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  1. #1
    onbasi er nomaxx - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Aug 2012
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    8

    Exclamation [ZP]: Sniper Laser Gun

    Arkadaşlar bende zp_extra_SLG diye bir plugin var.Bu pluginde mermi sayısını sınırlı(5 mermi,0 şarjör) gibi ve damage ayarınının değiştirilebilir olmasını istiyorum elimde sadece .sma dosyası var.Editleyebilirseniz çok güzel olur.

    HTML-Kodu:
    #include <amxmodx>
    #include <zombieplague>
    #include <fun>
    #include <cstrike>
    #include <engine>
    #include <hamsandwich>
    #include <fakemeta>
    
    /* [ZP] Extra Item : Sniper Laser Gun [SLG] ! By xLeoNNN. (san antonio,chile)
       this is my second plugin, the Sniper Laser Gun [SLG] is a weapon awp with efects,laser,
       Credits : 
       
       meTaLiCroSS  :  for code of damage of "gauss"
       Mr.Death     :  how to create the effects and use the "Temp Entity"
       */
       
    new g_ibuy
    new bullets[33]
    new hotflarex, laserb, thunder
    new bool:g_lasergun[33]
    new g_iMaxPlayers
    const q_pPlayer = 41
    new Shakes
    const Second = ( 1<<10 )
    new cvar_particles_dead, cvar_bullet_efect, cvar_thunder, cvar_oneround
    new g_currentweapon[33]
    
    new V_LASERGUN[] = "models/zombie_plague/v_sniper_laser_gun.mdl" 
    new P_LASERGUN[]        = "models/zombie_plague/p_sniper_laser_gun.mdl"
    new W_LASERGUN[]    = "models/zombie_plague/w_sniper_laser_gun.mdl"
    new const LaserSound[] = "weapons/electro4.wav"
    
    public plugin_init()
    {
    	register_plugin("[ZP] Extra Item: Sniper Laser Gun", "1.0", "x[L]eoNNN") 
    	g_ibuy = zp_register_extra_item("Sniper Laser Gun", 40, ZP_TEAM_HUMAN)
    	Shakes = get_user_msgid( "ScreenShake" )
    	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
    	register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
    	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack_Post", 1)
    	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
    	register_forward(FM_SetModel, "fw_SetModel")
    	cvar_particles_dead = register_cvar("zp_slg_particles", "1")
    	cvar_bullet_efect = register_cvar("zp_slg_bullet", "1")
    	cvar_thunder = register_cvar("zp_slg_thunder", "1")
    	cvar_oneround = register_cvar("zp_slg_oneround", "1")
    	
    }
    
    public plugin_precache()
    {
    	hotflarex = precache_model("sprites/flare6.spr")
    	laserb = precache_model("sprites/laserbeam.spr")
    	thunder = precache_model("sprites/zbeam1.spr")
    	precache_model(V_LASERGUN)
    	precache_model(P_LASERGUN)
    	precache_model(W_LASERGUN)
    	precache_sound(LaserSound)
    }
    
    public zp_extra_item_selected(id, itemid) 
    {
    	
    	if (itemid ==g_ibuy)
    	{
    		g_lasergun[id] = true
    		give_item (id, "weapon_awp")
    		cs_set_user_bpammo(id, CSW_AWP, 20)
    		client_print(id, print_center, "[ZP] Sniper Laser Gun ON! Killed All Zombies!")
    	}
    	
    	if(g_lasergun[id] && user_has_weapon(id, CSW_AWP))
    	{
    		client_print(id, print_chat, "/g[ZP]/y You Already Have Sniper Laser Gun!")
    		zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 40)
    		return;
    	}
    } 
    
    public zp_user_infected_post(infected, infector)
    {
    	if (g_lasergun[infected])
    	{
    		g_lasergun[infected] = false
    	}
    }
    
    public event_round_start()
    {
    	for (new i = 1; i <= g_iMaxPlayers; i++)
    	{
    		if (!is_user_connected(i))
    			continue
    		
    		if (g_lasergun[i])
    		{
    			g_lasergun[i] = false
    		}
    	}
    }
    
    public client_putinserver(id)
    {
    	g_lasergun[id] = false
    }
    
    public client_disconnect(id)
    {
    	g_lasergun[id] = false
    }
    
    public make_tracer(id)
    {
    	if(get_pcvar_num(cvar_bullet_efect))
    	{
    		if(g_lasergun[id] && g_currentweapon[id])
    		{
    			new clip,ammo
    			new wpnid = get_user_weapon(id,clip,ammo)
    			new pteam[16]
    			
    			get_user_team(id, pteam, 15)
    			
    			if ((bullets[id] > clip) && (wpnid == CSW_AWP)) 
    			{
    				new laser1[3], laser2[3]
    				get_user_origin(id, laser1, 1)
    				get_user_origin(id, laser2, 4)
    				
    				message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
    				write_byte (1)    
    				write_short(id | 0x1000) 
    				write_coord (laser2[0]) 
    				write_coord (laser2[1])
    				write_coord (laser2[2])
    				write_short( laserb )
    				write_byte(1) 
    				write_byte(5) 
    				write_byte(1) 
    				write_byte(80) 
    				write_byte(20) 
    				write_byte(0)    
    				write_byte(52)       
    				write_byte(255)      
    				write_byte(255) 
    				write_byte(150)
    				message_end()
    				
    				message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    				write_byte(TE_DLIGHT) 
    				write_coord(laser1[0]) 
    				write_coord(laser1[1]) 
    				write_coord(laser1[2]) 
    				write_byte(13) 
    				write_byte(254)
    				write_byte(0)
    				write_byte(0) 
    				write_byte(100)
    				write_byte(10)
    				message_end()
    				
    				message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    				write_byte(TE_SPRITETRAIL)
    				write_coord(laser1[0]) 
    				write_coord(laser1[1]) 
    				write_coord(laser1[2]) 
    				write_coord(laser1[0]) 
    				write_coord(laser1[1]) 
    				write_coord(laser1[2]) 
    				write_short(hotflarex)
    				write_byte(5)
    				write_byte(1) 
    				write_byte(3) 
    				write_byte(34)
    				write_byte(43)
    				message_end()
    				emit_sound(id, CHAN_AUTO, LaserSound, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
    				
    			}
    			bullets[id] = clip
    		}
    	}
    }
    
    public Event_CurWeapon(id) 
    {      
    	g_currentweapon[id] = read_data(2)
    	
    	if(!g_lasergun[id] || g_currentweapon[id] != CSW_AWP)
    		return PLUGIN_CONTINUE
    	
    	entity_set_string(id, EV_SZ_viewmodel, V_LASERGUN)
    	entity_set_string(id, EV_SZ_weaponmodel, P_LASERGUN)
    	
    	return PLUGIN_CONTINUE 
    }
    
    public fw_SetModel(entity, model[])
    {
    	if(!is_valid_ent(entity))
    		return FMRES_IGNORED
    	
    	
    	if(!equali(model, "models/w_awp.mdl")) 
    		return FMRES_IGNORED;
    	
    	new ads = entity_get_edict(entity, EV_ENT_owner)
    	new className[33]
    	entity_get_string(entity, EV_SZ_classname, className, 32)
    	
    	if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
    	{
    		if(g_lasergun[ads])
    		{
    			entity_set_model(entity, W_LASERGUN)
    			return FMRES_SUPERCEDE
    		}
    	}
    	
    	return FMRES_IGNORED
    } 
    
    public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
    {
    	if(!is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
    		return HAM_IGNORED
    	
    	if (g_lasergun[attacker] && g_currentweapon[attacker] == CSW_AWP)
    	{	
    		static Float:originF[3]
    		pev(victim, pev_origin, originF)
    		
    		new plrWeapId, plrClip, plrAmmo
    		plrWeapId = get_user_weapon(attacker, plrClip, plrAmmo)
    		if (plrWeapId == CSW_AWP)
    			SetHamParamFloat(4, damage += get_user_health(victim))
    		
    		client_print(attacker, print_center, "Enemy Electrocuted!")
    		if(get_pcvar_num(cvar_particles_dead))
    			dead_efect(originF)
    	}
    	
    	if(zp_get_user_nemesis(victim))
    	{
    		client_print(attacker, print_center, "Nemesis is Inmune")
    	}
    	return PLUGIN_HANDLED; 
    }
    
    dead_efect(const Float:originF[3])
    {	
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)			
    write_byte(TE_PARTICLEBURST) 
    engfunc(EngFunc_WriteCoord, originF[0])
    engfunc(EngFunc_WriteCoord, originF[1]) 
    engfunc(EngFunc_WriteCoord, originF[2]+10) 
    write_short(250) 
    write_byte(70) 
    write_byte(55) 
    message_end()
    
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)			
    write_byte(TE_PARTICLEBURST) 
    engfunc(EngFunc_WriteCoord, originF[0])
    engfunc(EngFunc_WriteCoord, originF[1]) 
    engfunc(EngFunc_WriteCoord, originF[2]+10)
    write_short(250) 
    write_byte(70) 
    write_byte(55) 
    message_end()
    
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)			
    write_byte(TE_PARTICLEBURST)
    engfunc(EngFunc_WriteCoord, originF[0]) 
    engfunc(EngFunc_WriteCoord, originF[1]) 
    engfunc(EngFunc_WriteCoord, originF[2]+10)
    write_short(250)
    write_byte(83) 
    write_byte(55)
    message_end()
    
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_IMPLOSION)
    engfunc(EngFunc_WriteCoord, originF[0]) 
    engfunc(EngFunc_WriteCoord, originF[1]) 
    engfunc(EngFunc_WriteCoord, originF[2]+10) 
    write_byte(random_num(100, 300))
    write_byte(20) 
    write_byte(3) 
    message_end()
    }
    
    public fw_AWP_PrimaryAttack_Post(awp)
    {
    if(get_pcvar_num(cvar_thunder))
    {
    	static id
    	id = get_pdata_cbase(awp, q_pPlayer, 4)
    	
    	if(is_user_connected(id) && g_lasergun[id])
    	{	
    		new iEndOrigin[3]
    		get_user_origin(id, iEndOrigin, 3)
    		
    		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
    		write_byte(TE_EXPLOSION)	
    		write_coord(iEndOrigin[0]) 
    		write_coord(iEndOrigin[1]) 
    		write_coord(iEndOrigin[2] +10) 
    		write_short(thunder)	
    		write_byte(90)		
    		write_byte(60)		
    		write_byte(TE_EXPLFLAG_NONE)	
    		message_end() 
    		
    		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
    		write_byte(TE_EXPLOSION)	
    		write_coord(iEndOrigin[0]) 
    		write_coord(iEndOrigin[1]) 
    		write_coord(iEndOrigin[2]+20) 
    		write_short(thunder)	
    		write_byte(60)	
    		write_byte(20)		
    		write_byte(TE_EXPLFLAG_NONE)	
    		message_end() 
    		
    		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
    		write_byte(TE_EXPLOSION)	
    		write_coord(iEndOrigin[0]) 
    		write_coord(iEndOrigin[1]) 
    		write_coord(iEndOrigin[2] +30) 
    		write_short(thunder)	
    		write_byte(60)		
    		write_byte(20)			
    		write_byte(TE_EXPLFLAG_NONE)	
    		message_end() 
    		
    		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
    		write_byte(TE_BEAMCYLINDER)
    		write_coord(iEndOrigin[0])
    		write_coord(iEndOrigin[1])
    		write_coord(iEndOrigin[2])
    		write_coord(iEndOrigin[0])
    		write_coord(iEndOrigin[1])
    		write_coord(iEndOrigin[2]+200)
    		write_short(hotflarex)
    		write_byte(0)
    		write_byte(1)
    		write_byte(6)
    		write_byte(8)
    		write_byte(1)
    		write_byte(255)
    		write_byte(255)
    		write_byte(192)
    		write_byte(128)
    		write_byte(5)
    		message_end()
    		
    		message_begin( MSG_ONE_UNRELIABLE, Shakes, _, id )
    		write_short( Second*5 )
    		write_short( Second*5 )
    		write_short( Second*5 )
    		message_end( ) 
    	}
    }
    }
    
    public fw_PlayerSpawn_Post(id)
    {
    if(get_pcvar_num(cvar_oneround))
    {
    	if(g_lasergun[id])
    	{
    		g_lasergun[id] = false
    		ham_strip_weapon(id, "weapon_awp")
    	}
    }
    }
    
    stock ham_strip_weapon(id, weapon[])
    {
    if(!equal(weapon,"weapon_",7)) 
    	return 0
    	
    	new idd = get_weaponid(weapon)
    	
    	if(!idd) return 0
    	
    	new wEnt
    	
    	while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {}
    	
    	if(!wEnt) return 0
    	
    	if(get_user_weapon(id) == idd) 
    		ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
    	
    	if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) 
    		return 0
    	
    	ExecuteHamB(Ham_Item_Kill, wEnt)
    	
    	entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<idd))
    	
    	return 1
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
    */

  2. #2
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Jun 2012
    Yer
    İstanbul
    Mesajlar
    2.027
    Bahsedildi
    105 Mesaj
    Etiketlenmiş
    10 Konu
    Tecrübe Puanı
    10

    Standart Cevap: [ZP]: Sniper Laser Gun

    PHP- Kodu:
    #include <amxmodx>
    #include <zombieplague>
    #include <fun>
    #include <cstrike>
    #include <engine>
    #include <hamsandwich>
    #include <fakemeta>

    /* [ZP] Extra Item : Sniper Laser Gun [SLG] ! By xLeoNNN. (san antonio,chile)
       this is my second plugin, the Sniper Laser Gun [SLG] is a weapon awp with efects,laser,
       Credits : 
       
       meTaLiCroSS  :  for code of damage of "gauss"
       Mr.Death     :  how to create the effects and use the "Temp Entity"
       */
       
    new g_ibuy
    new cvar_limit,cvar_damage;
    new 
    used[33];
    new 
    bullets[33]
    new 
    hotflarexlaserbthunder
    new bool:g_lasergun[33]
    new 
    g_iMaxPlayers
    const q_pPlayer 41
    new Shakes
    const Second = ( 1<<10 )
    new 
    cvar_particles_deadcvar_bullet_efectcvar_thundercvar_oneround
    new g_currentweapon[33]

    new 
    V_LASERGUN[] = "models/zombie_plague/v_sniper_laser_gun.mdl" 
    new P_LASERGUN[]        = "models/zombie_plague/p_sniper_laser_gun.mdl"
    new W_LASERGUN[]    = "models/zombie_plague/w_sniper_laser_gun.mdl"
    new const LaserSound[] = "weapons/electro4.wav"

    public plugin_init()
    {
        
    register_plugin("[ZP] Extra Item: Sniper Laser Gun""1.0""x[L]eoNNN"
        
    g_ibuy zp_register_extra_item("Sniper Laser Gun"40ZP_TEAM_HUMAN)
        
    Shakes get_user_msgid"ScreenShake" )
        
    register_event("CurWeapon""make_tracer""be""1=1""3>0")
        
    register_event("CurWeapon""Event_CurWeapon""be","1=1")
        
    register_event("HLTV""event_round_start""a""1=0""2=0")
        
    RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
        
    RegisterHam(Ham_Weapon_PrimaryAttack"weapon_awp""fw_AWP_PrimaryAttack_Post"1)
        
    RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"1)
        
    register_forward(FM_SetModel"fw_SetModel")
        
    cvar_particles_dead register_cvar("zp_slg_particles""1")
        
    cvar_bullet_efect register_cvar("zp_slg_bullet""1")
        
    cvar_thunder register_cvar("zp_slg_thunder""1")
        
    cvar_oneround register_cvar("zp_slg_oneround""1")
        
    cvar_damage register_cvar("zp_slg_damage","1000.0")
        
    cvar_limit register_cvar("zp_slg_limit","8")
        
    }

    public 
    plugin_precache()
    {
        
    hotflarex precache_model("sprites/flare6.spr")
        
    laserb precache_model("sprites/laserbeam.spr")
        
    thunder precache_model("sprites/zbeam1.spr")
        
    precache_model(V_LASERGUN)
        
    precache_model(P_LASERGUN)
        
    precache_model(W_LASERGUN)
        
    precache_sound(LaserSound)
    }

    public 
    zp_extra_item_selected(iditemid
    {
        
        if (
    itemid ==g_ibuy)
        {
            
    g_lasergun[id] = true
            give_item 
    (id"weapon_awp")
            
    cs_set_user_bpammo(idCSW_AWP20)
            
    client_print(idprint_center"[ZP] Sniper Laser Gun ON! Killed All Zombies!")
        }
        
        if(
    g_lasergun[id] && user_has_weapon(idCSW_AWP))
        {
            
    client_print(idprint_chat"/g[ZP]/y You Already Have Sniper Laser Gun!")
            
    zp_set_user_ammo_packs(idzp_get_user_ammo_packs(id) + 40)
            return;
        }


    public 
    zp_user_infected_post(infectedinfector)
    {
        if (
    g_lasergun[infected])
        {
            
    g_lasergun[infected] = false
        
    }
    }

    public 
    event_round_start()
    {
        for (new 
    1<= g_iMaxPlayersi++)
        {
            if (!
    is_user_connected(i))
                continue
            
            if (
    g_lasergun[i])
            {
                
    g_lasergun[i] = false
            
    }
            
    used[i] = 0;
        }
    }

    public 
    client_putinserver(id)
    {
        
    used[id] = 0;
        
    g_lasergun[id] = false
    }

    public 
    client_disconnect(id)
    {
        
    g_lasergun[id] = false
    }

    public 
    make_tracer(id)
    {
        if(
    get_pcvar_num(cvar_bullet_efect))
        {
            if(
    g_lasergun[id] && g_currentweapon[id])
            {
                new 
    clip,ammo
                
    new wpnid get_user_weapon(id,clip,ammo)
                new 
    pteam[16]
                
                
    get_user_team(idpteam15)
                
                if ((
    bullets[id] > clip) && (wpnid == CSW_AWP)) 
                {
                    new 
    laser1[3], laser2[3]
                    
    get_user_origin(idlaser11)
                    
    get_user_origin(idlaser24)
                    
                    
    message_beginMSG_BROADCAST,SVC_TEMPENTITY)
                    
    write_byte (1)    
                    
    write_short(id 0x1000
                    
    write_coord (laser2[0]) 
                    
    write_coord (laser2[1])
                    
    write_coord (laser2[2])
                    
    write_shortlaserb )
                    
    write_byte(1
                    
    write_byte(5
                    
    write_byte(1
                    
    write_byte(80
                    
    write_byte(20
                    
    write_byte(0)    
                    
    write_byte(52)       
                    
    write_byte(255)      
                    
    write_byte(255
                    
    write_byte(150)
                    
    message_end()
                    
                    
    message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                    
    write_byte(TE_DLIGHT
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_byte(13
                    
    write_byte(254)
                    
    write_byte(0)
                    
    write_byte(0
                    
    write_byte(100)
                    
    write_byte(10)
                    
    message_end()
                    
                    
    message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                    
    write_byte(TE_SPRITETRAIL)
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_short(hotflarex)
                    
    write_byte(5)
                    
    write_byte(1
                    
    write_byte(3
                    
    write_byte(34)
                    
    write_byte(43)
                    
    message_end()
                    
    emit_sound(idCHAN_AUTOLaserSoundVOL_NORMATTN_NORM 0PITCH_NORM)
                    
                }
                
    bullets[id] = clip
            
    }
        }
    }

    public 
    Event_CurWeapon(id
    {      
        
    g_currentweapon[id] = read_data(2)
        
        if(!
    g_lasergun[id] || g_currentweapon[id] != CSW_AWP)
            return 
    PLUGIN_CONTINUE
        
        entity_set_string
    (idEV_SZ_viewmodelV_LASERGUN)
        
    entity_set_string(idEV_SZ_weaponmodelP_LASERGUN)
        
        return 
    PLUGIN_CONTINUE 
    }

    public 
    fw_SetModel(entitymodel[])
    {
        if(!
    is_valid_ent(entity))
            return 
    FMRES_IGNORED
        
        
        
    if(!equali(model"models/w_awp.mdl")) 
            return 
    FMRES_IGNORED;
        
        new 
    ads entity_get_edict(entityEV_ENT_owner)
        new 
    className[33]
        
    entity_get_string(entityEV_SZ_classnameclassName32)
        
        if(
    equal(className"weaponbox") || equal(className"armoury_entity") || equal(className"grenade"))
        {
            if(
    g_lasergun[ads])
            {
                
    entity_set_model(entityW_LASERGUN)
                return 
    FMRES_SUPERCEDE
            
    }
        }
        
        return 
    FMRES_IGNORED


    public 
    fw_TakeDamage(victiminflictorattackerFloat:damagedamage_bits)
    {
        if(!
    is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
            return 
    HAM_IGNORED
        
        
    if (g_lasergun[attacker] && g_currentweapon[attacker] == CSW_AWP)
        {    
            static 
    Float:originF[3]
            
    pev(victimpev_originoriginF)
            
            new 
    plrWeapIdplrClipplrAmmo
            plrWeapId 
    get_user_weapon(attackerplrClipplrAmmo)
            if (
    plrWeapId == CSW_AWP)
                
    SetHamParamFloat(4damage get_pcvar_float(cvar_damage))
            
            
    client_print(attackerprint_center"Enemy Electrocuted!")
            if(
    get_pcvar_num(cvar_particles_dead))
                
    dead_efect(originF)
        }
        
        if(
    zp_get_user_nemesis(victim))
        {
            
    client_print(attackerprint_center"Nemesis is Inmune")
        }
        return 
    PLUGIN_HANDLED
    }

    dead_efect(const Float:originF[3])
    {    
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST
        
    engfunc(EngFunc_WriteCoordoriginF[0])
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10
        
    write_short(250
        
    write_byte(70
        
    write_byte(55
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST
        
    engfunc(EngFunc_WriteCoordoriginF[0])
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10)
        
    write_short(250
        
    write_byte(70
        
    write_byte(55
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST)
        
    engfunc(EngFunc_WriteCoordoriginF[0]) 
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10)
        
    write_short(250)
        
    write_byte(83
        
    write_byte(55)
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
        
    write_byte(TE_IMPLOSION)
        
    engfunc(EngFunc_WriteCoordoriginF[0]) 
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10
        
    write_byte(random_num(100300))
        
    write_byte(20
        
    write_byte(3
        
    message_end()
    }

    public 
    fw_AWP_PrimaryAttack_Post(awp)
    {
        static 
    id
        id 
    get_pdata_cbase(awpq_pPlayer4)
        if(
    used[id] >= get_pcvar_num(cvar_limit)) {
            
    client_print(id,print_chat,"Bu Silahi Kullanma Limitiniz Doldu !")
            return 
    HAM_IGNORED
        
    }
        
    used[id]++;
        
        if(
    get_pcvar_num(cvar_thunder))
        {
            
            
            if(
    is_user_connected(id) && g_lasergun[id])
            {    
                new 
    iEndOrigin[3]
                
    get_user_origin(idiEndOrigin3)
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2] +10
                
    write_short(thunder)    
                
    write_byte(90)        
                
    write_byte(60)        
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2]+20
                
    write_short(thunder)    
                
    write_byte(60)    
                
    write_byte(20)        
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2] +30
                
    write_short(thunder)    
                
    write_byte(60)        
                
    write_byte(20)            
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_BEAMCYLINDER)
                
    write_coord(iEndOrigin[0])
                
    write_coord(iEndOrigin[1])
                
    write_coord(iEndOrigin[2])
                
    write_coord(iEndOrigin[0])
                
    write_coord(iEndOrigin[1])
                
    write_coord(iEndOrigin[2]+200)
                
    write_short(hotflarex)
                
    write_byte(0)
                
    write_byte(1)
                
    write_byte(6)
                
    write_byte(8)
                
    write_byte(1)
                
    write_byte(255)
                
    write_byte(255)
                
    write_byte(192)
                
    write_byte(128)
                
    write_byte(5)
                
    message_end()
                
                
    message_beginMSG_ONE_UNRELIABLEShakes_id )
                
    write_shortSecond*)
                
    write_shortSecond*)
                
    write_shortSecond*)
                
    message_end( ) 
            }
        }
    }

    public 
    fw_PlayerSpawn_Post(id)
    {
    if(
    get_pcvar_num(cvar_oneround))
    {
        if(
    g_lasergun[id])
        {
            
    g_lasergun[id] = false
            ham_strip_weapon
    (id"weapon_awp")
        }
    }
    }

    stock ham_strip_weapon(idweapon[])
    {
        if(!
    equal(weapon,"weapon_",7)) 
            return 
    0
        
        
    new idd get_weaponid(weapon)
        
        if(!
    idd) return 0
        
        
    new wEnt
        
        
    while((wEnt find_ent_by_class(wEntweapon)) && entity_get_edict(wEntEV_ENT_owner) != id) {}
        
        if(!
    wEnt) return 0
        
        
    if(get_user_weapon(id) == idd
            
    ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
        
        if(!
    ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) 
            return 
    0
        
        ExecuteHamB
    (Ham_Item_KillwEnt)
        
        
    entity_set_int(idEV_INT_weaponsentity_get_int(idEV_INT_weapons) & ~(1<<idd))
        
        return 
    1
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
    */ 
    Denemeye fırsatım olmadı. Bir dene bak. Amxx istersen ekte.
    Konu akcaliberkk tarafından (06-04-13 Saat 14:43 ) değiştirilmiştir.

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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  3. #3
    onbasi er nomaxx - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    8

    Standart Cevap: [ZP]: Sniper Laser Gun

    Sanırsam yapabileceğinin en iyisi bu.Ben xDclan zombie serverında görmüştüm böyle bir plugin.8 Mermisi vardı zombilere tek atıyordu 8 mermi sonra silahı atmak zorunda kalıyordun.Eğer elinden gelen bu kadarsa buda olur?

    ---------- Alttaki Mesaj Zamani 20:56 ---------- Önceki Mesaj Zamani 20:40 ----------

    Bu plugin sanırsam buglu daha sonra uğraşabilirsen çok iyi olur.Çünkü şöyle bir sorun var
    bu itemi alırken ammo gitmiyor, başka item aldığımda ise ammo gideceğine ammo geliyor.

  4. #4
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    10

    Standart Cevap: [ZP]: Sniper Laser Gun

    Alıntı nomaxx Nickli Üyeden Alıntı Mesajı göster
    Sanırsam yapabileceğinin en iyisi bu.Ben xDclan zombie serverında görmüştüm böyle bir plugin.8 Mermisi vardı zombilere tek atıyordu 8 mermi sonra silahı atmak zorunda kalıyordun.Eğer elinden gelen bu kadarsa buda olur?

    ---------- Alttaki Mesaj Zamani 20:56 ---------- Önceki Mesaj Zamani 20:40 ----------

    Bu plugin sanırsam buglu daha sonra uğraşabilirsen çok iyi olur.Çünkü şöyle bir sorun var
    bu itemi alırken ammo gitmiyor, başka item aldığımda ise ammo gideceğine ammo geliyor.
    Yapabileceğimin en iyisi bu değil. Senin isteğin doğrultusunda yaptığım bu. Silahın otomatik atılmasını isteseydiniz onu da yapardım fakat istemediniz. Biz de kahin değiliz.
    Plugini ben yapmadım ama bu itemin diğer itemleri etkilediğini sanmıyorum.

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  5. #5
    onbasi er nomaxx - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    8

    Standart Cevap: [ZP]: Sniper Laser Gun

    Ben size tam olarak isteğimi şöyle açıklayayım.
    Ammo miktarı ayarlanabilir olsun,
    Silahın mermisi bitince silah otomatik olarak kaybolsun,
    cvar komutlarıyla;
    mermi sayısı ve damage miktarı ayarlansın.
    Benim isteklerim bunlar fakat şimdi denerken farkettim ki bu itemi aldığımda ne ammo gidiyor ne ammo geliyor, başka item aldığımda ise sadece ammo geliyor..

  6. #6
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    10

    Standart Cevap: [ZP]: Sniper Laser Gun

    Ammo miktarı ayarlanabilir olsun,
    Silahın mermisi bitince silah otomatik olarak kaybolsun,
    bunlar yapılır fakat bug kısmı için bir şey diyemem. Pluginde sorun yok.

    Bu itemi almaya çalıştığında ne yazıyor peki ?

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.


    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  7. #7
    onbasi er nomaxx - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    8

    Standart Cevap: [ZP]: Sniper Laser Gun

    Silahı aldığımda sol altta (say) kısmında:/g[ZP]/y You Already Have Sniper Laser Gun!

    Ekranın ortasında ise: [ZP]Sniper Laser Gun ON! Killed All Zombies!

    yazıyor ve Bu silah elime iken item aldığımda ammo geliyor, silahı atıyorum tekrar item aldığımda ammom gidiyor.Bu silahı aldığımda ammom sabit kalıyor.

  8. #8
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
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    10

    Standart Cevap: [ZP]: Sniper Laser Gun

    PHP- Kodu:
    #include <amxmodx>
    #include <zombieplague>
    #include <fun>
    #include <cstrike>
    #include <engine>
    #include <hamsandwich>
    #include <fakemeta>

    /* [ZP] Extra Item : Sniper Laser Gun [SLG] ! By xLeoNNN. (san antonio,chile)
       this is my second plugin, the Sniper Laser Gun [SLG] is a weapon awp with efects,laser,
       Credits : 
       
       meTaLiCroSS  :  for code of damage of "gauss"
       Mr.Death     :  how to create the effects and use the "Temp Entity"
       */
       
    new g_ibuy
    new cvar_limit,cvar_damage;
    new 
    used[33];
    new 
    bullets[33]
    new 
    hotflarexlaserbthunder
    new bool:g_lasergun[33]
    new 
    g_iMaxPlayers
    const q_pPlayer 41
    new Shakes
    const Second = ( 1<<10 )
    new 
    cvar_particles_deadcvar_bullet_efectcvar_thundercvar_oneround
    new g_currentweapon[33]

    new 
    V_LASERGUN[] = "models/zombie_plague/v_sniper_laser_gun.mdl" 
    new P_LASERGUN[]        = "models/zombie_plague/p_sniper_laser_gun.mdl"
    new W_LASERGUN[]    = "models/zombie_plague/w_sniper_laser_gun.mdl"
    new const LaserSound[] = "weapons/electro4.wav"

    public plugin_init()
    {
        
    register_plugin("[ZP] Extra Item: Sniper Laser Gun""1.0""x[L]eoNNN"
        
    g_ibuy zp_register_extra_item("Sniper Laser Gun"40ZP_TEAM_HUMAN)
        
    Shakes get_user_msgid"ScreenShake" )
        
    register_event("CurWeapon""make_tracer""be""1=1""3>0")
        
    register_event("CurWeapon""Event_CurWeapon""be","1=1")
        
    register_event("HLTV""event_round_start""a""1=0""2=0")
        
    RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
        
    RegisterHam(Ham_Weapon_PrimaryAttack"weapon_awp""fw_AWP_PrimaryAttack_Post"1)
        
    RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"1)
        
    register_forward(FM_SetModel"fw_SetModel")
        
    cvar_particles_dead register_cvar("zp_slg_particles""1")
        
    cvar_bullet_efect register_cvar("zp_slg_bullet""1")
        
    cvar_thunder register_cvar("zp_slg_thunder""1")
        
    cvar_oneround register_cvar("zp_slg_oneround""1")
        
    cvar_damage register_cvar("zp_slg_damage","1000.0")
        
    cvar_limit register_cvar("zp_slg_limit","8")
        
    }

    public 
    plugin_precache()
    {
        
    hotflarex precache_model("sprites/flare6.spr")
        
    laserb precache_model("sprites/laserbeam.spr")
        
    thunder precache_model("sprites/zbeam1.spr")
        
    precache_model(V_LASERGUN)
        
    precache_model(P_LASERGUN)
        
    precache_model(W_LASERGUN)
        
    precache_sound(LaserSound)
    }

    public 
    zp_extra_item_selected(iditemid
    {
        
        if (
    itemid ==g_ibuy)
        {
            
            if(
    g_lasergun[id] && user_has_weapon(idCSW_AWP))
            {
                
    client_print(idprint_chat"/g[ZP]/y You Already Have Sniper Laser Gun!")
                
    zp_set_user_ammo_packs(idzp_get_user_ammo_packs(id) + 40)
            }
            else {
            
                
    g_lasergun[id] = true
                give_item 
    (id"weapon_awp")
                
    cs_set_user_bpammo(idCSW_AWP20)
                
    client_print(idprint_center"[ZP] Sniper Laser Gun ON! Killed All Zombies!")
            }
        }
        
        


    public 
    zp_user_infected_post(infectedinfector)
    {
        if (
    g_lasergun[infected])
        {
            
    g_lasergun[infected] = false
        
    }
    }

    public 
    event_round_start()
    {
        for (new 
    1<= g_iMaxPlayersi++)
        {
            if (!
    is_user_connected(i))
                continue
            
            if (
    g_lasergun[i])
            {
                
    g_lasergun[i] = false
            
    }
            
    used[i] = 0;
        }
    }

    public 
    client_putinserver(id)
    {
        
    used[id] = 0;
        
    g_lasergun[id] = false
    }

    public 
    client_disconnect(id)
    {
        
    g_lasergun[id] = false
    }

    public 
    make_tracer(id)
    {
        if(
    get_pcvar_num(cvar_bullet_efect))
        {
            if(
    g_lasergun[id] && g_currentweapon[id])
            {
                new 
    clip,ammo
                
    new wpnid get_user_weapon(id,clip,ammo)
                new 
    pteam[16]
                
                
    get_user_team(idpteam15)
                
                if ((
    bullets[id] > clip) && (wpnid == CSW_AWP)) 
                {
                    new 
    laser1[3], laser2[3]
                    
    get_user_origin(idlaser11)
                    
    get_user_origin(idlaser24)
                    
                    
    message_beginMSG_BROADCAST,SVC_TEMPENTITY)
                    
    write_byte (1)    
                    
    write_short(id 0x1000
                    
    write_coord (laser2[0]) 
                    
    write_coord (laser2[1])
                    
    write_coord (laser2[2])
                    
    write_shortlaserb )
                    
    write_byte(1
                    
    write_byte(5
                    
    write_byte(1
                    
    write_byte(80
                    
    write_byte(20
                    
    write_byte(0)    
                    
    write_byte(52)       
                    
    write_byte(255)      
                    
    write_byte(255
                    
    write_byte(150)
                    
    message_end()
                    
                    
    message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                    
    write_byte(TE_DLIGHT
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_byte(13
                    
    write_byte(254)
                    
    write_byte(0)
                    
    write_byte(0
                    
    write_byte(100)
                    
    write_byte(10)
                    
    message_end()
                    
                    
    message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                    
    write_byte(TE_SPRITETRAIL)
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_short(hotflarex)
                    
    write_byte(5)
                    
    write_byte(1
                    
    write_byte(3
                    
    write_byte(34)
                    
    write_byte(43)
                    
    message_end()
                    
    emit_sound(idCHAN_AUTOLaserSoundVOL_NORMATTN_NORM 0PITCH_NORM)
                    
                }
                
    bullets[id] = clip
            
    }
        }
    }

    public 
    Event_CurWeapon(id
    {      
        
    g_currentweapon[id] = read_data(2)
        
        if(!
    g_lasergun[id] || g_currentweapon[id] != CSW_AWP)
            return 
    PLUGIN_CONTINUE
        
        entity_set_string
    (idEV_SZ_viewmodelV_LASERGUN)
        
    entity_set_string(idEV_SZ_weaponmodelP_LASERGUN)
        
        return 
    PLUGIN_CONTINUE 
    }

    public 
    fw_SetModel(entitymodel[])
    {
        if(!
    is_valid_ent(entity))
            return 
    FMRES_IGNORED
        
        
        
    if(!equali(model"models/w_awp.mdl")) 
            return 
    FMRES_IGNORED;
        
        new 
    ads entity_get_edict(entityEV_ENT_owner)
        new 
    className[33]
        
    entity_get_string(entityEV_SZ_classnameclassName32)
        
        if(
    equal(className"weaponbox") || equal(className"armoury_entity") || equal(className"grenade"))
        {
            if(
    g_lasergun[ads])
            {
                
    entity_set_model(entityW_LASERGUN)
                return 
    FMRES_SUPERCEDE
            
    }
        }
        
        return 
    FMRES_IGNORED


    public 
    fw_TakeDamage(victiminflictorattackerFloat:damagedamage_bits)
    {
        if(!
    is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
            return 
    HAM_IGNORED
        
        
    if (g_lasergun[attacker] && g_currentweapon[attacker] == CSW_AWP)
        {    
            static 
    Float:originF[3]
            
    pev(victimpev_originoriginF)
            
            new 
    plrWeapIdplrClipplrAmmo
            plrWeapId 
    get_user_weapon(attackerplrClipplrAmmo)
            if (
    plrWeapId == CSW_AWP)
                
    SetHamParamFloat(4damage get_pcvar_float(cvar_damage))
            
            
    client_print(attackerprint_center"Enemy Electrocuted!")
            if(
    get_pcvar_num(cvar_particles_dead))
                
    dead_efect(originF)
        }
        
        if(
    zp_get_user_nemesis(victim))
        {
            
    client_print(attackerprint_center"Nemesis is Inmune")
        }
        return 
    PLUGIN_HANDLED
    }

    dead_efect(const Float:originF[3])
    {    
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST
        
    engfunc(EngFunc_WriteCoordoriginF[0])
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10
        
    write_short(250
        
    write_byte(70
        
    write_byte(55
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST
        
    engfunc(EngFunc_WriteCoordoriginF[0])
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10)
        
    write_short(250
        
    write_byte(70
        
    write_byte(55
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST)
        
    engfunc(EngFunc_WriteCoordoriginF[0]) 
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10)
        
    write_short(250)
        
    write_byte(83
        
    write_byte(55)
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
        
    write_byte(TE_IMPLOSION)
        
    engfunc(EngFunc_WriteCoordoriginF[0]) 
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10
        
    write_byte(random_num(100300))
        
    write_byte(20
        
    write_byte(3
        
    message_end()
    }

    public 
    fw_AWP_PrimaryAttack_Post(awp)
    {
        static 
    id
        id 
    get_pdata_cbase(awpq_pPlayer4)
        if(
    used[id] >= get_pcvar_num(cvar_limit)) {
            
    client_print(id,print_chat,"Bu Silahi Kullanma Limitiniz Doldu !")
            return 
    HAM_IGNORED
        
    }
        
    used[id]++;
        
        if(
    get_pcvar_num(cvar_thunder))
        {
            
            
            if(
    is_user_connected(id) && g_lasergun[id])
            {    
                new 
    iEndOrigin[3]
                
    get_user_origin(idiEndOrigin3)
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2] +10
                
    write_short(thunder)    
                
    write_byte(90)        
                
    write_byte(60)        
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2]+20
                
    write_short(thunder)    
                
    write_byte(60)    
                
    write_byte(20)        
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2] +30
                
    write_short(thunder)    
                
    write_byte(60)        
                
    write_byte(20)            
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_BEAMCYLINDER)
                
    write_coord(iEndOrigin[0])
                
    write_coord(iEndOrigin[1])
                
    write_coord(iEndOrigin[2])
                
    write_coord(iEndOrigin[0])
                
    write_coord(iEndOrigin[1])
                
    write_coord(iEndOrigin[2]+200)
                
    write_short(hotflarex)
                
    write_byte(0)
                
    write_byte(1)
                
    write_byte(6)
                
    write_byte(8)
                
    write_byte(1)
                
    write_byte(255)
                
    write_byte(255)
                
    write_byte(192)
                
    write_byte(128)
                
    write_byte(5)
                
    message_end()
                
                
    message_beginMSG_ONE_UNRELIABLEShakes_id )
                
    write_shortSecond*)
                
    write_shortSecond*)
                
    write_shortSecond*)
                
    message_end( ) 
            }
        }
    }

    public 
    fw_PlayerSpawn_Post(id)
    {
    if(
    get_pcvar_num(cvar_oneround))
    {
        if(
    g_lasergun[id])
        {
            
    g_lasergun[id] = false
            ham_strip_weapon
    (id"weapon_awp")
        }
    }
    }

    stock ham_strip_weapon(idweapon[])
    {
        if(!
    equal(weapon,"weapon_",7)) 
            return 
    0
        
        
    new idd get_weaponid(weapon)
        
        if(!
    idd) return 0
        
        
    new wEnt
        
        
    while((wEnt find_ent_by_class(wEntweapon)) && entity_get_edict(wEntEV_ENT_owner) != id) {}
        
        if(!
    wEnt) return 0
        
        
    if(get_user_weapon(id) == idd
            
    ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
        
        if(!
    ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) 
            return 
    0
        
        ExecuteHamB
    (Ham_Item_KillwEnt)
        
        
    entity_set_int(idEV_INT_weaponsentity_get_int(idEV_INT_weapons) & ~(1<<idd))
        
        return 
    1

    Bunu deneyin. Düzelttim sanırım.
    Konu akcaliberkk tarafından (06-04-13 Saat 14:43 ) değiştirilmiştir.

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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  9. #9
    onbasi er nomaxx - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Aug 2012
    Mesajlar
    138
    Bahsedildi
    0 Mesaj
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    Tecrübe Puanı
    8

    Standart Cevap: [ZP]: Sniper Laser Gun

    evet oldu eğer sorun olmazsa 8 mermili(şarjörsüz) ve mermi bitince silahın kaybolmasını ayarlayabilirmisin.
    Çok teşekkür ediyorum ellerine sağlık

  10. #10
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Jun 2012
    Yer
    İstanbul
    Mesajlar
    2.027
    Bahsedildi
    105 Mesaj
    Etiketlenmiş
    10 Konu
    Tecrübe Puanı
    10

    Standart Cevap: [ZP]: Sniper Laser Gun

    PHP- Kodu:
    #include <amxmodx>
    #include <zombieplague>
    #include <fun>
    #include <cstrike>
    #include <engine>
    #include <hamsandwich>
    #include <fakemeta>

    /* [ZP] Extra Item : Sniper Laser Gun [SLG] ! By xLeoNNN. (san antonio,chile)
       this is my second plugin, the Sniper Laser Gun [SLG] is a weapon awp with efects,laser,
       Credits : 
       
       meTaLiCroSS  :  for code of damage of "gauss"
       Mr.Death     :  how to create the effects and use the "Temp Entity"
       */
       
    new g_ibuy
    new cvar_limit,cvar_damage;
    new 
    used[33];
    new 
    bullets[33]
    new 
    hotflarexlaserbthunder
    new bool:g_lasergun[33]
    new 
    g_iMaxPlayers
    const q_pPlayer 41
    new Shakes
    const Second = ( 1<<10 )
    new 
    cvar_particles_deadcvar_bullet_efectcvar_thundercvar_oneround,cvar_zpammo;
    new 
    g_currentweapon[33]

    new 
    V_LASERGUN[] = "models/zombie_plague/v_sniper_laser_gun.mdl" 
    new P_LASERGUN[]        = "models/zombie_plague/p_sniper_laser_gun.mdl"
    new W_LASERGUN[]    = "models/zombie_plague/w_sniper_laser_gun.mdl"
    new const LaserSound[] = "weapons/electro4.wav"

    public plugin_init()
    {
        
    register_plugin("[ZP] Extra Item: Sniper Laser Gun""1.0""x[L]eoNNN"
        
        
    Shakes get_user_msgid"ScreenShake" )
        
    register_event("CurWeapon""make_tracer""be""1=1""3>0")
        
    register_event("CurWeapon""Event_CurWeapon""be","1=1")
        
    register_event("HLTV""event_round_start""a""1=0""2=0")
        
    RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
        
    RegisterHam(Ham_Weapon_PrimaryAttack"weapon_awp""fw_AWP_PrimaryAttack_Post"1)
        
    RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"1)
        
    register_forward(FM_SetModel"fw_SetModel")
        
    cvar_particles_dead register_cvar("zp_slg_particles""1")
        
    cvar_bullet_efect register_cvar("zp_slg_bullet""1")
        
    cvar_thunder register_cvar("zp_slg_thunder""1")
        
    cvar_oneround register_cvar("zp_slg_oneround""1")
        
    cvar_damage register_cvar("zp_slg_damage","1000.0")
        
    cvar_limit register_cvar("zp_slg_limit","8")
        
    cvar_zpammo register_cvar("zp_slg_ammo","40")
        
        
    g_ibuy zp_register_extra_item("Sniper Laser Gun"get_pcvar_num(cvar_zpammo), ZP_TEAM_HUMAN)
        
    }

    public 
    plugin_precache()
    {
        
    hotflarex precache_model("sprites/flare6.spr")
        
    laserb precache_model("sprites/laserbeam.spr")
        
    thunder precache_model("sprites/zbeam1.spr")
        
    precache_model(V_LASERGUN)
        
    precache_model(P_LASERGUN)
        
    precache_model(W_LASERGUN)
        
    precache_sound(LaserSound)
    }

    public 
    zp_extra_item_selected(iditemid
    {
        
        if (
    itemid ==g_ibuy)
        {
            
            if(
    g_lasergun[id] && user_has_weapon(idCSW_AWP))
            {
                
    client_print(idprint_chat"/g[ZP]/y You Already Have Sniper Laser Gun!")
                
    zp_set_user_ammo_packs(idzp_get_user_ammo_packs(id) + 40)
            }
            else {
            
                
    g_lasergun[id] = true
                give_item 
    (id"weapon_awp")
                
    cs_set_user_bpammo(idCSW_AWP20)
                
    client_print(idprint_center"[ZP] Sniper Laser Gun ON! Killed All Zombies!")
            }
        }
        
        


    public 
    zp_user_infected_post(infectedinfector)
    {
        if (
    g_lasergun[infected])
        {
            
    g_lasergun[infected] = false
        
    }
    }

    public 
    event_round_start()
    {
        for (new 
    1<= g_iMaxPlayersi++)
        {
            if (!
    is_user_connected(i))
                continue
            
            if (
    g_lasergun[i])
            {
                
    g_lasergun[i] = false
            
    }
            
    used[i] = 0;
        }
    }

    public 
    client_putinserver(id)
    {
        
    used[id] = 0;
        
    g_lasergun[id] = false
    }

    public 
    client_disconnect(id)
    {
        
    g_lasergun[id] = false
    }

    public 
    make_tracer(id)
    {
        if(
    get_pcvar_num(cvar_bullet_efect))
        {
            if(
    g_lasergun[id] && g_currentweapon[id])
            {
                new 
    clip,ammo
                
    new wpnid get_user_weapon(id,clip,ammo)
                new 
    pteam[16]
                
                
    get_user_team(idpteam15)
                
                if ((
    bullets[id] > clip) && (wpnid == CSW_AWP)) 
                {
                    new 
    laser1[3], laser2[3]
                    
    get_user_origin(idlaser11)
                    
    get_user_origin(idlaser24)
                    
                    
    message_beginMSG_BROADCAST,SVC_TEMPENTITY)
                    
    write_byte (1)    
                    
    write_short(id 0x1000
                    
    write_coord (laser2[0]) 
                    
    write_coord (laser2[1])
                    
    write_coord (laser2[2])
                    
    write_shortlaserb )
                    
    write_byte(1
                    
    write_byte(5
                    
    write_byte(1
                    
    write_byte(80
                    
    write_byte(20
                    
    write_byte(0)    
                    
    write_byte(52)       
                    
    write_byte(255)      
                    
    write_byte(255
                    
    write_byte(150)
                    
    message_end()
                    
                    
    message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                    
    write_byte(TE_DLIGHT
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_byte(13
                    
    write_byte(254)
                    
    write_byte(0)
                    
    write_byte(0
                    
    write_byte(100)
                    
    write_byte(10)
                    
    message_end()
                    
                    
    message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                    
    write_byte(TE_SPRITETRAIL)
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_coord(laser1[0]) 
                    
    write_coord(laser1[1]) 
                    
    write_coord(laser1[2]) 
                    
    write_short(hotflarex)
                    
    write_byte(5)
                    
    write_byte(1
                    
    write_byte(3
                    
    write_byte(34)
                    
    write_byte(43)
                    
    message_end()
                    
    emit_sound(idCHAN_AUTOLaserSoundVOL_NORMATTN_NORM 0PITCH_NORM)
                    
                }
                
    bullets[id] = clip
            
    }
        }
    }

    public 
    Event_CurWeapon(id
    {      
        
    g_currentweapon[id] = read_data(2)
        
        if(!
    g_lasergun[id] || g_currentweapon[id] != CSW_AWP)
            return 
    PLUGIN_CONTINUE
        
        entity_set_string
    (idEV_SZ_viewmodelV_LASERGUN)
        
    entity_set_string(idEV_SZ_weaponmodelP_LASERGUN)
        
        return 
    PLUGIN_CONTINUE 
    }

    public 
    fw_SetModel(entitymodel[])
    {
        if(!
    is_valid_ent(entity))
            return 
    FMRES_IGNORED
        
        
        
    if(!equali(model"models/w_awp.mdl")) 
            return 
    FMRES_IGNORED;
        
        new 
    ads entity_get_edict(entityEV_ENT_owner)
        new 
    className[33]
        
    entity_get_string(entityEV_SZ_classnameclassName32)
        
        if(
    equal(className"weaponbox") || equal(className"armoury_entity") || equal(className"grenade"))
        {
            if(
    g_lasergun[ads])
            {
                
    entity_set_model(entityW_LASERGUN)
                return 
    FMRES_SUPERCEDE
            
    }
        }
        
        return 
    FMRES_IGNORED


    public 
    fw_TakeDamage(victiminflictorattackerFloat:damagedamage_bits)
    {
        if(!
    is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
            return 
    HAM_IGNORED
        
        
    if (g_lasergun[attacker] && g_currentweapon[attacker] == CSW_AWP)
        {    
            static 
    Float:originF[3]
            
    pev(victimpev_originoriginF)
            
            new 
    plrWeapIdplrClipplrAmmo
            plrWeapId 
    get_user_weapon(attackerplrClipplrAmmo)
            if (
    plrWeapId == CSW_AWP)
                
    SetHamParamFloat(4damage get_pcvar_float(cvar_damage))
            
            
    client_print(attackerprint_center"Enemy Electrocuted!")
            if(
    get_pcvar_num(cvar_particles_dead))
                
    dead_efect(originF)
        }
        
        if(
    zp_get_user_nemesis(victim))
        {
            
    client_print(attackerprint_center"Nemesis is Inmune")
        }
        return 
    PLUGIN_HANDLED
    }

    dead_efect(const Float:originF[3])
    {    
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST
        
    engfunc(EngFunc_WriteCoordoriginF[0])
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10
        
    write_short(250
        
    write_byte(70
        
    write_byte(55
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST
        
    engfunc(EngFunc_WriteCoordoriginF[0])
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10)
        
    write_short(250
        
    write_byte(70
        
    write_byte(55
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)            
        
    write_byte(TE_PARTICLEBURST)
        
    engfunc(EngFunc_WriteCoordoriginF[0]) 
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10)
        
    write_short(250)
        
    write_byte(83
        
    write_byte(55)
        
    message_end()
        
        
    engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
        
    write_byte(TE_IMPLOSION)
        
    engfunc(EngFunc_WriteCoordoriginF[0]) 
        
    engfunc(EngFunc_WriteCoordoriginF[1]) 
        
    engfunc(EngFunc_WriteCoordoriginF[2]+10
        
    write_byte(random_num(100300))
        
    write_byte(20
        
    write_byte(3
        
    message_end()
    }

    public 
    fw_AWP_PrimaryAttack_Post(awp)
    {
        static 
    id
        id 
    get_pdata_cbase(awpq_pPlayer4)
        if(
    used[id] >= get_pcvar_num(cvar_limit)) {
            
            
    client_print(id,print_chat,"Bu Silahi Kullanma Limitiniz Doldu !")
            
    g_lasergun[id] = false
            ham_strip_weapon
    (id"weapon_awp")
            return 
    HAM_IGNORED
        
    }
        
    used[id]++;
        
        if(
    get_pcvar_num(cvar_thunder))
        {
            
            
            if(
    is_user_connected(id) && g_lasergun[id])
            {    
                new 
    iEndOrigin[3]
                
    get_user_origin(idiEndOrigin3)
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2] +10
                
    write_short(thunder)    
                
    write_byte(90)        
                
    write_byte(60)        
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2]+20
                
    write_short(thunder)    
                
    write_byte(60)    
                
    write_byte(20)        
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_EXPLOSION)    
                
    write_coord(iEndOrigin[0]) 
                
    write_coord(iEndOrigin[1]) 
                
    write_coord(iEndOrigin[2] +30
                
    write_short(thunder)    
                
    write_byte(60)        
                
    write_byte(20)            
                
    write_byte(TE_EXPLFLAG_NONE)    
                
    message_end() 
                
                
    message_begin(MSG_BROADCASTSVC_TEMPENTITYiEndOrigin
                
    write_byte(TE_BEAMCYLINDER)
                
    write_coord(iEndOrigin[0])
                
    write_coord(iEndOrigin[1])
                
    write_coord(iEndOrigin[2])
                
    write_coord(iEndOrigin[0])
                
    write_coord(iEndOrigin[1])
                
    write_coord(iEndOrigin[2]+200)
                
    write_short(hotflarex)
                
    write_byte(0)
                
    write_byte(1)
                
    write_byte(6)
                
    write_byte(8)
                
    write_byte(1)
                
    write_byte(255)
                
    write_byte(255)
                
    write_byte(192)
                
    write_byte(128)
                
    write_byte(5)
                
    message_end()
                
                
    message_beginMSG_ONE_UNRELIABLEShakes_id )
                
    write_shortSecond*)
                
    write_shortSecond*)
                
    write_shortSecond*)
                
    message_end( ) 
            }
        }
    }

    public 
    fw_PlayerSpawn_Post(id)
    {
        if(
    get_pcvar_num(cvar_oneround))
        {
            if(
    g_lasergun[id])
            {
                
    g_lasergun[id] = false
                ham_strip_weapon
    (id"weapon_awp")
            }
        }
    }

    stock ham_strip_weapon(idweapon[])
    {
        if(!
    equal(weapon,"weapon_",7)) 
            return 
    0
        
        
    new idd get_weaponid(weapon)
        
        if(!
    idd) return 0
        
        
    new wEnt
        
        
    while((wEnt find_ent_by_class(wEntweapon)) && entity_get_edict(wEntEV_ENT_owner) != id) {}
        
        if(!
    wEnt) return 0
        
        
    if(get_user_weapon(id) == idd
            
    ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
        
        if(!
    ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) 
            return 
    0
        
        ExecuteHamB
    (Ham_Item_KillwEnt)
        
        
    entity_set_int(idEV_INT_weaponsentity_get_int(idEV_INT_weapons) & ~(1<<idd))
        
        return 
    1

    Cvarlar:
    zp_slg_limit "8" // Maksimum kullanılabilecek kurşun sayısı.
    zp_slg_ammo "40" // Silahın fiyatı
    zp_slg_damage "1000.0" // Zarar katsayısı

    Kursun bittiğinde silahın yok olması eklendi.
    Konu akcaliberkk tarafından (06-04-13 Saat 14:43 ) değiştirilmiştir.

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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


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