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	<channel>
		<title><![CDATA[CSPLague - VHE Çözülmüş Konular]]></title>
		<link>https://www.csplague.com/</link>
		<description><![CDATA[CSPLague - https://www.csplague.com]]></description>
		<pubDate>Sun, 26 Apr 2026 22:07:17 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Brush Hatası [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9719</link>
			<pubDate>Thu, 06 Mar 2014 19:39:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=29152">Mapper234</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9719</guid>
			<description><![CDATA[** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:\Program Files (x86)\valve"<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlcsg.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler" -wadinclude scarty.wad<br />
hlcsg v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlcsg.exe c:\users\ismail\desktop\rmf\jail_havariler -wadinclude scarty.wad <br />
Entering c:\users\ismail\desktop\rmf\jail_havariler.map<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       8 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
[scarty.wad]<br />
6 brushes (totalling 36 sides) discarded from clipping hulls<br />
CreateBrush:<br />
10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 225, Side 6: has a coplanar plane at (-2486, 3667, 96), texture NEWMETAL<br />
Error: Entity 0, Brush 226, Side 6: has a coplanar plane at (-2486, 1505, 96), texture NEWMETAL<br />
Error: brush with coplanar faces<br />
Description: The map has a problem which must be fixed<br />
Howto Fix: Check the file <a href="https://www.zhlt.info/common-mapping-problems.html" target="_blank" rel="noopener" class="mycode_url">Common Half-Life mapping problems &amp; compile errors - Zoner's Half-Life Tools reference (ZHLT)</a> for a detailed explanation of this problem<br />
70%...Error: Entity 0, Brush 264, Side 0: plane with no normal<br />
Error: Entity 0, Brush 265, Side 0: plane with no normal<br />
Error: Entity 0, Brush 265, Side 1: plane with no normal<br />
Error: Entity 0, Brush 265, Side 1: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 265, Side 3: plane with no normal<br />
Error: Entity 0, Brush 265, Side 3: has a coplanar plane at (1585, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 1: plane with no normal<br />
Error: Entity 0, Brush 265, Side 3: has a coplanar plane at (1585, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 1: has a coplanar plane at (-107, -3570, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 265, Side 4: plane with no normal<br />
Error: Entity 0, Brush 264, Side 3: plane with no normal<br />
Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 3: has a coplanar plane at (-107, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 3: has a coplanar plane at (-107, -3712, 700), texture DUVAR1078<br />
80%...Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: plane with no normal<br />
Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: has a coplanar plane at (-107, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 265, Side 5: has a coplanar plane at (1585, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: has a coplanar plane at (-107, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: has a coplanar plane at (-107, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264, Side 5: has a coplanar plane at (-107, -3570, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
90%...Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
 (0.97 seconds)<br />
-----   END   hlcsg -----<br />
 <br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlbsp.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler"<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlbsp.exe c:\users\ismail\desktop\rmf\jail_havariler <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\users\ismail\desktop\rmf\jail_havariler.log for the cause.<br />
-----   END   hlbsp -----<br />
 <br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlvis.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler"<br />
hlvis v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlvis -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlvis.exe c:\users\ismail\desktop\rmf\jail_havariler <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\users\ismail\desktop\rmf\jail_havariler.log for the cause.<br />
-----   END   hlvis -----<br />
 <br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlrad.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler"<br />
hlrad v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlrad -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlrad.exe c:\users\ismail\desktop\rmf\jail_havariler <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\users\ismail\desktop\rmf\jail_havariler.log for the cause.<br />
-----   END   hlrad -----<br />
 <br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler.bsp" "C:\Program Files (x86)\valve\cstrike\maps\jail_havariler.bsp"<br />
<span style="color: #B22222;" class="mycode_color"> The command failed. Windows reported the error:<br />
  "The system cannot find the file specified."</span>]]></description>
			<content:encoded><![CDATA[** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:\Program Files (x86)\valve"<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlcsg.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler" -wadinclude scarty.wad<br />
hlcsg v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlcsg.exe c:\users\ismail\desktop\rmf\jail_havariler -wadinclude scarty.wad <br />
Entering c:\users\ismail\desktop\rmf\jail_havariler.map<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       8 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
[scarty.wad]<br />
6 brushes (totalling 36 sides) discarded from clipping hulls<br />
CreateBrush:<br />
10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 225, Side 6: has a coplanar plane at (-2486, 3667, 96), texture NEWMETAL<br />
Error: Entity 0, Brush 226, Side 6: has a coplanar plane at (-2486, 1505, 96), texture NEWMETAL<br />
Error: brush with coplanar faces<br />
Description: The map has a problem which must be fixed<br />
Howto Fix: Check the file <a href="https://www.zhlt.info/common-mapping-problems.html" target="_blank" rel="noopener" class="mycode_url">Common Half-Life mapping problems &amp; compile errors - Zoner's Half-Life Tools reference (ZHLT)</a> for a detailed explanation of this problem<br />
70%...Error: Entity 0, Brush 264, Side 0: plane with no normal<br />
Error: Entity 0, Brush 265, Side 0: plane with no normal<br />
Error: Entity 0, Brush 265, Side 1: plane with no normal<br />
Error: Entity 0, Brush 265, Side 1: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 265, Side 3: plane with no normal<br />
Error: Entity 0, Brush 265, Side 3: has a coplanar plane at (1585, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 1: plane with no normal<br />
Error: Entity 0, Brush 265, Side 3: has a coplanar plane at (1585, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 1: has a coplanar plane at (-107, -3570, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 265, Side 4: plane with no normal<br />
Error: Entity 0, Brush 264, Side 3: plane with no normal<br />
Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 3: has a coplanar plane at (-107, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 3: has a coplanar plane at (-107, -3712, 700), texture DUVAR1078<br />
80%...Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: plane with no normal<br />
Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (1585, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: has a coplanar plane at (-107, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 265, Side 5: has a coplanar plane at (1585, -3712, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: has a coplanar plane at (-107, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 264, Side 4: has a coplanar plane at (-107, -3570, 672), texture DUVAR1078<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264, Side 5: has a coplanar plane at (-107, -3570, 700), texture DUVAR1078<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
90%...Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 265: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
Error: Entity 0, Brush 264: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)<br />
 (0.97 seconds)<br />
-----   END   hlcsg -----<br />
 <br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlbsp.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler"<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlbsp.exe c:\users\ismail\desktop\rmf\jail_havariler <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\users\ismail\desktop\rmf\jail_havariler.log for the cause.<br />
-----   END   hlbsp -----<br />
 <br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlvis.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler"<br />
hlvis v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlvis -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlvis.exe c:\users\ismail\desktop\rmf\jail_havariler <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\users\ismail\desktop\rmf\jail_havariler.log for the cause.<br />
-----   END   hlvis -----<br />
 <br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1.4\hlrad.exe<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler"<br />
hlrad v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (<a href="mailto:amckern@yahoo.com" class="mycode_email">amckern@yahoo.com</a>)<br />
-----  BEGIN  hlrad -----<br />
Command line: C:\PROGRA~1\VALVEH~1.4\hlrad.exe c:\users\ismail\desktop\rmf\jail_havariler <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:\users\ismail\desktop\rmf\jail_havariler.log for the cause.<br />
-----   END   hlrad -----<br />
 <br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\users\ismail\desktop\rmf\jail_havariler.bsp" "C:\Program Files (x86)\valve\cstrike\maps\jail_havariler.bsp"<br />
<span style="color: #B22222;" class="mycode_color"> The command failed. Windows reported the error:<br />
  "The system cannot find the file specified."</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[base builder deneme hatası [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9660</link>
			<pubDate>Tue, 25 Feb 2014 21:19:15 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=33007">GoxFather</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9660</guid>
			<description><![CDATA[Console initialized.<br />
Base networking initialized.<br />
"sv_cheats" changed to "1"<br />
Initializing deltas<br />
Protocol version 47<br />
Exe version 1.1.2.5 (cstrike)<br />
Exe build: 17:29:12 Jun  6 2005 (3147)<br />
40.0 Mb heap<br />
Sound Initialization<br />
Set primary sound buffer format: yes<br />
   2 channel(s)<br />
   16 bits/sample<br />
   11025 bytes/sec<br />
DirectSound initialized<br />
Sound sampling rate: 11025<br />
Loaded library demoplayer.dll.<br />
Loaded library core.dll.<br />
Creating fake network channel.<br />
Loaded library core.dll.<br />
DemoPlayer module initialized.<br />
Parsed 353 text messages<br />
WARNING: failed to locate sequence file global<br />
joystick not found -- no valid joysticks (a5)<br />
<br />
<br />
execing valve.rc<br />
execing language.cfg<br />
execing joystick.cfg<br />
execing autoexec.cfg<br />
NET Ports:  server 27015, client 27005<br />
Server IP address 192.168.1.2:27015<br />
"deathmatch" changed to "1"<br />
execing config.cfg<br />
"sv_aim" changed to "0"<br />
execing userconfig.cfg<br />
<br />
<br />
Adding:  cstrike/dlls\mp.dll<br />
MP3_InitStream(29, media\gamestartup.mp3) successful<br />
Dll loaded for mod Counter-Strike<br />
map change failed<br />
<br />
<br />
<br />
<br />
<br />
Sorun bu Beyler Yardım]]></description>
			<content:encoded><![CDATA[Console initialized.<br />
Base networking initialized.<br />
"sv_cheats" changed to "1"<br />
Initializing deltas<br />
Protocol version 47<br />
Exe version 1.1.2.5 (cstrike)<br />
Exe build: 17:29:12 Jun  6 2005 (3147)<br />
40.0 Mb heap<br />
Sound Initialization<br />
Set primary sound buffer format: yes<br />
   2 channel(s)<br />
   16 bits/sample<br />
   11025 bytes/sec<br />
DirectSound initialized<br />
Sound sampling rate: 11025<br />
Loaded library demoplayer.dll.<br />
Loaded library core.dll.<br />
Creating fake network channel.<br />
Loaded library core.dll.<br />
DemoPlayer module initialized.<br />
Parsed 353 text messages<br />
WARNING: failed to locate sequence file global<br />
joystick not found -- no valid joysticks (a5)<br />
<br />
<br />
execing valve.rc<br />
execing language.cfg<br />
execing joystick.cfg<br />
execing autoexec.cfg<br />
NET Ports:  server 27015, client 27005<br />
Server IP address 192.168.1.2:27015<br />
"deathmatch" changed to "1"<br />
execing config.cfg<br />
"sv_aim" changed to "0"<br />
execing userconfig.cfg<br />
<br />
<br />
Adding:  cstrike/dlls\mp.dll<br />
MP3_InitStream(29, media\gamestartup.mp3) successful<br />
Dll loaded for mod Counter-Strike<br />
map change failed<br />
<br />
<br />
<br />
<br />
<br />
Sorun bu Beyler Yardım]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aciil yardım log ! [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9643</link>
			<pubDate>Sat, 22 Feb 2014 18:12:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=31709">BayFormance</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9643</guid>
			<description><![CDATA[** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:\Users\Mirat\Counter Red&amp;Black\Counter-Strike 1.6 Red&amp;Black\cstrike"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlcsg.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd" -wadinclude jaggerfy.wad<br />
<br />
<br />
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlcsg.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"-wadinclude jaggerfy.wad <br />
Entering c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.map<br />
<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       2 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
[jaggerfy.wad]<br />
<br />
<br />
1 brushes (totalling 6 sides) discarded from clipping hulls<br />
CreateBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)<br />
SetModelCenters:<br />
40%...50%...60%...70%...80%...90%... (0.00 seconds)<br />
CSGBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)<br />
<br />
<br />
Including Wadfile: \users\mirat\counter red&amp;black\counter-strike 1.6 red&amp;black\cstrike\jaggerfy.wad<br />
 - Contains 40 used textures, 97.56 percent of map (159 textures in wad)<br />
<br />
<br />
added 4 additional animating textures.<br />
Warning: ::FindTexture() texture !LAVA01 not found!<br />
Warning: ::LoadLump() texture !LAVA01 not found!<br />
Texture usage is at 1.28 mb (of 4.00 mb MAX)<br />
5.58 seconds elapsed<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlbsp.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlbsp.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
Current hlbsp Settings<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       2 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
noclip              [     off ] [     off ]<br />
nofill              [     off ] [     off ]<br />
noopt               [     off ] [     off ]<br />
null tex. stripping [      on ] [      on ]<br />
notjunc             [     off ] [     off ]<br />
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)<br />
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)<br />
<br />
<br />
<br />
<br />
SolidBSP [hull 0] 500...616 (0.07 seconds)<br />
BSP generation successful, writing portal file 'c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.prt'<br />
SolidBSP [hull 1] 500...575 (0.13 seconds)<br />
SolidBSP [hull 2] 500...548 (0.13 seconds)<br />
SolidBSP [hull 3] 500...578 (0.13 seconds)<br />
0.75 seconds elapsed<br />
<br />
<br />
-----   END   hlbsp -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlvis.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlvis -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlvis.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
 339 portalleafs<br />
 910 numportals<br />
<br />
<br />
-= Current hlvis Settings =-<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       2 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
max vis distance    [       0 ] [       0 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
fast vis            [     off ] [     off ]<br />
full vis            [     off ] [     off ]<br />
<br />
<br />
<br />
<br />
BasePortalVis:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)<br />
LeafThread:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)<br />
average leafs visible: 66<br />
g_visdatasize:14460  compressed from 14577<br />
0.39 seconds elapsed<br />
<br />
<br />
-----   END   hlvis -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlrad.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlrad -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlrad.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
-= Current hlrad Settings =-<br />
Name                | Setting             | Default<br />
--------------------|---------------------|-------------------------<br />
threads              [                 2 ] [            Varies ]<br />
verbose              [               off ] [               off ]<br />
log                  [                on ] [                on ]<br />
developer            [                 0 ] [                 0 ]<br />
chart                [               off ] [               off ]<br />
estimate             [               off ] [               off ]<br />
max texture memory   [           4194304 ] [           4194304 ]<br />
max lighting memory  [           6291456 ] [           6291456 ]<br />
priority             [            Normal ] [            Normal ]<br />
<br />
<br />
vismatrix algorithm  [          Original ] [          Original ]<br />
oversampling (-extra)[               off ] [               off ]<br />
bounces              [                 1 ] [                 1 ]<br />
bounce dynamic light [                on ] [                on ]<br />
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]<br />
maximum light        [           255.000 ] [           256.000 ]<br />
circus mode          [               off ] [               off ]<br />
<br />
<br />
smoothing threshold  [            50.000 ] [            50.000 ]<br />
direct threshold     [            25.000 ] [            25.000 ]<br />
direct light scale   [             2.000 ] [             2.000 ]<br />
coring threshold     [             1.000 ] [             1.000 ]<br />
patch interpolation  [                on ] [                on ]<br />
<br />
<br />
texscale             [                on ] [                on ]<br />
patch subdividing    [                on ] [                on ]<br />
chop value           [            64.000 ] [            64.000 ]<br />
texchop value        [            32.000 ] [            32.000 ]<br />
<br />
<br />
global fade          [             1.000 ] [             1.000 ]<br />
global falloff       [                 2 ] [                 2 ]<br />
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]<br />
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<br />
global light scale   [             1.000 ] [             1.000 ]<br />
global sky diffusion [             1.000 ] [             1.000 ]<br />
<br />
<br />
opaque entities      [                on ] [                on ]<br />
sky lighting fix     [                on ] [                on ]<br />
incremental          [               off ] [               off ]<br />
dump                 [               off ] [               off ]<br />
<br />
<br />
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]<br />
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]<br />
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]<br />
diffuse hack         [                on ] [                on ]<br />
spotlight points     [                on ] [                on ]<br />
<br />
<br />
custom shadows with bounce light<br />
                     [               off ] [               off ]<br />
rgb transfers        [               off ] [               off ]<br />
<br />
<br />
<br />
<br />
[Reading texlights from 'C:\Users\Mirat\VALVEH~1\lights.rad']<br />
[59 texlights parsed from 'C:\Users\Mirat\VALVEH~1\lights.rad']<br />
<br />
<br />
2620 faces<br />
Create Patches : 23415 base patches<br />
0 opaque faces<br />
346812 square feet [49941024.00 square inches]<br />
109 direct lights<br />
<br />
<br />
BuildFacelights:<br />
10%...Malformed face (338) normal @ <br />
(720.00, 1548.00, -432.00)<br />
(720.00, 1548.00, -408.00)<br />
(832.00, 1548.00, -408.00)<br />
(832.00, 1548.00, -432.00)<br />
Error: Malformed face normal<br />
Description: The texture alignment of a visible face is unusable<br />
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'<br />
<br />
<br />
<br />
<br />
-----   END   hlrad -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.bsp" "C:\Users\Mirat\Counter Red&amp;Black\Counter-Strike 1.6 Red&amp;Black\cstrike\maps\jail_courses_kd.bsp"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.pts" "C:\Users\Mirat\Counter Red&amp;Black\Counter-Strike 1.6 Red&amp;Black\cstrike\maps\jail_courses_kd.pts"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\COUNTE~1\COUNTE~1.6RE\hl.exe<br />
** Parameters: +map "jail_courses_kd" -game cstrike -dev -console +deathmatch 1<br />
<br />
<br />
YARDIM EDEN ADAMIN DİBİ]]></description>
			<content:encoded><![CDATA[** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:\Users\Mirat\Counter Red&amp;Black\Counter-Strike 1.6 Red&amp;Black\cstrike"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlcsg.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd" -wadinclude jaggerfy.wad<br />
<br />
<br />
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlcsg.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"-wadinclude jaggerfy.wad <br />
Entering c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.map<br />
<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       2 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
[jaggerfy.wad]<br />
<br />
<br />
1 brushes (totalling 6 sides) discarded from clipping hulls<br />
CreateBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)<br />
SetModelCenters:<br />
40%...50%...60%...70%...80%...90%... (0.00 seconds)<br />
CSGBrush:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)<br />
<br />
<br />
Including Wadfile: \users\mirat\counter red&amp;black\counter-strike 1.6 red&amp;black\cstrike\jaggerfy.wad<br />
 - Contains 40 used textures, 97.56 percent of map (159 textures in wad)<br />
<br />
<br />
added 4 additional animating textures.<br />
Warning: ::FindTexture() texture !LAVA01 not found!<br />
Warning: ::LoadLump() texture !LAVA01 not found!<br />
Texture usage is at 1.28 mb (of 4.00 mb MAX)<br />
5.58 seconds elapsed<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlbsp.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlbsp.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
Current hlbsp Settings<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       2 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
noclip              [     off ] [     off ]<br />
nofill              [     off ] [     off ]<br />
noopt               [     off ] [     off ]<br />
null tex. stripping [      on ] [      on ]<br />
notjunc             [     off ] [     off ]<br />
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)<br />
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)<br />
<br />
<br />
<br />
<br />
SolidBSP [hull 0] 500...616 (0.07 seconds)<br />
BSP generation successful, writing portal file 'c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.prt'<br />
SolidBSP [hull 1] 500...575 (0.13 seconds)<br />
SolidBSP [hull 2] 500...548 (0.13 seconds)<br />
SolidBSP [hull 3] 500...578 (0.13 seconds)<br />
0.75 seconds elapsed<br />
<br />
<br />
-----   END   hlbsp -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlvis.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlvis -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlvis.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
 339 portalleafs<br />
 910 numportals<br />
<br />
<br />
-= Current hlvis Settings =-<br />
Name               |  Setting  |  Default<br />
-------------------|-----------|-------------------------<br />
threads             [       2 ] [  Varies ]<br />
verbose             [     off ] [     off ]<br />
log                 [      on ] [      on ]<br />
developer           [       0 ] [       0 ]<br />
chart               [     off ] [     off ]<br />
estimate            [     off ] [     off ]<br />
max texture memory  [ 4194304 ] [ 4194304 ]<br />
max vis distance    [       0 ] [       0 ]<br />
priority            [  Normal ] [  Normal ]<br />
<br />
<br />
fast vis            [     off ] [     off ]<br />
full vis            [     off ] [     off ]<br />
<br />
<br />
<br />
<br />
BasePortalVis:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)<br />
LeafThread:<br />
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)<br />
average leafs visible: 66<br />
g_visdatasize:14460  compressed from 14577<br />
0.39 seconds elapsed<br />
<br />
<br />
-----   END   hlvis -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\VALVEH~1\hlrad.exe<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlrad -----<br />
Command line: C:\Users\Mirat\VALVEH~1\hlrad.exe "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd"<br />
<br />
<br />
-= Current hlrad Settings =-<br />
Name                | Setting             | Default<br />
--------------------|---------------------|-------------------------<br />
threads              [                 2 ] [            Varies ]<br />
verbose              [               off ] [               off ]<br />
log                  [                on ] [                on ]<br />
developer            [                 0 ] [                 0 ]<br />
chart                [               off ] [               off ]<br />
estimate             [               off ] [               off ]<br />
max texture memory   [           4194304 ] [           4194304 ]<br />
max lighting memory  [           6291456 ] [           6291456 ]<br />
priority             [            Normal ] [            Normal ]<br />
<br />
<br />
vismatrix algorithm  [          Original ] [          Original ]<br />
oversampling (-extra)[               off ] [               off ]<br />
bounces              [                 1 ] [                 1 ]<br />
bounce dynamic light [                on ] [                on ]<br />
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]<br />
maximum light        [           255.000 ] [           256.000 ]<br />
circus mode          [               off ] [               off ]<br />
<br />
<br />
smoothing threshold  [            50.000 ] [            50.000 ]<br />
direct threshold     [            25.000 ] [            25.000 ]<br />
direct light scale   [             2.000 ] [             2.000 ]<br />
coring threshold     [             1.000 ] [             1.000 ]<br />
patch interpolation  [                on ] [                on ]<br />
<br />
<br />
texscale             [                on ] [                on ]<br />
patch subdividing    [                on ] [                on ]<br />
chop value           [            64.000 ] [            64.000 ]<br />
texchop value        [            32.000 ] [            32.000 ]<br />
<br />
<br />
global fade          [             1.000 ] [             1.000 ]<br />
global falloff       [                 2 ] [                 2 ]<br />
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]<br />
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<br />
global light scale   [             1.000 ] [             1.000 ]<br />
global sky diffusion [             1.000 ] [             1.000 ]<br />
<br />
<br />
opaque entities      [                on ] [                on ]<br />
sky lighting fix     [                on ] [                on ]<br />
incremental          [               off ] [               off ]<br />
dump                 [               off ] [               off ]<br />
<br />
<br />
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]<br />
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]<br />
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]<br />
diffuse hack         [                on ] [                on ]<br />
spotlight points     [                on ] [                on ]<br />
<br />
<br />
custom shadows with bounce light<br />
                     [               off ] [               off ]<br />
rgb transfers        [               off ] [               off ]<br />
<br />
<br />
<br />
<br />
[Reading texlights from 'C:\Users\Mirat\VALVEH~1\lights.rad']<br />
[59 texlights parsed from 'C:\Users\Mirat\VALVEH~1\lights.rad']<br />
<br />
<br />
2620 faces<br />
Create Patches : 23415 base patches<br />
0 opaque faces<br />
346812 square feet [49941024.00 square inches]<br />
109 direct lights<br />
<br />
<br />
BuildFacelights:<br />
10%...Malformed face (338) normal @ <br />
(720.00, 1548.00, -432.00)<br />
(720.00, 1548.00, -408.00)<br />
(832.00, 1548.00, -408.00)<br />
(832.00, 1548.00, -432.00)<br />
Error: Malformed face normal<br />
Description: The texture alignment of a visible face is unusable<br />
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'<br />
<br />
<br />
<br />
<br />
-----   END   hlrad -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.bsp" "C:\Users\Mirat\Counter Red&amp;Black\Counter-Strike 1.6 Red&amp;Black\cstrike\maps\jail_courses_kd.bsp"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "c:\users\mirat\desktop\kaptan-i derya\jail_courses_kd\jail_courses_kd.pts" "C:\Users\Mirat\Counter Red&amp;Black\Counter-Strike 1.6 Red&amp;Black\cstrike\maps\jail_courses_kd.pts"<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\Users\Mirat\COUNTE~1\COUNTE~1.6RE\hl.exe<br />
** Parameters: +map "jail_courses_kd" -game cstrike -dev -console +deathmatch 1<br />
<br />
<br />
YARDIM EDEN ADAMIN DİBİ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VHE 3.4 Arıyorum Lütfen Yardım [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9620</link>
			<pubDate>Wed, 19 Feb 2014 15:49:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=33007">GoxFather</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9620</guid>
			<description><![CDATA[<span style="font-size: 18pt;" class="mycode_size"><span style="color: #800080;" class="mycode_color">S.a Arkadaşlar,<br />
<br />
Öncelikle Ben Valve Hammer Editor 3.5 Kullanıyorum.<br />
Ve Biraz Karışık 3.4 Daha Önceden Kullanmıştım.<br />
Daha Güzel Bence.<br />
Bu Nedenle Sizden Valve Hammer Editor 3.4 İstiyorum.<br />
Lütfen Virüs bulunmasın Atabiliyorsanız Virüs Link Atınız.<br />
Şimdiden Teşekkürler.<br />
<br />
Bu Arada İnternette Aradım Linklerin Çoğu Kırık.<br />
<br />
Dosya TC , Upload Veya Hotfile İle Aktarma Yaparsanız Çok Memnun Olurum!<br />
<br />
Teşekkürler Saygılarımla GoxFather</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: 18pt;" class="mycode_size"><span style="color: #800080;" class="mycode_color">S.a Arkadaşlar,<br />
<br />
Öncelikle Ben Valve Hammer Editor 3.5 Kullanıyorum.<br />
Ve Biraz Karışık 3.4 Daha Önceden Kullanmıştım.<br />
Daha Güzel Bence.<br />
Bu Nedenle Sizden Valve Hammer Editor 3.4 İstiyorum.<br />
Lütfen Virüs bulunmasın Atabiliyorsanız Virüs Link Atınız.<br />
Şimdiden Teşekkürler.<br />
<br />
Bu Arada İnternette Aradım Linklerin Çoğu Kırık.<br />
<br />
Dosya TC , Upload Veya Hotfile İle Aktarma Yaparsanız Çok Memnun Olurum!<br />
<br />
Teşekkürler Saygılarımla GoxFather</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bsp boyutu]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9429</link>
			<pubDate>Fri, 24 Jan 2014 21:13:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=26791">ozernuh</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9429</guid>
			<description><![CDATA[beyler yaptığım mapların boyutu yüksek geliyor. bu boyutu nasıl küçültebilirim neden büyüyor? bi yardımcı olun lütfen]]></description>
			<content:encoded><![CDATA[beyler yaptığım mapların boyutu yüksek geliyor. bu boyutu nasıl küçültebilirim neden büyüyor? bi yardımcı olun lütfen]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[windows 8 [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9428</link>
			<pubDate>Fri, 24 Jan 2014 21:02:33 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=29152">Mapper234</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9428</guid>
			<description><![CDATA[bende valve hammer editor olmuyor benimki windows 8 arkadaslar bi yardimci olabilicek varmi rar dosyasi Kabul etmiyor]]></description>
			<content:encoded><![CDATA[bende valve hammer editor olmuyor benimki windows 8 arkadaslar bi yardimci olabilicek varmi rar dosyasi Kabul etmiyor]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Haritaya WAD Gömmek]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9379</link>
			<pubDate>Fri, 17 Jan 2014 22:41:03 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=27756">DeRinDarBe</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9379</guid>
			<description><![CDATA[<span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">arkadaşlar vhe de f9 basıyorum cs açılıyo tam map acılcakken wad hatası veriyo yardım lütfen ?<br />
 <br />
ve ben bu mapi panele yükledim . kullandıgım scarty wad mesela ben yeri cimen yapdım scarty waddan ve sw de mapi actıgım zaman  yer aa triger olarak gözüküyor </span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">arkadaşlar vhe de f9 basıyorum cs açılıyo tam map acılcakken wad hatası veriyo yardım lütfen ?<br />
 <br />
ve ben bu mapi panele yükledim . kullandıgım scarty wad mesela ben yeri cimen yapdım scarty waddan ve sw de mapi actıgım zaman  yer aa triger olarak gözüküyor </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arkadaşlar Nerede Hata Var ?]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9353</link>
			<pubDate>Sun, 12 Jan 2014 20:52:13 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=27423">montecarlol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9353</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Arkadaşlar Mapı yapmadan once olesıne mapı yapıcagım yere bir içi boş kutu çizdim onun önune sky cektim go dedım bu hatayı verdi<br />
</span><br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:&#92;Program Files (x86)&#92;Counter Strike 1.6 Full Türkçe&#92;cstrike"<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlcsg.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlcsg -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlcsg.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
Entering d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.map<br />
<br />
Current hlcsg Settings<br />
Name&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |&nbsp;&nbsp;Setting&nbsp;&nbsp;|&nbsp;&nbsp;Default<br />
---------------------|-----------|-------------------------<br />
threads&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 4 ] [&nbsp;&nbsp;Varies ]<br />
verbose&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
log&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
developer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 0 ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 0 ]<br />
chart&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
estimate&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
max texture memory&nbsp;&nbsp;&nbsp;&nbsp;[ 4194304 ] [ 4194304 ]<br />
max lighting memory&nbsp;&nbsp; [ 6291456 ] [ 6291456 ]<br />
priority&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;Normal ] [&nbsp;&nbsp;Normal ]<br />
<br />
noclip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
null texture stripping[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
clipnode economy mode [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
clip hull type&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;legacy ] [&nbsp;&nbsp;legacy ]<br />
onlyents&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
wadtextures&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
skyclip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
hullfile&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp;None ] [&nbsp;&nbsp;&nbsp;&nbsp;None ]<br />
nullfile&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp;None ] [&nbsp;&nbsp;&nbsp;&nbsp;None ]<br />
min surface area&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp; 0.500 ] [&nbsp;&nbsp; 0.500 ]<br />
brush union threshold [&nbsp;&nbsp; 0.000 ] [&nbsp;&nbsp; 0.000 ]<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
<br />
0 brushes (totalling 0 sides) discarded from clipping hulls<br />
CreateBrush:<br />
50%... (0.00 seconds)<br />
SetModelCenters:<br />
 (0.00 seconds)<br />
CSGBrush:<br />
50%... (0.02 seconds)<br />
<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;scarty.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_assault.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_dust.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_office.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cstrike.wad' not found<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;scarty.wad<br />
Error: Could not find WAD file<br />
Description: The compile tools could not locate a wad file that the map was referencing.<br />
Howto Fix: Make sure the wad's listed in the level editor actually all exist<br />
<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_assault.wad<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_dust.wad<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_office.wad<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cstrike.wad<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlcsg -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlbsp.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlbsp -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlbsp.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.log for the cause.<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlbsp -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlvis.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlvis -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlvis.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.log for the cause.<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlvis -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlrad.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlrad -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlrad.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.log for the cause.<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlrad -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.bsp" "C:&#92;Program Files (x86)&#92;Counter Strike 1.6 Full Türkçe&#92;cstrike&#92;maps&#92;ornek.bsp"<br />
<br />
The command failed. Windows reported the error:<br />
&nbsp;&nbsp;"Sistem belirtilen dosyayı bulamıyor."<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.pts" "C:&#92;Program Files (x86)&#92;Counter Strike 1.6 Full Türkçe&#92;cstrike&#92;maps&#92;ornek.pts"<br />
<br />
The command failed. Windows reported the error:<br />
&nbsp;&nbsp;"Sistem belirtilen dosyayı bulamıyor."</code></div></div><br />
<span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sorun nedir ?</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Arkadaşlar Mapı yapmadan once olesıne mapı yapıcagım yere bir içi boş kutu çizdim onun önune sky cektim go dedım bu hatayı verdi<br />
</span><br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>** Executing...<br />
** Command: Change Directory<br />
** Parameters: "C:&#92;Program Files (x86)&#92;Counter Strike 1.6 Full Türkçe&#92;cstrike"<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlcsg.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlcsg -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlcsg.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
Entering d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.map<br />
<br />
Current hlcsg Settings<br />
Name&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |&nbsp;&nbsp;Setting&nbsp;&nbsp;|&nbsp;&nbsp;Default<br />
---------------------|-----------|-------------------------<br />
threads&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 4 ] [&nbsp;&nbsp;Varies ]<br />
verbose&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
log&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
developer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 0 ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 0 ]<br />
chart&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
estimate&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
max texture memory&nbsp;&nbsp;&nbsp;&nbsp;[ 4194304 ] [ 4194304 ]<br />
max lighting memory&nbsp;&nbsp; [ 6291456 ] [ 6291456 ]<br />
priority&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;Normal ] [&nbsp;&nbsp;Normal ]<br />
<br />
noclip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
null texture stripping[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
clipnode economy mode [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
clip hull type&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;legacy ] [&nbsp;&nbsp;legacy ]<br />
onlyents&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp; off ] [&nbsp;&nbsp;&nbsp;&nbsp; off ]<br />
wadtextures&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
skyclip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ] [&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;on ]<br />
hullfile&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp;None ] [&nbsp;&nbsp;&nbsp;&nbsp;None ]<br />
nullfile&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp;&nbsp;&nbsp;None ] [&nbsp;&nbsp;&nbsp;&nbsp;None ]<br />
min surface area&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;&nbsp; 0.500 ] [&nbsp;&nbsp; 0.500 ]<br />
brush union threshold [&nbsp;&nbsp; 0.000 ] [&nbsp;&nbsp; 0.000 ]<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
<br />
0 brushes (totalling 0 sides) discarded from clipping hulls<br />
CreateBrush:<br />
50%... (0.00 seconds)<br />
SetModelCenters:<br />
 (0.00 seconds)<br />
CSGBrush:<br />
50%... (0.02 seconds)<br />
<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;scarty.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_assault.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_dust.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_office.wad' not found<br />
Warning: Wad file '&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cstrike.wad' not found<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;scarty.wad<br />
Error: Could not find WAD file<br />
Description: The compile tools could not locate a wad file that the map was referencing.<br />
Howto Fix: Make sure the wad's listed in the level editor actually all exist<br />
<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_assault.wad<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_dust.wad<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cs_office.wad<br />
Error: Could not open wad file &#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;cstrike.wad<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlcsg -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlbsp.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlbsp -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlbsp.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.log for the cause.<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlbsp -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlvis.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlvis -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlvis.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.log for the cause.<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlvis -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:&#92;Bora&#92;VHE&#92;tools&#92;hlrad.exe<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
<br />
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlrad -----<br />
Command line: D:&#92;Bora&#92;VHE&#92;tools&#92;hlrad.exe "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.log for the cause.<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlrad -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.bsp" "C:&#92;Program Files (x86)&#92;Counter Strike 1.6 Full Türkçe&#92;cstrike&#92;maps&#92;ornek.bsp"<br />
<br />
The command failed. Windows reported the error:<br />
&nbsp;&nbsp;"Sistem belirtilen dosyayı bulamıyor."<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "d:&#92;bora&#92;vhe&#92;kesİnlİkle silinmicek&#92;ornek.pts" "C:&#92;Program Files (x86)&#92;Counter Strike 1.6 Full Türkçe&#92;cstrike&#92;maps&#92;ornek.pts"<br />
<br />
The command failed. Windows reported the error:<br />
&nbsp;&nbsp;"Sistem belirtilen dosyayı bulamıyor."</code></div></div><br />
<span style="color: #ff0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sorun nedir ?</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v3.5 Işık Ekleyince BuildFaceLight Problemi [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9333</link>
			<pubDate>Fri, 10 Jan 2014 14:48:59 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=26318">AtomCmyLMz</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9333</guid>
			<description><![CDATA[Merhaba arkadaşlar,<br />
<br />
Az önce ilk haritamın tasarımını bitirdim tamamiyle ancak Light eklemesi hiç yapmadım. Maplara light eklemek gerekiyormuş, kuralına göre ekliyorum. F9'dan run yapınca, Compile ekranında "(kaç tane ışık eklediysem artık) BuildFaceLight" yazıyor. Program kitleniyor ve kapat hatası veriyor. ZHLT dosyalarım en son sürüm. Acaba neden kaynaklanıyor olabilir hata?]]></description>
			<content:encoded><![CDATA[Merhaba arkadaşlar,<br />
<br />
Az önce ilk haritamın tasarımını bitirdim tamamiyle ancak Light eklemesi hiç yapmadım. Maplara light eklemek gerekiyormuş, kuralına göre ekliyorum. F9'dan run yapınca, Compile ekranında "(kaç tane ışık eklediysem artık) BuildFaceLight" yazıyor. Program kitleniyor ve kapat hatası veriyor. ZHLT dosyalarım en son sürüm. Acaba neden kaynaklanıyor olabilir hata?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mapta Wad Sorunu [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9308</link>
			<pubDate>Sat, 04 Jan 2014 18:50:22 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=25723">cevri</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9308</guid>
			<description><![CDATA[arkdaslar ben şimdi wadı gomuyorum bsp ye ama wad dosyası buyuk oldugu ıcın bsp ' nin boyutuda bi hayli buyuk oluyor daha dogrusu sw yukledıkten sonra oyuncuların cekmesınde en azından 1 dk oynuyor ben yaptıgım mapte wad inculide etmeden o mapte kullandıgım textureleri nerden ogrenebılırım acaba ?]]></description>
			<content:encoded><![CDATA[arkdaslar ben şimdi wadı gomuyorum bsp ye ama wad dosyası buyuk oldugu ıcın bsp ' nin boyutuda bi hayli buyuk oluyor daha dogrusu sw yukledıkten sonra oyuncuların cekmesınde en azından 1 dk oynuyor ben yaptıgım mapte wad inculide etmeden o mapte kullandıgım textureleri nerden ogrenebılırım acaba ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Durmama Sorunu [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9296</link>
			<pubDate>Fri, 03 Jan 2014 19:18:39 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=26201">kanekinci5</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9296</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000ff;" class="mycode_color"><span style="font-size: 12pt;" class="mycode_size">Merhaba Arkadaşlar Ben Yaptığım Map'a Deathrun_temple deki gibi dönen Çubuk Ekledim Fakat Butona Tıklıyorum Gayet Güzel Dönüyor Ama Durmuyor Butona Tekrar Basınca Duruyor Bunu Kendiliğinden Durma Durumuna Nasıl Getiririm <br />
 YardımLarınızı Bekliyorum ... <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000ff;" class="mycode_color"><span style="font-size: 12pt;" class="mycode_size">Merhaba Arkadaşlar Ben Yaptığım Map'a Deathrun_temple deki gibi dönen Çubuk Ekledim Fakat Butona Tıklıyorum Gayet Güzel Dönüyor Ama Durmuyor Butona Tekrar Basınca Duruyor Bunu Kendiliğinden Durma Durumuna Nasıl Getiririm <br />
 YardımLarınızı Bekliyorum ... <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Öldüren Zemin [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9281</link>
			<pubDate>Mon, 30 Dec 2013 23:19:33 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=26201">kanekinci5</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9281</guid>
			<description><![CDATA[Merhaba Yeni Bi Konuyla Tekrar Ben <img src="https://www.csplague.com/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Ben Deathrun Maptaki Gibi Düştüğümüzde Canımızı Götüren Bi Zemin Hazırlamak İstiyorum Yardımlarınız Bekliyorum <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Merhaba Yeni Bi Konuyla Tekrar Ben <img src="https://www.csplague.com/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Ben Deathrun Maptaki Gibi Düştüğümüzde Canımızı Götüren Bi Zemin Hazırlamak İstiyorum Yardımlarınız Bekliyorum <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kırılan Blok Yardım [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9267</link>
			<pubDate>Sun, 29 Dec 2013 18:25:24 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=26201">kanekinci5</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9267</guid>
			<description><![CDATA[Merhaba Arkadaşlar <br />
<br />
Ben Deathrun_temple'deki Gibi Oyuncu Üzerine Geldiğinde Veya Ateş Ettiğinde Kırılan Bir Blok Yapmak İstiyorum Yakşalık Yarım Saat Aradım Bulamadım Yardımcı Olursanız Sevinirim <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Merhaba Arkadaşlar <br />
<br />
Ben Deathrun_temple'deki Gibi Oyuncu Üzerine Geldiğinde Veya Ateş Ettiğinde Kırılan Bir Blok Yapmak İstiyorum Yakşalık Yarım Saat Aradım Bulamadım Yardımcı Olursanız Sevinirim <img src="https://www.csplague.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fatal Error Yardım Lütfen [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9246</link>
			<pubDate>Wed, 25 Dec 2013 20:18:45 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=26201">kanekinci5</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9246</guid>
			<description><![CDATA[Arkadaşlar Map'ımı Hazırlıyorum Kayıt Edeceğim Sırada Bu Hatayı Alıyorum.<br />
<br />
  ** Executing...<br />
** Command: Change Directory<br />
** Parameters: C:\Counter Strike\cstrike<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "D:\Documents and Settings\WXP\Belgelerim\a.map" "C:\Counter Strike\cstrike\maps\a.map"<br />
<br />
<br />
** Executing...<br />
** Command: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlcsg.exe<br />
** Parameters: "C:\Counter Strike\cstrike\maps\a"<br />
<br />
hlcsg v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlcsg.exe "C:\Counter Strike\cstrike\maps\a"<br />
Entering C:\Counter Strike\cstrike\maps\a.map<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       2 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
<br />
0 brushes (totalling 0 sides) discarded from clipping hulls<br />
CreateBrush:<br />
50%... (0.00 seconds)<br />
SetModelCenters:<br />
 (0.00 seconds)<br />
CSGBrush:<br />
50%... (0.13 seconds)<br />
<br />
Warning: Wad file '\counter strike\valve\halflife.wad' not found<br />
Warning: Wad file '\counter strike\cstrike\cstrike.wad' not found<br />
Error: Could not open wad file \counter strike\valve\halflife.wad<br />
Error: Could not find WAD file<br />
Description: The compile tools could not locate a wad file that the map was referencing.<br />
Howto Fix: Make sure the wad's listed in the level editor actually all exist<br />
<br />
Error: Could not open wad file \counter strike\cstrike\cstrike.wad<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlbsp.exe<br />
** Parameters: "C:\Counter Strike\cstrike\maps\a"<br />
<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlbsp.exe "C:\Counter Strike\cstrike\maps\a"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file C:\Counter Strike\cstrike\maps\a.log for the cause.<br />
<br />
-----   END   hlbsp -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:\Games\COUNTE~1\hl.exe<br />
** Parameters: -game cstrike +map "a"<br />
<br />
Buda Hata Fotosu<br />
<br />

<br />
<img src="https://www.csplague.com/images/attachtypes/image.png" title="Bitmap Image" border="0" alt=".bmp" />
&nbsp;&nbsp;<a href="attachment.php?aid=4242" target="_blank" title="">ads?z2.bmp</a> (Size: 243.69 KB / Downloads: 150)
<br />
<br />
Fotoda Fazla Belli  Olmamış Hata İçeriği<br />
 <br />
Failed to initalize authentication interface. Exiting ...]]></description>
			<content:encoded><![CDATA[Arkadaşlar Map'ımı Hazırlıyorum Kayıt Edeceğim Sırada Bu Hatayı Alıyorum.<br />
<br />
  ** Executing...<br />
** Command: Change Directory<br />
** Parameters: C:\Counter Strike\cstrike<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "D:\Documents and Settings\WXP\Belgelerim\a.map" "C:\Counter Strike\cstrike\maps\a.map"<br />
<br />
<br />
** Executing...<br />
** Command: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlcsg.exe<br />
** Parameters: "C:\Counter Strike\cstrike\maps\a"<br />
<br />
hlcsg v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlcsg -----<br />
Command line: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlcsg.exe "C:\Counter Strike\cstrike\maps\a"<br />
Entering C:\Counter Strike\cstrike\maps\a.map<br />
<br />
Current hlcsg Settings<br />
Name                 |  Setting  |  Default<br />
---------------------|-----------|-------------------------<br />
threads               [       2 ] [  Varies ]<br />
verbose               [     off ] [     off ]<br />
log                   [      on ] [      on ]<br />
developer             [       0 ] [       0 ]<br />
chart                 [     off ] [     off ]<br />
estimate              [     off ] [     off ]<br />
max texture memory    [ 4194304 ] [ 4194304 ]<br />
max lighting memory   [ 6291456 ] [ 6291456 ]<br />
priority              [  Normal ] [  Normal ]<br />
<br />
noclip                [     off ] [     off ]<br />
null texture stripping[      on ] [      on ]<br />
clipnode economy mode [      on ] [      on ]<br />
clip hull type        [  legacy ] [  legacy ]<br />
onlyents              [     off ] [     off ]<br />
wadtextures           [      on ] [      on ]<br />
skyclip               [      on ] [      on ]<br />
hullfile              [    None ] [    None ]<br />
nullfile              [    None ] [    None ]<br />
min surface area      [   0.500 ] [   0.500 ]<br />
brush union threshold [   0.000 ] [   0.000 ]<br />
<br />
Using mapfile wad configuration<br />
Wadinclude list :<br />
[zhlt.wad]<br />
<br />
0 brushes (totalling 0 sides) discarded from clipping hulls<br />
CreateBrush:<br />
50%... (0.00 seconds)<br />
SetModelCenters:<br />
 (0.00 seconds)<br />
CSGBrush:<br />
50%... (0.13 seconds)<br />
<br />
Warning: Wad file '\counter strike\valve\halflife.wad' not found<br />
Warning: Wad file '\counter strike\cstrike\cstrike.wad' not found<br />
Error: Could not open wad file \counter strike\valve\halflife.wad<br />
Error: Could not find WAD file<br />
Description: The compile tools could not locate a wad file that the map was referencing.<br />
Howto Fix: Make sure the wad's listed in the level editor actually all exist<br />
<br />
Error: Could not open wad file \counter strike\cstrike\cstrike.wad<br />
<br />
<br />
-----   END   hlcsg -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlbsp.exe<br />
** Parameters: "C:\Counter Strike\cstrike\maps\a"<br />
<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----  BEGIN  hlbsp -----<br />
Command line: D:\DOCUME~1\WXP\Desktop\NEWFOL~1\hlbsp.exe "C:\Counter Strike\cstrike\maps\a"<br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file C:\Counter Strike\cstrike\maps\a.log for the cause.<br />
<br />
-----   END   hlbsp -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: D:\Games\COUNTE~1\hl.exe<br />
** Parameters: -game cstrike +map "a"<br />
<br />
Buda Hata Fotosu<br />
<br />

<br />
<img src="https://www.csplague.com/images/attachtypes/image.png" title="Bitmap Image" border="0" alt=".bmp" />
&nbsp;&nbsp;<a href="attachment.php?aid=4242" target="_blank" title="">ads?z2.bmp</a> (Size: 243.69 KB / Downloads: 150)
<br />
<br />
Fotoda Fazla Belli  Olmamış Hata İçeriği<br />
 <br />
Failed to initalize authentication interface. Exiting ...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Compile ederken hata alıyorum [ ÇÖZÜLDÜ ]]]></title>
			<link>https://www.csplague.com/showthread.php?tid=9238</link>
			<pubDate>Sun, 22 Dec 2013 00:56:26 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.csplague.com/member.php?action=profile&uid=3733">quickLy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.csplague.com/showthread.php?tid=9238</guid>
			<description><![CDATA[<span style="font-size: 14pt;" class="mycode_size">Merhaba. Ben map yapımı konusunda yeniyim. Bir kaç şey yapabiliyorum ama bir sorunum var. Mapımı denemek isterken hata veriyor.Buyrun hatamın ss'si.<br />
</span><br />
[ATTACH=CONFIG]6569[/ATTACH]<br />
<br />
Bu da log dosyam.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlcsg -----<br />
Command line: C:&#92;Users&#92;QuickLy&#92;Desktop&#92;VHE&#92;Ayar&#92;hlcsg.exe c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly <br />
Entering c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly.map<br />
Error: Entity 41, Brush 0: SKY brushes not allowed in entity<br />
Error: Brush type not allowed in entity<br />
Description: The map has a problem which must be fixed<br />
Howto Fix: Check the file https://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem<br />
<br />
<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlbsp -----<br />
Command line: C:&#92;Users&#92;QuickLy&#92;Desktop&#92;VHE&#92;Ayar&#92;hlbsp.exe c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly.log for the cause.<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlbsp -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
hlrad v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlrad -----<br />
Command line: C:&#92;Users&#92;QuickLy&#92;Desktop&#92;VHE&#92;Ayar&#92;hlrad.exe c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly.log for the cause.<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlrad -----</code></div></div><br />
<br />
<img src="https://www.csplague.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=4234" target="_blank" title="">Untitled.jpg</a> (Size: 32.51 KB / Downloads: 159)
]]></description>
			<content:encoded><![CDATA[<span style="font-size: 14pt;" class="mycode_size">Merhaba. Ben map yapımı konusunda yeniyim. Bir kaç şey yapabiliyorum ama bir sorunum var. Mapımı denemek isterken hata veriyor.Buyrun hatamın ss'si.<br />
</span><br />
[ATTACH=CONFIG]6569[/ATTACH]<br />
<br />
Bu da log dosyam.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlcsg -----<br />
Command line: C:&#92;Users&#92;QuickLy&#92;Desktop&#92;VHE&#92;Ayar&#92;hlcsg.exe c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly <br />
Entering c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly.map<br />
Error: Entity 41, Brush 0: SKY brushes not allowed in entity<br />
Error: Brush type not allowed in entity<br />
Description: The map has a problem which must be fixed<br />
Howto Fix: Check the file https://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem<br />
<br />
<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlcsg -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
hlbsp v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlbsp -----<br />
Command line: C:&#92;Users&#92;QuickLy&#92;Desktop&#92;VHE&#92;Ayar&#92;hlbsp.exe c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly.log for the cause.<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlbsp -----<br />
<br />
<br />
<br />
<br />
<br />
<br />
hlrad v3.4 Final (Feb 25 2006)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to (amckern@yahoo.com)<br />
-----&nbsp;&nbsp;BEGIN&nbsp;&nbsp;hlrad -----<br />
Command line: C:&#92;Users&#92;QuickLy&#92;Desktop&#92;VHE&#92;Ayar&#92;hlrad.exe c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly <br />
&gt;&gt; There was a problem compiling the map.<br />
&gt;&gt; Check the file c:&#92;users&#92;quickly&#92;desktop&#92;jail_quickly.log for the cause.<br />
<br />
<br />
-----&nbsp;&nbsp; END&nbsp;&nbsp; hlrad -----</code></div></div><br />
<br />
<img src="https://www.csplague.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=4234" target="_blank" title="">Untitled.jpg</a> (Size: 32.51 KB / Downloads: 159)
]]></content:encoded>
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