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  CFG Kodları Ve ANlamları
Posted by: tigin123 - 23-10-12, 12:43 - Forum: CFG Kodları - Replies (1)

Değişik Ayrıntılar, Kişisel Ayarlar

Developer : CS Sunucuya bağlı iken tüm bağlantı bilgilerini gösterir.

scr_conspeed: Konsolun açılış hızını değiştirir.En yüksek "mantıklı değer"9999"dur.Ne kadar yüksek değer yazarsanız konsolunuz o kadar hızlıaçılır.
0 = Yavaş | 9999 = Hızlı [tavsiye = 9999]

jpeg_quality : SS kalitesi

mat_monitorgamma : Oyun içi gamma değiştirme
cl_downloadfilter "nosounds" : Ses downloadlarını kapama

cl_radartype : Radar görünümünün saydamlığıdır
1 = Saydam | 0 = Yarı saydam [tavsiye = 0] [defauld = 0]




cl_scalecrosshair : (cl_crosshairscale) Xhair boyutu

cl_crosshairalpha

cl_crosshairusealpha

cl_c4progressbar

cl_radaralpha

hud_centerid: Silahınızı bir oyuncuya doğrulttuğunuzda o oyuncunun nicki 1'deekranın ortasında - 0'da ekranın sol alt köşesinde görünmesini sağlar
1 = Nick ortada | 0 = Nick sol altta [tavsiye = 1] [defauld = 0]

hud_fastswitch : Herhangi bir slottaki silahı hızlı seçmek için kullanılır
1 = hızlı | 0 = Normal [tavsiye = 1] [defauld = 0]

con_enable

cl_forcepreload

snd_mixahead

sv_forcepreload

r_DispUseStaticMeshes



Mikrofon Bölümü

voice_loopback : Kendi sesinizi duyma

voice_avggain : Sesiniz çok fazla çıkıyor ve pek anlaşılmıyorsa yükseltin

voice_maxgain : Sesiniz biraz az çıkıyorsa yüksektin



Ses Bölümü

hisound : Sesleri 8 bit algılamayı ve yüksek sesleri duymamanızı sağlar.

loadas8bit : Sesleri 8 bit algılamayı ve yüksek sesleri duymamanızı sağlar.



Görsellik Bölümü

net_graph : Bu komutla o anki fps'nizi görebilirsiniz.

0 = kapatır | 1-2-3 = Açar [tavsiye 3]

fps_max : Bu komutla maksimum fps sınırınızıyapmış olursunuz. Yani performansı kısıtlamamış olursunuz.
60 = Defauld | 101 = Maximum Fps [tavsiye = 101]

cl_himodels : Bu değişkeni 0 olarak atamanız yüksek kaliteli model renderingini engelleyerek FPS artışına katkıda bulunacaktır.ü
1 = Yüksek kalite | 0 = Düşük kalite [defauld = 1]

cl_showfps: FPS'nizi ekranın sol-üst köşesinde gösterir, net_graph aktif deil isebunu aktif etmeniz önerilir.Fpsnin sol üstte görünümü ;
1 = Açık | 0 = Kapalı [defauld = 0]

cl_phys_props_enable : Kullanıcı taraflı fiziksel objeleri gösterme

cl_phys_props_max : En fazla fiziksel obje miktarı

cl_show_splashes : Suda oluşan sıçramalar

cl_ragdoll_physics_enable : Ölü bedenleri gösterme

cl_show_bloodspray : Kan

cl_ejectbrass : Silahınızdan çıkan boş kovanlar

cl_show_splashes : Su sıçramaları

r_rainsimulate : Yağmur

mat_fastnobump : Hızlı bump-mapping

mat_fastspecular : Hızlı specular-mapping

mat_bumpmap : Bump-mapping
mat_specular : Specular-mapping

mat_dxlevel: Bu ayarla çok güçsüz bir PC'niz olmadıkça oynamayın. Gerçekten kalitedüşüyor. Diğer değerler, 80, 90, 95 (,60 ama bunu kullanmayın) Ayrıca9.0 destekleyen bi kartınız varsa 7.0 kullanmanız saçma.

mat_clipz : Gereksiz objeler

mat_mipmaptextures : Texture işlenmesi/mesafe

mat_hdr_enabled : HDR

mat_picmip : Texture kalitesi (0...4)

mat_reducefillrate : Shader doldurma hızını düşürme

mat_trilinear : Trilinear filtreleme

mat_wateroverlaysize : Su kalitesi

violence_agibs : Kan & blood & vücud parçaları vs.
violence_hgibs : Kan & blood & vücud parçaları vs.
violence_hblood : Kan & blood & vücud parçaları vs.
violence_ablood : Kan & blood & vücud parçaları vs.
4'ü için ;
1.0 = Görünür | 0 = Görünmez [tavsiye = 0] [defauld = 1]


muzzleflash_light : Silahtan çıkan ateşler

r_lod : Model detayı seviyesi (-5=en yüksek. +5=en düşük)
r_rootlod : Genel detay seviyesi (Verilebilinecek en yüksek değer = 7.1)
[defauld = 1] [tavsiye = 1]

r_avglight : Vertex shader üstünde ortalama ışıklandırma
[defauld = 2] [tavsiye = 2]

r_shadows : Gölgeler

r_worldlights : HDR ile ilgili olabilir

r_dynamic : Bu değişkenin 1 olması dynamic-lightning denilen uygulamayı devreye sokar ve FPS'yi düşürür. Dinamik ışıklandırma;
1 = Açık | 0 = KapaLı [tavsiye = 0]


r_cheapwaterend : Su textureleri

r_cheapwaterstart : Su işlemeleri

r_decal_cullsize : Uzaktaki işleme/texture kalitesini düşürme

r_decals : Kurşun izleri ;
300 = Görünür | 0 = Görünmez [tavsiye = 0] [defauld 300]

r_drawflecks : Mermi çarpmalarını kapama

r_drawmodeldecals : Model üstündeki değişmeleri kapama
r_lightinterp : Işık interpolasyonu

r_occlusion : Görüntü kalitesini düşürürken FPS arttırır

r_propsmaxdist : Obje dönüşüm mesafesi ayarlama

r_waterforceexpensive : Yüksek kaliteli su

r_lightmap: Bu değişkeni 0 yapmak haritalardaki ışıklandırma ve gölgelendirmemodunu software moduna yakın bir tarza çevirerek FPS'yi arttırır.
1 = Normal kalite | 0 = Düşük kalite [tavsiye = 1] [defauld = 1]

mp_decals : Bu komutla mermi delikleri, logoların görünümü
300 = Açar | 0 = Kapatır [defauld 300] - [tavsiye 0]

gl_picmip: Genel texture,model,skin kalitesini düşürerek ekran kartınızüstündeki yükü hafifleten bu komutta,ne kadar "yüksek değerler"verirseniz kalite o kadar düşer,buna bağlı olarak "FPS yükselir".
0 = Defauld değerdir | 0.75 = Düşük kalite yüksek fps

gl_max_size :En yüksek texture boyutunu belirler.VooDoo 3 ve aşağı kalitede olan 3dfx kartları için en yüksek
değer256'dır(kimde kaldi o kartlar lem : ).Eğer bir Ge-Force'a sahipseniz budeğeri 512'ye çıkararak çok daha kaliteli görüntülere sahipolabilirsiniz.Bu değeri ne kadar 'düşürürseniz' FPS o kadar 'artar' amaaynı şekilde görsel kalite 'düşer'.
256 = Normal kalite normal fps | 128 = Düşük kalite yüksek fps | 64 = Çok duşuk kalite çok yüksek fps [tavsiye = 256]

gl_cull: Bu komut herhangi bir 3-D sahnesinde sadece 'görünen' nesnelerinrender edilmesini sağlar.Görünmeyen nesnelerin render edilmesinin pekde bir faydasının olmayacağını düşünerek bu
değerin 1 olarak kalması çok faydalı olur.
1 = normal kalite | 0 = düşük kalite [tavsiye = 1] [defauld = 1]

gl_playermip: Bu komutu gl_picmipin oyuncu modelleri için olanı olarak dadüşünebiliriz.Ne kadar yüksek değerler verirseniz FPS o kadar 'artar'ama kalite düşer.Bu komutu kullanırken ne kadar yüksek
değerler vermeniz tamamiyle sizin insiyatifinize kalmış.
[tavsiye 0.0] [defauld = 0.0]

gl_lightholes : Default olarak gelen 1 değeri "ışık deliklerini" görmemizi sağlar.Bunu 0 yapmanız FPS'yi arttırır.
1 = Görünür | 0 = Görünmez [tavsiye = 0] [defauld = 1]

gl_round_down: Bu komut texture boyutundanki round-down değerini belirler.Yüksekdeğerler vermeniz durumunda fps artacağı gibi texture kalitesidüşecektir
3 - 9 arası değer verebilirsiniz | [defauld = 3]

gl_texsort: Bu değerin 1 olması durumunda texturelar daha canlı ve parlakgörünecektir.0 yaptığınızda FPS artacağı gibi görsel kalitede düşmeyaşanabilir.

/gl_texturemode [Texture Modunun ismi]
1-)GL_NEAREST_MIPMAP_NEAREST
2-)GL_LINEAR_MIPMAP_NEAREST
3-)GL_NEAREST_MIPMAP_LINEAR
4-)GL_LINEAR_MIPMAP_LINEAR
En kaliteliden kalitesize doğru sıralama:
4>3>2>1
En yüksek FPS verenden en az FPS verene doğru olan sıralama:
1>2>3>4
NOT:En yüksek FPS veren 1 ve 2. modları kullandığınızda uzaktaki nesneleri tam olarak seçemeyebilirsiniz.

gl_wateramp : Bu değişkenin 1 olması bazı haritalarda olan "sulardaki" dalgaların şiddetini(amp) arttırır.
1 = Dalgalı | 0 = Dalgasız [tavsiye = 0] [defauld = 0]

fog_enable : Sis

fog_enable_water_fog : Su sisi



İyi CSP'LeR

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  Tuşlara Bastıkca Crosshair Renk değiştirsin
Posted by: tigin123 - 23-10-12, 12:41 - Forum: CFG Kodları - Replies (1)

Code:
bind "mouse1" "+attack ;adjust_crosshair"
bind "mouse2" "+attack2 ;adjust_crosshair"
bind "w" "+forward ;adjust_crosshair"
bind "s" "+back ;adjust_crosshair"
bind "a" "+moveleft ;adjust_crosshair"
bind "d" "+moveright ;adjust_crosshair"
bind "r" "+reload ;adjust_crosshair"
bind "space" "+jump ;adjust_crosshair"
bind "ctrl" "+duck ;adjust_crosshair"
bind "tab" "+showscores ;adjust_crosshair"

Bunu konsola Yapıştırın olacakları Siz Görün Big Grin

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  No Smoke Kodları [Karman]
Posted by: tigin123 - 23-10-12, 12:39 - Forum: CFG Kodları - No Replies

Verilen kodlar ile beraber no smoke hack yapabilirsiniz. Yani atılan sisler boşa atılacak

Yalnız oyundaki görüntü modu "Software" olmak zorundadır yoksa işlemez.


Code:
fastsprites "0"
d_spriteskip "-1"

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  Oyundan [HD] Görüntüsü Almak İster misiniz?
Posted by: tigin123 - 23-10-12, 12:37 - Forum: CFG Kodları - No Replies

Evet 3 Komut verecem yine. Birinci olan asıl kod digerleri ise aralarında uyumludur.

HQ Görüntü derken çok net görüntü hemde FPS Sorunu yapmadan.

Böylece bi nevi aim oranıda artacak

İste Gereken Kodları Veriyorum ; (Ping sorunu olursa cl_dlmax değerini 256 yapın)


Code:
gl_picmip "0"
gl_max_size "512"
cl_dlmax "512"
ati_subdvi "2"
ati_npatch "1"
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
echo CSPlague.com HD Packeges.#[/CODE]

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  FPS Öğrenme
Posted by: tigin123 - 23-10-12, 12:36 - Forum: CFG Kodları - No Replies

Resimdeki Görüntüyü İsteyenler veya istemeyenler buraya gelsin.

O Görüntünün Cfg komutunu sizlere veriyorum.

Sol Yukarda FPS Sayısını göstermek İstermisiniz.

Sağ alt köşede ' de var diyorsanız onu kapatmanız için gereken kod ;



Code:
net_graph "0"


Tigin123 [professional CFG CodeR]

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  En İyi Ses Paketi
Posted by: tigin123 - 23-10-12, 12:34 - Forum: CFG Kodları - Replies (2)

Tüm ses komutları ve en iyi değerler Forumqs.com ' dan swp_caca tarafından verildi. Sadece Cfg sonuna ekliyorsunuz.

Ses kasmak ve o sevdiginiz yumuşak sesleri elde etmek isteyenlere



Code:
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0"
suitvolume "0.250000"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect  "0"
s_reverb  "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
MP3Volume "0.8"
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
voice_modenable "1"
voice_scale "1"
voice_enable "1"
voice_loopback "1"
ambient_level "0"
voice_forcemicrecord "1"
s_distance "60"
s_doppler "0"
sv_voiceenable "1"
echo CSPlague.com Ses Paketi Eklendi.#

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  Mouse Topu İle Duck - Bunny
Posted by: tigin123 - 23-10-12, 12:34 - Forum: CFG Kodları - No Replies

CFG Sonuna ekleyin veya direk konsola yazın!

Mouse topunu yukarı götürürseniz duck (sekme) , aşağı götürürseniz bunny (Jump) hareketlerini bu komutlarla beraber seri bi şekilde yapabilirsiniz.

Bilmeyenler için veriyorum eminim bunu arayan birçok acemi cs oyuncusu vardır..

Buyrun :


Code:
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
clear
echo CSPlague-Tigin123

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  Wall Hack 'lerden Net Görüntü Almak ?
Posted by: tigin123 - 23-10-12, 12:32 - Forum: CFG Kodları - Replies (7)

CSPlague Forumda Verilen Wall Hack ' lerde net görüntü alamayabilirsiniz. Yani Düşman tam gözükmüyorsa bu uygulamaları denemenizi öneririz.

1. Görüntü Modunu Direct3d (32B) Ve 1024 X 768 Moduna Alın.

2. Verilen Komutları Cfg Sonuna ekleyin. (Alıntı yapanlar CSPlague'den diye belirtsin)


Code:
r_speeds "1"
gl_zmax "0"
ati_subdiv "0"
ati_npatch "0"
r_wadtextures "999999999"
gl_polyoffset "9991"
gl_dither "1"
gl_monolights "1"
gl_overbright "1"
r_wateralpha “999999999″

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  Basit Bir CFG Örneği
Posted by: tigin123 - 23-10-12, 12:31 - Forum: CFG Kodları - Replies (1)

Code:
+alt1
    +attack // fir
    +attack2 // secondary fire - *see special
    +back // move backwards
    +break
    +camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated
    +camin // moves chase cam forward - *works only if thirdperson is activated
    +cammousemove // moves chase with mouse - *works only if thirdperson is activated
    +camout // moves chase cam backward - *works only if thirdperson is activated
    +campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated
    +campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated
    +camyawleft // tilts chase cam left - *works only if thirdperson is activated
    +camyawright // tilts chase cam right - *works only if thirdperson is activated
    +commandmenu
    +duck // crouches
    +forward // moves forward
    +graph
    +jlook // enables joystick to look around
    +jump // jumps
    +klook // enables the keyboard to look around
    +left // strafes left
    +lookdown // looks down
    +lookup // looks up
    +mlook // enables mouse to look around
    +movedown // moves player down - *climbing down a ladder, swimming down
    +moveleft // strafes left
    +moveright // strafes right
    +moveup // moves player up - *climbing up a ladder, swimming up
    +nvgadjust
    +reload // reloads current weapon
    +right // strafes right
    +score
    +showscores // shows player scores and pings
    +speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
    +strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions
    +use // uses an item- such as a button, machine gun, etc.
    +voicerecord
    -alt1
    -attack
    -attack2
    -back
    -break
    -camdistance
    -camin
    -cammousemove
    -camout
    -campitchdown
    -campitchup
    -camyawleft
    -camyawright
    -commandmenu
    -duck
    -forward
    -graph
    -jlook
    -jump
    -klook
    -left
    -lookdown
    -lookup
    -mlook
    -movedown
    -moveleft
    -moveright
    -moveup
    -nvgadjust
    -reload
    -right
    -score
    -showscores
    -speed
    -strafe
    -use
    -voicerecord
    addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
    adjust_crosshair
    alias // binds commands together in an alias to perform mutiple tasks at the hit of one button
    ambient_fade "100" // sets the distance at which ambient sounds fade away
    ambient_level "0.300" // sets the sound level for ambient sounds
    appenddemo // records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
    ati_npatch "1"
    ati_subdiv "2"
    autobuy
    autosave // enables autosave feature
    banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
    bannedcfgfile "0"
    bgmbuffer "4096" // sets the CD audio buffer size
    bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
    bind // combines a <key> with a command or alias
    bottomcolor "6" // sets the bottom color of the player model
    brightness "1" // enables glare reduction - *the higher the value, the brighter it gets
    buy
    cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
    cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
    cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
    cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated
    cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated
    cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
    cancelselect // cancels selection
    career
    cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
    changelevel // changes the map and maintains client connections
    changelevel2 // continues the current game on a new map
    chase_active "0"
    chase_back "100" // sets the preferred chase cam distance from the player when backing up
    chase_right "0" // sets the preferred offset to the side for the chase cam
    chase_up "16" // sets the preferred offset up for the chase cam
    clear // clears the console screen
    clearplayers
    clientport "27005" // sets the port that the client will use to connect to a server
    clockwindow "0.500"
    cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle
    cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows
    cl_bob "0.010" // sets the amount that the view bobs while the player is running
    cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running
    cl_bobup "0.500" // sets the amount that the view of a player bobs while running
    cl_chasedist "112"
    cl_clockreset "0.100"
    cl_cmdbackup "2"
    cl_cmdrate "30"
    cl_corpsestay "600"
    cl_crosshair_color "50"
    cl_crosshair_size "0"
    cl_crosshair_translucent "1"
    cl_dlmax "128"
    cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
    cl_dynamiccrosshair "1"
    cl_fixtimerate "7.500"
    cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows
    cl_gaitestimation "1" // enables estimated player stepping motion
    cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off'
    cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off'
    cl_idealpitchscale "0.800"
    cl_lc "1"
    cl_logocolor "0"
    cl_logofile "0"
    cl_lw "1"
    cl_messages // shows server messages
    cl_minmodels "0"
    cl_movespeedkey "0.520" // sets movement speed for keyboard use
    cl_needinstanced "0"
    cl_nosmooth "0"
    cl_observercrosshair "1"
    cl_pitchdown "89" // sets the maximum angle to look down - *default is 89
    cl_pitchspeed "225" // sets the speed at which the pitch changes
    cl_pitchup "89" // sets the maximum angle to look up - *default is 89
    cl_pmanstats "0"
    cl_radartype "0"
    cl_rate
    cl_resend "6" // sets the resend count
    cl_righthand "1"
    cl_shadows "1"
    cl_showerror "0"
    cl_showevents "0"
    cl_showfps "0"
    cl_showmessages "0"
    cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
    cl_sidespeed "400" // sets the strafing speed of a player
    cl_slist "10" // sets the number of servers in the serverlist
    cl_smoothtime "0.100"
    cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off'
    cl_timeout "300" // sets the inactivity time brfore a client times out
    cl_updaterate "20"
    cl_upspeed "320" // sets the speed of a player when he climbs up
    cl_vsmoothing "0.050"
    cl_waterdist "4" // sets the underwater distance
    cl_weaponlistfix "0"
    cl_weather "1"
    cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows
    cmd // can use this in conjunction with a command
    cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
    commentator
    com_filewarning "0"
    condebug
    condump
    connect // connects to a server with the used ip address
    console "1"
    contimes // shows n overlay lines - * n = 4 to 64
    con_color "255"
    con_fastmode "1"
    con_notifytime "4" // sets client notification time
    coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
    crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
    cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
    c_maxdistance "200" // sets the maximum distance of the chase cam
    c_maxpitch "90" // sets the maximum pitch of the chase cam
    c_maxyaw "135" // sets the maximum yaw of the chase cam
    c_mindistance "30"
    c_minpitch "0" // sets the minimum pitch of the chase cam
    c_minyaw "-135" // sets the minimum yaw of the chase cam
    deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
    default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
    delta_clear
    delta_stats
    demos // runs a loop of demos set with startdemos
    dem_forcehltv
    dem_jump
    dem_pause
    dem_save
    dem_speed
    dem_start
    developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
    dev_overview "0"
    direct "0.900"
    disconnect // disconnects a player from a server
    dlfile
    drawradar
    dropclient // disconnects a client from a server
    d_spriteskip "0"
    echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
    edgefriction "2" // sets the amount of friction between players and objects
    endmovie // ends a currently ongoing movie
    entities // lists currently loaded entities
    envmap // creates the 6 .bmp images for sky boxes from the player's current position
    escape // acts as <ESCAPE> key by hiding the console and cancelling selections
    exec // executes a script of .cfg file
    exit // closes a game or dedicated server program to windows without confirmation
    ex_interp "0.100"
    fakelag "0" // simulates lag - * the higher the number, the more simulated lag
    fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss
    fastsprites "0"
    firstperson // enables first person viewing of the game
    flush // flushes the memory and reloads the map
    fly
    fps_max "72"
    fps_modem "0" // sets the maximum framerate in an internet game
    fs_lazy_precache "0"
    fs_perf_warnings "0"
    fs_precache_timings "0"
    fs_startup_timings "0"
    fullinfo // displays user information
    fullserverinfo // displays server information
    fullupdate
    gamedir
    gamma "2.500" // sets the gamma level
    gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
    gl_affinemodels "0"
    gl_alphamin "0.250" // sets the minimum alpha blending level
    gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1
    gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
    gl_d3dflip "1" // toggles reversed rendering order for D3D
    gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off'
    gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used
    gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
    gl_fog "1"
    gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
    gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off'
    gl_max_size "512" // sets the maximum texture size
    gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
    gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
    gl_nocolors "0"
    gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
    gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off'
    gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality
    gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality
    gl_polyoffset "0.100" // sets the polygon offset - try out different values for texture flickering problems
    gl_reporttjunctions "0" // toggles writing T-junction reporting to the console
    gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality
    gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
    gl_texels // reports the number of texels uploaded to the video card
    gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - *  options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
    gl_wateramp "0.300"
    gl_wireframe "0"
    gl_zmax "4096" // sets the maximum size for the Z-Buffer
    gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
    god // god mode makes player invincible - * 'sv_cheats' must be set to 1
    graphheight "64" // sets the height of the r_netgraph display
    gunsmoke
    heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
    hideconsole // hides the console
    hideradar
    hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz
    HostMap "0"
    hostname "0" // sets the server hostname
    hostport "0" // sets connection port for the server
    host_framerate "0" // sets the speed that the host/server interacts with the game
    host_killtime "0" // sets a time delay before killing the server
    host_limitlocal "0"
    host_profile "0"
    host_speeds "0"
    hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index]
    hpklist // lists the files in <hpkfilename>
    hpkremove // removes files from <hpkfilename>
    hpkval // displays the checksum value for <hpkfilename>
    hpk_maxsize "4"
    httpstop
    hud_capturemouse "1"
    hud_centerid "0" // toggles player ID display - * 1 is 'on', 0 is 'off'
    hud_deathnotice_time "6" // sets how long death messages remain onscreen
    hud_draw "1"
    hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
    hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
    hud_saytext
    hud_saytext_internal "1"
    hud_saytext_time "5" // sets how long chat messages remain onscreen
    hud_takesshots "0"
    iga_areacheck "0"
    iga_reload
    iga_shoot
    impulse // sprays logo decal
    interp // enables frame interpolation
    invnext // selects next item in inventory
    invprev // selects previous item in inventory
    ip "0" // sets ip address
    ipx_clientport "0" // sets the client port for an IPX game
    ipx_hostport "0"
    ip_clientport "0" // sets the client port for a TCP/IP game
    ip_hostport "0" // sets the server port for a TCP/IP game
    joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!?
    joyadvancedupdat
    joyadvaxisr "0"
    joyadvaxisu "0"
    joyadvaxisv "0"
    joyadvaxisx "0"
    joyadvaxisy "0"
    joyadvaxisz "0"
    joyforwardsensitivity "-1"
    joyforwardthreshold "0.150"
    joyname "0"
    joypitchsensitivity "1"
    joypitchthreshold "0.150"
    joysidesensitivity "-1"
    joysidethreshold "0.150"
    joystick "0"
    joywwhack1 "0"
    joywwhack2 "0"
    joyyawsensitivity "-1"
    joyyawthreshold "0.150"
    kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
    kill // player suicides to respawn again
    lambert "1.500"
    lightgamma "2.500" // sets the lighting gamma value
    list // lists local servers found after using the 'slist' commands
    listdemo // lists information about <demoname>
    listen
    listid // lists the uniqueid's in the banlist
    listip // lists the ip addresses in the filterban list
    load // loads a saved game
    loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
    localinfo // shows local settings
    log // toggles logging
    logaddress // sets the address for logfile when logging to a remote machine
    logaddress_add
    logaddress_del
    logsdir "0"
    lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
    lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
    lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg
    map // changes the map running on server and disconnects currently connected players
    mapchangecfgfile "0"
    mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
    maps // lists maps containing <substring>
    maxplayers // sets maximum number of clients allowed on a server
    max_queries_sec "3"
    max_queries_sec_global "30"
    max_queries_window "60"
    max_shells "120"
    max_smokepuffs "120"
    mcache // lists modem cache contents
    messagemode // displays <text> to all other players on a server
    messagemode2 // displays <text> to only other players on same team
    model "0" // changes current player model to <modelname>
    motd // displays the Message Of The Day from the server's motd.txt file
    motdfile "0"
    motd_write
    mp3
    MP3FadeTime "2"
    MP3Volume "0.800"
    mp_consistency "1"
    mp_decals "300" // sets the maximum number of decals to be displayed at a time
    mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off'
    mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
    mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
    multicastport "27025"
    m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
    m_forward "1" // sets the mouse forward speed sensitivity multiplier
    m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
    m_side "0.800" // sets the mouse strafing speed sensitivity multiplier
    m_yaw "0.022" // sets the yaw speed sensitivity multiplier
    name "0" // used to change a player's name
    net_address "0"
    net_chokeloop "0"
    net_drawslider "0"
    net_graph "0"
    net_graphpos "1"
    net_graphwidth "150"
    net_log "0"
    net_scale "5"
    net_showdrop "0"
    net_showpackets "0"
    new // begins a new singleplayer game
    noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
    nosound "0" // toggles sound - * 1 is 'on', 0 is 'off'
    notarget // makes players ignore you - * 'sv_cheats' must be set to 1
    password "0" // sets private server password
    pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
    pause // pauses a game
    ping // displays pings of all clients
    pingservers // displays pings of servers in the serverlist
    play // plays a .wav designated by <filename>
    playdemo // plays <filename>.dem at normal speed
    playvol // sets demo playback volume
    pointfile // loads maps<filename>.pts
    port "27015" // sets the defualt server connection port
    quit // exits to windows without confirmation
    rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
    rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
    rcon_address "0" // sets the rcon ip address
    rcon_password "0" // sets the rcon password
    rcon_port "0" // sets the rcon console port
    rebuy
    reconnect // reconnects to the current server
    record // begins to record a demo and saves it to Half-LifeValve<filename>.dem
    reload // reloads current map
    removedemo // removes a segment <sgmt> from <demo>
    removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
    removeip // removes ip address from the filterban list
    resetrcon
    restart // restarts the current map and cleans the slate
    retry // tries four more times to connect to a server that has already failed four connect attempts
    room_delay "0" // 3D sound setting
    room_dlylp "2" // 3D sound setting
    room_feedback "0" // 3D sound setting
    room_left "0" // 3D sound setting
    room_lp "0" // 3D sound setting
    room_mod "0" // 3D sound setting
    room_off "0" // 3D sound setting
    room_refl "0" // 3D sound setting
    room_rvblp "1" // 3D sound setting
    room_size "0" // 3D sound setting
    room_type "0" // 3D sound setting
    r_bmodelhighfrac "5"
    r_bmodelinterp "1"
    r_cachestudio "1"
    r_cullsequencebox "1"
    r_decals "4096" // sets the maximum number of decals
    r_detailtextures "0"
    r_detailtexturessupported "1"
    r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
    r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
    r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
    r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
    r_glowshellfreq "2.200"
    r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
    r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off'
    r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
    r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
    r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
    r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
    r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
    r_wadtextures "0"
    r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
    save // save current game in single player only
    say // chat with all other players on a server
    say_team // relay a message to only your teammates
    screenshot // captures the screen and saves it in the Half-Life/Valve directory
    scr_centertime "2" // sets how long server messages remain on the screen
    scr_connectmsg "0" // displays "msg" in screen's lower left
    scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left
    scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left
    scr_conspeed "600" // sets the console scroll speed
    scr_ofsx "0" // sets the screen message offset
    scr_ofsy "0" // sets the screen message offset
    scr_ofsz "0" // sets the screen message offset
    scr_printspeed "8" // sets the screen message print speed
    sendents
    sendres
    sensitivity "3" // sets the sensitivity of the mouse
    servercfgfile "0" // sets the sercer config file - * default is server.cfg
    serverinfo // displays the server infromation
    setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
    setinfo // sets the tfc clan battle id
    setmaster // sets the master server - * use either an ip addy or a hostname
    setpause
    showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off'
    showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
    shutdownserver
    sizedown // decreases screen size and increases fps
    sizeup // increases screen size and decreases fps
    skill "1" // sets the skill level in singleplayer and coop mode
    skin "0" // sets the model skin
    slist // searches for local servers - * use 'list' to display this list
    slot1 // select weapon group 1 (or menu item 1) see 'use'
    slot10 // select weapon group 10 (or menu item 10) see 'use'
    slot2 // select weapon group 2 (or menu item 2) see 'use'
    slot3 // select weapon group 3 (or menu item 3) see 'use'
    slot4 // select weapon group 4 (or menu item 4) see 'use'
    slot5 // select weapon group 5 (or menu item 5) see 'use'
    slot6 // select weapon group 6 (or menu item 6) see 'use'
    slot7 // select weapon group 7 (or menu item 7) see 'use'
    slot8 // select weapon group 8 (or menu item 8) see 'use'
    slot9 // select weapon group 9 (or menu item 9) see 'use'
    snapshot // takes a screenshot
    snapto
    snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
    snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
    soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
    soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
    soundlist // displays a list of all loaded sounds
    spawn // spawns a player back into the game
    speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert
    spec_autodirecto
    spec_autodirector_internal "1"
    spec_decal
    spec_drawcone
    spec_drawcone_internal "1"
    spec_drawnames
    spec_drawnames_internal "1"
    spec_drawstatus
    spec_drawstatus_internal "1"
    spec_help
    spec_menu
    spec_mode
    spec_mode_internal "1"
    spec_pip "0"
    spec_pos
    spec_scoreboard "0"
    spec_toggleinset
    spk
    startdemos // begins playing demos in a loop
    startmovie // plays a movie
    stat
    stats
    status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
    stop // stops the recording of a demo
    stopdemo // stop the playing of a demo
    stopsound // stops playing the current sound
    stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display
    suitvolume "0.250" // sets the volume of the HEV suit
    sv_accelerate "10" // sets the player acceleration for a server
    sv_aim "1" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
    sv_airaccelerate "10" // sets the movement speed while player is in the air
    sv_airmove "1" // toggles clients ability to move in the air
    sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
    sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
    sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off'
    sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off'
    sv_clienttrace "1" // sets the client bounding box for collisions
    sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off'
    sv_contact "0"
    sv_downloadurl "0"
    sv_enableoldqueries "0"
    sv_failuretime "0.500"
    sv_filetransfercompression "1"
    sv_filterban "1"
    sv_friction "4" // sets friction
    sv_gravity "800" // sets level of in-game gravity
    sv_instancedbaseline "1"
    sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off'
    sv_lan_rate "20000"
    sv_logbans "0"
    sv_logblocks "0"
    sv_logrelay "0"
    sv_log_onefile "0"
    sv_log_singleplayer "0"
    sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
    sv_maxspeed "320" // sets the maximum player speed for all clients
    sv_maxunlag "0.500"
    sv_maxupdaterate "30"
    sv_maxvelocity "2000" // sets the maximum velocity
    sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
    sv_minupdaterate "10"
    sv_newunit "0"
    sv_outofdatetime "1800"
    sv_password "0" // sets a password for clients to enter a server
    sv_proxies "1"
    sv_rcon_banpenalty "0"
    sv_rcon_maxfailures "10"
    sv_rcon_minfailures "5"
    sv_rcon_minfailuretime "30"
    sv_region "-1"
    sv_send_logos "1"
    sv_send_resources "1"
    sv_skycolor_b "0"
    sv_skycolor_g "0"
    sv_skycolor_r "0"
    sv_skyname "0" // sets the sky texture
    sv_skyvec_x "0"
    sv_skyvec_y "0"
    sv_skyvec_z "0"
    sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work
    sv_stats "1"
    sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
    sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right
    sv_timeout "60" // sets the timeout inactivity limit
    sv_unlag "1"
    sv_unlagpush "0"
    sv_unlagsamples "1"
    sv_uploadmax "0.500"
    sv_version "112.600"
    sv_visiblemaxplayers "-1"
    sv_voicecodec "0"
    sv_voiceenable "1"
    sv_voicequality "3"
    sv_wateraccelerate "10" // sets the in-water acceleration of clients
    sv_wateramp "0"
    sv_waterfriction "1" // sets friction underwater
    sv_zmax "4096" // sets the maximum zbuffer size
    swapdemo // swaps two segments' positions inside a demo
    sys_ticrate "100"
    s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0
    s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off'
    s_automax_distance "30" // sets the distance for maximum sound volume
    s_automin_distance "2" // sets the distance for minimum sound volume
    s_blipdir "0"
    s_bloat "2" // bloat factor for polygons in A3D 2.0 only
    s_buffersize "65536" // sets the buffer size
    s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off'
    s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
    s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
    s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off'
    s_enable_a3d // enables A3D support
    s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_leafnum "0"
    s_materials "0"
    s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
    s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
    s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
    s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
    s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_occ_epsilon "1"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
    s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
    s_reflect "1"
    s_reverb "1"
    s_rolloff "1"
    s_show "0"
    s_showtossed "0"
    s_usepvs "1"
    s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
    team "0" // toggles team mode - * 1 is 'on', 0 is 'off'
    tell // speks a message
    texgamma "2" // possibly sets the gamma of the text?
    thirdperson // enables third-person view
    timedemo // plays <demoname>.dem at max fps and reports average fps
    timerefresh // player spins in plave and reports average fps for the spinning view
    toggleconsole // toggles the console screen - * usually bound to '~'
    togglescores
    topcolor "30" // sets the model top color
    traceralpha "0.500" // sets tracer bullet alpha component
    tracerblue "0.400" // sets tracer bullet blue component
    tracergreen "0.800" // sets tracer bullet green component
    tracerlength "0.800" // sets the tracer bullet length
    traceroffset "30" // sets the tracer bullet offset
    tracerred "0.800" // sets the tracer bullet red component
    tracerspeed "6000" // sets the tracer bullet speed
    trackplayer
    unbind // removes binding to key <key>
    unbindall // removes all key bindings
    unpause
    upload // uploads files to a server
    user // lists model color, name, rate, and model for specified user
    users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
    version // gives build version and date it was installed
    vgui_emulatemouse "0"
    vgui_runscript
    vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off'
    viewdemo
    viewframe // enables wire-frame display - * OpenGL only
    viewmodel // enables model display
    viewnext // selects next model
    viewprev // selects previous model
    viewsize "120" // sets view size
    violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off'
    violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
    violence_hblood "0"
    violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
    voice_avggain "0.500"
    voice_clientdebug "0"
    voice_dsound "1"
    voice_eax "0"
    voice_enable "1"
    voice_fadeouttime "0.100"
    voice_forcemicrecord "1"
    voice_inputfromfile "0"
    voice_loopback "0"
    voice_maxgain "5"
    voice_modenable "1"
    voice_overdrive "2"
    voice_overdrivefadetime "0.400"
    voice_profile "0"
    voice_recordtofile "0"
    voice_scale "0.750"
    voice_showbanned
    voice_showchannels "0"
    voice_showincoming "0"
    volume "0.800" // sets game volume
    v_centermove "0.150"
    v_centerspeed "500"
    v_dark "0"
    wait // pauses for 1 tick during running an alias or script
    waterroom_type "14"
    waveplaylen
    writecfg
    writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
    writeip // writes ip addresses to listip.cfg
    zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom
    _careeraudio
    _cl_autowepswitch "1"
    _restart
    _setgamedir
    _setrenderer
    _setvideomode
    _snd_mixahead "0.100"

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  Silah Gözüksün / Gözükmesin Gereken Kod
Posted by: tigin123 - 23-10-12, 12:28 - Forum: CFG Kodları - Replies (1)

Silah r Gözüksün İstiyorsanız Gereken Kod ; (Asıl Gereken Kod 1. Olandır, Diğerlerini uyum için ekledim anlarsınız ya aim )


Code:
r_drawviewmodel "1"

r_bmodelhighfrac "5"
cl_himodels "0"
cl_vsmoothing "0.05"
echo CSPlague.com Silah Gorunumu Enabled


Silah Gözükmesin Diyorsanız ; (Sekme Azalır, Belki daha rahat oynarsınız)

Code:
r_drawviewmodel "0"

r_bmodelhighfrac "0"
cl_himodels "0"
cl_vsmoothing "0.05"
echo CSPlague.com Silah Gorunumu Disabled


İyi CSP'ler

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