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		<title><![CDATA[CSPLague - <b><font color="darkgreen">[KOD]</font></b> Pawn Script]]></title>
		<link>https://www.csplague.com/</link>
		<description><![CDATA[CSPLague - https://www.csplague.com]]></description>
		<pubDate>Sun, 26 Apr 2026 22:07:16 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Samp 0.3z CnR Hırsız]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12647</link>
			<pubDate>Sun, 04 Oct 2015 12:11:25 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12647</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Samp 0.3z CnR Hırsız Polis Modu<br />
</span><span style="color: #B5B5B5;" class="mycode_color">Mod Kesinlikle Alıntıdır İçinde Polis,Cia,Army Bulunmakta Bir Tek /tazersilahi bana ait</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Mod Hırsız Polis Modudur İçindeki komutlar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 1 : /adgs (id) (Verilecek Skor)</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 2 : /adgc (id) (Verilecek Para)</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 3 : /ad(un)army (id) Army Yapar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 4 : /ad(un)cia (id) Cia yapar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 5 : /ad(un)reg (id) Düzenli Oyuncu Verir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 6 : /ad(un)jail (id) (Dakika) (Reason) Jaile atar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 7 : /ad(un)ban (id) (Süre) (Reason) Ban Atar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 8 : /adkick (id) (Reason) Kick Atar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 9 : /adsetlevel (id) (Level) Admin Yapar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 10 : /ad(un)freeze (id) (Reason) Oyuncuyu Durdurur</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 11 : /adjetpack Jetpack Verir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 12 : /adwarn (Reason) Uyarır 3 uyarı = Kick</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 13 : /adon-/adoff Admin Modu </span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 14 : /adgiveweapon (id) (weapon id) (ammo) Silah verir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 15 : /admsg (Mesaj) Adminlerin Kendi aralarında mesajlaşabilecekleri ortam.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 16 : /goto (id) Oyuncunun Yanına Işınlanır</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 17 : /bring (id) Oyuncuyu yanına çeker.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 18 : /adkill (id) (Reason) Oyuncuyu Öldürür.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 19 : /spectate-/specoff Oyuncuyu Cia olmadan izleyebilir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 20 : /adblow (id) (Reason) Oyuncuyu Patlatır.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 21 : /adan (Mesaj) Duyuru Yapmanızı Sağlar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 22 : /ad(un)mute (id) (Reason) Oyuncuyu Susturmanızı Sağlar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 23 : /adcmds Bu komut ile yetkilerinizi görebilirsiniz.<br />
Mod Link:</span><a href="https://dosya.co/c0g3pfug68t8/5.135.47.100_7575.rar.html" target="_blank" rel="noopener" class="mycode_url">https://dosya.co/c0g3pfug68t8/5.135.47.1...5.rar.html</a><br />
<span style="color: #B5B5B5;" class="mycode_color">+1 frag PLS<br />
</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Samp 0.3z CnR Hırsız Polis Modu<br />
</span><span style="color: #B5B5B5;" class="mycode_color">Mod Kesinlikle Alıntıdır İçinde Polis,Cia,Army Bulunmakta Bir Tek /tazersilahi bana ait</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Mod Hırsız Polis Modudur İçindeki komutlar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 1 : /adgs (id) (Verilecek Skor)</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 2 : /adgc (id) (Verilecek Para)</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 3 : /ad(un)army (id) Army Yapar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 4 : /ad(un)cia (id) Cia yapar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 5 : /ad(un)reg (id) Düzenli Oyuncu Verir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 6 : /ad(un)jail (id) (Dakika) (Reason) Jaile atar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 7 : /ad(un)ban (id) (Süre) (Reason) Ban Atar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 8 : /adkick (id) (Reason) Kick Atar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 9 : /adsetlevel (id) (Level) Admin Yapar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 10 : /ad(un)freeze (id) (Reason) Oyuncuyu Durdurur</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 11 : /adjetpack Jetpack Verir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 12 : /adwarn (Reason) Uyarır 3 uyarı = Kick</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 13 : /adon-/adoff Admin Modu </span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 14 : /adgiveweapon (id) (weapon id) (ammo) Silah verir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 15 : /admsg (Mesaj) Adminlerin Kendi aralarında mesajlaşabilecekleri ortam.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 16 : /goto (id) Oyuncunun Yanına Işınlanır</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 17 : /bring (id) Oyuncuyu yanına çeker.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 18 : /adkill (id) (Reason) Oyuncuyu Öldürür.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 19 : /spectate-/specoff Oyuncuyu Cia olmadan izleyebilir.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 20 : /adblow (id) (Reason) Oyuncuyu Patlatır.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 21 : /adan (Mesaj) Duyuru Yapmanızı Sağlar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 22 : /ad(un)mute (id) (Reason) Oyuncuyu Susturmanızı Sağlar.</span><br />
<span style="color: #B5B5B5;" class="mycode_color">Komut 23 : /adcmds Bu komut ile yetkilerinizi görebilirsiniz.<br />
Mod Link:</span><a href="https://dosya.co/c0g3pfug68t8/5.135.47.100_7575.rar.html" target="_blank" rel="noopener" class="mycode_url">https://dosya.co/c0g3pfug68t8/5.135.47.1...5.rar.html</a><br />
<span style="color: #B5B5B5;" class="mycode_color">+1 frag PLS<br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pawn Kodlama Etkinlik Sistem]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12646</link>
			<pubDate>Sun, 04 Oct 2015 12:07:35 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12646</guid>
			<description><![CDATA[<span style="color: #00FFFF;" class="mycode_color">Sistemdeki Komutlar;</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esirala(Yanındaki Oyuncuları Sıralar.)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/ecan [miktar](Yanındaki Oyuncuların Canını Ayarlar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/ezirh [miktar](Yanındaki Oyuncuların Zırhını Ayarlar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/earacver [modelid/renk1/renk2](Yanındaki Oyunculara Araç Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esilahreset(Yanındaki Oyuncuların Silahlarına El Koyar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esilahver [model](Yanındaki Oyunculara Silah Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/escorver [Miktar](Yanındaki Oyunculara Scor Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/eparaver [Miktar](Yanındaki Oyunculara Para Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/ecoz(Yanındaki Oyuncuların Donmasına Son Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esay [mesaj](Bütün Oyunculara Admin Olarak Duyuru Yapar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/eslap(Yanındaki Oyunculara Şamar Atar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/etkbaslat [isim](Etkinlik Başlatır)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/etkcik(Etkinlikten Çıkmanıza Yarar)<br />
İNDİR:</span><a href="https://www.mediafire.com/download/cu48tetm29nve6w/VaLeEtkinlik.pwn" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/download/cu48t...kinlik.pwn</a>]]></description>
			<content:encoded><![CDATA[<span style="color: #00FFFF;" class="mycode_color">Sistemdeki Komutlar;</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esirala(Yanındaki Oyuncuları Sıralar.)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/ecan [miktar](Yanındaki Oyuncuların Canını Ayarlar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/ezirh [miktar](Yanındaki Oyuncuların Zırhını Ayarlar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/earacver [modelid/renk1/renk2](Yanındaki Oyunculara Araç Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esilahreset(Yanındaki Oyuncuların Silahlarına El Koyar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esilahver [model](Yanındaki Oyunculara Silah Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/escorver [Miktar](Yanındaki Oyunculara Scor Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/eparaver [Miktar](Yanındaki Oyunculara Para Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/ecoz(Yanındaki Oyuncuların Donmasına Son Verir)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/esay [mesaj](Bütün Oyunculara Admin Olarak Duyuru Yapar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/eslap(Yanındaki Oyunculara Şamar Atar)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/etkbaslat [isim](Etkinlik Başlatır)</span><br />
<span style="color: #00FFFF;" class="mycode_color">/etkcik(Etkinlikten Çıkmanıza Yarar)<br />
İNDİR:</span><a href="https://www.mediafire.com/download/cu48tetm29nve6w/VaLeEtkinlik.pwn" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/download/cu48t...kinlik.pwn</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C++ ile  pawno plugin]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12645</link>
			<pubDate>Sun, 04 Oct 2015 12:05:00 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12645</guid>
			<description><![CDATA[<span style="color: #B5B5B5;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bu nedir?<br />
Bu anlatacagimin sayesinde artik basit plugin(.dll formatinda) yapabilirsiniz. Mesela Streamer gibi seyler. <br />
<br />
Lazim olan seyler nedir?<br />
Microsoft Visual 2008 C++ Express edition<br />
Bos pawno scripti<br />
Pawno bilgi<br />
Az cok C++ bilgi<br />
SDK include<br />
<br />
Nasil yapicam ben bunu?<br />
Microsoft Visual 2008 C++ Express edition'u ac<br />
Yukarda 'File &gt;&gt; New &gt;&gt; Project'e basiniz<br />
Ekrana ciktigi an Win32 Console Application seciniz<br />
OK'e basin<br />
Win32 Application Wizard ekrani cikicak karsiniza. Next'e tiklayiniz<br />
Oradan DLL seciniz ve onun altina Additional Options'da Emty Project sonra Finish'e basiniz<br />
Simdi Solution Explorer cikmasi lazim karsiniza(Cikmadiysa: View &gt;&gt; Solution Explorer e tiklayiniz)<br />
Solution explorer ekraninda en baste sizin Projeniz var. Maus'da sag tusa basiniz<br />
Oradan Configuration Properties &gt;&gt; Linker &gt;&gt; Input'a basiniz<br />
Modula definition yazili olan yere main.def yaziniz<br />
Tekrar solution explorer ekranina geciniz ve tekrar en bastakine sag maus tusu yapiniz<br />
Oradan Add &gt;&gt; New Item seciniz<br />
Yeni ekran karsiniza geldigi an Module Definition seciniz ve isim olarak main veriniz (Bu yazdigim orada yoksa C++ sec ve isim olarak main.def ver-<br />
Simdi Source yazisinin altinda main.def yazisi gelmesi lazim.<br />
main.def'in uzerine iki kere tiklayiniz ve karsiniza bos bir sayfa gelmesi lazim. Oraya sunu kopyalayiniz</span></span><br />
<br />
Kod:<br />
<br />
EXPORTS    Supports    Load    Unload    AmxLoad    AmxUnload<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Simdi Solution explorer ekranina tekrar en bastakini secip Add &gt;&gt; New Item seciniz<br />
Yeni ekran karsiniza geldigi an C++ sec ve isim olarak main.cpp ver-<br />
Simdi main.def altina main.cpp gelmesi lazim. Uzerine iki kere tiklayiniz ve karsiniza bos sayfa gelir<br />
Acilan kagidin uzerine bunu kopyalayiniz</span></span><br />
<br />
Kod:<br />
<br />
#include "./SDK/plugin.h"typedef **** (*logprintf_t)(char* format, ...);logprintf_t logprintf;**** **ppPluginData;extern **** *pAMXFunctions;PLUGIN_EXPORT unsigned int PLUGIN_CALL Supports() {    return SUPPORTS_VERSION | SUPPORTS_AMX_NATIVES;}PLUGIN_EXPORT bool PLUGIN_CALL Load( **** **ppData ) {    pAMXFunctions = ppData[PLUGIN_DATA_AMX_EXPORTS];    logprintf = (logprintf_t)ppData[PLUGIN_DATA_LOGPRINTF];    logprintf( "Pluginim Hazirlandi." );    return true;}PLUGIN_EXPORT **** PLUGIN_CALL Unload( ){    logprintf( "Pluginim Durduruldu" );}AMX_NATIVE_INFO MyProjectNatives[ ] ={    { 0, 0 }};PLUGIN_EXPORT int PLUGIN_CALL AmxLoad( AMX *amx ) {    return amx_Register( amx, MyProjectNatives, -1 );}PLUGIN_EXPORT int PLUGIN_CALL AmxUnload( AMX *amx ) {    return AMX_ERR_NONE;}<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SDK dosyasini simdi Belgelerim &gt;&gt; Visual Studio 2008 &gt;&gt; Projects &gt;&gt; Project%d &gt;&gt; ProjectIsimi &gt;&gt; ProjectIsimi &gt;&gt; Ve bunun icine kopyalayiniz<br />
Simdi terkrar solution explorer ekranina gecip en bastakine sag tus ile tikliyoruz ve Add &gt;&gt; New Filter seciyoruz ve isim olarak SDK veriyoruz<br />
Simdi gelen dosyanin uzerine sag maus tusu ve Add &gt;&gt; Existing Item seciyoruz<br />
Simdi SDK'i attiginiz yere gidip amxplugin.cpp seciyoruz<br />
Ve son olarak F5 tusuna basarak basari ile hatasiz compile ediyoruz.<br />
DLL dosyasi burada bulunuyor: Belgelerim &gt;&gt; Visual Studio 2008 &gt;&gt; Projects &gt;&gt; Project%d &gt;&gt; ProjectIsimi &gt;&gt; Debug<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Nerden orgendin?</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bir Sitede Öğrendim.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Onemli:</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SDK sayesinde DLL'de bulunan nativeleri pawnoda native olarak kullanabiliyoruz.<br />
C++'de new; int olarak yaziliyor;<br />
F</span></span>loat: float olarak;<br />
Karakter [] formatinda.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Nasil callback yaparim?</span></span><br />
<br />
Kod:<br />
<br />
static cell AMX_NATIVE_CALL sdk_Callbackisimi( AMX* amx, cell* params ){         //int playerid = params[1]; // mesela       //float x = params[2]]; // istersen bunu ekliyebilirsin. Pawnoda ozaman native Isim(playerid, Float:x); olucak ve boyle devam..    return 1;}<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bu kod sayesinde pawnoda bu yaptiginizi cagirabilirsiniz timer olarak veya komut icinde native olarak.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Pawnoda nasil olucak lan bu?</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Dur simdi panik yapma, önce main.cpp'i ac ve 'AMX_NATIVE_INFO MyProjectNatives[ ] =' arat; bulduktan sonra oraya {0, 0}, 'in yukarsina bunu ekle</span></span><br />
Kod:<br />
<br />
{"PawnodaOlucakIsim", sdk_Callbackisimi},<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Simdi pawnoda bos scripti ac ve modun basina</span></span><br />
Kod:<br />
<br />
native PawnodaOlucakIsimi(playerid, bilmemne, kac params olduguna bagli, ekle);<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Son soz:</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SDK plugini bana ait degildir, daha fazla bilgi icin plugin hakkinda(Plugini buradan indirebilirsiniz icinde invoke'de varn o include sayesinde pawno functionlari kullanabilirsiniz 'GetPlayerPos' gibi daha fazla seyler) : <a href="https://forum.sa-mp.com/index.php?topic=112260" target="_blank" rel="noopener" class="mycode_url">SA-MP Forums - Powered by vBulletin</a><br />
Sorulariniz olursa elimden gelesiye kadar yardim edicem, bende daha yeni baslayan biriyim. Yakinda ogrenip güzel pluginler sunmaya dusunuyorum.<br />
Hoşcakalın</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #B5B5B5;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bu nedir?<br />
Bu anlatacagimin sayesinde artik basit plugin(.dll formatinda) yapabilirsiniz. Mesela Streamer gibi seyler. <br />
<br />
Lazim olan seyler nedir?<br />
Microsoft Visual 2008 C++ Express edition<br />
Bos pawno scripti<br />
Pawno bilgi<br />
Az cok C++ bilgi<br />
SDK include<br />
<br />
Nasil yapicam ben bunu?<br />
Microsoft Visual 2008 C++ Express edition'u ac<br />
Yukarda 'File &gt;&gt; New &gt;&gt; Project'e basiniz<br />
Ekrana ciktigi an Win32 Console Application seciniz<br />
OK'e basin<br />
Win32 Application Wizard ekrani cikicak karsiniza. Next'e tiklayiniz<br />
Oradan DLL seciniz ve onun altina Additional Options'da Emty Project sonra Finish'e basiniz<br />
Simdi Solution Explorer cikmasi lazim karsiniza(Cikmadiysa: View &gt;&gt; Solution Explorer e tiklayiniz)<br />
Solution explorer ekraninda en baste sizin Projeniz var. Maus'da sag tusa basiniz<br />
Oradan Configuration Properties &gt;&gt; Linker &gt;&gt; Input'a basiniz<br />
Modula definition yazili olan yere main.def yaziniz<br />
Tekrar solution explorer ekranina geciniz ve tekrar en bastakine sag maus tusu yapiniz<br />
Oradan Add &gt;&gt; New Item seciniz<br />
Yeni ekran karsiniza geldigi an Module Definition seciniz ve isim olarak main veriniz (Bu yazdigim orada yoksa C++ sec ve isim olarak main.def ver-<br />
Simdi Source yazisinin altinda main.def yazisi gelmesi lazim.<br />
main.def'in uzerine iki kere tiklayiniz ve karsiniza bos bir sayfa gelmesi lazim. Oraya sunu kopyalayiniz</span></span><br />
<br />
Kod:<br />
<br />
EXPORTS    Supports    Load    Unload    AmxLoad    AmxUnload<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Simdi Solution explorer ekranina tekrar en bastakini secip Add &gt;&gt; New Item seciniz<br />
Yeni ekran karsiniza geldigi an C++ sec ve isim olarak main.cpp ver-<br />
Simdi main.def altina main.cpp gelmesi lazim. Uzerine iki kere tiklayiniz ve karsiniza bos sayfa gelir<br />
Acilan kagidin uzerine bunu kopyalayiniz</span></span><br />
<br />
Kod:<br />
<br />
#include "./SDK/plugin.h"typedef **** (*logprintf_t)(char* format, ...);logprintf_t logprintf;**** **ppPluginData;extern **** *pAMXFunctions;PLUGIN_EXPORT unsigned int PLUGIN_CALL Supports() {    return SUPPORTS_VERSION | SUPPORTS_AMX_NATIVES;}PLUGIN_EXPORT bool PLUGIN_CALL Load( **** **ppData ) {    pAMXFunctions = ppData[PLUGIN_DATA_AMX_EXPORTS];    logprintf = (logprintf_t)ppData[PLUGIN_DATA_LOGPRINTF];    logprintf( "Pluginim Hazirlandi." );    return true;}PLUGIN_EXPORT **** PLUGIN_CALL Unload( ){    logprintf( "Pluginim Durduruldu" );}AMX_NATIVE_INFO MyProjectNatives[ ] ={    { 0, 0 }};PLUGIN_EXPORT int PLUGIN_CALL AmxLoad( AMX *amx ) {    return amx_Register( amx, MyProjectNatives, -1 );}PLUGIN_EXPORT int PLUGIN_CALL AmxUnload( AMX *amx ) {    return AMX_ERR_NONE;}<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SDK dosyasini simdi Belgelerim &gt;&gt; Visual Studio 2008 &gt;&gt; Projects &gt;&gt; Project%d &gt;&gt; ProjectIsimi &gt;&gt; ProjectIsimi &gt;&gt; Ve bunun icine kopyalayiniz<br />
Simdi terkrar solution explorer ekranina gecip en bastakine sag tus ile tikliyoruz ve Add &gt;&gt; New Filter seciyoruz ve isim olarak SDK veriyoruz<br />
Simdi gelen dosyanin uzerine sag maus tusu ve Add &gt;&gt; Existing Item seciyoruz<br />
Simdi SDK'i attiginiz yere gidip amxplugin.cpp seciyoruz<br />
Ve son olarak F5 tusuna basarak basari ile hatasiz compile ediyoruz.<br />
DLL dosyasi burada bulunuyor: Belgelerim &gt;&gt; Visual Studio 2008 &gt;&gt; Projects &gt;&gt; Project%d &gt;&gt; ProjectIsimi &gt;&gt; Debug<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Nerden orgendin?</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bir Sitede Öğrendim.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Onemli:</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SDK sayesinde DLL'de bulunan nativeleri pawnoda native olarak kullanabiliyoruz.<br />
C++'de new; int olarak yaziliyor;<br />
F</span></span>loat: float olarak;<br />
Karakter [] formatinda.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Nasil callback yaparim?</span></span><br />
<br />
Kod:<br />
<br />
static cell AMX_NATIVE_CALL sdk_Callbackisimi( AMX* amx, cell* params ){         //int playerid = params[1]; // mesela       //float x = params[2]]; // istersen bunu ekliyebilirsin. Pawnoda ozaman native Isim(playerid, Float:x); olucak ve boyle devam..    return 1;}<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bu kod sayesinde pawnoda bu yaptiginizi cagirabilirsiniz timer olarak veya komut icinde native olarak.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Pawnoda nasil olucak lan bu?</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Dur simdi panik yapma, önce main.cpp'i ac ve 'AMX_NATIVE_INFO MyProjectNatives[ ] =' arat; bulduktan sonra oraya {0, 0}, 'in yukarsina bunu ekle</span></span><br />
Kod:<br />
<br />
{"PawnodaOlucakIsim", sdk_Callbackisimi},<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Simdi pawnoda bos scripti ac ve modun basina</span></span><br />
Kod:<br />
<br />
native PawnodaOlucakIsimi(playerid, bilmemne, kac params olduguna bagli, ekle);<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Son soz:</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SDK plugini bana ait degildir, daha fazla bilgi icin plugin hakkinda(Plugini buradan indirebilirsiniz icinde invoke'de varn o include sayesinde pawno functionlari kullanabilirsiniz 'GetPlayerPos' gibi daha fazla seyler) : <a href="https://forum.sa-mp.com/index.php?topic=112260" target="_blank" rel="noopener" class="mycode_url">SA-MP Forums - Powered by vBulletin</a><br />
Sorulariniz olursa elimden gelesiye kadar yardim edicem, bende daha yeni baslayan biriyim. Yakinda ogrenip güzel pluginler sunmaya dusunuyorum.<br />
Hoşcakalın</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AnLatım Pawno Dersleri]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12644</link>
			<pubDate>Sun, 04 Oct 2015 12:02:25 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=73556">wampirus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12644</guid>
			<description><![CDATA[<span style="color: #B5B5B5;" class="mycode_color">Pawno okulu Dersleri eğlenceli anlatmaya hazır!!!!1111!!!birbir!! ;D<br />
<br />
1.Sınıf<br />
DERS 1(Pawnoya başlıyorum)<br />
<br />
İlk önce new.pwn dosyasını Pawno programıyla açıyoruz... Ve pawno size birden ''CE EEE'' yapıyor ve karşınıza bir sürü yazı çıkıyor.Siz ilk önce kafanızda şekillenmesi için biraz inceleyin.Çok karmaşık değil mi? Ama bu karmaşıklıkları KARMAYI SİLEREK ŞIK YAPACAĞIZ (Aman haa gaza gelip bişileri silmeyin) Neyse ilk önce biz en baştaki #if defined FILTERSCRİPT olan yazıyı #defined FILTERSCRİPT yapacağız.Ee zor değilmiş pawno değil mi? Sonra ise #else ve #endif i terminatör gibi yok ediyoruz. Artık yaptıklarımızı F5 İLE kaydedip bir kahve hazırlayalım çünkü heyecandan uykusuz kalacağız.Tenefüs hadi kahveye.<br />
<br />
DERS 2 (Kodlamaya başlıyorum)<br />
<br />
Şimdi ise karakter doğma alanı ve komutları öğreneceğiz. Şimdi<br />
Pawn: [Seç]<br />
public OnPlayerRequestClass(playerid, classid)<br />
publicine CTRL + F ile gidin. O puclic'i silip benim verdiğim kodları yapıştırın (Eski publicin yerine)<br />
<br />
Pawn: [Seç]<br />
public OnPlayerRequestClass(playerid, classid)<br />
{<br />
SetPlayerPos(playerid,2027.1962,1007.7031,10.8203) ;<br />
SetPlayerFacingAngle(playerid, 270.0);<br />
SetPlayerCameraPos(playerid,2034.6650,1007.8406,11 .9078);<br />
SetPlayerCameraLookAt(playerid,2029.0746,1007.6553 ,10.8203);<br />
return 1;<br />
}<br />
<br />
Şimdi komut ekleyeceğiz ben size en kolay komut olan can fullemeyi göstereceğim ama beleş olanını onu farklı komutlarla halledebilirsiniz.Şimdi<br />
Pawn: [Seç]<br />
public OnPlayerCommandText(playerid, cmdtext[])<br />
publicine gidin.Ve benim verdiğim beleş can komutunu yazın.<br />
Pawn: [Seç]<br />
if (strcmp("/belescan", cmdtext, true, 10) == 0)<br />
{<br />
SetPlayerHealth(playerid, 100);<br />
GameTextForPlayer(playerid, "~w~Canın , ~r~-Full", 5000,1);<br />
return 1;<br />
}<br />
<br />
Şimdi F5'e basarak kaydedin Eğer error gördüyseniz yanında parentez içerisinde yazan satıra dikkat etmeniz gerek.<br />
<br />
DERS 3 (Artık acemi coderim)<br />
<br />
Bu derste pawnoya renk tanıtma ve RCON olmayı anlatacağım öncelikle Kodun başına<br />
Pawn: [Seç]<br />
#define COLOR_GREY 0xAFAFAFAA<br />
#define COLOR_GREEN 0x33AA33AA<br />
#define COLOR_RED 0xAA3333AA<br />
#define COLOR_YELLOW 0xFFFF00AA<br />
#define COLOR_WHITE 0xFFFFFFAA<br />
#define COLOR_GREY 0xAFAFAFAA<br />
#define COLOR_PURPLE 0xC2A2DAAA<br />
#define COLOR_WHITE 0xFFFFFFAA<br />
#define COLOR_DBLUE 0x2641FEAA<br />
#define COLOR_BLUE 0x33AAFFFF<br />
#define COLOR_GREEN 0x33AA33AA<br />
#define COLOR_ORANGE 0xFF9900AA<br />
#define COLOR_PINK 0xFF69B4FF<br />
#define COLOR_BGREEN 0x08FD04FF<br />
#define COLOR_CYAN 0x00FFFFAA<br />
#define COLOR_DGREEN 0x008000FF<br />
#define COLOR_DRED 0x800000FF<br />
#define COLOR_DARK 0x000000FF<br />
#define COLOR_GRED 0xF60000AA<br />
#define COLOR_LIGHTBLUE 0x33CCFFAA<br />
#define COLOR_GRAD2 0xBFC0C2FF<br />
#define COLOR_GRAD4 0xD8D8D8FF<br />
#define COLOR_GRAD6 0xF0F0F0FF<br />
#define COLOR_GRAD2 0xBFC0C2FF<br />
#define COLOR_GRAD3 0xCB***EFF<br />
#define COLOR_GRAD5 0xE3E3E3FF<br />
#define COLOR_GRAD1 0xB4B5B7FF<br />
#define COLOR_BROWN 0x993300AA<br />
#define COLOR_BLACK 0x00000000<br />
#define COLOR_NEUTRALGREEN 0x81CFAB00<br />
#define COLOR_DARKGREEN 0x12900BBF<br />
#define COLOR_LIGHTGREEN 0x24FF0AB9<br />
#define COLOR_DARKBLUE 0x300FFAAB<br />
#define COLOR_BLUEGREEN 0x46BBAA00<br />
#define COLOR_LIGHTBLUE 0x33CCFFAA<br />
#define COLOR_DARKRED 0x660000AA<br />
#define COLOR_ORANGE 0xFF9900AA<br />
#define COLOR_DARKRED 0x660000AA<br />
#define COLOR_ORANGE 0xFF9900AA<br />
#define COLOR_BRIGHTRED 0xFF0000AA<br />
#define COLOR_INDIGO 0x4B00B0AA<br />
#define COLOR_VIOLET 0x9955DEEE<br />
#define COLOR_LIGHTRED 0xFF99AADD<br />
#define COLOR_SEAGREEN 0x00EEADDF<br />
#define COLOR_GRAYWHITE 0xEEEEFFC4<br />
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66<br />
#define COLOR_GREENISHGOLD 0xCCFFDD56<br />
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349<br />
#define COLOR_NEUTRALBLUE 0xABCDEF01<br />
#define COLOR_LIGHTCYAN 0xAAFFCC33<br />
#define COLOR_LEMON 0xDDDD2357<br />
#define COLOR_MEDIUMBLUE 0x63AFF00A<br />
#define COLOR_NEUTRAL 0xABCDEF97<br />
ekliyoruz.Şimdi ise RCONluk zamanı!(Şekilsiniz yaa ;D) İlk önce Ladmin'ni indirin. (Forumda araştırırsanız Xp DeviL'in yapmış olduğu Ladmini görürsünüz.Link:<a href="https://solidfiles.com/d/yTwn" target="_blank" rel="noopener" class="mycode_url">LAdmin4v2 TR.rar - Solidfiles</a> Buradakileri belirtilen klasörlere atın.Sonra modun başına #include &lt;IsPlayerLadmin&gt; ekliyoruz. Ve sonra<br />
Pawn: [Seç]<br />
public OnPlayerText(playerid, text[])<br />
publicine gidiyoruz ve oraya return 1; 'in üstünde olmak üzere<br />
Pawn: [Seç]<br />
if(IsPlayerAdmin(playerid))<br />
{<br />
new string[300];<br />
new name[20];<br />
GetPlayerName(playerid, name, 20);<br />
format(string, sizeof(string), "{Renk}[{FFFFFF}RCON{Renk}] {Renk}%s {Renk}({FFFFFF}%i{Renk}) :{FFFFFF} %s", name,playerid, text);<br />
SendClientMessageToAll(playerid, string);<br />
return 0;<br />
}<br />
<br />
if(IsPlayerLAdmin(playerid))<br />
{<br />
new string[300];<br />
new name[20];<br />
GetPlayerName(playerid, name, 20);<br />
format(string, sizeof(string), "{Renk}[{FFFFFF}GM{Renk}] {Renk}%s {Renk}({FFFFFF}%i{Renk}) :{FFFFFF} %s", name,playerid, text);<br />
SendClientMessageToAll(playerid, string);<br />
return 0;<br />
}<br />
if(IsPlayerLAdmin(playerid))<br />
{<br />
new string[300];<br />
new name[20];<br />
GetPlayerName(playerid, name, 20);<br />
format(string, sizeof(string), "{Renk}[{FFFFFF}ANM{Renk}] {Renk}%s {Renk}({FFFFFF}%i{Renk}) :{FFFFFF} %s", name,playerid, text);<br />
SendClientMessageToAll(playerid, string);<br />
return 0;<br />
}<br />
else<br />
{<br />
<br />
new string[128];<br />
<br />
format(string, sizeof(string), "(%i): %s", playerid, text);<br />
SendPlayerMessageToAll(playerid, string);<br />
}<br />
return 0;<br />
}<br />
ekliyoruz. Renk yazan yerlere benim verdiğim kodlardan renk seçiyoruz ve F5'e basarak kaydediyoruz. Oyuna girip çıkıyoruz.Sonra scriptfilesteki ladmin dosyasına girip birde usere giriyoruz.Olan dosyayı Not defteri ile açıyoruz.Level satırını 5 yapıp kaydetin ve çıkın.Oyuna girin. T'ye basarak /rcon login ServerCfg deki rcon şifreniz i yazıyoruz artık RCONuz ve istediğimizi yaparız.<br />
<br />
DERS 4 (Uzmanlığa yaklaştım)<br />
<br />
Bu derste RCON komutlarını öğreniyoruz ve GameText yazıyoruz.<br />
RCON komutları şunlardır.<br />
Kod: [Seç]<br />
/rcon login [şifre]/rcon cmdlist - Tüm Rcon Komutlarını Gösterir<br />
/rcon exit - Sunucuyu kapatır.<br />
/rcon hostname [Sunucu Adı] - Sunucu adını değiştirir.<br />
/rcon gamemodetext [GameMode İsmi] - GameMode ismini değiştirir..<br />
/rcon mapname [MapName] - MapName'yi değiştirir.<br />
/rcon kick &lt;id&gt; - &lt;id&gt;'yi sunucudan kickler.<br />
/rcon ban &lt;id&gt; - &lt;id&gt;'yi sunucudan banlar.<br />
/rcon changemode [Mod Adı] - Başka bir modu açar.<br />
/rcon reloadbans - Tüm banları siler.<br />
/rcon reloadlog - Logları temizler.<br />
/rcon banip [IP] - Belirtilen IP'ye ban atar.<br />
/rcon unbanip [IP] - Belirtilen IP'nin banını kaldırır.<br />
/rcon gravity [Değer] - Sunucunun yer çekimini ayarlar. (Standart 0.80)<br />
/rcon weather [Hava ID'si] - Hava durumunu değiştirir.<br />
/rcon loadfs [FS Adı] - Belirtilen FS'yi aktifleştirir.<br />
/rcon unloadfs [FS Adı] - Belirtilen FS'yi disaktif eder.<br />
/rcon reloadfs - Tüm FS'leri disaktif eder.<br />
/rcon modname [Mod Adı] - Gamemodetext ile aynı işlevi yapmaktadır.<br />
<br />
Bunları ezberleyin işiniz olunca yazıp birilerini atarak eğlenirsiniz.Şimdi gametexti öğrenelim.Pawnoyu açalım modumuzu açalım (Kafiyeli oldu) ve<br />
Pawn: [Seç]<br />
public OnPlayerConnect(playerid)<br />
publicine bu kodu yapıştıralım<br />
Pawn: [Seç]<br />
GameTextForPlayer(playerid, "~y~Hosgeldin,~p~Iyi Oyunlar Dilerim", 5000, 5);<br />
bu kodu düzenleyebilirsiniz ama ~y~ VE ~p~ Yİ SİLMEDEN ONLAR GameTextStilidir ve 5000 VE 5 DE SİLMEYİN SADECE YAZILARI ayarlayın.Renklere ulaşmak için <a href="https://wiki.sa-mp.com/wiki/GameTextStyle" target="_blank" rel="noopener" class="mycode_url">GameTextStyle - SA-MP Wiki</a>.<br />
Şimdi F5 Basıp modunuzu GameMode'a atabilirsiniz<br />
<br />
DERS 5 ( Bir Yükseliş öyküsü )<br />
<br />
Bu derste size x10 Nitro Eklemeyi öğreteceğim.İlk önce<br />
Pawn: [Seç]<br />
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)<br />
publicine misafirliğe gidiyoruz.Ve return 1; in üstüne<br />
Pawn: [Seç]<br />
if(newkeys &amp; KEY_LOOK_BEHIND &amp;&amp; IsPlayerInAnyVehicle(playerid))<br />
{<br />
if(!IsNosVehicle(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, 0xFF0000AA, "Bulunduğunuz araca nos ve hidrolik takılamaz.");<br />
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);<br />
<br />
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);<br />
RepairVehicle(GetPlayerVehicleID(playerid));<br />
PlayerPlaySound(playerid, 1133 ,0, 0, 0);<br />
GameTextForPlayer(playerid,"~l~~g~10X ~n~~r~Nitro ~b~+ ~l~~p~Tamir",1000,3);<br />
}<br />
<br />
return 1;<br />
}<br />
IsNosVehicle(vehicleid)<br />
{<br />
#define NO_NOS_VEHICLES 29<br />
<br />
new InvalidNosVehicles[NO_NOS_VEHICLES] =<br />
{<br />
581,523,462,521,463,522,461,448,468,586,<br />
509,481,510,472,473,493,595,484,430,453,<br />
452,446,454,590,569,537,538,570,449<br />
};<br />
<br />
for(new i = 0; i &lt; NO_NOS_VEHICLES; i++)<br />
{<br />
if(GetVehicleModel(vehicleid) == InvalidNosVehicles<span style="font-style: italic;" class="mycode_i">)<br />
{<br />
return false;<br />
}<br />
}<br />
return true;<br />
}<br />
kodunu ekliyoruz F5e basıp kaydedin.<br />
<br />
<br />
DERS 6 (Emek hırsızlığına hayır)<br />
<br />
Öğrendiniz mi pawnoyu <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> . Şimdi AntiDeAmx ekleyeceğiz. İlk olarak<br />
Pawn: [Seç]<br />
OnGameModeInit<br />
publicine<br />
Pawn: [Seç]<br />
AntiDeAMX();<br />
bu kodu yapıştırın. Sonra modun sonunada <br />
Pawn: [Seç]<br />
AntiDeAMX()<br />
{<br />
new a[][] =<br />
{<br />
"Unarmed (Fist)",<br />
"Brass K"<br />
};<br />
#pragma unused a<br />
}<br />
bunu ekleyin modu sağlama aldık.<br />
<br />
DERS 7 (Robotlar devreye girsin)<br />
<br />
Bu derste server mesajı atmayı göstereceğim.Bu sayede siz yazmadan otomatik yazılar çıkacak. İlk olarak<br />
Pawn: [Seç]<br />
OnGameModeInit<br />
publicine<br />
Pawn: [Seç]<br />
SetTimer("OtoMesaj", 120000, true);<br />
bu kodu ekleyin.True olan yeri false yaparsanız 1 kez gönderir hiç bi şeye yaramaz.Modun sonunada<br />
<br />
<br />
Pawn: [Seç]<br />
new mesaj = random(3); // 3 sayısı satırlara eşittir. Eğer Satır eklerseniz bunuda değiştirmeniz gerekir..<br />
switch (mesaj)<br />
{<br />
case 0: SendClientMessageToAll(RENK,"Buraya Gönderilmesini İstediğin Yazıyı Yaz!");<br />
case 1: SendClientMessageToAll(RENK,"Buraya Gönderilmesini İstediğin Yazıyı Yaz");<br />
case 2: SendClientMessageToAll(RENK,"Buraya Gönderilmesini İstediğin Yazıyı Yaz");<br />
}<br />
return 1;<br />
}<br />
<br />
Bunu ekleyin<br />
<br />
DERS 8 (Kolay ders)<br />
<br />
Bu derste textdraw yapmayı anlatacağım.İlk önce modun en başına<br />
Pawn: [Seç]<br />
new textdrawadı;<br />
ve sonrada <br />
Pawn: [Seç]<br />
public OnGameModeInit()<br />
publicinede <br />
Pawn: [Seç]<br />
textdrawadı = TextDrawCreate(430.0, 4.0, "~r~İstediğini ~g~yaz");<br />
TextDrawAlignment(textdrawadı, 0);<br />
TextDrawLetterSize(textdrawadı, 0.4999, 1.7999);<br />
TextDrawColor(textdrawadı, renk);<br />
TextDrawSetOutline(textdrawadı, font);<br />
TextDrawSetProportional(textdrawadı, true);<br />
TextDrawSetShadow(textdrawadı, 7);<br />
Renk yazan yeri benim renklerdeki kodları kullanın (COLOR_GREEN RENK DEĞİLDİR 0x123456 türü olanı RENKTİR) Font ise öneriler 0'dır tabi zevkinize göre fontlar için şu fotoğrafı inceleyin beğendiğinizi fonta yazın:<br />
<br />
DERS 9 (Uzman alanım)<br />
<br />
Bu derste araba ve karakter ekliyoruz. İlk önce biz karakter ekleyelim şimdi <br />
Pawn: [Seç]<br />
public OnGameModeInit()<br />
publicine gidin.Orada AddPlayerClass olduğu yerde duruyor.O kodun TAM altına şu kodu ekliyoruz<br />
Pawn: [Seç]<br />
AddPlayerClass(1, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);<br />
İşte şimdi 2 karakterimiz oldu şimdi az önce verdiğim kodu kopyalayın ve TAM altındaki satıra yapıştırın koddaki (1 yazan yeri de (2 yapın böyle böyle (2 leri bir sayı arttırarak karakter ekleyin.<br />
Şimdi ise araba ekleyeceğiz.Kolay yoldan araba eklemek için benim şimdi verdiğim kodu AddPlayerClass(0 'ın TAM üstüne yapıştırın<br />
Pawn: [Seç]<br />
AddStaticVehicle(562,59.6146,2028.6237,17.2694,177 .4805,1,255); //<br />
AddStaticVehicle(411,65.1526,2027.8016,17.3744,179 .4413,2,60); //<br />
AddStaticVehicle(411,68.6782,2027.8812,17.3623,183 .0500,80,13); //<br />
AddStaticVehicle(451,71.8975,2027.8872,17.3497,0.8 025,87,13); //<br />
AddStaticVehicle(411,80.2496,2023.6757,17.3892,86. 9978,0,0); //<br />
AddStaticVehicle(411,80.2602,2027.5173,17.3852,88. 8361,112,25); //<br />
AddStaticVehicle(411,80.3949,2033.0344,17.3879,87. 6667,0,0); //<br />
AddStaticVehicle(560,80.8267,2035.8862,17.3691,89. 8341,1,255); //<br />
AddStaticVehicle(562,81.3744,2040.5387,17.3453,87. 0003,57,29); //<br />
AddStaticVehicle(409,61.8865,2040.2968,17.4577,90. 0739,0,0); //<br />
AddStaticVehicle(579,45.6436,2029.9309,17.6005,0.6 082,0,0); //<br />
AddStaticVehicle(579,25.2031,2016.0714,17.5704,177 .5603,0,0); //<br />
AddStaticVehicle(579,32.9688,2014.5433,17.5698,178 .5895,0,0); //<br />
AddStaticVehicle(451,44.3952,2005.5566,17.3451,91. 1522,118,111); //<br />
AddStaticVehicle(451,44.7389,2008.7468,17.3465,88. 6605,0,0); //<br />
AddStaticVehicle(579,79.2428,1997.3374,17.5715,34. 4654,0,0); //<br />
AddStaticVehicle(451,60.6009,2008.0052,17.3498,88. 9758,97,72); //<br />
AddStaticVehicle(489,56.5116,2001.2704,17.7846,359 .1952,0,0); //<br />
AddStaticVehicle(489,50.1761,2001.4711,17.7838,0.1 979,0,0); //<br />
AddStaticVehicle(451,79.3743,2002.1394,17.3455,270 .1110,87,13); //<br />
AddStaticVehicle(522,40.6411,2042.7875,17.2519,181 .7119,43,49); //<br />
AddStaticVehicle(522,37.9381,2042.9690,17.2517,175 .6605,119,119); //<br />
AddStaticVehicle(562,-304.3056,1583.0238,75.0186,314.8253,0,0); //<br />
AddStaticVehicle(562,-302.3386,1580.0726,75.0189,313.2442,0,0); //<br />
AddStaticVehicle(562,-299.3185,1577.7913,75.0181,315.3416,0,0); //<br />
AddStaticVehicle(562,-296.7522,1575.2694,75.0188,314.5056,0,0); //<br />
AddStaticVehicle(562,-294.2615,1573.0857,75.0187,311.8659,0,0); //<br />
AddStaticVehicle(402,-292.1482,1570.1594,75.1910,314.8784,3,3); //<br />
AddStaticVehicle(402,-289.6671,1567.7368,75.1909,314.4655,3,3); //<br />
AddStaticVehicle(402,-286.9722,1565.4635,75.1910,313.8120,3,3); //<br />
AddStaticVehicle(402,-284.3576,1563.3647,75.1911,313.7504,3,3); //<br />
AddStaticVehicle(402,-282.2208,1560.5112,75.1910,317.2420,3,3); //<br />
AddStaticVehicle(587,-279.0977,1558.5657,75.0870,315.7062,0,0); //<br />
AddStaticVehicle(587,-277.0402,1555.7494,75.0851,314.5465,0,0); //<br />
AddStaticVehicle(587,-274.0547,1553.5590,75.0866,315.7114,0,0); //<br />
AddStaticVehicle(587,-271.9024,1551.0328,75.0867,311.7310,0,0); //<br />
AddStaticVehicle(587,-269.4713,1548.4624,75.0871,312.7664,0,0); //<br />
AddStaticVehicle(475,-266.8044,1545.9987,75.1642,314.8774,3,116); //<br />
AddStaticVehicle(475,-264.2694,1543.4994,75.1630,312.5207,3,116); //<br />
AddStaticVehicle(475,-262.4326,1541.1431,75.1632,314.6427,3,116); //<br />
AddStaticVehicle(560,-243.6198,1536.4231,75.5715,43.1952,0,91); //<br />
AddStaticVehicle(560,-246.2409,1533.8992,75.5671,43.4911,0,91); //<br />
AddStaticVehicle(560,-248.5669,1531.3961,75.5673,43.6755,0,91); //<br />
AddStaticVehicle(560,-251.1250,1529.1772,75.5668,42.6522,0,91); //<br />
AddStaticVehicle(561,-248.8031,1543.4319,75.6822,187.3714,3,3); //<br />
AddStaticVehicle(561,-252.5815,1541.3539,75.6813,180.4899,3,3); //<br />
AddStaticVehicle(561,-255.2261,1538.9503,75.6799,177.2484,3,3); //<br />
AddStaticVehicle(579,-243.0475,1536.7002,81.3729,93.3397,0,0); //<br />
AddStaticVehicle(579,-248.0448,1532.2683,81.3749,94.6008,0,0); //<br />
AddStaticVehicle(579,-251.6592,1528.9033,81.3712,94.8024,0,0); //<br />
AddStaticVehicle(489,-282.2556,1506.1724,81.5877,269.4097,0,3); //<br />
AddStaticVehicle(489,-278.7299,1501.2744,81.5882,276.0992,0,3); //<br />
AddStaticVehicle(489,-275.6359,1497.3013,81.5846,274.0118,0,3); //<br />
AddStaticVehicle(522,-256.5460,1509.0066,81.0100,75.7542,0,3); //<br />
AddStaticVehicle(522,-258.8022,1507.2358,81.0096,84.8086,0,3); //<br />
AddStaticVehicle(522,-260.2807,1505.6783,81.0116,87.2353,0,3); //<br />
AddStaticVehicle(522,-262.1016,1504.5073,81.0098,83.7068,0,3); //<br />
AddStaticVehicle(522,-263.6837,1503.0054,81.0134,95.9833,0,3); //<br />
AddStaticVehicle(444,-260.4575,1509.7253,76.2471,44.6080,3,3); //<br />
AddStaticVehicle(444,-264.3800,1506.1403,76.2386,39.6579,3,3); //<br />
AddStaticVehicle(444,-268.4870,1502.3662,76.2359,43.8788,3,3); //<br />
AddStaticVehicle(444,-272.3848,1498.7933,76.2336,41.8467,3,3); //<br />
AddStaticVehicle(411,-286.5528,1510.0673,75.5949,255.1581,0,63); //<br />
AddStaticVehicle(411,-283.1398,1513.6899,75.5941,262.5433,0,63); //<br />
AddStaticVehicle(411,-280.2017,1516.5410,75.5937,267.2223,0,63); //<br />
AddStaticVehicle(451,-259.0569,1522.5112,75.5471,44.3787,3,3); //<br />
AddStaticVehicle(451,-260.7741,1520.5751,75.5696,43.2100,3,3); //<br />
AddStaticVehicle(451,-262.8443,1518.6364,75.5704,43.1122,3,3); //<br />
AddStaticVehicle(541,-305.0037,1556.3336,74.9843,133.3705,3,0); //<br />
AddStaticVehicle(541,-307.0215,1558.2095,74.9843,128.8085,3,0); //<br />
AddStaticVehicle(541,-309.0061,1560.5391,74.9843,137.9192,3,0); //<br />
AddStaticVehicle(405,-291.9714,1544.6455,75.2499,134.3698,3,60); //<br />
AddStaticVehicle(507,-289.1642,1542.9778,75.1843,136.9982,0,117); //<br />
AddStaticVehicle(411,-317.4357,1570.1993,75.0864,316.6842,0,51); //<br />
AddStaticVehicle(411,-315.7377,1567.6949,75.0912,311.4793,0,51); //<br />
AddStaticVehicle(411,-313.9827,1565.8870,75.0787,314.4488,0,51); //<br />
AddStaticVehicle(411,624.8792,-2033.3590,11.2121,178.8319,0,0); //<br />
AddStaticVehicle(411,621.1676,-2033.3546,11.2310,181.0485,0,0); //<br />
AddStaticVehicle(411,617.9532,-2033.3501,11.2121,181.7662,0,0); //<br />
AddStaticVehicle(411,615.0931,-2033.3893,11.2121,180.6215,0,0); //<br />
AddStaticVehicle(411,611.7300,-2033.6323,11.2121,180.7225,0,0); //<br />
AddStaticVehicle(451,589.8173,-2033.8298,11.1925,180.5134,0,0); //<br />
AddStaticVehicle(451,593.3252,-2033.7635,11.1928,180.3616,0,0); //<br />
AddStaticVehicle(451,596.7974,-2033.7170,11.1903,180.6726,0,0); //<br />
AddStaticVehicle(451,599.7518,-2033.5787,11.1924,181.3290,0,0); //<br />
AddStaticVehicle(451,602.9515,-2033.6260,11.1912,180.1639,0,0); //<br />
AddStaticVehicle(451,589.6138,-2045.6359,11.1919,359.8308,0,0); //<br />
AddStaticVehicle(451,592.6573,-2045.8091,11.1913,359.2242,0,0); //<br />
AddStaticVehicle(579,627.8549,-2040.7343,11.4174,180.8347,0,0); //<br />
AddStaticVehicle(579,628.1413,-2052.9866,11.4155,359.5677,0,0); //<br />
AddStaticVehicle(579,623.3672,-2057.9028,11.4147,91.9217,0,0); //<br />
AddStaticVehicle(579,616.8010,-2049.6035,11.4180,93.1888,0,0); //<br />
AddStaticVehicle(579,617.0248,-2046.0146,11.4160,92.1868,0,0); //<br />
AddStaticVehicle(489,591.1052,-2064.5767,11.6289,268.9559,0,0); //<br />
AddStaticVehicle(489,590.8795,-2073.4990,11.6287,269.0476,0,0); //<br />
AddStaticVehicle(489,590.8834,-2077.7864,11.6285,270.6733,0,0); //<br />
AddStaticVehicle(489,591.2991,-2068.9648,11.6290,269.6164,0,0); //<br />
AddStaticVehicle(489,590.9868,-2081.7048,11.6314,269.0693,0,0); //<br />
AddStaticVehicle(489,590.8959,-2085.5554,11.6282,267.7507,0,0); //<br />
AddStaticVehicle(409,568.3884,-2001.4078,11.2850,178.2731,0,0); //<br />
AddStaticVehicle(579,569.1470,-2012.2140,11.4221,269.4033,0,0); //<br />
AddStaticVehicle(579,568.0521,-1979.5923,11.4206,179.2129,0,0); //<br />
AddStaticVehicle(487,621.6238,-1986.7454,11.6937,177.3081,0,1); //<br />
AddStaticVehicle(487,615.3984,-1984.7494,11.6616,174.4034,0,1); //<br />
AddStaticVehicle(497,1566.6086,-1699.9132,30.9096,2.0264,0,1);<br />
AddStaticVehicle(497,1566.7705,-1652.6370,30.7791,183.1091,0,1);<br />
AddStaticVehicle(490,1459.5201,-662.0027,94.8723,178.9975,0,0);<br />
AddStaticVehicle(490,1464.9301,-661.2021,94.8780,183.5689,0,0);<br />
AddStaticVehicle(490,1469.9954,-661.3974,94.8783,181.2620,0,0);<br />
AddStaticVehicle(522,1528.5917,-660.6392,94.3206,184.1460,0,0);<br />
AddStaticVehicle(522,1527.1478,-660.1707,94.3129,180.4249,0,0);<br />
AddStaticVehicle(522,1524.7190,-660.6296,94.3226,180.1115,0,0);<br />
AddStaticVehicle(409,1525.6528,-681.6299,94.5499,90.5631,0,0);<br />
AddStaticVehicle(451,1355.3776,-631.5453,108.8395,18.7567,0,7);<br />
AddStaticVehicle(539,1604.2839,-1615.6938,12.8718,90.1294,0,7);<br />
AddStaticVehicle(539,1605.4293,-1604.6520,12.8835,88.1734,0,7);<br />
AddStaticVehicle(539,1605.8474,-1610.1735,12.8886,88.7689,0,7);<br />
AddStaticVehicle(539,1541.9270,-1615.8865,12.7430,275.8215,0,7);<br />
AddStaticVehicle(539,1541.8970,-1610.2244,12.7430,272.7184,0,7);<br />
AddStaticVehicle(539,1542.6644,-1604.6449,12.7430,273.7483,0,7);<br />
AddStaticVehicle(522,-2504.6311,-706.3135,279.4091,88.8341,0,7);<br />
AddStaticVehicle(522,-2504.2971,-696.7738,279.3321,93.8059,0,7);<br />
AddStaticVehicle(522,-2504.6655,-705.5914,279.3895,86.9039,0,7);<br />
AddStaticVehicle(522,-2504.3013,-697.5189,279.3463,98.8756,0,7);<br />
AddStaticVehicle(522,-2504.0918,-701.3126,279.3381,89.7634,0,7);<br />
AddStaticVehicle(425,1291.7981,-791.3825,97.0309,7.9189,0,7);<br />
AddStaticVehicle(506,1292.4155,-830.6954,82.8450,178.3636,0,83);<br />
AddStaticVehicle(477,1286.6600,-830.3573,82.8964,179.5069,0,7);<br />
AddStaticVehicle(415,1279.9470,-830.1910,82.9126,181.1726,0,7);<br />
AddStaticVehicle(451,1273.3916,-830.2947,82.8470,179.7173,0,7);<br />
AddStaticVehicle(506,311.5201,-1809.2001,4.1727,178.3919,0,1);<br />
AddStaticVehicle(415,314.8488,-1808.7393,4.2606,178.7557,0,7);<br />
AddStaticVehicle(451,317.9868,-1809.1445,4.1881,178.3124,0,7);<br />
AddStaticVehicle(451,322.3396,-1764.2977,4.2674,179.1902,0,7);<br />
AddStaticVehicle(562,303.2792,-1609.9027,114.0829,168.6881,17,1);<br />
AddStaticVehicle(415,300.3174,-1609.0945,114.1923,169.6172,0,7);<br />
AddStaticVehicle(560,297.2621,-1608.2643,114.1271,169.9773,1,255);<br />
AddStaticVehicle(522,275.1541,-1605.6041,113.9900,170.9760,0,7);<br />
AddStaticVehicle(522,273.9702,-1605.5483,113.9858,178.1299,0,7);<br />
AddStaticVehicle(522,276.4977,-1605.5868,113.9866,180.2357,0,7);<br />
AddStaticVehicle(559,1585.8385,-1667.6597,5.5482,90.1201,1,255);<br />
AddStaticVehicle(558,1585.7379,-1671.7788,5.5255,88.1667,1,255);<br />
AddStaticVehicle(477,-360.6480,1198.1854,19.4771,180.6236,0,7);<br />
AddStaticVehicle(506,1602.0092,-1683.9890,5.5950,271.3195,0,1);<br />
AddStaticVehicle(506,1601.9900,-1687.9495,5.5948,272.3770,0,83);<br />
AddStaticVehicle(506,1601.9313,-1691.9645,5.5950,269.2388,0,113);<br />
AddStaticVehicle(415,1601.5837,-1696.0762,5.6630,270.1243,0,7);<br />
AddStaticVehicle(415,1601.3136,-1700.2090,5.6621,266.4959,0,7);<br />
AddStaticVehicle(415,1600.9604,-1704.4806,5.6624,271.8230,0,7);<br />
AddStaticVehicle(560,1595.3477,-1709.7336,5.5959,182.2176,1,255);<br />
AddStaticVehicle(568,1590.9769,-1709.2727,5.7575,181.9545,0,7);<br />
AddStaticVehicle(411,1587.5912,-1709.9324,5.6176,176.4910,116,1);<br />
AddStaticVehicle(451,1583.3092,-1709.7133,5.5965,179.4775,0,7);<br />
AddStaticVehicle(429,1578.8784,-1709.5079,5.5703,178.2590,1,2);<br />
AddStaticVehicle(560,1364.4194,-621.4442,108.7963,104.8908,126,39);<br />
AddStaticVehicle(560,1362.3331,-616.2327,108.7958,107.0197,126,39);<br />
AddStaticVehicle(560,1359.9856,-610.2869,108.7957,96.9948,126,39);<br />
AddStaticVehicle(474,1344.7015,-606.5776,108.3166,139.5046,81,1);<br />
AddStaticVehicle(474,1342.3303,-605.0079,108.0355,161.3780,81,1);<br />
AddStaticVehicle(506,1337.5026,-603.8190,107.4893,178.7307,0,48);<br />
AddStaticVehicle(506,1337.5071,-603.8162,107.4909,178.9227,0,48);<br />
AddStaticVehicle(506,1335.8030,-603.2210,107.3676,189.5339,0,48);<br />
AddStaticVehicle(506,1332.7307,-604.1181,107.2191,195.7575,0,48);<br />
AddStaticVehicle(506,1328.5228,-606.0304,107.0620,201.2939,0,48);<br />
AddStaticVehicle(411,1323.0117,-607.9189,106.9261,217.4291,94,92);<br />
AddStaticVehicle(411,1319.2599,-610.4227,106.7920,219.9913,94,92);<br />
AddStaticVehicle(411,1316.3413,-613.2226,106.6760,214.1275,94,92);<br />
AddStaticVehicle(515,1331.3104,-627.6449,110.1484,292.0490,112,121);<br />
AddStaticVehicle(469,1333.6912,-639.2429,114.0758,17.4456,0,7);<br />
AddStaticVehicle(490,-683.9948,966.2598,12.2611,90.5733,28,92);<br />
AddStaticVehicle(559,-702.1299,945.8649,12.0262,91.5221,1,255);<br />
AddStaticVehicle(560,-694.6344,946.9021,11.9018,92.5378,1,255);<br />
AddStaticVehicle(560,-681.7357,947.4575,11.7920,0.8354,3,5);<br />
AddStaticVehicle(560,-676.9663,947.3122,11.7961,357.7357,0,4);<br />
AddStaticVehicle(522,-668.5505,944.5430,11.7037,169.6019,0,7);<br />
AddStaticVehicle(522,-670.7254,944.5220,11.7051,178.5982,0,7);<br />
AddStaticVehicle(444,-709.7162,978.7788,12.8011,80.5524,3,6);<br />
AddStaticVehicle(444,-680.0309,929.4653,12.5041,174.9351,7,6);<br />
AddStaticVehicle(444,-761.9142,1004.4105,17.3775,253.5868,0,1);<br />
AddStaticVehicle(444,-759.4261,1012.0667,18.6595,228.1535,3,6);<br />
AddStaticVehicle(444,-755.3777,1014.7840,18.8001,239.4503,7,6);<br />
AddStaticVehicle(444,-754.4351,1020.1813,19.3119,234.8266,7,6);<br />
AddStaticVehicle(415,2266.7336,648.4756,11.0053,17 7.8517,0,1); //<br />
AddStaticVehicle(461,2404.6636,647.9255,10.7919,18 3.7688,53,1); //<br />
AddStaticVehicle(506,2628.1047,746.8704,10.5246,35 2.7574,3,3); //<br />
AddStaticVehicle(549,2817.6445,928.3469,10.4470,35 9.5235,72,39); //<br />
AddStaticVehicle(562,1919.8829,947.1886,10.4715,35 9.4453,11,1); //<br />
AddStaticVehicle(562,1881.6346,1006.7653,10.4783,8 6.9967,11,1); //<br />
AddStaticVehicle(562,2038.1044,1006.4022,10.4040,1 79.2641,11,1); //<br />
AddStaticVehicle(562,2038.1614,1014.8566,10.4057,1 79.8665,11,1); //<br />
AddStaticVehicle(562,2038.0966,1026.7987,10.4040,1 80.6107,11,1); //<br />
AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.12 81,101,25); //<br />
AddStaticVehicle(463,19.8059,1163.7103,19.1504,346 .3326,11,11); //<br />
AddStaticVehicle(463,12.5740,1232.2848,18.8822,121 .8670,22,22); //<br />
AddStaticVehicle(586,69.4633,1217.0189,18.3304,158 .9345,10,1); //<br />
AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //<br />
AddStaticVehicle(476,325.4121,2538.5999,17.5184,18 1.2964,71,77); //<br />
AddStaticVehicle(476,291.0975,2540.0410,17.5276,18 2.7206,7,6); //<br />
AddStaticVehicle(576,384.2365,2602.1763,16.0926,19 2.4858,72,1); //<br />
AddStaticVehicle(586,423.8012,2541.6870,15.9708,33 8.2426,10,1); //<br />
AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //<br />
AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //<br />
AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //<br />
AddStaticVehicle(543,835.0838,836.8370,11.8739,14. 8920,8,90); //<br />
AddStaticVehicle(549,843.1893,838.8093,12.5177,18. 2348,79,39); //<br />
AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //<br />
AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //<br />
AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //<br />
AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //<br />
AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //<br />
AddStaticVehicle(470,280.4914,1945.6143,17.6317,31 0.3278,43,0); //<br />
AddStaticVehicle(470,272.2862,1949.4713,17.6367,28 5.9714,43,0); //<br />
AddStaticVehicle(470,271.6122,1961.2386,17.6373,25 1.9081,43,0); //<br />
AddStaticVehicle(470,279.8705,1966.2362,17.6436,22 8.4709,43,0); //<br />
AddStaticVehicle(433,277.6437,1985.7559,18.0772,27 0.4079,43,0); //<br />
AddStaticVehicle(433,277.4477,1994.8329,18.0773,26 7.7378,43,0); //<br />
AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //<br />
AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //<br />
AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //<br />
AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //<br />
AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //<br />
AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //<br />
AddStaticVehicle(419,95.0568,1056.5530,13.4068,192 .1461,13,76); //<br />
AddStaticVehicle(429,114.7416,1048.3517,13.2890,17 4.9752,1,2); //<br />
AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //<br />
AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //<br />
AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //<br />
AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //<br />
AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //<br />
AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //<br />
AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //<br />
AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //<br />
AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //<br />
AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //<br />
AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //<br />
AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //<br />
AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //<br />
AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //<br />
AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //<br />
AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //<br />
AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //<br />
AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //<br />
AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //<br />
AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //<br />
AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //<br />
AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //<br />
AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //<br />
AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //<br />
AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //<br />
AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //<br />
AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //<br />
AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //<br />
AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //<br />
AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //<br />
AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //<br />
AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //<br />
AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //<br />
AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //<br />
AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //<br />
AddStaticVehicle(460,1624.5901,565.8568,1.7817,200 .5292,1,3); //<br />
AddStaticVehicle(460,1639.3567,572.2720,1.5311,206 .6160,1,3); //<br />
AddStaticVehicle(460,2293.4219,517.5514,1.7537,270 .7889,1,3); //<br />
AddStaticVehicle(460,2354.4690,518.5284,1.7450,270 .2214,1,3); //<br />
AddStaticVehicle(460,772.4293,2912.5579,1.0753,69. 6706,1,3); //<br />
AddStaticVehicle(560,2133.0769,1019.2366,10.5259,9 0.5265,9,39); //<br />
AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0 .3660,17,1); //<br />
AddStaticVehicle(560,2196.3340,1856.8469,10.5257,1 79.8070,21,1); //<br />
AddStaticVehicle(560,2103.4146,2069.1514,10.5249,2 70.1451,33,0); //<br />
AddStaticVehicle(560,2361.8042,2210.9951,10.3848,1 78.7366,37,0); //<br />
AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //<br />
AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //<br />
AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //<br />
AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //<br />
AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //<br />
AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //<br />
AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //<br />
AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //<br />
AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //<br />
AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //<br />
AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //<br />
AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //<br />
AddStaticVehicle(411,113.8611,1068.6182,13.3395,17 7.1330,116,1); //<br />
AddStaticVehicle(429,159.5199,1185.1160,14.7324,85 .5769,1,2); //<br />
AddStaticVehicle(411,612.4678,1694.4126,6.7192,302 .5539,75,1); //<br />
AddStaticVehicle(522,661.7609,1720.9894,6.5641,19. 1231,6,25); //<br />
AddStaticVehicle(522,660.0554,1719.1187,6.5642,12. 7699,8,82); //<br />
AddStaticVehicle(567,711.4207,1947.5208,5.4056,179 .3810,90,96); //<br />
AddStaticVehicle(567,1031.8435,1920.3726,11.3369,8 9.4978,97,96); //<br />
AddStaticVehicle(567,1112.3754,1747.8737,10.6923,2 70.9278,102,114); //<br />
AddStaticVehicle(567,1641.6802,1299.2113,10.6869,2 71.4891,97,96); //<br />
AddStaticVehicle(567,2135.8757,1408.4512,10.6867,1 80.4562,90,96); //<br />
AddStaticVehicle(567,2262.2639,1469.2202,14.9177,9 1.1919,99,81); //<br />
AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0 .9317,114,1); //<br />
AddStaticVehicle(567,2804.4365,1332.5348,10.6283,2 71.7682,88,64); //<br />
AddStaticVehicle(560,2805.1685,1361.4004,10.4548,2 70.2340,17,1); //<br />
AddStaticVehicle(506,2853.5378,1361.4677,10.5149,2 69.6648,7,7); //<br />
AddStaticVehicle(567,2633.9832,2205.7061,10.6868,1 80.0076,93,64); //<br />
AddStaticVehicle(567,2119.9751,2049.3127,10.5423,1 80.1963,93,64); //<br />
AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //<br />
AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //<br />
AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //<br />
AddStaticVehicle(420,1713.9319,1467.8354,10.5219,3 42.8006,6,1); // <br />
<br />
<br />
DERS 10 (Artık coderim)<br />
<br />
Bu derste ise dialog yazmayı öğreneceğiz.Herkes bu konuda zorlanır.MSGBOX:<br />
<br />
Komut yazınca çıkması için komutun içine:<br />
<br />
Pawn: [Seç]<br />
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, "Başlık","Kutuda yazacak olan yazı","1. Buton","2. Buton");<br />
<br />
ekleyin. 1. ve 2. buton yazan yerlere tuşlarda yazacak olan yazıyı yazın. Fazla uzun olmasın Çünkü tuş büyüklüğü sabit. Yazıya göre uzamıyor. O yüzden yazınız taşabilir.<br />
Bu kadarcık. Bu işlemi yapınca kutucuk şeklinde yazınız çıkar.<br />
Bu kodu istediğiniz yere koyabilirsiniz. Yani OnPlayerSpawn, OnPlayerDeath, OnPlayerConnect vs. vs. Koyduğunuz yere göre çıkar dialog.<br />
NOT: Yazınızı bir alt satıra indirmek için \n kullanın.<br />
<br />
LIST:<br />
<br />
Bu iş MSGBOX yapmaktan biraz daha zor. Öncelikle kalıbı oluşturalım. Yani listemizi:<br />
Komut yazınca çıkması için komutunuza:<br />
<br />
Pawn: [Seç]<br />
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Başlık","1. Seçenek\n2. Seçenek\n3. Seçenek","1. Buton","2. Buton");<br />
<br />
Ekleyin. Bu şekilde dialogumuzu oluşturduk. Yanlız bu şekilde herhangi bir seçeneği seçince dialog kapanır. Seçeneği seçince uygulamayı anlatayım.<br />
NOT: \n ekledikçe bir seçenek daha eklenir.<br />
Vee.. Şimdi geldik can alıcı kısma. Seçeneği seçince fonksiyon çıkması için OnDialogResponse publicine:<br />
<br />
Pawn: [Seç]<br />
if(dialogid == DIALOG ID)<br />
{<br />
if (response)<br />
{<br />
if(listitem == 0) // Bu 1. seçenektir. Dialog seçeneklerini 0 dan başlayarak fonksiyonlandırırız.<br />
{<br />
// 1. seçeneği seçince olacak olan fonksiyon<br />
}<br />
if(listitem == 1) //bu 2. seçenek<br />
{<br />
// 2. seçeneği seçince olacak olan fonksiyon<br />
}<br />
if(listitem == 2) //bu da 3. seçenek<br />
{<br />
// 3. seçeneği seçince olacak olan fonksiyon<br />
}<br />
}<br />
}<br />
<br />
Her eklediğiniz seçenek için(yani \n kullandığımız) if(listitem == sayi) eklemeliyiz.<br />
<br />
DERS 11 (Medit mi? Medit ne arar bazarda!.)<br />
<br />
Bu derste medit kullanmayı öğreneceğiz.Medit Kodlarının linkinide vereceğim yani sıkıntı yok değil mi? İlk önce XpDeviL'in vermiş olduğu Medit (Mapedit) i indiriyoruz.Link:<a href="https://solidfiles.com/d/uj7H" target="_blank" rel="noopener" class="mycode_url">Medit TR.rar - Solidfiles</a> ''Aaa nereye atacam ben bunu '' sesleri duyuyorum.(Kulağım sağır,gözlerim kör değil kopya çekmeyin <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> ) İlk önce bu dosyayı FilterScripte atalım (Yüzünüz Max Payne 1 de limon yemiş karaktere benzedi ;D ) VE SERVER.CFGye filterscripts bölümünün sonuna medit yazın.Şimdi size medit komutlarını vereceğim sonradanda resimli obje IDlerini. Medit komutları şunlardır.<br />
Kod: [Seç]<br />
/mcreate obje id'si : obje yaratmayı sağlar. Ör : /mcreate 969<br />
/msave : bir objeyi yaptıktan sonra başka bir objeye geçmeniz için objeyi kaydetmeniz gerekmektedir.<br />
/msel id : Kaydettiğiniz bir objede hata görürseniz eğer tekrar ona dönebilmenizi sağlar. ( Ör : /msel 1,2,3,4,5,6 .... )<br />
Obje id'si SA 'daki İD ler değildir. Medit'in koyduğunuz sıraya göre verdiği İD lerdir.<br />
/savemap : Yaptığınız çalışmanın server'a kaydolması için bu komut kullanılır.<br />
/loadmap : Servera girip mapinizi çalıştırmak için komutu kullanılır.<br />
/ox : ileri-geri (veya sağ-sol )<br />
/oy : sağ-sol (veya ileri-geri )<br />
/oz : yukarı-aşağı<br />
/rx : objeyi yatırır. <br />
/ry : objeyi aşağı veya yukarıya doğru döndürür.<br />
/rz : objeyi kendi çevresi etrafında döndürür.<br />
<br />
BUNLARI BİR YERE NOT EDİN.Ezberlemesi zor.Şimdide Obje IDleri:<a href="https://www.gtaturk.com/forum/anlatimlar/(mta)-obje-id-'-leri-resimli-!!/" target="_blank" rel="noopener" class="mycode_url">Image Objects ID - ALL SA:MP VERSIONS [TIMELY]</a> Burdaki IDler MTA IDleridir ama Meditten farkı yoktur MTAcılar SAMP objelerini alır yani sıkıntı olmaz.Şimdi oyuna girelim. /medit yazarsak zaten kodları görürüz (Bir yere not etmediyseniz). Alt + TAB yapalım ve benim verdiğim objelerin linkine girelim.Bir obje seçelim.(Okula gidelim hey hey) O objeyi koyacağımız yere gidelim.(Hey hey) ve şu şekilde yazalım. /mcreate XXX (XXX obje IDsidir yani kötü anlamda düşünmeyin <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> ) Sonradan ise /msave yazın.Bu şekilde bitirin.PROJE BİTTİKTEN SONRA AMAN HAA KAPATMAYIN OYUNU!.. Oyundan direk Turist Ömer gibi çık(MAYALIM).(Mayalım mayalım ... YANKI DETECDED) Hemen Profesyonel coder gibi /mapsave yazalım artık map kaydoldu.Eğer yanlış obje koyduysanız save yapmadan önce /mdestroy yazın.Ve siz sakın döndirme işlemlerini uygulamayın.Çünkü çoğu kişi döndürmeden dolayı emekleri gidiyor.<br />
BB <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></span><br />
<span style="color: #B5B5B5;" class="mycode_color">    </span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #B5B5B5;" class="mycode_color">Pawno okulu Dersleri eğlenceli anlatmaya hazır!!!!1111!!!birbir!! ;D<br />
<br />
1.Sınıf<br />
DERS 1(Pawnoya başlıyorum)<br />
<br />
İlk önce new.pwn dosyasını Pawno programıyla açıyoruz... Ve pawno size birden ''CE EEE'' yapıyor ve karşınıza bir sürü yazı çıkıyor.Siz ilk önce kafanızda şekillenmesi için biraz inceleyin.Çok karmaşık değil mi? Ama bu karmaşıklıkları KARMAYI SİLEREK ŞIK YAPACAĞIZ (Aman haa gaza gelip bişileri silmeyin) Neyse ilk önce biz en baştaki #if defined FILTERSCRİPT olan yazıyı #defined FILTERSCRİPT yapacağız.Ee zor değilmiş pawno değil mi? Sonra ise #else ve #endif i terminatör gibi yok ediyoruz. Artık yaptıklarımızı F5 İLE kaydedip bir kahve hazırlayalım çünkü heyecandan uykusuz kalacağız.Tenefüs hadi kahveye.<br />
<br />
DERS 2 (Kodlamaya başlıyorum)<br />
<br />
Şimdi ise karakter doğma alanı ve komutları öğreneceğiz. Şimdi<br />
Pawn: [Seç]<br />
public OnPlayerRequestClass(playerid, classid)<br />
publicine CTRL + F ile gidin. O puclic'i silip benim verdiğim kodları yapıştırın (Eski publicin yerine)<br />
<br />
Pawn: [Seç]<br />
public OnPlayerRequestClass(playerid, classid)<br />
{<br />
SetPlayerPos(playerid,2027.1962,1007.7031,10.8203) ;<br />
SetPlayerFacingAngle(playerid, 270.0);<br />
SetPlayerCameraPos(playerid,2034.6650,1007.8406,11 .9078);<br />
SetPlayerCameraLookAt(playerid,2029.0746,1007.6553 ,10.8203);<br />
return 1;<br />
}<br />
<br />
Şimdi komut ekleyeceğiz ben size en kolay komut olan can fullemeyi göstereceğim ama beleş olanını onu farklı komutlarla halledebilirsiniz.Şimdi<br />
Pawn: [Seç]<br />
public OnPlayerCommandText(playerid, cmdtext[])<br />
publicine gidin.Ve benim verdiğim beleş can komutunu yazın.<br />
Pawn: [Seç]<br />
if (strcmp("/belescan", cmdtext, true, 10) == 0)<br />
{<br />
SetPlayerHealth(playerid, 100);<br />
GameTextForPlayer(playerid, "~w~Canın , ~r~-Full", 5000,1);<br />
return 1;<br />
}<br />
<br />
Şimdi F5'e basarak kaydedin Eğer error gördüyseniz yanında parentez içerisinde yazan satıra dikkat etmeniz gerek.<br />
<br />
DERS 3 (Artık acemi coderim)<br />
<br />
Bu derste pawnoya renk tanıtma ve RCON olmayı anlatacağım öncelikle Kodun başına<br />
Pawn: [Seç]<br />
#define COLOR_GREY 0xAFAFAFAA<br />
#define COLOR_GREEN 0x33AA33AA<br />
#define COLOR_RED 0xAA3333AA<br />
#define COLOR_YELLOW 0xFFFF00AA<br />
#define COLOR_WHITE 0xFFFFFFAA<br />
#define COLOR_GREY 0xAFAFAFAA<br />
#define COLOR_PURPLE 0xC2A2DAAA<br />
#define COLOR_WHITE 0xFFFFFFAA<br />
#define COLOR_DBLUE 0x2641FEAA<br />
#define COLOR_BLUE 0x33AAFFFF<br />
#define COLOR_GREEN 0x33AA33AA<br />
#define COLOR_ORANGE 0xFF9900AA<br />
#define COLOR_PINK 0xFF69B4FF<br />
#define COLOR_BGREEN 0x08FD04FF<br />
#define COLOR_CYAN 0x00FFFFAA<br />
#define COLOR_DGREEN 0x008000FF<br />
#define COLOR_DRED 0x800000FF<br />
#define COLOR_DARK 0x000000FF<br />
#define COLOR_GRED 0xF60000AA<br />
#define COLOR_LIGHTBLUE 0x33CCFFAA<br />
#define COLOR_GRAD2 0xBFC0C2FF<br />
#define COLOR_GRAD4 0xD8D8D8FF<br />
#define COLOR_GRAD6 0xF0F0F0FF<br />
#define COLOR_GRAD2 0xBFC0C2FF<br />
#define COLOR_GRAD3 0xCB***EFF<br />
#define COLOR_GRAD5 0xE3E3E3FF<br />
#define COLOR_GRAD1 0xB4B5B7FF<br />
#define COLOR_BROWN 0x993300AA<br />
#define COLOR_BLACK 0x00000000<br />
#define COLOR_NEUTRALGREEN 0x81CFAB00<br />
#define COLOR_DARKGREEN 0x12900BBF<br />
#define COLOR_LIGHTGREEN 0x24FF0AB9<br />
#define COLOR_DARKBLUE 0x300FFAAB<br />
#define COLOR_BLUEGREEN 0x46BBAA00<br />
#define COLOR_LIGHTBLUE 0x33CCFFAA<br />
#define COLOR_DARKRED 0x660000AA<br />
#define COLOR_ORANGE 0xFF9900AA<br />
#define COLOR_DARKRED 0x660000AA<br />
#define COLOR_ORANGE 0xFF9900AA<br />
#define COLOR_BRIGHTRED 0xFF0000AA<br />
#define COLOR_INDIGO 0x4B00B0AA<br />
#define COLOR_VIOLET 0x9955DEEE<br />
#define COLOR_LIGHTRED 0xFF99AADD<br />
#define COLOR_SEAGREEN 0x00EEADDF<br />
#define COLOR_GRAYWHITE 0xEEEEFFC4<br />
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66<br />
#define COLOR_GREENISHGOLD 0xCCFFDD56<br />
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349<br />
#define COLOR_NEUTRALBLUE 0xABCDEF01<br />
#define COLOR_LIGHTCYAN 0xAAFFCC33<br />
#define COLOR_LEMON 0xDDDD2357<br />
#define COLOR_MEDIUMBLUE 0x63AFF00A<br />
#define COLOR_NEUTRAL 0xABCDEF97<br />
ekliyoruz.Şimdi ise RCONluk zamanı!(Şekilsiniz yaa ;D) İlk önce Ladmin'ni indirin. (Forumda araştırırsanız Xp DeviL'in yapmış olduğu Ladmini görürsünüz.Link:<a href="https://solidfiles.com/d/yTwn" target="_blank" rel="noopener" class="mycode_url">LAdmin4v2 TR.rar - Solidfiles</a> Buradakileri belirtilen klasörlere atın.Sonra modun başına #include &lt;IsPlayerLadmin&gt; ekliyoruz. Ve sonra<br />
Pawn: [Seç]<br />
public OnPlayerText(playerid, text[])<br />
publicine gidiyoruz ve oraya return 1; 'in üstünde olmak üzere<br />
Pawn: [Seç]<br />
if(IsPlayerAdmin(playerid))<br />
{<br />
new string[300];<br />
new name[20];<br />
GetPlayerName(playerid, name, 20);<br />
format(string, sizeof(string), "{Renk}[{FFFFFF}RCON{Renk}] {Renk}%s {Renk}({FFFFFF}%i{Renk}) :{FFFFFF} %s", name,playerid, text);<br />
SendClientMessageToAll(playerid, string);<br />
return 0;<br />
}<br />
<br />
if(IsPlayerLAdmin(playerid))<br />
{<br />
new string[300];<br />
new name[20];<br />
GetPlayerName(playerid, name, 20);<br />
format(string, sizeof(string), "{Renk}[{FFFFFF}GM{Renk}] {Renk}%s {Renk}({FFFFFF}%i{Renk}) :{FFFFFF} %s", name,playerid, text);<br />
SendClientMessageToAll(playerid, string);<br />
return 0;<br />
}<br />
if(IsPlayerLAdmin(playerid))<br />
{<br />
new string[300];<br />
new name[20];<br />
GetPlayerName(playerid, name, 20);<br />
format(string, sizeof(string), "{Renk}[{FFFFFF}ANM{Renk}] {Renk}%s {Renk}({FFFFFF}%i{Renk}) :{FFFFFF} %s", name,playerid, text);<br />
SendClientMessageToAll(playerid, string);<br />
return 0;<br />
}<br />
else<br />
{<br />
<br />
new string[128];<br />
<br />
format(string, sizeof(string), "(%i): %s", playerid, text);<br />
SendPlayerMessageToAll(playerid, string);<br />
}<br />
return 0;<br />
}<br />
ekliyoruz. Renk yazan yerlere benim verdiğim kodlardan renk seçiyoruz ve F5'e basarak kaydediyoruz. Oyuna girip çıkıyoruz.Sonra scriptfilesteki ladmin dosyasına girip birde usere giriyoruz.Olan dosyayı Not defteri ile açıyoruz.Level satırını 5 yapıp kaydetin ve çıkın.Oyuna girin. T'ye basarak /rcon login ServerCfg deki rcon şifreniz i yazıyoruz artık RCONuz ve istediğimizi yaparız.<br />
<br />
DERS 4 (Uzmanlığa yaklaştım)<br />
<br />
Bu derste RCON komutlarını öğreniyoruz ve GameText yazıyoruz.<br />
RCON komutları şunlardır.<br />
Kod: [Seç]<br />
/rcon login [şifre]/rcon cmdlist - Tüm Rcon Komutlarını Gösterir<br />
/rcon exit - Sunucuyu kapatır.<br />
/rcon hostname [Sunucu Adı] - Sunucu adını değiştirir.<br />
/rcon gamemodetext [GameMode İsmi] - GameMode ismini değiştirir..<br />
/rcon mapname [MapName] - MapName'yi değiştirir.<br />
/rcon kick &lt;id&gt; - &lt;id&gt;'yi sunucudan kickler.<br />
/rcon ban &lt;id&gt; - &lt;id&gt;'yi sunucudan banlar.<br />
/rcon changemode [Mod Adı] - Başka bir modu açar.<br />
/rcon reloadbans - Tüm banları siler.<br />
/rcon reloadlog - Logları temizler.<br />
/rcon banip [IP] - Belirtilen IP'ye ban atar.<br />
/rcon unbanip [IP] - Belirtilen IP'nin banını kaldırır.<br />
/rcon gravity [Değer] - Sunucunun yer çekimini ayarlar. (Standart 0.80)<br />
/rcon weather [Hava ID'si] - Hava durumunu değiştirir.<br />
/rcon loadfs [FS Adı] - Belirtilen FS'yi aktifleştirir.<br />
/rcon unloadfs [FS Adı] - Belirtilen FS'yi disaktif eder.<br />
/rcon reloadfs - Tüm FS'leri disaktif eder.<br />
/rcon modname [Mod Adı] - Gamemodetext ile aynı işlevi yapmaktadır.<br />
<br />
Bunları ezberleyin işiniz olunca yazıp birilerini atarak eğlenirsiniz.Şimdi gametexti öğrenelim.Pawnoyu açalım modumuzu açalım (Kafiyeli oldu) ve<br />
Pawn: [Seç]<br />
public OnPlayerConnect(playerid)<br />
publicine bu kodu yapıştıralım<br />
Pawn: [Seç]<br />
GameTextForPlayer(playerid, "~y~Hosgeldin,~p~Iyi Oyunlar Dilerim", 5000, 5);<br />
bu kodu düzenleyebilirsiniz ama ~y~ VE ~p~ Yİ SİLMEDEN ONLAR GameTextStilidir ve 5000 VE 5 DE SİLMEYİN SADECE YAZILARI ayarlayın.Renklere ulaşmak için <a href="https://wiki.sa-mp.com/wiki/GameTextStyle" target="_blank" rel="noopener" class="mycode_url">GameTextStyle - SA-MP Wiki</a>.<br />
Şimdi F5 Basıp modunuzu GameMode'a atabilirsiniz<br />
<br />
DERS 5 ( Bir Yükseliş öyküsü )<br />
<br />
Bu derste size x10 Nitro Eklemeyi öğreteceğim.İlk önce<br />
Pawn: [Seç]<br />
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)<br />
publicine misafirliğe gidiyoruz.Ve return 1; in üstüne<br />
Pawn: [Seç]<br />
if(newkeys &amp; KEY_LOOK_BEHIND &amp;&amp; IsPlayerInAnyVehicle(playerid))<br />
{<br />
if(!IsNosVehicle(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, 0xFF0000AA, "Bulunduğunuz araca nos ve hidrolik takılamaz.");<br />
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);<br />
<br />
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);<br />
RepairVehicle(GetPlayerVehicleID(playerid));<br />
PlayerPlaySound(playerid, 1133 ,0, 0, 0);<br />
GameTextForPlayer(playerid,"~l~~g~10X ~n~~r~Nitro ~b~+ ~l~~p~Tamir",1000,3);<br />
}<br />
<br />
return 1;<br />
}<br />
IsNosVehicle(vehicleid)<br />
{<br />
#define NO_NOS_VEHICLES 29<br />
<br />
new InvalidNosVehicles[NO_NOS_VEHICLES] =<br />
{<br />
581,523,462,521,463,522,461,448,468,586,<br />
509,481,510,472,473,493,595,484,430,453,<br />
452,446,454,590,569,537,538,570,449<br />
};<br />
<br />
for(new i = 0; i &lt; NO_NOS_VEHICLES; i++)<br />
{<br />
if(GetVehicleModel(vehicleid) == InvalidNosVehicles<span style="font-style: italic;" class="mycode_i">)<br />
{<br />
return false;<br />
}<br />
}<br />
return true;<br />
}<br />
kodunu ekliyoruz F5e basıp kaydedin.<br />
<br />
<br />
DERS 6 (Emek hırsızlığına hayır)<br />
<br />
Öğrendiniz mi pawnoyu <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> . Şimdi AntiDeAmx ekleyeceğiz. İlk olarak<br />
Pawn: [Seç]<br />
OnGameModeInit<br />
publicine<br />
Pawn: [Seç]<br />
AntiDeAMX();<br />
bu kodu yapıştırın. Sonra modun sonunada <br />
Pawn: [Seç]<br />
AntiDeAMX()<br />
{<br />
new a[][] =<br />
{<br />
"Unarmed (Fist)",<br />
"Brass K"<br />
};<br />
#pragma unused a<br />
}<br />
bunu ekleyin modu sağlama aldık.<br />
<br />
DERS 7 (Robotlar devreye girsin)<br />
<br />
Bu derste server mesajı atmayı göstereceğim.Bu sayede siz yazmadan otomatik yazılar çıkacak. İlk olarak<br />
Pawn: [Seç]<br />
OnGameModeInit<br />
publicine<br />
Pawn: [Seç]<br />
SetTimer("OtoMesaj", 120000, true);<br />
bu kodu ekleyin.True olan yeri false yaparsanız 1 kez gönderir hiç bi şeye yaramaz.Modun sonunada<br />
<br />
<br />
Pawn: [Seç]<br />
new mesaj = random(3); // 3 sayısı satırlara eşittir. Eğer Satır eklerseniz bunuda değiştirmeniz gerekir..<br />
switch (mesaj)<br />
{<br />
case 0: SendClientMessageToAll(RENK,"Buraya Gönderilmesini İstediğin Yazıyı Yaz!");<br />
case 1: SendClientMessageToAll(RENK,"Buraya Gönderilmesini İstediğin Yazıyı Yaz");<br />
case 2: SendClientMessageToAll(RENK,"Buraya Gönderilmesini İstediğin Yazıyı Yaz");<br />
}<br />
return 1;<br />
}<br />
<br />
Bunu ekleyin<br />
<br />
DERS 8 (Kolay ders)<br />
<br />
Bu derste textdraw yapmayı anlatacağım.İlk önce modun en başına<br />
Pawn: [Seç]<br />
new textdrawadı;<br />
ve sonrada <br />
Pawn: [Seç]<br />
public OnGameModeInit()<br />
publicinede <br />
Pawn: [Seç]<br />
textdrawadı = TextDrawCreate(430.0, 4.0, "~r~İstediğini ~g~yaz");<br />
TextDrawAlignment(textdrawadı, 0);<br />
TextDrawLetterSize(textdrawadı, 0.4999, 1.7999);<br />
TextDrawColor(textdrawadı, renk);<br />
TextDrawSetOutline(textdrawadı, font);<br />
TextDrawSetProportional(textdrawadı, true);<br />
TextDrawSetShadow(textdrawadı, 7);<br />
Renk yazan yeri benim renklerdeki kodları kullanın (COLOR_GREEN RENK DEĞİLDİR 0x123456 türü olanı RENKTİR) Font ise öneriler 0'dır tabi zevkinize göre fontlar için şu fotoğrafı inceleyin beğendiğinizi fonta yazın:<br />
<br />
DERS 9 (Uzman alanım)<br />
<br />
Bu derste araba ve karakter ekliyoruz. İlk önce biz karakter ekleyelim şimdi <br />
Pawn: [Seç]<br />
public OnGameModeInit()<br />
publicine gidin.Orada AddPlayerClass olduğu yerde duruyor.O kodun TAM altına şu kodu ekliyoruz<br />
Pawn: [Seç]<br />
AddPlayerClass(1, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);<br />
İşte şimdi 2 karakterimiz oldu şimdi az önce verdiğim kodu kopyalayın ve TAM altındaki satıra yapıştırın koddaki (1 yazan yeri de (2 yapın böyle böyle (2 leri bir sayı arttırarak karakter ekleyin.<br />
Şimdi ise araba ekleyeceğiz.Kolay yoldan araba eklemek için benim şimdi verdiğim kodu AddPlayerClass(0 'ın TAM üstüne yapıştırın<br />
Pawn: [Seç]<br />
AddStaticVehicle(562,59.6146,2028.6237,17.2694,177 .4805,1,255); //<br />
AddStaticVehicle(411,65.1526,2027.8016,17.3744,179 .4413,2,60); //<br />
AddStaticVehicle(411,68.6782,2027.8812,17.3623,183 .0500,80,13); //<br />
AddStaticVehicle(451,71.8975,2027.8872,17.3497,0.8 025,87,13); //<br />
AddStaticVehicle(411,80.2496,2023.6757,17.3892,86. 9978,0,0); //<br />
AddStaticVehicle(411,80.2602,2027.5173,17.3852,88. 8361,112,25); //<br />
AddStaticVehicle(411,80.3949,2033.0344,17.3879,87. 6667,0,0); //<br />
AddStaticVehicle(560,80.8267,2035.8862,17.3691,89. 8341,1,255); //<br />
AddStaticVehicle(562,81.3744,2040.5387,17.3453,87. 0003,57,29); //<br />
AddStaticVehicle(409,61.8865,2040.2968,17.4577,90. 0739,0,0); //<br />
AddStaticVehicle(579,45.6436,2029.9309,17.6005,0.6 082,0,0); //<br />
AddStaticVehicle(579,25.2031,2016.0714,17.5704,177 .5603,0,0); //<br />
AddStaticVehicle(579,32.9688,2014.5433,17.5698,178 .5895,0,0); //<br />
AddStaticVehicle(451,44.3952,2005.5566,17.3451,91. 1522,118,111); //<br />
AddStaticVehicle(451,44.7389,2008.7468,17.3465,88. 6605,0,0); //<br />
AddStaticVehicle(579,79.2428,1997.3374,17.5715,34. 4654,0,0); //<br />
AddStaticVehicle(451,60.6009,2008.0052,17.3498,88. 9758,97,72); //<br />
AddStaticVehicle(489,56.5116,2001.2704,17.7846,359 .1952,0,0); //<br />
AddStaticVehicle(489,50.1761,2001.4711,17.7838,0.1 979,0,0); //<br />
AddStaticVehicle(451,79.3743,2002.1394,17.3455,270 .1110,87,13); //<br />
AddStaticVehicle(522,40.6411,2042.7875,17.2519,181 .7119,43,49); //<br />
AddStaticVehicle(522,37.9381,2042.9690,17.2517,175 .6605,119,119); //<br />
AddStaticVehicle(562,-304.3056,1583.0238,75.0186,314.8253,0,0); //<br />
AddStaticVehicle(562,-302.3386,1580.0726,75.0189,313.2442,0,0); //<br />
AddStaticVehicle(562,-299.3185,1577.7913,75.0181,315.3416,0,0); //<br />
AddStaticVehicle(562,-296.7522,1575.2694,75.0188,314.5056,0,0); //<br />
AddStaticVehicle(562,-294.2615,1573.0857,75.0187,311.8659,0,0); //<br />
AddStaticVehicle(402,-292.1482,1570.1594,75.1910,314.8784,3,3); //<br />
AddStaticVehicle(402,-289.6671,1567.7368,75.1909,314.4655,3,3); //<br />
AddStaticVehicle(402,-286.9722,1565.4635,75.1910,313.8120,3,3); //<br />
AddStaticVehicle(402,-284.3576,1563.3647,75.1911,313.7504,3,3); //<br />
AddStaticVehicle(402,-282.2208,1560.5112,75.1910,317.2420,3,3); //<br />
AddStaticVehicle(587,-279.0977,1558.5657,75.0870,315.7062,0,0); //<br />
AddStaticVehicle(587,-277.0402,1555.7494,75.0851,314.5465,0,0); //<br />
AddStaticVehicle(587,-274.0547,1553.5590,75.0866,315.7114,0,0); //<br />
AddStaticVehicle(587,-271.9024,1551.0328,75.0867,311.7310,0,0); //<br />
AddStaticVehicle(587,-269.4713,1548.4624,75.0871,312.7664,0,0); //<br />
AddStaticVehicle(475,-266.8044,1545.9987,75.1642,314.8774,3,116); //<br />
AddStaticVehicle(475,-264.2694,1543.4994,75.1630,312.5207,3,116); //<br />
AddStaticVehicle(475,-262.4326,1541.1431,75.1632,314.6427,3,116); //<br />
AddStaticVehicle(560,-243.6198,1536.4231,75.5715,43.1952,0,91); //<br />
AddStaticVehicle(560,-246.2409,1533.8992,75.5671,43.4911,0,91); //<br />
AddStaticVehicle(560,-248.5669,1531.3961,75.5673,43.6755,0,91); //<br />
AddStaticVehicle(560,-251.1250,1529.1772,75.5668,42.6522,0,91); //<br />
AddStaticVehicle(561,-248.8031,1543.4319,75.6822,187.3714,3,3); //<br />
AddStaticVehicle(561,-252.5815,1541.3539,75.6813,180.4899,3,3); //<br />
AddStaticVehicle(561,-255.2261,1538.9503,75.6799,177.2484,3,3); //<br />
AddStaticVehicle(579,-243.0475,1536.7002,81.3729,93.3397,0,0); //<br />
AddStaticVehicle(579,-248.0448,1532.2683,81.3749,94.6008,0,0); //<br />
AddStaticVehicle(579,-251.6592,1528.9033,81.3712,94.8024,0,0); //<br />
AddStaticVehicle(489,-282.2556,1506.1724,81.5877,269.4097,0,3); //<br />
AddStaticVehicle(489,-278.7299,1501.2744,81.5882,276.0992,0,3); //<br />
AddStaticVehicle(489,-275.6359,1497.3013,81.5846,274.0118,0,3); //<br />
AddStaticVehicle(522,-256.5460,1509.0066,81.0100,75.7542,0,3); //<br />
AddStaticVehicle(522,-258.8022,1507.2358,81.0096,84.8086,0,3); //<br />
AddStaticVehicle(522,-260.2807,1505.6783,81.0116,87.2353,0,3); //<br />
AddStaticVehicle(522,-262.1016,1504.5073,81.0098,83.7068,0,3); //<br />
AddStaticVehicle(522,-263.6837,1503.0054,81.0134,95.9833,0,3); //<br />
AddStaticVehicle(444,-260.4575,1509.7253,76.2471,44.6080,3,3); //<br />
AddStaticVehicle(444,-264.3800,1506.1403,76.2386,39.6579,3,3); //<br />
AddStaticVehicle(444,-268.4870,1502.3662,76.2359,43.8788,3,3); //<br />
AddStaticVehicle(444,-272.3848,1498.7933,76.2336,41.8467,3,3); //<br />
AddStaticVehicle(411,-286.5528,1510.0673,75.5949,255.1581,0,63); //<br />
AddStaticVehicle(411,-283.1398,1513.6899,75.5941,262.5433,0,63); //<br />
AddStaticVehicle(411,-280.2017,1516.5410,75.5937,267.2223,0,63); //<br />
AddStaticVehicle(451,-259.0569,1522.5112,75.5471,44.3787,3,3); //<br />
AddStaticVehicle(451,-260.7741,1520.5751,75.5696,43.2100,3,3); //<br />
AddStaticVehicle(451,-262.8443,1518.6364,75.5704,43.1122,3,3); //<br />
AddStaticVehicle(541,-305.0037,1556.3336,74.9843,133.3705,3,0); //<br />
AddStaticVehicle(541,-307.0215,1558.2095,74.9843,128.8085,3,0); //<br />
AddStaticVehicle(541,-309.0061,1560.5391,74.9843,137.9192,3,0); //<br />
AddStaticVehicle(405,-291.9714,1544.6455,75.2499,134.3698,3,60); //<br />
AddStaticVehicle(507,-289.1642,1542.9778,75.1843,136.9982,0,117); //<br />
AddStaticVehicle(411,-317.4357,1570.1993,75.0864,316.6842,0,51); //<br />
AddStaticVehicle(411,-315.7377,1567.6949,75.0912,311.4793,0,51); //<br />
AddStaticVehicle(411,-313.9827,1565.8870,75.0787,314.4488,0,51); //<br />
AddStaticVehicle(411,624.8792,-2033.3590,11.2121,178.8319,0,0); //<br />
AddStaticVehicle(411,621.1676,-2033.3546,11.2310,181.0485,0,0); //<br />
AddStaticVehicle(411,617.9532,-2033.3501,11.2121,181.7662,0,0); //<br />
AddStaticVehicle(411,615.0931,-2033.3893,11.2121,180.6215,0,0); //<br />
AddStaticVehicle(411,611.7300,-2033.6323,11.2121,180.7225,0,0); //<br />
AddStaticVehicle(451,589.8173,-2033.8298,11.1925,180.5134,0,0); //<br />
AddStaticVehicle(451,593.3252,-2033.7635,11.1928,180.3616,0,0); //<br />
AddStaticVehicle(451,596.7974,-2033.7170,11.1903,180.6726,0,0); //<br />
AddStaticVehicle(451,599.7518,-2033.5787,11.1924,181.3290,0,0); //<br />
AddStaticVehicle(451,602.9515,-2033.6260,11.1912,180.1639,0,0); //<br />
AddStaticVehicle(451,589.6138,-2045.6359,11.1919,359.8308,0,0); //<br />
AddStaticVehicle(451,592.6573,-2045.8091,11.1913,359.2242,0,0); //<br />
AddStaticVehicle(579,627.8549,-2040.7343,11.4174,180.8347,0,0); //<br />
AddStaticVehicle(579,628.1413,-2052.9866,11.4155,359.5677,0,0); //<br />
AddStaticVehicle(579,623.3672,-2057.9028,11.4147,91.9217,0,0); //<br />
AddStaticVehicle(579,616.8010,-2049.6035,11.4180,93.1888,0,0); //<br />
AddStaticVehicle(579,617.0248,-2046.0146,11.4160,92.1868,0,0); //<br />
AddStaticVehicle(489,591.1052,-2064.5767,11.6289,268.9559,0,0); //<br />
AddStaticVehicle(489,590.8795,-2073.4990,11.6287,269.0476,0,0); //<br />
AddStaticVehicle(489,590.8834,-2077.7864,11.6285,270.6733,0,0); //<br />
AddStaticVehicle(489,591.2991,-2068.9648,11.6290,269.6164,0,0); //<br />
AddStaticVehicle(489,590.9868,-2081.7048,11.6314,269.0693,0,0); //<br />
AddStaticVehicle(489,590.8959,-2085.5554,11.6282,267.7507,0,0); //<br />
AddStaticVehicle(409,568.3884,-2001.4078,11.2850,178.2731,0,0); //<br />
AddStaticVehicle(579,569.1470,-2012.2140,11.4221,269.4033,0,0); //<br />
AddStaticVehicle(579,568.0521,-1979.5923,11.4206,179.2129,0,0); //<br />
AddStaticVehicle(487,621.6238,-1986.7454,11.6937,177.3081,0,1); //<br />
AddStaticVehicle(487,615.3984,-1984.7494,11.6616,174.4034,0,1); //<br />
AddStaticVehicle(497,1566.6086,-1699.9132,30.9096,2.0264,0,1);<br />
AddStaticVehicle(497,1566.7705,-1652.6370,30.7791,183.1091,0,1);<br />
AddStaticVehicle(490,1459.5201,-662.0027,94.8723,178.9975,0,0);<br />
AddStaticVehicle(490,1464.9301,-661.2021,94.8780,183.5689,0,0);<br />
AddStaticVehicle(490,1469.9954,-661.3974,94.8783,181.2620,0,0);<br />
AddStaticVehicle(522,1528.5917,-660.6392,94.3206,184.1460,0,0);<br />
AddStaticVehicle(522,1527.1478,-660.1707,94.3129,180.4249,0,0);<br />
AddStaticVehicle(522,1524.7190,-660.6296,94.3226,180.1115,0,0);<br />
AddStaticVehicle(409,1525.6528,-681.6299,94.5499,90.5631,0,0);<br />
AddStaticVehicle(451,1355.3776,-631.5453,108.8395,18.7567,0,7);<br />
AddStaticVehicle(539,1604.2839,-1615.6938,12.8718,90.1294,0,7);<br />
AddStaticVehicle(539,1605.4293,-1604.6520,12.8835,88.1734,0,7);<br />
AddStaticVehicle(539,1605.8474,-1610.1735,12.8886,88.7689,0,7);<br />
AddStaticVehicle(539,1541.9270,-1615.8865,12.7430,275.8215,0,7);<br />
AddStaticVehicle(539,1541.8970,-1610.2244,12.7430,272.7184,0,7);<br />
AddStaticVehicle(539,1542.6644,-1604.6449,12.7430,273.7483,0,7);<br />
AddStaticVehicle(522,-2504.6311,-706.3135,279.4091,88.8341,0,7);<br />
AddStaticVehicle(522,-2504.2971,-696.7738,279.3321,93.8059,0,7);<br />
AddStaticVehicle(522,-2504.6655,-705.5914,279.3895,86.9039,0,7);<br />
AddStaticVehicle(522,-2504.3013,-697.5189,279.3463,98.8756,0,7);<br />
AddStaticVehicle(522,-2504.0918,-701.3126,279.3381,89.7634,0,7);<br />
AddStaticVehicle(425,1291.7981,-791.3825,97.0309,7.9189,0,7);<br />
AddStaticVehicle(506,1292.4155,-830.6954,82.8450,178.3636,0,83);<br />
AddStaticVehicle(477,1286.6600,-830.3573,82.8964,179.5069,0,7);<br />
AddStaticVehicle(415,1279.9470,-830.1910,82.9126,181.1726,0,7);<br />
AddStaticVehicle(451,1273.3916,-830.2947,82.8470,179.7173,0,7);<br />
AddStaticVehicle(506,311.5201,-1809.2001,4.1727,178.3919,0,1);<br />
AddStaticVehicle(415,314.8488,-1808.7393,4.2606,178.7557,0,7);<br />
AddStaticVehicle(451,317.9868,-1809.1445,4.1881,178.3124,0,7);<br />
AddStaticVehicle(451,322.3396,-1764.2977,4.2674,179.1902,0,7);<br />
AddStaticVehicle(562,303.2792,-1609.9027,114.0829,168.6881,17,1);<br />
AddStaticVehicle(415,300.3174,-1609.0945,114.1923,169.6172,0,7);<br />
AddStaticVehicle(560,297.2621,-1608.2643,114.1271,169.9773,1,255);<br />
AddStaticVehicle(522,275.1541,-1605.6041,113.9900,170.9760,0,7);<br />
AddStaticVehicle(522,273.9702,-1605.5483,113.9858,178.1299,0,7);<br />
AddStaticVehicle(522,276.4977,-1605.5868,113.9866,180.2357,0,7);<br />
AddStaticVehicle(559,1585.8385,-1667.6597,5.5482,90.1201,1,255);<br />
AddStaticVehicle(558,1585.7379,-1671.7788,5.5255,88.1667,1,255);<br />
AddStaticVehicle(477,-360.6480,1198.1854,19.4771,180.6236,0,7);<br />
AddStaticVehicle(506,1602.0092,-1683.9890,5.5950,271.3195,0,1);<br />
AddStaticVehicle(506,1601.9900,-1687.9495,5.5948,272.3770,0,83);<br />
AddStaticVehicle(506,1601.9313,-1691.9645,5.5950,269.2388,0,113);<br />
AddStaticVehicle(415,1601.5837,-1696.0762,5.6630,270.1243,0,7);<br />
AddStaticVehicle(415,1601.3136,-1700.2090,5.6621,266.4959,0,7);<br />
AddStaticVehicle(415,1600.9604,-1704.4806,5.6624,271.8230,0,7);<br />
AddStaticVehicle(560,1595.3477,-1709.7336,5.5959,182.2176,1,255);<br />
AddStaticVehicle(568,1590.9769,-1709.2727,5.7575,181.9545,0,7);<br />
AddStaticVehicle(411,1587.5912,-1709.9324,5.6176,176.4910,116,1);<br />
AddStaticVehicle(451,1583.3092,-1709.7133,5.5965,179.4775,0,7);<br />
AddStaticVehicle(429,1578.8784,-1709.5079,5.5703,178.2590,1,2);<br />
AddStaticVehicle(560,1364.4194,-621.4442,108.7963,104.8908,126,39);<br />
AddStaticVehicle(560,1362.3331,-616.2327,108.7958,107.0197,126,39);<br />
AddStaticVehicle(560,1359.9856,-610.2869,108.7957,96.9948,126,39);<br />
AddStaticVehicle(474,1344.7015,-606.5776,108.3166,139.5046,81,1);<br />
AddStaticVehicle(474,1342.3303,-605.0079,108.0355,161.3780,81,1);<br />
AddStaticVehicle(506,1337.5026,-603.8190,107.4893,178.7307,0,48);<br />
AddStaticVehicle(506,1337.5071,-603.8162,107.4909,178.9227,0,48);<br />
AddStaticVehicle(506,1335.8030,-603.2210,107.3676,189.5339,0,48);<br />
AddStaticVehicle(506,1332.7307,-604.1181,107.2191,195.7575,0,48);<br />
AddStaticVehicle(506,1328.5228,-606.0304,107.0620,201.2939,0,48);<br />
AddStaticVehicle(411,1323.0117,-607.9189,106.9261,217.4291,94,92);<br />
AddStaticVehicle(411,1319.2599,-610.4227,106.7920,219.9913,94,92);<br />
AddStaticVehicle(411,1316.3413,-613.2226,106.6760,214.1275,94,92);<br />
AddStaticVehicle(515,1331.3104,-627.6449,110.1484,292.0490,112,121);<br />
AddStaticVehicle(469,1333.6912,-639.2429,114.0758,17.4456,0,7);<br />
AddStaticVehicle(490,-683.9948,966.2598,12.2611,90.5733,28,92);<br />
AddStaticVehicle(559,-702.1299,945.8649,12.0262,91.5221,1,255);<br />
AddStaticVehicle(560,-694.6344,946.9021,11.9018,92.5378,1,255);<br />
AddStaticVehicle(560,-681.7357,947.4575,11.7920,0.8354,3,5);<br />
AddStaticVehicle(560,-676.9663,947.3122,11.7961,357.7357,0,4);<br />
AddStaticVehicle(522,-668.5505,944.5430,11.7037,169.6019,0,7);<br />
AddStaticVehicle(522,-670.7254,944.5220,11.7051,178.5982,0,7);<br />
AddStaticVehicle(444,-709.7162,978.7788,12.8011,80.5524,3,6);<br />
AddStaticVehicle(444,-680.0309,929.4653,12.5041,174.9351,7,6);<br />
AddStaticVehicle(444,-761.9142,1004.4105,17.3775,253.5868,0,1);<br />
AddStaticVehicle(444,-759.4261,1012.0667,18.6595,228.1535,3,6);<br />
AddStaticVehicle(444,-755.3777,1014.7840,18.8001,239.4503,7,6);<br />
AddStaticVehicle(444,-754.4351,1020.1813,19.3119,234.8266,7,6);<br />
AddStaticVehicle(415,2266.7336,648.4756,11.0053,17 7.8517,0,1); //<br />
AddStaticVehicle(461,2404.6636,647.9255,10.7919,18 3.7688,53,1); //<br />
AddStaticVehicle(506,2628.1047,746.8704,10.5246,35 2.7574,3,3); //<br />
AddStaticVehicle(549,2817.6445,928.3469,10.4470,35 9.5235,72,39); //<br />
AddStaticVehicle(562,1919.8829,947.1886,10.4715,35 9.4453,11,1); //<br />
AddStaticVehicle(562,1881.6346,1006.7653,10.4783,8 6.9967,11,1); //<br />
AddStaticVehicle(562,2038.1044,1006.4022,10.4040,1 79.2641,11,1); //<br />
AddStaticVehicle(562,2038.1614,1014.8566,10.4057,1 79.8665,11,1); //<br />
AddStaticVehicle(562,2038.0966,1026.7987,10.4040,1 80.6107,11,1); //<br />
AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.12 81,101,25); //<br />
AddStaticVehicle(463,19.8059,1163.7103,19.1504,346 .3326,11,11); //<br />
AddStaticVehicle(463,12.5740,1232.2848,18.8822,121 .8670,22,22); //<br />
AddStaticVehicle(586,69.4633,1217.0189,18.3304,158 .9345,10,1); //<br />
AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //<br />
AddStaticVehicle(476,325.4121,2538.5999,17.5184,18 1.2964,71,77); //<br />
AddStaticVehicle(476,291.0975,2540.0410,17.5276,18 2.7206,7,6); //<br />
AddStaticVehicle(576,384.2365,2602.1763,16.0926,19 2.4858,72,1); //<br />
AddStaticVehicle(586,423.8012,2541.6870,15.9708,33 8.2426,10,1); //<br />
AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //<br />
AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //<br />
AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //<br />
AddStaticVehicle(543,835.0838,836.8370,11.8739,14. 8920,8,90); //<br />
AddStaticVehicle(549,843.1893,838.8093,12.5177,18. 2348,79,39); //<br />
AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //<br />
AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //<br />
AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //<br />
AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //<br />
AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //<br />
AddStaticVehicle(470,280.4914,1945.6143,17.6317,31 0.3278,43,0); //<br />
AddStaticVehicle(470,272.2862,1949.4713,17.6367,28 5.9714,43,0); //<br />
AddStaticVehicle(470,271.6122,1961.2386,17.6373,25 1.9081,43,0); //<br />
AddStaticVehicle(470,279.8705,1966.2362,17.6436,22 8.4709,43,0); //<br />
AddStaticVehicle(433,277.6437,1985.7559,18.0772,27 0.4079,43,0); //<br />
AddStaticVehicle(433,277.4477,1994.8329,18.0773,26 7.7378,43,0); //<br />
AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //<br />
AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //<br />
AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //<br />
AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //<br />
AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //<br />
AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //<br />
AddStaticVehicle(419,95.0568,1056.5530,13.4068,192 .1461,13,76); //<br />
AddStaticVehicle(429,114.7416,1048.3517,13.2890,17 4.9752,1,2); //<br />
AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //<br />
AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //<br />
AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //<br />
AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //<br />
AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //<br />
AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //<br />
AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //<br />
AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //<br />
AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //<br />
AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //<br />
AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //<br />
AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //<br />
AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //<br />
AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //<br />
AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //<br />
AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //<br />
AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //<br />
AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //<br />
AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //<br />
AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //<br />
AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //<br />
AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //<br />
AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //<br />
AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //<br />
AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //<br />
AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //<br />
AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //<br />
AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //<br />
AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //<br />
AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //<br />
AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //<br />
AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //<br />
AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //<br />
AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //<br />
AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //<br />
AddStaticVehicle(460,1624.5901,565.8568,1.7817,200 .5292,1,3); //<br />
AddStaticVehicle(460,1639.3567,572.2720,1.5311,206 .6160,1,3); //<br />
AddStaticVehicle(460,2293.4219,517.5514,1.7537,270 .7889,1,3); //<br />
AddStaticVehicle(460,2354.4690,518.5284,1.7450,270 .2214,1,3); //<br />
AddStaticVehicle(460,772.4293,2912.5579,1.0753,69. 6706,1,3); //<br />
AddStaticVehicle(560,2133.0769,1019.2366,10.5259,9 0.5265,9,39); //<br />
AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0 .3660,17,1); //<br />
AddStaticVehicle(560,2196.3340,1856.8469,10.5257,1 79.8070,21,1); //<br />
AddStaticVehicle(560,2103.4146,2069.1514,10.5249,2 70.1451,33,0); //<br />
AddStaticVehicle(560,2361.8042,2210.9951,10.3848,1 78.7366,37,0); //<br />
AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //<br />
AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //<br />
AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //<br />
AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //<br />
AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //<br />
AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //<br />
AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //<br />
AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //<br />
AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //<br />
AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //<br />
AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //<br />
AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //<br />
AddStaticVehicle(411,113.8611,1068.6182,13.3395,17 7.1330,116,1); //<br />
AddStaticVehicle(429,159.5199,1185.1160,14.7324,85 .5769,1,2); //<br />
AddStaticVehicle(411,612.4678,1694.4126,6.7192,302 .5539,75,1); //<br />
AddStaticVehicle(522,661.7609,1720.9894,6.5641,19. 1231,6,25); //<br />
AddStaticVehicle(522,660.0554,1719.1187,6.5642,12. 7699,8,82); //<br />
AddStaticVehicle(567,711.4207,1947.5208,5.4056,179 .3810,90,96); //<br />
AddStaticVehicle(567,1031.8435,1920.3726,11.3369,8 9.4978,97,96); //<br />
AddStaticVehicle(567,1112.3754,1747.8737,10.6923,2 70.9278,102,114); //<br />
AddStaticVehicle(567,1641.6802,1299.2113,10.6869,2 71.4891,97,96); //<br />
AddStaticVehicle(567,2135.8757,1408.4512,10.6867,1 80.4562,90,96); //<br />
AddStaticVehicle(567,2262.2639,1469.2202,14.9177,9 1.1919,99,81); //<br />
AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0 .9317,114,1); //<br />
AddStaticVehicle(567,2804.4365,1332.5348,10.6283,2 71.7682,88,64); //<br />
AddStaticVehicle(560,2805.1685,1361.4004,10.4548,2 70.2340,17,1); //<br />
AddStaticVehicle(506,2853.5378,1361.4677,10.5149,2 69.6648,7,7); //<br />
AddStaticVehicle(567,2633.9832,2205.7061,10.6868,1 80.0076,93,64); //<br />
AddStaticVehicle(567,2119.9751,2049.3127,10.5423,1 80.1963,93,64); //<br />
AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //<br />
AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //<br />
AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //<br />
AddStaticVehicle(420,1713.9319,1467.8354,10.5219,3 42.8006,6,1); // <br />
<br />
<br />
DERS 10 (Artık coderim)<br />
<br />
Bu derste ise dialog yazmayı öğreneceğiz.Herkes bu konuda zorlanır.MSGBOX:<br />
<br />
Komut yazınca çıkması için komutun içine:<br />
<br />
Pawn: [Seç]<br />
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, "Başlık","Kutuda yazacak olan yazı","1. Buton","2. Buton");<br />
<br />
ekleyin. 1. ve 2. buton yazan yerlere tuşlarda yazacak olan yazıyı yazın. Fazla uzun olmasın Çünkü tuş büyüklüğü sabit. Yazıya göre uzamıyor. O yüzden yazınız taşabilir.<br />
Bu kadarcık. Bu işlemi yapınca kutucuk şeklinde yazınız çıkar.<br />
Bu kodu istediğiniz yere koyabilirsiniz. Yani OnPlayerSpawn, OnPlayerDeath, OnPlayerConnect vs. vs. Koyduğunuz yere göre çıkar dialog.<br />
NOT: Yazınızı bir alt satıra indirmek için \n kullanın.<br />
<br />
LIST:<br />
<br />
Bu iş MSGBOX yapmaktan biraz daha zor. Öncelikle kalıbı oluşturalım. Yani listemizi:<br />
Komut yazınca çıkması için komutunuza:<br />
<br />
Pawn: [Seç]<br />
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Başlık","1. Seçenek\n2. Seçenek\n3. Seçenek","1. Buton","2. Buton");<br />
<br />
Ekleyin. Bu şekilde dialogumuzu oluşturduk. Yanlız bu şekilde herhangi bir seçeneği seçince dialog kapanır. Seçeneği seçince uygulamayı anlatayım.<br />
NOT: \n ekledikçe bir seçenek daha eklenir.<br />
Vee.. Şimdi geldik can alıcı kısma. Seçeneği seçince fonksiyon çıkması için OnDialogResponse publicine:<br />
<br />
Pawn: [Seç]<br />
if(dialogid == DIALOG ID)<br />
{<br />
if (response)<br />
{<br />
if(listitem == 0) // Bu 1. seçenektir. Dialog seçeneklerini 0 dan başlayarak fonksiyonlandırırız.<br />
{<br />
// 1. seçeneği seçince olacak olan fonksiyon<br />
}<br />
if(listitem == 1) //bu 2. seçenek<br />
{<br />
// 2. seçeneği seçince olacak olan fonksiyon<br />
}<br />
if(listitem == 2) //bu da 3. seçenek<br />
{<br />
// 3. seçeneği seçince olacak olan fonksiyon<br />
}<br />
}<br />
}<br />
<br />
Her eklediğiniz seçenek için(yani \n kullandığımız) if(listitem == sayi) eklemeliyiz.<br />
<br />
DERS 11 (Medit mi? Medit ne arar bazarda!.)<br />
<br />
Bu derste medit kullanmayı öğreneceğiz.Medit Kodlarının linkinide vereceğim yani sıkıntı yok değil mi? İlk önce XpDeviL'in vermiş olduğu Medit (Mapedit) i indiriyoruz.Link:<a href="https://solidfiles.com/d/uj7H" target="_blank" rel="noopener" class="mycode_url">Medit TR.rar - Solidfiles</a> ''Aaa nereye atacam ben bunu '' sesleri duyuyorum.(Kulağım sağır,gözlerim kör değil kopya çekmeyin <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> ) İlk önce bu dosyayı FilterScripte atalım (Yüzünüz Max Payne 1 de limon yemiş karaktere benzedi ;D ) VE SERVER.CFGye filterscripts bölümünün sonuna medit yazın.Şimdi size medit komutlarını vereceğim sonradanda resimli obje IDlerini. Medit komutları şunlardır.<br />
Kod: [Seç]<br />
/mcreate obje id'si : obje yaratmayı sağlar. Ör : /mcreate 969<br />
/msave : bir objeyi yaptıktan sonra başka bir objeye geçmeniz için objeyi kaydetmeniz gerekmektedir.<br />
/msel id : Kaydettiğiniz bir objede hata görürseniz eğer tekrar ona dönebilmenizi sağlar. ( Ör : /msel 1,2,3,4,5,6 .... )<br />
Obje id'si SA 'daki İD ler değildir. Medit'in koyduğunuz sıraya göre verdiği İD lerdir.<br />
/savemap : Yaptığınız çalışmanın server'a kaydolması için bu komut kullanılır.<br />
/loadmap : Servera girip mapinizi çalıştırmak için komutu kullanılır.<br />
/ox : ileri-geri (veya sağ-sol )<br />
/oy : sağ-sol (veya ileri-geri )<br />
/oz : yukarı-aşağı<br />
/rx : objeyi yatırır. <br />
/ry : objeyi aşağı veya yukarıya doğru döndürür.<br />
/rz : objeyi kendi çevresi etrafında döndürür.<br />
<br />
BUNLARI BİR YERE NOT EDİN.Ezberlemesi zor.Şimdide Obje IDleri:<a href="https://www.gtaturk.com/forum/anlatimlar/(mta)-obje-id-'-leri-resimli-!!/" target="_blank" rel="noopener" class="mycode_url">Image Objects ID - ALL SA:MP VERSIONS [TIMELY]</a> Burdaki IDler MTA IDleridir ama Meditten farkı yoktur MTAcılar SAMP objelerini alır yani sıkıntı olmaz.Şimdi oyuna girelim. /medit yazarsak zaten kodları görürüz (Bir yere not etmediyseniz). Alt + TAB yapalım ve benim verdiğim objelerin linkine girelim.Bir obje seçelim.(Okula gidelim hey hey) O objeyi koyacağımız yere gidelim.(Hey hey) ve şu şekilde yazalım. /mcreate XXX (XXX obje IDsidir yani kötü anlamda düşünmeyin <img src="https://www.turkhackteam.net/images/smilies/biggrin.gif" loading="lazy"  alt="[Image: biggrin.gif]" class="mycode_img" /> ) Sonradan ise /msave yazın.Bu şekilde bitirin.PROJE BİTTİKTEN SONRA AMAN HAA KAPATMAYIN OYUNU!.. Oyundan direk Turist Ömer gibi çık(MAYALIM).(Mayalım mayalım ... YANKI DETECDED) Hemen Profesyonel coder gibi /mapsave yazalım artık map kaydoldu.Eğer yanlış obje koyduysanız save yapmadan önce /mdestroy yazın.Ve siz sakın döndirme işlemlerini uygulamayın.Çünkü çoğu kişi döndürmeden dolayı emekleri gidiyor.<br />
BB <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></span><br />
<span style="color: #B5B5B5;" class="mycode_color">    </span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Cs 1.6 ZP Silah Yardım]]></title>
			<link>https://www.csplague.com/showthread.php?tid=11990</link>
			<pubDate>Sat, 02 May 2015 18:56:16 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=65136">IsimsizPilavyer</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=11990</guid>
			<description><![CDATA[S.a beyler sizden bişey isteyecem. Bu kodu editledim ve şunu yapacam 2 farklı çeşide ayarlayacam ve diğer halinin hızını nasıl ayarlayacaz söylermisiniz<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">#include&nbsp;&lt;amxmodx&gt;#include&nbsp;&lt;engine&gt;#include&nbsp;&lt;fakemeta&gt;#include&nbsp;&lt;fun&gt;#include&nbsp;&lt;hamsandwich&gt;#include&nbsp;&lt;xs&gt;#include&nbsp;&lt;cstrike&gt;#include&nbsp;&lt;zombieplague&gt;<br /></span><span style="color: #0000BB">enum</span><span style="color: #007700">{&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_idle</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_reload</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_draw</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_shoot1</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_shoot2</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_shoot3</span><span style="color: #007700">}<br /></span><span style="color: #FF8000">#define&nbsp;ENG_NULLENT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1#define&nbsp;EV_INT_WEAPONKEY&nbsp;&nbsp;&nbsp;&nbsp;EV_INT_impulse#define&nbsp;cart_blue_WEAPONKEY&nbsp;&nbsp;&nbsp;&nbsp;345324#define&nbsp;MAX_PLAYERS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;32#define&nbsp;IsValidUser(%1)&nbsp;(1&nbsp;&lt;=&nbsp;%1&nbsp;&lt;=&nbsp;g_MaxPlayers)<br /></span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">USE_STOPPED&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_ACTIVE_ITEM&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">373</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_WEAPONOWNER&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">41</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX_WEAPONS&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">5<br /></span><span style="color: #FF8000">#define&nbsp;WEAP_LINUX_XTRA_OFF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4#define&nbsp;m_fKnown&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;44#define&nbsp;m_flNextPrimaryAttack&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;46#define&nbsp;m_flTimeWeaponIdle&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;48#define&nbsp;m_iClip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;51#define&nbsp;m_fInReload&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;54#define&nbsp;PLAYER_LINUX_XTRA_OFF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5#define&nbsp;m_flNextAttack&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;83<br />#define&nbsp;cart_blue_RELOAD_TIME&nbsp;3.7<br /></span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">PRIMARY_WEAPONS_BIT_SUM&nbsp;</span><span style="color: #007700">=&nbsp;(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_SCOUT</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_XM1014</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_AUG</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_UMP45</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_SG550</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_GALIL</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_FAMAS</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_AWP</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_MP5NAVY</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_M249</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_M3</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_M4A1</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_TMP</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_G3SG1</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_SG552</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_AK47</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_P90</span><span style="color: #007700">)new&nbsp;const&nbsp;</span><span style="color: #0000BB">WEAPONENTNAMES</span><span style="color: #007700">[][]&nbsp;=&nbsp;{&nbsp;&nbsp;</span><span style="color: #DD0000">""</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_p228"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">""</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_scout"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_hegrenade"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_xm1014"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_c4"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_mac10"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_aug"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_smokegrenade"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_elite"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_fiveseven"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_ump45"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_sg550"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_galil"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_famas"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_usp"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_glock18"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_awp"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_mp5navy"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_m249"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_m3"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_m4a1"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_tmp"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_g3sg1"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_flashbang"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_deagle"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_sg552"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_ak47"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_knife"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_p90"&nbsp;</span><span style="color: #007700">}new&nbsp;const&nbsp;</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[][]&nbsp;=&nbsp;{&nbsp;</span><span style="color: #DD0000">"weapons/kriss_shoot1.wav"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapons/kriss_shoot2.wav"&nbsp;</span><span style="color: #007700">}</span><span style="color: #FF8000">//new&nbsp;const&nbsp;Fire_Sounds_Sil[][]&nbsp;=&nbsp;{&nbsp;"weapons/kriss_shoot2.wav"&nbsp;}new&nbsp;const&nbsp;Sound_Zoom[]&nbsp;=&nbsp;{&nbsp;"weapons/zoom.wav"&nbsp;}new&nbsp;const&nbsp;GUNSHOT_DECALS[]&nbsp;=&nbsp;{&nbsp;41,&nbsp;42,&nbsp;43,&nbsp;44,&nbsp;45&nbsp;}new&nbsp;cart_blue_V_MODEL[64]&nbsp;=&nbsp;"models/zmx/v_kriss.mdl"new&nbsp;cart_blue_V_MODEL2[64]&nbsp;=&nbsp;"models/zmx/v_kriss_2.mdl"new&nbsp;cart_blue_P_MODEL[64]&nbsp;=&nbsp;"models/zmx/p_kriss.mdl"new&nbsp;cart_blue_W_MODEL[64]&nbsp;=&nbsp;"models/zmx/w_kriss.mdl"new&nbsp;cvar_dmg_cart_blue,&nbsp;cvar_recoil_cart_blue,&nbsp;cvar_clip_cart_blue,&nbsp;cvar_cart_blue_ammo&nbsp;,&nbsp;cvar_dmg_cart_blue2,&nbsp;cvar_spd_cart_bluenew&nbsp;g_has_cart_blue[33]new&nbsp;g_MaxPlayers,&nbsp;g_orig_event_cart_blue,&nbsp;g_clip_ammo[33]&nbsp;,&nbsp;g_reload[33]new&nbsp;Float:cl_pushangle[MAX_PLAYERS&nbsp;+&nbsp;1][3],&nbsp;m_iBlood[2]new&nbsp;g_cart_blue_TmpClip[33]new&nbsp;g_mode[33]&nbsp;,&nbsp;g_mode2[33]new&nbsp;g_itemidpublic&nbsp;plugin_init(){&nbsp;&nbsp;&nbsp;&nbsp;register_plugin("[ZP]&nbsp;Extra:&nbsp;Kriss&nbsp;Super&nbsp;V.",&nbsp;"1.0",&nbsp;"IsimsizPilavyer")&nbsp;&nbsp;&nbsp;&nbsp;register_message(get_user_msgid("DeathMsg"),&nbsp;"message_DeathMsg")&nbsp;&nbsp;&nbsp;&nbsp;register_event("CurWeapon","CurrentWeapon","be","1=1")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Item_AddToPlayer,&nbsp;"weapon_mac10",&nbsp;"fw_cart_blue_AddToPlayer")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tank",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tankmortar",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tankrocket",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tanklaser",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(new&nbsp;i&nbsp;=&nbsp;1;&nbsp;i&nbsp;&lt;&nbsp;sizeof&nbsp;WEAPONENTNAMES;&nbsp;i++)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(WEAPONENTNAMES[i][0])&nbsp;RegisterHam(Ham_Item_Deploy,&nbsp;WEAPONENTNAMES,&nbsp;"fw_Item_Deploy_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_PrimaryAttack,&nbsp;"weapon_mac10",&nbsp;"fw_cart_blue_PrimaryAttack")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_PrimaryAttack,&nbsp;"weapon_mac10",&nbsp;"fw_cart_blue_PrimaryAttack_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Item_PostFrame,&nbsp;"weapon_mac10",&nbsp;"cart_blue__ItemPostFrame");&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_Reload,&nbsp;"weapon_mac10",&nbsp;"cart_blue__Reload");&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_Reload,&nbsp;"weapon_mac10",&nbsp;"cart_blue__Reload_Post",&nbsp;1);&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_CmdStart,&nbsp;"fw_CmdStart")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_TakeDamage,&nbsp;"player",&nbsp;"fw_TakeDamage")&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_SetModel,&nbsp;"fw_SetModel")&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_UpdateClientData,&nbsp;"fw_UpdateClientData_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_PlaybackEvent,&nbsp;"fwPlaybackEvent")<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_dmg_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_dmg"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"2.1"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_dmg_cart_blue2&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_dmg_sniper"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"5.0"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_recoil_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_recoil"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"1.0"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_clip_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_clip"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"30"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_cart_blue_ammo&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_ammo"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"150"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_spd_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cartblue_spd"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"1"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//g_itemid&nbsp;=&nbsp;&nbsp;zp_register_extra_item("cart&nbsp;blue",&nbsp;12,&nbsp;ZP_TEAM_HUMAN)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;register_clcmd&nbsp;("say&nbsp;kriss",&nbsp;"give_cart_blue")<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_MaxPlayers&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_maxplayers</span><span style="color: #007700">()}<br />public&nbsp;</span><span style="color: #0000BB">plugin_precache</span><span style="color: #007700">(){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_V_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_V_MODEL2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_P_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_W_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Sound_Zoom</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_lclipin.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_ldraw.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_rclipout.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley1.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley2.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley3.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley4.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley5.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">m_iBlood</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #DD0000">"sprites/blood.spr"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">m_iBlood</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #DD0000">"sprites/bloodspray.spr"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #DD0000">"sprites/640hud5.spr"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">register_forward</span><span style="color: #007700">(</span><span style="color: #0000BB">FM_PrecacheEvent</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"fwPrecacheEvent_Post"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">zp_extra_item_selected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">itemid</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">itemid&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">g_itemid</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">give_cart_blue</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}}public&nbsp;</span><span style="color: #0000BB">plugin_natives&nbsp;</span><span style="color: #007700">(){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">register_native</span><span style="color: #007700">(</span><span style="color: #DD0000">"give_cso_cart_blue"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"native_give_weapon_add"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">register_native</span><span style="color: #007700">(</span><span style="color: #DD0000">"get_user_cart_blue"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"native_give_weapon_add2"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">native_give_weapon_add</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){</span><span style="color: #0000BB">give_cart_blue</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">native_give_weapon_add2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){return&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]}public&nbsp;</span><span style="color: #0000BB">fwPrecacheEvent_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">type</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">name</span><span style="color: #007700">[]){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #DD0000">"events/mac10.sc"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">name</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_orig_event_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_orig_retval</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_HANDLED&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">client_connect</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">false</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">client_disconnect</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">false</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">fw_SetModel</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">model</span><span style="color: #007700">[]){&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_valid_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">[</span><span style="color: #0000BB">33</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">entity_get_string</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_SZ_classname</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weaponbox"</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">iOwner&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;iOwner&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">entity_get_edict</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_ENT_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #0000BB">model</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"models/w_mac10.mdl"</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">iStoredSVDID&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;iStoredSVDID&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">find_ent_by_owner</span><span style="color: #007700">(</span><span style="color: #0000BB">ENG_NULLENT</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_mac10"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">entity</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_valid_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">iStoredSVDID</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">iOwner</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">iStoredSVDID</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_WEAPONKEY</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_WEAPONKEY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">iOwner</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">false&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;entity_set_model</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_W_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_SUPERCEDE</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;}public&nbsp;</span><span style="color: #0000BB">give_cart_blue</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">drop_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iWep2&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">give_item</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #DD0000">"weapon_mac10"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">iWep2&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_weapon_ammo</span><span style="color: #007700">(</span><span style="color: #0000BB">iWep2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_clip_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_user_bpammo&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_cart_blue_ammo</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">fw_cart_blue_AddToPlayer</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_valid_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">)&nbsp;||&nbsp;!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">entity_get_int</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_WEAPONKEY</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">cart_blue_WEAPONKEY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">true&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_WEAPONKEY</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_HANDLED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">fw_CmdStart</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">uc_handle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">seed</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">33</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_HANDLED&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">CSW_MAC10&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if((</span><span style="color: #0000BB">get_uc</span><span style="color: #007700">(</span><span style="color: #0000BB">uc_handle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">UC_Buttons</span><span style="color: #007700">)&nbsp;&amp;&nbsp;</span><span style="color: #0000BB">IN_ATTACK2</span><span style="color: #007700">)&nbsp;&amp;&amp;&nbsp;!(</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_oldbuttons</span><span style="color: #007700">)&nbsp;&amp;&nbsp;</span><span style="color: #0000BB">IN_ATTACK2</span><span style="color: #007700">)&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">new&nbsp;</span><span style="color: #0000BB">szWeapID&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">szWeapID&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">CSW_MAC10&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">make_mode2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">make_mode1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_SUPERCEDE</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_HANDLED</span><span style="color: #007700">}public&nbsp;</span><span style="color: #0000BB">make_mode2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){</span><span style="color: #0000BB">set_task</span><span style="color: #007700">(</span><span style="color: #0000BB">2.88</span><span style="color: #007700">,</span><span style="color: #DD0000">"mode_new2"</span><span style="color: #007700">,</span><span style="color: #0000BB">id</span><span style="color: #007700">)</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">1UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">)</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2.88</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">make_mode1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){</span><span style="color: #0000BB">set_task</span><span style="color: #007700">(</span><span style="color: #0000BB">2.83</span><span style="color: #007700">,</span><span style="color: #DD0000">"mode_new1"</span><span style="color: #007700">,</span><span style="color: #0000BB">id</span><span style="color: #007700">)</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">1UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">)</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2.83</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">mode_new2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){if(</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)){</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">2replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)</span><span style="color: #0000BB">UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)</span><span style="color: #0000BB">client_print</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">print_center</span><span style="color: #007700">,</span><span style="color: #DD0000">""</span><span style="color: #007700">)}}public&nbsp;</span><span style="color: #0000BB">mode_new1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){if(</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)){</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)</span><span style="color: #0000BB">UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)</span><span style="color: #0000BB">client_print</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">print_center</span><span style="color: #007700">,</span><span style="color: #DD0000">""</span><span style="color: #007700">)}}public&nbsp;</span><span style="color: #0000BB">fw_UseStationary_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">caller</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">activator</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">use_type</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">use_type&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">USE_STOPPED&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">caller</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">caller</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">caller</span><span style="color: #007700">))}<br />public&nbsp;</span><span style="color: #0000BB">fw_Item_Deploy_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_ent</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">owner&nbsp;&nbsp;&nbsp;&nbsp;owner&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">fm_cs_get_weapon_ent_owner</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_ent</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">weaponid&nbsp;&nbsp;&nbsp;&nbsp;weaponid&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">cs_get_weapon_id</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_ent</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">owner</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">)}<br />public&nbsp;</span><span style="color: #0000BB">CurrentWeapon</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">read_data</span><span style="color: #007700">(</span><span style="color: #0000BB">2</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">remove_task</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">}<br /></span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;switch&nbsp;(</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_viewmodel2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_V_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_viewmodel2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_V_MODEL2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_weaponmodel2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_P_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">fw_UpdateClientData_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SendWeapons</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CD_Handle</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;||&nbsp;(</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;!=&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)&nbsp;||&nbsp;!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set_cd</span><span style="color: #007700">(</span><span style="color: #0000BB">CD_Handle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CD_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">halflife_time&nbsp;</span><span style="color: #007700">()&nbsp;+&nbsp;</span><span style="color: #0000BB">0.001</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_HANDLED</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">fw_cart_blue_PrimaryAttack</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">41</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_punchangle</span><span style="color: #007700">,</span><span style="color: #0000BB">cl_pushangle</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_clip_ammo</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">cs_get_weapon_ammo</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">)}<br />public&nbsp;</span><span style="color: #0000BB">fwPlaybackEvent</span><span style="color: #007700">(</span><span style="color: #0000BB">flags</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">invoker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">eventid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">delay</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">origin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">angles</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fparam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fparam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam2</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;((</span><span style="color: #0000BB">eventid&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">g_orig_event_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(!(</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">invoker&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">g_MaxPlayers</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED<br />&nbsp;&nbsp;&nbsp;&nbsp;playback_event</span><span style="color: #007700">(</span><span style="color: #0000BB">flags&nbsp;</span><span style="color: #007700">|&nbsp;</span><span style="color: #0000BB">FEV_HOSTONLY</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">invoker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">eventid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">delay</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">origin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">angles</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fparam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fparam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_SUPERCEDE</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">fw_cart_blue_PrimaryAttack_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">41</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo&nbsp;&nbsp;&nbsp;&nbsp;get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">33</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">szClip&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">emit_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CHAN_WEAPON</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapons/mac10-1.wav"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">VOL_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ATTN_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PITCH_NORM</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">push</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_punchangle</span><span style="color: #007700">,</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_sub</span><span style="color: #007700">(</span><span style="color: #0000BB">push</span><span style="color: #007700">,</span><span style="color: #0000BB">cl_pushangle</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">],</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_mul_scalar</span><span style="color: #007700">(</span><span style="color: #0000BB">push</span><span style="color: #007700">,</span><span style="color: #0000BB">get_pcvar_float</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_recoil_cart_blue</span><span style="color: #007700">),</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_add</span><span style="color: #007700">(</span><span style="color: #0000BB">push</span><span style="color: #007700">,</span><span style="color: #0000BB">cl_pushangle</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">],</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_punchangle</span><span style="color: #007700">,</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_clip_ammo</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">emit_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CHAN_WEAPON</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">VOL_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ATTN_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PITCH_NORM</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)</span><span style="color: #0000BB">emit_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CHAN_WEAPON</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">VOL_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ATTN_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PITCH_NORM</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">make_blood_and_bulletholes</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0.2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">fw_TakeDamage</span><span style="color: #007700">(</span><span style="color: #0000BB">victim</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">inflictor</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">attacker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">damage</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">victim&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">attacker&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">attacker</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">attacker</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">attacker</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">attacker</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">SetHamParamFloat</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">damage&nbsp;</span><span style="color: #007700">*&nbsp;</span><span style="color: #0000BB">get_pcvar_float</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_dmg_cart_blue2</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">attacker</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">SetHamParamFloat</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">damage&nbsp;</span><span style="color: #007700">*&nbsp;</span><span style="color: #0000BB">get_pcvar_float</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_dmg_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">message_DeathMsg</span><span style="color: #007700">(</span><span style="color: #0000BB">msg_id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">msg_dest</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">[</span><span style="color: #0000BB">33</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iVictim&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;get_msg_arg_string</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">iAttacker&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_msg_arg_int</span><span style="color: #007700">(</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">iVictim&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_msg_arg_int</span><span style="color: #007700">(</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">)&nbsp;||&nbsp;</span><span style="color: #0000BB">iAttacker&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">iVictim</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_CONTINUE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"mac10"</span><span style="color: #007700">)&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_msg_arg_string</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"mac10"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_CONTINUE</span><span style="color: #007700">}<br /></span><span style="color: #0000BB">stock&nbsp;fm_cs_get_current_weapon_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_ACTIVE_ITEM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX</span><span style="color: #007700">);}<br /></span><span style="color: #0000BB">stock&nbsp;fm_cs_get_weapon_ent_owner</span><span style="color: #007700">(</span><span style="color: #0000BB">ent</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">ent</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_WEAPONOWNER</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX_WEAPONS</span><span style="color: #007700">);}<br /></span><span style="color: #0000BB">stock&nbsp;UTIL_PlayWeaponAnimation</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">Sequence</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_weaponanim</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Sequence</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_ONE_UNRELIABLE</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_WEAPONANIM</span><span style="color: #007700">,&nbsp;.</span><span style="color: #0000BB">player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">Sequence</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_body</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()}<br /></span><span style="color: #0000BB">stock&nbsp;make_blood_and_bulletholes</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">body&nbsp;&nbsp;&nbsp;&nbsp;get_user_origin</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_aiming</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">body</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">target&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">target&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">g_MaxPlayers</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fRes</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_origin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">velocity_by_aim</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">64</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fVel</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">float</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">float</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">float</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]+</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]+</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]+</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">res&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;engfunc</span><span style="color: #007700">(</span><span style="color: #0000BB">EngFunc_TraceLine</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">res</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_tr2</span><span style="color: #007700">(</span><span style="color: #0000BB">res</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">TR_vecEndPos</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fRes</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_BLOODSPRITE</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">floatround</span><span style="color: #007700">(</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">floatround</span><span style="color: #007700">(</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">floatround</span><span style="color: #007700">(</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">m_iBlood&nbsp;</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">m_iBlood&nbsp;</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">70</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">random_num</span><span style="color: #007700">(</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">2</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;if(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">target</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">target</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_DECAL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">GUNSHOT_DECALS</span><span style="color: #007700">[</span><span style="color: #0000BB">random_num&nbsp;</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;GUNSHOT_DECALS&nbsp;</span><span style="color: #007700">-</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(</span><span style="color: #0000BB">target</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_WORLDDECAL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">GUNSHOT_DECALS</span><span style="color: #007700">[</span><span style="color: #0000BB">random_num&nbsp;</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;GUNSHOT_DECALS&nbsp;</span><span style="color: #007700">-</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_GUNSHOTDECAL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">GUNSHOT_DECALS</span><span style="color: #007700">[</span><span style="color: #0000BB">random_num&nbsp;</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;GUNSHOT_DECALS&nbsp;</span><span style="color: #007700">-</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">cart_blue__ItemPostFrame</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">flNextAttack&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iBpAmmo&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">cs_get_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">fInReload&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_fInReload</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">fInReload&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">flNextAttack&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">0.0&nbsp;</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">j&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">min</span><span style="color: #007700">(</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_clip_cart_blue</span><span style="color: #007700">)&nbsp;-&nbsp;</span><span style="color: #0000BB">iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iBpAmmo</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">+&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iBpAmmo</span><span style="color: #007700">-</span><span style="color: #0000BB">j</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_fInReload</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fInReload&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">}<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">cart_blue__Reload</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;-</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iBpAmmo&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">cs_get_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">iBpAmmo&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_SUPERCEDE</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">&gt;=&nbsp;</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_clip_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_SUPERCEDE</span><span style="color: #007700">;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">iClip</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">1<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">cart_blue__Reload_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;-</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flTimeWeaponIdle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_RELOAD_TIME</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_RELOAD_TIME</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_fInReload</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;relaod&nbsp;animation&nbsp;&nbsp;&nbsp;&nbsp;UTIL_PlayWeaponAnimation(id,&nbsp;1)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br /></span><span style="color: #0000BB">stock&nbsp;drop_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">dropwhat</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weaponid&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;num&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">weaponid&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">weapons&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(</span><span style="color: #0000BB">dropwhat&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;((</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">)&nbsp;&amp;&nbsp;</span><span style="color: #0000BB">PRIMARY_WEAPONS_BIT_SUM</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">wname</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_weaponname</span><span style="color: #007700">(</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">wname</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;wname&nbsp;</span><span style="color: #007700">-&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">engclient_cmd</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"drop"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">wname</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}}&nbsp;<br /></span></code></div></div></div><br />
Yapana şimdiden teşekkür ediyorum[/i][/i][/i]]]></description>
			<content:encoded><![CDATA[S.a beyler sizden bişey isteyecem. Bu kodu editledim ve şunu yapacam 2 farklı çeşide ayarlayacam ve diğer halinin hızını nasıl ayarlayacaz söylermisiniz<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">#include&nbsp;&lt;amxmodx&gt;#include&nbsp;&lt;engine&gt;#include&nbsp;&lt;fakemeta&gt;#include&nbsp;&lt;fun&gt;#include&nbsp;&lt;hamsandwich&gt;#include&nbsp;&lt;xs&gt;#include&nbsp;&lt;cstrike&gt;#include&nbsp;&lt;zombieplague&gt;<br /></span><span style="color: #0000BB">enum</span><span style="color: #007700">{&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_idle</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_reload</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_draw</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_shoot1</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_shoot2</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">anim_shoot3</span><span style="color: #007700">}<br /></span><span style="color: #FF8000">#define&nbsp;ENG_NULLENT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1#define&nbsp;EV_INT_WEAPONKEY&nbsp;&nbsp;&nbsp;&nbsp;EV_INT_impulse#define&nbsp;cart_blue_WEAPONKEY&nbsp;&nbsp;&nbsp;&nbsp;345324#define&nbsp;MAX_PLAYERS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;32#define&nbsp;IsValidUser(%1)&nbsp;(1&nbsp;&lt;=&nbsp;%1&nbsp;&lt;=&nbsp;g_MaxPlayers)<br /></span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">USE_STOPPED&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_ACTIVE_ITEM&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">373</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_WEAPONOWNER&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">41</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX_WEAPONS&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">5<br /></span><span style="color: #FF8000">#define&nbsp;WEAP_LINUX_XTRA_OFF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4#define&nbsp;m_fKnown&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;44#define&nbsp;m_flNextPrimaryAttack&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;46#define&nbsp;m_flTimeWeaponIdle&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;48#define&nbsp;m_iClip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;51#define&nbsp;m_fInReload&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;54#define&nbsp;PLAYER_LINUX_XTRA_OFF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5#define&nbsp;m_flNextAttack&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;83<br />#define&nbsp;cart_blue_RELOAD_TIME&nbsp;3.7<br /></span><span style="color: #007700">const&nbsp;</span><span style="color: #0000BB">PRIMARY_WEAPONS_BIT_SUM&nbsp;</span><span style="color: #007700">=&nbsp;(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_SCOUT</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_XM1014</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_AUG</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_UMP45</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_SG550</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_GALIL</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_FAMAS</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_AWP</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_MP5NAVY</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_M249</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_M3</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_M4A1</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_TMP</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_G3SG1</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_SG552</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_AK47</span><span style="color: #007700">)|(</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">CSW_P90</span><span style="color: #007700">)new&nbsp;const&nbsp;</span><span style="color: #0000BB">WEAPONENTNAMES</span><span style="color: #007700">[][]&nbsp;=&nbsp;{&nbsp;&nbsp;</span><span style="color: #DD0000">""</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_p228"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">""</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_scout"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_hegrenade"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_xm1014"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_c4"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_mac10"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_aug"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_smokegrenade"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_elite"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_fiveseven"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_ump45"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_sg550"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_galil"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_famas"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_usp"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_glock18"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_awp"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_mp5navy"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_m249"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_m3"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_m4a1"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_tmp"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_g3sg1"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_flashbang"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_deagle"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_sg552"</span><span style="color: #007700">,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #DD0000">"weapon_ak47"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_knife"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_p90"&nbsp;</span><span style="color: #007700">}new&nbsp;const&nbsp;</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[][]&nbsp;=&nbsp;{&nbsp;</span><span style="color: #DD0000">"weapons/kriss_shoot1.wav"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapons/kriss_shoot2.wav"&nbsp;</span><span style="color: #007700">}</span><span style="color: #FF8000">//new&nbsp;const&nbsp;Fire_Sounds_Sil[][]&nbsp;=&nbsp;{&nbsp;"weapons/kriss_shoot2.wav"&nbsp;}new&nbsp;const&nbsp;Sound_Zoom[]&nbsp;=&nbsp;{&nbsp;"weapons/zoom.wav"&nbsp;}new&nbsp;const&nbsp;GUNSHOT_DECALS[]&nbsp;=&nbsp;{&nbsp;41,&nbsp;42,&nbsp;43,&nbsp;44,&nbsp;45&nbsp;}new&nbsp;cart_blue_V_MODEL[64]&nbsp;=&nbsp;"models/zmx/v_kriss.mdl"new&nbsp;cart_blue_V_MODEL2[64]&nbsp;=&nbsp;"models/zmx/v_kriss_2.mdl"new&nbsp;cart_blue_P_MODEL[64]&nbsp;=&nbsp;"models/zmx/p_kriss.mdl"new&nbsp;cart_blue_W_MODEL[64]&nbsp;=&nbsp;"models/zmx/w_kriss.mdl"new&nbsp;cvar_dmg_cart_blue,&nbsp;cvar_recoil_cart_blue,&nbsp;cvar_clip_cart_blue,&nbsp;cvar_cart_blue_ammo&nbsp;,&nbsp;cvar_dmg_cart_blue2,&nbsp;cvar_spd_cart_bluenew&nbsp;g_has_cart_blue[33]new&nbsp;g_MaxPlayers,&nbsp;g_orig_event_cart_blue,&nbsp;g_clip_ammo[33]&nbsp;,&nbsp;g_reload[33]new&nbsp;Float:cl_pushangle[MAX_PLAYERS&nbsp;+&nbsp;1][3],&nbsp;m_iBlood[2]new&nbsp;g_cart_blue_TmpClip[33]new&nbsp;g_mode[33]&nbsp;,&nbsp;g_mode2[33]new&nbsp;g_itemidpublic&nbsp;plugin_init(){&nbsp;&nbsp;&nbsp;&nbsp;register_plugin("[ZP]&nbsp;Extra:&nbsp;Kriss&nbsp;Super&nbsp;V.",&nbsp;"1.0",&nbsp;"IsimsizPilavyer")&nbsp;&nbsp;&nbsp;&nbsp;register_message(get_user_msgid("DeathMsg"),&nbsp;"message_DeathMsg")&nbsp;&nbsp;&nbsp;&nbsp;register_event("CurWeapon","CurrentWeapon","be","1=1")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Item_AddToPlayer,&nbsp;"weapon_mac10",&nbsp;"fw_cart_blue_AddToPlayer")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tank",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tankmortar",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tankrocket",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Use,&nbsp;"func_tanklaser",&nbsp;"fw_UseStationary_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(new&nbsp;i&nbsp;=&nbsp;1;&nbsp;i&nbsp;&lt;&nbsp;sizeof&nbsp;WEAPONENTNAMES;&nbsp;i++)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(WEAPONENTNAMES[i][0])&nbsp;RegisterHam(Ham_Item_Deploy,&nbsp;WEAPONENTNAMES,&nbsp;"fw_Item_Deploy_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_PrimaryAttack,&nbsp;"weapon_mac10",&nbsp;"fw_cart_blue_PrimaryAttack")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_PrimaryAttack,&nbsp;"weapon_mac10",&nbsp;"fw_cart_blue_PrimaryAttack_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Item_PostFrame,&nbsp;"weapon_mac10",&nbsp;"cart_blue__ItemPostFrame");&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_Reload,&nbsp;"weapon_mac10",&nbsp;"cart_blue__Reload");&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_Weapon_Reload,&nbsp;"weapon_mac10",&nbsp;"cart_blue__Reload_Post",&nbsp;1);&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_CmdStart,&nbsp;"fw_CmdStart")&nbsp;&nbsp;&nbsp;&nbsp;RegisterHam(Ham_TakeDamage,&nbsp;"player",&nbsp;"fw_TakeDamage")&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_SetModel,&nbsp;"fw_SetModel")&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_UpdateClientData,&nbsp;"fw_UpdateClientData_Post",&nbsp;1)&nbsp;&nbsp;&nbsp;&nbsp;register_forward(FM_PlaybackEvent,&nbsp;"fwPlaybackEvent")<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_dmg_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_dmg"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"2.1"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_dmg_cart_blue2&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_dmg_sniper"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"5.0"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_recoil_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_recoil"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"1.0"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_clip_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_clip"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"30"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_cart_blue_ammo&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cart_blue_ammo"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"150"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cvar_spd_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">register_cvar</span><span style="color: #007700">(</span><span style="color: #DD0000">"cartblue_spd"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"1"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//g_itemid&nbsp;=&nbsp;&nbsp;zp_register_extra_item("cart&nbsp;blue",&nbsp;12,&nbsp;ZP_TEAM_HUMAN)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;register_clcmd&nbsp;("say&nbsp;kriss",&nbsp;"give_cart_blue")<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_MaxPlayers&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_maxplayers</span><span style="color: #007700">()}<br />public&nbsp;</span><span style="color: #0000BB">plugin_precache</span><span style="color: #007700">(){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_V_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_V_MODEL2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_P_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue_W_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Sound_Zoom</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_lclipin.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_ldraw.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_rclipout.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley1.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley2.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley3.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley4.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_sound</span><span style="color: #007700">(</span><span style="color: #DD0000">"weapons/cart_foley5.wav"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">m_iBlood</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #DD0000">"sprites/blood.spr"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">m_iBlood</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #DD0000">"sprites/bloodspray.spr"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">precache_model</span><span style="color: #007700">(</span><span style="color: #DD0000">"sprites/640hud5.spr"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">register_forward</span><span style="color: #007700">(</span><span style="color: #0000BB">FM_PrecacheEvent</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"fwPrecacheEvent_Post"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">zp_extra_item_selected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">itemid</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">itemid&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">g_itemid</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">give_cart_blue</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}}public&nbsp;</span><span style="color: #0000BB">plugin_natives&nbsp;</span><span style="color: #007700">(){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">register_native</span><span style="color: #007700">(</span><span style="color: #DD0000">"give_cso_cart_blue"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"native_give_weapon_add"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">register_native</span><span style="color: #007700">(</span><span style="color: #DD0000">"get_user_cart_blue"</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"native_give_weapon_add2"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">native_give_weapon_add</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){</span><span style="color: #0000BB">give_cart_blue</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">native_give_weapon_add2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){return&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]}public&nbsp;</span><span style="color: #0000BB">fwPrecacheEvent_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">type</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">name</span><span style="color: #007700">[]){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #DD0000">"events/mac10.sc"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">name</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_orig_event_cart_blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_orig_retval</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_HANDLED&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">client_connect</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">false</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">client_disconnect</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">false</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">fw_SetModel</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">model</span><span style="color: #007700">[]){&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_valid_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">[</span><span style="color: #0000BB">33</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">entity_get_string</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_SZ_classname</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #0000BB">szClassName</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weaponbox"</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">iOwner&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;iOwner&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">entity_get_edict</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_ENT_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #0000BB">model</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"models/w_mac10.mdl"</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">iStoredSVDID&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;iStoredSVDID&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">find_ent_by_owner</span><span style="color: #007700">(</span><span style="color: #0000BB">ENG_NULLENT</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapon_mac10"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">entity</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_valid_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">iStoredSVDID</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">iOwner</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">iStoredSVDID</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_WEAPONKEY</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_WEAPONKEY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">iOwner</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">false&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;entity_set_model</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_W_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_SUPERCEDE</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED</span><span style="color: #007700">;}public&nbsp;</span><span style="color: #0000BB">give_cart_blue</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">drop_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iWep2&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">give_item</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #DD0000">"weapon_mac10"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">iWep2&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_weapon_ammo</span><span style="color: #007700">(</span><span style="color: #0000BB">iWep2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_clip_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_user_bpammo&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_cart_blue_ammo</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">fw_cart_blue_AddToPlayer</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_valid_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">)&nbsp;||&nbsp;!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">entity_get_int</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_WEAPONKEY</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">cart_blue_WEAPONKEY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">true&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">cart_blue</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_WEAPONKEY</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_HANDLED</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">fw_CmdStart</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">uc_handle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">seed</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">33</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_HANDLED&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">CSW_MAC10&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if((</span><span style="color: #0000BB">get_uc</span><span style="color: #007700">(</span><span style="color: #0000BB">uc_handle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">UC_Buttons</span><span style="color: #007700">)&nbsp;&amp;&nbsp;</span><span style="color: #0000BB">IN_ATTACK2</span><span style="color: #007700">)&nbsp;&amp;&amp;&nbsp;!(</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_oldbuttons</span><span style="color: #007700">)&nbsp;&amp;&nbsp;</span><span style="color: #0000BB">IN_ATTACK2</span><span style="color: #007700">)&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">new&nbsp;</span><span style="color: #0000BB">szWeapID&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">szWeapID&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">CSW_MAC10&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">make_mode2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">make_mode1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_SUPERCEDE</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_HANDLED</span><span style="color: #007700">}public&nbsp;</span><span style="color: #0000BB">make_mode2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){</span><span style="color: #0000BB">set_task</span><span style="color: #007700">(</span><span style="color: #0000BB">2.88</span><span style="color: #007700">,</span><span style="color: #DD0000">"mode_new2"</span><span style="color: #007700">,</span><span style="color: #0000BB">id</span><span style="color: #007700">)</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">1UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">)</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2.88</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">make_mode1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){</span><span style="color: #0000BB">set_task</span><span style="color: #007700">(</span><span style="color: #0000BB">2.83</span><span style="color: #007700">,</span><span style="color: #DD0000">"mode_new1"</span><span style="color: #007700">,</span><span style="color: #0000BB">id</span><span style="color: #007700">)</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">1UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">)</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2.83</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)}public&nbsp;</span><span style="color: #0000BB">mode_new2</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){if(</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)){</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">2replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)</span><span style="color: #0000BB">UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)</span><span style="color: #0000BB">client_print</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">print_center</span><span style="color: #007700">,</span><span style="color: #DD0000">""</span><span style="color: #007700">)}}public&nbsp;</span><span style="color: #0000BB">mode_new1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){if(</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)){</span><span style="color: #0000BB">g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)</span><span style="color: #0000BB">UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)</span><span style="color: #0000BB">client_print</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">print_center</span><span style="color: #007700">,</span><span style="color: #DD0000">""</span><span style="color: #007700">)}}public&nbsp;</span><span style="color: #0000BB">fw_UseStationary_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">caller</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">activator</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">use_type</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">use_type&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">USE_STOPPED&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">caller</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">caller</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">caller</span><span style="color: #007700">))}<br />public&nbsp;</span><span style="color: #0000BB">fw_Item_Deploy_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_ent</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">owner&nbsp;&nbsp;&nbsp;&nbsp;owner&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">fm_cs_get_weapon_ent_owner</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_ent</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">weaponid&nbsp;&nbsp;&nbsp;&nbsp;weaponid&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">cs_get_weapon_id</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_ent</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">owner</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">)}<br />public&nbsp;</span><span style="color: #0000BB">CurrentWeapon</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">read_data</span><span style="color: #007700">(</span><span style="color: #0000BB">2</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">remove_task</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;g_mode2</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">}<br /></span><span style="color: #0000BB">replace_weapon_models</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;switch&nbsp;(</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_viewmodel2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_V_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_viewmodel2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_V_MODEL2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_weaponmodel2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_P_MODEL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">fw_UpdateClientData_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SendWeapons</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CD_Handle</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;||&nbsp;(</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;!=&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)&nbsp;||&nbsp;!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set_cd</span><span style="color: #007700">(</span><span style="color: #0000BB">CD_Handle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CD_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">halflife_time&nbsp;</span><span style="color: #007700">()&nbsp;+&nbsp;</span><span style="color: #0000BB">0.001</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_HANDLED</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">fw_cart_blue_PrimaryAttack</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">41</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_punchangle</span><span style="color: #007700">,</span><span style="color: #0000BB">cl_pushangle</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_clip_ammo</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">cs_get_weapon_ammo</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">)}<br />public&nbsp;</span><span style="color: #0000BB">fwPlaybackEvent</span><span style="color: #007700">(</span><span style="color: #0000BB">flags</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">invoker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">eventid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">delay</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">origin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">angles</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fparam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fparam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam2</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;((</span><span style="color: #0000BB">eventid&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">g_orig_event_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(!(</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">invoker&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">g_MaxPlayers</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_IGNORED<br />&nbsp;&nbsp;&nbsp;&nbsp;playback_event</span><span style="color: #007700">(</span><span style="color: #0000BB">flags&nbsp;</span><span style="color: #007700">|&nbsp;</span><span style="color: #0000BB">FEV_HOSTONLY</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">invoker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">eventid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">delay</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">origin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">angles</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fparam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fparam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iParam2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bParam2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">FMRES_SUPERCEDE</span><span style="color: #007700">}<br />public&nbsp;</span><span style="color: #0000BB">fw_cart_blue_PrimaryAttack_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">Weapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">41</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo&nbsp;&nbsp;&nbsp;&nbsp;get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szAmmo</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">Player&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">33</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">szClip&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">emit_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CHAN_WEAPON</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"weapons/mac10-1.wav"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">VOL_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ATTN_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PITCH_NORM</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">push</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_punchangle</span><span style="color: #007700">,</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_sub</span><span style="color: #007700">(</span><span style="color: #0000BB">push</span><span style="color: #007700">,</span><span style="color: #0000BB">cl_pushangle</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">],</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_mul_scalar</span><span style="color: #007700">(</span><span style="color: #0000BB">push</span><span style="color: #007700">,</span><span style="color: #0000BB">get_pcvar_float</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_recoil_cart_blue</span><span style="color: #007700">),</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_add</span><span style="color: #007700">(</span><span style="color: #0000BB">push</span><span style="color: #007700">,</span><span style="color: #0000BB">cl_pushangle</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">],</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_punchangle</span><span style="color: #007700">,</span><span style="color: #0000BB">push</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_clip_ammo</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">emit_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CHAN_WEAPON</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">VOL_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ATTN_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PITCH_NORM</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)</span><span style="color: #0000BB">emit_sound</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CHAN_WEAPON</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Fire_Sounds</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">VOL_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ATTN_NORM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PITCH_NORM</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">UTIL_PlayWeaponAnimation</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">make_blood_and_bulletholes</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">Player</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0.2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">fw_TakeDamage</span><span style="color: #007700">(</span><span style="color: #0000BB">victim</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">inflictor</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">attacker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">damage</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">victim&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">attacker&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">attacker</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">attacker</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">attacker</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">attacker</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">SetHamParamFloat</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">damage&nbsp;</span><span style="color: #007700">*&nbsp;</span><span style="color: #0000BB">get_pcvar_float</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_dmg_cart_blue2</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_mode</span><span style="color: #007700">[</span><span style="color: #0000BB">attacker</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">SetHamParamFloat</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">damage&nbsp;</span><span style="color: #007700">*&nbsp;</span><span style="color: #0000BB">get_pcvar_float</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_dmg_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">message_DeathMsg</span><span style="color: #007700">(</span><span style="color: #0000BB">msg_id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">msg_dest</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">[</span><span style="color: #0000BB">33</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iVictim&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;get_msg_arg_string</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">iAttacker&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_msg_arg_int</span><span style="color: #007700">(</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">iVictim&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_msg_arg_int</span><span style="color: #007700">(</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">)&nbsp;||&nbsp;</span><span style="color: #0000BB">iAttacker&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">iVictim</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_CONTINUE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">equal</span><span style="color: #007700">(</span><span style="color: #0000BB">szTruncatedWeapon</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"mac10"</span><span style="color: #007700">)&nbsp;&amp;&amp;&nbsp;</span><span style="color: #0000BB">get_user_weapon</span><span style="color: #007700">(</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">iAttacker</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_msg_arg_string</span><span style="color: #007700">(</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"mac10"</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_CONTINUE</span><span style="color: #007700">}<br /></span><span style="color: #0000BB">stock&nbsp;fm_cs_get_current_weapon_ent</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_ACTIVE_ITEM</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX</span><span style="color: #007700">);}<br /></span><span style="color: #0000BB">stock&nbsp;fm_cs_get_weapon_ent_owner</span><span style="color: #007700">(</span><span style="color: #0000BB">ent</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">get_pdata_cbase</span><span style="color: #007700">(</span><span style="color: #0000BB">ent</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_WEAPONOWNER</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">OFFSET_LINUX_WEAPONS</span><span style="color: #007700">);}<br /></span><span style="color: #0000BB">stock&nbsp;UTIL_PlayWeaponAnimation</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">Sequence</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_weaponanim</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Sequence</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_ONE_UNRELIABLE</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_WEAPONANIM</span><span style="color: #007700">,&nbsp;.</span><span style="color: #0000BB">player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">Player</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">Sequence</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">Player</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_body</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()}<br /></span><span style="color: #0000BB">stock&nbsp;make_blood_and_bulletholes</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">body&nbsp;&nbsp;&nbsp;&nbsp;get_user_origin</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_aiming</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">body</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">target&nbsp;</span><span style="color: #007700">&gt;&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">target&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">g_MaxPlayers</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fRes</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_origin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">velocity_by_aim</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">64</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fVel</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">float</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">float</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">float</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]+</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]+</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]+</span><span style="color: #0000BB">fVel</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">res&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;engfunc</span><span style="color: #007700">(</span><span style="color: #0000BB">EngFunc_TraceLine</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fStart</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fEnd</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">target</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">res</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_tr2</span><span style="color: #007700">(</span><span style="color: #0000BB">res</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">TR_vecEndPos</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fRes</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_BLOODSPRITE</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">floatround</span><span style="color: #007700">(</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">floatround</span><span style="color: #007700">(</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">floatround</span><span style="color: #007700">(</span><span style="color: #0000BB">fStart</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">m_iBlood&nbsp;</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">m_iBlood&nbsp;</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">70</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">random_num</span><span style="color: #007700">(</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">2</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;if(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">target</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">target</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_DECAL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">GUNSHOT_DECALS</span><span style="color: #007700">[</span><span style="color: #0000BB">random_num&nbsp;</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;GUNSHOT_DECALS&nbsp;</span><span style="color: #007700">-</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(</span><span style="color: #0000BB">target</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_WORLDDECAL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">GUNSHOT_DECALS</span><span style="color: #007700">[</span><span style="color: #0000BB">random_num&nbsp;</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;GUNSHOT_DECALS&nbsp;</span><span style="color: #007700">-</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">SVC_TEMPENTITY</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">TE_GUNSHOTDECAL</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_coord</span><span style="color: #007700">(</span><span style="color: #0000BB">aimOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_short</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">GUNSHOT_DECALS</span><span style="color: #007700">[</span><span style="color: #0000BB">random_num&nbsp;</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;GUNSHOT_DECALS&nbsp;</span><span style="color: #007700">-</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;]&nbsp;)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">()&nbsp;&nbsp;&nbsp;&nbsp;}}<br />public&nbsp;</span><span style="color: #0000BB">cart_blue__ItemPostFrame</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">flNextAttack&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iBpAmmo&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">cs_get_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">fInReload&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_fInReload</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">fInReload&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;</span><span style="color: #0000BB">flNextAttack&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">0.0&nbsp;</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">j&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">min</span><span style="color: #007700">(</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_clip_cart_blue</span><span style="color: #007700">)&nbsp;-&nbsp;</span><span style="color: #0000BB">iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iBpAmmo</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">+&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iBpAmmo</span><span style="color: #007700">-</span><span style="color: #0000BB">j</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_fInReload</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">fInReload&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">}<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">cart_blue__Reload</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;-</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iBpAmmo&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">cs_get_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">iBpAmmo&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_SUPERCEDE</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">iClip&nbsp;</span><span style="color: #007700">&gt;=&nbsp;</span><span style="color: #0000BB">get_pcvar_num</span><span style="color: #007700">(</span><span style="color: #0000BB">cvar_clip_cart_blue</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_SUPERCEDE</span><span style="color: #007700">;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">iClip</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">g_reload</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">1<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br />public&nbsp;</span><span style="color: #0000BB">cart_blue__Reload_Post</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_owner</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(!</span><span style="color: #0000BB">g_has_cart_blue</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">]&nbsp;==&nbsp;-</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_iClip</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">g_cart_blue_TmpClip</span><span style="color: #007700">[</span><span style="color: #0000BB">id</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flTimeWeaponIdle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_RELOAD_TIME</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_float</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_flNextAttack</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">cart_blue_RELOAD_TIME</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">PLAYER_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">set_pdata_int</span><span style="color: #007700">(</span><span style="color: #0000BB">weapon_entity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">m_fInReload</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WEAP_LINUX_XTRA_OFF</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;relaod&nbsp;animation&nbsp;&nbsp;&nbsp;&nbsp;UTIL_PlayWeaponAnimation(id,&nbsp;1)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">return&nbsp;</span><span style="color: #0000BB">HAM_IGNORED</span><span style="color: #007700">;}<br /></span><span style="color: #0000BB">stock&nbsp;drop_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">dropwhat</span><span style="color: #007700">){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weaponid&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;num&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">weaponid&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">weapons&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;(</span><span style="color: #0000BB">dropwhat&nbsp;</span><span style="color: #007700">==&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">&amp;&amp;&nbsp;((</span><span style="color: #0000BB">1</span><span style="color: #007700">&lt;&lt;</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">)&nbsp;&amp;&nbsp;</span><span style="color: #0000BB">PRIMARY_WEAPONS_BIT_SUM</span><span style="color: #007700">))&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">wname</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_weaponname</span><span style="color: #007700">(</span><span style="color: #0000BB">weaponid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">wname</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof&nbsp;wname&nbsp;</span><span style="color: #007700">-&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">engclient_cmd</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"drop"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">wname</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}}&nbsp;<br /></span></code></div></div></div><br />
Yapana şimdiden teşekkür ediyorum[/i][/i][/i]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[STOCK] Anlık Hızı Hesaplama]]></title>
			<link>https://www.csplague.com/showthread.php?tid=8782</link>
			<pubDate>Mon, 21 Oct 2013 23:45:46 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=8782</guid>
			<description><![CDATA[<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Açıklama :</span></span><span style="font-weight: bold;" class="mycode_b"><br />
<br />
Oyuncunun anlık hızını (velocity) bulabilirsiniz.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000ff;" class="mycode_color">Yapımcı: </span><span style="color: #000080;" class="mycode_color">peNgueN</span><span style="color: #000000;" class="mycode_color"><br />
</span></span><br />
<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Gereken Modüller ve Kütüphaneler :<br />
</span></span><span style="color: #ff8c00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Engine</span></span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;Float</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">get_user_velocity_one</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">3&nbsp;</span><span style="color: #007700">];&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">entity_get_vector</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_VEC_velocity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Velocity&nbsp;</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">floatsqroot</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">]&nbsp;*&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">]&nbsp;+&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">]&nbsp;*&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">]&nbsp;);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">;<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Ayrıntılar :</span></span><span style="font-weight: bold;" class="mycode_b"><br />
<br />
<span style="color: #ff0000;" class="mycode_color">1. parametre =</span>Kullanıcı indexi [ 1-32 ]<br />
<br />
<span style="color: #0000ff;" class="mycode_color">Örnek :<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">Kullanılacak&nbsp;Olan&nbsp;</span><span style="color: #007700">:&nbsp;%</span><span style="color: #0000BB">f&nbsp;Yani&nbsp;Float&nbsp;Bir&nbsp;Değer</span><span style="color: #007700">.</span><span style="color: #0000BB">get_user_velocity_one</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">client_print</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">print_center</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"Hizin&nbsp;:&nbsp;%.2f"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_user_velocity_one</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">)&nbsp;);&nbsp;<br /></span></code></div></div></div></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Açıklama :</span></span><span style="font-weight: bold;" class="mycode_b"><br />
<br />
Oyuncunun anlık hızını (velocity) bulabilirsiniz.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000ff;" class="mycode_color">Yapımcı: </span><span style="color: #000080;" class="mycode_color">peNgueN</span><span style="color: #000000;" class="mycode_color"><br />
</span></span><br />
<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Gereken Modüller ve Kütüphaneler :<br />
</span></span><span style="color: #ff8c00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Engine</span></span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;Float</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">get_user_velocity_one</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">)&nbsp;{&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">3&nbsp;</span><span style="color: #007700">];&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">entity_get_vector</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_VEC_velocity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Velocity&nbsp;</span><span style="color: #007700">);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">floatsqroot</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">]&nbsp;*&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">]&nbsp;+&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">]&nbsp;*&nbsp;</span><span style="color: #0000BB">Velocity</span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">]&nbsp;);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">num</span><span style="color: #007700">;<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Ayrıntılar :</span></span><span style="font-weight: bold;" class="mycode_b"><br />
<br />
<span style="color: #ff0000;" class="mycode_color">1. parametre =</span>Kullanıcı indexi [ 1-32 ]<br />
<br />
<span style="color: #0000ff;" class="mycode_color">Örnek :<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">Kullanılacak&nbsp;Olan&nbsp;</span><span style="color: #007700">:&nbsp;%</span><span style="color: #0000BB">f&nbsp;Yani&nbsp;Float&nbsp;Bir&nbsp;Değer</span><span style="color: #007700">.</span><span style="color: #0000BB">get_user_velocity_one</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">client_print</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">print_center</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"Hizin&nbsp;:&nbsp;%.2f"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_user_velocity_one</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">)&nbsp;);&nbsp;<br /></span></code></div></div></div></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[STOCK] Dizilerde Sıralama Algoritması]]></title>
			<link>https://www.csplague.com/showthread.php?tid=8158</link>
			<pubDate>Sat, 27 Jul 2013 02:41:34 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=8158</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000FF;" class="mycode_color">Açıklama:</span><br />
<br />
Bu stock ile tek boyutlu sayısal dizilerinizi küçükten büyüğe veya büyükten küçüğe doğru sıralayabilirsiniz.</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;dizi_sirala</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[]&nbsp;,&nbsp;</span><span style="color: #0000BB">maxlen</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">flag</span><span style="color: #007700">=</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">array_tmp</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;switch(</span><span style="color: #0000BB">flag</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">:{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">j&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;&gt;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">j</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">array_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">array_tmp</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">:{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">j&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;&lt;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">j</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">array_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">array_tmp</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">1. parametre =</span> Sıralanacak sayıları içeren tek boyutlu dizi.<br />
<span style="color: #FF0000;" class="mycode_color">2. parametre =</span> Dizinin maksimum uzunluğu. ( charsmax(dizi) )<br />
<span style="color: #FF0000;" class="mycode_color">3. parametre =</span> Sıralama şekli ( 1: Küçükten büyüğe doğru, 2: Büyükten küçüğe doğru )<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Örnek:</span></span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">new&nbsp;array[</span><span style="color: #0000BB">10</span><span style="color: #007700">]&nbsp;=&nbsp;{&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">8</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">7&nbsp;</span><span style="color: #007700">}<br /><br /></span><span style="color: #FF8000">/***********************************************/<br /><br /></span><span style="color: #0000BB">dizi_sirala</span><span style="color: #007700">(array,&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)<br /><br /></span><span style="color: #FF8000">//&nbsp;Son&nbsp;Hali:<br /></span><span style="color: #007700">{&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">7</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">8</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">9&nbsp;</span><span style="color: #007700">}<br /><br /></span><span style="color: #FF8000">/************************************************/<br /><br /></span><span style="color: #0000BB">dizi_sirala</span><span style="color: #007700">(array,&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)<br /><br /></span><span style="color: #FF8000">//&nbsp;Son&nbsp;Hali:<br /></span><span style="color: #007700">{&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">8</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">7</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">}&nbsp;<br /></span></code></div></div></div>[/i][/i][/i][/i]]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000FF;" class="mycode_color">Açıklama:</span><br />
<br />
Bu stock ile tek boyutlu sayısal dizilerinizi küçükten büyüğe veya büyükten küçüğe doğru sıralayabilirsiniz.</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;dizi_sirala</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[]&nbsp;,&nbsp;</span><span style="color: #0000BB">maxlen</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">flag</span><span style="color: #007700">=</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">array_tmp</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;switch(</span><span style="color: #0000BB">flag</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">:{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">j&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;&gt;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">j</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">array_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">array_tmp</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">:{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">j&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">maxlen</span><span style="color: #007700">+</span><span style="color: #0000BB">1&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;&lt;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">j</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">j</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(&nbsp;</span><span style="color: #0000BB">num_tmp&nbsp;</span><span style="color: #007700">!=&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">array_tmp&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">[</span><span style="color: #0000BB">num_tmp</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">dizi</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">dizi&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">array_tmp</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">1. parametre =</span> Sıralanacak sayıları içeren tek boyutlu dizi.<br />
<span style="color: #FF0000;" class="mycode_color">2. parametre =</span> Dizinin maksimum uzunluğu. ( charsmax(dizi) )<br />
<span style="color: #FF0000;" class="mycode_color">3. parametre =</span> Sıralama şekli ( 1: Küçükten büyüğe doğru, 2: Büyükten küçüğe doğru )<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Örnek:</span></span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">new&nbsp;array[</span><span style="color: #0000BB">10</span><span style="color: #007700">]&nbsp;=&nbsp;{&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">8</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">7&nbsp;</span><span style="color: #007700">}<br /><br /></span><span style="color: #FF8000">/***********************************************/<br /><br /></span><span style="color: #0000BB">dizi_sirala</span><span style="color: #007700">(array,&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)<br /><br /></span><span style="color: #FF8000">//&nbsp;Son&nbsp;Hali:<br /></span><span style="color: #007700">{&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">7</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">8</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">9&nbsp;</span><span style="color: #007700">}<br /><br /></span><span style="color: #FF8000">/************************************************/<br /><br /></span><span style="color: #0000BB">dizi_sirala</span><span style="color: #007700">(array,&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)<br /><br /></span><span style="color: #FF8000">//&nbsp;Son&nbsp;Hali:<br /></span><span style="color: #007700">{&nbsp;</span><span style="color: #0000BB">9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">8</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">7</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">6</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">5</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">4</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">}&nbsp;<br /></span></code></div></div></div>[/i][/i][/i][/i]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[SCRIPT] Bir Plugin jail.inc Eksik Hatası Vermeyecek Şekilde Nasıl Yapılır ?]]></title>
			<link>https://www.csplague.com/showthread.php?tid=8055</link>
			<pubDate>Tue, 16 Jul 2013 19:23:11 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=8055</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Merhaba arkadaşlar,<br />
<br />
Plugin istek bölümünde; sürekli eklenti derlenirken, eklentide kullanılan dosyanın webcompilerde bulunmaması sebebiyle alınan<br />
<br />
"Cannot read from file "dosya" on line X" <br />
<br />
bu hata yüzünden birçok konu açıldı. Bu konuların açılmasını önlemek için ekstra bir konu daha açmıştım. Şimdi ise bu hatayla hiç karşılaşılmaması için bu konuyu açıyorum.<br />
<br />
Bu hatayla karşılaşılmamasını sağlamak için eklentiye ilgili kütüphanenin içindeki kodlar yapıştırılır. Böylece plugin harici bir dosyaya bakmadan kodları görebilir ve bu "dosya eksik" hatasıyla karşılaşılmaz.<br />
<br />
Örnek olarak, bundan sonra yapacağınız jail eklentilerinde,<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">#include&nbsp;&lt;jail&gt;&nbsp;<br /></span></code></div></div></div><br />
kodu yerine<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">#if&nbsp;defined&nbsp;_jail_included<br />&nbsp;&nbsp;&nbsp;&nbsp;#endinput<br />#endif<br />#define&nbsp;_jail_included<br /></span><span style="color: #0000BB">native&nbsp;jb_set_user_packs</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ammount</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">native&nbsp;jb_get_user_packs</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;<br /></span></code></div></div></div><br />
kodlarını kullanın. Böylece bu eklentiyi çevirmek isteyen kişi hiçbir zaman "jail.inc eksik" hatasıyla karşılaşmaz. Aynı şekilde "colorchat.inc" için de yapabilirsiniz. Ancak colorchat.inc de bir sürü ekstra stock var. Bu yüzden colorchat kullanılırken aşağıdaki stocku tavsiye ederim.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;ColorChat</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">string</span><span style="color: #007700">[],&nbsp;{</span><span style="color: #0000BB">Float</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Sql</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Resul</span><span style="color: #007700">,</span><span style="color: #0000BB">_</span><span style="color: #007700">}:...)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">msg</span><span style="color: #007700">[</span><span style="color: #0000BB">191</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">players</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">count&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">len</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">len&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">formatex</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">),&nbsp;</span><span style="color: #DD0000">"^x01"&nbsp;</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">vformat</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">[</span><span style="color: #0000BB">len</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">)&nbsp;-&nbsp;</span><span style="color: #0000BB">len</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">string</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">id</span><span style="color: #007700">)</span><span style="color: #0000BB">players</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;</span><span style="color: #0000BB">get_players</span><span style="color: #007700">(</span><span style="color: #0000BB">players</span><span style="color: #007700">,</span><span style="color: #0000BB">count</span><span style="color: #007700">,</span><span style="color: #DD0000">"ch"</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(new&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">count</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">players</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">])){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_ONE_UNRELIABLE</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_user_msgid</span><span style="color: #007700">(</span><span style="color: #DD0000">"SayText"</span><span style="color: #007700">),</span><span style="color: #0000BB">_</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">players</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">players</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_string</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;return;<br />}&nbsp;<br /></span></code></div></div></div><br />
<br />
Hepinize iyi forumlar.</span>[/i][/i][/i]]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Merhaba arkadaşlar,<br />
<br />
Plugin istek bölümünde; sürekli eklenti derlenirken, eklentide kullanılan dosyanın webcompilerde bulunmaması sebebiyle alınan<br />
<br />
"Cannot read from file "dosya" on line X" <br />
<br />
bu hata yüzünden birçok konu açıldı. Bu konuların açılmasını önlemek için ekstra bir konu daha açmıştım. Şimdi ise bu hatayla hiç karşılaşılmaması için bu konuyu açıyorum.<br />
<br />
Bu hatayla karşılaşılmamasını sağlamak için eklentiye ilgili kütüphanenin içindeki kodlar yapıştırılır. Böylece plugin harici bir dosyaya bakmadan kodları görebilir ve bu "dosya eksik" hatasıyla karşılaşılmaz.<br />
<br />
Örnek olarak, bundan sonra yapacağınız jail eklentilerinde,<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">#include&nbsp;&lt;jail&gt;&nbsp;<br /></span></code></div></div></div><br />
kodu yerine<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">#if&nbsp;defined&nbsp;_jail_included<br />&nbsp;&nbsp;&nbsp;&nbsp;#endinput<br />#endif<br />#define&nbsp;_jail_included<br /></span><span style="color: #0000BB">native&nbsp;jb_set_user_packs</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">ammount</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">native&nbsp;jb_get_user_packs</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;<br /></span></code></div></div></div><br />
kodlarını kullanın. Böylece bu eklentiyi çevirmek isteyen kişi hiçbir zaman "jail.inc eksik" hatasıyla karşılaşmaz. Aynı şekilde "colorchat.inc" için de yapabilirsiniz. Ancak colorchat.inc de bir sürü ekstra stock var. Bu yüzden colorchat kullanılırken aşağıdaki stocku tavsiye ederim.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;ColorChat</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">string</span><span style="color: #007700">[],&nbsp;{</span><span style="color: #0000BB">Float</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Sql</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Resul</span><span style="color: #007700">,</span><span style="color: #0000BB">_</span><span style="color: #007700">}:...)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">msg</span><span style="color: #007700">[</span><span style="color: #0000BB">191</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">players</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">count&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">len</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">len&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">formatex</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">),&nbsp;</span><span style="color: #DD0000">"^x01"&nbsp;</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">vformat</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">[</span><span style="color: #0000BB">len</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">)&nbsp;-&nbsp;</span><span style="color: #0000BB">len</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">string</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">3</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">id</span><span style="color: #007700">)</span><span style="color: #0000BB">players</span><span style="color: #007700">[</span><span style="color: #0000BB">0</span><span style="color: #007700">]&nbsp;=&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;</span><span style="color: #0000BB">get_players</span><span style="color: #007700">(</span><span style="color: #0000BB">players</span><span style="color: #007700">,</span><span style="color: #0000BB">count</span><span style="color: #007700">,</span><span style="color: #DD0000">"ch"</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(new&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">count</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">is_user_connected</span><span style="color: #007700">(</span><span style="color: #0000BB">players</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">])){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(</span><span style="color: #0000BB">MSG_ONE_UNRELIABLE</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">get_user_msgid</span><span style="color: #007700">(</span><span style="color: #DD0000">"SayText"</span><span style="color: #007700">),</span><span style="color: #0000BB">_</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">players</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(</span><span style="color: #0000BB">players</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_string</span><span style="color: #007700">(</span><span style="color: #0000BB">msg</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;return;<br />}&nbsp;<br /></span></code></div></div></div><br />
<br />
Hepinize iyi forumlar.</span>[/i][/i][/i]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[SCRIPT] Envanterdeki Silahların Şarjörlerini Doldurma]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7748</link>
			<pubDate>Mon, 10 Jun 2013 03:16:23 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7748</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000ff;" class="mycode_color">Açıklama:</span><br />
<br />
Vereceğim kodları, herhangi bir oyuncunun tüm silahlarının şarjörünü tamamen doldurmak için eklentinizde kısayoldan kullanabiliriniz.<br />
Oyuncunun silahlarını tek tek "if" şartlandırıcısını defalarca kullanarak kontrol edip, uygun silahla eşleştirerek şarjör doldurmak hem performans kaybına hem de yazımın zorlaşmasına sebep olur. <br />
Vereceğim kodlar bu iş için en etkili yöntemdir.<br />
<br />
<span style="color: #0000ff;" class="mycode_color">Kodlar:</span><br />
<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">new&nbsp;const&nbsp;</span><span style="color: #0000BB">g_weapons</span><span style="color: #007700">[]&nbsp;=<br />{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_P228</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SCOUT</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_XM1014</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_AUG</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_ELITE</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_FIVESEVEN</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_UMP45</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SG550</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_GALIL</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_FAMAS</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_USP</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_GLOCK18</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_AWP</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_MP5NAVY</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_M249</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_M3</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_M4A1</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_TMP</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_G3SG1</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_DEAGLE</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SG552</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_AK47</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_P90<br /></span><span style="color: #007700">}<br /><br />new&nbsp;const&nbsp;</span><span style="color: #0000BB">g_max_bp</span><span style="color: #007700">[]&nbsp;=<br />{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">52</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">32</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">30</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">200</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">32</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">35</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100<br /></span><span style="color: #007700">}<br /><br /></span><span style="color: #0000BB">stock&nbsp;refill_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],</span><span style="color: #0000BB">inum</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">inum</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">inum</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">a</span><span style="color: #007700">;</span><span style="color: #0000BB">a&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(</span><span style="color: #0000BB">g_weapons</span><span style="color: #007700">);&nbsp;</span><span style="color: #0000BB">a</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">g_weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">a</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">g_max_bp</span><span style="color: #007700">[</span><span style="color: #0000BB">a</span><span style="color: #007700">])<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
İlk önce baştaki iki dizi değişkenlerini yaratalım. İlk dizideki herhangi bir silahın satır numarası, aynı silahın ikinci dizideki mermi miktarının satır numarası ile aynı.<br />
Bu olayı anlamak başlarda zor gelebilir. Dizi değişkenlerini anlamayanlar, matematikteki diziler konusuna göz atabilirler. Yazılım, matematikten gelir <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> (fonksiyonlar, iki tabanlı sayılar, diziler vs.)<br />
<br />
Daha sonra fonksiyonu yarattık. Fonksiyonun çalışma mantığı;<br />
<br />
Oyuncunun tüm silahlarını listele. <br />
Listedeki silahları tek tek başta yarattığımız g_weapons dizisindeki silahlar ile karşılaştır.<br />
Eğer silahlar eşleşiyorsa, g_weapons dizisinde eşleşen silahın satır numarasıyla;<br />
g_max_bp dizisindeki aynı satır numarasına sahip elemanın sayı değeri kadar şarjöre mermi koy.<br />
<br />
Eklenti içerisinde;<br />
<br />
<span style="color: #b22222;" class="mycode_color">refill_weapons(id) </span><br />
<br />
şeklinde belirli oyuncunun şarjörünü silahın maksimum kapasitesi kadar doldurabilirsiniz. <br />
<br />
<span style="color: #b22222;" class="mycode_color">id =</span> Oyuncu indexi [1-32]<br />
<br />
Bu işlemin en etkili yolu budur.<br />
Umarım bilmeyenlere faydalı olmuştur.</span>[/i][/i]]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000ff;" class="mycode_color">Açıklama:</span><br />
<br />
Vereceğim kodları, herhangi bir oyuncunun tüm silahlarının şarjörünü tamamen doldurmak için eklentinizde kısayoldan kullanabiliriniz.<br />
Oyuncunun silahlarını tek tek "if" şartlandırıcısını defalarca kullanarak kontrol edip, uygun silahla eşleştirerek şarjör doldurmak hem performans kaybına hem de yazımın zorlaşmasına sebep olur. <br />
Vereceğim kodlar bu iş için en etkili yöntemdir.<br />
<br />
<span style="color: #0000ff;" class="mycode_color">Kodlar:</span><br />
<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">new&nbsp;const&nbsp;</span><span style="color: #0000BB">g_weapons</span><span style="color: #007700">[]&nbsp;=<br />{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_P228</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SCOUT</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_XM1014</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_MAC10</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_AUG</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_ELITE</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_FIVESEVEN</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_UMP45</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SG550</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_GALIL</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_FAMAS</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_USP</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_GLOCK18</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_AWP</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_MP5NAVY</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_M249</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_M3</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_M4A1</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_TMP</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_G3SG1</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_DEAGLE</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SG552</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_AK47</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_P90<br /></span><span style="color: #007700">}<br /><br />new&nbsp;const&nbsp;</span><span style="color: #0000BB">g_max_bp</span><span style="color: #007700">[]&nbsp;=<br />{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">52</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">32</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">30</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">200</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">32</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">120</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">35</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">90</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">100<br /></span><span style="color: #007700">}<br /><br /></span><span style="color: #0000BB">stock&nbsp;refill_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],</span><span style="color: #0000BB">inum</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">inum</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">inum</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">a</span><span style="color: #007700">;</span><span style="color: #0000BB">a&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(</span><span style="color: #0000BB">g_weapons</span><span style="color: #007700">);&nbsp;</span><span style="color: #0000BB">a</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">]&nbsp;==&nbsp;</span><span style="color: #0000BB">g_weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">a</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cs_set_user_bpammo</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">g_max_bp</span><span style="color: #007700">[</span><span style="color: #0000BB">a</span><span style="color: #007700">])<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
İlk önce baştaki iki dizi değişkenlerini yaratalım. İlk dizideki herhangi bir silahın satır numarası, aynı silahın ikinci dizideki mermi miktarının satır numarası ile aynı.<br />
Bu olayı anlamak başlarda zor gelebilir. Dizi değişkenlerini anlamayanlar, matematikteki diziler konusuna göz atabilirler. Yazılım, matematikten gelir <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> (fonksiyonlar, iki tabanlı sayılar, diziler vs.)<br />
<br />
Daha sonra fonksiyonu yarattık. Fonksiyonun çalışma mantığı;<br />
<br />
Oyuncunun tüm silahlarını listele. <br />
Listedeki silahları tek tek başta yarattığımız g_weapons dizisindeki silahlar ile karşılaştır.<br />
Eğer silahlar eşleşiyorsa, g_weapons dizisinde eşleşen silahın satır numarasıyla;<br />
g_max_bp dizisindeki aynı satır numarasına sahip elemanın sayı değeri kadar şarjöre mermi koy.<br />
<br />
Eklenti içerisinde;<br />
<br />
<span style="color: #b22222;" class="mycode_color">refill_weapons(id) </span><br />
<br />
şeklinde belirli oyuncunun şarjörünü silahın maksimum kapasitesi kadar doldurabilirsiniz. <br />
<br />
<span style="color: #b22222;" class="mycode_color">id =</span> Oyuncu indexi [1-32]<br />
<br />
Bu işlemin en etkili yolu budur.<br />
Umarım bilmeyenlere faydalı olmuştur.</span>[/i][/i]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[STOCK] Oyuncunun Tüm Birincil Silahlarını Düşürme]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7694</link>
			<pubDate>Sat, 25 May 2013 12:56:04 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7694</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock ile; herhangi bir oyuncunun, envanterinde bulunan tüm birincil silahları yere atmasını sağlayabilirsiniz. Örneğin bir oyuncu birden fazla birincil silah almaya çalıştığında, önceki silahların otomatik olarak yere düşürülmesini sağlayabilirsiniz. Ayrıca bu stock ile sunucunuza oto-drop özelliği yapabilirsiniz. <br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
Ekstra modül gerektirmez.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;drop_primary_weapons</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],</span><span style="color: #0000BB">inum</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">index</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">inum</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">inum</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;switch(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">CSW_DEAGLE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_C4</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_ELITE</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_FIVESEVEN</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_FLASHBANG</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_GLOCK18</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_HEGRENADE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_KNIFE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_P228</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SMOKEGRENADE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_USP</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_VEST</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_VESTHELM</span><span style="color: #007700">:{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;continue;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default:&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weaponname</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_weaponname</span><span style="color: #007700">(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">weaponname</span><span style="color: #007700">,</span><span style="color: #0000BB">31</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">client_cmd</span><span style="color: #007700">(</span><span style="color: #0000BB">index</span><span style="color: #007700">,</span><span style="color: #DD0000">"drop&nbsp;%s"</span><span style="color: #007700">,</span><span style="color: #0000BB">weaponname</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi [1-32]<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">public&nbsp;</span><span style="color: #0000BB">cmdGiveM4A1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">cs_get_user_hasprim</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">drop_primary_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">give_item</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #DD0000">"weapon_m4a1"</span><span style="color: #007700">)<br />}<br /></span><span style="color: #FF8000">//&nbsp;Oyuncu&nbsp;komut&nbsp;kullanarak&nbsp;m4a1&nbsp;aldığında,&nbsp;diğer&nbsp;birincil&nbsp;silahı&nbsp;yere&nbsp;düşer&nbsp;ve&nbsp;sadece&nbsp;m4a1'i&nbsp;üzerinde&nbsp;bulundurur.<br />//&nbsp;Örneğin&nbsp;envanterinde&nbsp;ak47&nbsp;bulunuyorken,&nbsp;m4a1&nbsp;alır&nbsp;ise,&nbsp;ak47&nbsp;yere&nbsp;düşer.&nbsp;<br /></span></code></div></div></div></span>[/i][/i]]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock ile; herhangi bir oyuncunun, envanterinde bulunan tüm birincil silahları yere atmasını sağlayabilirsiniz. Örneğin bir oyuncu birden fazla birincil silah almaya çalıştığında, önceki silahların otomatik olarak yere düşürülmesini sağlayabilirsiniz. Ayrıca bu stock ile sunucunuza oto-drop özelliği yapabilirsiniz. <br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
Ekstra modül gerektirmez.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;drop_primary_weapons</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],</span><span style="color: #0000BB">inum</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">index</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">inum</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;for(new&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">inum</span><span style="color: #007700">;</span><span style="color: #0000BB">i</span><span style="color: #007700">++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;switch(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">CSW_DEAGLE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_C4</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_ELITE</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_FIVESEVEN</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_FLASHBANG</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_GLOCK18</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_HEGRENADE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_KNIFE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_P228</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_SMOKEGRENADE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_USP</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_VEST</span><span style="color: #007700">,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">CSW_VESTHELM</span><span style="color: #007700">:{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;continue;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default:&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weaponname</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_weaponname</span><span style="color: #007700">(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">weaponname</span><span style="color: #007700">,</span><span style="color: #0000BB">31</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">client_cmd</span><span style="color: #007700">(</span><span style="color: #0000BB">index</span><span style="color: #007700">,</span><span style="color: #DD0000">"drop&nbsp;%s"</span><span style="color: #007700">,</span><span style="color: #0000BB">weaponname</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi [1-32]<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">public&nbsp;</span><span style="color: #0000BB">cmdGiveM4A1</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;if(</span><span style="color: #0000BB">cs_get_user_hasprim</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">drop_primary_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">give_item</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #DD0000">"weapon_m4a1"</span><span style="color: #007700">)<br />}<br /></span><span style="color: #FF8000">//&nbsp;Oyuncu&nbsp;komut&nbsp;kullanarak&nbsp;m4a1&nbsp;aldığında,&nbsp;diğer&nbsp;birincil&nbsp;silahı&nbsp;yere&nbsp;düşer&nbsp;ve&nbsp;sadece&nbsp;m4a1'i&nbsp;üzerinde&nbsp;bulundurur.<br />//&nbsp;Örneğin&nbsp;envanterinde&nbsp;ak47&nbsp;bulunuyorken,&nbsp;m4a1&nbsp;alır&nbsp;ise,&nbsp;ak47&nbsp;yere&nbsp;düşer.&nbsp;<br /></span></code></div></div></div></span>[/i][/i]]]></content:encoded>
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		<item>
			<title><![CDATA[[STOCK] İkincil Silah Kontrolü]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7678</link>
			<pubDate>Tue, 21 May 2013 19:11:35 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7678</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock ile, herhangi bir oyuncunun envanterinde herhangi bir ikincil silahın ( tabanca ) var olup olmadığını kontrol edebilirsiniz. Oyuncunun ikincil silahı varsa değer 1, yoksa 0 olur. <br />
Örneğin, bir oyuncunun üzerinde sadece bir tane tabanca taşıyabilmesini istiyorsanız bu stock'u kullanabilirsiniz.<br />
Oldukça basit kodlanmıştır. Gereksiz bellek harcamaz.<br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
Ekstra Modül Gerektirmez.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;has_user_secondary</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],</span><span style="color: #0000BB">inum</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">index</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">inum</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;for(&nbsp;new&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">inum&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++&nbsp;)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;switch(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">CSW_ELITE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_DEAGLE</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_FIVESEVEN</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_GLOCK18</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_USP</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_P228</span><span style="color: #007700">:&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi [1-32]<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if(</span><span style="color: #0000BB">has_user_secondary</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">client_print</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">print_chat</span><span style="color: #007700">,</span><span style="color: #DD0000">"Zaten&nbsp;Ikincil&nbsp;Bir&nbsp;Silaha&nbsp;Sahipsiniz."</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_HANDLED<br /></span><span style="color: #007700">}&nbsp;<br /></span></code></div></div></div></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock ile, herhangi bir oyuncunun envanterinde herhangi bir ikincil silahın ( tabanca ) var olup olmadığını kontrol edebilirsiniz. Oyuncunun ikincil silahı varsa değer 1, yoksa 0 olur. <br />
Örneğin, bir oyuncunun üzerinde sadece bir tane tabanca taşıyabilmesini istiyorsanız bu stock'u kullanabilirsiniz.<br />
Oldukça basit kodlanmıştır. Gereksiz bellek harcamaz.<br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
Ekstra Modül Gerektirmez.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;has_user_secondary</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">32</span><span style="color: #007700">],</span><span style="color: #0000BB">inum</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">get_user_weapons</span><span style="color: #007700">(</span><span style="color: #0000BB">index</span><span style="color: #007700">,</span><span style="color: #0000BB">weapons</span><span style="color: #007700">,</span><span style="color: #0000BB">inum</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;for(&nbsp;new&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">inum&nbsp;</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">++&nbsp;)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;switch(</span><span style="color: #0000BB">weapons</span><span style="color: #007700">[</span><span style="color: #0000BB">i</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;</span><span style="color: #0000BB">CSW_ELITE</span><span style="color: #007700">,</span><span style="color: #0000BB">CSW_DEAGLE</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_FIVESEVEN</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_GLOCK18</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_USP</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">CSW_P228</span><span style="color: #007700">:&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi [1-32]<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if(</span><span style="color: #0000BB">has_user_secondary</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">))&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">client_print</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">print_chat</span><span style="color: #007700">,</span><span style="color: #DD0000">"Zaten&nbsp;Ikincil&nbsp;Bir&nbsp;Silaha&nbsp;Sahipsiniz."</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">PLUGIN_HANDLED<br /></span><span style="color: #007700">}&nbsp;<br /></span></code></div></div></div></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[STOCK] Haritada Sis Oluştur]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7666</link>
			<pubDate>Mon, 20 May 2013 16:03:28 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7666</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock ile haritada sis oluşturabilir, oluşturduğunuz sisi kaldırabilirsiniz.<br />
Ayrıca sisi kişilere özel ayarlayabilirsiniz. <br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
Ekstra Modül Gerektirmez.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;SisYarat&nbsp;</span><span style="color: #007700">(&nbsp;const&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">red&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">127</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">green&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">127</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">127</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">density_f&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0.001</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">clear&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">false&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">msgFog</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(&nbsp;</span><span style="color: #0000BB">msgFog&nbsp;</span><span style="color: #007700">||&nbsp;(&nbsp;</span><span style="color: #0000BB">msgFog&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_user_msgid</span><span style="color: #007700">(&nbsp;</span><span style="color: #DD0000">"Fog"&nbsp;</span><span style="color: #007700">)&nbsp;)&nbsp;)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">density&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">_</span><span style="color: #007700">:</span><span style="color: #0000BB">floatclamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">density_f</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0.0001</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0.25&nbsp;</span><span style="color: #007700">)&nbsp;*&nbsp;</span><span style="color: #0000BB">_</span><span style="color: #007700">:!</span><span style="color: #0000BB">clear</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">?&nbsp;</span><span style="color: #0000BB">MSG_ONE_UNRELIABLE&nbsp;</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">msgFog</span><span style="color: #007700">,&nbsp;.</span><span style="color: #0000BB">player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">clamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">red&nbsp;&nbsp;</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">255&nbsp;</span><span style="color: #007700">)&nbsp;);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">clamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">green</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">255&nbsp;</span><span style="color: #007700">)&nbsp;);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">clamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">blue&nbsp;</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">255&nbsp;</span><span style="color: #007700">)&nbsp;);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_long</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">_</span><span style="color: #007700">:</span><span style="color: #0000BB">density&nbsp;</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi [Standart = 0 = Herkes]<br />
<span style="color: red;" class="mycode_color">2. parametre =</span> Kırmızı miktarı [ Standart = 127]<br />
<span style="color: red;" class="mycode_color">3. parametre =</span> Yeşil miktarı [ Standart = 127]<br />
<span style="color: red;" class="mycode_color">4. parametre =</span> Mavi miktarı [ Standart = 127]<br />
<span style="color: red;" class="mycode_color">5. parametre =</span> Yoğunluk [ Standart = 0.001 ] [ Sadece 0.001 - 0.25 arasında girilebilir ]<br />
<span style="color: red;" class="mycode_color">6. parametre =</span> true = Sisi kaldırır, false = yaratır.<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">//&nbsp;Olustur<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">0</span><span style="color: #007700">,</span><span style="color: #0000BB">133</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">0.003</span><span style="color: #007700">)<br /></span><span style="color: #FF8000">//&nbsp;Sil<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">0</span><span style="color: #007700">,.</span><span style="color: #0000BB">clear</span><span style="color: #007700">=</span><span style="color: #0000BB">true</span><span style="color: #007700">)<br /><br /></span><span style="color: #FF8000">//&nbsp;Tekil&nbsp;Kişi&nbsp;İçin<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">133</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">0.003</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,.</span><span style="color: #0000BB">clear&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">)&nbsp;<br /></span></code></div></div></div></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock ile haritada sis oluşturabilir, oluşturduğunuz sisi kaldırabilirsiniz.<br />
Ayrıca sisi kişilere özel ayarlayabilirsiniz. <br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
Ekstra Modül Gerektirmez.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;SisYarat&nbsp;</span><span style="color: #007700">(&nbsp;const&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">red&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">127</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">green&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">127</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">blue&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">127</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">density_f&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0.001</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">clear&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">false&nbsp;</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;</span><span style="color: #0000BB">msgFog</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(&nbsp;</span><span style="color: #0000BB">msgFog&nbsp;</span><span style="color: #007700">||&nbsp;(&nbsp;</span><span style="color: #0000BB">msgFog&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">get_user_msgid</span><span style="color: #007700">(&nbsp;</span><span style="color: #DD0000">"Fog"&nbsp;</span><span style="color: #007700">)&nbsp;)&nbsp;)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">density&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">_</span><span style="color: #007700">:</span><span style="color: #0000BB">floatclamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">density_f</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0.0001</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0.25&nbsp;</span><span style="color: #007700">)&nbsp;*&nbsp;</span><span style="color: #0000BB">_</span><span style="color: #007700">:!</span><span style="color: #0000BB">clear</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_begin</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">?&nbsp;</span><span style="color: #0000BB">MSG_ONE_UNRELIABLE&nbsp;</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">MSG_BROADCAST</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">msgFog</span><span style="color: #007700">,&nbsp;.</span><span style="color: #0000BB">player&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">index&nbsp;</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">clamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">red&nbsp;&nbsp;</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">255&nbsp;</span><span style="color: #007700">)&nbsp;);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">clamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">green</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">255&nbsp;</span><span style="color: #007700">)&nbsp;);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_byte</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">clamp</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">blue&nbsp;</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">255&nbsp;</span><span style="color: #007700">)&nbsp;);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">write_long</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">_</span><span style="color: #007700">:</span><span style="color: #0000BB">density&nbsp;</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">message_end</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi [Standart = 0 = Herkes]<br />
<span style="color: red;" class="mycode_color">2. parametre =</span> Kırmızı miktarı [ Standart = 127]<br />
<span style="color: red;" class="mycode_color">3. parametre =</span> Yeşil miktarı [ Standart = 127]<br />
<span style="color: red;" class="mycode_color">4. parametre =</span> Mavi miktarı [ Standart = 127]<br />
<span style="color: red;" class="mycode_color">5. parametre =</span> Yoğunluk [ Standart = 0.001 ] [ Sadece 0.001 - 0.25 arasında girilebilir ]<br />
<span style="color: red;" class="mycode_color">6. parametre =</span> true = Sisi kaldırır, false = yaratır.<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">//&nbsp;Olustur<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">0</span><span style="color: #007700">,</span><span style="color: #0000BB">133</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">0.003</span><span style="color: #007700">)<br /></span><span style="color: #FF8000">//&nbsp;Sil<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">0</span><span style="color: #007700">,.</span><span style="color: #0000BB">clear</span><span style="color: #007700">=</span><span style="color: #0000BB">true</span><span style="color: #007700">)<br /><br /></span><span style="color: #FF8000">//&nbsp;Tekil&nbsp;Kişi&nbsp;İçin<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">133</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">6</span><span style="color: #007700">,</span><span style="color: #0000BB">0.003</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">SisYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,.</span><span style="color: #0000BB">clear&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">)&nbsp;<br /></span></code></div></div></div></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[STOCK] Nişan Alınan Noktanın Koordinatları]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7647</link>
			<pubDate>Sun, 19 May 2013 01:20:13 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7647</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock sayesinde, herhangi bir oyuncunun aim/crosshair ile nişan aldığı noktanın koordinatlarını öğrenebilirsiniz.<br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
<span style="color: DarkOrange;" class="mycode_color">Fakemeta</span><br />
<span style="color: DarkOrange;" class="mycode_color">XS</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;get_user_hitpoint</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">hOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(&nbsp;!&nbsp;</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">))<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fvAngle</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fvOffset</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fTemp</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_origin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_v_angle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvAngle</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_view_ofs</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOffset</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_add</span><span style="color: #007700">(</span><span style="color: #0000BB">fOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOffset</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">engfunc</span><span style="color: #007700">(</span><span style="color: #0000BB">EngFunc_AngleVectors</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvAngle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fTemp</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fTemp</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_mul_scalar</span><span style="color: #007700">(</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">9999.9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_add</span><span style="color: #007700">(</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">engfunc</span><span style="color: #007700">(</span><span style="color: #0000BB">EngFunc_TraceLine</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">global_get</span><span style="color: #007700">(</span><span style="color: #0000BB">glb_trace_endpos</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">hOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi<br />
<span style="color: red;" class="mycode_color">2. parametre =</span> Koordinatların kaydedileceği değişken<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">origin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">];<br /></span><span style="color: #0000BB">get_user_hitpoint</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">origin</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_origin</span><span style="color: #007700">,</span><span style="color: #0000BB">origin</span><span style="color: #007700">)&nbsp;</span><span style="color: #FF8000">//&nbsp;nişan&nbsp;alınan&nbsp;yere&nbsp;ışınla&nbsp;<br /></span></code></div></div></div></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock sayesinde, herhangi bir oyuncunun aim/crosshair ile nişan aldığı noktanın koordinatlarını öğrenebilirsiniz.<br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller ve Kütüphaneler:</span><br />
<span style="color: DarkOrange;" class="mycode_color">Fakemeta</span><br />
<span style="color: DarkOrange;" class="mycode_color">XS</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;get_user_hitpoint</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">hOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">])&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(&nbsp;!&nbsp;</span><span style="color: #0000BB">is_user_alive</span><span style="color: #007700">(&nbsp;</span><span style="color: #0000BB">id&nbsp;</span><span style="color: #007700">))<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fvAngle</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fvOffset</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">fTemp</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">];<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_origin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_v_angle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvAngle</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">pev_view_ofs</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOffset</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_add</span><span style="color: #007700">(</span><span style="color: #0000BB">fOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOffset</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">engfunc</span><span style="color: #007700">(</span><span style="color: #0000BB">EngFunc_AngleVectors</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvAngle</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fTemp</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fTemp</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_mul_scalar</span><span style="color: #007700">(</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">9999.9</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">xs_vec_add</span><span style="color: #007700">(</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">engfunc</span><span style="color: #007700">(</span><span style="color: #0000BB">EngFunc_TraceLine</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fvOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">feOrigin</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">id</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">global_get</span><span style="color: #007700">(</span><span style="color: #0000BB">glb_trace_endpos</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">hOrigin</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Kullanıcı indexi<br />
<span style="color: red;" class="mycode_color">2. parametre =</span> Koordinatların kaydedileceği değişken<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">new&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">origin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">];<br /></span><span style="color: #0000BB">get_user_hitpoint</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">origin</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">set_pev</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,</span><span style="color: #0000BB">pev_origin</span><span style="color: #007700">,</span><span style="color: #0000BB">origin</span><span style="color: #007700">)&nbsp;</span><span style="color: #FF8000">//&nbsp;nişan&nbsp;alınan&nbsp;yere&nbsp;ışınla&nbsp;<br /></span></code></div></div></div></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[STOCK] Patlama Yarat]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7646</link>
			<pubDate>Sun, 19 May 2013 00:52:41 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7646</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock'u, haritada istediğiniz ayarlarda patlama oluşturmak için kullanabilirsiniz.<br />
Patlama, istediğiniz koordinatlarda oluşur.<br />
Patlama şekli "HE Grenade"ye benzer.<br />
<br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller:</span><br />
<span style="color: DarkOrange;" class="mycode_color">Engine</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;PatlamaYarat</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">origin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">iBoyut</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iFlags&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">HasarVer&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">ManuelPatlat&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">false</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iEnt&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">create_entity</span><span style="color: #007700">(</span><span style="color: #DD0000">"env_explosion"</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">)&nbsp;return&nbsp;</span><span style="color: #0000BB">0<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;entity_set_origin</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">origin</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">[</span><span style="color: #0000BB">8</span><span style="color: #007700">]<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">formatex</span><span style="color: #007700">(</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">),&nbsp;</span><span style="color: #DD0000">"%3d"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iBoyut</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">DispatchKeyValue</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"iMagnitude"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">HasarVer</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_spawnflags</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iFlags&nbsp;</span><span style="color: #007700">|&nbsp;</span><span style="color: #0000BB">SF_ENVEXPLOSION_NODAMAGE</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;</span><span style="color: #0000BB">entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_spawnflags</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iFlags</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">DispatchSpawn</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">ManuelPatlat</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">force_use</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">)&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">iEnt<br /></span><span style="color: #007700">}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Patlamanın gerçekleşeceği koordinat.<br />
<span style="color: red;" class="mycode_color">2. parametre =</span> Patlamanın boyutu. [Normal: 100]<br />
<span style="color: red;" class="mycode_color">3. parametre:</span><br />
SF_ENVEXPLOSION_NOFIREBALL = Alevsiz Patlar<br />
SF_ENVEXPLOSION_NOSMOKE = Dumansız Patlar<br />
SF_ENVEXPLOSION_NODECAL = Yerde yanık izi çıkmaz<br />
SF_ENVEXPLOSION_NOSPARKS = Patlamada kıvılcım çıkmaz<br />
<br />
[Standart: 0]<br />
<br />
<span style="color: red;" class="mycode_color">4. parametre = </span>false:Hasarsız Patlat, true:Hasarlı Patlat. [Standart: true]<br />
<span style="color: red;" class="mycode_color">5. parametre =</span> false:Otomatik Patlat, true<img src="https://www.csplague.com/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />atlatma [Standart: false]<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">PatlamaYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">origin</span><span style="color: #007700">,</span><span style="color: #0000BB">100</span><span style="color: #007700">)&nbsp;<br /></span></code></div></div></div></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: Blue;" class="mycode_color">Açıklama:</span><br />
Bu stock'u, haritada istediğiniz ayarlarda patlama oluşturmak için kullanabilirsiniz.<br />
Patlama, istediğiniz koordinatlarda oluşur.<br />
Patlama şekli "HE Grenade"ye benzer.<br />
<br />
<br />
<span style="color: Blue;" class="mycode_color">Gereken Modüller:</span><br />
<span style="color: DarkOrange;" class="mycode_color">Engine</span><br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">stock&nbsp;PatlamaYarat</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">origin</span><span style="color: #007700">[</span><span style="color: #0000BB">3</span><span style="color: #007700">],&nbsp;</span><span style="color: #0000BB">iBoyut</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iFlags&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">HasarVer&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">ManuelPatlat&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">false</span><span style="color: #007700">)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">iEnt&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">create_entity</span><span style="color: #007700">(</span><span style="color: #DD0000">"env_explosion"</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">)&nbsp;return&nbsp;</span><span style="color: #0000BB">0<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;entity_set_origin</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">origin</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;new&nbsp;</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">[</span><span style="color: #0000BB">8</span><span style="color: #007700">]<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">formatex</span><span style="color: #007700">(</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">charsmax</span><span style="color: #007700">(</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">),&nbsp;</span><span style="color: #DD0000">"%3d"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iBoyut</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">DispatchKeyValue</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"iMagnitude"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">szBoyut</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">HasarVer</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_spawnflags</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iFlags&nbsp;</span><span style="color: #007700">|&nbsp;</span><span style="color: #0000BB">SF_ENVEXPLOSION_NODAMAGE</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;</span><span style="color: #0000BB">entity_set_int</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">EV_INT_spawnflags</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iFlags</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">DispatchSpawn</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;if(!</span><span style="color: #0000BB">ManuelPatlat</span><span style="color: #007700">)&nbsp;</span><span style="color: #0000BB">force_use</span><span style="color: #007700">(</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">iEnt</span><span style="color: #007700">)&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">iEnt<br /></span><span style="color: #007700">}&nbsp;<br /></span></code></div></div></div><br />
<span style="color: Blue;" class="mycode_color">Ayrıntılar:</span><br />
<br />
<span style="color: Red;" class="mycode_color">1. parametre = </span>Patlamanın gerçekleşeceği koordinat.<br />
<span style="color: red;" class="mycode_color">2. parametre =</span> Patlamanın boyutu. [Normal: 100]<br />
<span style="color: red;" class="mycode_color">3. parametre:</span><br />
SF_ENVEXPLOSION_NOFIREBALL = Alevsiz Patlar<br />
SF_ENVEXPLOSION_NOSMOKE = Dumansız Patlar<br />
SF_ENVEXPLOSION_NODECAL = Yerde yanık izi çıkmaz<br />
SF_ENVEXPLOSION_NOSPARKS = Patlamada kıvılcım çıkmaz<br />
<br />
[Standart: 0]<br />
<br />
<span style="color: red;" class="mycode_color">4. parametre = </span>false:Hasarsız Patlat, true:Hasarlı Patlat. [Standart: true]<br />
<span style="color: red;" class="mycode_color">5. parametre =</span> false:Otomatik Patlat, true<img src="https://www.csplague.com/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />atlatma [Standart: false]<br />
<br />
<span style="color: blue;" class="mycode_color">Örnek Kullanım:</span><br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">PatlamaYarat</span><span style="color: #007700">(</span><span style="color: #0000BB">origin</span><span style="color: #007700">,</span><span style="color: #0000BB">100</span><span style="color: #007700">)&nbsp;<br /></span></code></div></div></div></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bölümün Amacı]]></title>
			<link>https://www.csplague.com/showthread.php?tid=7639</link>
			<pubDate>Sat, 18 May 2013 21:56:29 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=8507">akcaliberkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=7639</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Bu bölümde; eklenti yazarları için programlamayı kolaylaştırabilecek, yeni öğrenenler için bilgilendirebilecek ve fikir edindirebilecek <span style="color: Red;" class="mycode_color">algoritmalar</span>, <span style="color: red;" class="mycode_color">stocklar</span> ve kullanışlı kısa<span style="color: red;" class="mycode_color"> scriptler</span> paylaşılacaktır. Eklenti paylaşılmayacaktır.<br />
<br />
Konu hakkında yeterli bilgisi olmayanların bu bölümde yanlış bilgilendirici konu açması durumunda, ilgili konu silinecek ve cezai işlem uygulanacaktır. </span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Bu bölümde; eklenti yazarları için programlamayı kolaylaştırabilecek, yeni öğrenenler için bilgilendirebilecek ve fikir edindirebilecek <span style="color: Red;" class="mycode_color">algoritmalar</span>, <span style="color: red;" class="mycode_color">stocklar</span> ve kullanışlı kısa<span style="color: red;" class="mycode_color"> scriptler</span> paylaşılacaktır. Eklenti paylaşılmayacaktır.<br />
<br />
Konu hakkında yeterli bilgisi olmayanların bu bölümde yanlış bilgilendirici konu açması durumunda, ilgili konu silinecek ve cezai işlem uygulanacaktır. </span>]]></content:encoded>
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