Kullanıcı Tag Listesi

4 sonuçtan 1 ile 4 arası
  1. #1
    er er
    Üyelik tarihi
    Jan 2015
    Mesajlar
    4
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    6

    Standart Bad Surface extents at position Yardm

    Kordinat düzlemi hatası verdi ve kordinat düzlemini nasıl kullanacağımı bilmiyorum yardımcı olabilecek birisi varmı ? acil

    PHP- Kodu:
    hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlcsg -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlcsg.exe c:\users\akasya\desktop\yeni Entering c:\users\akasya\desktop\yeni.map
    Current hlcsg SettingsName                 
    |  Setting  |  Default---------------------|-----------|-------------------------threads               [       ] [  Varies ]verbose               [     off ] [     off ]log                   [      on ] [      on ]developer             [       ] [       ]chart                 [     off ] [     off ]estimate              [     off ] [     off ]max texture memory    4194304 ] [ 4194304 ]max lighting memory   6291456 ] [ 6291456 ]priority              [  Normal ] [  Normal ]
    noclip                [     off ] [     off ]null texture stripping[      on ] [      on ]clipnode economy mode [      on ] [      on ]clip hull type        [  legacy ] [  legacy ]onlyents              [     off ] [     off ]wadtextures           [      on ] [      on ]skyclip               [      on ] [      on ]hullfile              [    None ] [    None ]nullfile              [    None ] [    None ]min surface area      [   0.500 ] [   0.500 ]brush union threshold [   0.000 ] [   0.000 ]
    Using mapfile wad configurationWadinclude list :[zhlt.wad]
    0 brushes (totalling 0 sidesdiscarded from clipping hullsCreateBrush: (0.09 seconds)SetModelCenters: (0.00 seconds)CSGBrush: (0.42 seconds)
    Using Wadfile: \program files\valve\valve\halflife.wad Contains 28 used textures87.50 percent of map (3116 textures in wad)Using Wadfile: \program files\valve\cstrike\cstrike.wad Contains 1 used texture3.13 percent of map (123 textures in wad)Using Wadfile: \program files\valve\cstrike\kafes.wad Contains 3 used textures9.38 percent of map (19 textures in wad)
    added 10 additional animating textures.Texture usage is at 0.75 mb (of 4.00 mb MAX)0.56 seconds elapsed
    -----   END   hlcsg -----


    hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlbsp -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlbsp.exe c:\users\akasya\desktop\yeni 
    Current hlbsp SettingsName               
    |  Setting  |  Default-------------------|-----------|-------------------------threads             [       ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       ] [       ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  4194304 ] [ 4194304 ]priority            [  Normal ] [  Normal ]
    noclip              [     off ] [     off ]nofill              [     off ] [     off ]noopt               [     off ] [     off ]null texstripping [      on ] [      on ]notjunc             [     off ] [     off ]subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)

    SolidBSP [hull 0500...1000...1500...1517 (0.06 seconds)BSP generation successfulwriting portal file 'c:\users\akasya\desktop\yeni.prt'SolidBSP [hull 1500...1000...1105 (0.14 seconds)SolidBSP [hull 2500...1000...1049 (0.06 seconds)SolidBSP [hull 3500...1000...1291 (0.08 seconds)0.78 seconds elapsed
    -----   END   hlbsp -----


    hlvis v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlvis -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlvis.exe c:\users\akasya\desktop\yeni  932 portalleafs2968 numportals
    -= Current hlvis Settings =-Name               |  Setting  |  Default-------------------|-----------|-------------------------threads             [       ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       ] [       ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  4194304 ] [ 4194304 ]max vis distance    [       ] [       ]priority            [  Normal ] [  Normal ]
    fast vis            [     off ] [     off ]full vis            [     off ] [     off ]

    BasePortalVis: (0.68 seconds)LeafThread: (121.37 seconds)average leafs visible280g_visdatasize:59893  compressed from 109044122.08 seconds elapsed [2m 2s]
    -----   
    END   hlvis -----


    hlrad v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlrad -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlrad.exe c:\users\akasya\desktop\yeni 
    -= Current hlrad Settings =-Name                Setting             | Default--------------------|---------------------|-------------------------threads              [                 ] [            Varies ]verbose              [               off ] [               off ]log                  [                on ] [                on ]developer            [                 ] [                 ]chart                [               off ] [               off ]estimate             [               off ] [               off ]max texture memory   [           4194304 ] [           4194304 ]max lighting memory  [           6291456 ] [           6291456 ]priority             [            Normal ] [            Normal ]
    vismatrix algorithm  [          Original ] [          Original ]oversampling (-extra)[               off ] [               off ]bounces              [                 ] [                 ]bounce dynamic light [                on ] [                on ]ambient light        0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]maximum light        [           255.000 ] [           256.000 ]circus mode          [               off ] [               off ]
    smoothing threshold  [            50.000 ] [            50.000 ]direct threshold     [            25.000 ] [            25.000 ]direct light scale   [             2.000 ] [             2.000 ]coring threshold     [             1.000 ] [             1.000 ]patch interpolation  [                on ] [                on ]
    texscale             [                on ] [                on ]patch subdividing    [                on ] [                on ]chop value           [            64.000 ] [            64.000 ]texchop value        [            32.000 ] [            32.000 ]
    global 
    fade          [             1.000 ] [             1.000 ]global falloff       [                 ] [                 ]global light scale   1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]global gamma         0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]global light scale   [             1.000 ] [             1.000 ]global sky diffusion [             1.000 ] [             1.000 ]
    opaque entities      [                on ] [                on ]sky lighting fix     [                on ] [                on ]incremental          [               off ] [               off ]dump                 [               off ] [               off ]
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]diffuse hack         [                on ] [                on ]spotlight points     [                on ] [                on ]
    custom shadows with bounce light                     [               off ] [               off ]rgb transfers        [               off ] [               off ]

    [
    Reading texlights from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad'][59 texlights parsed from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
    5075 facesCreate Patches 44303 base patches0 opaque faces712402 square feet [102585968.00 square inches]13 direct lights
    BuildFacelights
    :Error: for Face 1065 (texture fifties_door01at (1728.000 1024.000 -2240.000) (1600.000 1024.000 -2240.000) (1600.000 1023.000 -2240.000) (1728.000 1023.000 -2240.000ErrorBad surface extents (7 x 1935)Check the file ZHLTProblems.html for a detailed explanation of this problem
    -----   END   hlrad ----- 
    koordinat burda yazıo ben düzlemi kullanmayı bilmiyorum yardımcı olabilcek varmı RMF'yide atabilriim acil

  2. #2
    er er
    Üyelik tarihi
    Jan 2015
    Mesajlar
    4
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    6

    Standart Cevap: Bad Surface extents at position Yardm

    Kod:
    hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlcsg -----
    Command line: C:\Users\Akasya\Desktop\ZHLT\hlcsg.exe c:\users\akasya\desktop\yeni 
    Entering c:\users\akasya\desktop\yeni.map
    
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       2 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [  Normal ] [  Normal ]
    
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    clip hull type        [  legacy ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]
    
    
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
     (0.09 seconds)
    SetModelCenters:
     (0.00 seconds)
    CSGBrush:
     (0.42 seconds)
    
    
    Using Wadfile: \program files\valve\valve\halflife.wad
     - Contains 28 used textures, 87.50 percent of map (3116 textures in wad)
    Using Wadfile: \program files\valve\cstrike\cstrike.wad
     - Contains 1 used texture, 3.13 percent of map (123 textures in wad)
    Using Wadfile: \program files\valve\cstrike\kafes.wad
     - Contains 3 used textures, 9.38 percent of map (19 textures in wad)
    
    
    added 10 additional animating textures.
    Texture usage is at 0.75 mb (of 4.00 mb MAX)
    0.56 seconds elapsed
    
    
    -----   END   hlcsg -----
    
    
    
    
    
    
    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlbsp -----
    Command line: C:\Users\Akasya\Desktop\ZHLT\hlbsp.exe c:\users\akasya\desktop\yeni 
    
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]
    
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    
    
    SolidBSP [hull 0] 500...1000...1500...1517 (0.06 seconds)
    BSP generation successful, writing portal file 'c:\users\akasya\desktop\yeni.prt'
    SolidBSP [hull 1] 500...1000...1105 (0.14 seconds)
    SolidBSP [hull 2] 500...1000...1049 (0.06 seconds)
    SolidBSP [hull 3] 500...1000...1291 (0.08 seconds)
    0.78 seconds elapsed
    
    
    -----   END   hlbsp -----
    
    
    
    
    
    
    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlvis -----
    Command line: C:\Users\Akasya\Desktop\ZHLT\hlvis.exe c:\users\akasya\desktop\yeni 
     932 portalleafs
    2968 numportals
    
    
    -= Current hlvis Settings =-
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    max vis distance    [       0 ] [       0 ]
    priority            [  Normal ] [  Normal ]
    
    
    fast vis            [     off ] [     off ]
    full vis            [     off ] [     off ]
    
    
    
    
    BasePortalVis:
     (0.68 seconds)
    LeafThread:
     (121.37 seconds)
    average leafs visible: 280
    g_visdatasize:59893  compressed from 109044
    122.08 seconds elapsed [2m 2s]
    
    
    -----   END   hlvis -----
    
    
    
    
    
    
    hlrad v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlrad -----
    Command line: C:\Users\Akasya\Desktop\ZHLT\hlrad.exe c:\users\akasya\desktop\yeni 
    
    
    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 2 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [               off ] [               off ]
    max texture memory   [           4194304 ] [           4194304 ]
    max lighting memory  [           6291456 ] [           6291456 ]
    priority             [            Normal ] [            Normal ]
    
    
    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[               off ] [               off ]
    bounces              [                 1 ] [                 1 ]
    bounce dynamic light [                on ] [                on ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]
    
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]
    
    
    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]
    
    
    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]
    
    
    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]
    
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]
    
    
    custom shadows with bounce light
                         [               off ] [               off ]
    rgb transfers        [               off ] [               off ]
    
    
    
    
    [Reading texlights from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
    [59 texlights parsed from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
    
    
    5075 faces
    Create Patches : 44303 base patches
    0 opaque faces
    712402 square feet [102585968.00 square inches]
    13 direct lights
    
    
    BuildFacelights:
    Error: 
    for Face 1065 (texture fifties_door01) at 
    (1728.000 1024.000 -2240.000) (1600.000 1024.000 -2240.000) (1600.000 1023.000 -2240.000) (1728.000 1023.000 -2240.000) 
    Error: Bad surface extents (7 x 1935)
    Check the file ZHLTProblems.html for a detailed explanation of this problem
    
    
    -----   END   hlrad -----
    Üstteki biraz karışık sanırasm bide böyle atıym acil yardim

  3. #3
    er er
    Üyelik tarihi
    Aug 2012
    Mesajlar
    14
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    8

    Standart Cevap: Bad Surface extents at position Yardm

    İlk iki kordinatı top x/y ekranında bulucaksın.
    Diğer kordinatıda top y/z de bulucaksın.
    O kordinattaki nesneyi silmelisin.

  4. #4
    er er
    Üyelik tarihi
    Feb 2015
    Mesajlar
    12
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    6

    Standart Cevap: Bad Surface extents at position Yardm

    bad surface extents aaaaa bbbb ccc üç sayı verir sana
    sağ üst köşede muhtemelen x/y ekranı vardır ilk iki sayıyı ordan bulacaksın en aşağ baktığın zaman @aaa ,bbb gibi bir gösterge var mousu hareket ettirdikçe alttaki sayı değişir. oraya bakarak x/y ekranında ilk iki sayıyı bul üçüncüyüde y/z var alt sağ ekran ordan bul yada xy yz ekranları sende neredeyse ordan bul
    ve bulduğun nesneyi sil tekrar çiz muhtemelen fit hatasıdır boyutu çok büyük ve yükseklikle genişlik alakasız olmasın fitleyeceksen öyle fitle

Benzer Konular

  1. bad surface extens acil
    By ase57 in forum VHE Teknik Yardım
    Cevaplar: 1
    Son Mesaj: 05-09-14, 17:05
  2. Surface hatası alıyorum :(
    By mandrake in forum VHE Teknik Yardım
    Cevaplar: 0
    Son Mesaj: 27-06-14, 18:49

Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

Bu Konudaki Etiketler

Yetkileriniz

  • Konu Acma Yetkiniz Yok
  • Cevap Yazma Yetkiniz Yok
  • Eklenti Yükleme Yetkiniz Yok
  • Mesajınızı Değiştirme Yetkiniz Yok
  •  

SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94