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| Graft Ayarları |
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Posted by: tigin123 - 23-10-12, 14:33 - Forum: CFG Kodları
- Replies (7)
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Arkadaşlar Buda Arşivimden Çıkan Diğer Kodlardan biri işinize Mutlaka yarayacaktır.
Code: echo "CSplague.com | Tigin123 "
____________________________________________________________________________________
graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"
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| Awp (aım) kodları |
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Posted by: tigin123 - 23-10-12, 14:29 - Forum: CFG Kodları
- Replies (2)
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Arkadaşlar Baştan Söyleyeyim Çok Uğraşmıştım Buna Yaz Sezonunda ama Bir Türlü sXe Geçiremedim.Denemenizi Tavsiye Ederim.
Code: /Sniper (Awp) Ayari
alias nospread m_pitch 0;m_forward 0;m_side 0″
alias norecoil_5 cl_pitchspeed 10″
alias norecoil_4 cl_pitchspeed 7″
alias norecoil_3 cl_pitchspeed 5″
alias norecoil_2 cl_pitchspeed 3″
alias norecoil_1 cl_pitchspeed 1″
alias norecoil_0 cl_pitchspeed 999999″
alias +nxspnr +spread;w;+attack;w;+nonup
alias -nxspnr -spread;w;-attack;w;-nonup
alias +banr +attack;wait;+lookdown
alias -banr -attack;wait;-lookdown;wait
alias +konr +koraim;wait;+lookdown
alias -konr -koraim;wait;-lookdown;wait
alias +shtpwnr +nxshtpwn;wait;+lookdown
alias -shtpwnr -nxshtpwn;wait;-lookdown;wait
alias +nxnr +nxaim;wait;+lookdown
alias -nxnr -nxaim;wait;-lookdown;wait
alias +nxhnr +nxhead;wait;+lookdown
alias -nxhnr -nxhead;wait;-lookdown;wait
alias +nxsnr +nxhead2;wait;+lookdown
alias -nxsnr -nxhead2;wait;-lookdown;wait
alias +nxmaster +nxmasta;wait;+lookdown;+lookdown;+lookup
alias -nxmaster -nxmasta;wait;-lookdown;-lookdown;-lookup;wait
//Sniper Blackout Remover
alias snp snp1″
alias snp1 +attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0″
alias snp2 +attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0″
alias snp3 +attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo --;d0″
alias sec sniper_1″
alias sniper_1 bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0″
alias sniper_0 bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0″
![[Image: 31SY.jpg]](https://www.csplague.com/CSPResimYukleme/upload/images/31SY.jpg)
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| Biliyormuydunuz ? - 2 [sXe Injected] |
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Posted by: compLexLife - 23-10-12, 14:27 - Forum: Sohbet / Geyik
- Replies (3)
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sXe Injected ' ı Çıkaran Kişi İle Yapan Kişinin Aynı Şahıs Olduğunu Ve Bu Kişinin sXe ' yi Çıkardıktan Sonra Hilesini Belirli Kaynaklara Upload Ederek O Sitelere User Çekerek Ve Tanesini 9.99$ Satarak Para Elde Ettiğini Biliyormuydunuz ?
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| Native AyarLarı [CSp ÖzeL] {Tigin123} |
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Posted by: tigin123 - 23-10-12, 14:26 - Forum: CFG Kodları
- Replies (2)
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Native AyarLarı
Code: native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
echo CSPlague.com //By Tigin123//
![[Image: 31SY.jpg]](https://www.csplague.com/CSPResimYukleme/upload/images/31SY.jpg)
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| VoidAim Kodları [CSP ÖzeL] |
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Posted by: tigin123 - 23-10-12, 14:25 - Forum: CFG Kodları
- Replies (2)
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VoidAim Kodları
Code: struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );
void CS_HookPrimaryAttack ( void );
};
//================================================== ======================================
extern CS_PrimaryAttack_s CS_PrimaryAttack;
//================================================== ======================================
******************************************
//================================================== ======================================
#include
#include
#include
#include
#include
#include
#include
#include
#include
//================================================== ======================================
#include "Client.h"
#include "Tools.h"
//================================================== ======================================
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"
//================================================== ======================================
CS_PrimaryAttack_s CS_PrimaryAttack;
//================================================== ======================================
void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Glock18 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Glock18();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_P228 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P228();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Deagle ( void )
{
CS_PrimaryAttack.PrimaryAttack_Deagle();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_FiveSeven ( void )
{
CS_PrimaryAttack.PrimaryAttack_FiveSeven();
}
//================================================== ======================================
void Fire_Elite ( void )
{
CS_PrimaryAttack.PrimaryAttack_Elite();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_M3 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M3();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Xm1014 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Xm1014();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Mac10 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mac10();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Tmp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Tmp();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Mp5Navy ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mp5Navy();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Ump45 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ump45();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_P90 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P90();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Famas ( void )
{
CS_PrimaryAttack.PrimaryAttack_Famas();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Galil ( void )
{
CS_PrimaryAttack.PrimaryAttack_Galil();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_M4a1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M4a1();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Ak47 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ak47();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Sg552 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg552();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Aug ( void )
{
CS_PrimaryAttack.PrimaryAttack_Aug();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Scout ( void )
{
CS_PrimaryAttack.PrimaryAttack_Scout();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Awp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Awp();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Sg550 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg550();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_G3sg1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_G3sg1();
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_M249 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M249();
CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
gClient.iWeaponShot++;
}
//================================================== ======================================
void Fire_Knife ( void )
{
CS_PrimaryAttack.PrimaryAttack_Knife();
}
//================================================== ======================================
void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
{
PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;
PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;
PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;
PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;
PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;
PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;
PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;
PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;
PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;
PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;
PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;
PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;
PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;
PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;
PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;
PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;
PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;
PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;
PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;
PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;
PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;
PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;
PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;
PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;
PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
}
//echo CSPlague.com //By Tigin123//
![[Image: 31SY.jpg]](https://www.csplague.com/CSPResimYukleme/upload/images/31SY.jpg)
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| Biliyormuydunuz ? [Counter-Strike] |
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Posted by: compLexLife - 23-10-12, 14:21 - Forum: Sohbet / Geyik
- Replies (4)
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Counter-Strike'ın dünyadaki ilk testerlarından birinin bir Türk olduğunu, ve o kişinin şu anda Sanane Inc.'in kurucularından olduğunu
Türkiye'de Counter-Strike'ın Beta 3.1den beri oynandığını
Türkiye'nin ilk Counter-Strike sunucusunun Sanane Inc. olduğunu
Türkiye'nin ilk Counter-Strike clanının Sanane.Inc ' nin Kurucularından olduğunu
ANet'in Counter-Strike sunucularını oyunculardan gelen yoğun istek üzerine açtığını
Beta 3.1 zamanında tek sunucu olmasına ve oyuncu kapasitesinin 8 olmasına rağmen hiçbir zaman tam dolu olmadığını
Oynadığınız sunucuların hepsinin CD-KEY gerektirmeden Counter-Strike oynamanız için "crack"li olduğunu
Bu crackleri "Basilio Cat" nickli bir Rus'un hazırladığını
Türkiye'deki ikinci açılan Counter-Strike sunucusunun Turk.Net'e ait oldugunu
Sanane Inc.'in Kasım 1997'den beri açık olduğunu
Eskiden KabloNET olmadığı için Counter-Strike'ın netten daha eşit bir ortamda oynandığını
Counter-Strike Beta 1.0'dan bugüne kadar CS'de bulunan tek haritanın cs_siege oldugunu
Ve bu haritayı yapanın 17 Aralık 2000 tarihinde intihar ettiğini
Beta 1.0'da sadece 4 harita ve 9 silah olduğunu
Bıçağın Counter-Strike'a Beta 3.0 ile eklendiğini
Skor tablosunun eskiden daha farklı olduğunu
"de" senaryolarının Beta 4.0 ile eklendiğini
Beta 4.0'dan önce HE Grenade olmadığını
SAS modelinin Beta 5.0 ile eklendiğini
Eskiden round bitse bile silahların yerde kaldığını ve insanların her elin başında bedavaya silah kapmak için rush yaptığını
Eskiden rehinelerin otomatik olarak kurtarılmadığını, kurtarma noktasına getirdikten sonra ayrıca bir tuşa basmanız gerektiğini
Eskiden her silahın değişik mermisi olduğunu ve hangi silahın hangi mermiyi kullandığını ezberlemeniz gerektiğini, yoksa boşuna para harcadığınızı
Eskiden C4'un haritanın her yerine konabildigini
Eskiden defuse kit'in satın alınamadığını, her el başında birkaç CT'ye rastgele verildiğini
Beta 5.0 ile webde veya readme dosyasında açıklanmayan ve bir süpriz harita olan cs_iraq'ın eklendiğini
Sonradan bu haritanın son anda eklendiğini ve readme'ye eklenmesinin unutulduğunu
Eskiden öldüğünüzde hayalet oldugunuzu ve diğer hayaletleri sarı veya mavi ucan toplar olarak gördüğünüzü
Daha sonra bunun serveri göçerttiği için kaldırıldığını
Beta 6.0 ile es (escape) oyun tipinin eklendiğini
Bu oyun tipinde Terroristlerin belirtilen bir noktaya ulaşmaya çalıştığını fakat daha sonra bu oyun tipinin beğenilmediği için kaldırıldığını
Beta 6.0'dan önce oyuncuların iki katı hızlı hareket ettiğini
Ve bıçağı çıkararak hareket ettiğinizde daha hızlı gittiğinizi
Radarın Beta 6.0 ile eklendiğini
Sürülebilir arabaların Beta 7.0 ile eklendiğin
Eskiden bazı silahların (colt, commando) 200 mermi aldığını
Türkiye'de hilenin ilk kez Half-Life 1.0.0.3 sürümü zamanında yapıldığını
Ve Türkiye'nin ilk hilecisinin şu anda hala bir sunucuda admin olduğunu
BİLİYOR MUYDUNUZ
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| [ÖZEL] MDL AYARLARI [CSPlague.com] |
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Posted by: tigin123 - 23-10-12, 14:16 - Forum: CFG Kodları
- No Replies
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CFG nizin Sonuna Eklemeniz Yeterlidir.
Code: mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5
mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl ov 1 2 2.6
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
spec_autodirector_internal 1
spec_drawcone_internal 1
spec_drawnames_internal 1
spec_drawstatus_internal 1
spec_mode_internal 1
spec_pip 0
shoot1
fov 9000
Her şey CSPlague.com İçiN ...
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