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  1. #1
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    Üyelik tarihi
    Mar 2013
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    Standart JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    Kod:
    /**
    *      Plugin: JailBreak Shop
    *      Autor: MaNuCs
    *  
    *      Credits: rubee
    *                Gladius
    *         capostrike93
    *         apu
    */
    
    
    #include <amxmodx>
    #include <amxmisc>
    #include <hamsandwich>
    #include <cstrike>
    #include <fakemeta>
    #include <fun>
    
    
    #define is_valid_player(%1) (1 <= %1 <= 32)
    
    
    /*============================================================
                Variables
    ============================================================*/
    
    
    new     
        OnOff, 
        OnOff2, 
        precio1, 
        precio2, 
        precio3,
        precio4, 
        precio5, 
        precio6, 
        precio7, 
        precioC1, 
        precioC2, 
        precioC3,
        precioC4,
        CTDefaultDano, 
        TDefaultDano, 
        PaloDano, 
        HachaDano, 
        MacheteDano, 
        MotocierraDano,
        hTDefaultDano, 
        hCTDefaultDano, 
        hPaloDano, 
        hHachaDano, 
        hMacheteDano,
        Vida,
        Armor,
        glock1,
        glock2,
        help,
        g_killjp, 
        g_killhsjp, 
        g_startjp,
        g_maxjp,
        g_iMsgSayText,
        syncObj,
        Ronda[33],
        Speed[33],
        Speed2[33],
        TCuchillo[33],
        CTCuchillo[33],
        Destapador[33],
        Hacha[33],
        Machete[33],
        Motocierra[33],
        g_jbpacks[33],
        quitar[33],
        regalar[33],
        gidPlayer[33]
        
    
    
    /*============================================================
                Weapon Model's
    ============================================================*/
    
    
    
    
    new VIEW_MODELT[]        = "models/[Shop]JailBreak/Punos/Punos.mdl" 
    new PLAYER_MODELT[]     = "models/[Shop]JailBreak/Punos/Punos2.mdl" 
    
    
    new VIEW_MODELCT[]        = "models/[Shop]JailBreak/Electro/Electro.mdl" 
    new PLAYER_MODELCT[]       = "models/[Shop]JailBreak/Electro/Electro2.mdl" 
    
    
    new VIEW_Hacha[]        = "models/[Shop]JailBreak/Hacha/Hacha.mdl" 
    new PLAYER_Hacha[]       = "models/[Shop]JailBreak/Hacha/Hacha2.mdl" 
    
    
    new VIEW_Machete[]        = "models/[Shop]JailBreak/Machete/Machete.mdl" 
    new PLAYER_Machete[]        = "models/[Shop]JailBreak/Machete/Machete2.mdl"
    
    
    new VIEW_Palo[]        = "models/[Shop]JailBreak/Palo/Palo.mdl" 
    new PLAYER_Palo[]        = "models/[Shop]JailBreak/Palo/Palo2.mdl" 
    
    
    new VIEW_Moto[]        = "models/[Shop]JailBreak/Moto/Moto.mdl" 
    new PLAYER_Moto[]        = "models/[Shop]JailBreak/Moto/Moto2.mdl" 
    
    
    new WORLD_MODEL[]        = "models/w_knife.mdl"
    new OLDWORLD_MODEL[]        = "models/w_knife.mdl"
    
    
    /*============================================================
                         Shop Sounds!
    ============================================================*/
    new const Si[]         = { "[Shop]JailBreak/Yes.wav" }
    new const No[]         = { "[Shop]JailBreak/No.wav" }
    
    
    /*============================================================
                         Weapon Sound's
    ============================================================*/
    
    
    new const palo_deploy[]         = { "weapons/knife_deploy1.wav" }
    new const palo_slash1[]         = { "weapons/knife_slash1.wav" }
    new const palo_slash2[]         = { "weapons/knife_slash2.wav" }
    new const palo_wall[]         = { "[Shop]JailBreak/Palo/PHitWall.wav" } 
    new const palo_hit1[]         = { "[Shop]JailBreak/Palo/PHit1.wav" } 
    new const palo_hit2[]         = { "[Shop]JailBreak/Palo/PHit2.wav" } 
    new const palo_hit3[]         = { "[Shop]JailBreak/Palo/PHit3.wav" } 
    new const palo_hit4[]         = { "[Shop]JailBreak/Palo/PHit4.wav" } 
    new const palo_stab[]         = { "[Shop]JailBreak/Palo/PStab.wav" }
    
    
    new const hacha_deploy[]     = { "weapons/knife_deploy1.wav" }
    new const hacha_slash1[]     = { "[Shop]JailBreak/Hacha/HSlash1.wav" }
    new const hacha_slash2[]     = { "[Shop]JailBreak/Hacha/HSlash2.wav" }
    new const hacha_wall[]         = { "[Shop]JailBreak/Hacha/HHitWall.wav" }
    new const hacha_hit1[]         = { "[Shop]JailBreak/Hacha/HHit1.wav" }
    new const hacha_hit2[]         = { "[Shop]JailBreak/Hacha/HHit2.wav" }
    new const hacha_hit3[]         = { "[Shop]JailBreak/Hacha/HHit3.wav" }
    new const hacha_stab[]         = { "[Shop]JailBreak/Hacha/HHit4.wav" }
    
    
    new const machete_deploy[]     = { "[Shop]JailBreak/Machete/MConvoca.wav" }
    new const machete_slash1[]     = { "[Shop]JailBreak/Machete/MSlash1.wav" }
    new const machete_slash2[]     = { "[Shop]JailBreak/Machete/MSlash2.wav" }
    new const machete_wall[]     = { "[Shop]JailBreak/Machete/MHitWall.wav" }
    new const machete_hit1[]     = { "[Shop]JailBreak/Machete/MHit1.wav" }
    new const machete_hit2[]     = { "[Shop]JailBreak/Machete/MHit2.wav" }
    new const machete_hit3[]     = { "[Shop]JailBreak/Machete/MHit3.wav" }
    new const machete_hit4[]     = { "[Shop]JailBreak/Machete/MHit4.wav" }
    new const machete_stab[]     = { "[Shop]JailBreak/Machete/MStab.wav" }
    
    
    new const motocierra_deploy[]     = { "[Shop]JailBreak/Moto/MTConvoca.wav", }
    new const motocierra_slash[]     = { "[Shop]JailBreak/Moto/MTSlash.wav", }
    new const motocierra_wall[]     = { "[Shop]JailBreak/Moto/MTHitWall.wav" }
    new const motocierra_hit1[]     = { "[Shop]JailBreak/Moto/MTHit1.wav",  }
    new const motocierra_hit2[]     = { "[Shop]JailBreak/Moto/MTHit2.wav",  }
    new const motocierra_stab[]     = { "[Shop]JailBreak/Moto/MTStab.wav"  }
    
    
    new const t_deploy[]         = { "[Shop]JailBreak/T/TConvoca.wav", }
    new const t_slash1[]         = { "[Shop]JailBreak/T/Slash1.wav", }
    new const t_slash2[]         = { "[Shop]JailBreak/T/Slash2.wav", }
    new const t_wall[]         = { "[Shop]JailBreak/T/THitWall.wav" }
    new const t_hit1[]         = { "[Shop]JailBreak/T/THit1.wav",  }
    new const t_hit2[]         = { "[Shop]JailBreak/T/THit2.wav",  }
    new const t_hit3[]         = { "[Shop]JailBreak/T/THit3.wav",  }
    new const t_hit4[]         = { "[Shop]JailBreak/T/THit4.wav",  }
    new const t_stab[]         = { "[Shop]JailBreak/T/TStab.wav"  }
    
    
    new const ct_deploy[]         = { "[Shop]JailBreak/CT/CTConvoca.wav", }
    new const ct_slash1[]         = { "[Shop]JailBreak/CT/Slash1.wav", }
    new const ct_slash2[]         = { "[Shop]JailBreak/CT/Slash2.wav", }
    new const ct_wall[]         = { "[Shop]JailBreak/CT/CTHitWall.wav" }
    new const ct_hit1[]         = { "[Shop]JailBreak/CT/CTHit1.wav",  }
    new const ct_hit2[]         = { "[Shop]JailBreak/CT/CTHit2.wav",  }
    new const ct_hit3[]         = { "[Shop]JailBreak/CT/CTHit3.wav",  }
    new const ct_hit4[]         = { "[Shop]JailBreak/CT/CTHit4.wav",  }
    new const ct_stab[]         = { "[Shop]JailBreak/CT/CTStab.wav"  }
    
    
    
    
    /*============================================================
                Config
    ============================================================*/
    
    
    public plugin_init() 
    {
        
        register_plugin("[JB] Shop", "2.9", "[M]aNuC[s]_")
        
        register_clcmd("say /shop", "Tienda")
        register_clcmd("say !shop", "Tienda")
        register_clcmd("say_team /shop", "Tienda")
        register_clcmd("say_team !shop", "Tienda")
        
        register_clcmd("say /mg",     "duel_menu", ADMIN_ALL)
        register_clcmd("say !mg",     "duel_menu", ADMIN_ALL)
        register_clcmd("say_team /mg",     "duel_menu", ADMIN_ALL)
        register_clcmd("say_team !mg",     "duel_menu", ADMIN_ALL)
        register_clcmd("JbPacks",     "player")
        
        RegisterHam(Ham_Spawn,         "player", "Fwd_PlayerSpawn_Post",    1)
        RegisterHam(Ham_TakeDamage,     "player", "FwdTakeDamage",         0)
        RegisterHam(Ham_Killed,        "player", "fw_player_killed")
        
        register_event("CurWeapon",     "Event_Change_Weapon", "be", "1=1")
        
        register_forward(FM_SetModel,     "fw_SetModel")
        register_forward(FM_EmitSound,    "Fwd_EmitSound")
        
        /*============================================================
                    Cvar's 
        ============================================================*/
        g_killjp     = register_cvar("jb_killJP",         "3"); 
        g_killhsjp     = register_cvar("jb_bonushsJP",     "2");
        g_startjp     = register_cvar("jb_startJP",        "7"); 
        g_maxjp     = register_cvar("jb_maxgiveJP",        "10000"); 
            
        OnOff         = register_cvar("jb_Shop",         "1")//1(ON) 0(OFF) 
        OnOff2         = register_cvar("jb_ShopKnifes",    "1")//1(ON) 0(OFF) 
        help         = register_cvar("jb_help",         "1")//1(ON) 0(OFF)
        
        precio1     = register_cvar("jb_pFlash",         "8")
        precio2        = register_cvar("jb_pHe",         "11")
        precio3        = register_cvar("jb_pHEFL",         "22")
        precio4        = register_cvar("jb_pWalk",         "25")
        precio5        = register_cvar("jb_pFast",         "28")
        precio6        = register_cvar("jb_pDrugs",         "30")
        precio7        = register_cvar("jb_pGlock",         "36")
        
        precioC1    = register_cvar("jb_pKnife1",         "5")
        precioC2     = register_cvar("jb_pKnife2",         "20")
        precioC3     = register_cvar("jb_pKnife3",         "25")
        precioC4     = register_cvar("jb_pKnife4",         "36")
        
        TDefaultDano     = register_cvar("jb_dKnifeT",         "20")
        CTDefaultDano     = register_cvar("jb_dKnifeCT",         "50")
        PaloDano     = register_cvar("jb_dKnife1",         "30")
        HachaDano     = register_cvar("jb_dKnife2",         "60")
        MacheteDano     = register_cvar("jb_dKnife3",         "80")
        MotocierraDano     = register_cvar("jb_dKnife4",         "200")
        
        hTDefaultDano     = register_cvar("jb_dHsKnifeT",     "30")
        hCTDefaultDano     = register_cvar("jb_dHsKnifeCT",    "80")
        hPaloDano     = register_cvar("jb_dhsKnife1",     "45")
        hHachaDano     = register_cvar("jb_dhsKnife2",     "75")
        hMacheteDano     = register_cvar("jb_dhsKnife3",     "95")
        
        Vida         = register_cvar("jb_drLife",         "200")
        Armor         = register_cvar("jb_drArmor",         "200")
        
        glock1         = register_cvar("jb_gClip",         "20")
        glock2         = register_cvar("jb_gAmmo",         "0")
    
    
        g_iMsgSayText     = get_user_msgid("SayText") 
        syncObj     = CreateHudSyncObj()
        
        
        /*============================================================
                    Multi Lengual!
        ============================================================*/
        register_dictionary("JBShop.txt")
    }
    
    
    /*============================================================
                Precaches 
    ============================================================*/
    public plugin_precache() 
    {
        precache_sound(Si)
        precache_sound(No)
    
    
        precache_sound(t_deploy)
        precache_sound(t_slash1)
        precache_sound(t_slash2)
        precache_sound(t_stab)
        precache_sound(t_wall)
        precache_sound(t_hit1)
        precache_sound(t_hit2)
        precache_sound(t_hit3)
        precache_sound(t_hit4)
        
        precache_sound(ct_deploy)
        precache_sound(ct_slash1)
        precache_sound(ct_slash2)
        precache_sound(ct_stab)
        precache_sound(ct_wall)
        precache_sound(ct_hit1)
        precache_sound(ct_hit2)
        precache_sound(ct_hit3)
        precache_sound(ct_hit4)
        
        precache_sound(palo_deploy)
        precache_sound(palo_slash1)
        precache_sound(palo_slash2)
        precache_sound(palo_stab)
        precache_sound(palo_wall)
        precache_sound(palo_hit1)
        precache_sound(palo_hit2)
        precache_sound(palo_hit3)
        precache_sound(palo_hit4)
        
        precache_sound(machete_deploy)
        precache_sound(machete_slash1)
        precache_sound(machete_slash2)
        precache_sound(machete_stab)
        precache_sound(machete_wall)
        precache_sound(machete_hit1)
        precache_sound(machete_hit2)
        precache_sound(machete_hit3)
        precache_sound(machete_hit4)
        
        precache_sound(hacha_deploy)
        precache_sound(hacha_slash1)
        precache_sound(hacha_slash2)
        precache_sound(hacha_stab)
        precache_sound(hacha_wall)
        precache_sound(hacha_hit1)
        precache_sound(hacha_hit2)
        precache_sound(hacha_hit3)
        
        precache_sound(motocierra_deploy)
        precache_sound(motocierra_slash)
        precache_sound(motocierra_stab)
        precache_sound(motocierra_wall)
        precache_sound(motocierra_hit1)
        precache_sound(motocierra_hit2)
    
    
        
        precache_model(VIEW_MODELT)     
        precache_model(PLAYER_MODELT)
        precache_model(VIEW_MODELCT)     
        precache_model(PLAYER_MODELCT)
        precache_model(VIEW_Palo)     
        precache_model(PLAYER_Palo) 
        precache_model(VIEW_Hacha)     
        precache_model(PLAYER_Hacha)    
        precache_model(VIEW_Machete)     
        precache_model(PLAYER_Machete)    
        precache_model(VIEW_Moto)     
        precache_model(PLAYER_Moto)        
        precache_model(WORLD_MODEL)
    
    
        return PLUGIN_CONTINUE
    }
    
    
    /*============================================================
                         KNIFE SHOP
    ============================================================*/
    public Tienda1(id)
    {
        if(get_pcvar_num(OnOff2))
        {
            if (get_user_team(id) == 1 )
            {
                static Item[64]
                            
                formatex(Item, charsmax(Item),"\y%L", LANG_PLAYER, "SHOP") 
                new Menu = menu_create(Item, "CuchilleroHandler")
                            
                formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "KNIFE1", get_pcvar_num(precioC1))
                menu_additem(Menu, Item, "1")
                                
                formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "KNIFE2", get_pcvar_num(precioC2))
                menu_additem(Menu, Item, "2")
                
                formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "KNIFE3", get_pcvar_num(precioC3))
                menu_additem(Menu, Item, "3")
                
                formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "KNIFE4", get_pcvar_num(precioC4))
                menu_additem(Menu, Item, "4")
    
    
                menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
                menu_display(id, Menu)
            }
        }
        return PLUGIN_HANDLED
    }
    
    
    public CuchilleroHandler(id, menu, item)
    {
        if( item == MENU_EXIT )
        {
            menu_destroy(menu);
            return PLUGIN_HANDLED;
        }
        new data[6], iName[64];
        new access, callback;
        menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
        
        new vivo     = is_user_alive(id)
        new Obtener1     = get_pcvar_num(precioC1)
        new Obtener2     = get_pcvar_num(precioC2)
        new Obtener3     = get_pcvar_num(precioC3)
        new Obtener4     = get_pcvar_num(precioC4)    
        
        new key = str_to_num(data);
        
        switch(key)
        {
            case 1:
            {
                if (g_jbpacks[id]>= Obtener1 && vivo)
                {
                    g_jbpacks[id] -= Obtener1
                    CTCuchillo[id]     = 0
                    TCuchillo[id]     = 0
                    Destapador[id]     = 1
                    Hacha[id]     = 0
                    Machete[id]     = 0
                    Motocierra[id]     = 0
                    
                    
                    ham_strip_weapon(id, "weapon_knife")
                    give_item(id, "weapon_knife")
    
    
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE1")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            
            case 2:
            {
                if (g_jbpacks[id] >= Obtener2 && vivo)
                {
                    
                    g_jbpacks[id] -= Obtener2
                    CTCuchillo[id]     = 0
                    TCuchillo[id]     = 0
                    Destapador[id]     = 0
                    Hacha[id]     = 1
                    Machete[id]     = 0
                    Motocierra[id]     = 0
                    
                    ham_strip_weapon(id, "weapon_knife")
                    give_item(id, "weapon_knife")
                    
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE2")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
                
            case 3:
            {
                if (g_jbpacks[id] >= Obtener3 && vivo)
                {
                    
                    g_jbpacks[id] -= Obtener3
                    CTCuchillo[id]     = 0
                    TCuchillo[id]     = 0
                    Destapador[id]     = 0
                    Hacha[id]     = 0
                    Machete[id]     = 1
                    Motocierra[id]     = 0
                    
                    ham_strip_weapon(id, "weapon_knife")
                    give_item(id, "weapon_knife")
                    
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE3")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            
            case 4:
            {
                if (g_jbpacks[id] >= Obtener4 && vivo)
                {
                    
                    g_jbpacks[id] -= Obtener4
                    CTCuchillo[id]     = 0
                    TCuchillo[id]     = 0
                    Destapador[id]    = 0
                    Hacha[id]     = 0
                    Machete[id]     = 0
                    Motocierra[id]     = 1
                    
                    
                    ham_strip_weapon(id, "weapon_knife")
                    give_item(id, "weapon_knife")
                    
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE4")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    
    
    /*============================================================
                         ITEM'S MENU
    ============================================================*/
    public Tienda(id)
    {
        if(get_pcvar_num(OnOff))
        {
            if(get_pcvar_num(OnOff) && Ronda[id])
            {
                if(is_user_alive(id))
                {
                    if (cs_get_user_team(id) == CS_TEAM_T )
                    {
                        new contador=0;
                        new players[32], num, tempid;
                        
                        get_players(players, num)
                        
                        for (new i=0; i<num; i++)
                        {
                            tempid = players[i]
                            
                            if (get_user_team(tempid)==1 && is_user_alive(tempid))
                            {
                                contador++;
                            }
                        }
                        if ( contador == 1 )
                        {
                            ChatColor(id, "%L", LANG_PLAYER, "LAST")
                        }
                        else if ( contador >= 2 )
                        {
                            static Item[64]
                            
                            formatex(Item, charsmax(Item),"\y%L", LANG_PLAYER, "SHOP")
                            new Menu = menu_create(Item, "TiendaHandler")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "FLASH", get_pcvar_num(precio1))
                            menu_additem(Menu, Item, "1")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "HE", get_pcvar_num(precio2))
                            menu_additem(Menu, Item, "2")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "HEFLASH", get_pcvar_num(precio3))
                            menu_additem(Menu, Item, "3")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "FOOTSTEPS", get_pcvar_num(precio4))
                            menu_additem(Menu, Item, "4")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "SPEED", get_pcvar_num(precio5))
                            menu_additem(Menu, Item, "5")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "DRUGS", get_pcvar_num(precio6))
                            menu_additem(Menu, Item, "6")
                            
                            formatex(Item, charsmax(Item),"\w%L \r%d$",LANG_PLAYER, "GLOCK", get_pcvar_num(precio7))
                            menu_additem(Menu, Item, "7")
                            
                            menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
                            menu_display(id, Menu)
                        }
                    }
                    else
                    {
                        ChatColor(id, "%L", LANG_PLAYER, "ONLY")
                    }
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "DEAD")
                }
            }
            else
            {
                ChatColor(id, "%L", LANG_PLAYER, "ONE_TIME")
            }
        }
        else
        {
            ChatColor(id, "%L",  LANG_PLAYER, "SHOP_OFF")
        }
        return PLUGIN_HANDLED
    }
    
    
    
    
    public TiendaHandler(id, menu, item)
    {
        if( item == MENU_EXIT )
        {
            menu_destroy(menu);
            return PLUGIN_HANDLED;
        }
        new data[6], iName[64];
        new access, callback;
        menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
        new vivo         = is_user_alive(id)
        new gmsg_SetFOV     = get_user_msgid("SetFOV") 
        new Obtener1         = get_pcvar_num(precio1)
        new Obtener2         = get_pcvar_num(precio2)
        new Obtener3         = get_pcvar_num(precio3)
        new Obtener4         = get_pcvar_num(precio4)
        new Obtener5         = get_pcvar_num(precio5)
        new Obtener6         = get_pcvar_num(precio6)
        new Obtener7        = get_pcvar_num(precio7)
        new vida1        = get_user_health(id)
        new vida2         = get_pcvar_num(Vida)
        new armor1        = get_user_armor(id)
        new armor2         = get_pcvar_num(Armor)
        
        new key = str_to_num(data);
        switch(key)
        {
            case 1:
            {
                if (g_jbpacks[id] >= Obtener1 && vivo)
                {
                    g_jbpacks[id] -= Obtener1
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_FLASH")
                    give_item(id, "weapon_flashbang")
                    give_item(id, "weapon_flashbang")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            case 2:
            {
                
                if (g_jbpacks[id] >= Obtener2 && vivo)
                {
                    g_jbpacks[id] -= Obtener2
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_HE")
                    give_item(id, "weapon_hegrenade")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            case 3:
            {
                
                if (g_jbpacks[id] >= Obtener3 && vivo)
                {
                    g_jbpacks[id] -= Obtener3
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_HEFLASH")
                    give_item(id, "weapon_hegrenade")
                    give_item(id, "weapon_flashbang")
                    give_item(id, "weapon_flashbang")
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            case 4:
            {
                
                if (g_jbpacks[id] >= Obtener4 && vivo)
                {
                    g_jbpacks[id] -= Obtener4
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_FOOTSTEPS")
                    set_user_footsteps(id, 1)
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            case 5:
            {        
                if (g_jbpacks[id] >= Obtener5 && vivo)
                {
                    g_jbpacks[id] -= Obtener5
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_SPEED")
                    set_user_maxspeed(id, 500.0)
                    Speed[id] = 1
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")  
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            case 6:
            {    
                if (g_jbpacks[id] >= Obtener6 && vivo)
                {
                    g_jbpacks[id] -= Obtener6
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_DRUGS")
                    set_user_armor(id, armor1 + armor2)
                    set_user_health(id, vida1 + vida2)
                    set_user_maxspeed(id, 380.0)
                    Speed2[id] = 1
                    message_begin( MSG_ONE, gmsg_SetFOV, { 0, 0, 0 }, id )
                    write_byte( 180 )
                    message_end( )  
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
            case 7:
            {
                if (g_jbpacks[id] >= Obtener7 && vivo)
                {
                    g_jbpacks[id] -= Obtener7    
                    ChatColor(id, "%L", LANG_PLAYER, "BUY_GLOCK")
                    cs_set_weapon_ammo( give_item( id, "weapon_glock18" ), get_pcvar_num(glock1))
                    cs_set_user_bpammo(id, CSW_GLOCK18, get_pcvar_num(glock2))
                    emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                    Ronda[id] = 0
                }
                else
                {
                    ChatColor(id, "%L", LANG_PLAYER, "MONEY")
                    emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) 
                }
            }
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    
    
    public client_putinserver(id) 
    {
        g_jbpacks[id] = get_pcvar_num(g_startjp) 
        set_task(1.0, "JailbreakPacks", id, _, _, "b")
    }
    
    
    public JailbreakPacks(id)
    {
        set_hudmessage(142, 239, 39, 0.50, 0.90, 0, 6.0, 2.5)
        ShowSyncHudMsg(id, syncObj,"JBPacks: %i", g_jbpacks[id])
    }
    
    
    public duel_menu(id)
    {    
        if (!is_user_admin(id))
        {
            ChatColor(id, "%L", LANG_PLAYER, "CANT")
            return PLUGIN_HANDLED
        }
        
        static opcion[64]
        
        formatex(opcion, charsmax(opcion),"\y%L", LANG_PLAYER, "JBPACKS")
        new iMenu = menu_create(opcion, "menu")
        
        formatex(opcion, charsmax(opcion),"\w%L", LANG_PLAYER, "GIVE_JBPACKS")
        menu_additem(iMenu, opcion, "1")    
        
        formatex(opcion, charsmax(opcion),"\w%L", LANG_PLAYER, "TAKE_JBPACKS")
        menu_additem(iMenu, opcion, "2")    
        
        menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
        menu_display(id, iMenu, 0)
                            
        return PLUGIN_HANDLED
    }
    
    
    public menu(id, menu, item)
    {
        
        if (item == MENU_EXIT)
        {
            menu_destroy(menu)
            return PLUGIN_HANDLED
        }
        
        new Data[6], Name[64]
        new Access, Callback
        
        menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
        
        new Key = str_to_num(Data)
        
        switch (Key)
        {
            case 1:
            {    
                regalar[id] = 1
                quitar[id] = 0    
                escojer(id)
            }
            case 2: 
            {    
                quitar[id] = 1
                regalar[id] = 0
                escojer(id)
            }
        }
        
        menu_destroy(menu)    
        return PLUGIN_HANDLED
    }
    
    
    
    
    public escojer(id)
    {
        static opcion[64]
        
        formatex(opcion, charsmax(opcion),"\y%L", LANG_PLAYER, "CHOOSE")
        new iMenu = menu_create(opcion, "choose")
        
        new players[32], pnum, tempid
        new szName[32], szTempid[10]
        
        get_players(players, pnum, "a")
        
        for( new i; i<pnum; i++ )
        {
            tempid = players[i]
                    
            get_user_name(tempid, szName, 31)
            num_to_str(tempid, szTempid, 9)
            
            formatex(opcion, charsmax(opcion), "\w%s \rJbPacks[%d]", szName, g_jbpacks[tempid])
            menu_additem(iMenu, opcion, szTempid, 0)
        }
        
        menu_display(id, iMenu)
        return PLUGIN_HANDLED
    }
    
    
    public choose(id, menu, item)
    {
        if( item == MENU_EXIT )
        {
            menu_destroy(menu)
            return PLUGIN_HANDLED
        }
        
        new Data[6], Name[64]
        new Access, Callback
        menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
        
        new tempid = str_to_num(Data)
     
        gidPlayer[id] = tempid
        client_cmd(id, "messagemode JbPacks")
        
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    
    
    public player(id)
    {
        new say[300]
        read_args(say, charsmax(say))
            
        remove_quotes(say)
            
        if(!is_str_num(say) || equal(say, ""))
            return PLUGIN_HANDLED
            
        jbpacks(id, say)    
        
        return PLUGIN_CONTINUE
    }
    
    
    jbpacks(id, say[]) {
        new amount = str_to_num(say)
        new victim = gidPlayer[id]
        
        new vname[32]
            
        if(victim > 0)
        {
            get_user_name(victim, vname, 31)
            
            if(regalar[id])
            {
                if(amount > get_pcvar_num(g_maxjp))
                {
                    g_jbpacks[victim] = get_pcvar_num(g_maxjp)
                }
                else
                {
                    g_jbpacks[victim] = g_jbpacks[victim] + amount
                }
                ChatColor(0, "%L", LANG_PLAYER, "GIVE_MSG", amount, vname)
            }
            if(quitar[id])
            {
                if(amount > g_jbpacks[victim])
                {
                    g_jbpacks[victim] = 0
                    ChatColor(0, "%L", LANG_PLAYER, "TAKE_ALL", vname)
                }
                else 
                {
                    g_jbpacks[victim] = g_jbpacks[victim] - amount
                    ChatColor(0, "%L", LANG_PLAYER, "TAKE_MSG", amount, vname)
                }
                
            }        
        }
    
    
        return PLUGIN_HANDLED
    }  
    
    
    public Fwd_PlayerSpawn_Post(id)
    {
        if (is_user_alive(id))
        {
            if(get_user_team(id) == 1) strip_user_weapons(id); give_item(id, "weapon_knife")    
            
            set_user_footsteps(id, 0)
            Speed[id]     = 0
            Speed2[id]     = 0
            Ronda[id]     = 1
            CTCuchillo[id]     = 1
            TCuchillo[id]     = 1
            Destapador[id]     = 0
            Hacha[id]     = 0
            Machete[id]     = 0
            Motocierra[id]     = 0
            Tienda1(id)
            if(get_pcvar_num(help))    ChatColor(id, "%L", LANG_PLAYER, "HELP")
        }
    }
    
    
    public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
    {
           
        if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)    
        {
            switch(get_user_team(attacker))
            {
                case 1:
                {
                    if(TCuchillo[attacker])
                    {    
                        
                        SetHamParamFloat(4, get_pcvar_float(TDefaultDano))
                            
                        if(get_pdata_int(victim, 75) == HIT_HEAD)
                        {
                            SetHamParamFloat(4, get_pcvar_float(hTDefaultDano))
                        }
                    }
                            
                    if(Destapador[attacker])
                    { 
                        SetHamParamFloat(4, get_pcvar_float(PaloDano))
                        
                        if(get_pdata_int(victim, 75) == HIT_HEAD)
                        {
                            SetHamParamFloat(4, get_pcvar_float(hPaloDano))
                        }
                    }
                    
                    if(Hacha[attacker])
                    {        
                        SetHamParamFloat(4, get_pcvar_float(HachaDano))
                        
                        if(get_pdata_int(victim, 75) == HIT_HEAD)
                        {
                            SetHamParamFloat(4, get_pcvar_float(hHachaDano))
                        }
                    }
                    
                    if(Machete[attacker])
                    {        
                        SetHamParamFloat(4, get_pcvar_float(MacheteDano))
                        
                        if(get_pdata_int(victim, 75) == HIT_HEAD)
                        {
                            SetHamParamFloat(4, get_pcvar_float(hMacheteDano))
                        }
                    }
                    
                    if(Motocierra[attacker])
                    {    
                        SetHamParamFloat(4, get_pcvar_float(MotocierraDano))
                    }
                }
                case 2:
                {
                    if(CTCuchillo[attacker])
                    {    
                        SetHamParamFloat(4, get_pcvar_float(CTDefaultDano))
                                
                        if(get_pdata_int(victim, 75) == HIT_HEAD)
                        {
                            SetHamParamFloat(4, get_pcvar_float(hCTDefaultDano))
                        }
                    }
                }
            }
        }
        return HAM_HANDLED
    }  
    
    
    public fw_player_killed(victim, attacker, shouldgib)
    {
        if(get_user_team(attacker) == 1)
        {
            g_jbpacks[attacker] += get_pcvar_num(g_killjp) 
            
            if(get_pdata_int(victim, 75) == HIT_HEAD)
            {
                g_jbpacks[attacker] += get_pcvar_num(g_killhsjp)
            }
        }
    }
    
    
    
    
    public Event_Change_Weapon(id)
    {
            new weaponID = read_data(2) 
            
            switch (get_user_team(id))
            {
                case 1:
                {
                    if(Speed[id])
                    {
                        set_user_maxspeed(id, 500.0)
                    }
                        
                    if(Speed2[id])
                    {
                        set_user_maxspeed(id, 380.0)
                    }
                        
                    if(weaponID == CSW_KNIFE && get_pcvar_num(OnOff2))
                    {
                        if(TCuchillo[id])
                        {
                            set_pev(id, pev_viewmodel2, VIEW_MODELT)
                            set_pev(id, pev_weaponmodel2, PLAYER_MODELT)
                        }
                        
                        if(Destapador[id])
                        {
                            set_pev(id, pev_viewmodel2, VIEW_Palo)
                            set_pev(id, pev_weaponmodel2, PLAYER_Palo)
                        }
                        
                        if(Hacha[id])
                        {
                            set_pev(id, pev_viewmodel2, VIEW_Hacha)
                            set_pev(id, pev_weaponmodel2, PLAYER_Hacha)
                        }
                        
                        if(Machete[id])
                        {
                            set_pev(id, pev_viewmodel2, VIEW_Machete)
                            set_pev(id, pev_weaponmodel2, PLAYER_Machete)
                        }
                        
                        if(Motocierra[id])
                        {
                            set_pev(id, pev_viewmodel2, VIEW_Moto)
                            set_pev(id, pev_weaponmodel2, PLAYER_Moto)
                        }
                        
                        
                    }
                }
                case 2:
                {
                    if(CTCuchillo[id] && weaponID == CSW_KNIFE)
                    {
                        set_pev(id, pev_viewmodel2, VIEW_MODELCT)
                        set_pev(id, pev_weaponmodel2, PLAYER_MODELCT)
                    }
                }
            }
            return PLUGIN_CONTINUE 
    }
    
    
    public fw_SetModel(entity, model[])
    {
        if(!pev_valid(entity))
            return FMRES_IGNORED
    
    
        if(!equali(model, OLDWORLD_MODEL)) 
            return FMRES_IGNORED
    
    
        new className[33]
        pev(entity, pev_classname, className, 32)
        
        if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
        {
            engfunc(EngFunc_SetModel, entity, WORLD_MODEL)
            return FMRES_SUPERCEDE
        }
        return FMRES_IGNORED
    }
    
    
    public Fwd_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
    {
    
    
        if (!is_user_connected(id))
            return FMRES_IGNORED;
            
        if(CTCuchillo[id])
        {
            if(get_user_team(id) == 2)
            {
                if (equal(sample[8], "kni", 3))
                {
                    if (equal(sample[14], "sla", 3)) 
                    {
                        switch (random_num(1, 2))
                        {
                            case 1: engfunc(EngFunc_EmitSound, id, channel, ct_slash1, volume, attn, flags, pitch)
                            case 2: engfunc(EngFunc_EmitSound, id, channel, ct_slash2, volume, attn, flags, pitch)
                        }
                        
                        return FMRES_SUPERCEDE;
                    }
                    if(equal(sample,"weapons/knife_deploy1.wav"))
                    {
                        engfunc(EngFunc_EmitSound, id, channel, ct_deploy, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                    if (equal(sample[14], "hit", 3))
                    {
                        if (sample[17] == 'w')
                        {
                            engfunc(EngFunc_EmitSound, id, channel, ct_wall, volume, attn, flags, pitch)
                            return FMRES_SUPERCEDE;
                        }
                        else 
                        {
                            switch (random_num(1, 4))
                            {
                                case 1: engfunc(EngFunc_EmitSound, id, channel, ct_hit1, volume, attn, flags, pitch)
                                case 2: engfunc(EngFunc_EmitSound, id, channel, ct_hit2, volume, attn, flags, pitch)
                                case 3: engfunc(EngFunc_EmitSound, id, channel, ct_hit3, volume, attn, flags, pitch)
                                case 4: engfunc(EngFunc_EmitSound, id, channel, ct_hit4, volume, attn, flags, pitch)
                            }
                            
                            return FMRES_SUPERCEDE;
                        }
                    }
                    if (equal(sample[14], "sta", 3)) 
                    {
                        engfunc(EngFunc_EmitSound, id, channel, ct_stab, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                }
            }    
        }
            
        if(TCuchillo[id])
        {
            if(get_user_team(id) == 1)
            {
                if (equal(sample[8], "kni", 3))
                {
                    if (equal(sample[14], "sla", 3)) 
                    {
                        switch (random_num(1, 2))
                        {
                            case 1: engfunc(EngFunc_EmitSound, id, channel, t_slash1, volume, attn, flags, pitch)
                            case 2: engfunc(EngFunc_EmitSound, id, channel, t_slash2, volume, attn, flags, pitch)
                        }
                        
                        return FMRES_SUPERCEDE;
                    }
                    if(equal(sample,"weapons/knife_deploy1.wav"))
                    {
                        engfunc(EngFunc_EmitSound, id, channel, t_deploy, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                    if (equal(sample[14], "hit", 3))
                    {
                        if (sample[17] == 'w') 
                        {
                            engfunc(EngFunc_EmitSound, id, channel, t_wall, volume, attn, flags, pitch)
                            return FMRES_SUPERCEDE;
                        }
                        else 
                        {
                            switch (random_num(1, 4))
                            {
                                case 1: engfunc(EngFunc_EmitSound, id, channel, t_hit1, volume, attn, flags, pitch)
                                case 2: engfunc(EngFunc_EmitSound, id, channel, t_hit2, volume, attn, flags, pitch)
                                case 3: engfunc(EngFunc_EmitSound, id, channel, t_hit3, volume, attn, flags, pitch)
                                case 4: engfunc(EngFunc_EmitSound, id, channel, t_hit4, volume, attn, flags, pitch)
                            }
                            
                            return FMRES_SUPERCEDE;
                        }
                    }
                    if (equal(sample[14], "sta", 3))
                    {
                        engfunc(EngFunc_EmitSound, id, channel, t_stab, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                }
            }
        }
        
        if(Destapador[id])
        {
            if (equal(sample[8], "kni", 3))
            {
                if (equal(sample[14], "sla", 3)) 
                {
                    switch (random_num(1, 2))
                    {
                        case 1: engfunc(EngFunc_EmitSound, id, channel, palo_slash1, volume, attn, flags, pitch)
                        case 2: engfunc(EngFunc_EmitSound, id, channel, palo_slash2, volume, attn, flags, pitch)
                        
                    }
                    
                    return FMRES_SUPERCEDE;
                }
                if(equal(sample,"weapons/knife_deploy1.wav"))
                {
                    engfunc(EngFunc_EmitSound, id, channel, palo_deploy, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
                if (equal(sample[14], "hit", 3))
                {
                    if (sample[17] == 'w') 
                    {
                        engfunc(EngFunc_EmitSound, id, channel, palo_wall, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                    else 
                    {
                        switch (random_num(1, 4))
                        {
                            case 1:engfunc(EngFunc_EmitSound, id, channel, palo_hit1, volume, attn, flags, pitch)
                            case 2:engfunc(EngFunc_EmitSound, id, channel, palo_hit2, volume, attn, flags, pitch)
                            case 3:engfunc(EngFunc_EmitSound, id, channel, palo_hit3, volume, attn, flags, pitch)
                            case 4:engfunc(EngFunc_EmitSound, id, channel, palo_hit4, volume, attn, flags, pitch)
                        }
                        
                        return FMRES_SUPERCEDE;
                    }
                }
                if (equal(sample[14], "sta", 3))
                {
                    engfunc(EngFunc_EmitSound, id, channel, palo_stab, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
            }
        }
        
        if(Hacha[id])
        {
    
    
            if (equal(sample[8], "kni", 3))
            {
                if (equal(sample[14], "sla", 3))
                {
                    switch (random_num(1, 2))
                    {
                        case 1: engfunc(EngFunc_EmitSound, id, channel, hacha_slash1, volume, attn, flags, pitch)
                        case 2: engfunc(EngFunc_EmitSound, id, channel, hacha_slash2, volume, attn, flags, pitch)
                    }
                    
                    return FMRES_SUPERCEDE;
                }
                if(equal(sample,"weapons/knife_deploy1.wav"))
                {
                    engfunc(EngFunc_EmitSound, id, channel, hacha_deploy, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
                if (equal(sample[14], "hit", 3))
                {
                    if (sample[17] == 'w')
                    {
                        engfunc(EngFunc_EmitSound, id, channel, hacha_wall, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                    else 
                    {
                        switch (random_num(1, 3))
                        {
                            case 1: engfunc(EngFunc_EmitSound, id, channel, hacha_hit1, volume, attn, flags, pitch)
                            case 2: engfunc(EngFunc_EmitSound, id, channel, hacha_hit2, volume, attn, flags, pitch)
                            case 3: engfunc(EngFunc_EmitSound, id, channel, hacha_hit3, volume, attn, flags, pitch)
                        }
                        
                        return FMRES_SUPERCEDE;
                    }
                }
                if (equal(sample[14], "sta", 3)) 
                {
                    engfunc(EngFunc_EmitSound, id, channel, hacha_stab, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
            }
        }
        
        if(Machete[id])
        {
            if (equal(sample[8], "kni", 3))
            {
                if (equal(sample[14], "sla", 3)) 
                {
                    switch (random_num(1, 2))
                    {
                        case 1: engfunc(EngFunc_EmitSound, id, channel, machete_slash1, volume, attn, flags, pitch)
                        case 2: engfunc(EngFunc_EmitSound, id, channel, machete_slash2, volume, attn, flags, pitch)
                    }
                    return FMRES_SUPERCEDE;
                }
                if(equal(sample,"weapons/knife_deploy1.wav"))
                {
                    engfunc(EngFunc_EmitSound, id, channel, machete_deploy, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
                if (equal(sample[14], "hit", 3))
                {
                    if (sample[17] == 'w') 
                    {
                        engfunc(EngFunc_EmitSound, id, channel, machete_wall, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                    else // hit
                    {
                        switch (random_num(1, 4))
                        {
                            case 1: engfunc(EngFunc_EmitSound, id, channel, machete_hit1, volume, attn, flags, pitch)
                            case 2: engfunc(EngFunc_EmitSound, id, channel, machete_hit2, volume, attn, flags, pitch)
                            case 3: engfunc(EngFunc_EmitSound, id, channel, machete_hit3, volume, attn, flags, pitch)
                            case 4: engfunc(EngFunc_EmitSound, id, channel, machete_hit4, volume, attn, flags, pitch)
                        }
                        return FMRES_SUPERCEDE;
                    }
                }
                if (equal(sample[14], "sta", 3)) 
                {
                    engfunc(EngFunc_EmitSound, id, channel, machete_stab, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
            }
        }
        
        if(Motocierra[id])
        {
            
            if (equal(sample[8], "kni", 3))
            {
                if (equal(sample[14], "sla", 3))
                {
                    engfunc(EngFunc_EmitSound, id, channel, motocierra_slash, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
                if(equal(sample,"weapons/knife_deploy1.wav"))
                {
                    engfunc(EngFunc_EmitSound, id, channel, motocierra_deploy, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
                if (equal(sample[14], "hit", 3))
                {
                    if (sample[17] == 'w') 
                    {
                        engfunc(EngFunc_EmitSound, id, channel, motocierra_wall, volume, attn, flags, pitch)
                        return FMRES_SUPERCEDE;
                    }
                    else 
                    {
                        switch (random_num(1, 2))
                        {
                            case 1: engfunc(EngFunc_EmitSound, id, channel, motocierra_hit1, volume, attn, flags, pitch)
                            case 2: engfunc(EngFunc_EmitSound, id, channel, motocierra_hit2, volume, attn, flags, pitch)
                            
                        }
                        return FMRES_SUPERCEDE;
                    }
                }
                if (equal(sample[14], "sta", 3)) 
                {
                    engfunc(EngFunc_EmitSound, id, channel, motocierra_stab, volume, attn, flags, pitch)
                    return FMRES_SUPERCEDE;
                }
            }
        }    
        return FMRES_IGNORED;
    }
    
    
    /*============================================================
                         Stocks!
    ============================================================*/
    stock ChatColor(const id, const input[], any:...)
    {
        new count = 1, players[32]
        static msg[191]
        vformat(msg, 190, input, 3)
        
        replace_all(msg, 190, "!g", "^4") // Green Color
        replace_all(msg, 190, "!y", "^1") // Default Color
        replace_all(msg, 190, "!team", "^3") // Team Color
    
    
        
        if (id) players[0] = id; else get_players(players, count, "ch")
        {
            for (new i = 0; i < count; i++)
            {
                if (is_user_connected(players[i]))
                {
                message_begin(MSG_ONE_UNRELIABLE, g_iMsgSayText, _, players[i])  
                write_byte(players[i]);
                write_string(msg);
                message_end();
                }
            }
        }
    }  
    
    
    stock ham_strip_weapon(id,weapon[])
    {
        if(!equal(weapon,"weapon_",7)) return 0;
    
    
        new wId = get_weaponid(weapon);
        if(!wId) return 0;
    
    
        new wEnt;
        while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
        if(!wEnt) return 0;
    
    
        if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
    
    
        if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
        ExecuteHamB(Ham_Item_Kill,wEnt);
    
    
        set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));
    
    
        return 1;
    }  
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
    */
    ALt Ortada JbPacks: yazıyor oraya Cebinizde ... [ TL ] Var yazabilrimisiniz?

    Birde ilk girişte Markette Herşey $ olarak gözüküyor Yani dolar onuda TL Yapabilirmisiniz?
    Ekli Dosyalar Ekli Dosyalar
    • Dosya tipi: sma Shop.sma (38,6 KB (Kilobyte), 45 views)
    Konu murderteam tarafından (04-09-13 Saat 12:59 ) değiştirilmiştir.

  2. #2
    cavus er skc0011 - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Standart Cevap: JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    Kardeşim Direk Sma Verirsen Daha İyi Olur Böyle Zor Oluyor.

  3. #3
    cavus banned
    Üyelik tarihi
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    Standart Cevap: JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    Tamam Ekledim,

    Teşekkür Ederim Arkadaşlar.

  4. #4
    cavus er skc0011 - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Standart Cevap: JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    İşte Shop'unuz ;

    [Türkçeleştirildi]
    [$'ler TL'Ye Çevirildi]
    [ColorChat Eklendi]

    Ekli Dosyalar Ekli Dosyalar

  5. #5
    cavus banned
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    Standart Cevap: JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    compile etmiyor üzgünüm

  6. #6
    binbaşı emektar muratcan1616 - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    Sma + Amxx ;
    PHP- Kodu:
    STEAM_ID "STEAM_0:0:66046095" 
    Dostunu iyi seç.

  7. #7
    JDM
    JDM çevrimdışı
    teğmen mod JDM - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Standart Cevap: JailBreak Shop [ Doları - TL ] Çevirebilirmisiniz

    Çözülmüş İsteklere taşındı.
    Steam ID: STEAM_1:0:70428872
    Steam Name: Seps!s
    Skype: jdm.csplague

    Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
    Albert Einstein

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