Kullanıcı Tag Listesi

7 sonuçtan 1 ile 7 arası

Konu: Map

  1. #1
    er er
    Üyelik tarihi
    Jan 2014
    Mesajlar
    9
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Question Map

    Arkadaşlar.Yaptıgım mapte herhangi bir sorun olmadığını görüyorum.Ama panele yüklediğimde ve oyunda açtığım map çöküyor.yardımcı olurmsunuz?
    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\valve\cstrike


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\CASPER\Desktop\VHE NEON\fy_kaptaniderya.map" "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.map"


    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlcsg.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlcsg v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlcsg -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlcsg.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
    Entering C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
    SetModelCenters:
    10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.06 seconds)

    Using Wadfile: \program files\valve\cstrike\scarty.wad
    - Warning: Larger than expected texture (348972 bytes): 'SNOW'
    - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
    - Contains 8 used textures, 88.89 percent of map (439 textures in wad)
    Using Wadfile: \program files\valve\cstrike\cstrike.wad
    - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
    Using Wadfile: \program files\valve\valve\halflife.wad
    - Contains 1 used texture, 11.11 percent of map (3116 textures in wad)
    Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
    - Contains 0 used textures, 0.00 percent of map (19 textures in wad)

    Texture usage is at 0.47 mb (of 4.00 mb MAX)
    0.11 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlbsp.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlbsp -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlbsp.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 213 (0.01 seconds)
    BSP generation successful, writing portal file 'C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.prt'
    SolidBSP [hull 1] 174 (0.01 seconds)
    SolidBSP [hull 2] 172 (0.01 seconds)
    SolidBSP [hull 3] 232 (0.01 seconds)
    0.08 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlvis.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlvis -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlvis.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
    95 portalleafs
    256 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.01 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.11 seconds)
    average leafs visible: 45
    g_visdatasize:1247 compressed from 1140
    0.12 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlrad.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlrad v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlrad -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlrad.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    bounce dynamic light [ on ] [ on ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\Users\CASPER\Desktop\VHENEO~1\AYAR\lights.rad']
    [59 texlights parsed from 'C:\Users\CASPER\Desktop\VHENEO~1\AYAR\lights.rad']

    427 faces
    Create Patches : 3023 base patches
    0 opaque faces
    24723 square feet [3560143.25 square inches]
    1 direct lights

    BuildFacelights:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.50 seconds)
    visibility matrix : 0.5 megs
    BuildVisLeafs:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.25 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.11 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
    Transfer Lists : 1013606 : 1.01M transfers
    Indices : 472304 : 461.23k bytes
    Data : 4054424 : 3.87M bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.04 seconds)
    FinalLightFace:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.05 seconds)
    1.08 seconds elapsed

    ----- END hlrad -----

  2. #2
    er er
    Üyelik tarihi
    Jan 2014
    Mesajlar
    27
    Bahsedildi
    1 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Standart Cevap: Map

    Using Wadfile: \program files\valve\cstrike\scarty.wad
    - Warning: Larger than expected texture (348972 bytes): 'SNOW'
    - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
    Warning dediğine göre bunlarda bir sorun var galiba.Bu isimli textureleri kullanmadan dene düzelir o zaman sanırım

  3. #3
    onbasi er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    63
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Standart Cevap: Map

    BurakSincek onla alakası yok o texturenin boyutunun fazla olduğunu soyluyor her hangi bir hata değil.

  4. #4
    er er
    Üyelik tarihi
    Jan 2014
    Mesajlar
    27
    Bahsedildi
    1 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Standart Cevap: Map

    Tamam. Zaten emin değildim de warning yazdığı için onlardandır dedim

  5. #5
    er er
    Üyelik tarihi
    Jan 2014
    Mesajlar
    9
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Standart Cevap: Map

    peki ne yapmam gerek.Birde kullandıgım wad dosyasını panele yuklemek zorundamıyım?

  6. #6
    er er
    Üyelik tarihi
    Jan 2014
    Mesajlar
    27
    Bahsedildi
    1 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Standart Cevap: Map

    Özel wadını gömdün mü mapa

  7. #7
    onbasi er
    Üyelik tarihi
    Jul 2013
    Mesajlar
    76
    Bahsedildi
    4 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    7

    Standart Cevap: Map

    mapta kullandığın wad ses dosyası model yada herhangi bişey varsa .res dosyasısını hazırlayıp panele yükle

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.

Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

Bu Konudaki Etiketler

Yetkileriniz

  • Konu Acma Yetkiniz Yok
  • Cevap Yazma Yetkiniz Yok
  • Eklenti Yükleme Yetkiniz Yok
  • Mesajınızı Değiştirme Yetkiniz Yok
  •  

SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94