a><span style="font-weight: bold;" class="mycode_b"><br />
<br />
<br />
Referanslar<br />
Ahmet Dalton : Hızlı AWP Scripti.<br />
CaCa : Duvar arkası kan.<br />
Dynamic : Sessiz Defuse.<br />
Koray Samet : Program müziği.<br />
<br />
Sizlere teşekkür ederim arkadaşlar.<br />
<br />
<span style="font-size: 10pt;" class="mycode_size">Yorum yapmayı eksik etmeyin arkadaşlar. Hepinize Teşekkür Ederim. Emeğe saygı lütfen.</span><br />
</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color">Merhaba arkadaşlar ben Ahmet "</span><span style="font-weight: bold;" class="mycode_b">VicareN" Doğu. Size kendim C# dili ile yaptığım config yapma programını'nın Versiyon IV (4)Versiyonunu sunacağım.<br />
<br />
Programın ; <br />
Adı : DX-CFG Creator<br />
Yapılma Süresi : 4 Saat<br />
Yapımcısı : Ahmet "VicareN" Doğu<br />
Sürümü : V4.0<br />
İletişim : Linkleri görebilmek için Kayıt olun veya Giriş yapın<br />
İletişim : Skype : TheVicareN<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Programın Amacı ?</span><br />
<br />
Öncelikle programı cfg(config) yapmayı bilmeyen arkadaşlarım için hazırladım. Programın kullanışı gayet kolay ve açıktır.<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Program Nasıl Çalışır ?</span><br />
<br />
Arkadaşlar programımız sizin programı açıp, üzerinde ayar yapıp "OLUŞTUR" butonuna basınca masaüstümüze "dx.cfg" adlı<br />
bir cfg dosyası oluşacak ve içinde sizin oluşturduğunuz ayarlar bulunacaktır.<br />
<br />
<span style="color: RoyalBlue;" class="mycode_color">Programın Özellikleri </span><br />
Arkadaşlar V[IV] (4) Sürümünde;<br />
<br />
<span style="color: Lime;" class="mycode_color">+</span> Bıçak Sol, Silah Sağ Bugu Fixlendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Sprey Tipleri Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Sprey Renkleri Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Sprey Resimleri Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Ekstra Sesler Eklendi.<br />
<span style="color: Lime;" class="mycode_color">+</span> Hızlı Awp Script eklendi.<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Program Screenshot (SS)</span><br />
<img src="https://p1307.hizliresim.com/1c/4/pwqc5.png" loading="lazy"  alt="[Image: pwqc5.png]" class="mycode_img" /><br />
<img src="https://p1307.hizliresim.com/1c/4/pwq5k.png" loading="lazy"  alt="[Image: pwq5k.png]" class="mycode_img" /><br />
<br />
<span style="font-size: 14pt;" class="mycode_size">Program İndirme Link</span><br />
</span><a href="https://www.mediafire.com/download/j95bj1j2cghjfil/DX-CFG+CREATOR+V%5BIV%5D.rar" target="_blank" rel="noopener" class="mycode_url">DX-CFG CREATOR V[IV]</a><span style="font-weight: bold;" class="mycode_b"><br />
<br />
<br />
Referanslar<br />
Ahmet Dalton : Hızlı AWP Scripti.<br />
CaCa : Duvar arkası kan.<br />
Dynamic : Sessiz Defuse.<br />
Koray Samet : Program müziği.<br />
<br />
Sizlere teşekkür ederim arkadaşlar.<br />
<br />
<span style="font-size: 10pt;" class="mycode_size">Yorum yapmayı eksik etmeyin arkadaşlar. Hepinize Teşekkür Ederim. Emeğe saygı lütfen.</span><br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Özel Bıçak Ayarları]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12643</link>
			<pubDate>Sun, 04 Oct 2015 08:40:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12643</guid>
			<description><![CDATA[Buyurun Cfg Nize<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>=================================<br />
==================================<br />
Default Settings By K N I F E E^_&#92;<br />
==================================<br />
volume "1.000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
console "1.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hideradar 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
fps_max "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
fps_modem "0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
crosshair "1.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gamma "5.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
brightness "5.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
con_color "0 155 255"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
net_graph "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
net_graphpos "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
sv_voiceenable "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
sv_aim "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hpk_maxsize "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
viewsize "120.000000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
ati_subdiv "2.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
ati_npatch "1.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
r_bmodelhighfrac "5.0"&nbsp;&nbsp;&nbsp;&nbsp; <br />
r_drawviewmodel "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_dither "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_polyoffset "0.1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_overbright "0.000000"&nbsp;&nbsp; <br />
gl_flipmatrix "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_picmip 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_max_size 512&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_rolloff "1.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_doppler "0.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_distance "60"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_automin_distance "2.0"&nbsp;&nbsp; <br />
s_min_distance "8.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_max_distance "1000.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
===============================<br />
<br />
=============================<br />
Settings By K N I F E E^_&#92;<br />
=============================&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*<br />
ex_interp "0.01"&nbsp;&nbsp;&nbsp;&nbsp;<br />
ex_maxerrordistance "0"&nbsp;&nbsp; <br />
rate "25000.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_updaterate "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_lw "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_lc "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_dlmax "128"<br />
cl_himodels "0.000000"&nbsp;&nbsp; <br />
cl_idealpitchscale "0.8" <br />
cl_timeout "35"&nbsp;&nbsp; <br />
cl_cmdbackup "2"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_download_ingame "1"&nbsp;&nbsp; <br />
cl_allowdownload "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_allowupload "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_cmdrate "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
lookstrafe "0.000000"&nbsp;&nbsp;&nbsp;&nbsp;<br />
lookspring "0.000000"&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_forwardspeed "400"&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_backspeed "400"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_vsmoothing "0.05"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
==============================<br />
==============================<br />
settings By K N I F E E^_&#92;<br />
==============================<br />
m_pitch "0.022"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
m_yaw ".017"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
m_forward "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
m_side "0.8"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
m_filter "1.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
==============================<br />
<br />
<br />
=================================<br />
settings By K N I F E E^_ &#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
=================================<br />
sensitivity "10.0"&nbsp;&nbsp;&nbsp;&nbsp; <br />
zoom_sensitivity_ratio "3.2"&nbsp;&nbsp;<br />
hud_takesshots "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
fastsprites "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_corpsestay "0.000000"&nbsp;&nbsp; <br />
_cl_autowepswitch "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_capturemouse "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_draw "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_righthand "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_minmodels "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_dynamiccrosshair "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
*********************************<br />
=================================<br />
 settings by K N I F E E^_&#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
=================================<br />
hud_fastswitch "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_centerid "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_classautokill "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
=================================<br />
=================================<br />
GL_Options By K N I F E E^_ &#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
==========================================<br />
gl_picmip 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_playermip 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_spriteblend 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_lightholes 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_dither 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_flipmatrix 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_lightholes 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_monolights 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_overbright 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_polyoffset 0.1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_cull 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_palette_tex 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_keeptjunctions 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_playermip 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_round_down 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_wateramp 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_ztrick 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_alphamin 0.25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
r_bmodelhighfrac 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
*******************************************<br />
============================================<br />
Settings By K N I F E E^_<br />
============================================<br />
hisound 2<br />
loadas8bit 0<br />
bgmvolume 0<br />
--------------<br />
===========================================<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Settings by K N I F E E^_&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_reverb rate 15000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_reverb 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_doppler 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_distance 60&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_automin_distance 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_automax_distance 35&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_min_distance 8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_max_distance 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_leafnum 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_refgain 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_refdelay 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_polykeep 1000000000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_polysize 10000000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_numpolys 200&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=============================&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
B-Settings By K N I F E E^_&#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
=============================&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_bloat 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_verbwet 25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_a3d 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_eax 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
suitvolume 25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
snd_mixahead 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
===========================================<br />
N-settings By K N I F E E^_&#92;<br />
===========================================&#92;<br />
rate "25000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_rate "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
ex_interp "0.01"&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_timeout "10000000"&nbsp;&nbsp;<br />
========================<br />
<br />
_____________________________<br />
Client_ Settings By K N I F E E^_<br />
==================================<br />
cl_backspeed 6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_forwardspeed 6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_sidespeed 6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_gaitestimation 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_observercrosshair 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_radartype 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_smoothtime 0.1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_vsmoothing .05&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_crosshair_size "small"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
==================================</code></div></div>]]></description>
			<content:encoded><![CDATA[Buyurun Cfg Nize<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>=================================<br />
==================================<br />
Default Settings By K N I F E E^_&#92;<br />
==================================<br />
volume "1.000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
console "1.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hideradar 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
fps_max "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
fps_modem "0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
crosshair "1.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gamma "5.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
brightness "5.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
con_color "0 155 255"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
net_graph "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
net_graphpos "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
sv_voiceenable "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
sv_aim "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hpk_maxsize "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
viewsize "120.000000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
ati_subdiv "2.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
ati_npatch "1.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
r_bmodelhighfrac "5.0"&nbsp;&nbsp;&nbsp;&nbsp; <br />
r_drawviewmodel "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_dither "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_polyoffset "0.1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_overbright "0.000000"&nbsp;&nbsp; <br />
gl_flipmatrix "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_picmip 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_max_size 512&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_rolloff "1.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_doppler "0.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_distance "60"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_automin_distance "2.0"&nbsp;&nbsp; <br />
s_min_distance "8.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_max_distance "1000.0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
===============================<br />
<br />
=============================<br />
Settings By K N I F E E^_&#92;<br />
=============================&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*<br />
ex_interp "0.01"&nbsp;&nbsp;&nbsp;&nbsp;<br />
ex_maxerrordistance "0"&nbsp;&nbsp; <br />
rate "25000.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_updaterate "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_lw "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_lc "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_dlmax "128"<br />
cl_himodels "0.000000"&nbsp;&nbsp; <br />
cl_idealpitchscale "0.8" <br />
cl_timeout "35"&nbsp;&nbsp; <br />
cl_cmdbackup "2"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_download_ingame "1"&nbsp;&nbsp; <br />
cl_allowdownload "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_allowupload "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_cmdrate "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
lookstrafe "0.000000"&nbsp;&nbsp;&nbsp;&nbsp;<br />
lookspring "0.000000"&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_forwardspeed "400"&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_backspeed "400"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_vsmoothing "0.05"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
==============================<br />
==============================<br />
settings By K N I F E E^_&#92;<br />
==============================<br />
m_pitch "0.022"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
m_yaw ".017"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
m_forward "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
m_side "0.8"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
m_filter "1.000000"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
==============================<br />
<br />
<br />
=================================<br />
settings By K N I F E E^_ &#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
=================================<br />
sensitivity "10.0"&nbsp;&nbsp;&nbsp;&nbsp; <br />
zoom_sensitivity_ratio "3.2"&nbsp;&nbsp;<br />
hud_takesshots "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
fastsprites "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_corpsestay "0.000000"&nbsp;&nbsp; <br />
_cl_autowepswitch "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_capturemouse "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_draw "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_righthand "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_minmodels "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_dynamiccrosshair "0"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
*********************************<br />
=================================<br />
 settings by K N I F E E^_&#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
=================================<br />
hud_fastswitch "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_centerid "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
hud_classautokill "1"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
=================================<br />
=================================<br />
GL_Options By K N I F E E^_ &#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
==========================================<br />
gl_picmip 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_playermip 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_spriteblend 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_lightholes 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_dither 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_flipmatrix 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_lightholes 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_monolights 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_overbright 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_polyoffset 0.1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_cull 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_palette_tex 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_keeptjunctions 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_playermip 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
gl_round_down 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_wateramp 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_ztrick 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
gl_alphamin 0.25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
r_bmodelhighfrac 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
*******************************************<br />
============================================<br />
Settings By K N I F E E^_<br />
============================================<br />
hisound 2<br />
loadas8bit 0<br />
bgmvolume 0<br />
--------------<br />
===========================================<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Settings by K N I F E E^_&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_reverb rate 15000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_reverb 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_doppler 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_distance 60&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_automin_distance 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_automax_distance 35&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_min_distance 8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_max_distance 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_leafnum 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_refgain 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_refdelay 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_polykeep 1000000000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_polysize 10000000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_numpolys 200&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=============================&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
B-Settings By K N I F E E^_&#92;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
=============================&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_bloat 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
s_verbwet 25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_a3d 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
s_eax 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
suitvolume 25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
snd_mixahead 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
===========================================<br />
N-settings By K N I F E E^_&#92;<br />
===========================================&#92;<br />
rate "25000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_rate "101"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
ex_interp "0.01"&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_timeout "10000000"&nbsp;&nbsp;<br />
========================<br />
<br />
_____________________________<br />
Client_ Settings By K N I F E E^_<br />
==================================<br />
cl_backspeed 6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_forwardspeed 6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_sidespeed 6000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_gaitestimation 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_observercrosshair 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_radartype 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
cl_smoothtime 0.1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_vsmoothing .05&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
cl_crosshair_size "small"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
==================================</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ateş Vuruşu]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12642</link>
			<pubDate>Sun, 04 Oct 2015 08:38:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12642</guid>
			<description><![CDATA[<span style="color: #ffa500;" class="mycode_color">bind v "+attack;burst"<br />
alias burst "cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;wait;-attack;"<br />
Buyurun Cfg Nize</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffa500;" class="mycode_color">bind v "+attack;burst"<br />
alias burst "cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;cl_righthand 0;wait;wait;cl_righthand 1;wait;wait;wait;-attack;"<br />
Buyurun Cfg Nize</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[sXe Kıran AK47 AİM]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12641</link>
			<pubDate>Sun, 04 Oct 2015 08:36:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12641</guid>
			<description><![CDATA[Daha Demin Sxe Kıran M4A1 Kodları Yayınlamıştım...Şimdide AK47<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>---------------------<br />
||No-Recoil for AK-47||<br />
 ---------------------<br />
bind F1 "R.R3C0I|_AK.16.14"<br />
;alias R.W4|T.1 "wait"<br />
;alias R.W4|T.2 "wait;wait"<br />
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"<br />
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"<br />
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"<br />
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"<br />
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"<br />
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"<br />
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"<br />
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"<br />
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"<br />
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"<br />
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"<br />
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"<br />
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"<br />
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"<br />
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"<br />
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"<br />
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"<br />
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"<br />
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"<br />
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"<br />
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"<br />
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"<br />
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"<br />
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"<br />
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"<br />
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"<br />
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"<br />
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"<br />
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"<br />
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"</code></div></div>]]></description>
			<content:encoded><![CDATA[Daha Demin Sxe Kıran M4A1 Kodları Yayınlamıştım...Şimdide AK47<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>---------------------<br />
||No-Recoil for AK-47||<br />
 ---------------------<br />
bind F1 "R.R3C0I|_AK.16.14"<br />
;alias R.W4|T.1 "wait"<br />
;alias R.W4|T.2 "wait;wait"<br />
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"<br />
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"<br />
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"<br />
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"<br />
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"<br />
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"<br />
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"<br />
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"<br />
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"<br />
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"<br />
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"<br />
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"<br />
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"<br />
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"<br />
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"<br />
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"<br />
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"<br />
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"<br />
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"<br />
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"<br />
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"<br />
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"<br />
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"<br />
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"<br />
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"<br />
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"<br />
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"<br />
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"<br />
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"<br />
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[sXe Kıran M4A1 Aim]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12640</link>
			<pubDate>Sun, 04 Oct 2015 08:34:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12640</guid>
			<description><![CDATA[Rahat Bir Sxe Kıran M4A1 Kodları<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>--------------------<br />
||No-Recoil for M4A1||<br />
 --------------------<br />
bind F3 "R.R3C0I|_M4.16.14"<br />
;alias R.W4|T.2 "wait;wait"<br />
;alias R.W4|T.5 "wait;wait;wait;wait"<br />
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"<br />
;alias +R.R3C0I|_M4.16 "R.R3C0I|_M4.16.1"<br />
;alias -R.R3C0I|_M4.16 "R.R3C0I|_M4.16.4"<br />
;alias R.R3C0I|_M4.16.1 "cl_pitchspeed 3.5;R.R3C0I|_M4.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_M4.16.2"<br />
;alias R.R3C0I|_M4.16.2 "alias m_pitch R.R3C0I|_M4.16.3"<br />
;alias R.R3C0I|_M4.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_M4.16.3.1"<br />
;alias R.R3C0I|_M4.16.3.1 "alias m_pitch R.R3C0I|_M4.16.3.2;alias m_pitch R.R3C0I|_M4.16.3.4;R.R3C0I|_M4.16.3.3"<br />
;alias R.R3C0I|_M4.16.3.2 "+lookup"<br />
;alias R.R3C0I|_M4.16.3.3 "+left;+right;+left"<br />
;alias R.R3C0I|_M4.16.3.4 "+lookdown;R.R3C0I|_M4.16.3.5"<br />
;alias R.R3C0I|_M4.16.3.5 "alias m_pitch R.R3C0I|_M4.16.3.2"<br />
;alias R.R3C0I|_M4.16.4 "alias m_pitch;cl_pitchspeed 255;R.R3C0I|_M4.16.7;-attack;developer 0;R.R3C0I|_M4.16.5"<br />
;alias R.R3C0I|_M4.16.5 ";-left;-right;-left;-lookdown;-lookup"<br />
;alias R.R3C0I|_M4.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"<br />
;alias R.R3C0I|_M4.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"<br />
;alias R.R3C0I|_M4.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_M4.16.11"<br />
;alias R.R3C0I|_M4.16.11 "cl_cmdbackup 0"<br />
;alias R.R3C0I|_M4.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_M4.16.13"<br />
;alias R.R3C0I|_M4.16.13 "cl_updaterate 101"<br />
;alias R.R3C0I|_M4.16.14 "R.R3C0I|_M4.16.15;speak on"<br />
;alias R.R3C0I|_M4.16.15 "bind mouse1 +R.R3C0I|_M4.16;alias R.R3C0I|_M4.16.14 R.R3C0I|_M4.16.16"<br />
;alias R.R3C0I|_M4.16.16 "exec userconfig.cfg;speak back"</code></div></div>]]></description>
			<content:encoded><![CDATA[Rahat Bir Sxe Kıran M4A1 Kodları<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>--------------------<br />
||No-Recoil for M4A1||<br />
 --------------------<br />
bind F3 "R.R3C0I|_M4.16.14"<br />
;alias R.W4|T.2 "wait;wait"<br />
;alias R.W4|T.5 "wait;wait;wait;wait"<br />
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"<br />
;alias +R.R3C0I|_M4.16 "R.R3C0I|_M4.16.1"<br />
;alias -R.R3C0I|_M4.16 "R.R3C0I|_M4.16.4"<br />
;alias R.R3C0I|_M4.16.1 "cl_pitchspeed 3.5;R.R3C0I|_M4.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_M4.16.2"<br />
;alias R.R3C0I|_M4.16.2 "alias m_pitch R.R3C0I|_M4.16.3"<br />
;alias R.R3C0I|_M4.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_M4.16.3.1"<br />
;alias R.R3C0I|_M4.16.3.1 "alias m_pitch R.R3C0I|_M4.16.3.2;alias m_pitch R.R3C0I|_M4.16.3.4;R.R3C0I|_M4.16.3.3"<br />
;alias R.R3C0I|_M4.16.3.2 "+lookup"<br />
;alias R.R3C0I|_M4.16.3.3 "+left;+right;+left"<br />
;alias R.R3C0I|_M4.16.3.4 "+lookdown;R.R3C0I|_M4.16.3.5"<br />
;alias R.R3C0I|_M4.16.3.5 "alias m_pitch R.R3C0I|_M4.16.3.2"<br />
;alias R.R3C0I|_M4.16.4 "alias m_pitch;cl_pitchspeed 255;R.R3C0I|_M4.16.7;-attack;developer 0;R.R3C0I|_M4.16.5"<br />
;alias R.R3C0I|_M4.16.5 ";-left;-right;-left;-lookdown;-lookup"<br />
;alias R.R3C0I|_M4.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"<br />
;alias R.R3C0I|_M4.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"<br />
;alias R.R3C0I|_M4.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_M4.16.11"<br />
;alias R.R3C0I|_M4.16.11 "cl_cmdbackup 0"<br />
;alias R.R3C0I|_M4.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_M4.16.13"<br />
;alias R.R3C0I|_M4.16.13 "cl_updaterate 101"<br />
;alias R.R3C0I|_M4.16.14 "R.R3C0I|_M4.16.15;speak on"<br />
;alias R.R3C0I|_M4.16.15 "bind mouse1 +R.R3C0I|_M4.16;alias R.R3C0I|_M4.16.14 R.R3C0I|_M4.16.16"<br />
;alias R.R3C0I|_M4.16.16 "exec userconfig.cfg;speak back"</code></div></div>]]></content:encoded>
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