<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[CSPLague - VHE Teknik Yardım]]></title>
		<link>https://www.csplague.com/</link>
		<description><![CDATA[CSPLague - https://www.csplague.com]]></description>
		<pubDate>Sun, 26 Apr 2026 21:06:01 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[VHE Kurşunu engelleyen duvar]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13547</link>
			<pubDate>Sat, 18 Jul 2020 16:09:15 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=48412">baris456</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13547</guid>
			<description><![CDATA[Kurşunu engelleyen duvar nasıl yapılır? Lütfen yardım edin.]]></description>
			<content:encoded><![CDATA[Kurşunu engelleyen duvar nasıl yapılır? Lütfen yardım edin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VHE Wad Sorunu]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13410</link>
			<pubDate>Sun, 21 Jan 2018 00:16:00 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=89831">Cocuq</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13410</guid>
			<description><![CDATA[VHE3.4 kullaniyorum ve dosya bulunamadi hatasi aliyorum bu sorun tum vadlari (cstrike ve halflife) haric cikarinca duzeliyor ama jail map yapmak istiyorum icinde sadece 1 texture olan wadda bile sorun yasiyorum nasil cozebilrim?]]></description>
			<content:encoded><![CDATA[VHE3.4 kullaniyorum ve dosya bulunamadi hatasi aliyorum bu sorun tum vadlari (cstrike ve halflife) haric cikarinca duzeliyor ama jail map yapmak istiyorum icinde sadece 1 texture olan wadda bile sorun yasiyorum nasil cozebilrim?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vhe reklam arka planı kladırma]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13359</link>
			<pubDate>Sat, 07 Oct 2017 18:44:09 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=68400">cennetegiren</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13359</guid>
			<description><![CDATA[beyler reklamı wada attım mapımda hücreye ekledim oyunda denedim oldu ama tek sorunum sadece yazı cıkmasını istiyorum arkadaki mavi arka planın cıkmasını istemiyorum texture solid glow addventure hepsini denedim bi türlü yapamadım bilen varmı ? ayarını]]></description>
			<content:encoded><![CDATA[beyler reklamı wada attım mapımda hücreye ekledim oyunda denedim oldu ama tek sorunum sadece yazı cıkmasını istiyorum arkadaki mavi arka planın cıkmasını istemiyorum texture solid glow addventure hepsini denedim bi türlü yapamadım bilen varmı ? ayarını]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lutfen yardım edin HLCSG SORUNU]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13303</link>
			<pubDate>Tue, 20 Jun 2017 18:35:34 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=89231">SINAYPIRALI</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13303</guid>
			<description><![CDATA[Arkadaşlar merhaba ben bi map yaptım bu mapı normalde f9 a basınca 15 20 dkde oyuna yuklerken birşey oldu başlattığım gibi hemen biryeri atlıyor 10 saniyede yüklüyor bide kasıyo oyunda çözümü nedir allah için yardım edin internette cozumunu bulamadım LOG kayıtları<br />
<br />
** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:\Program Files\valve"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1" -wadinclude sinoplu.wad<br />
<br />
<br />
hlcsg v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve\cstrike\maps\map1"-wadinclude sinoplu.wad <br />
Entering c:\program files\valve\cstrike\maps\map1.map<br />
<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       2 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
[sinoplu.wad]<br />
<br />
<br />
47 brushes (totalling 290 sides) discarded from clipping hulls<br />
CreateBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)<br />
SetModelCenters:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)<br />
CSGBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)<br />
<br />
<br />
Using Wadfile: \program files\valve\valve\halflife.wad<br />
 - Contains 11 used textures, 18.33 percent of map (3116 textures in wad)<br />
Using Wadfile: \program files\valve\cstrike\cstrike.wad<br />
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)<br />
Using Wadfile: \program files\valve\cstrike\reklam.wad<br />
 - Warning: Larger than expected texture (306812 bytes): 'SINAYPIR'<br />
 - Warning: Larger than expected texture (306812 bytes): 'LEGENDREKLAM'<br />
 - Contains 1 used texture, 1.67 percent of map (2 textures in wad)<br />
Using Wadfile: \program files\valve\cstrike\mehmet.wad<br />
 - Warning: Larger than expected texture (348972 bytes): '!ALEW'<br />
 - Warning: Larger than expected texture (348972 bytes): '!LAVA01'<br />
 - Warning: Larger than expected texture (359852 bytes): 'ISYAN'<br />
 - Warning: Larger than expected texture (235412 bytes): 'GENERALL'<br />
 - Warning: Larger than expected texture (200732 bytes): 'ROOF9'<br />
 - Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOW32'<br />
 - Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '+0REDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '+1REDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '+2REDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_WALL2'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_WALL5'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_WARNING'<br />
 - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'<br />
 - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOW1'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'<br />
 - Contains 47 used textures, 78.33 percent of map (3599 textures in wad)<br />
<br />
<br />
added 10 additional animating textures.<br />
Warning: ::FindTexture() texture STEEL2 not found!<br />
Warning: ::LoadLump() texture STEEL2 not found!<br />
Texture usage is at 2.62 mb (of 4.00 mb MAX)<br />
0.97 seconds elapsed<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1"<br />
<br />
<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve\cstrike\maps\map1"<br />
<br />
<br />
Current hlbsp Settings<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       2 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
noclip              [     off ] [     off ]<br />
nofill              [     off ] [     off ]<br />
noopt               [     off ] [     off ]<br />
null tex. stripping [      on ] [      on ]<br />
notjunc             [     off ] [     off ]<br />
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)<br />
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)<br />
<br />
<br />
<br />
<br />
SolidBSP [hull 0] 500...1000...1500...2000...2500...2525 (0.08 seconds)<br />
Warning: === LEAK in hull 0 ===<br />
Entity light @ (-1632, 680,-1263)<br />
Error: <br />
  A LEAK is a hole in the map, where the inside of it is exposed to the<br />
(unwanted) outside region.  The entity listed in the error is just a helpful<br />
indication of where the beginning of the leak pointfile starts, so the<br />
beginning of the line can be quickly found and traced to until reaching the<br />
outside. Unless this entity is accidentally on the outside of the map, it<br />
probably should not be deleted.  Some complex rotating objects entities need<br />
their origins outside the map.  To deal with these, just enclose the origin<br />
brush with a solid world brush<br />
<br />
<br />
Leak pointfile generated<br />
<br />
<br />
SolidBSP [hull 1] 500...1000...1500...1649 (0.03 seconds)<br />
Warning: === LEAK in hull 1 ===<br />
Entity light @ (-1632, 680,-1263)<br />
SolidBSP [hull 2] 500...1000...1489 (0.03 seconds)<br />
Warning: === LEAK in hull 2 ===<br />
Entity light @ (-1632, 680,-1263)<br />
SolidBSP [hull 3] 500...1000...1500...1856 (0.05 seconds)<br />
Warning: === LEAK in hull 3 ===<br />
Entity light @ (-1632, 680,-1263)<br />
0.97 seconds elapsed<br />
<br />
<br />
-----   END   hlbsp -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1" <br />
<br />
<br />
hlvis v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlvis -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve\cstrike\maps\map1"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.<br />
<br />
<br />
-----   END   hlvis -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1" -sparse<br />
<br />
<br />
hlrad v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlrad -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve\cstrike\maps\map1"-sparse <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.<br />
<br />
<br />
-----   END   hlrad -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1.bsp" "C:\Program Files\valve\cstrike\maps\map1.bsp"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1.pts" "C:\Program Files\valve\cstrike\maps\map1.pts"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\valve\hl.exe<br />
** Parameters: +map "map1" -game cstrike -dev -console +deathmatch 1]]></description>
			<content:encoded><![CDATA[Arkadaşlar merhaba ben bi map yaptım bu mapı normalde f9 a basınca 15 20 dkde oyuna yuklerken birşey oldu başlattığım gibi hemen biryeri atlıyor 10 saniyede yüklüyor bide kasıyo oyunda çözümü nedir allah için yardım edin internette cozumunu bulamadım LOG kayıtları<br />
<br />
** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:\Program Files\valve"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1" -wadinclude sinoplu.wad<br />
<br />
<br />
hlcsg v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve\cstrike\maps\map1"-wadinclude sinoplu.wad <br />
Entering c:\program files\valve\cstrike\maps\map1.map<br />
<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       2 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
[sinoplu.wad]<br />
<br />
<br />
47 brushes (totalling 290 sides) discarded from clipping hulls<br />
CreateBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)<br />
SetModelCenters:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)<br />
CSGBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)<br />
<br />
<br />
Using Wadfile: \program files\valve\valve\halflife.wad<br />
 - Contains 11 used textures, 18.33 percent of map (3116 textures in wad)<br />
Using Wadfile: \program files\valve\cstrike\cstrike.wad<br />
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)<br />
Using Wadfile: \program files\valve\cstrike\reklam.wad<br />
 - Warning: Larger than expected texture (306812 bytes): 'SINAYPIR'<br />
 - Warning: Larger than expected texture (306812 bytes): 'LEGENDREKLAM'<br />
 - Contains 1 used texture, 1.67 percent of map (2 textures in wad)<br />
Using Wadfile: \program files\valve\cstrike\mehmet.wad<br />
 - Warning: Larger than expected texture (348972 bytes): '!ALEW'<br />
 - Warning: Larger than expected texture (348972 bytes): '!LAVA01'<br />
 - Warning: Larger than expected texture (359852 bytes): 'ISYAN'<br />
 - Warning: Larger than expected texture (235412 bytes): 'GENERALL'<br />
 - Warning: Larger than expected texture (200732 bytes): 'ROOF9'<br />
 - Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOW32'<br />
 - Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '+0REDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '+1REDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '+2REDARMY'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_WALL2'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_WALL5'<br />
 - Warning: Larger than expected texture (348972 bytes): '3_WARNING'<br />
 - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'<br />
 - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOW1'<br />
 - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'<br />
 - Contains 47 used textures, 78.33 percent of map (3599 textures in wad)<br />
<br />
<br />
added 10 additional animating textures.<br />
Warning: ::FindTexture() texture STEEL2 not found!<br />
Warning: ::LoadLump() texture STEEL2 not found!<br />
Texture usage is at 2.62 mb (of 4.00 mb MAX)<br />
0.97 seconds elapsed<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1"<br />
<br />
<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve\cstrike\maps\map1"<br />
<br />
<br />
Current hlbsp Settings<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       2 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
noclip              [     off ] [     off ]<br />
nofill              [     off ] [     off ]<br />
noopt               [     off ] [     off ]<br />
null tex. stripping [      on ] [      on ]<br />
notjunc             [     off ] [     off ]<br />
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)<br />
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)<br />
<br />
<br />
<br />
<br />
SolidBSP [hull 0] 500...1000...1500...2000...2500...2525 (0.08 seconds)<br />
Warning: === LEAK in hull 0 ===<br />
Entity light @ (-1632, 680,-1263)<br />
Error: <br />
  A LEAK is a hole in the map, where the inside of it is exposed to the<br />
(unwanted) outside region.  The entity listed in the error is just a helpful<br />
indication of where the beginning of the leak pointfile starts, so the<br />
beginning of the line can be quickly found and traced to until reaching the<br />
outside. Unless this entity is accidentally on the outside of the map, it<br />
probably should not be deleted.  Some complex rotating objects entities need<br />
their origins outside the map.  To deal with these, just enclose the origin<br />
brush with a solid world brush<br />
<br />
<br />
Leak pointfile generated<br />
<br />
<br />
SolidBSP [hull 1] 500...1000...1500...1649 (0.03 seconds)<br />
Warning: === LEAK in hull 1 ===<br />
Entity light @ (-1632, 680,-1263)<br />
SolidBSP [hull 2] 500...1000...1489 (0.03 seconds)<br />
Warning: === LEAK in hull 2 ===<br />
Entity light @ (-1632, 680,-1263)<br />
SolidBSP [hull 3] 500...1000...1500...1856 (0.05 seconds)<br />
Warning: === LEAK in hull 3 ===<br />
Entity light @ (-1632, 680,-1263)<br />
0.97 seconds elapsed<br />
<br />
<br />
-----   END   hlbsp -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1" <br />
<br />
<br />
hlvis v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlvis -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve\cstrike\maps\map1"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.<br />
<br />
<br />
-----   END   hlvis -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1" -sparse<br />
<br />
<br />
hlrad v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlrad -----<br />
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve\cstrike\maps\map1"-sparse <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.<br />
<br />
<br />
-----   END   hlrad -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1.bsp" "C:\Program Files\valve\cstrike\maps\map1.bsp"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\program files\valve\cstrike\maps\map1.pts" "C:\Program Files\valve\cstrike\maps\map1.pts"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\valve\hl.exe<br />
** Parameters: +map "map1" -game cstrike -dev -console +deathmatch 1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anlamadğım sorun]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13300</link>
			<pubDate>Sun, 18 Jun 2017 23:53:39 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=81882">mustafadalgac</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13300</guid>
			<description><![CDATA[Merhaba arkadaşlar yapmaya başlamış olduğum Escape mapında garip LEAK hatası var yardımcı olursanız sevinrim.<br />
<br />
Yardım EDENLERDEN şimdiden allah razı olsun<br />
<br />
hlcsg v3.4 Final (May  8 2008)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"<br />
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2.map<br />
<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       4 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
<br />
<br />
0 brushes (totalling 0 sides) discarded from clipping hulls<br />
CreateBrush:<br />
 (0.09 seconds)<br />
SetModelCenters:<br />
 (0.00 seconds)<br />
CSGBrush:<br />
 (0.22 seconds)<br />
<br />
<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad<br />
 - Contains 1 used texture, 3.13 percent of map (123 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zescape.wad<br />
 - Contains 5 used textures, 15.63 percent of map (83 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\bayrak.wad<br />
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)<br />
Using Wadfile: \users\dalgac\desktop\ze_potc_fabi.wad<br />
 - Contains 0 used textures, 0.00 percent of map (16 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad<br />
 - Contains 14 used textures, 43.75 percent of map (3116 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\scarty.wad<br />
 - Contains 9 used textures, 28.13 percent of map (437 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\dalgac2.wad<br />
 - Contains 2 used textures, 6.25 percent of map (2 textures in wad)<br />
<br />
<br />
added 8 additional animating textures.<br />
Warning: ::FindTexture() texture WOOD003 not found!<br />
Warning: ::LoadLump() texture WOOD003 not found!<br />
Texture usage is at 1.55 mb (of 4.00 mb MAX)<br />
0.50 seconds elapsed<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
hlbsp v3.4 Final (May  8 2008)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"<br />
<br />
<br />
Current hlbsp Settings<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       4 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
noclip              [     off ] [     off ]<br />
nofill              [     off ] [     off ]<br />
noopt               [     off ] [     off ]<br />
null tex. stripping [      on ] [      on ]<br />
notjunc             [     off ] [     off ]<br />
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)<br />
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)<br />
<br />
<br />
<br />
<br />
SolidBSP [hull 0] 500...1000...1500...2000...2138 (0.04 seconds)<br />
Warning: === LEAK in hull 0 ===<br />
Entity armoury_entity @ (-1088,-704,  80)<br />
Error: <br />
  A LEAK is a hole in the map, where the inside of it is exposed to the<br />
(unwanted) outside region.  The entity listed in the error is just a helpful<br />
indication of where the beginning of the leak pointfile starts, so the<br />
beginning of the line can be quickly found and traced to until reaching the<br />
outside. Unless this entity is accidentally on the outside of the map, it<br />
probably should not be deleted.  Some complex rotating objects entities need<br />
their origins outside the map.  To deal with these, just enclose the origin<br />
brush with a solid world brush<br />
<br />
<br />
Leak pointfile generated<br />
<br />
<br />
SolidBSP [hull 1] 500...1000...1500...1727 (0.03 seconds)<br />
Warning: === LEAK in hull 1 ===<br />
Entity path_track @ (  -8,-130, 354)<br />
SolidBSP [hull 2] 500...1000...1500...1652 (0.03 seconds)<br />
Warning: === LEAK in hull 2 ===<br />
Entity path_track @ (-1048, 184, 296)<br />
SolidBSP [hull 3] 500...1000...1500...1852 (0.03 seconds)<br />
Warning: === LEAK in hull 3 ===<br />
Entity path_track @ (-1048, 184, 296)<br />
0.79 seconds elapsed<br />
<br />
<br />
-----   END   hlbsp -----]]></description>
			<content:encoded><![CDATA[Merhaba arkadaşlar yapmaya başlamış olduğum Escape mapında garip LEAK hatası var yardımcı olursanız sevinrim.<br />
<br />
Yardım EDENLERDEN şimdiden allah razı olsun<br />
<br />
hlcsg v3.4 Final (May  8 2008)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"<br />
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2.map<br />
<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       4 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
<br />
<br />
0 brushes (totalling 0 sides) discarded from clipping hulls<br />
CreateBrush:<br />
 (0.09 seconds)<br />
SetModelCenters:<br />
 (0.00 seconds)<br />
CSGBrush:<br />
 (0.22 seconds)<br />
<br />
<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad<br />
 - Contains 1 used texture, 3.13 percent of map (123 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zescape.wad<br />
 - Contains 5 used textures, 15.63 percent of map (83 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\bayrak.wad<br />
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)<br />
Using Wadfile: \users\dalgac\desktop\ze_potc_fabi.wad<br />
 - Contains 0 used textures, 0.00 percent of map (16 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad<br />
 - Contains 14 used textures, 43.75 percent of map (3116 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\scarty.wad<br />
 - Contains 9 used textures, 28.13 percent of map (437 textures in wad)<br />
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\dalgac2.wad<br />
 - Contains 2 used textures, 6.25 percent of map (2 textures in wad)<br />
<br />
<br />
added 8 additional animating textures.<br />
Warning: ::FindTexture() texture WOOD003 not found!<br />
Warning: ::LoadLump() texture WOOD003 not found!<br />
Texture usage is at 1.55 mb (of 4.00 mb MAX)<br />
0.50 seconds elapsed<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
hlbsp v3.4 Final (May  8 2008)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"<br />
<br />
<br />
Current hlbsp Settings<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       4 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
noclip              [     off ] [     off ]<br />
nofill              [     off ] [     off ]<br />
noopt               [     off ] [     off ]<br />
null tex. stripping [      on ] [      on ]<br />
notjunc             [     off ] [     off ]<br />
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)<br />
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)<br />
<br />
<br />
<br />
<br />
SolidBSP [hull 0] 500...1000...1500...2000...2138 (0.04 seconds)<br />
Warning: === LEAK in hull 0 ===<br />
Entity armoury_entity @ (-1088,-704,  80)<br />
Error: <br />
  A LEAK is a hole in the map, where the inside of it is exposed to the<br />
(unwanted) outside region.  The entity listed in the error is just a helpful<br />
indication of where the beginning of the leak pointfile starts, so the<br />
beginning of the line can be quickly found and traced to until reaching the<br />
outside. Unless this entity is accidentally on the outside of the map, it<br />
probably should not be deleted.  Some complex rotating objects entities need<br />
their origins outside the map.  To deal with these, just enclose the origin<br />
brush with a solid world brush<br />
<br />
<br />
Leak pointfile generated<br />
<br />
<br />
SolidBSP [hull 1] 500...1000...1500...1727 (0.03 seconds)<br />
Warning: === LEAK in hull 1 ===<br />
Entity path_track @ (  -8,-130, 354)<br />
SolidBSP [hull 2] 500...1000...1500...1652 (0.03 seconds)<br />
Warning: === LEAK in hull 2 ===<br />
Entity path_track @ (-1048, 184, 296)<br />
SolidBSP [hull 3] 500...1000...1500...1852 (0.03 seconds)<br />
Warning: === LEAK in hull 3 ===<br />
Entity path_track @ (-1048, 184, 296)<br />
0.79 seconds elapsed<br />
<br />
<br />
-----   END   hlbsp -----]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VHE önemli bi soru]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13258</link>
			<pubDate>Sat, 18 Mar 2017 18:23:13 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=79479">Burak60</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13258</guid>
			<description><![CDATA[ben şimdi map yaptım çok iyi oldu ama bir de makineli tüfek koymak istiyorum <br />
<a href="https://www.csplague.com/vhe-rmf-paylasimi/7119-detayli-makineli-tufek-rmf-5.html" target="_blank" rel="noopener" class="mycode_url">https://www.csplague.com/vhe-rmf-paylasi...rmf-5.html</a> <br />
bunun gibi bir şey biri bana rmfsini atabilir mi<br />
ya da cisimlere ateş özelliği felan mı vermem gerekiyor bilen biri söylerse çok güzel olur]]></description>
			<content:encoded><![CDATA[ben şimdi map yaptım çok iyi oldu ama bir de makineli tüfek koymak istiyorum <br />
<a href="https://www.csplague.com/vhe-rmf-paylasimi/7119-detayli-makineli-tufek-rmf-5.html" target="_blank" rel="noopener" class="mycode_url">https://www.csplague.com/vhe-rmf-paylasi...rmf-5.html</a> <br />
bunun gibi bir şey biri bana rmfsini atabilir mi<br />
ya da cisimlere ateş özelliği felan mı vermem gerekiyor bilen biri söylerse çok güzel olur]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pro maplarda konulan tirgger kamera]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13226</link>
			<pubDate>Mon, 20 Feb 2017 13:24:14 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=18809">S3LM4N</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13226</guid>
			<description><![CDATA[Merhaba arkadaşlar pro mapların rmfsini incelereken duvarların bittigi yere trigger kamera konudugunu farkettim  kameranın üstüne zıplanmıyordu fakatbunu kendi yapmış oldugum mapımda yapmayaçalıştım bi sonuç vermedi acaba alakasız şeylermi düşündügüm yardımcı olursanız sevinirim <br />
Saygılarla]]></description>
			<content:encoded><![CDATA[Merhaba arkadaşlar pro mapların rmfsini incelereken duvarların bittigi yere trigger kamera konudugunu farkettim  kameranın üstüne zıplanmıyordu fakatbunu kendi yapmış oldugum mapımda yapmayaçalıştım bi sonuç vermedi acaba alakasız şeylermi düşündügüm yardımcı olursanız sevinirim <br />
Saygılarla]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Compile hakkında]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13205</link>
			<pubDate>Fri, 20 Jan 2017 00:45:45 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=88223">rizabelen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13205</guid>
			<description><![CDATA[Arkadaşlar mapın yarısındayken bi compile edeyim dedim 5 saat geçti etmedi. 5 saat sonra pc uyku moduna almış. Şimdi mapı tamamladım 2 kat daha genişledi. Compile etmekten korkuyorum. Map yarısındayken güneş yoktu şimdi güneş ekledim. Acaba güneşten dolayı mı compile çok gecikti? Mapta ne hatalar olabilirki yarısında bile 5 saatte compile etmediyse? Yardımcı olursanız sevinirim. (ışıklar fazla yoktu.)]]></description>
			<content:encoded><![CDATA[Arkadaşlar mapın yarısındayken bi compile edeyim dedim 5 saat geçti etmedi. 5 saat sonra pc uyku moduna almış. Şimdi mapı tamamladım 2 kat daha genişledi. Compile etmekten korkuyorum. Map yarısındayken güneş yoktu şimdi güneş ekledim. Acaba güneşten dolayı mı compile çok gecikti? Mapta ne hatalar olabilirki yarısında bile 5 saatte compile etmediyse? Yardımcı olursanız sevinirim. (ışıklar fazla yoktu.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VHE Bsp sorunu]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13197</link>
			<pubDate>Tue, 10 Jan 2017 14:59:51 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=88050">Andutext</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13197</guid>
			<description><![CDATA[Merhaba arkadaşlar bir sorunum varben vhede harita yapınca Save As(Farklı Kaydet) diyorum ve F9'a bastıktan sonra Tamama basıyorum fakat haritam csde açılmıyor yani botlarla deneme olarak mapı açmaya çalışıyorum map gözükmüyor bsp dosyasınıda bulamadım fakat bütün ayarları yaptım zhlt dahilmaps dosyasında bunlar var : <a href="https://prntscr.com/dts00a" target="_blank" rel="noopener" class="mycode_url">Screenshot by Lightshot</a>]]></description>
			<content:encoded><![CDATA[Merhaba arkadaşlar bir sorunum varben vhede harita yapınca Save As(Farklı Kaydet) diyorum ve F9'a bastıktan sonra Tamama basıyorum fakat haritam csde açılmıyor yani botlarla deneme olarak mapı açmaya çalışıyorum map gözükmüyor bsp dosyasınıda bulamadım fakat bütün ayarları yaptım zhlt dahilmaps dosyasında bunlar var : <a href="https://prntscr.com/dts00a" target="_blank" rel="noopener" class="mycode_url">Screenshot by Lightshot</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bsp Wadı nasıl alınır ?]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13176</link>
			<pubDate>Tue, 20 Dec 2016 00:20:13 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=87533">JAYKO</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13176</guid>
			<description><![CDATA[Arkadaşlar eski mapper'lardanım ama eskiye dair bi çok şeyi unuttum en çokta benim için önemli olan şey wad nerede aradıysam bulamadım herhangi bsp dosyasındaki değişik bir wad var mesela o sende bende yok onu almak istiyorsun ama nasıl alıcagını bilmiyorsun winbspc sonra wally fln bişeyler yapınca bsp dosyasındaki wadı çalabiliyordun yumuşak neticeyle haritadan wadı çekme hayla bilen arkadaşlar ayrıntılı anlatırmı aşağıya lütfen]]></description>
			<content:encoded><![CDATA[Arkadaşlar eski mapper'lardanım ama eskiye dair bi çok şeyi unuttum en çokta benim için önemli olan şey wad nerede aradıysam bulamadım herhangi bsp dosyasındaki değişik bir wad var mesela o sende bende yok onu almak istiyorsun ama nasıl alıcagını bilmiyorsun winbspc sonra wally fln bişeyler yapınca bsp dosyasındaki wadı çalabiliyordun yumuşak neticeyle haritadan wadı çekme hayla bilen arkadaşlar ayrıntılı anlatırmı aşağıya lütfen]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kurşun Geçiren Engel]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13083</link>
			<pubDate>Sun, 11 Sep 2016 22:52:04 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=85287">eLais611</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13083</guid>
			<description><![CDATA[Merhaba arkadaşlar bazı maplarda olur ya önünüzde görünmez duvar player geçemiyo ama kurşun geçiyo nasıl yapılıyo bilgisi olan varmı ?]]></description>
			<content:encoded><![CDATA[Merhaba arkadaşlar bazı maplarda olur ya önünüzde görünmez duvar player geçemiyo ama kurşun geçiyo nasıl yapılıyo bilgisi olan varmı ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[İttirince Açılan Kapı Yapımı]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13037</link>
			<pubDate>Sat, 30 Jul 2016 20:23:12 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=82376">pkachuu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13037</guid>
			<description><![CDATA[Herkese kolay gelsin. jail_büyükisyan_v1 haritasındaki kaçaktan yetenek sizsinize açılan yani kısacası ittirince açılan kapı yapımı lazım. Nasıl yapılıyor yardımcı olucak varmı. Belki basittir ama beceremedim. Acil bir el atın fy_poolday'de de vardı sanırsam tuvalet kapıları itince açılıcak. İyi Günler. Şimdiden teşekkürler.]]></description>
			<content:encoded><![CDATA[Herkese kolay gelsin. jail_büyükisyan_v1 haritasındaki kaçaktan yetenek sizsinize açılan yani kısacası ittirince açılan kapı yapımı lazım. Nasıl yapılıyor yardımcı olucak varmı. Belki basittir ama beceremedim. Acil bir el atın fy_poolday'de de vardı sanırsam tuvalet kapıları itince açılıcak. İyi Günler. Şimdiden teşekkürler.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Acil Mapper Ve Alt Clan Aranıyor]]></title>
			<link>https://www.csplague.com/showthread.php?tid=13019</link>
			<pubDate>Mon, 18 Jul 2016 01:57:39 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=77482">vtecmania3131</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=13019</guid>
			<description><![CDATA[95.173.174.9 ip li bb serverimize acil mapper ve alt clan aranıyor iletişim için;ts3.ffcgaming.comhttps://www.facebook.com/emir.ozcelik.98  Çoook Acil Ulaşınız]]></description>
			<content:encoded><![CDATA[95.173.174.9 ip li bb serverimize acil mapper ve alt clan aranıyor iletişim için;ts3.ffcgaming.comhttps://www.facebook.com/emir.ozcelik.98  Çoook Acil Ulaşınız]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vhe Texture Hatası ve Random yapımı ?]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12972</link>
			<pubDate>Fri, 17 Jun 2016 03:36:39 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=82376">pkachuu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12972</guid>
			<description><![CDATA[Arkadaşlar ben bir jail haritası yapıyorum. Taş kağıt makas oyununu yaparken bu texture hatası  ile karşılaştım çok tuhaf nasıl düzeltebilirim.  <a href="https://hizliresim.com/DJyMgy" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.hizliresim.com/DJyMgy.png" loading="lazy"  alt="[Image: DJyMgy.png]" class="mycode_img" /></a> bu şekilde bir hata karartı gibi. Bir de Büyükisyan_Lakadaki rus ruleti veya büyükisyan_v12'deki random ateşli kafes oyunu nasıl yapılır ? Anlatabilir ya da rmf paylaşabilirmisiniz. İyi forumlar, İyi csler]]></description>
			<content:encoded><![CDATA[Arkadaşlar ben bir jail haritası yapıyorum. Taş kağıt makas oyununu yaparken bu texture hatası  ile karşılaştım çok tuhaf nasıl düzeltebilirim.  <a href="https://hizliresim.com/DJyMgy" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.hizliresim.com/DJyMgy.png" loading="lazy"  alt="[Image: DJyMgy.png]" class="mycode_img" /></a> bu şekilde bir hata karartı gibi. Bir de Büyükisyan_Lakadaki rus ruleti veya büyükisyan_v12'deki random ateşli kafes oyunu nasıl yapılır ? Anlatabilir ya da rmf paylaşabilirmisiniz. İyi forumlar, İyi csler]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yardımm]]></title>
			<link>https://www.csplague.com/showthread.php?tid=12968</link>
			<pubDate>Tue, 14 Jun 2016 11:46:01 +0300</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=82214">KocaYusuf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=12968</guid>
			<description><![CDATA[winbspc ile bspyi mape çevirmek isityorum ama getlasterror hatası alıyorum yardım eder msiniz.Ve ya bunun gibi başka program var mı ?Edit::Map çalmak için değil oyun öğrenmek için yapcagım yardım ederseniz sevinirim iyi forumlar.]]></description>
			<content:encoded><![CDATA[winbspc ile bspyi mape çevirmek isityorum ama getlasterror hatası alıyorum yardım eder msiniz.Ve ya bunun gibi başka program var mı ?Edit::Map çalmak için değil oyun öğrenmek için yapcagım yardım ederseniz sevinirim iyi forumlar.]]></content:encoded>
		</item>
	</channel>
</rss>