Kordinat düzlemi hatası verdi ve kordinat düzlemini nasıl kullanacağımı bilmiyorum yardımcı olabilecek birisi varmı ? acil

PHP- Kodu:
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlcsg -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlcsg.exe c:\users\akasya\desktop\yeni Entering c:\users\akasya\desktop\yeni.map
Current hlcsg SettingsName                 
|  Setting  |  Default---------------------|-----------|-------------------------threads               [       ] [  Varies ]verbose               [     off ] [     off ]log                   [      on ] [      on ]developer             [       ] [       ]chart                 [     off ] [     off ]estimate              [     off ] [     off ]max texture memory    4194304 ] [ 4194304 ]max lighting memory   6291456 ] [ 6291456 ]priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]null texture stripping[      on ] [      on ]clipnode economy mode [      on ] [      on ]clip hull type        [  legacy ] [  legacy ]onlyents              [     off ] [     off ]wadtextures           [      on ] [      on ]skyclip               [      on ] [      on ]hullfile              [    None ] [    None ]nullfile              [    None ] [    None ]min surface area      [   0.500 ] [   0.500 ]brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configurationWadinclude list :[zhlt.wad]
0 brushes (totalling 0 sidesdiscarded from clipping hullsCreateBrush: (0.09 seconds)SetModelCenters: (0.00 seconds)CSGBrush: (0.42 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad Contains 28 used textures87.50 percent of map (3116 textures in wad)Using Wadfile: \program files\valve\cstrike\cstrike.wad Contains 1 used texture3.13 percent of map (123 textures in wad)Using Wadfile: \program files\valve\cstrike\kafes.wad Contains 3 used textures9.38 percent of map (19 textures in wad)
added 10 additional animating textures.Texture usage is at 0.75 mb (of 4.00 mb MAX)0.56 seconds elapsed
-----   END   hlcsg -----


hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlbsp -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlbsp.exe c:\users\akasya\desktop\yeni 
Current hlbsp SettingsName               
|  Setting  |  Default-------------------|-----------|-------------------------threads             [       ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       ] [       ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  4194304 ] [ 4194304 ]priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]nofill              [     off ] [     off ]noopt               [     off ] [     off ]null texstripping [      on ] [      on ]notjunc             [     off ] [     off ]subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0500...1000...1500...1517 (0.06 seconds)BSP generation successfulwriting portal file 'c:\users\akasya\desktop\yeni.prt'SolidBSP [hull 1500...1000...1105 (0.14 seconds)SolidBSP [hull 2500...1000...1049 (0.06 seconds)SolidBSP [hull 3500...1000...1291 (0.08 seconds)0.78 seconds elapsed
-----   END   hlbsp -----


hlvis v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlvis -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlvis.exe c:\users\akasya\desktop\yeni  932 portalleafs2968 numportals
-= Current hlvis Settings =-Name               |  Setting  |  Default-------------------|-----------|-------------------------threads             [       ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       ] [       ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  4194304 ] [ 4194304 ]max vis distance    [       ] [       ]priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]full vis            [     off ] [     off ]

BasePortalVis: (0.68 seconds)LeafThread: (121.37 seconds)average leafs visible280g_visdatasize:59893  compressed from 109044122.08 seconds elapsed [2m 2s]
-----   
END   hlvis -----


hlrad v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's versionmodified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlrad -----Command lineC:\Users\Akasya\Desktop\ZHLT\hlrad.exe c:\users\akasya\desktop\yeni 
-= Current hlrad Settings =-Name                Setting             | Default--------------------|---------------------|-------------------------threads              [                 ] [            Varies ]verbose              [               off ] [               off ]log                  [                on ] [                on ]developer            [                 ] [                 ]chart                [               off ] [               off ]estimate             [               off ] [               off ]max texture memory   [           4194304 ] [           4194304 ]max lighting memory  [           6291456 ] [           6291456 ]priority             [            Normal ] [            Normal ]
vismatrix algorithm  [          Original ] [          Original ]oversampling (-extra)[               off ] [               off ]bounces              [                 ] [                 ]bounce dynamic light [                on ] [                on ]ambient light        0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]maximum light        [           255.000 ] [           256.000 ]circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]direct threshold     [            25.000 ] [            25.000 ]direct light scale   [             2.000 ] [             2.000 ]coring threshold     [             1.000 ] [             1.000 ]patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]patch subdividing    [                on ] [                on ]chop value           [            64.000 ] [            64.000 ]texchop value        [            32.000 ] [            32.000 ]
global 
fade          [             1.000 ] [             1.000 ]global falloff       [                 ] [                 ]global light scale   1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]global gamma         0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]global light scale   [             1.000 ] [             1.000 ]global sky diffusion [             1.000 ] [             1.000 ]
opaque entities      [                on ] [                on ]sky lighting fix     [                on ] [                on ]incremental          [               off ] [               off ]dump                 [               off ] [               off ]
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]diffuse hack         [                on ] [                on ]spotlight points     [                on ] [                on ]
custom shadows with bounce light                     [               off ] [               off ]rgb transfers        [               off ] [               off ]

[
Reading texlights from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad'][59 texlights parsed from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
5075 facesCreate Patches 44303 base patches0 opaque faces712402 square feet [102585968.00 square inches]13 direct lights
BuildFacelights
:Error: for Face 1065 (texture fifties_door01at (1728.000 1024.000 -2240.000) (1600.000 1024.000 -2240.000) (1600.000 1023.000 -2240.000) (1728.000 1023.000 -2240.000ErrorBad surface extents (7 x 1935)Check the file ZHLTProblems.html for a detailed explanation of this problem
-----   END   hlrad ----- 
koordinat burda yazıo ben düzlemi kullanmayı bilmiyorum yardımcı olabilcek varmı RMF'yide atabilriim acil