merhaba arkadaşlar haritamı yapıyorum ama haritama ışık düşmüyor leak yok haritamda onada baktım zhlt yi güncelledim pek bir fark olmadı. log dosyamda gözüme çarpan bir yer acaba hata o mu ? yada neyi belirtmeye çalışıyor Kod:
[Reading texlights from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad'][59 texlights parsed from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad']
14322 faces
Create Patches : 75883 base patches
0 opaque faces
669579 square feet [96419440.00 square inches]
1768 direct lights
BuildFacelights:
Error:
for Face 11318 (texture {zm3_ladder51) at
(1166.000 1665.000 -104.000) (1166.000 1727.000 -104.000) (1167.000 1727.000 -104.000) (1167.000 1665.000 -104.000)
Error: Bad surface extents (5 x 3088)
Check the file ZHLTProblems.html for a detailed explanation of this problem
Kod:
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlcsg.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"-nowadtextures
Entering c:\documents and settings\xxx\desktop\valve hammer 3.5\jail.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
26 brushes (totalling 160 sides) discarded from clipping hulls
CreateBrush:
(1.88 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.44 seconds)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 1 used texture, 1.08 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 56 used textures, 60.22 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\portakal.wad
- Contains 36 used textures, 38.71 percent of map (2310 textures in wad)
added 11 additional animating textures.
Texture usage is at 1.90 mb (of 4.00 mb MAX)
4.11 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlbsp.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4042 (0.34 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\xxx\desktop\valve hammer 3.5\jail.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2956 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2614 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3341 (0.19 seconds)
4.84 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlvis.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"
2416 portalleafs
8512 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(13.77 seconds)
LeafThread:
(387.53 seconds)
average leafs visible: 393
g_visdatasize:317116 compressed from 729632
401.48 seconds elapsed [6m 41s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlrad.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"-sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad']
14322 faces
Create Patches : 75883 base patches
0 opaque faces
669579 square feet [96419440.00 square inches]
1768 direct lights
BuildFacelights:
Error:
for Face 11318 (texture {zm3_ladder51) at
(1166.000 1665.000 -104.000) (1166.000 1727.000 -104.000) (1167.000 1727.000 -104.000) (1167.000 1665.000 -104.000)
Error: Bad surface extents (5 x 3088)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----