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| Linux teamspeak 3 token sorunu hk. |
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Posted by: erestr - 10-04-14, 13:41 - Forum: Team Speak 3 Destek
- Replies (16)
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Merhabalar dün gece den beri bir sorunum var Linux vds e teamspeak 3 kurulumu yapıyorum her zaman yaptığım gibi ancak bir kaç seferden kurulumlar da token vermiyor sadece server admin şifresini veriyor ve öylece kalıyor. Sonra teamspeak e girmek istesem de sunucu kapalı gözüküyor sizce bunu nasıl düzeltebilirim ?
Sorun çözülmüştür.
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| sXeGeçen,AimCfg,braim.cfg |
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Posted by: Hir0sima - 10-04-14, 01:10 - Forum: [CONFIG] CS 1.6 CFG
- Replies (1)
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* Cfg “OTO KURULUM” Özelliğine Sahiptir..
* Auto Buy Komutları (F1 ve F2) => F1 CT İÇİN , F2 T İÇİNDİR!
* sXe 15.0 <= %100 Uyumlu! * Mükemmel Rate Ayarları!
* Karanlık Yerler Aydınlatıldı! (Gözü Rahatsız Etmeyecek Şekilde)
* Ses Kalitesi Artırıldı! (Daha Rahat Ses Kasabileceksiniz!) * Omuz Hizası Edilen Ateşlerden %100 Verim ve %99 HS [%1 Artık Oyundaki Lag , Loss , FPS Gibi Değişkenlerin Etkilerine Bağlı]
* Hızlı Silah Değişimi * Mini Cross (Kafaya nişan almayı kolaylaştırır ve HS atmada verimi arttırır)
* Rate Ayarları İle Ping Düşüşü
Sizin için Setup haline getirdik yapmanız gereken sadece cs klasorunuzu secmek otomatık cstrike ye atıcak sız ekleme yapmayın örnek benımkı anadolucs nın setubu ben onu secıyorum sonuna cstrıke eklemıyorum kendısı eklıyor ekleyınce kurmaz.
daha sonra consolu acıp exec braim.cfg yazmayı unutmayınız.
İndirme linki :https://s3.dosya.tc/server21/guxeyv/Brai...2.rar.html
sorularınız www.fb.com/csbloodyrules den cevaplanır.
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| Vhe Hata |
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Posted by: KeNZ0 - 09-04-14, 20:11 - Forum: VHE Teknik Yardım
- No Replies
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Beyler mapperlige geri dondum baya birşey unuttum. Şuan bu hatayı alıyorum ve bsp çevirmiyor .
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\valve"
** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlcsg.exe
** Parameters: "c:\users\w7\desktop\jail_bow"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlcsg.exe c:\users\w7\desktop\jail_bow
Entering c:\users\w7\desktop\jail_bow.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...50%...80%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
30%...50%...80%... (0.04 seconds)
Using Wadfile: \program files (x86)\valve\cstrike\knz.wad
- Contains 5 used textures, 83.33 percent of map (166 textures in wad)
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 0.22 mb (of 4.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlbsp.exe
** Parameters: "c:\users\w7\desktop\jail_bow"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlbsp.exe c:\users\w7\desktop\jail_bow
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 221 (0.01 seconds)
BSP generation successful, writing portal file 'c:\users\w7\desktop\jail_bow.prt'
SolidBSP [hull 1] 223 (0.01 seconds)
SolidBSP [hull 2] 216 (0.00 seconds)
SolidBSP [hull 3] 224 (0.01 seconds)
0.19 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlvis.exe
** Parameters: "c:\users\w7\desktop\jail_bow"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlvis.exe c:\users\w7\desktop\jail_bow
110 portalleafs
236 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 35
g_visdatasize:1857 compressed from 1540
0.03 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlrad.exe
** Parameters: "c:\users\w7\desktop\jail_bow"
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlrad.exe c:\users\w7\desktop\jail_bow
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\W7\Desktop\MapperTR\cstrike\lights.rad']
[59 texlights parsed from 'C:\Users\W7\Desktop\MapperTR\cstrike\lights.rad']
591 faces
Create Patches : 5111 base patches
0 opaque faces
80130 square feet [11538823.00 square inches]
2 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.80 seconds)
visibility matrix : 1.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.24 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 1161676 : 1.16M transfers
Indices : 395088 : 385.83k bytes
Data : 4646704 : 4.43M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
1.64 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\w7\desktop\jail_bow.bsp" "C:\Program Files (x86)\valve\cstrike\maps\jail_bow.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\users\w7\desktop\jail_bow.pts" "C:\Program Files (x86)\valve\cstrike\maps\jail_bow.pts"
** Executing...
** Command: C:\PROGRA~2\valve\hl.exe
** Parameters: +map "jail_bow" -game cstrike -dev -console +deathmatch 1
Sorun nedir
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