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  Türkiye'de ilk! Üyelik Sistemli Sunucu
Posted by: xRteam45 - 28-06-14, 00:40 - Forum: Sohbet / Geyik - Replies (2)




JumpersGaming ailesi olarak bir bildiri yapmak istedik.
Türkiye'de hiç bir yerde olmayan ve tek bir sistemdir.
Peki nedir bu sistem?

KAYIT SİSTEMİ
Yani artık sunucumuza sadece kayıtlı oyuncular girebiliyor.
Nasıl oldu derseniz, sadece sitemiz üzerinden kayıt olunuyor.
Biz sadece onaylama yapıyoruz. Uygunsa kaydını aktif edip sunucumuza giriş yapabiliyor.

Bizim amacımız aslında adam akıllı, temiz ve sağlam bir otam kurmak.
Yani bu üyelik sistemi olmazsa hileciler, küfürbazlar sunucuda dolaşır ve sunucunun huzuru bozulur.

1 yılda dolsun hatta 10 yılda dolsun,
Bence adam gibi ortam olmadığı sürece o doluluğun anlamı yoktur.

Peki kayıt nasıl oluyoruz?
Tek yapmanız gereken sitemizden Kayıt Ol bölümüyle boşlukları doldurup kayıt formunu yollamaktır.
24 saat içinde kayıt formları kontrol edilir. Uygunsa kayıdınız onaylanır ve sunucuya giriş haline getirilir.

Sunucu bilgileri
Sağlayıcı Firma:
AnadoluCS
Sunucu IP: 46.45.168.8 & hns.jumpersgaming.com
Kayıt: Kayt Sistemi
Facebook adresimiz: https://www.facebook.com/JumpersGaming

Özellikler
*** Artık yeni bir sistem aktif ve kalıcı olacaktır ***

* sXe Kaldırılmıştır *
* Üyelik Sistemi aktiftir *
* Steam ve Fake Steam engellidir *
* Reliable owerflow hataları tamamen kaldırıldı *
* Bhop & Gstrafe scriptleri engellendi *
* Mükemmel bir oyun arka plan resmi *
* Otomatik sunucu yönlendirmelerini kapatma *
* Tamamen default oyun ayarları *
* Mouse ile ilgili sorunlar kaldırıldı. (mwheelup & mwheeldown ile ilgili) *
* Kimseye ücretsiz yetki verilmemektedir *

*** Üyelik alındığında nasıl kullanılır? ***

Sunucuya girmeden önce iki işlem yapmalısınız.
1) Nickinizi tam olarak doğru girmek.
2) Şifrenizi konsola yazmak. "setinfo _pw şifreniz"

Eğer eksik birşey olursa sunucumuza giremezsiniz.

Biz 5 yıldır hizmet vermekteyiz.
JumpersGaming bir ailedir.
www.jumpersgaming.com

NOT: Toplam kayıtlı sayısı, her gün saat 20:00'da sayfamızda paylaşılacaktır.

HNS NEDİR DİYE SORARSANIZ VİDEO İLE ANLATMAK MÜMKÜN

[video=youtube;3gkVdLrsz0c]https://www.youtube.com/watch?v=3gkVdLrsz0c[/video]

Print this item

  Hoşgeldin 11 Ayın Sultanı!
Posted by: muratcan1616 - 28-06-14, 00:35 - Forum: Sohbet / Geyik - Replies (2)

[Image: hosgeldin_ramazan_mahya_ayasofya.jpg]

Mübarek Ramazan ayı geldi arkadaşlar, Allah milletimizi aç ağzımızı kuru bırakmasın.

Not: Oruç tut sıhhat bul! Big Grin

Print this item

  Surface hatası alıyorum :(
Posted by: mandrake - 27-06-14, 18:49 - Forum: VHE Teknik Yardım - No Replies

bi map indirdim birkac edit yaptım ilkte F9 yaptığımda test yapabiliyodum fakat şimdi f9 basınca bu hatayı alıyorum yardım edin acil
[Image: P3XQdd.png]
Code:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Counter-Strike 1.6




** Executing...
** Command: Copy File
** Parameters: "C:\Users\Turker\Desktop\jail_thrones_v1\jail_thrones_v1.map" "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1.map"




** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlcsg.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"
Entering C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


7 brushes (totalling 46 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)


Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
- Contains 67 used textures, 97.10 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\got.wad
- Warning: Larger than expected texture (3400812 bytes): 'GOT_LOGO'
- Warning: Larger than expected texture (204812 bytes): 'GOT_AFIS'
- Contains 1 used texture, 1.45 percent of map (4 textures in wad)


added 8 additional animating textures.
Warning: ::FindTexture() texture PI_GRNMETAL not found!
Warning: ::LoadLump() texture PI_GRNMETAL not found!
Texture usage is at 0.76 mb (of 4.00 mb MAX)
1.06 seconds elapsed


-----   END   hlcsg -----








** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlbsp.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2104 (0.06 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2297 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2183 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2303 (0.06 seconds)
0.87 seconds elapsed


-----   END   hlbsp -----








** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlvis.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlvis.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"
950 portalleafs
3059 numportals


-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]


fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]




BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.27 seconds)
average leafs visible: 98
g_visdatasize:38632  compressed from 113050
3.71 seconds elapsed


-----   END   hlvis -----








** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlrad.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlrad.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]


vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]


smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]


texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]


global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]


opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]




[Reading texlights from 'D:\VALVEH~1.5\Compile\ZHLT34~1\lights.rad']
[59 texlights parsed from 'D:\VALVEH~1.5\Compile\ZHLT34~1\lights.rad']


7091 faces
Create Patches : 66053 base patches
0 opaque faces
665297 square feet [95802864.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file https://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem




-----   END   hlrad -----








** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6\cstrike.exe
** Parameters:   +map "jail_thrones_v1"

Print this item

  Rus Güzeli Ritsuka
Posted by: muratcan1616 - 27-06-14, 17:58 - Forum: JB Modelleri - Replies (4)

Ramazan'dan önceye yetiştirdik Big Grin

Resimler

[Image: SSUG.png]

Şifre

Code:
csplague.com


İndir / Download



Attached Files
.rar   Ritsuka.rar (Size: 1.25 MB / Downloads: 497)
Print this item

  Map açılmıyor
Posted by: Ayteking - 27-06-14, 15:31 - Forum: VHE Teknik Yardım - Replies (3)

Ben mapımı yaptım bspye çevirdim res yaptım arakdasıma attım new game dediğinde kullandıgım.wad ları onda istiyo panele yukledıgımde ıse acmadı de_dust2 acıldı.Kodları vereyim



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\valve"




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe
** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan"


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe c:\users\şinasi\desktop\jail_ag_ramazan
Entering c:\users\şinasi\desktop\jail_ag_ramazan.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.74 seconds)


Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 62 used textures, 69.66 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 4 used textures, 4.49 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\alkatraz.wad
- Warning: Larger than expected texture (232012 bytes): '{ALCATRAZ1'
- Contains 1 used texture, 1.12 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\valve\scarty.wad
- Warning: Larger than expected texture (348972 bytes): 'SNOW'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Contains 22 used textures, 24.72 percent of map (439 textures in wad)


added 19 additional animating textures.
Texture usage is at 2.45 mb (of 4.00 mb MAX)
1.94 seconds elapsed


----- END hlcsg -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe
** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan"


hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe c:\users\şinasi\desktop\jail_ag_ramazan


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...2650 (0.16 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-2855,-2788, 463)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Leak pointfile generated


SolidBSP [hull 1] 500...1000...1500...2000...2251 (0.09 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-3465,-2847, 463)
SolidBSP [hull 2] 500...1000...1500...2000...2128 (0.08 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-2914,-2386, 463)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2683 (0.13 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-2914,-2386, 463)
2.89 seconds elapsed


----- END hlbsp -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe
** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan"


hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe c:\users\şinasi\desktop\jail_ag_ramazan
>> There was a problem compiling the map.
>> Check the file c:\users\şinasi\desktop\jail_ag_ramazan.log for the cause.


----- END hlvis -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe
** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan"


hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe c:\users\şinasi\desktop\jail_ag_ramazan
>> There was a problem compiling the map.
>> Check the file c:\users\şinasi\desktop\jail_ag_ramazan.log for the cause.


----- END hlrad -----








** Executing...
** Command: Copy File
** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan.bsp" "C:\Program Files\valve\cstrike\maps\jail_ag_ramazan.bsp"




** Executing...
** Command: Copy File
** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan.pts" "C:\Program Files\valve\cstrike\maps\jail_ag_ramazan.pts"




** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "jail_ag_ramazan" -game cstrike -dev -console +deathmatch 1

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  Oynucaz Addons
Posted by: Byhard07 - 27-06-14, 11:51 - Forum: Panel Geliştirme - Replies (4)

Arkdaşlar Oynucaz'ın Fullmodu Elimde mevcuttur Kesin alıcılara Gösterebilirim server üzerinden Smile


skype: [email protected]

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  Teamspeak 3 Dondurma Kodları ??
Posted by: ErdoganGuler - 27-06-14, 00:59 - Forum: Team Speak 3 Destek - Replies (1)

Arkadaşlar Özelden Teamspeak 3 Dondrma kodunu bilen varmı özelden yardım ede bilirmi

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  ts3.siteadi.com
Posted by: ruttemfaal - 26-06-14, 23:06 - Forum: Team Speak 3 Destek - Replies (8)

arkadaşalr domain hostum var ts3.siteadi.com haline nasil getiricem yani kendime ayit ts3 de var bunu nasıl bağlicam?

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  Cs 1.6 bb mapper aranıyor
Posted by: tarlacixx - 26-06-14, 19:59 - Forum: Zombie - No Replies

Merhaba arkdaşlar CsOyuncu'sundan olan 2 aydır açık olan doluluk oranı iyi olan basebuilder serverime mapper arıyorum.Karşılık olarak Sınırsız Full Yetki adminlik + dok vereceğim.Serverde kral gibi birşey olacak mapper ama yrd yapacam serverde.
İlgilenen olursa ip: 46.20.15.86
Msn: [email protected]
Skype: onur_candan_74
Facebook: http://www.facebook.com/onur.candan.96

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  [AIM] WILDv18 CFG # YAYINDA
Posted by: WILDGUARD - 26-06-14, 19:41 - Forum: [CONFIG] CS 1.6 CFG - Replies (12)

[Image: krN50y.jpg]


WILDv18 CFG'den Verim Almak İstiyorsanız ;
Oyunu Tamamen Silin ve Tekrar Kurun Ondan Sonra CFG'yi Deneyin.
" Name , Sensitivity ve Croshair Renk " Ayarlarıni Degistirebilirsiniz Fakat Baska Birşey Degistirmeyiniz Aksi Taktirde CFG'den Verim Alamazsiniz Ondan Sonra CFG Kötü Diye Yorum Yapmayiniz !


[video=youtube;Odiol1urc5k]https://www.youtube.com/watch?v=Odiol1urc5k[/video]


[AIM] WILDv18 CFG # Fragman 2 [HD] - YouTube


[AIM] WILDv18 CFG Nasil Kurulur ve Açılır [HD] - YouTube


WILDv18 CFG Oyun Ayarları ;
` [ %90 ] Shift Tusuna Basılı Tutarak Yürüyünüz Gercekten İyi Oynuyorsanız Zaten Önünüze Cıkacak Adamı Kolay Bir Şekilde HS Atarak Öldürebilirsiniz.
` [ %100] Ayrıca Hem HS Atıcaksınız Hem Karsı Tarafa Ses Vermiceksiniz Bu Sizin İçin Bir Avantaj
` [ %25 ] CTRL Basipta Ates Ederseniz HS Atma Orani %25 Oranla Düşme İhtimali Var.
` [ %100] 640x480 Çözünürlük ve Crosshair Boyutu Small Ayarlarında Oynayınız.. Cok İyi Bir Oranla HS Atmanızı ve Damagenizi Yukseltecektir...


NOT : Counter Strike Oynamayi Bilmeyenler CFG Deneyip Bu CFG Kötü Diye Yorum Yapmasin. Zaten Oynamayi Bilmiyorsun Niye CFG Deneyip Kötü Yorum Yazip CFG Populerligini Düsürüyorsun ?


CFG Özellikleri ;
# Lisanslı WILDGUARD Kodları
# Tüm Kodlar [sXe] Geçer , [sXe] geçmeyen kodlar kullanılmadı tek tek denendi.
# Ses Paketi
# Göz Almayan ve Yormayan Görüntü
# Duck Paketi
# Rate Paketi [En İdeali]
# Alias ve Setburst Paketi [sXe Geçenler ve En Özelleri]
# Native Paket
# Define Paket
# Gereksiz ve Tekrar Kod Bulunmamaktadir

VirusTotal Sonucu : TIKLAYIP BAKABILIRSIN



Attached Files
.rar   WILDv18 CFG.rar (Size: 10.36 KB / Downloads: 173)
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