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  Kesin Hs kodları
Posted by: wampirus - 03-10-15, 10:03 - Forum: CFG Kodları - No Replies

Özel bir siteden alınti

BunnyHop

// BunnyHop Script - drzi space za bunny hop
alias +bhop "alias _special hkhop; hkhop"
alias -bhop "alias _special slot10"
alias hkhop "+jump; wait; -jump; wait; special"
bind "SPACE" "+bhop"



Duck Aim

// DuckAim Script - nisani dok chuchish
alias +ftlduck "+duck; cl_dynamiccrosshair 1; sensitivity 2.5"
alias -ftlduck "-duck; cl_dynamiccrosshair 0; sensitivity 3.7"


Walk Aim


// WalkAim Script - nisani dok hodash
alias +ftlwalk "+speed; cl_dynamiccrosshair 1; sensitivity 2.9"alias -ftlwalk "-speed; cl_dynamiccrosshair 0; sensitivity 3.7"


Shoot Sensitivity


// Shoot Sensitivity - smanji sens dok pucash
alias myse "sensitivity 3.7"
alias +lov "sensitivity 2.3; w; +attack"
alias -lov "myse; w; -attack"
alias lov "lov1"
alias lov1 "bind mouse1 +lov; d1; echo LOW SENSITIVITY ON; d0; alias lov lov2"
alias lov2 "bind mouse1 +attack; d1; echo LOW SENSITIVITY OFF; d0; alias lov lov1"
alias w "wait"
alias d1 "developer 1"
alias d0 "developer 0"//KnifeRun - pritisni mouse 3 da izvadish noz, pusti da ti vrati na prethodno oruzje
alias w2 "wait; wait"
alias qknif "weapon_knife"
alias qwpn "weapon_mp5navy; weapon_p90; weapon_tmp; weapon_ump45; weapon_mac10; weapon_ak47; weapon_sg552; weapon_m4a1; weapon_aug; weapon_m3; weapon_xm1014; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_m249"
alias qpist "weapon_glock18; weapon_usp; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias +run "qknif"
alias -run "qpist; w2; qwpn"
bind "mouse3" "+run"

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  Sxe Geçen Aim Kodları
Posted by: wampirus - 03-10-15, 10:00 - Forum: CFG Kodları - No Replies

Qalin

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  Sxe Geçen Aim Kodları
Posted by: wampirus - 03-10-15, 09:59 - Forum: CFG Kodları - No Replies

alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown" alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown" alias +$spread "-mlook;$w;$nospread" alias -$spread "+mlook;$w;$nospread" alias +$koraim "+attack;+attack;+attack;-attack;+attack" alias -$koraim "-attack" alias +$nxshotsil "+$koraim;impulse 100" alias -$nxshotsil "-$koraim;impulse 100" alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim" alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim" alias +$nxhead2 "-mlook;wait;+attack;wait;+attack" alias -$nxhead2 "+mlook;wait;-attack" alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack" alias -$nxmasta "+mlook;wait;-attack" alias +$nxshtpwn "-reload;wait;+attack;wait;+attack" alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload" alias +$setsens "sensitivity 1.0" alias -$setsens "sensitivity 5.0" alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack" alias -$nxaim "-attack" alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0" alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0" alias $naim +attack alias $anaim -attack alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0" alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0" alias $bnaim +attack2 alias $abnaim -attack2 alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff" alias $aimoff "bind mouse1 +attack ;bind ins $aimon" //End Of Aiming Aliases //Fast AWP alias $awpfs "$fson" alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff" alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson" alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff" //Throwing Armor (Thnx to Diablos for an idea and OGC Staff) alias $thraskev "buyequip;wait;kill;wait;$ms1" alias $thraskevhelm "buyequip;wait;kill;wait;$ms2" alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0" alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0" //End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0" alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1" alias $nxwall "$nxwall_1" alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0" alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0" alias $devbug_on "dev_overview 1" alias $devbug_off "dev_overview 0" //Awp Aliasesalias nospread "m_pitch 0;m_forward 0;m_side 0"alias norecoil_5 "cl_pitchspeed 10"alias norecoil_4 "cl_pitchspeed 7"alias norecoil_3 "cl_pitchspeed 5"alias norecoil_2 "cl_pitchspeed 3"alias norecoil_1 "cl_pitchspeed 1"alias norecoil_0 "cl_pitchspeed 999999"alias +nxspnr "+spread;w;+attack;w;+nonup"alias -nxspnr "-spread;w;-attack;w;-nonup"alias +banr "+attack;wait;+lookdown"alias -banr "-attack;wait;-lookdown;wait"alias +konr "+koraim;wait;+lookdown"alias -konr "-koraim;wait;-lookdown;wait"alias +shtpwnr "+nxshtpwn;wait;+lookdown"alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"alias +nxnr "+nxaim;wait;+lookdown"alias -nxnr "-nxaim;wait;-lookdown;wait"alias +nxhnr "+nxhead;wait;+lookdown"alias -nxhnr "-nxhead;wait;-lookdown;wait"alias +nxsnr "+nxhead2;wait;+lookdown"alias -nxsnr "-nxhead2;wait;-lookdown;wait"alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"//Sniper Blackout Removeralias snp "snp1" alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"alias sec "sniper_1"alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"//End Of Blackout Remover//Buying Restricted AWPalias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10"//End Of Buying Restricted Awp//Fast AWPalias awpfs "fson"alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"//Sound Ambience Removeralias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"//End Of Sound Ambience Remover//Invisiblingalias z1 "slot1"alias z2 "slot2"alias z3 "slot3"alias h1 "+attack"alias h2 "-attack"alias h3 "wait"alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h2;h3;h3;h3;z2;h3;h1;h3;h3;h2" ALINTİDİR YABANCİ FORUMDAN

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  Anti Recoil
Posted by: wampirus - 03-10-15, 09:57 - Forum: CFG Kodları - No Replies

fps_max 72
m_pitch 0.022
m_yaw 0.022
cl_bob 0
cl_bobup 0
cl_bobcycle 1

alias 3 "wait;wait;wait"
alias 10 "3;3;3;wait"

alias +lock "m_pitch 0.006; m_yaw 0.015"
alias -lock "m_pitch 0.022; m_yaw 0.022"

alias shoot "+attack; wait; -attack"
alias combo "+lock; cl_pitchspeed 0.0001; shoot; +lookdown; wait; -lookdown; wait; wait; special"
alias recover "cl_pitchspeed 0.0001; -lock"

alias "+fire" "alias _special combo; combo"
alias "-fire" "alias _special; recover"
bind mouse1 +fire

alias norecoil "recon"
alias recon "alias norecoil recoff; bind mouse1 +fire; speak gun; 10; 10; 10; speak activated"
alias recoff "alias norecoil recon; bind mouse1 +attack; speak gun; 10; 10; 10; speak deactivated"

bind "MOUSE3" "norecoil"
ALİNTİDİR TEŞEKKÜRÜ ÇOK GÖRMEYİN

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  Premium kodlar
Posted by: wampirus - 03-10-15, 09:55 - Forum: CFG Kodları - No Replies

Selamün aleyküm arkadaşlar bugun ben premium kodlar paylaşıcağım Smile
[align=center]//===============[ Pistols ]================

//-= Glock18 =-
alias rcl_glock18 "recoil .01"

//-= Usp =-
alias rcl_usp "recoil .021"

//-= P228 =-
alias rcl_p228 "recoil .022"

//-= Deagle =-
alias rcl_deagle "recoil .027"

//--------[ CT ]-------

//-= fiveseven =-
alias rcl_fiveseven "recoil .024"

//--------[ T ]--------

// -= Elites =-
alias rcl_elite "recoil 1.23"

//==============[ Shotguns ]================

//-= M3 =-
alias rcl_m3 "recoil .25"

//-= xm1014 =-
alias rcl_xm1014 "recoil 1.13"

//===========[ Sub Machine Gun ]============

//-= TMP =-
alias rcl_tmp "recoil 1.48"

//-= Mac10 =-
alias rcl_mac10 "recoil 1.43"

//-= Mp5 =-
alias rcl_mp5 "recoil 1.55"

//-= UMP45 =-
alias rcl_ump45 "recoil 1.47"

//-= P90 =-
alias rcl_p90 "recoil 1.63"


//==============[ Rifles ]==================

//-= Scout =-
alias rcl_scout "recoil .56"

//-= Awp =-
alias rcl_awp "recoil .62"

//--------[ CT ]-------

//-= famas =-
alias rcl_famas "recoil 1.52"

// -= M4a1 =-
alias rcl_m4a1 "recoil 1.68"

//-= Aug =-
alias rcl_aug "recoil 1.75"

//-= SG550 =-
alias rcl_sg550 "recoil 0.94"

//--------[ T ]--------

//-= Galil =-
alias rcl_galil "recoil 1.52"


// -= AK47 =-
alias rcl_ak47 "recoil 1.75"

//-= Sig =-
alias rcl_sg552 "recoil 1.63"

//-= G3sg1 =-
alias rcl_g3sg1 "recoil 1.1"

//============[ Machine Gun ]==============

//-= Para =-
alias rcl_m249 "recoil 1.79"

//==============[ Other ]==================

//-= Knife =-
alias rcl_knife ";"

//-= HE =-
alias rcl_hegrenade ";"

//-= Flash =-
alias rcl_flashbang ";"

//-= Smoke =-
alias rcl_smokegrenade ";"

//-= C4 =-
alias rcl_c4 ";"

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"


// ____________
// --= ( DEAGLE AIM )=--
// ¯¯¯¯¯¯¯¯¯¯¯¯

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"


// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"


//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"


alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"


//Troy and Raged Deagle
alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged"


//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup 0;fov 999;#fps_max 72;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <- -="" beta="" ho0k="" phr33k="" v.o2=""> <- -="" phr33k="" y="">"

//NAST3 deagle 2.0
alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"
alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11; deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred 0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt [=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim
alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim
alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim
alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt [=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim
alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol 1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim
alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim
alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9 3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5 2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8 2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe][MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8 2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9 3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2 3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8 1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3 3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot
alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1 2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// __________
// --= ( Ak47 AIM )=--
// ¯¯¯¯¯¯¯¯¯¯

//r3t4rD's alien ak
alias alak1 "avadd 0 23.283 7.923 1.6;avadd 1 24.92 5.02 1.8"
alias alak2 "avadd 0 22.023 6.0737434343434343 1.5;avadd 1 23.034 6.4 1.5"
alias alak3 "avadd 0 21.93 5.3 1.4;avadd 1 22.63 5.3 1.4"
alias alak4 "avadd 0 20.023 4.02 1.3;avadd 1 21.023 4.0 1.4"
alias alak "avclear 0;avclear 1;alak1;alak2;alak3;alak4;recoil 1;height_correction 4;#say ***alien series ak loaded"

//eXo AK
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"


// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"

// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"

//AK
alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "

//Ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"


// Ak47 -= Ripped from Fr0sTBy7e X =-
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"


alias Ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
alias Aksetup "recoil 1.72;height_correction 2.5"
alias Ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"

// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"

// AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"


/// Ak Norecoil ////
alias +reak
"cl_pitchspeed 3.9;
cl_yawspeed 0.7;
+attack; +lookdown;
-attack; -lookdown;
+right" alias -reak
"cl_pitchspeed 300;
cl_yawspeed 250;
-attack; -lookdown;
-right" bind mouse1 "+reak"


// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
alias JAPSHead1 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JAPSHead "avclear 0; avclear 1; JAPSHead1; txt *** -[JAPS]- RESILIENT HEADSHOT ***"


//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."



alias Ak1 "avadd 1 25.52 5.94 3.13"
alias Ak2 "avadd 2 15.12 4.31 3.53"
alias Ak3 "avadd 3 21.5 6.8 2.0"

L33t AK47 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 AK47 V3C -( https://HacksRus.tk )-( https://www.script0rz.cjb.net )-
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK H34D5H07 V3C"


//Ak Vec
alias Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"

alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"

// G0dlike AK47 by NumB-nUTz
alias GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337"
alias g0dlike "avclear;GA1;recoil 1.51337;txt G0dlike AK - NumB-nUTz - www.script0rz.cjb.net


// _________
// --= ( M4A1 AIM)=--
// ¯¯¯¯¯¯¯¯¯

//COLT
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2; ex_interp -9999999;later 3"

//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81 6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Colt-]"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 3.6; cl_yawspeed
0.2; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 255;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"


// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C

//K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C -( https://HacksRus.tk )-( https://www.script0rz.cjb.net )-
alias C0L7-K1LL41 "avadd 0 22.712 8.135 3.152"
alias C0L7-K1LL42 "avadd 1 27.881 4.223 3.415"
alias C0L7-K1LL4 "avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ - C 0 L 7 - K 1 L L 4 L 0 4 D 3 D - ]"

K0N7R4C7-K1LL4's L337 M4A1 Vec #2

//K0N7R4C7-K1LL4'5 L337 M4A1 V3C #2 -( https://HacksRus.tk )-( https://www.script0rz.cjb.net )-
alias L337m4a11 "avadd 0 21.86 7.54 2.45"
alias L337m4a12 "avadd 0 22.56 7.99 2.99"
alias L337m4a13 "avadd 1 24.34 3.56 2.43"
alias L337m4a14 "avadd 1 22.11 5.64 2.87"
alias L337m4a1loading "L337m4a11;L337m4a12;L337m4a13;L337m4a14"
alias L337m4a1set "autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0"
alias L337m4a1 "L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4'5 L337 M4A1 H34D5H07 V3C #2"

L33t COLT Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 COLT V3C -( https://HacksRus.tk )-( https://www.script0rz.cjb.net )-
alias L337coltvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337coltvec4 "avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1"
alias L337coltvec3 "avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4"
alias L337coltvec2 "avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4"
alias L337coltvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337coltload "avclear;avclear 0;avclear 1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1"
alias L337coltsettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337coltvecx "L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4'5 L337 COLT H34D5H07 V3C"


K1CK455 C0L7 Vec by NumB-nUTz

//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"

alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55"
alias coltvec "coltvec1!"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | zafer_terry |LOADED|"

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"

//TNG ColT by •by SouLy•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

// _________
// --= ( AWP AIM )=--
// ¯¯¯¯¯¯¯¯¯
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"


// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"


//Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is : 5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is : 4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is : 3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is : 2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is : 1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_ is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil

// _______________
// --= ( GSAIM SCRIPTS ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

// GSAIM FOR DEAGLE
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR SCOUT
alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
[COLOR=#0000FF]alias GLOCK1 "avadd 0 21 10.1 0;"[

Print this item

  No Flash No smoke Kodları
Posted by: wampirus - 03-10-15, 09:47 - Forum: CFG Kodları - Replies (1)

Selamün aleyküm bügün 100 no flash 100 no smoke kodları paylaşcam.
No flash ^^
bind[COLOR=rgba(255, 255, 255, 0.74902)] [/COLOR]"KEY"[COLOR=rgba(255, 255, 255, 0.74902)] +a[/COLOR]
alias[COLOR=rgba(255, 255, 255, 0.74902)] +a [/COLOR]"r_luminance 1"
alias[COLOR=rgba(255, 255, 255, 0.74902)] -a [/COLOR]"r_luminance 0"
No smoke
bind "KEY" +b
alias +b "d_spriteskip -1"
alias -b "d_spriteskip 0"
ÖZEL BİR SİTEDEN

Print this item

  Aim Özel Kodları
Posted by: wampirus - 03-10-15, 09:31 - Forum: CFG Kodları - No Replies

bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 7 2.7"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 27 4 2.3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5995 6.908 2.587"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 19.8 8.65 1.79863"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 2.44 0.75 0.05"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.51 3.11 -2.6"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 25.52 5.94 3.13"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.84 7.002 3.68"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.13 4.43 2.14"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.81 7.351 2.28"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 21.2 8.6 1.68"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 25.212 5.67136"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.04 7.59 2.1"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 18.98 12.54 1"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.5 7 2 19.5 5.6"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.9 5 2 18.7 8.2"

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Aim SICK10 "avadd 0 23.85 7 3.1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19.45 4 3.1 17 -2 -5 15 -5 8 -17
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -8 -15 -16 5"
Aim SICK11 "avadd 0 22.71 5 2.9 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.95 4 2.9 17 -2 -5 15 -5 8 -17
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -8 -15 -16 5"
Aim SICK12 "avadd 0 24.42 2.1 3.0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.55 4 3.0 17 -2 -5 15 -5 8
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-17 0 -8 -15 -16 5"
Aim SICK14 "avadd 0 21.85 7 3.1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.9 3 2 17 -2 -5 15 -5 8 -17 0
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-8 -15 -16 5"
Aim SICK15 "avclear; SICK10; SICK11; SICK12; SICK13; SICK14;Aim"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5 8 2.5 17.5 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 23 6 2 18.5 8"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 17 11 2.5 14.7 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 22 6.01 3.5 17.7"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.3 6 1.4 19.8 5"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22 5 2 18 5 -2 15 8 3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 10.1 0"

silent_mode 1
hs_mode 1
alias "silentaim" "avadd 0 20.76 6.89 4.02 ; recoil 1.65
alias "silentt" "avadd 1 25.7 4.56 4.5 ; recoil 0
alias "silent" "avadd 0 21.12 5.85 3.29 ; recoil 4.7
alias "aimslient" "avadd 1 25.77 4.32 4.49 ; recoil 0

Şimdi 2013 te İşlediğim Aim kodu

RedMaster Aim [Image: smile.png]
*-*-*-*-*-*-*-*-*-*-

//SNiPeR AWP KODLARI RedMaster ÖzeL"
alias nospread “m_pitch 0;m_forward 0;m_side 0¨
alias norecoil_5 “cl_pitchspeed 10¨
alias norecoil_4 “cl_pitchspeed 7¨
alias norecoil_3 “cl_pitchspeed 5¨
alias norecoil_2 “cl_pitchspeed 3¨
alias norecoil_1 “cl_pitchspeed 1¨
alias norecoil_0 “cl_pitchspeed 999999¨
alias +nxspnr “+spread;w;+attack;w;+nonup”
alias -nxspnr “-spread;w;-attack;w;-nonup”
alias +banr “+attack;wait;+lookdown”
alias -banr “-attack;wait;-lookdown;wait”
alias +konr “+koraim;wait;+lookdown”
alias -konr “-koraim;wait;-lookdown;wait”
alias +shtpwnr “+nxshtpwn;wait;+lookdown”
alias -shtpwnr “-nxshtpwn;wait;-lookdown;wait”
alias +nxnr “+nxaim;wait;+lookdown”
alias -nxnr “-nxaim;wait;-lookdown;wait”
alias +nxhnr “+nxhead;wait;+lookdown”
alias -nxhnr “-nxhead;wait;-lookdown;wait”
alias +nxsnr “+nxhead2;wait;+lookdown”
alias -nxsnr “-nxhead2;wait;-lookdown;wait”
alias +nxmaster “+nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -nxmaster “-nxmasta;wait;-lookdown;-lookdown;-lookup;wait”
//JesfCode 06
alias snp “snp1¨
alias snp1 “+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0¨
alias snp2 “+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0¨
alias snp3 “+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0¨
alias sec “sniper_1¨
alias sniper_1 “bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0¨
alias sniper_0 “bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0¨
alias inexinferis.wordpress.comawp “bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff”
alias fsoff “bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast inexinferis.wordpress.comawp”
alias fsatt “+attack; wait; -attack; inexinferis.wordpress.comawp; slot2; slot1; +attack2; wait; -attack2; fsoff”


Jesfcode DEAGLE İÇİN KOD ~
Jesfcode alias DEAG1 "avadd 0 20 10.1 0;"
Jesfcode alias DEAG2 "avadd 1 26.5 3 -1;"
Jesfcode alias DEAG3 "avadd 2 20 10.5 4;"
Jesfcode alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias DEAG5 "avadd 4 30.25 3.75 -2;"
Jesfcode alias DEAG6 "avadd 5 10.75 10.75 0.5;"
Jesfcode alias JesfcodeDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt Jesfcode FOR DEAGLE Loaded"

Jesfcode M4A1 İÇİN KOD ~
Jesfcode alias M4A11 "avadd 0 21 10.1 0;"
Jesfcode alias M4A12 "avadd 1 23 4 4.5;"
Jesfcode alias M4A13 "avadd 2 20 7 6;"
Jesfcode alias M4A14 "avadd 3 20.75 6.5 2.1;"
Jesfcode alias M4A15 "avadd 4 27 4.25 3.5;"
Jesfcode alias M4A16 "avadd 5 11.5 8 2.5;"
Jesfcode alias JesfcodeM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt Jesfcode FOR M4A1 Loaded"

Jesfcode AK47 İÇİN KOD ~
Jesfcode alias AK471 "avadd 0 20 10.1 0;"
Jesfcode alias AK472 "avadd 1 25.25 1.5 3;"
Jesfcode alias AK473 "avadd 2 22.5 7.25 4.25;"
Jesfcode alias AK474 "avadd 3 22.5 3 2.25;"
Jesfcode alias AK475 "avadd 4 29 1.5 2.25;"
Jesfcode alias AK476 "avadd 5 14 4 3;"
Jesfcode alias JesfcodeAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt Jesfcode FOR AK47 Loaded"


Jesfcode AUG İÇİN KOD ~
Jesfcode alias AUG1 "avadd 0 21 10.1 0;"
Jesfcode alias AUG2 "avadd 1 22.5 3.75 4.25;"
Jesfcode alias AUG3 "avadd 2 20 9.25 5;"
Jesfcode alias AUG4 "avadd 3 20.25 9.5 0;"
Jesfcode alias AUG5 "avadd 4 26.5 5.25 3.4;"
Jesfcode alias AUG6 "avadd 5 9.5 9.5 0.75;"
Jesfcode alias JesfcodeAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt Jesfcode FOR AUG Loaded"

Jesfcode SIG İÇİN KOD ~
Jesfcode alias SIG1 "avadd 0 21 10.1 0;"
Jesfcode alias SIG2 "avadd 1 22.5 3.75 4.25;"
Jesfcode alias SIG3 "avadd 2 20 9.25 5;"
Jesfcode alias SIG4 "avadd 3 20.25 9.5 0;"
Jesfcode alias SIG5 "avadd 4 26.5 5.25 3.4;"
Jesfcode alias SIG6 "avadd 5 9.5 9.5 0.75;"

Jesfcode SCOUT İÇİN KOD ~
Jesfcode alias SCOUT1 "avadd 0 20 10.1 0;"
Jesfcode alias SCOUT2 "avadd 1 23 4 4.5;"
Jesfcode alias SCOUT3 "avadd 2 20 7 6;"
Jesfcode alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
Jesfcode alias SCOUT5 "avadd 4 27 4.25 3.5;"
Jesfcode alias SCOUT6 "avadd 5 11.5 8 2.5;"
Jesfcode alias JesfcodeSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt Jesfcode FOR SCOUT Loaded"

Jesfcode USP İÇİN KOD ~
Jesfcode alias USP1 "avadd 0 21 10.1 0;"
Jesfcode alias USP2 "avadd 1 26.5 3 -1;"
Jesfcode alias USP3 "avadd 2 20 7 4;"
Jesfcode alias USP4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias"avadd 4 30.25 3.75 -2;"
Jesfcode alias USP6 "avadd 5 10.75 10.75 0.5;"
JesfcodeUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt Jesfcode FOR USP Loaded"

Jesfcode GLOCK İÇİN KOD ~
Jesfcode alias GLOCK1 "avadd 0 21 10.1 0;"
Jesfcode alias GLOCK2 "avadd 1 26.5 3 -1;"
Jesfcode alias GLOCK3 "avadd 2 20 7 4;"
Jesfcode alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias GLOCK5 "avadd 4 30.25 3.75 -2;"
Jesfcode alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
Jesfcode alias JesfcodeGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt Jesfcode FOR GLOCK Loaded"

Jesfcode MP5 İÇİN KOD ~
Jesfcode alias MP51 "avadd 0 21 10.1 0;"
Jesfcode alias MP52 "avadd 1 24 2.25 4.5;"
Jesfcode alias MP53 "avadd 2 20 7.5 5.5;"
Jesfcode alias MP54 "avadd 3 21 7 1.5;"
Jesfcode alias MP55 "avadd 4 29 2.5 3;"
Jesfcode alias MP56 "avadd 5 13.5 7.5 2.5;"
Jesfcode alias JesfcodeMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt Jesfcode FOR MP5navy Loaded"

Jesfcode G3SG11 İÇİN KOD ~
Jesfcode alias G3SG11 "avadd 0 21 10.1 0;"
Jesfcode alias G3SG12 "avadd 1 24 2.25 4.5;"
Jesfcode alias G3SG13 "avadd 2 20 7.5 5.5;"
Jesfcode alias G3SG14 "avadd 3 21 7 1.5;"
Jesfcode alias G3SG15 "avadd 4 29 2.5 3;"
Jesfcode alias G3SG16 "avadd 5 13.5 7.5 2.5;"
Jesfcode alias JesfcodeG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt Jesfcode FOR G3SG1 Loaded"

aim_alternate=0
aim_autoaim=1
aim_autoshoot=0
aim_autowall=1
aim_bodyheight=0
aim_bodyradius=0
aim_bodyshape=0
aim_bonespot=7
aim_drawspot=0
aim_fov=9000
aim_hbdraw=1
aim_headradius=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_random=0
aim_recoil=1.7
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
wallhack 1


aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
c4 1 999 1 0 0 2
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

alias JesfCode1 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias JesfCode2 "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias JesfCode3 "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias JesfCode4 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias JesfCode5 "avadd 1 20 8.6 3.78 11.3 -5 8"
alias JesfCode6 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias JesfCode7 "avadd 1 -19 -16.5 4.2"
alias JesfCode8 "JesfCode1;JesfCode2;JesfCode3;JesfCode4;JesfCode5;JesfCode6;JesfCode7"
alias JesfCode9 "avclear; JesfCode8;recoil 1.1;txt oO0 JesfCode 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode 2 HeadShoT Vec *
alias JesfCode1 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
alias JesfCode2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCode3 "avclear;JesfCode1; JesfCode2; recoil 1.35;txt oO0 JesfCode 2 HeaDsHoT AcTiVed 0Oo"

// JesfCode 3 HeadShoT Vec *
alias JesfCode1 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
alias JesfCode2 "avclear;JesfCode1;recoil 1.1; txt oO0 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode 4 HeadShoT Vec *
alias JesfCode1 "avadd 0 22 4.5 3.6"
alias JesfCode2 "avadd 0 21.5 4.5 3.1"
alias JesfCode3 "avadd 0 21.5 4.5 4.1"
alias JesfCode4 "avadd 1 21.9 4 2"
alias JesfCode5 "avclear; JesfCode1;JesfCode2;JesfCode3;JesfCode4; recoil 1.1; txt oO0 JesfCode 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode M4A1 HeadShoT Vec *
alias JesfCode1M4A1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JesfCode2M4A1 "avclear;JesfCode1M4A1;recoil 1.35; txt oO0 JesfCode M4A1 HeaDsHoT AcTiVed 0Oo"

// JesfCode M4 2 HeadShoT Vec *
alias JesfCodeM41 "avadd 0 23.4333333 5 1"
alias JesfCodeM42 "avadd 0 22.43333 6 2"
alias JesfCodeM43 "avadd 0 21.4333 7 3"
alias JesfCodeM44 "avadd 0 19.433 5 1"
alias JesfCodeM45 "avadd 0 17.43 6 2"
alias JesfCodeM46 "avadd 0 20 7 3"
alias JesfCodeM47 "avadd 0 18 6 1"
alias JesfCodeM48 "avadd 0 19 5 2"
alias JesfCode M4bis1 "avadd 1 20 7 3"
alias JesfCode M4bis2 "avadd 1 24.1 4.28 1.5"
alias JesfCode M4bis3 "avadd 1 24.1 4.38 1.5"
alias JesfCode M4bis4 "avadd 1 24.1 4.48 1.5"
alias JesfCode M4bis5 "avadd 1 24.1 4.58 1.5"
alias JesfCode M4bis6 "avadd 1 24.1 4.68 1.5"
alias JesfCode M4bis7 "avadd 1 24.1 4.78 1.5"
alias JesfCode M4bis8 "avadd 1 24.1 4.88 1.5"
alias premier "if JesfcodeM4A1 else JesfcodeM4A2;JesfcodeM4A3;JesfcodeM4A4"
alias second "if JesfcodeM4A5 else JesfcodeM4A6;JesfcodeM4A7;JesfcodeM4A8"
alias troisieme "if JesfcodeM41bis1 else JesfcodeM41bis2;JesfcodeM41bis3;JesfcodeM41M4bis4"
alias quatrieme "if JesfcodeM41bis5 else JesfcodeM41bis6;JesfcodeM41bis7;JesfcodeM41bis8"
alias cinquieme "premier;second;troisieme;quatrieme"
alias JesfCode "avclear;recoil 1.35;txt oO0 JesfcodeM41 2 HeaDsHoT AcTiVed 0Oo;Ayık'S [Image: smile.png]"

// JesfCode M4 3 HeadShoT Vec *
alias JesfCodeM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
alias JesfCode "avclear;JesfcodeM41;recoil 1.35; txt oO0 Jesfcode 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode M4 4 HeadShoT Vec *
alias JesfCode11 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JesfCode "avclear; Jesfcode11; recoil 1.35; txt oO0 Jesfcode 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 1 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCode "avclear; JesfcodeSiG1;recoil 1.4; txt oO0 JesfCode SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 2 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
alias JesfCode "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
alias JesfCode "avclear;#cl_bob 0;#cl_bobup 0;recoil 1.4; JesfCodeSiG1; JesfCodeSiG2; txt oO0 JesfCode SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 3 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
alias JesfCodeSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
alias JesfCodeSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
alias JesfCodeSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
alias JesfCodeSiG "avclear; JesfCodeSiG1;JesfCodeSiG2;JesfCodeSiG3;JesfCodeSiG4; txt oO0 JesfCode SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 4 HeadShoT Vec *
alias JesfCodeSig1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
alias JesfCodeSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
alias JesfCodeSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
alias JesfCodeSiG4 "avclear;recoil 1.1;JesfCodeSiG1;JesfCodeSiG2;JesfCodeSiG3; txt oO0 JesfCodeSiG/AuG 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode AK47 1 HeadShoT Vec *
alias JesfCodeAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JesfCodeAK2 "avclear; JesfCodeAK1;recoil 1.6; txt oO0 JesfCode AK47 1 HeaDsHoT AcTiVed 0Oo"
alias JesfCodeAK3 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
alias JesfCodeAK4 "avclear;#cl_bob 0;#cl_bobup 0;recoil 1.6; JesfCodeAK2; JesfCodeAK3; txt oO0 JesfCode AK47 2 HeaDsHoT AcTiVed 0Oo"

// JesfCode AK47 3 HeadShoT Vec *
alias JesfCodeAK4 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
alias JesfCodeAK3 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCodeAK "avclear;JesfCodeAK4;JesfCodeAK3; txt oO0 JesfCode AK47 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode AK47 4 HeadShoT Vec *
alias JesfCodeAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
alias JesfCodeAK "avclear;recoil 1.6;JesfCodeAK1; txt oO0 JesfCode AK47 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode DeaGle 1 HeadShoT Vec *
alias JesfCodeDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
alias JesfCodeDeaGle "avclear; JesfCodeDeaGle1;recoil 1.2; txt oO0 JesfCode DeaGle 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode UsP 1 HeadShoT Vec *
alias JesfCodeUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
alias JesfCodeUsP "avclear; JesfCodeUsP1;recoil 1.2; txt oO0 JesfCode UsP 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode ScouT 1 HeadShoT Vec *
alias JesfCodeScout1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
alias JesfCodeScout2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
alias JesfCodeScout3 "avclear; JesfCodeScouT1;JesfCodeScouT2;recoil 0.9; txt oO0 JesfCode ScouT 1 HeaDsHoT AcTiVed 0Oo"

*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`

echo JesfCode A1M KODL4R1 AKTIF !

Şimdi İse 2014 De İşlediğim pRemium Alias Bang Etkili Aim Kodumu Vericem
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

Buyrun:

==================================================================================================================================================================================================================================================================================================================================
pRemium Alias Bang v1 "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 1;death 0;v2;"
pRemium Alias Bang v2 "autoconfig 0;autorecoil 0;burstswithch 0;aim 0;shoot 0;avdraw 0;esp 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 1;death 0;v3;"
pRemium Alias Bang v3 "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;v4;"
pRemium Alias Bang v4 "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;v5;"
pRemium Alias Bang v5 "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;v6"
pRemium Alias Bang v6 "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"

echo pRemium Alias Bang MükemmeL KodLar Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ FAMAS İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_famas_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO8_pitch_2.0 fps_max 101; alias lO1_pitch_2.5; lO1_famas_settings_"
pRemium "lO1_famas_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_famas_settings__"
pRemium "lO1_famas_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo Famas Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ GALİL İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_galil_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_galil_settings_"
pRemium "lO1_galil_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_galil_settings__"
pRemium "lO1_galil_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo Galil Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ M4A1 İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_m4a1_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_m4a1_settings_"
pRemium "lO1_m4a1_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_m4a1_settings__"
pRemium "lO1_m4a1_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
pRemium "lO1_m4a1_settings_2" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_m4a1_settings_2_"
pRemium "lO1_m4a1_settings_2_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_m4a1_settings_2__"
pRemium "lO1_m4a1_settings_2__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo M4a1 Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ AK47 İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_ak47_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_ak47_settings_"
pRemium "lO1_ak47_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_ak47_settings__"
pRemium "lO1_ak47_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo Ak47 Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ BULLPUP İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_bullpup_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_bullpup_settings_"
pRemium "lO1_bullpup_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_bullpup_settings__"
pRemium "lO1_bullpup_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
Aradim aradim sonunda buldum arkadaşlar sağlıcakla kalın...

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  Premium Cfg Hs
Posted by: wampirus - 03-10-15, 09:23 - Forum: [CONFIG] CS 1.6 CFG - No Replies

Selamun aleyküm dostlarim
Ben karşinizdayim çok güzel!! bir cfg ile işallah beğenirsiniz. Gelelim özelliklerine:

!! %100 yüksek aim , %100 yüksek perfomans ve %100 rahat kill’ler
alacağınızın garantisini verebilirim.

!! Her şey bir yana M4A1 ile susturucusuz NoSpread’ın tadına
varacaksınız.

!! Deagle kullanmak hiç bu kadar zevkli olmamıştır emin olun.
!! Ak47 Kullanmasını bilen zaten durdurulamaz.
!! Famas 3 lü atışta HS oranı oldukça arttırıldı.
!! Usp seri atışta rahat kill alacaksınız.
!! Oyunun genel ayarları ile oynanmamıştır. Tamamen defaulttur.
!! HS oranı , Damage oranı, NoSpread oranı ve Aim oranı gözle
görülür şekilde arttırılmıştır ve rahat bir oyun
sunulmuştur.
Bu Cfg 10 Tl ye Satılmıştır.CSPLAGUE.COM a özel yayınlanmıştır
Bu linkten hemen indirebilirsiniz
Burada Paylas - Dosya Paylasim Sitesi - Host Your Files For Free

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  WHMCS Teamspeak 3 modül aranıyor
Posted by: AiWenDiL - 03-10-15, 04:43 - Forum: [TS3] Team Speak 3 - Replies (5)

Merhaba arkadaşlar teamspeak 3 için whmcs modül arıyorum ücretsiz verebilen olursa sevinirim, gerçi bu devirde kimse babasının hayrına iş yapmaz Big Grin

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  Alias kodları
Posted by: wampirus - 01-10-15, 20:07 - Forum: CFG Kodları - No Replies

>>>>>AWP<<<<<

alias nospread “m_pitch 0;m_forward 0;m_side 0″

alias norecoil_5 “cl_pitchspeed 10″
alias norecoil_4 “cl_pitchspeed 7″
alias norecoil_3 “cl_pitchspeed 5″
alias norecoil_2 “cl_pitchspeed 3″
alias norecoil_1 “cl_pitchspeed 1″
alias norecoil_0 “cl_pitchspeed 999999″
alias +nxspnr “+spread;w;+attack;w;+nonup”
alias -nxspnr “-spread;w;-attack;w;-nonup”
alias +banr “+attack;wait;+lookdown”
alias -banr “-attack;wait;-lookdown;wait”
alias +konr “+koraim;wait;+lookdown”
alias -konr “-koraim;wait;-lookdown;wait”
alias +shtpwnr “+nxshtpwn;wait;+lookdown”
alias -shtpwnr “-nxshtpwn;wait;-lookdown;wait”
alias +nxnr “+nxaim;wait;+lookdown”
alias -nxnr “-nxaim;wait;-lookdown;wait”
alias +nxhnr “+nxhead;wait;+lookdown”
alias -nxhnr “-nxhead;wait;-lookdown;wait”
alias +nxsnr “+nxhead2;wait;+lookdown”
alias -nxsnr “-nxhead2;wait;-lookdown;wait”
alias +nxmaster “+nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -nxmaster “-nxmasta;wait;-lookdown;-lookdown;-lookup;wait”
//Sniper Cevo33
alias snp “snp1″
alias snp1 “+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0″
alias snp2 “+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0″
alias snp3 “+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0″
alias sec “sniper_1″
alias sniper_1 “bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0″
alias sniper_0 “bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0″
alias awpfs “inexinferis.wordpress.comawp”
alias inexinferis.wordpress.comawp “bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff”
alias fsoff “bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast inexinferis.wordpress.comawp”
alias fsatt “+attack; wait; -attack; inexinferis.wordpress.comawp; slot2; slot1; +attack2; wait; -attack2; fsoff”

>>>>>DEAGLE<<<<<

alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

>>>>>M4A1<<<<<

alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

>>>>>AK47<<<<<

alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

>>>>>AK47[Degişik]<<<<<

alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "
wait; wait"
alias "
lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings Fullmmo Loaded; lO8_print"
alias w3 "
wait; wait; wait"
alias w4 "
w2; w2"
alias w5 "
w2; w2; wait"
alias w10 "
w5; w5"
alias w14 "
w5; w5; w4"
alias w18 "
w10; w4; wait; wait; wait; wait"
alias w20 "
w10; w5; w5"
alias w28 "
w10; w10; w5; wait; wait; wait"
alias coil "
shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "
shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "
shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "
shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "
shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
DAHA
ÇOK İÇİN DAHA COK YARDIM PLS

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