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| hata log var bakın |
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Posted by: ase57 - 05-09-14, 23:01 - Forum: VHE Teknik Yardım
- Replies (5)
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beyler mapi bitirdim reklamları koydum runladım bi hata çıkmadan açıldı oyun kasıyor ayrıca karanlık oda aydınlık log şöyle:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-nowadtextures
Entering d:\program files\valve\cstrike\maps\jail_bloody_fix2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.48 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 84 used textures, 73.04 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\excelds.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 28 used textures, 24.35 percent of map (1687 textures in wad)
Using Wadfile: \program files\valve\valve\okby.wad
- Contains 3 used textures, 2.61 percent of map (6 textures in wad)
added 22 additional animating textures.
Texture usage is at 2.24 mb (of 4.00 mb MAX)
1.09 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2338 (0.09 seconds)
BSP generation successful, writing portal file 'd:\program files\valve\cstrike\maps\jail_bloody_fix2.prt'
SolidBSP [hull 1] 500...1000...1500...1920 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1500...1744 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2066 (0.08 seconds)
1.39 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-full
1367 portalleafs
4443 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(2.02 seconds)
LeafThread:
(1605.98 seconds)
average leafs visible: 480
g_visdatasize:181583 compressed from 233757
1608.34 seconds elapsed [26m 48s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\zhlt\lights.rad']
[59 texlights parsed from 'C:\zhlt\lights.rad']
7732 faces
Create Patches : 50135 base patches
0 opaque faces
542532 square feet [78124736.00 square inches]
319 direct lights
BuildFacelights:
Error:
for Face 6335 (texture deathcrate) at
(2300.000 1111.000 -583.000) (2300.000 1110.000 -583.000) (2329.000 1110.000 -583.000) (2329.000 1111.000 -583.000)
Error: Bad surface extents (9 x 2631)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
şimdiden eyv
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| Cs duragına uygun /destekmenu plugini |
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Posted by: recep2 - 04-09-14, 21:45 - Forum: Çözülmüş İstekler
- Replies (4)
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Cs duragında serverim var ve ona bir destekmenu eklemek istiyorum yardımcı olur musnuz lütfen plugını ayarlarsanız ben edıtlerım yanı kendıme gore duzenlerım tesekkurler..
Cs duragında serverı olup kullanan arkadaslarımız varsa yardım beklıyorum iyi günler
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| bad surface extens acil |
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Posted by: ase57 - 04-09-14, 15:33 - Forum: VHE Teknik Yardım
- Replies (1)
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3) Bad surface extents x/x at position (x, y, z) türünden bir hata alıyorum.
Çözüm: O koordinata gidip nesneyi silip düzeltmelisiniz(x,y,z) diye bir bilgi aldım gidiyorum bulamıyorum yardım edin -1600 -1728 -321 yok x ve y dede gidiyorum bomboş yardım edin...
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